1#include<eikstart.h>
2#include<sdlmain.h>
3#include<sdlepocapi.h>
4
5
6GLREF_C TInt E32Main()
7    {
8    return SDLEnv::SetMain(SDL_main, CSDL::EEnableFocusStop | CSDL::EAllowImageResize,
9     NULL, SDLEnv::EParamQuery | SDLEnv::EVirtualMouse);
10    }
11
12