Searched refs:glTarget (Results 1 - 3 of 3) sorted by relevance
/frameworks/rs/driver/ |
H A D | rsdAllocation.h | 64 GLenum glTarget; member in struct:DrvAllocation 71 int glTarget; member in struct:DrvAllocation
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H A D | rsdAllocation.cpp | 111 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 126 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 159 RSD_CALL_GL(glGenerateMipmap, drv->glTarget); 245 RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID); 246 RSD_CALL_GL(glBufferData, drv->glTarget, alloc->mHal.state.type->getSizeBytes(), 248 RSD_CALL_GL(glBindBuffer, drv->glTarget, 0); 423 drv->glTarget = GL_NONE; 426 drv->glTarget = GL_TEXTURE_CUBE_MAP; 428 drv->glTarget = GL_TEXTURE_2D; 432 drv->glTarget [all...] |
H A D | rsdShader.cpp | 407 const GLenum target = drvTex->glTarget;
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