ExprEngineObjC.cpp revision 991bcb4370fe849603346ebbddc8dd47bc29d235
1//=-- ExprEngineObjC.cpp - ExprEngine support for Objective-C ---*- C++ -*-===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file is distributed under the University of Illinois Open Source 6// License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9// 10// This file defines ExprEngine's support for Objective-C expressions. 11// 12//===----------------------------------------------------------------------===// 13 14#include "clang/AST/StmtObjC.h" 15#include "clang/StaticAnalyzer/Core/CheckerManager.h" 16#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h" 17#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h" 18 19using namespace clang; 20using namespace ento; 21 22void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex, 23 ExplodedNode *Pred, 24 ExplodedNodeSet &Dst) { 25 ProgramStateRef state = Pred->getState(); 26 const LocationContext *LCtx = Pred->getLocationContext(); 27 SVal baseVal = state->getSVal(Ex->getBase(), LCtx); 28 29 // First check that the base object is valid. 30 ExplodedNodeSet DstLoc; 31 evalLocation(DstLoc, Ex, Ex, Pred, state, baseVal, 32 /*Tag=*/0, /*isLoad=*/true); 33 34 // Bind the lvalue to the expression. 35 SVal location = state->getLValue(Ex->getDecl(), baseVal); 36 37 ExplodedNodeSet dstIvar; 38 StmtNodeBuilder Bldr(DstLoc, dstIvar, *currBldrCtx); 39 for (ExplodedNodeSet::iterator I = DstLoc.begin(), E = DstLoc.end(); 40 I != E; ++I) { 41 Bldr.generateNode(Ex, (*I), (*I)->getState()->BindExpr(Ex, LCtx, location)); 42 } 43 44 // Perform the post-condition check of the ObjCIvarRefExpr and store 45 // the created nodes in 'Dst'. 46 getCheckerManager().runCheckersForPostStmt(Dst, dstIvar, Ex, *this); 47} 48 49void ExprEngine::VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S, 50 ExplodedNode *Pred, 51 ExplodedNodeSet &Dst) { 52 getCheckerManager().runCheckersForPreStmt(Dst, Pred, S, *this); 53} 54 55void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S, 56 ExplodedNode *Pred, 57 ExplodedNodeSet &Dst) { 58 59 // ObjCForCollectionStmts are processed in two places. This method 60 // handles the case where an ObjCForCollectionStmt* occurs as one of the 61 // statements within a basic block. This transfer function does two things: 62 // 63 // (1) binds the next container value to 'element'. This creates a new 64 // node in the ExplodedGraph. 65 // 66 // (2) binds the value 0/1 to the ObjCForCollectionStmt* itself, indicating 67 // whether or not the container has any more elements. This value 68 // will be tested in ProcessBranch. We need to explicitly bind 69 // this value because a container can contain nil elements. 70 // 71 // FIXME: Eventually this logic should actually do dispatches to 72 // 'countByEnumeratingWithState:objects:count:' (NSFastEnumeration). 73 // This will require simulating a temporary NSFastEnumerationState, either 74 // through an SVal or through the use of MemRegions. This value can 75 // be affixed to the ObjCForCollectionStmt* instead of 0/1; when the loop 76 // terminates we reclaim the temporary (it goes out of scope) and we 77 // we can test if the SVal is 0 or if the MemRegion is null (depending 78 // on what approach we take). 79 // 80 // For now: simulate (1) by assigning either a symbol or nil if the 81 // container is empty. Thus this transfer function will by default 82 // result in state splitting. 83 84 const Stmt *elem = S->getElement(); 85 ProgramStateRef state = Pred->getState(); 86 SVal elementV; 87 88 if (const DeclStmt *DS = dyn_cast<DeclStmt>(elem)) { 89 const VarDecl *elemD = cast<VarDecl>(DS->getSingleDecl()); 90 assert(elemD->getInit() == 0); 91 elementV = state->getLValue(elemD, Pred->getLocationContext()); 92 } 93 else { 94 elementV = state->getSVal(elem, Pred->getLocationContext()); 95 } 96 97 ExplodedNodeSet dstLocation; 98 evalLocation(dstLocation, S, elem, Pred, state, elementV, NULL, false); 99 100 ExplodedNodeSet Tmp; 101 StmtNodeBuilder Bldr(Pred, Tmp, *currBldrCtx); 102 103 for (ExplodedNodeSet::iterator NI = dstLocation.begin(), 104 NE = dstLocation.end(); NI!=NE; ++NI) { 105 Pred = *NI; 106 ProgramStateRef state = Pred->getState(); 107 const LocationContext *LCtx = Pred->getLocationContext(); 108 109 // Handle the case where the container still has elements. 