ValueAnimator.java revision 96e942dabeeaaa9ab6df3a870668c6fe53d930da
1a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/*
2a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Copyright (C) 2010 The Android Open Source Project
3a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
4a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Licensed under the Apache License, Version 2.0 (the "License");
5a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * you may not use this file except in compliance with the License.
6a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * You may obtain a copy of the License at
7a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
8a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *      http://www.apache.org/licenses/LICENSE-2.0
9a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
10a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Unless required by applicable law or agreed to in writing, software
11a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * distributed under the License is distributed on an "AS IS" BASIS,
12a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * See the License for the specific language governing permissions and
14a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * limitations under the License.
15a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
16a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
17a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haasepackage android.animation;
18a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
19a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Handler;
20a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Looper;
21a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Message;
222970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haaseimport android.util.AndroidRuntimeException;
2396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brownimport android.view.Choreographer;
24a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AccelerateDecelerateInterpolator;
25a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AnimationUtils;
2627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haaseimport android.view.animation.LinearInterpolator;
27a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
28a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.ArrayList;
29a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.HashMap;
30a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
31a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/**
32a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * This class provides a simple timing engine for running animations
33a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * which calculate animated values and set them on target objects.
34a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
35a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>There is a single timing pulse that all animations use. It runs in a
36a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * custom handler to ensure that property changes happen on the UI thread.</p>
37a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
38a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>By default, ValueAnimator uses non-linear time interpolation, via the
39a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * {@link AccelerateDecelerateInterpolator} class, which accelerates into and decelerates
40a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * out of an animation. This behavior can be changed by calling
41e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase * {@link ValueAnimator#setInterpolator(TimeInterpolator)}.</p>
42a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haasepublic class ValueAnimator extends Animator {
44a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
45a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
46a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal constants
47a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
48a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
49a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
5096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * Messages sent to timing handler: START is sent when an animation first begins.
51a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
527f9f99ea11051614a7727dfb9f9578b518e76e3cXavier Ducrohet    static final int ANIMATION_START = 0;
53a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
54a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
55a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Values used with internal variable mPlayingState to indicate the current state of an
56a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
57a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
58051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int STOPPED    = 0; // Not yet playing
59051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int RUNNING    = 1; // Playing normally
60051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int SEEKED     = 2; // Seeked to some time value
61a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
62a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
63a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal variables
64a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * NOTE: This object implements the clone() method, making a deep copy of any referenced
65a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * objects. As other non-trivial fields are added to this class, make sure to add logic
66a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to clone() to make deep copies of them.
67a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
68a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
69a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The first time that the animation's animateFrame() method is called. This time is used to
70a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // determine elapsed time (and therefore the elapsed fraction) in subsequent calls
71a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // to animateFrame()
72051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    long mStartTime;
73a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
74a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
75a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Set when setCurrentPlayTime() is called. If negative, animation is not currently seeked
76a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to a value.
77a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
78051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    long mSeekTime = -1;
79a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
80a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The static sAnimationHandler processes the internal timing loop on which all animations
81a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // are based
82e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static ThreadLocal<AnimationHandler> sAnimationHandler =
83e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<AnimationHandler>();
84e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
85a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The time interpolator to be used if none is set on the animation
86e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private static final TimeInterpolator sDefaultInterpolator =
87e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase            new AccelerateDecelerateInterpolator();
88a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
89a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
90a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Used to indicate whether the animation is currently playing in reverse. This causes the
91a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed fraction to be inverted to calculate the appropriate values.
92a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
93a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mPlayingBackwards = false;
94a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
95a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
96a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This variable tracks the current iteration that is playing. When mCurrentIteration exceeds the
97a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * repeatCount (if repeatCount!=INFINITE), the animation ends
98a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
99a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mCurrentIteration = 0;
100a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
101a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
102a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Tracks current elapsed/eased fraction, for querying in getAnimatedFraction().
