1a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/*
2a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Copyright (C) 2010 The Android Open Source Project
3a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
4a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Licensed under the Apache License, Version 2.0 (the "License");
5a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * you may not use this file except in compliance with the License.
6a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * You may obtain a copy of the License at
7a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
8a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *      http://www.apache.org/licenses/LICENSE-2.0
9a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
10a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Unless required by applicable law or agreed to in writing, software
11a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * distributed under the License is distributed on an "AS IS" BASIS,
12a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * See the License for the specific language governing permissions and
14a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * limitations under the License.
15a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
16a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
17a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haasepackage android.animation;
18a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
19a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Looper;
2018772ea228f3d292629c4f0b5f6392d047e0530dRomain Guyimport android.os.Trace;
212970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haaseimport android.util.AndroidRuntimeException;
2296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brownimport android.view.Choreographer;
23a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AccelerateDecelerateInterpolator;
24a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AnimationUtils;
2527c1d4debb3848f5accd5673fffeeacad3e61648Chet Haaseimport android.view.animation.LinearInterpolator;
26a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
27a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.ArrayList;
28a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.HashMap;
29a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
30a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/**
31a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * This class provides a simple timing engine for running animations
32a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * which calculate animated values and set them on target objects.
33a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
34a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>There is a single timing pulse that all animations use. It runs in a
35a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * custom handler to ensure that property changes happen on the UI thread.</p>
36a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
37a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>By default, ValueAnimator uses non-linear time interpolation, via the
38a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * {@link AccelerateDecelerateInterpolator} class, which accelerates into and decelerates
39a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * out of an animation. This behavior can be changed by calling
40e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase * {@link ValueAnimator#setInterpolator(TimeInterpolator)}.</p>
413aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez *
423aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <div class="special reference">
433aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <h3>Developer Guides</h3>
443aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <p>For more information about animating with {@code ValueAnimator}, read the
453aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#value-animator">Property
463aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * Animation</a> developer guide.</p>
473aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * </div>
48a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
4918772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy@SuppressWarnings("unchecked")
502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haasepublic class ValueAnimator extends Animator {
51a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
52a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
53a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal constants
54a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
55d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private static float sDurationScale = 1.0f;
56a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
57a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
58a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Values used with internal variable mPlayingState to indicate the current state of an
59a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
60a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
61051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int STOPPED    = 0; // Not yet playing
62051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int RUNNING    = 1; // Playing normally
63051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int SEEKED     = 2; // Seeked to some time value
64a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
65a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
66a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal variables
67a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * NOTE: This object implements the clone() method, making a deep copy of any referenced
68a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * objects. As other non-trivial fields are added to this class, make sure to add logic
69a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to clone() to make deep copies of them.
70a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
71a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
72a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The first time that the animation's animateFrame() method is called. This time is used to
73a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // determine elapsed time (and therefore the elapsed fraction) in subsequent calls
74a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // to animateFrame()
75051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    long mStartTime;
76a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
77a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
78a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Set when setCurrentPlayTime() is called. If negative, animation is not currently seeked
79a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to a value.
80a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
81051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    long mSeekTime = -1;
82a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
83a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The static sAnimationHandler processes the internal timing loop on which all animations
84a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // are based
85be19e030a14c8e398e8af97fa898ea80187704dfChet Haase    /**
86be19e030a14c8e398e8af97fa898ea80187704dfChet Haase     * @hide
87be19e030a14c8e398e8af97fa898ea80187704dfChet Haase     */
88be19e030a14c8e398e8af97fa898ea80187704dfChet Haase    protected static ThreadLocal<AnimationHandler> sAnimationHandler =
89e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<AnimationHandler>();
90e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
91a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The time interpolator to be used if none is set on the animation
92e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private static final TimeInterpolator sDefaultInterpolator =
93e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase            new AccelerateDecelerateInterpolator();
94a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
95a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
96a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Used to indicate whether the animation is currently playing in reverse. This causes the
97a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed fraction to be inverted to calculate the appropriate values.
98a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
99a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mPlayingBackwards = false;
100a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
101a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
102a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This variable tracks the current iteration that is playing. When mCurrentIteration exceeds the
103a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * repeatCount (if repeatCount!=INFINITE), the animation ends
104a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
105a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mCurrentIteration = 0;
106a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
107a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
108a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Tracks current elapsed/eased fraction, for querying in getAnimatedFraction().
109a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
110a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    private float mCurrentFraction = 0f;
111a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
112a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
113a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks whether a startDelay'd animation has begun playing through the startDelay.
114a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
115a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mStartedDelay = false;
116a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
117a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
118a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks the time at which the animation began playing through its startDelay. This is
119a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * different from the mStartTime variable, which is used to track when the animation became
120a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * active (which is when the startDelay expired and the animation was added to the active
121a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations list).
122a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
123a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mDelayStartTime;
124a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
125a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
126a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that represents the current state of the animation. Used to figure out when to start
127a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation (if state == STOPPED). Also used to end an animation that
128a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has been cancel()'d or end()'d since the last animation frame. Possible values are
129e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase     * STOPPED, RUNNING, SEEKED.
130a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
131051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    int mPlayingState = STOPPED;
132a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
133a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
134b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Additional playing state to indicate whether an animator has been start()'d. There is
135b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * some lag between a call to start() and the first animation frame. We should still note
136b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * that the animation has been started, even if it's first animation frame has not yet
137b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * happened, and reflect that state in isRunning().