110 SVal TrueV = svalBuilder.makeTruthVal(1); 111 ProgramStateRef hasElems = state->BindExpr(S, LCtx, TrueV); 112 113 // Handle the case where the container has no elements. 114 SVal FalseV = svalBuilder.makeTruthVal(0); 115 ProgramStateRef noElems = state->BindExpr(S, LCtx, FalseV); 116 117 if (loc::MemRegionVal *MV = dyn_cast<loc::MemRegionVal>(&elementV)) 118 if (const TypedValueRegion *R = 119 dyn_cast<TypedValueRegion>(MV->getRegion())) { 120 // FIXME: The proper thing to do is to really iterate over the 121 // container. We will do this with dispatch logic to the store. 122 // For now, just 'conjure' up a symbolic value. 123 QualType T = R->getValueType(); 124 assert(Loc::isLocType(T)); 125 SymbolRef Sym = SymMgr.conjureSymbol(elem, LCtx, T, 126 currBldrCtx->blockCount()); 127 SVal V = svalBuilder.makeLoc(Sym); 128 hasElems = hasElems->bindLoc(elementV, V); 129 130 // Bind the location to 'nil' on the false branch. 131 SVal nilV = svalBuilder.makeIntVal(0, T); 132 noElems = noElems->bindLoc(elementV, nilV); 133 } 134 135 // Create the new nodes. 136 Bldr.generateNode(S, Pred, hasElems); 137 Bldr.generateNode(S, Pred, noElems); 138 } 139 140 // Finally, run any custom checkers. 141 // FIXME: Eventually all pre- and post-checks should live in VisitStmt. 142 getCheckerManager().runCheckersForPostStmt(Dst, Tmp, S, *this); 143} 144 145void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME, 146 ExplodedNode *Pred, 147 ExplodedNodeSet &Dst) { 148 CallEventManager &CEMgr = getStateManager().getCallEventManager(); 149 CallEventRef<ObjCMethodCall> Msg = 150 CEMgr.getObjCMethodCall(ME, Pred->getState(), Pred->getLocationContext()); 151 152 // Handle the previsits checks. 153 ExplodedNodeSet dstPrevisit; 154 getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred, 155 *Msg, *this); 156 ExplodedNodeSet dstGenericPrevisit; 157 getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit, 158 *Msg, *this); 159 160 // Proceed with evaluate the message expression. 161 ExplodedNodeSet dstEval; 162 StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currBldrCtx); 163 164 for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(), 165 DE = dstGenericPrevisit.end(); DI != DE; ++DI) { 166 ExplodedNode *Pred = *DI; 167 ProgramStateRef State = Pred->getState(); 168 CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State); 169 170 if (UpdatedMsg->isInstanceMessage()) { 171 SVal recVal = UpdatedMsg->getReceiverSVal(); 172 if (!recVal.isUndef()) { 173 // Bifurcate the state into nil and non-nil ones. 174 DefinedOrUnknownSVal receiverVal = cast<DefinedOrUnknownSVal>(recVal); 175 176 ProgramStateRef notNilState, nilState; 177 llvm::tie(notNilState, nilState) = State->assume(receiverVal); 178 179 // There are three cases: can be nil or non-nil, must be nil, must be 180 // non-nil. We ignore must be nil, and merge the rest two into non-nil. 181 // FIXME: This ignores many potential bugs (<rdar://problem/11733396>). 182 // Revisit once we have lazier constraints. 183 if (nilState && !notNilState) { 184 continue; 185 } 186 187 // Check if the "raise" message was sent. 188 assert(notNilState); 189 if (ObjCNoRet.isImplicitNoReturn(ME)) { 190 // If we raise an exception, for now treat it as a sink. 191 // Eventually we will want to handle exceptions properly. 192 Bldr.generateSink(currStmt, Pred, State); 193 continue; 194 } 195 196 // Generate a transition to non-Nil state. 197 if (notNilState != State) { 198 Pred = Bldr.generateNode(currStmt, Pred, notNilState); 199 assert(Pred && "Should have cached out already!"); 200 } 201 } 202 } else { 203 // Check for special class methods that are known to not return 204 // and that we should treat as a sink. 205 if (ObjCNoRet.isImplicitNoReturn(ME)) { 206 // If we raise an exception, for now treat it as a sink. 207 // Eventually we will want to handle exceptions properly. 208 Bldr.generateSink(currStmt, Pred, Pred->getState()); 209 continue; 210 } 211 } 212 213 defaultEvalCall(Bldr, Pred, *UpdatedMsg); 214 } 215 216 ExplodedNodeSet dstPostvisit; 217 getCheckerManager().runCheckersForPostCall(dstPostvisit, dstEval, 218 *Msg, *this); 219 220 // Finally, perform the post-condition check of the ObjCMessageExpr and store 221 // the created nodes in 'Dst'. 222 getCheckerManager().runCheckersForPostObjCMessage(Dst, dstPostvisit, 223 *Msg, *this); 224} 225