103a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
104a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    private float mCurrentFraction = 0f;
105a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
106a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
107a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks whether a startDelay'd animation has begun playing through the startDelay.
108a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
109a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mStartedDelay = false;
110a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
111a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
112a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks the time at which the animation began playing through its startDelay. This is
113a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * different from the mStartTime variable, which is used to track when the animation became
114a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * active (which is when the startDelay expired and the animation was added to the active
115a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations list).
116a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
117a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mDelayStartTime;
118a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
119a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
120a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that represents the current state of the animation. Used to figure out when to start
121a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation (if state == STOPPED). Also used to end an animation that
122a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has been cancel()'d or end()'d since the last animation frame. Possible values are
123e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase     * STOPPED, RUNNING, SEEKED.
124a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
125051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    int mPlayingState = STOPPED;
126a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
127a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
128b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Additional playing state to indicate whether an animator has been start()'d. There is
129b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * some lag between a call to start() and the first animation frame. We should still note
130b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * that the animation has been started, even if it's first animation frame has not yet
131b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * happened, and reflect that state in isRunning().
132b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Note that delayed animations are different: they are not started until their first
133b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * animation frame, which occurs after their delay elapses.
134b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     */
1358b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    private boolean mRunning = false;
1368b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
1378b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    /**
1388b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * Additional playing state to indicate whether an animator has been start()'d, whether or
1398b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * not there is a nonzero startDelay.
1408b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     */
141b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    private boolean mStarted = false;
142b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase
143b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    /**
144a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that denotes whether the animation is set up and ready to go. Used to
145a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set up animation that has not yet been started.
146a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
147a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    boolean mInitialized = false;
148a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
149a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
150a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // Backing variables
151a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
152a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
153a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // How long the animation should last in ms
1542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    private long mDuration = 300;
155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The amount of time in ms to delay starting the animation after start() is called
157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mStartDelay = 0;
158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of times the animation will repeat. The default is 0, which means the animation
160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // will play only once
161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatCount = 0;
162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type of repetition that will occur when repeatMode is nonzero. RESTART means the
165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation will start from the beginning on every new cycle. REVERSE means the animation
166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will reverse directions on each iteration.
167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatMode = RESTART;
169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator to be used. The elapsed fraction of the animation will be passed
172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * through this interpolator to calculate the interpolated fraction, which is then used to
173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * calculate the animated values.
174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
175e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private TimeInterpolator mInterpolator = sDefaultInterpolator;
176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The set of listeners to be sent events through the life of an animation.
179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private ArrayList<AnimatorUpdateListener> mUpdateListeners = null;
181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The property/value sets being animated.
184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    PropertyValuesHolder[] mValues;
186a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * A hashmap of the PropertyValuesHolder objects. This map is used to lookup animated values
189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by property name during calls to getAnimatedValue(String).
190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    HashMap<String, PropertyValuesHolder> mValuesMap;
192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
194a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Public constants
195a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
196a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
197a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation restarts from the beginning.
200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int RESTART = 1;
202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation reverses direction on every iteration.
205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int REVERSE = 2;
207a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This value used used with the {@link #setRepeatCount(int)} property to repeat
209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation indefinitely.
210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int INFINITE = -1;
212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Creates a new ValueAnimator object. This default constructor is primarily for
2152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * use internally; the factory methods which take parameters are more generally
216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * useful.
217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator() {
219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
2222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between int values. A single
2232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
228a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
2292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
23141f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase     */
2322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofInt(int... values) {
2332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setIntValues(values);
2352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
2382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between float values. A single
2402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
2452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
2462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2472794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
2482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
2492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofFloat(float... values) {
2502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setFloatValues(values);
2522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
2552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between the values
2572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * specified in the PropertyValuesHolder objects.
2582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
2592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of PropertyValuesHolder objects whose values will be animated
2602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between over time.