138b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Note that delayed animations are different: they are not started until their first
139b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * animation frame, which occurs after their delay elapses.
140b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     */
1418b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    private boolean mRunning = false;
1428b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
1438b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    /**
1448b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * Additional playing state to indicate whether an animator has been start()'d, whether or
1458b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * not there is a nonzero startDelay.
1468b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     */
147b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    private boolean mStarted = false;
148b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase
149b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    /**
15017cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     * Tracks whether we've notified listeners of the onAnimationSTart() event. This can be
15117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     * complex to keep track of since we notify listeners at different times depending on
15217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     * startDelay and whether start() was called before end().
15317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     */
15417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    private boolean mStartListenersCalled = false;
15517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase
15617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    /**
157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that denotes whether the animation is set up and ready to go. Used to
158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set up animation that has not yet been started.
159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    boolean mInitialized = false;
161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // Backing variables
164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // How long the animation should last in ms
167c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    private long mDuration = (long)(300 * sDurationScale);
168d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private long mUnscaledDuration = 300;
169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The amount of time in ms to delay starting the animation after start() is called
171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mStartDelay = 0;
172d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private long mUnscaledStartDelay = 0;
173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of times the animation will repeat. The default is 0, which means the animation
175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // will play only once
176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatCount = 0;
177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type of repetition that will occur when repeatMode is nonzero. RESTART means the
180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation will start from the beginning on every new cycle. REVERSE means the animation
181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will reverse directions on each iteration.
182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatMode = RESTART;
184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
186a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator to be used. The elapsed fraction of the animation will be passed
187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * through this interpolator to calculate the interpolated fraction, which is then used to
188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * calculate the animated values.
189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
190e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private TimeInterpolator mInterpolator = sDefaultInterpolator;
191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The set of listeners to be sent events through the life of an animation.
194a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
195a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private ArrayList<AnimatorUpdateListener> mUpdateListeners = null;
196a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
197a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The property/value sets being animated.
199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    PropertyValuesHolder[] mValues;
201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * A hashmap of the PropertyValuesHolder objects. This map is used to lookup animated values
204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by property name during calls to getAnimatedValue(String).
205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    HashMap<String, PropertyValuesHolder> mValuesMap;
207a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Public constants
210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation restarts from the beginning.
215a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int RESTART = 1;
217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation reverses direction on every iteration.
220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int REVERSE = 2;
222a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
223a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This value used used with the {@link #setRepeatCount(int)} property to repeat
224a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation indefinitely.
225a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
226a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int INFINITE = -1;
227a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
228c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase
229c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    /**
230c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase     * @hide
231c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase     */
232c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    public static void setDurationScale(float durationScale) {
233c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase        sDurationScale = durationScale;
234c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    }
235c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase
236a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
237ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown     * @hide
238ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown     */
239ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    public static float getDurationScale() {
240ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown        return sDurationScale;
241ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    }
242ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown
243ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    /**
244a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Creates a new ValueAnimator object. This default constructor is primarily for
2452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * use internally; the factory methods which take parameters are more generally
246a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * useful.
247a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
248a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator() {
249a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
250a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
251a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
2522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between int values. A single
2532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
258a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
2592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
26141f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase     */
2622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofInt(int... values) {
2632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setIntValues(values);
2652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
2682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between float values. A single
2702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
2752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
2762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
2782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
2792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofFloat(float... values) {
2802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setFloatValues(values);
2822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
2852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between the values
2872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * specified in the PropertyValuesHolder objects.
2882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
2892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of PropertyValuesHolder objects whose values will be animated
2902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between over time.
2912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
2922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
2932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofPropertyValuesHolder(PropertyValuesHolder... values) {
2942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setValues(values);
2962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between Object values. A single
3002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>Since ValueAnimator does not know how to animate between arbitrary Objects, this
3072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * factory method also takes a TypeEvaluator object that the ValueAnimator will use
3082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * to perform that interpolation.
3092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param evaluator A TypeEvaluator that will be called on each animation frame to
3112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * provide the ncessry interpolation between the Object values to derive the animated
3122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value.
3132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofObject(TypeEvaluator evaluator, Object... values) {
3172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setObjectValues(values);
3192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setEvaluator(evaluator);
3202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets int values that will be animated between. A single
3252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setIntValues(int... values) {
3382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
3402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
34218772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            setValues(PropertyValuesHolder.ofInt("", values));
3432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setIntValues(values);
3462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3472794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets float values that will be animated between. A single
3532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setFloatValues(float... values) {
3662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
36841f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase        }
3692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
37018772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            setValues(PropertyValuesHolder.ofFloat("", values));
3712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setFloatValues(values);
3742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the values to animate between for this animation. A single
3812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>There should be a TypeEvaluator set on the ValueAnimator that knows how to interpolate
3922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between these value objects. ValueAnimator only knows how to interpolate between the
3932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * primitive types specified in the other setValues() methods.</p>
3942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values The set of values to animate between.
3962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setObjectValues(Object... values) {
3982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
4002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
40218772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            setValues(PropertyValuesHolder.ofObject("", null, values));
4032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setObjectValues(values);
4062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
409a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
410a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
411a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
412a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the values, per property, being animated between. This function is called internally
413f76a50ce8fdc6aea22cabc77b2977a1a15a79630Ken Wakasa     * by the constructors of ValueAnimator that take a list of values. But a ValueAnimator can
414a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be constructed without values and this method can be called to set the values manually
415a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * instead.
