1/* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 10#ifndef GrGLDefines_DEFINED 11#define GrGLDefines_DEFINED 12 13// The following constants consist of the intersection of GL constants 14// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. 15 16#define GR_GL_DEPTH_BUFFER_BIT 0x00000100 17#define GR_GL_STENCIL_BUFFER_BIT 0x00000400 18#define GR_GL_COLOR_BUFFER_BIT 0x00004000 19 20/* Boolean */ 21#define GR_GL_FALSE 0 22#define GR_GL_TRUE 1 23 24/* BeginMode */ 25#define GR_GL_POINTS 0x0000 26#define GR_GL_LINES 0x0001 27#define GR_GL_LINE_LOOP 0x0002 28#define GR_GL_LINE_STRIP 0x0003 29#define GR_GL_TRIANGLES 0x0004 30#define GR_GL_TRIANGLE_STRIP 0x0005 31#define GR_GL_TRIANGLE_FAN 0x0006 32 33/* AlphaFunction (not supported in ES20) */ 34/* GL_NEVER */ 35/* GL_LESS */ 36/* GL_EQUAL */ 37/* GL_LEQUAL */ 38/* GL_GREATER */ 39/* GL_NOTEQUAL */ 40/* GL_GEQUAL */ 41/* GL_ALWAYS */ 42 43/* BlendingFactorDest */ 44#define GR_GL_ZERO 0 45#define GR_GL_ONE 1 46#define GR_GL_SRC_COLOR 0x0300 47#define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 48#define GR_GL_SRC_ALPHA 0x0302 49#define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 50#define GR_GL_DST_ALPHA 0x0304 51#define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 52 53/* BlendingFactorSrc */ 54/* GL_ZERO */ 55/* GL_ONE */ 56#define GR_GL_DST_COLOR 0x0306 57#define GR_GL_ONE_MINUS_DST_COLOR 0x0307 58#define GR_GL_SRC_ALPHA_SATURATE 0x0308 59/* GL_SRC_ALPHA */ 60/* GL_ONE_MINUS_SRC_ALPHA */ 61/* GL_DST_ALPHA */ 62/* GL_ONE_MINUS_DST_ALPHA */ 63 64/* ExtendedBlendFactors */ 65#define GR_GL_SRC1_COLOR 0x88F9 66#define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA 67/* GL_SRC1_ALPHA */ 68#define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB 69 70/* Separate Blend Functions */ 71#define GR_GL_BLEND_DST_RGB 0x80C8 72#define GR_GL_BLEND_SRC_RGB 0x80C9 73#define GR_GL_BLEND_DST_ALPHA 0x80CA 74#define GR_GL_BLEND_SRC_ALPHA 0x80CB 75#define GR_GL_CONSTANT_COLOR 0x8001 76#define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 77#define GR_GL_CONSTANT_ALPHA 0x8003 78#define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 79#define GR_GL_BLEND_COLOR 0x8005 80 81/* Buffer Objects */ 82#define GR_GL_ARRAY_BUFFER 0x8892 83#define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 84#define GR_GL_ARRAY_BUFFER_BINDING 0x8894 85#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 86 87#define GR_GL_STREAM_DRAW 0x88E0 88#define GR_GL_STATIC_DRAW 0x88E4 89#define GR_GL_DYNAMIC_DRAW 0x88E8 90 91#define GR_GL_BUFFER_SIZE 0x8764 92#define GR_GL_BUFFER_USAGE 0x8765 93 94#define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 95 96/* CullFaceMode */ 97#define GR_GL_FRONT 0x0404 98#define GR_GL_BACK 0x0405 99#define GR_GL_FRONT_AND_BACK 0x0408 100 101/* DepthFunction */ 102/* GL_NEVER */ 103/* GL_LESS */ 104/* GL_EQUAL */ 105/* GL_LEQUAL */ 106/* GL_GREATER */ 107/* GL_NOTEQUAL */ 108/* GL_GEQUAL */ 109/* GL_ALWAYS */ 110 111/* EnableCap */ 112#define GR_GL_TEXTURE_2D 0x0DE1 113#define GR_GL_CULL_FACE 0x0B44 114#define GR_GL_BLEND 0x0BE2 115#define GR_GL_DITHER 0x0BD0 116#define GR_GL_STENCIL_TEST 0x0B90 117#define GR_GL_DEPTH_TEST 0x0B71 118#define GR_GL_SCISSOR_TEST 0x0C11 119#define GR_GL_POLYGON_OFFSET_FILL 0x8037 120#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 121#define GR_GL_SAMPLE_COVERAGE 0x80A0 122#define GR_GL_POLYGON_OFFSET_FILL 0x8037 123#define GR_GL_POLYGON_SMOOTH 0x0B41 124#define GR_GL_POLYGON_STIPPLE 0x0B42 125#define GR_GL_COLOR_LOGIC_OP 0x0BF2 126#define GR_GL_COLOR_TABLE 0x80D0 127#define GR_GL_INDEX_LOGIC_OP 0x0BF1 128#define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 129#define GR_GL_LINE_STIPPLE 0x0B24 130 131/* ErrorCode */ 132#define GR_GL_NO_ERROR 0 133#define GR_GL_INVALID_ENUM 0x0500 134#define GR_GL_INVALID_VALUE 0x0501 135#define GR_GL_INVALID_OPERATION 0x0502 136#define GR_GL_OUT_OF_MEMORY 0x0505 137#define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? 