2612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
2622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
2632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofPropertyValuesHolder(PropertyValuesHolder... values) {
2642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setValues(values);
2662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between Object values. A single
2702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
2752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
2762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>Since ValueAnimator does not know how to animate between arbitrary Objects, this
2772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * factory method also takes a TypeEvaluator object that the ValueAnimator will use
2782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * to perform that interpolation.
2792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
2802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param evaluator A TypeEvaluator that will be called on each animation frame to
2812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * provide the ncessry interpolation between the Object values to derive the animated
2822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value.
2832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
2852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
2862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofObject(TypeEvaluator evaluator, Object... values) {
2872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setObjectValues(values);
2892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setEvaluator(evaluator);
2902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
2932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets int values that will be animated between. A single
2952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setIntValues(int... values) {
3082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
3102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
3122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofInt("", values)});
3132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setIntValues(values);
3162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets float values that will be animated between. A single
3232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setFloatValues(float... values) {
3362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
33841f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase        }
3392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
3402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofFloat("", values)});
3412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setFloatValues(values);
3442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3472794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the values to animate between for this animation. A single
3512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>There should be a TypeEvaluator set on the ValueAnimator that knows how to interpolate
3622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between these value objects. ValueAnimator only knows how to interpolate between the
3632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * primitive types specified in the other setValues() methods.</p>
3642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values The set of values to animate between.
3662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setObjectValues(Object... values) {
3682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
3702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
3722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofObject("",
3732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase                    (TypeEvaluator)null, values)});
3742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setObjectValues(values);
3772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
380a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
381a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
382a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
383a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the values, per property, being animated between. This function is called internally
384a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by the constructors of ValueAnimator that take a list of values. But an ValueAnimator can
385a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be constructed without values and this method can be called to set the values manually
386a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * instead.
387a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
388a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param values The set of values, per property, being animated between.
389a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
390a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setValues(PropertyValuesHolder... values) {
391a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = values.length;
392a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValues = values;
393a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
394a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
395a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            PropertyValuesHolder valuesHolder = (PropertyValuesHolder) values[i];
396a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
397a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
3980e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        // New property/values/target should cause re-initialization prior to starting
3990e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        mInitialized = false;
400a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
401a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
402a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
403a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the values that this ValueAnimator animates between. These values are stored in
404a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * PropertyValuesHolder objects, even if the ValueAnimator was created with a simple list
405a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of value objects instead.
406a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
407a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return PropertyValuesHolder[] An array of PropertyValuesHolder objects which hold the
408a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values, per property, that define the animation.
409a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
410a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public PropertyValuesHolder[] getValues() {
411a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mValues;
412a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
413a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
414a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
415a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This function is called immediately before processing the first animation
416a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
417a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called after that delay ends.
418a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * It takes care of the final initialization steps for the
419a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
420a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
421a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  <p>Overrides of this method should call the superclass method to ensure
422a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  that internal mechanisms for the animation are set up correctly.</p>
423a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
424a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void initAnimation() {
425a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized) {
426a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = mValues.length;
427a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
428a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mValues[i].init();
429a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
430a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInitialized = true;
431a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
432a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
433a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
434a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
435a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
4362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the length of the animation. The default duration is 300 milliseconds.
437a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
43827c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param duration The length of the animation, in milliseconds. This value cannot
43927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * be negative.
4402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return ValueAnimator The object called with setDuration(). This return
4412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value makes it easier to compose statements together that construct and then set the
4422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * duration, as in <code>ValueAnimator.ofInt(0, 10).setDuration(500).start()</code>.
443a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
4442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public ValueAnimator setDuration(long duration) {
44527c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        if (duration < 0) {
44627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            throw new IllegalArgumentException("Animators cannot have negative duration: " +
44727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase                    duration);
44827c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        }
449a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mDuration = duration;
4502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return this;
451a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
452a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
453a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
4542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Gets the length of the animation. The default duration is 300 milliseconds.
455a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
456a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The length of the animation, in milliseconds.