416a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
417a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param values The set of values, per property, being animated between.
418a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
419a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setValues(PropertyValuesHolder... values) {
420a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = values.length;
421a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValues = values;
422a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
423a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
42418772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy            PropertyValuesHolder valuesHolder = values[i];
425a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
426a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
4270e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        // New property/values/target should cause re-initialization prior to starting
4280e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        mInitialized = false;
429a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
430a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
431a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
432a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the values that this ValueAnimator animates between. These values are stored in
433a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * PropertyValuesHolder objects, even if the ValueAnimator was created with a simple list
434a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of value objects instead.
435a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
436a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return PropertyValuesHolder[] An array of PropertyValuesHolder objects which hold the
437a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values, per property, that define the animation.
438a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
439a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public PropertyValuesHolder[] getValues() {
440a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mValues;
441a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
442a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
443a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
444a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This function is called immediately before processing the first animation
445a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
446a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called after that delay ends.
447a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * It takes care of the final initialization steps for the
448a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
449a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
450a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  <p>Overrides of this method should call the superclass method to ensure
451a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  that internal mechanisms for the animation are set up correctly.</p>
452a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
453a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void initAnimation() {
454a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized) {
455a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = mValues.length;
456a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
457a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mValues[i].init();
458a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
459a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInitialized = true;
460a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
461a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
462a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
463a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
464a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
4652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the length of the animation. The default duration is 300 milliseconds.
466a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
46727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param duration The length of the animation, in milliseconds. This value cannot
46827c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * be negative.
4692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return ValueAnimator The object called with setDuration(). This return
4702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value makes it easier to compose statements together that construct and then set the
4712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * duration, as in <code>ValueAnimator.ofInt(0, 10).setDuration(500).start()</code>.
472a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
4732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public ValueAnimator setDuration(long duration) {
47427c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        if (duration < 0) {
47527c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            throw new IllegalArgumentException("Animators cannot have negative duration: " +
47627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase                    duration);
47727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        }
478d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        mUnscaledDuration = duration;
479d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        mDuration = (long)(duration * sDurationScale);
4802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return this;
481a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
482a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
483a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
4842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Gets the length of the animation. The default duration is 300 milliseconds.
485a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
486a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The length of the animation, in milliseconds.
487a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
488a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getDuration() {
489d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        return mUnscaledDuration;
490a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
491a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
492a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
493a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the position of the animation to the specified point in time. This time should
494a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be between 0 and the total duration of the animation, including any repetition. If
495a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation has not yet been started, then it will not advance forward after it is
496a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set to this time; it will simply set the time to this value and perform any appropriate
497a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * actions based on that time. If the animation is already running, then setCurrentPlayTime()
498a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will set the current playing time to this value and continue playing from that point.
499a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
500a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
501a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
502a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setCurrentPlayTime(long playTime) {
503a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
504a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        long currentTime = AnimationUtils.currentAnimationTimeMillis();
505a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState != RUNNING) {
506a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mSeekTime = playTime;
507a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = SEEKED;
508a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
509a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mStartTime = currentTime - playTime;
51020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        doAnimationFrame(currentTime);
511a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
512a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
513a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
514a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Gets the current position of the animation in time, which is equal to the current
515a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * time minus the time that the animation started. An animation that is not yet started will
516a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * return a value of zero.
517a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
518a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The current position in time of the animation.
519a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
520a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getCurrentPlayTime() {
521a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized || mPlayingState == STOPPED) {
522a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return 0;
523a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
524a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return AnimationUtils.currentAnimationTimeMillis() - mStartTime;
525a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
526a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
527a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
528a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This custom, static handler handles the timing pulse that is shared by
529a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * all active animations. This approach ensures that the setting of animation
530a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values will happen on the UI thread and that all animations will share
531a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the same times for calculating their values, which makes synchronizing
532a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations possible.
533a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
53420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * The handler uses the Choreographer for executing periodic callbacks.
535be19e030a14c8e398e8af97fa898ea80187704dfChet Haase     *
536be19e030a14c8e398e8af97fa898ea80187704dfChet Haase     * @hide
537a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
53818772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy    @SuppressWarnings("unchecked")
539be19e030a14c8e398e8af97fa898ea80187704dfChet Haase    protected static class AnimationHandler implements Runnable {
5409c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        // The per-thread list of all active animations
541be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        /** @hide */
542be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        protected final ArrayList<ValueAnimator> mAnimations = new ArrayList<ValueAnimator>();
5439c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
5442936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase        // Used in doAnimationFrame() to avoid concurrent modifications of mAnimations
5452936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase        private final ArrayList<ValueAnimator> mTmpAnimations = new ArrayList<ValueAnimator>();
5462936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase
5479c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        // The per-thread set of animations to be started on the next animation frame
548be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        /** @hide */
549be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        protected final ArrayList<ValueAnimator> mPendingAnimations = new ArrayList<ValueAnimator>();
5509c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
5519c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        /**
5529c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         * Internal per-thread collections used to avoid set collisions as animations start and end
5539c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         * while being processed.
