1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
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31 */
32
33package jme3test.helloworld;
34
35import com.jme3.app.SimpleApplication;
36import com.jme3.input.KeyInput;
37import com.jme3.input.MouseInput;
38import com.jme3.input.controls.ActionListener;
39import com.jme3.input.controls.AnalogListener;
40import com.jme3.input.controls.KeyTrigger;
41import com.jme3.input.controls.MouseButtonTrigger;
42import com.jme3.material.Material;
43import com.jme3.math.ColorRGBA;
44import com.jme3.math.Vector3f;
45import com.jme3.scene.Geometry;
46import com.jme3.scene.shape.Box;
47
48/** Sample 5 - how to map keys and mousebuttons to actions */
49public class HelloInput extends SimpleApplication {
50
51  public static void main(String[] args) {
52    HelloInput app = new HelloInput();
53    app.start();
54  }
55  protected Geometry player;
56  Boolean isRunning=true;
57
58  @Override
59  public void simpleInitApp() {
60    Box b = new Box(Vector3f.ZERO, 1, 1, 1);
61    player = new Geometry("Player", b);
62    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
63    mat.setColor("Color", ColorRGBA.Blue);
64    player.setMaterial(mat);
65    rootNode.attachChild(player);
66    initKeys(); // load my custom keybinding
67  }
68
69  /** Custom Keybinding: Map named actions to inputs. */
70  private void initKeys() {
71    /** You can map one or several inputs to one named mapping. */
72    inputManager.addMapping("Pause",  new KeyTrigger(keyInput.KEY_P));
73    inputManager.addMapping("Left",   new KeyTrigger(KeyInput.KEY_J));
74    inputManager.addMapping("Right",  new KeyTrigger(KeyInput.KEY_K));
75    inputManager.addMapping("Rotate", new KeyTrigger(KeyInput.KEY_SPACE), // spacebar!
76                                      new MouseButtonTrigger(MouseInput.BUTTON_LEFT) );        // left click!
77    /** Add the named mappings to the action listeners. */
78    inputManager.addListener(actionListener, new String[]{"Pause"});
79    inputManager.addListener(analogListener, new String[]{"Left", "Right", "Rotate"});
80  }
81
82  /** Use this listener for KeyDown/KeyUp events */
83  private ActionListener actionListener = new ActionListener() {
84    public void onAction(String name, boolean keyPressed, float tpf) {
85      if (name.equals("Pause") && !keyPressed) {
86        isRunning = !isRunning;
87      }
88    }
89  };
90
91  /** Use this listener for continuous events */
92  private AnalogListener analogListener = new AnalogListener() {
93    public void onAnalog(String name, float value, float tpf) {
94      if (isRunning) {
95        if (name.equals("Rotate")) {
96          player.rotate(0, value, 0);
97        }
98        if (name.equals("Right")) {
99          player.move((new Vector3f(value, 0,0)) );
100        }
101        if (name.equals("Left")) {
102          player.move(new Vector3f(-value, 0,0));
103        }
104      } else {
105        System.out.println("Press P to unpause.");
106      }
107    }
108  };
109
110}
111