457a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
458a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getDuration() {
459a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mDuration;
460a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
461a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
462a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
463a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the position of the animation to the specified point in time. This time should
464a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be between 0 and the total duration of the animation, including any repetition. If
465a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation has not yet been started, then it will not advance forward after it is
466a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set to this time; it will simply set the time to this value and perform any appropriate
467a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * actions based on that time. If the animation is already running, then setCurrentPlayTime()
468a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will set the current playing time to this value and continue playing from that point.
469a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
470a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
471a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
472a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setCurrentPlayTime(long playTime) {
473a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
474a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        long currentTime = AnimationUtils.currentAnimationTimeMillis();
475a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState != RUNNING) {
476a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mSeekTime = playTime;
477a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = SEEKED;
478a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
479a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mStartTime = currentTime - playTime;
480a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        animationFrame(currentTime);
481a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
482a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
483a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
484a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Gets the current position of the animation in time, which is equal to the current
485a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * time minus the time that the animation started. An animation that is not yet started will
486a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * return a value of zero.
487a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
488a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The current position in time of the animation.
489a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
490a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getCurrentPlayTime() {
491a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized || mPlayingState == STOPPED) {
492a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return 0;
493a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
494a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return AnimationUtils.currentAnimationTimeMillis() - mStartTime;
495a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
496a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
497a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
498a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This custom, static handler handles the timing pulse that is shared by
499a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * all active animations. This approach ensures that the setting of animation
500a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values will happen on the UI thread and that all animations will share
501a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the same times for calculating their values, which makes synchronizing
502a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations possible.
503a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
504a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
50596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown    private static class AnimationHandler extends Handler
50696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            implements Choreographer.OnAnimateListener {
5079c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        // The per-thread list of all active animations
5089c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mAnimations = new ArrayList<ValueAnimator>();
5099c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
5109c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        // The per-thread set of animations to be started on the next animation frame
5119c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mPendingAnimations = new ArrayList<ValueAnimator>();
5129c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
5139c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        /**
5149c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         * Internal per-thread collections used to avoid set collisions as animations start and end
5159c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         * while being processed.
5169c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         */
5179c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mDelayedAnims = new ArrayList<ValueAnimator>();
5189c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mEndingAnims = new ArrayList<ValueAnimator>();
5199c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mReadyAnims = new ArrayList<ValueAnimator>();
5209c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
52196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private final Choreographer mChoreographer;
52296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private boolean mIsChoreographed;
52396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
52496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private AnimationHandler() {
52596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            mChoreographer = Choreographer.getInstance();
52696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
52796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
528a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
52996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown         * The START message is sent when an animation's start()  method is called.
53096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown         * It cannot start synchronously when start() is called
531a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * because the call may be on the wrong thread, and it would also not be
532a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * synchronized with other animations because it would not start on a common
533a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * timing pulse. So each animation sends a START message to the handler, which
534a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * causes the handler to place the animation on the active animations queue and
535a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * start processing frames for that animation.
536a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
537a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        @Override
538a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        public void handleMessage(Message msg) {
539a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            switch (msg.what) {
540a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                case ANIMATION_START:
54196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    doAnimationStart();
54296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    break;
54396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
54496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
545a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
54696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private void doAnimationStart() {
54796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // mPendingAnimations holds any animations that have requested to be started
54896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // We're going to clear mPendingAnimations, but starting animation may
54996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // cause more to be added to the pending list (for example, if one animation
55096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // starting triggers another starting). So we loop until mPendingAnimations
55196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // is empty.