554be19e030a14c8e398e8af97fa898ea80187704dfChet Haase         * @hide
5559c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         */
556be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        protected final ArrayList<ValueAnimator> mDelayedAnims = new ArrayList<ValueAnimator>();
5579c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mEndingAnims = new ArrayList<ValueAnimator>();
5589c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mReadyAnims = new ArrayList<ValueAnimator>();
5599c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
56096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private final Choreographer mChoreographer;
5614a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown        private boolean mAnimationScheduled;
56296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
56396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private AnimationHandler() {
56496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            mChoreographer = Choreographer.getInstance();
56596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
56696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
567a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
56820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown         * Start animating on the next frame.
569a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
57020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        public void start() {
57120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            scheduleAnimation();
57296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
573a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
57420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        private void doAnimationFrame(long frameTime) {
57596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // mPendingAnimations holds any animations that have requested to be started
57696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // We're going to clear mPendingAnimations, but starting animation may
57796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // cause more to be added to the pending list (for example, if one animation
57896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // starting triggers another starting). So we loop until mPendingAnimations
57996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // is empty.
58096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            while (mPendingAnimations.size() > 0) {
58196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                ArrayList<ValueAnimator> pendingCopy =
58296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        (ArrayList<ValueAnimator>) mPendingAnimations.clone();
58396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mPendingAnimations.clear();
58496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                int count = pendingCopy.size();
58596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                for (int i = 0; i < count; ++i) {
58696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    ValueAnimator anim = pendingCopy.get(i);
58796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // If the animation has a startDelay, place it on the delayed list
58896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    if (anim.mStartDelay == 0) {
58996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        anim.startAnimation(this);
59096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    } else {
59196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        mDelayedAnims.add(anim);
592a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
59396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
59496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
595c6ffab32415a58bbb010dcd115684f9dbc249710Chet Haase            // Next, process animations currently sitting on the delayed queue, adding
59696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // them to the active animations if they are ready
59796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numDelayedAnims = mDelayedAnims.size();
59896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            for (int i = 0; i < numDelayedAnims; ++i) {
59996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                ValueAnimator anim = mDelayedAnims.get(i);
60020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                if (anim.delayedAnimationFrame(frameTime)) {
60196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mReadyAnims.add(anim);
60296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
60396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
60496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numReadyAnims = mReadyAnims.size();
60596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            if (numReadyAnims > 0) {
60696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                for (int i = 0; i < numReadyAnims; ++i) {
60796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    ValueAnimator anim = mReadyAnims.get(i);
60896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    anim.startAnimation(this);
60996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    anim.mRunning = true;
61096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mDelayedAnims.remove(anim);
61196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
61296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mReadyAnims.clear();
61396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
61496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
61596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // Now process all active animations. The return value from animationFrame()
61696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // tells the handler whether it should now be ended
61796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numAnims = mAnimations.size();
6182936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            for (int i = 0; i < numAnims; ++i) {
6192936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                mTmpAnimations.add(mAnimations.get(i));
6202936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            }
6212936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            for (int i = 0; i < numAnims; ++i) {
6222936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                ValueAnimator anim = mTmpAnimations.get(i);
6232936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                if (mAnimations.contains(anim) && anim.doAnimationFrame(frameTime)) {
62496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mEndingAnims.add(anim);
62596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
62696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
6272936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            mTmpAnimations.clear();
62896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            if (mEndingAnims.size() > 0) {
6292936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                for (int i = 0; i < mEndingAnims.size(); ++i) {
63096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mEndingAnims.get(i).endAnimation(this);
63196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
63296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mEndingAnims.clear();
63396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
63496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
63596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // If there are still active or delayed animations, schedule a future call to
63696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // onAnimate to process the next frame of the animations.
63720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            if (!mAnimations.isEmpty() || !mDelayedAnims.isEmpty()) {
63820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                scheduleAnimation();
639a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
640a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
64196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
6424a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown        // Called by the Choreographer.
64396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        @Override
6444a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown        public void run() {
6454a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown            mAnimationScheduled = false;
64620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            doAnimationFrame(mChoreographer.getFrameTime());
64720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        }
64820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown
64920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        private void scheduleAnimation() {
65020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            if (!mAnimationScheduled) {
65120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mChoreographer.postCallback(Choreographer.CALLBACK_ANIMATION, this, null);
65220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mAnimationScheduled = true;
65320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            }
65496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
655a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
656a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
657a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
658a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
659a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
660a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
661a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of milliseconds to delay running the animation
662a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
663a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getStartDelay() {
664d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        return mUnscaledStartDelay;
665a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
666a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
667a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
668a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
669a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
670a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
671a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param startDelay The amount of the delay, in milliseconds
672a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
673a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setStartDelay(long startDelay) {
674d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        this.mStartDelay = (long)(startDelay * sDurationScale);
675d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        mUnscaledStartDelay = startDelay;
676a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
677a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
678a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
679a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
680a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
681a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
682a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
683a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
684a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
68596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
68696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
68796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
688a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the requested time between frames, in milliseconds
689a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
690a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static long getFrameDelay() {
69196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        return Choreographer.getFrameDelay();
692a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
693a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
694a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
695a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
696a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
697a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
698a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
699a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
700a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
70196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
70296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
70396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
704a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param frameDelay the requested time between frames, in milliseconds
705a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
706a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static void setFrameDelay(long frameDelay) {
70796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        Choreographer.setFrameDelay(frameDelay);
708a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
709a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
710a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
711a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> when there is just one
712a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * property being animated. This value is only sensible while the animation is running. The main
713a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * purpose for this read-only property is to retrieve the value from the <code>ValueAnimator</code>
714a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * during a call to {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
715a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
716a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
717a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated by this <code>ValueAnimator</code> for
718a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the single property being animated. If there are several properties being animated
719a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * (specified by several PropertyValuesHolder objects in the constructor), this function
720a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * returns the animated value for the first of those objects.
