1/* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#include "config.h" 27 28#if ENABLE(WEBGL) 29 30#include "WebGLRenderbuffer.h" 31 32#include "WebGLRenderingContext.h" 33 34namespace WebCore { 35 36PassRefPtr<WebGLRenderbuffer> WebGLRenderbuffer::create(WebGLRenderingContext* ctx) 37{ 38 return adoptRef(new WebGLRenderbuffer(ctx)); 39} 40 41WebGLRenderbuffer::WebGLRenderbuffer(WebGLRenderingContext* ctx) 42 : WebGLObject(ctx) 43 , m_internalFormat(GraphicsContext3D::RGBA4) 44 , m_initialized(false) 45 , m_width(0) 46 , m_height(0) 47 , m_isValid(true) 48 , m_hasEverBeenBound(false) 49{ 50 setObject(context()->graphicsContext3D()->createRenderbuffer()); 51} 52 53void WebGLRenderbuffer::deleteObjectImpl(Platform3DObject object) 54{ 55 context()->graphicsContext3D()->deleteRenderbuffer(object); 56} 57 58} 59 60#endif // ENABLE(WEBGL) 61