55296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            while (mPendingAnimations.size() > 0) {
55396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                ArrayList<ValueAnimator> pendingCopy =
55496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        (ArrayList<ValueAnimator>) mPendingAnimations.clone();
55596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mPendingAnimations.clear();
55696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                int count = pendingCopy.size();
55796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                for (int i = 0; i < count; ++i) {
55896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    ValueAnimator anim = pendingCopy.get(i);
55996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // If the animation has a startDelay, place it on the delayed list
56096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    if (anim.mStartDelay == 0) {
56196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        anim.startAnimation(this);
56296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    } else {
56396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        mDelayedAnims.add(anim);
564a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
56596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
56696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
56796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            doAnimationFrame();
56896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
569a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
57096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private void doAnimationFrame() {
57196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // currentTime holds the common time for all animations processed
57296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // during this frame
57396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            long currentTime = AnimationUtils.currentAnimationTimeMillis();
57496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
57596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // First, process animations currently sitting on the delayed queue, adding
57696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // them to the active animations if they are ready
57796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numDelayedAnims = mDelayedAnims.size();
57896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            for (int i = 0; i < numDelayedAnims; ++i) {
57996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                ValueAnimator anim = mDelayedAnims.get(i);
58096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                if (anim.delayedAnimationFrame(currentTime)) {
58196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mReadyAnims.add(anim);
58296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
58396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
58496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numReadyAnims = mReadyAnims.size();
58596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            if (numReadyAnims > 0) {
58696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                for (int i = 0; i < numReadyAnims; ++i) {
58796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    ValueAnimator anim = mReadyAnims.get(i);
58896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    anim.startAnimation(this);
58996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    anim.mRunning = true;
59096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mDelayedAnims.remove(anim);
59196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
59296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mReadyAnims.clear();
59396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
59496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
59596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // Now process all active animations. The return value from animationFrame()
59696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // tells the handler whether it should now be ended
59796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numAnims = mAnimations.size();
59896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int i = 0;
59996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            while (i < numAnims) {
60096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                ValueAnimator anim = mAnimations.get(i);
60196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                if (anim.animationFrame(currentTime)) {
60296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mEndingAnims.add(anim);
60396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
60496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                if (mAnimations.size() == numAnims) {
60596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    ++i;
60696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                } else {
60796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // An animation might be canceled or ended by client code
60896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // during the animation frame. Check to see if this happened by
60996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // seeing whether the current index is the same as it was before
61096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // calling animationFrame(). Another approach would be to copy
61196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // animations to a temporary list and process that list instead,
61296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // but that entails garbage and processing overhead that would
61396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // be nice to avoid.
61496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    --numAnims;
61596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mEndingAnims.remove(anim);
61696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
61796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
61896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            if (mEndingAnims.size() > 0) {
61996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                for (i = 0; i < mEndingAnims.size(); ++i) {
62096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mEndingAnims.get(i).endAnimation(this);
62196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
62296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mEndingAnims.clear();
62396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
62496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
62596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // If there are still active or delayed animations, schedule a future call to
62696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // onAnimate to process the next frame of the animations.
62796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            if (!mAnimations.isEmpty() || !mDelayedAnims.isEmpty()) {
62896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                if (!mIsChoreographed) {
62996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mIsChoreographed = true;
63096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mChoreographer.addOnAnimateListener(this);
63196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
63296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mChoreographer.scheduleAnimation();
63396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            } else {
63496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                if (mIsChoreographed) {
63596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mIsChoreographed = false;
63696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mChoreographer.removeOnAnimateListener(this);
63796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
638a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
639a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
64096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
64196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        @Override
64296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        public void onAnimate() {
64396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            doAnimationFrame();
64496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
645a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
646a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
647a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
648a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
649a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
650a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
651a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of milliseconds to delay running the animation
652a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
653a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getStartDelay() {
654a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mStartDelay;
655a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
656a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
657a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
658a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
659a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
660a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
661a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param startDelay The amount of the delay, in milliseconds
662a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
663a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setStartDelay(long startDelay) {
664a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        this.mStartDelay = startDelay;
665a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
666a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
667a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
668a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
669a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
670a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
671a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
672a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
673a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
67496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
67596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
67696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
677a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the requested time between frames, in milliseconds
678a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
679a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static long getFrameDelay() {
68096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        return Choreographer.getFrameDelay();
681a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
682a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
683a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
684a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
685a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
686a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
687a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
688a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
689a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
69096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
69196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
69296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
693a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param frameDelay the requested time between frames, in milliseconds
694a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
695a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static void setFrameDelay(long frameDelay) {
69696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        Choreographer.setFrameDelay(frameDelay);
697a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
698a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
699a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
700a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> when there is just one
701a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * property being animated. This value is only sensible while the animation is running. The main
702a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * purpose for this read-only property is to retrieve the value from the <code>ValueAnimator</code>
703a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * during a call to {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
704a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
705a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
706a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated by this <code>ValueAnimator</code> for
707a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the single property being animated. If there are several properties being animated
708a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * (specified by several PropertyValuesHolder objects in the constructor), this function
709a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * returns the animated value for the first of those objects.