138 139/* FrontFaceDirection */ 140#define GR_GL_CW 0x0900 141#define GR_GL_CCW 0x0901 142 143/* GetPName */ 144#define GR_GL_LINE_WIDTH 0x0B21 145#define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D 146#define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E 147#define GR_GL_CULL_FACE_MODE 0x0B45 148#define GR_GL_FRONT_FACE 0x0B46 149#define GR_GL_DEPTH_RANGE 0x0B70 150#define GR_GL_DEPTH_WRITEMASK 0x0B72 151#define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 152#define GR_GL_DEPTH_FUNC 0x0B74 153#define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 154#define GR_GL_STENCIL_FUNC 0x0B92 155#define GR_GL_STENCIL_FAIL 0x0B94 156#define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 157#define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 158#define GR_GL_STENCIL_REF 0x0B97 159#define GR_GL_STENCIL_VALUE_MASK 0x0B93 160#define GR_GL_STENCIL_WRITEMASK 0x0B98 161#define GR_GL_STENCIL_BACK_FUNC 0x8800 162#define GR_GL_STENCIL_BACK_FAIL 0x8801 163#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 164#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 165#define GR_GL_STENCIL_BACK_REF 0x8CA3 166#define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 167#define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 168#define GR_GL_VIEWPORT 0x0BA2 169#define GR_GL_SCISSOR_BOX 0x0C10 170/* GL_SCISSOR_TEST */ 171#define GR_GL_COLOR_CLEAR_VALUE 0x0C22 172#define GR_GL_COLOR_WRITEMASK 0x0C23 173#define GR_GL_UNPACK_ALIGNMENT 0x0CF5 174#define GR_GL_UNPACK_FLIP_Y 0x9240 175#define GR_GL_PACK_ALIGNMENT 0x0D05 176#define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 177#define GR_GL_MAX_TEXTURE_SIZE 0x0D33 178#define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A 179#define GR_GL_SUBPIXEL_BITS 0x0D50 180#define GR_GL_RED_BITS 0x0D52 181#define GR_GL_GREEN_BITS 0x0D53 182#define GR_GL_BLUE_BITS 0x0D54 183#define GR_GL_ALPHA_BITS 0x0D55 184#define GR_GL_DEPTH_BITS 0x0D56 185#define GR_GL_STENCIL_BITS 0x0D57 186#define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 187/* GL_POLYGON_OFFSET_FILL */ 188#define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 189#define GR_GL_TEXTURE_BINDING_2D 0x8069 190#define GR_GL_SAMPLE_BUFFERS 0x80A8 191#define GR_GL_SAMPLES 0x80A9 192#define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA 193#define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB 194#define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB 195#define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 196#define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 197#define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 198 199/* GetTextureParameter */ 200/* GL_TEXTURE_MAG_FILTER */ 201/* GL_TEXTURE_MIN_FILTER */ 202/* GL_TEXTURE_WRAP_S */ 203/* GL_TEXTURE_WRAP_T */ 204 205#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 206#define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 207 208/* HintMode */ 209#define GR_GL_DONT_CARE 0x1100 210#define GR_GL_FASTEST 0x1101 211#define GR_GL_NICEST 0x1102 212 213/* HintTarget */ 214#define GR_GL_GENERATE_MIPMAP_HINT 0x8192 215 216/* DataType */ 217#define GR_GL_BYTE 0x1400 218#define GR_GL_UNSIGNED_BYTE 0x1401 219#define GR_GL_SHORT 0x1402 220#define GR_GL_UNSIGNED_SHORT 0x1403 221#define GR_GL_INT 0x1404 222#define GR_GL_UNSIGNED_INT 0x1405 223#define GR_GL_FLOAT 0x1406 224#define GR_GL_FIXED 0x140C 225 226/* Lighting */ 227#define GR_GL_LIGHTING 0x0B50 228#define GR_GL_LIGHT0 0x4000 229#define GR_GL_LIGHT1 0x4001 230#define GR_GL_LIGHT2 0x4002 231#define GR_GL_LIGHT3 0x4003 232#define GR_GL_LIGHT4 0x4004 233#define GR_GL_LIGHT5 0x4005 234#define GR_GL_LIGHT6 0x4006 235#define GR_GL_LIGHT7 0x4007 236#define GR_GL_SPOT_EXPONENT 0x1205 237#define