Searched refs:SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED (Results 1 - 5 of 5) sorted by relevance

/frameworks/wilhelm/src/android/
H A DBufferQueueSource.cpp35 SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED // item data
134 SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED) {
H A Dandroid_StreamPlayer.cpp56 SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED // item data
250 SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED) {
/frameworks/wilhelm/src/itf/
H A DIAndroidBufferQueue.c426 // FIXME only supporting SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED in this implementation
427 if (!(~(SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED /* | others TBD */ ) & eventFlags)) {
479 thiz->mCallbackEventsMask = SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED;
/frameworks/wilhelm/include/SLES/
H A DOpenSLES_Android.h226 #define SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED ((SLuint32) 0x00000001) macro
/frameworks/wilhelm/tests/sandbox/streamSource/
H A DslesTestPlayStream.cpp270 res = (*abqItf)->SetCallbackEventsMask(abqItf, SL_ANDROIDBUFFERQUEUEEVENT_PROCESSED);

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