721a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
722a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue() {
723a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mValues != null && mValues.length > 0) {
724a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return mValues[0].getAnimatedValue();
725a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
726a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // Shouldn't get here; should always have values unless ValueAnimator was set up wrong
727a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return null;
728a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
729a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
730a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
731a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> for <code>propertyName</code>.
732a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The main purpose for this read-only property is to retrieve the value from the
733a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code> during a call to
734a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
735a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
736a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
737a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated for the named property
738a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by this <code>ValueAnimator</code>.
739a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
740a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue(String propertyName) {
741a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder valuesHolder = mValuesMap.get(propertyName);
742a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (valuesHolder != null) {
743a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return valuesHolder.getAnimatedValue();
744a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
745a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // At least avoid crashing if called with bogus propertyName
746a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return null;
747a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
748a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
749a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
750a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
751a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets how many times the animation should be repeated. If the repeat
752a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * count is 0, the animation is never repeated. If the repeat count is
753a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
754a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * into account. The repeat count is 0 by default.
755a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
756a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the number of times the animation should be repeated
757a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
758a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatCount(int value) {
759a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatCount = value;
760a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
761a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
762a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines how many times the animation should repeat. The default value
763a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is 0.
764a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
765a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of times the animation should repeat, or {@link #INFINITE}
766a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
767a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatCount() {
768a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatCount;
769a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
770a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
771a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
772a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end. This
773a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * setting is applied only when the repeat count is either greater than
774a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.
775a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
776a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value {@link #RESTART} or {@link #REVERSE}
777a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
778a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatMode(int value) {
779a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatMode = value;
780a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
781a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
782a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
783a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end.
784a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
785a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return either one of {@link #REVERSE} or {@link #RESTART}
786a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
787a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatMode() {
788a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatMode;
789a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
790a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
791a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
792a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Adds a listener to the set of listeners that are sent update events through the life of
793a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation. This method is called on all listeners for every frame of the animation,
794a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * after the values for the animation have been calculated.
795a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
796a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be added to the current set of listeners for this animation.
797a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
798a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void addUpdateListener(AnimatorUpdateListener listener) {
799a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
800a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
801a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
802a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.add(listener);
803a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
804a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
805a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
8063060421045d4d9e411797f91bb509824b03e33fbJim Miller     * Removes all listeners from the set listening to frame updates for this animation.
8073060421045d4d9e411797f91bb509824b03e33fbJim Miller     */
8083060421045d4d9e411797f91bb509824b03e33fbJim Miller    public void removeAllUpdateListeners() {
8093060421045d4d9e411797f91bb509824b03e33fbJim Miller        if (mUpdateListeners == null) {
8103060421045d4d9e411797f91bb509824b03e33fbJim Miller            return;
8113060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
8123060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners.clear();
8133060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners = null;
8143060421045d4d9e411797f91bb509824b03e33fbJim Miller    }
8153060421045d4d9e411797f91bb509824b03e33fbJim Miller
8163060421045d4d9e411797f91bb509824b03e33fbJim Miller    /**
817a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Removes a listener from the set listening to frame updates for this animation.
818a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
819a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be removed from the current set of update listeners
820a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * for this animation.
821a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
822a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void removeUpdateListener(AnimatorUpdateListener listener) {
823a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
824a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return;
825a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
826a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.remove(listener);
827a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners.size() == 0) {
828a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = null;
829a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
830a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
831a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
832a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
833a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
834a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator used in calculating the elapsed fraction of this animation. The
835a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * interpolator determines whether the animation runs with linear or non-linear motion,
836a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * such as acceleration and deceleration. The default value is
837a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link android.view.animation.AccelerateDecelerateInterpolator}
838a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
83927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param value the interpolator to be used by this animation. A value of <code>null</code>
84027c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * will result in linear interpolation.
841a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
842a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
843e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public void setInterpolator(TimeInterpolator value) {
844a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null) {
845a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInterpolator = value;
84627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        } else {
84727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            mInterpolator = new LinearInterpolator();
848a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
849a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
850a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
851a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
852a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the timing interpolator that this ValueAnimator uses.
853a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
854a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The timing interpolator for this ValueAnimator.
855a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
856430742f09063574271e6c4091de13b9b9e762514Chet Haase    @Override
857e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public TimeInterpolator getInterpolator() {
858a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mInterpolator;
859a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
860a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
861a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
862a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type evaluator to be used when calculating the animated values of this animation.
863b2ab04ffb6894f399d5c9ceb15f64eb17b654426Chet Haase     * The system will automatically assign a float or int evaluator based on the type
864a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of <code>startValue</code> and <code>endValue</code> in the constructor. But if these values
865a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * are not one of these primitive types, or if different evaluation is desired (such as is
866a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * necessary with int values that represent colors), a custom evaluator needs to be assigned.