GR_GL_SPOT_CUTOFF 0x1206 238#define GR_GL_CONSTANT_ATTENUATION 0x1207 239#define GR_GL_LINEAR_ATTENUATION 0x1208 240#define GR_GL_QUADRATIC_ATTENUATION 0x1209 241#define GR_GL_AMBIENT 0x1200 242#define GR_GL_DIFFUSE 0x1201 243#define GR_GL_SPECULAR 0x1202 244#define GR_GL_SHININESS 0x1601 245#define GR_GL_EMISSION 0x1600 246#define GR_GL_POSITION 0x1203 247#define GR_GL_SPOT_DIRECTION 0x1204 248#define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 249#define GR_GL_COLOR_INDEXES 0x1603 250#define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 251#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 252#define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 253#define GR_GL_FRONT_AND_BACK 0x0408 254#define GR_GL_SHADE_MODEL 0x0B54 255#define GR_GL_FLAT 0x1D00 256#define GR_GL_SMOOTH 0x1D01 257#define GR_GL_COLOR_MATERIAL 0x0B57 258#define GR_GL_COLOR_MATERIAL_FACE 0x0B55 259#define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 260#define GR_GL_NORMALIZE 0x0BA1 261 262/* Matrix Mode */ 263#define GR_GL_MATRIX_MODE 0x0BA0 264#define GR_GL_MODELVIEW 0x1700 265#define GR_GL_PROJECTION 0x1701 266#define GR_GL_TEXTURE 0x1702 267 268/* multisample */ 269#define GR_GL_MULTISAMPLE 0x809D 270 271/* Points */ 272#define GR_GL_POINT_SMOOTH 0x0B10 273#define GR_GL_POINT_SIZE 0x0B11 274#define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 275#define GR_GL_POINT_SIZE_RANGE 0x0B12 276 277/* Lines */ 278#define GR_GL_LINE_SMOOTH 0x0B20 279#define GR_GL_LINE_STIPPLE 0x0B24 280#define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 281#define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 282#define GR_GL_LINE_WIDTH 0x0B21 283#define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 284#define GR_GL_LINE_WIDTH_RANGE 0x0B22 285 286/* PixelFormat */ 287#define GR_GL_DEPTH_COMPONENT 0x1902 288#define GR_GL_RED 0x1903 289#define GR_GL_GREEN 0x1904 290#define GR_GL_BLUE 0x1905 291#define GR_GL_ALPHA 0x1906 292#define GR_GL_RGB 0x1907 293#define GR_GL_RGBA 0x1908 294#define GR_GL_BGRA 0x80E1 295#define GR_GL_LUMINANCE 0x1909 296#define GR_GL_LUMINANCE_ALPHA 0x190A 297#define GR_GL_PALETTE8_RGBA8 0x8B96 298#define GR_GL_ALPHA8 0x803C 299 300#define GR_GL_R8 0x8229 301 302/* PixelType */ 303/* GL_UNSIGNED_BYTE */ 304#define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 305#define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 306#define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 307 308/* Shaders */ 309#define GR_GL_FRAGMENT_SHADER 0x8B30 310#define GR_GL_VERTEX_SHADER 0x8B31 311#define GR_GL_GEOMETRY_SHADER 0x8DD9 312#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 313#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 314#define GR_GL_MAX_VARYING_VECTORS 0x8DFC 315#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 316#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 317#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 318#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 319#define GR_GL_SHADER_TYPE 0x8B4F 320#define GR_GL_DELETE_STATUS 0x8B80 321#define GR_GL_LINK_STATUS 0x8B82 322#define GR_GL_VALIDATE_STATUS 0x8B83 323#define GR_GL_ATTACHED_SHADERS 0x8B85 324#define GR_GL_ACTIVE_UNIFORMS 0x8B86 325#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 326#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 327#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 328#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C 329#define GR_GL_CURRENT_PROGRAM 0x8B8D 330#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 331#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 332 333/* StencilFunction */ 334#define GR_GL_NEVER 0x0200 335#define GR_GL_LESS 0x0201 336#define GR_GL_EQUAL 0x0202 337#define GR_GL_LEQUAL 0x0203 338#define GR_GL_GREATER 0x0204 339#define GR_GL_NOTEQUAL 0x0205 340#define GR_GL_GEQUAL 0x0206 341#define