710a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
711a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue() {
712a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mValues != null && mValues.length > 0) {
713a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return mValues[0].getAnimatedValue();
714a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
715a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // Shouldn't get here; should always have values unless ValueAnimator was set up wrong
716a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return null;
717a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
718a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
719a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
720a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> for <code>propertyName</code>.
721a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The main purpose for this read-only property is to retrieve the value from the
722a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code> during a call to
723a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
724a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
725a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
726a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated for the named property
727a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by this <code>ValueAnimator</code>.
728a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
729a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue(String propertyName) {
730a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder valuesHolder = mValuesMap.get(propertyName);
731a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (valuesHolder != null) {
732a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return valuesHolder.getAnimatedValue();
733a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
734a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // At least avoid crashing if called with bogus propertyName
735a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return null;
736a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
737a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
738a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
739a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
740a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets how many times the animation should be repeated. If the repeat
741a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * count is 0, the animation is never repeated. If the repeat count is
742a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
743a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * into account. The repeat count is 0 by default.
744a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
745a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the number of times the animation should be repeated
746a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
747a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatCount(int value) {
748a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatCount = value;
749a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
750a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
751a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines how many times the animation should repeat. The default value
752a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is 0.
753a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
754a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of times the animation should repeat, or {@link #INFINITE}
755a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
756a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatCount() {
757a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatCount;
758a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
759a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
760a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
761a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end. This
762a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * setting is applied only when the repeat count is either greater than
763a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.
764a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
765a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value {@link #RESTART} or {@link #REVERSE}
766a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
767a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatMode(int value) {
768a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatMode = value;
769a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
770a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
771a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
772a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end.
773a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
774a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return either one of {@link #REVERSE} or {@link #RESTART}
775a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
776a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatMode() {
777a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatMode;
778a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
779a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
780a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
781a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Adds a listener to the set of listeners that are sent update events through the life of
782a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation. This method is called on all listeners for every frame of the animation,
783a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * after the values for the animation have been calculated.
784a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
785a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be added to the current set of listeners for this animation.
786a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
787a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void addUpdateListener(AnimatorUpdateListener listener) {
788a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
789a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
790a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
791a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.add(listener);
792a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
793a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
794a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
7953060421045d4d9e411797f91bb509824b03e33fbJim Miller     * Removes all listeners from the set listening to frame updates for this animation.
7963060421045d4d9e411797f91bb509824b03e33fbJim Miller     */
7973060421045d4d9e411797f91bb509824b03e33fbJim Miller    public void removeAllUpdateListeners() {
7983060421045d4d9e411797f91bb509824b03e33fbJim Miller        if (mUpdateListeners == null) {
7993060421045d4d9e411797f91bb509824b03e33fbJim Miller            return;
8003060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
8013060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners.clear();
8023060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners = null;
8033060421045d4d9e411797f91bb509824b03e33fbJim Miller    }
8043060421045d4d9e411797f91bb509824b03e33fbJim Miller
8053060421045d4d9e411797f91bb509824b03e33fbJim Miller    /**
806a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Removes a listener from the set listening to frame updates for this animation.
807a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
808a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be removed from the current set of update listeners
809a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * for this animation.