86753ee3316bcb3590ff156b3fd7108903c0817c35dChet Haase     * For example, when running an animation on color values, the {@link ArgbEvaluator}
868a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be used to get correct RGB color interpolation.
869a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
870a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>If this ValueAnimator has only one set of values being animated between, this evaluator
871a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will be used for that set. If there are several sets of values being animated, which is
872a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the case if PropertyValuesHOlder objects were set on the ValueAnimator, then the evaluator
873a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is assigned just to the first PropertyValuesHolder object.</p>
874a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
875a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the evaluator to be used this animation
876a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
877a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setEvaluator(TypeEvaluator value) {
878a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null && mValues != null && mValues.length > 0) {
879a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[0].setEvaluator(value);
880a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
881a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
882a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
88317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    private void notifyStartListeners() {
88417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        if (mListeners != null && !mStartListenersCalled) {
88517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            ArrayList<AnimatorListener> tmpListeners =
88617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
88717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            int numListeners = tmpListeners.size();
88817cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            for (int i = 0; i < numListeners; ++i) {
88917cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                tmpListeners.get(i).onAnimationStart(this);
89017cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            }
89117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        }
89217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        mStartListenersCalled = true;
89317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    }
89417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase
895a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
896a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Start the animation playing. This version of start() takes a boolean flag that indicates
897a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * whether the animation should play in reverse. The flag is usually false, but may be set
8982970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * to true if called from the reverse() method.
8992970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     *
9002970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * <p>The animation started by calling this method will be run on the thread that called
9012970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this method. This thread should have a Looper on it (a runtime exception will be thrown if
9022970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this is not the case). Also, if the animation will animate
9032970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * properties of objects in the view hierarchy, then the calling thread should be the UI
9042970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * thread for that view hierarchy.</p>
905a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
906a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playBackwards Whether the ValueAnimator should start playing in reverse.
907a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
908a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void start(boolean playBackwards) {
9092970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (Looper.myLooper() == null) {
9102970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
9113060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
9122970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        mPlayingBackwards = playBackwards;
913add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mCurrentIteration = 0;
914add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mPlayingState = STOPPED;
9158b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mStarted = true;
916add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mStartedDelay = false;
9179c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler animationHandler = getOrCreateAnimationHandler();
9189c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        animationHandler.mPendingAnimations.add(this);
9192970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (mStartDelay == 0) {
920add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            // This sets the initial value of the animation, prior to actually starting it running
92159bbef0cd781f4933fd8a0a85b6067f36e529e02Jeff Brown            setCurrentPlayTime(0);
922154f14508a11627d5a995b6fe2a14a83d794a6feChet Haase            mPlayingState = STOPPED;
9238b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase            mRunning = true;
92417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            notifyStartListeners();
925a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
92620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        animationHandler.start();
927a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
928a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
929a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
930a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void start() {
931a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        start(false);
932a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
933a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
934a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
935a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void cancel() {
9362970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // Only cancel if the animation is actually running or has been started and is about
9372970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // to run
9389c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = getOrCreateAnimationHandler();
9399c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (mPlayingState != STOPPED
9409c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown                || handler.mPendingAnimations.contains(this)
9419c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown                || handler.mDelayedAnims.contains(this)) {
942b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase            // Only notify listeners if the animator has actually started
94317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            if ((mStarted || mRunning) && mListeners != null) {
94417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                if (!mRunning) {
94517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                    // If it's not yet running, then start listeners weren't called. Call them now.
94617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                    notifyStartListeners();
94717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                }
9487dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                ArrayList<AnimatorListener> tmpListeners =
9497dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                        (ArrayList<AnimatorListener>) mListeners.clone();
9507dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                for (AnimatorListener listener : tmpListeners) {
9517dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                    listener.onAnimationCancel(this);
9527dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                }
9537dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase            }
9549c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            endAnimation(handler);
9552970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        }
956a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
957a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
958a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
959a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void end() {
9609c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = getOrCreateAnimationHandler();
9619c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (!handler.mAnimations.contains(this) && !handler.mPendingAnimations.contains(this)) {
962a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // Special case if the animation has not yet started; get it ready for ending
963a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = false;
9649c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            startAnimation(handler);
96517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            mStarted = true;
966add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        } else if (!mInitialized) {
967add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            initAnimation();
968e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        }
9694dd176864310e1d9519bf6b88918913e9927984fChet Haase        animateValue(mPlayingBackwards ? 0f : 1f);
9709c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        endAnimation(handler);
971a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
972a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
973a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
974a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public boolean isRunning() {
9758b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return (mPlayingState == RUNNING || mRunning);
9768b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    }
9778b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
9788b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    @Override
9798b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    public boolean isStarted() {
9808b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return mStarted;
981a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
982a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
983a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
984a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Plays the ValueAnimator in reverse. If the animation is already running,
985a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * it will stop itself and play backwards from the point reached when reverse was called.
986a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * If the animation is not currently running, then it will start from the end and
987a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * play backwards. This behavior is only set for the current animation; future playing
988a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animation will use the default behavior of playing forward.