GR_GL_ALWAYS 0x0207 342 343/* StencilOp */ 344/* GL_ZERO */ 345#define GR_GL_KEEP 0x1E00 346#define GR_GL_REPLACE 0x1E01 347#define GR_GL_INCR 0x1E02 348#define GR_GL_DECR 0x1E03 349#define GR_GL_INVERT 0x150A 350#define GR_GL_INCR_WRAP 0x8507 351#define GR_GL_DECR_WRAP 0x8508 352 353/* StringName */ 354#define GR_GL_VENDOR 0x1F00 355#define GR_GL_RENDERER 0x1F01 356#define GR_GL_VERSION 0x1F02 357#define GR_GL_EXTENSIONS 0x1F03 358 359/* Pixel Mode / Transfer */ 360#define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 361#define GR_GL_PACK_ROW_LENGTH 0x0D02 362 363 364/* TextureMagFilter */ 365#define GR_GL_NEAREST 0x2600 366#define GR_GL_LINEAR 0x2601 367 368/* TextureMinFilter */ 369/* GL_NEAREST */ 370/* GL_LINEAR */ 371#define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 372#define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 373#define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 374#define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 375 376/* TextureUsage */ 377#define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 378 379/* TextureParameterName */ 380#define GR_GL_TEXTURE_MAG_FILTER 0x2800 381#define GR_GL_TEXTURE_MIN_FILTER 0x2801 382#define GR_GL_TEXTURE_WRAP_S 0x2802 383#define GR_GL_TEXTURE_WRAP_T 0x2803 384#define GR_GL_TEXTURE_USAGE 0x93A2 385 386/* TextureTarget */ 387/* GL_TEXTURE_2D */ 388#define GR_GL_TEXTURE 0x1702 389#define GR_GL_TEXTURE_CUBE_MAP 0x8513 390#define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 391#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 392#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 393#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 394#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 395#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 396#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 397#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 398 399/* TextureUnit */ 400#define GR_GL_TEXTURE0 0x84C0 401#define GR_GL_TEXTURE1 0x84C1 402#define GR_GL_TEXTURE2 0x84C2 403#define GR_GL_TEXTURE3 0x84C3 404#define GR_GL_TEXTURE4 0x84C4 405#define GR_GL_TEXTURE5 0x84C5 406#define GR_GL_TEXTURE6 0x84C6 407#define GR_GL_TEXTURE7 0x84C7 408#define GR_GL_TEXTURE8 0x84C8 409#define GR_GL_TEXTURE9 0x84C9 410#define GR_GL_TEXTURE10 0x84CA 411#define GR_GL_TEXTURE11 0x84CB 412#define GR_GL_TEXTURE12 0x84CC 413#define GR_GL_TEXTURE13 0x84CD 414#define GR_GL_TEXTURE14 0x84CE 415#define GR_GL_TEXTURE15 0x84CF 416#define GR_GL_TEXTURE16 0x84D0 417#define GR_GL_TEXTURE17 0x84D1 418#define GR_GL_TEXTURE18 0x84D2 419#define GR_GL_TEXTURE19 0x84D3 420#define GR_GL_TEXTURE20 0x84D4 421#define GR_GL_TEXTURE21 0x84D5 422#define GR_GL_TEXTURE22 0x84D6 423#define GR_GL_TEXTURE23 0x84D7 424#define GR_GL_TEXTURE24 0x84D8 425#define GR_GL_TEXTURE25 0x84D9 426#define GR_GL_TEXTURE26 0x84DA 427#define GR_GL_TEXTURE27 0x84DB 428#define GR_GL_TEXTURE28 0x84DC 429#define GR_GL_TEXTURE29 0x84DD 430#define GR_GL_TEXTURE30 0x84DE 431#define GR_GL_TEXTURE31 0x84DF 432#define GR_GL_ACTIVE_TEXTURE 0x84E0 433#define GR_GL_MAX_TEXTURE_UNITS 0x84E2 434 435/* TextureWrapMode */ 436#define GR_GL_REPEAT 0x2901 437#define GR_GL_CLAMP_TO_EDGE 0x812F 438#define GR_GL_MIRRORED_REPEAT 0x8370 439 440/* Texture Swizzle */ 441#define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 442#define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 443#define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 444#define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 445#define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 446 447/* Texture mapping */ 448#define GR_GL_TEXTURE_ENV 0x2300 449#define GR_GL_TEXTURE_ENV_MODE 0x2200 450#define GR_GL_TEXTURE_1D 0x0DE0 451/* GL_TEXTURE_2D */ 452/* GL_TEXTURE_WRAP_S */ 453/* GL_TEXTURE_WRAP_T */ 454/* GL_TEXTURE_MAG_FILTER */ 455/* GL_TEXTURE_MIN_FILTER */ 456#define GR_GL_TEXTURE_ENV_COLOR 0x2201 457#define GR_GL_TEXTURE_GEN_S 0x0C60 458#define GR_GL_TEXTURE_GEN_T 0x0C61 459#define GR_GL_TEXTURE_GEN_MODE 0x2500 460#define GR_GL_TEXTURE_BORDER_COLOR 0x1004 461#define GR_GL_TEXTURE_WIDTH 0x1000 462#define GR_GL_TEXTURE_HEIGHT 0x1001 463#define GR_GL_TEXTURE_BORDER 0x1005 464#define GR_GL_TEXTURE_COMPONENTS 0x1003 465#define GR_GL_TEXTURE_RED_SIZE 0x805C 466#define GR_GL_TEXTURE_GREEN_SIZE 0x805D 467#define GR_GL_TEXTURE_BLUE_SIZE 0x805E 468#define GR_GL_TEXTURE_ALPHA_SIZE 0x805F 469#define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 470#define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 471#define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 472/* GL_NEAREST_MIPMAP_NEAREST */ 473/* GL_NEAREST_MIPMAP_LINEAR */ 474/* GL_LINEAR_MIPMAP_NEAREST */ 475/* GL_LINEAR_MIPMAP_LINEAR */ 476#define GR_GL_OBJECT_LINEAR 0x2401 477#define GR_GL_OBJECT_PLANE 0x2501 478#define GR_GL_EYE_LINEAR 0x2400 479#define GR_GL_EYE_PLANE 0x2502 480#define GR_GL_SPHERE_MAP 0x2402 481#define GR_GL_DECAL 0x2101 482#define GR_GL_MODULATE 0x2100 483/* GL_NEAREST */ 484/* GL_REPEAT */ 485#define GR_GL_CLAMP 0x2900 486#define GR_GL_S 0x2000 487#define GR_GL_T 0x2001 488#define GR_GL_R 0x2002 489#define GR_GL_Q 0x2003 490#define GR_GL_TEXTURE_GEN_R 0x0C62 491#define GR_GL_TEXTURE_GEN_Q 0x0C63 492 493/* texture_env_combine */ 494#define GR_GL_COMBINE 0x8570 495#define GR_GL_COMBINE_RGB 0x8571 496#define GR_GL_COMBINE_ALPHA 0x8572 497#define GR_GL_SOURCE0_RGB 0x8580 498#define GR_GL_SOURCE1_RGB 0x8581 499#define GR_GL_SOURCE2_RGB 0x8582 500#define GR_GL_SOURCE0_ALPHA 0x8588 501#define GR_GL_SOURCE1_ALPHA 0x8589 502#define GR_GL_SOURCE2_ALPHA 0x858A 503#define GR_GL_OPERAND0_RGB 0x8590 504#define GR_GL_OPERAND1_RGB 0x8591 505#define GR_GL_OPERAND2_RGB 0x8592 506#define GR_GL_OPERAND0_ALPHA 0x8598 507#define GR_GL_OPERAND1_ALPHA 0x8599 508#define GR_GL_OPERAND2_ALPHA 0x859A 509#define GR_GL_RGB_SCALE 0x8573 510#define GR_GL_ADD_SIGNED 0x8574 511#define GR_GL_INTERPOLATE 0x8575 512#define GR_GL_SUBTRACT 0x84E7 513#define GR_GL_CONSTANT 0x8576 514#define GR_GL_PRIMARY_COLOR 0x8577 515#define GR_GL_PREVIOUS 0x8578 516#define GR_GL_SRC0_RGB 0x8580 517#define GR_GL_SRC1_RGB 0x8581 518#define GR_GL_SRC2_RGB 0x8582 519#define GR_GL_SRC0_ALPHA 0x8588 520#define GR_GL_SRC1_ALPHA 0x8589 521#define GR_GL_SRC2_ALPHA 0x858A 522 523/* Uniform Types */ 524#define GR_GL_FLOAT_VEC2 0x8B50 525#define GR_GL_FLOAT_VEC3 0x8B51 526#define GR_GL_FLOAT_VEC4 0x8B52 527#define GR_GL_INT_VEC2 0x8B53 528#define GR_GL_INT_VEC3 0x8B54 529#define GR_GL_INT_VEC4 0x8B55 530#define GR_GL_BOOL 0x8B56 531#define GR_GL_BOOL_VEC2 0x8B57 532#define GR_GL_BOOL_VEC3 0x8B58 533#define GR_GL_BOOL_VEC4 0x8B59 534#define GR_GL_FLOAT_MAT2 0x8B5A 535#define GR_GL_FLOAT_MAT3 0x8B5B 536#define GR_GL_FLOAT_MAT4 0x8B5C 537#define GR_GL_SAMPLER_2D 0x8B5E 538#define GR_GL_SAMPLER_CUBE 0x8B60 539 540/* Vertex Arrays */ 541#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 542#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 543#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 544#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 545#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 546#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 547#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 548#define GR_GL_VERTEX_ARRAY 0x8074 549#define GR_GL_NORMAL_ARRAY 0x8075 550#define GR_GL_COLOR_ARRAY 0x8076 551#define GR_GL_INDEX_ARRAY 0x8077 552#define GR_GL_TEXTURE_COORD_ARRAY 0x8078 553#define GR_GL_EDGE_FLAG_ARRAY 0x8079 554#define GR_GL_VERTEX_ARRAY_SIZE 0x807A 555#define GR_GL_VERTEX_ARRAY_TYPE 0x807B 556#define GR_GL_VERTEX_ARRAY_STRIDE 0x807C 557#define GR_GL_NORMAL_ARRAY_TYPE 0x807E 558#define GR_GL_NORMAL_ARRAY_STRIDE 0x807F 559#define GR_GL_COLOR_ARRAY_SIZE 0x8081 560#define