810a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
811a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void removeUpdateListener(AnimatorUpdateListener listener) {
812a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
813a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return;
814a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
815a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.remove(listener);
816a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners.size() == 0) {
817a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = null;
818a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
819a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
820a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
821a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
822a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
823a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator used in calculating the elapsed fraction of this animation. The
824a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * interpolator determines whether the animation runs with linear or non-linear motion,
825a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * such as acceleration and deceleration. The default value is
826a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link android.view.animation.AccelerateDecelerateInterpolator}
827a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
82827c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param value the interpolator to be used by this animation. A value of <code>null</code>
82927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * will result in linear interpolation.
830a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
831a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
832e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public void setInterpolator(TimeInterpolator value) {
833a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null) {
834a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInterpolator = value;
83527c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        } else {
83627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            mInterpolator = new LinearInterpolator();
837a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
838a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
839a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
840a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
841a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the timing interpolator that this ValueAnimator uses.
842a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
843a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The timing interpolator for this ValueAnimator.
844a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
845e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public TimeInterpolator getInterpolator() {
846a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mInterpolator;
847a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
848a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
849a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
850a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type evaluator to be used when calculating the animated values of this animation.
851b2ab04ffb6894f399d5c9ceb15f64eb17b654426Chet Haase     * The system will automatically assign a float or int evaluator based on the type
852a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of <code>startValue</code> and <code>endValue</code> in the constructor. But if these values
853a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * are not one of these primitive types, or if different evaluation is desired (such as is
854a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * necessary with int values that represent colors), a custom evaluator needs to be assigned.
85553ee3316bcb3590ff156b3fd7108903c0817c35dChet Haase     * For example, when running an animation on color values, the {@link ArgbEvaluator}
856a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be used to get correct RGB color interpolation.
857a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
858a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>If this ValueAnimator has only one set of values being animated between, this evaluator
859a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will be used for that set. If there are several sets of values being animated, which is
860a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the case if PropertyValuesHOlder objects were set on the ValueAnimator, then the evaluator
861a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is assigned just to the first PropertyValuesHolder object.</p>
862a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
863a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the evaluator to be used this animation
864a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
865a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setEvaluator(TypeEvaluator value) {
866a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null && mValues != null && mValues.length > 0) {
867a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[0].setEvaluator(value);
868a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
869a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
870a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
871a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
872a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Start the animation playing. This version of start() takes a boolean flag that indicates
873a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * whether the animation should play in reverse. The flag is usually false, but may be set
8742970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * to true if called from the reverse() method.
8752970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     *
8762970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * <p>The animation started by calling this method will be run on the thread that called
8772970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this method. This thread should have a Looper on it (a runtime exception will be thrown if
8782970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this is not the case). Also, if the animation will animate
8792970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * properties of objects in the view hierarchy, then the calling thread should be the UI
8802970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * thread for that view hierarchy.</p>
881a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
882a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playBackwards Whether the ValueAnimator should start playing in reverse.