989a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
990a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void reverse() {
991a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingBackwards = !mPlayingBackwards;
992a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == RUNNING) {
993a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentTime = AnimationUtils.currentAnimationTimeMillis();
994a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentPlayTime = currentTime - mStartTime;
995a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long timeLeft = mDuration - currentPlayTime;
996a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartTime = currentTime - timeLeft;
997a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
998a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            start(true);
999a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1000a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1001a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1002a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1003a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to end an animation by removing it from the animations list. Must be
1004a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1005a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
10069c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    private void endAnimation(AnimationHandler handler) {
10079c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mAnimations.remove(this);
10089c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mPendingAnimations.remove(this);
10099c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mDelayedAnims.remove(this);
1010a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = STOPPED;
101117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        if ((mStarted || mRunning) && mListeners != null) {
101217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            if (!mRunning) {
101317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                // If it's not yet running, then start listeners weren't called. Call them now.
101417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                notifyStartListeners();
101517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase             }
1016a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
1017a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
10187c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
10197c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
10207c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationEnd(this);
1021a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1022a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
10238b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mRunning = false;
1024b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase        mStarted = false;
102517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        mStartListenersCalled = false;
1026caf46486f54cdc899e383dfc776ec33a81b089a1Chet Haase        mPlayingBackwards = false;
102718772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy        Trace.asyncTraceEnd(Trace.TRACE_TAG_VIEW, "animator",
102818772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy                System.identityHashCode(this));
1029a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1030a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1031a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1032a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to start an animation by adding it to the active animations list. Must be
1033a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1034a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
10359c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    private void startAnimation(AnimationHandler handler) {
103618772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy        Trace.asyncTraceBegin(Trace.TRACE_TAG_VIEW, "animator",
103718772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy                System.identityHashCode(this));
1038a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
10399c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mAnimations.add(this);
1040b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase        if (mStartDelay > 0 && mListeners != null) {
1041b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // Listeners were already notified in start() if startDelay is 0; this is
1042b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // just for delayed animations
104317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            notifyStartListeners();
1044a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1045a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1046a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1047a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1048a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal function called to process an animation frame on an animation that is currently
1049a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * sleeping through its <code>startDelay</code> phase. The return value indicates whether it
1050a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be woken up and put on the active animations queue.
1051a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1052a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current animation time, used to calculate whether the animation
1053a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has exceeded its <code>startDelay</code> and should be started.
1054a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return True if the animation's <code>startDelay</code> has been exceeded and the animation
1055a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be added to the set of active animations.
1056a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1057a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean delayedAnimationFrame(long currentTime) {
1058a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mStartedDelay) {
1059a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = true;
1060a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mDelayStartTime = currentTime;
1061a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
1062a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long deltaTime = currentTime - mDelayStartTime;
1063a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (deltaTime > mStartDelay) {
1064a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // startDelay ended - start the anim and record the
1065a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // mStartTime appropriately
1066a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime - (deltaTime - mStartDelay);
1067a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mPlayingState = RUNNING;
1068a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                return true;
1069a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1070a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1071a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return false;
1072a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1073a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1074a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1075a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This internal function processes a single animation frame for a given animation. The
1076a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * currentTime parameter is the timing pulse sent by the handler, used to calculate the
1077a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed duration, and therefore
1078a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the elapsed fraction, of the animation. The return value indicates whether the animation
1079a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be ended (which happens when the elapsed time of the animation exceeds the
1080a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation's duration, including the repeatCount).
1081a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1082a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current time, as tracked by the static timing handler
1083a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return true if the animation's duration, including any repetitions due to
1084a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>repeatCount</code> has been exceeded and the animation should be ended.
1085a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1086051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    boolean animationFrame(long currentTime) {
1087a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        boolean done = false;
1088a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        switch (mPlayingState) {
1089a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case RUNNING:
1090a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case SEEKED:
109170d4ba15b1f0c1133c5aabc86de828b41e482fffChet Haase            float fraction = mDuration > 0 ? (float)(currentTime - mStartTime) / mDuration : 1f;
1092a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (fraction >= 1f) {
1093a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                if (mCurrentIteration < mRepeatCount || mRepeatCount == INFINITE) {
1094a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // Time to repeat
1095a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mListeners != null) {
10967c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        int numListeners = mListeners.size();
10977c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        for (int i = 0; i < numListeners; ++i) {
10987c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                            mListeners.get(i).onAnimationRepeat(this);
1099a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
1100a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1101a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mRepeatMode == REVERSE) {
110218772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy                        mPlayingBackwards = !mPlayingBackwards;
1103a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1104730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    mCurrentIteration += (int)fraction;
1105730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    fraction = fraction % 1f;
1106a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    mStartTime += mDuration;
1107a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                } else {
1108a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    done = true;
1109a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    fraction = Math.min(fraction, 1.0f);
1110a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                }
1111a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1112a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mPlayingBackwards) {
1113a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                fraction = 1f - fraction;
1114a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1115a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            animateValue(fraction);
1116a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            break;
1117a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1118a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1119a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return done;
1120a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1121a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1122a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
112320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * Processes a frame of the animation, adjusting the start time if needed.
112420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     *
112520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * @param frameTime The frame time.
112620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * @return true if the animation has ended.
112720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     */
112820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    final boolean doAnimationFrame(long frameTime) {
112920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        if (mPlayingState == STOPPED) {
113020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            mPlayingState = RUNNING;
113120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            if (mSeekTime < 0) {
113220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mStartTime = frameTime;
113320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            } else {
113420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mStartTime = frameTime - mSeekTime;
113520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                // Now that we're playing, reset the seek time
113620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mSeekTime = -1;
113720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            }
113820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        }
113920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // The frame time might be before the start time during the first frame of
114020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // an animation.  The "current time" must always be on or after the start
114120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // time to avoid animating frames at negative time intervals.  In practice, this
114220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // is very rare and only happens when seeking backwards.