GR_GL_COLOR_ARRAY_TYPE 0x8082 561#define GR_GL_COLOR_ARRAY_STRIDE 0x8083 562#define GR_GL_INDEX_ARRAY_TYPE 0x8085 563#define GR_GL_INDEX_ARRAY_STRIDE 0x8086 564#define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 565#define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 566#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 567#define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 568#define GR_GL_VERTEX_ARRAY_POINTER 0x808E 569#define GR_GL_NORMAL_ARRAY_POINTER 0x808F 570#define GR_GL_COLOR_ARRAY_POINTER 0x8090 571#define GR_GL_INDEX_ARRAY_POINTER 0x8091 572#define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 573#define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 574#define GR_GL_V2F 0x2A20 575#define GR_GL_V3F 0x2A21 576#define GR_GL_C4UB_V2F 0x2A22 577#define GR_GL_C4UB_V3F 0x2A23 578#define GR_GL_C3F_V3F 0x2A24 579#define GR_GL_N3F_V3F 0x2A25 580#define GR_GL_C4F_N3F_V3F 0x2A26 581#define GR_GL_T2F_V3F 0x2A27 582#define GR_GL_T4F_V4F 0x2A28 583#define GR_GL_T2F_C4UB_V3F 0x2A29 584#define GR_GL_T2F_C3F_V3F 0x2A2A 585#define GR_GL_T2F_N3F_V3F 0x2A2B 586#define GR_GL_T2F_C4F_N3F_V3F 0x2A2C 587#define GR_GL_T4F_C4F_N3F_V4F 0x2A2D 588 589/* Vertex Buffer Object */ 590#define GR_GL_WRITE_ONLY 0x88B9 591#define GR_GL_BUFFER_MAPPED 0x88BC 592/* Read Format */ 593#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 594#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 595 596/* Shader Source */ 597#define GR_GL_COMPILE_STATUS 0x8B81 598#define GR_GL_INFO_LOG_LENGTH 0x8B84 599#define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 600#define GR_GL_SHADER_COMPILER 0x8DFA 601 602/* Shader Binary */ 603#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 604#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 605 606/* Shader Precision-Specified Types */ 607#define GR_GL_LOW_FLOAT 0x8DF0 608#define GR_GL_MEDIUM_FLOAT 0x8DF1 609#define GR_GL_HIGH_FLOAT 0x8DF2 610#define GR_GL_LOW_INT 0x8DF3 611#define GR_GL_MEDIUM_INT 0x8DF4 612#define GR_GL_HIGH_INT 0x8DF5 613 614/* Queries */ 615#define GR_GL_QUERY_COUNTER_BITS 0x8864 616#define GR_GL_CURRENT_QUERY 0x8865 617#define GR_GL_QUERY_RESULT 0x8866 618#define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 619#define GR_GL_SAMPLES_PASSED 0x8914 620#define GR_GL_ANY_SAMPLES_PASSED 0x8C2F 621#define GR_GL_TIME_ELAPSED 0x88BF 622#define GR_GL_TIMESTAMP 0x8E28 623#define GR_GL_PRIMITIVES_GENERATED 0x8C87 624#define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 625 626 627/* Framebuffer Object. */ 628#define GR_GL_FRAMEBUFFER 0x8D40 629#define GR_GL_READ_FRAMEBUFFER 0x8CA8 630#define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 631 632#define GR_GL_RENDERBUFFER 0x8D41 633 634#define GR_GL_RGBA4 0x8056 635#define GR_GL_RGB5_A1 0x8057 636#define GR_GL_RGB565 0x8D62 637#define GR_GL_RGBA8 0x8058 638#define GR_GL_RGB8 0x8051 639#define GR_GL_BGRA8 0x93A1 640#define GR_GL_SRGB 0x8C40 641#define GR_GL_SRGB8 0x8C41 642#define GR_GL_SRGB_ALPHA 0x8C42 643#define GR_GL_SRGB8_ALPHA8 0x8C43 644#define GR_GL_DEPTH_COMPONENT16 0x81A5 645#define GR_GL_STENCIL_INDEX 0x1901 646#define GR_GL_STENCIL_INDEX4 0x8D47 647#define GR_GL_STENCIL_INDEX8 0x8D48 648#define GR_GL_STENCIL_INDEX16 0x8D49 649#define GR_GL_DEPTH_STENCIL 0x84F9 650#define GR_GL_DEPTH24_STENCIL8 0x88F0 651 652#define GR_GL_MAX_SAMPLES 0x8D57 653 654#define GR_GL_RENDERBUFFER_WIDTH 0x8D42 655#define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 656#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 657#define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 658#define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 659#define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 660#define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 661#define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 