1c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard//===----------------------- AMDGPUFrameLowering.cpp ----------------------===//
2c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard//
3c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard//                     The LLVM Compiler Infrastructure
4c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard//
5c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard// This file is distributed under the University of Illinois Open Source
6c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard// License. See LICENSE.TXT for details.
7c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard//
8c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard//==-----------------------------------------------------------------------===//
9c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard//
10c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard// Interface to describe a layout of a stack frame on a AMDIL target machine
11c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard//
12c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard//===----------------------------------------------------------------------===//
13c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard#include "AMDGPUFrameLowering.h"
14c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard#include "AMDGPURegisterInfo.h"
15c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard#include "R600MachineFunctionInfo.h"
16c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard#include "llvm/CodeGen/MachineFrameInfo.h"
17c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard#include "llvm/CodeGen/MachineRegisterInfo.h"
18c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard#include "llvm/IR/Instructions.h"
19c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard
20c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellardusing namespace llvm;
21c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom StellardAMDGPUFrameLowering::AMDGPUFrameLowering(StackDirection D, unsigned StackAl,
22c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard    int LAO, unsigned TransAl)
23c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  : TargetFrameLowering(D, StackAl, LAO, TransAl) { }
24c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard
25c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom StellardAMDGPUFrameLowering::~AMDGPUFrameLowering() { }
26c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard
27c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellardunsigned AMDGPUFrameLowering::getStackWidth(const MachineFunction &MF) const {
28c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard
29c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // XXX: Hardcoding to 1 for now.
30c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  //
31c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // I think the StackWidth should stored as metadata associated with the
32c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // MachineFunction.  This metadata can either be added by a frontend, or
33c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // calculated by a R600 specific LLVM IR pass.
34c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  //
35c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // The StackWidth determines how stack objects are laid out in memory.
36c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // For a vector stack variable, like: int4 stack[2], the data will be stored
37c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // in the following ways depending on the StackWidth.
38c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  //
39c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // StackWidth = 1:
40c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  //
41c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T0.X = stack[0].x
42c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T1.X = stack[0].y
43c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T2.X = stack[0].z
44c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T3.X = stack[0].w
45c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T4.X = stack[1].x
46c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T5.X = stack[1].y
47c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T6.X = stack[1].z
48c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T7.X = stack[1].w
49c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  //
50c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // StackWidth = 2:
51c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  //
52c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T0.X = stack[0].x
53c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T0.Y = stack[0].y
54c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T1.X = stack[0].z
55c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T1.Y = stack[0].w
56c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T2.X = stack[1].x
57c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T2.Y = stack[1].y
58c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T3.X = stack[1].z
59c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T3.Y = stack[1].w
60c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  //
61c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // StackWidth = 4:
62c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T0.X = stack[0].x
63c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T0.Y = stack[0].y
64c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T0.Z = stack[0].z
65c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T0.W = stack[0].w
66c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T1.X = stack[1].x
67c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T1.Y = stack[1].y
68c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T1.Z = stack[1].z
69c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  // T1.W = stack[1].w
70c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  return 1;
71c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard}
72c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard
73c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard/// \returns The number of registers allocated for \p FI.
74c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellardint AMDGPUFrameLowering::getFrameIndexOffset(const MachineFunction &MF,
75c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard                                         int FI) const {
76c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  const MachineFrameInfo *MFI = MF.getFrameInfo();
77c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  unsigned Offset = 0;
78c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  int UpperBound = FI == -1 ? MFI->getNumObjects() : FI;
79c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard
80c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  for (int i = MFI->getObjectIndexBegin(); i < UpperBound; ++i) {
81c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard    const AllocaInst *Alloca = MFI->getObjectAllocation(i);
82c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard    unsigned ArrayElements;
83c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard    const Type *AllocaType = Alloca->getAllocatedType();
84c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard    const Type *ElementType;
85c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard
86c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard    if (AllocaType->isArrayTy()) {
87c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard      ArrayElements = AllocaType->getArrayNumElements();
88c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard      ElementType = AllocaType->getArrayElementType();
89c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard    } else {
90c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard      ArrayElements = 1;
91c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard      ElementType = AllocaType;
92c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard    }
93c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard
94c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard    unsigned VectorElements;
95c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard    if (ElementType->isVectorTy()) {
96c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard      VectorElements = ElementType->getVectorNumElements();
97c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard    } else {
98c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard      VectorElements = 1;
99c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard    }
100c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard
101c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard    Offset += (VectorElements / getStackWidth(MF)) * ArrayElements;
102c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  }
103c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  return Offset;
104c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard}
105c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard
106c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellardconst TargetFrameLowering::SpillSlot *
107c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom StellardAMDGPUFrameLowering::getCalleeSavedSpillSlots(unsigned &NumEntries) const {
108c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  NumEntries = 0;
109c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  return 0;
110c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard}
111c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellardvoid
112c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom StellardAMDGPUFrameLowering::emitPrologue(MachineFunction &MF) const {
113c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard}
114c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellardvoid
115c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom StellardAMDGPUFrameLowering::emitEpilogue(MachineFunction &MF,
116c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard                                  MachineBasicBlock &MBB) const {
117c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard}
118c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard
119c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellardbool
120c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom StellardAMDGPUFrameLowering::hasFP(const MachineFunction &MF) const {
121c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard  return false;
122c0b0c677a1138f0a5ce1435fc1e70cef38fd95c8Tom Stellard}
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