114320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        final long currentTime = Math.max(frameTime, mStartTime);
114420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        return animationFrame(currentTime);
114520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    }
114620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown
114720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    /**
1148a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Returns the current animation fraction, which is the elapsed/interpolated fraction used in
1149a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * the most recent frame update on the animation.
1150a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     *
1151a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * @return Elapsed/interpolated fraction of the animation.
1152a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
1153a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    public float getAnimatedFraction() {
1154a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        return mCurrentFraction;
1155a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    }
1156a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
1157a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
1158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This method is called with the elapsed fraction of the animation during every
1159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation frame. This function turns the elapsed fraction into an interpolated fraction
1160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * and then into an animated value (from the evaluator. The function is called mostly during
1161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation updates, but it is also called when the <code>end()</code>
1162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called, to set the final value on the property.
1163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>Overrides of this method must call the superclass to perform the calculation
1165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animated value.</p>
1166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param fraction The elapsed fraction of the animation.
1168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void animateValue(float fraction) {
1170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        fraction = mInterpolator.getInterpolation(fraction);
1171a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        mCurrentFraction = fraction;
1172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = mValues.length;
1173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
1174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[i].calculateValue(fraction);
1175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = mUpdateListeners.size();
1178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mUpdateListeners.get(i).onAnimationUpdate(this);
1180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator clone() {
1186a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        final ValueAnimator anim = (ValueAnimator) super.clone();
1187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorUpdateListener> oldListeners = mUpdateListeners;
1189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
1190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = oldListeners.size();
1191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                anim.mUpdateListeners.add(oldListeners.get(i));
1193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1194a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1195a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mSeekTime = -1;
1196a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingBackwards = false;
1197a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mCurrentIteration = 0;
1198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mInitialized = false;
1199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingState = STOPPED;
1200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mStartedDelay = false;
1201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder[] oldValues = mValues;
1202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (oldValues != null) {
1203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = oldValues.length;
1204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValues = new PropertyValuesHolder[numValues];
1205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
1206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
1207d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                PropertyValuesHolder newValuesHolder = oldValues[i].clone();
1208d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValues[i] = newValuesHolder;
1209d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValuesMap.put(newValuesHolder.getPropertyName(), newValuesHolder);
1210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return anim;
1213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1215a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Implementors of this interface can add themselves as update listeners
1217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to an <code>ValueAnimator</code> instance to receive callbacks on every animation
1218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame, after the current frame's values have been calculated for that
1219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code>.
1220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static interface AnimatorUpdateListener {
1222a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
1223a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * <p>Notifies the occurrence of another frame of the animation.</p>
1224a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         *
1225a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * @param animation The animation which was repeated.
1226a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
1227a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        void onAnimationUpdate(ValueAnimator animation);
1228a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1229a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1230599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick
1231599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    /**
1232599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Return the number of animations currently running.
1233599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
12349c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * Used by StrictMode internally to annotate violations.
12359c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * May be called on arbitrary threads!
1236599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1237599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * @hide
1238599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     */
1239599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    public static int getCurrentAnimationsCount() {
12409c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
12419c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        return handler != null ? handler.mAnimations.size() : 0;
1242599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    }
12438901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy
12448901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    /**
12458901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * Clear all animations on this thread, without canceling or ending them.
12468901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * This should be used with caution.
12478901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     *
12488901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * @hide
12498901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     */
12508901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    public static void clearAllAnimations() {
12519c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
12529c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (handler != null) {
12539c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mAnimations.clear();
12549c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mPendingAnimations.clear();
12559c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mDelayedAnims.clear();
12569c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        }
12579c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    }
12589c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
125918772ea228f3d292629c4f0b5f6392d047e0530dRomain Guy    private static AnimationHandler getOrCreateAnimationHandler() {
12609c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
12619c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (handler == null) {
12629c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler = new AnimationHandler();
12639c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            sAnimationHandler.set(handler);
12649c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        }
12659c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        return handler;
12668901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    }
1267e9140a72b1059574046a624b471b2c3a35806496Chet Haase
1268e9140a72b1059574046a624b471b2c3a35806496Chet Haase    @Override
1269e9140a72b1059574046a624b471b2c3a35806496Chet Haase    public String toString() {
1270e9140a72b1059574046a624b471b2c3a35806496Chet Haase        String returnVal = "ValueAnimator@" + Integer.toHexString(hashCode());
1271e9140a72b1059574046a624b471b2c3a35806496Chet Haase        if (mValues != null) {
1272e9140a72b1059574046a624b471b2c3a35806496Chet Haase            for (int i = 0; i < mValues.length; ++i) {
1273e9140a72b1059574046a624b471b2c3a35806496Chet Haase                returnVal += "\n    " + mValues[i].toString();
1274e9140a72b1059574046a624b471b2c3a35806496Chet Haase            }
1275e9140a72b1059574046a624b471b2c3a35806496Chet Haase        }
1276e9140a72b1059574046a624b471b2c3a35806496Chet Haase        return returnVal;
1277e9140a72b1059574046a624b471b2c3a35806496Chet Haase    }
1278599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick}
1279