662#define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 663 664#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 665#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 666#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 667#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 668#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 669#define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 670#define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 671#define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 672#define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 673#define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 674#define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 675 676#define GR_GL_COLOR_ATTACHMENT0 0x8CE0 677#define GR_GL_DEPTH_ATTACHMENT 0x8D00 678#define GR_GL_STENCIL_ATTACHMENT 0x8D20 679 680#define GR_GL_NONE 0 681 682#define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 683#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 684#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 685#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 686#define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 687 688#define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 689#define GR_GL_RENDERBUFFER_BINDING 0x8CA7 690#define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 691 692#define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 693 694/* Path Rendering */ 695// commands 696#define GR_GL_CLOSE_PATH 0x00 697#define GR_GL_MOVE_TO 0x02 698#define GR_GL_RELATIVE_MOVE_TO 0x03 699#define GR_GL_LINE_TO 0x04 700#define GR_GL_RELATIVE_LINE_TO 0x05 701#define GR_GL_HORIZONTAL_LINE_TO 0x06 702#define GR_GL_RELATIVE_HORIZONTAL_LINE_TO 0x07 703#define GR_GL_VERTICAL_LINE_TO 0x08 704#define GR_GL_RELATIVE_VERTICAL_LINE_TO 0x09 705#define GR_GL_QUADRATIC_CURVE_TO 0x0A 706#define GR_GL_RELATIVE_QUADRATIC_CURVE_TO 0x0B 707#define GR_GL_CUBIC_CURVE_TO 0x0C 708#define GR_GL_RELATIVE_CUBIC_CURVE_TO 0x0D 709#define GR_GL_SMOOTH_QUADRATIC_CURVE_TO 0x0E 710#define GR_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO 0x0F 711#define GR_GL_SMOOTH_CUBIC_CURVE_TO 0x10 712#define GR_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO 0x11 713#define GR_GL_SMALL_CCW_ARC_TO 0x12 714#define GR_GL_RELATIVE_SMALL_CCW_ARC_TO 0x13 715#define GR_GL_SMALL_CW_ARC_TO 0x14 716#define GR_GL_RELATIVE_SMALL_CW_ARC_TO 0x15 717#define GR_GL_LARGE_CCW_ARC_TO 0x16 718#define GR_GL_RELATIVE_LARGE_CCW_ARC_TO 0x17 719#define GR_GL_LARGE_CW_ARC_TO 0x18 720#define GR_GL_RELATIVE_LARGE_CW_ARC_TO 0x19 721#define GR_GL_CIRCULAR_CCW_ARC_TO 0xF8 722#define GR_GL_CIRCULAR_CW_ARC_TO 0xFA 723#define GR_GL_CIRCULAR_TANGENT_ARC_TO 0xFC 724#define GR_GL_ARC_TO 0xFE 725#define GR_GL_RELATIVE_ARC_TO 0xFF 726 727// path string formats 728#define GR_GL_PATH_FORMAT_SVG 0x9070 729#define GR_GL_PATH_FORMAT_PS 0x9071 730 731// font targets 732#define GR_GL_STANDARD_FONT_NAME 0x9072 733#define GR_GL_SYSTEM_FONT_NAME 0x9073 734#define GR_GL_FILE_NAME 0x9074 735 736// handle missing glyphs 737#define GR_GL_SKIP_MISSING_GLYPH 0x90A9 738#define GR_GL_USE_MISSING_GLYPH 0x90AA 739 740// path parameters 741#define GR_GL_PATH_STROKE_WIDTH 0x9075 742#define GR_GL_PATH_INITIAL_END_CAP 0x9077 743#define GR_GL_PATH_TERMINAL_END_CAP 0x9078 744#define GR_GL_PATH_JOIN_STYLE 0x9079 745#define GR_GL_PATH_MITER_LIMIT 0x907A 746#define GR_GL_PATH_INITIAL_DASH_CAP 0x907C 747#define GR_GL_PATH_TERMINAL_DASH_CAP 0x907D 748#define GR_GL_PATH_DASH_OFFSET 0x907E 749#define GR_GL_PATH_CLIENT_LENGTH 0x907F 750#define GR_GL_PATH_DASH_OFFSET_RESET 0x90B4 751#define GR_GL_PATH_FILL_MODE 0x9080 752#define GR_GL_PATH_FILL_MASK 0x9081 753#define GR_GL_PATH_FILL_COVER_MODE 0x9082 754#define GR_GL_PATH_STROKE_COVER_MODE 0x9083 755#define GR_GL_PATH_STROKE_MASK 0x9084 756#define GR_GL_PATH_END_CAPS 0x9076 757#define