1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
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31 */
32
33package jme3test.model.anim;
34
35import com.jme3.animation.AnimChannel;
36import com.jme3.animation.AnimControl;
37import com.jme3.animation.Bone;
38import com.jme3.animation.LoopMode;
39import com.jme3.app.SimpleApplication;
40import com.jme3.light.DirectionalLight;
41import com.jme3.material.Material;
42import com.jme3.math.ColorRGBA;
43import com.jme3.math.FastMath;
44import com.jme3.math.Quaternion;
45import com.jme3.math.Vector3f;
46import com.jme3.scene.Node;
47import com.jme3.scene.debug.SkeletonDebugger;
48
49public class TestOgreComplexAnim extends SimpleApplication {
50
51    private AnimControl control;
52    private float angle = 0;
53    private float scale = 1;
54    private float rate = 1;
55
56    public static void main(String[] args) {
57        TestOgreComplexAnim app = new TestOgreComplexAnim();
58        app.start();
59    }
60
61    @Override
62    public void simpleInitApp() {
63        flyCam.setMoveSpeed(10f);
64        cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f));
65        cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f));
66
67        DirectionalLight dl = new DirectionalLight();
68        dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
69        dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
70        rootNode.addLight(dl);
71
72        Node model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
73
74        control = model.getControl(AnimControl.class);
75
76        AnimChannel feet = control.createChannel();
77        AnimChannel leftHand = control.createChannel();
78        AnimChannel rightHand = control.createChannel();
79
80        // feet will dodge
81        feet.addFromRootBone("hip.right");
82        feet.addFromRootBone("hip.left");
83        feet.setAnim("Dodge");
84        feet.setSpeed(2);
85        feet.setLoopMode(LoopMode.Cycle);
86
87        // will blend over 15 seconds to stand
88        feet.setAnim("Walk", 15);
89        feet.setSpeed(0.25f);
90        feet.setLoopMode(LoopMode.Cycle);
91
92        // left hand will pull
93        leftHand.addFromRootBone("uparm.right");
94        leftHand.setAnim("pull");
95        leftHand.setSpeed(.5f);
96
97        // will blend over 15 seconds to stand
98        leftHand.setAnim("stand", 15);
99
100        // right hand will push
101        rightHand.addBone("spinehigh");
102        rightHand.addFromRootBone("uparm.left");
103        rightHand.setAnim("push");
104
105        SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton());
106        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
107        mat.getAdditionalRenderState().setWireframe(true);
108        mat.setColor("Color", ColorRGBA.Green);
109        mat.getAdditionalRenderState().setDepthTest(false);
110        skeletonDebug.setMaterial(mat);
111
112        model.attachChild(skeletonDebug);
113        rootNode.attachChild(model);
114    }
115
116    @Override
117    public void simpleUpdate(float tpf){
118        Bone b = control.getSkeleton().getBone("spinehigh");
119        Bone b2 = control.getSkeleton().getBone("uparm.left");
120
121        angle += tpf * rate;
122        if (angle > FastMath.HALF_PI / 2f){
123            angle = FastMath.HALF_PI / 2f;
124            rate = -1;
125        }else if (angle < -FastMath.HALF_PI / 2f){
126            angle = -FastMath.HALF_PI / 2f;
127            rate = 1;
128        }
129
130        Quaternion q = new Quaternion();
131        q.fromAngles(0, angle, 0);
132
133        b.setUserControl(true);
134        b.setUserTransforms(Vector3f.ZERO, q, Vector3f.UNIT_XYZ);
135
136        b2.setUserControl(true);
137        b2.setUserTransforms(Vector3f.ZERO, Quaternion.IDENTITY, new Vector3f(1+angle,1+ angle, 1+angle));
138
139
140    }
141
142}
143