GR_GL_PATH_DASH_CAPS 0x907B 758#define GR_GL_PATH_COMMAND_COUNT 0x909D 759#define GR_GL_PATH_COORD_COUNT 0x909E 760#define GR_GL_PATH_DASH_ARRAY_COUNT 0x909F 761#define GR_GL_PATH_FILL_BOUNDING_BOX 0x90A1 762#define GR_GL_PATH_STROKE_BOUNDING_BOX 0x90A2 763 764// fill modes 765/* GL_INVERT */ 766#define GR_GL_COUNT_UP 0x9088 767#define GR_GL_COUNT_DOWN 0x9089 768/* GL_PATH_FILL_MODE_NV */ 769 770// path color gen 771/* GL_PRIMARY_COLOR */ 772#define GR_GL_SECONDARY_COLOR 0x852D 773 774// gen mode 775/* GL_NONE */ 776/* GL_EYE_LINEAR */ 777/* GL_OBJECT_LINEAR */ 778#define GR_GL_PATH_OBJECT_BOUNDING_BOX 0x908A 779 780// cover mode 781#define GR_GL_CONVEX_HULL 0x908B 782#define GR_GL_BOUNDING_BOX 0x908D 783#define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C 784/* GL_PATH_FILL_COVER_MODE_NV */ 785 786// transform type 787/* GL_NONE */ 788#define GR_GL_TRANSLATE_X 0x908E 789#define GR_GL_TRANSLATE_Y 0x908F 790#define GR_GL_TRANSLATE_2D 0x9090 791#define GR_GL_TRANSLATE_3D 0x9091 792#define GR_GL_AFFINE_2D 0x9092 793#define GR_GL_AFFINE_3D 0x9094 794#define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 795#define GR_GL_TRANSPOSE_AFFINE_3D 0x9098 796 797// path string types 798#define GR_GL_UTF8 0x909A 799#define GR_GL_UTF16 0x909B 800 801#define GR_GL_PATH_COMPUTED_LENGTH 0x90A0 802 803// cap/dash values 804/* GL_FLAT */ 805#define GR_GL_SQUARE 0x90A3 806#define GR_GL_ROUND 0x90A4 807#define GR_GL_TRIANGULAR 0x90A5 808 809// join values 810/* GL_NONE */ 811/* GL_ROUND_NV */ 812#define GR_GL_BEVEL 0x90A6 813#define GR_GL_MITER_REVERT 0x90A7 814#define GR_GL_MITER_TRUNCATE 0x90A8 815 816// path dash reset values 817#define GR_GL_MOVE_TO_RESETS 0x90B5 818#define GR_GL_MOVE_TO_CONTINUES 0x90B6 819 820// font styles 821/* GL_NONE */ 822#define GR_GL_BOLD_BIT 0x01 823#define GR_GL_ITALIC_BIT 0x02 824 825// pnames for glGet 826#define GR_GL_PATH_ERROR_POSITION 0x90AB 827#define GR_GL_PATH_FOG_GEN_MODE 0x90AC 828#define GR_GL_PATH_STENCIL_FUNC 0x90B7 829#define GR_GL_PATH_STENCIL_REF 0x90B8 830#define GR_GL_PATH_STENCIL_VALUE_MASK 0x90B9 831#define GR_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR 0x90BD 832#define GR_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS 0x90BE 833#define GR_GL_PATH_COVER_DEPTH_FUNC 0x90BF 834 835// per-glyph metrics bits in metric mask query 836#define GR_GL_GLYPH_WIDTH_BIT 0x01 837#define GR_GL_GLYPH_HEIGHT_BIT 0x02 838#define GR_GL_GLYPH_HORIZONTAL_BEARING_X_BIT 0x04 839#define GR_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT 0x08 840#define GR_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT 0x10 841#define GR_GL_GLYPH_VERTICAL_BEARING_X_BIT 0x20 842#define GR_GL_GLYPH_VERTICAL_BEARING_Y_BIT 0x40 843#define GR_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT 0x80 844#define GR_GL_GLYPH_HAS_KERNING 0x100 845 846// per-font face metrics in metric mask query 847#define GR_GL_FONT_X_MIN_BOUNDS 0x00010000 848#define GR_GL_FONT_Y_MIN_BOUNDS 0x00020000 849#define GR_GL_FONT_X_MAX_BOUNDS 0x00040000 850#define GR_GL_FONT_Y_MAX_BOUNDS 0x00080000 851#define GR_GL_FONT_UNITS_PER_EM 0x00100000 852#define GR_GL_FONT_ASCENDER 0x00200000 853#define GR_GL_FONT_DESCENDER 0x00400000 854#define GR_GL_FONT_HEIGHT 0x00800000 855#define GR_GL_FONT_MAX_ADVANCE_WIDTH 0x01000000 856#define GR_GL_FONT_MAX_ADVANCE_HEIGHT 0x02000000 857#define GR_GL_FONT_UNDERLINE_POSITION 0x04000000 858#define GR_GL_FONT_UNDERLINE_THICKNESS 0x08000000 859#define GR_GL_FONT_HAS_KERNING 0x10000000 860 861// path list modes (glGetPathSpacing) 862#define GR_GL_ACCUM_ADJACENT_PAIRS 0x90AD 863#define GR_GL_ADJACENT_PAIRS 0x90AE 864#define GR_GL_FIRST_TO_REST 0x90AF 865 866//path gen modes 867#define GR_GL_PATH_GEN_MODE 0x90B0 868#define GR_GL_PATH_GEN_COEFF 0x90B1 869#define GR_GL_PATH_GEN_COLOR_FORMAT 0x90B2 870#define GR_GL_PATH_GEN_COMPONENTS 0x90B3 871 872#endif 873