883a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
884a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void start(boolean playBackwards) {
8852970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (Looper.myLooper() == null) {
8862970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
8873060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
8882970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        mPlayingBackwards = playBackwards;
889add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mCurrentIteration = 0;
890add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mPlayingState = STOPPED;
8918b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mStarted = true;
892add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mStartedDelay = false;
8939c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler animationHandler = getOrCreateAnimationHandler();
8949c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        animationHandler.mPendingAnimations.add(this);
8952970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (mStartDelay == 0) {
896add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            // This sets the initial value of the animation, prior to actually starting it running
897add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            setCurrentPlayTime(getCurrentPlayTime());
898154f14508a11627d5a995b6fe2a14a83d794a6feChet Haase            mPlayingState = STOPPED;
8998b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase            mRunning = true;
900add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase
901b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            if (mListeners != null) {
902b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                ArrayList<AnimatorListener> tmpListeners =
903b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                        (ArrayList<AnimatorListener>) mListeners.clone();
9047c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                int numListeners = tmpListeners.size();
9057c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                for (int i = 0; i < numListeners; ++i) {
9067c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                    tmpListeners.get(i).onAnimationStart(this);
907b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                }
908b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            }
909a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
910e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        animationHandler.sendEmptyMessage(ANIMATION_START);
911a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
912a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
913a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
914a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void start() {
915a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        start(false);
916a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
917a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
918a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
919a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void cancel() {
9202970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // Only cancel if the animation is actually running or has been started and is about
9212970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // to run
9229c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = getOrCreateAnimationHandler();
9239c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (mPlayingState != STOPPED
9249c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown                || handler.mPendingAnimations.contains(this)
9259c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown                || handler.mDelayedAnims.contains(this)) {
926b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase            // Only notify listeners if the animator has actually started
9278b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase            if (mRunning && mListeners != null) {
9287dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                ArrayList<AnimatorListener> tmpListeners =
9297dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                        (ArrayList<AnimatorListener>) mListeners.clone();
9307dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                for (AnimatorListener listener : tmpListeners) {
9317dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                    listener.onAnimationCancel(this);
9327dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                }
9337dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase            }
9349c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            endAnimation(handler);
9352970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        }
936a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
937a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
938a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
939a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void end() {
9409c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = getOrCreateAnimationHandler();
9419c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (!handler.mAnimations.contains(this) && !handler.mPendingAnimations.contains(this)) {
942a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // Special case if the animation has not yet started; get it ready for ending
943a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = false;
9449c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            startAnimation(handler);
945add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        } else if (!mInitialized) {
946add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            initAnimation();
947e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        }
948e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        // The final value set on the target varies, depending on whether the animation
949e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        // was supposed to repeat an odd number of times
950e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        if (mRepeatCount > 0 && (mRepeatCount & 0x01) == 1) {
951e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            animateValue(0f);
952e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        } else {
953e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            animateValue(1f);
954a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
9559c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        endAnimation(handler);
956a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
957a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
958a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
959a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public boolean isRunning() {
9608b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return (mPlayingState == RUNNING || mRunning);
9618b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    }
9628b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
9638b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    @Override
9648b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    public boolean isStarted() {
9658b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return mStarted;
966a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
967a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
968a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
969a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Plays the ValueAnimator in reverse. If the animation is already running,
970a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * it will stop itself and play backwards from the point reached when reverse was called.
971a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * If the animation is not currently running, then it will start from the end and
972a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * play backwards. This behavior is only set for the current animation; future playing
973a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animation will use the default behavior of playing forward.
974a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
975a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void reverse() {
976a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingBackwards = !mPlayingBackwards;
977a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == RUNNING) {
978a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentTime = AnimationUtils.currentAnimationTimeMillis();
979a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentPlayTime = currentTime - mStartTime;
980a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long timeLeft = mDuration - currentPlayTime;
981a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartTime = currentTime - timeLeft;
982a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
983a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            start(true);
984a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
985a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
986a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
987a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
988a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to end an animation by removing it from the animations list. Must be
989a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
990a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
9919c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    private void endAnimation(AnimationHandler handler) {
9929c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mAnimations.remove(this);
9939c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mPendingAnimations.remove(this);
9949c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mDelayedAnims.remove(this);
995a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = STOPPED;
9968b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        if (mRunning && mListeners != null) {
997a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
998a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
9997c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
10007c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
10017c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationEnd(this);
1002a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1003a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
10048b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mRunning = false;
1005b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase        mStarted = false;
1006a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1007a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1008a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1009a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to start an animation by adding it to the active animations list. Must be
1010a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1011a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
10129c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    private void startAnimation(AnimationHandler handler) {
1013a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
10149c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mAnimations.add(this);
1015b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase        if (mStartDelay > 0 && mListeners != null) {
1016b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // Listeners were already notified in start() if startDelay is 0; this is
1017b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // just for delayed animations
1018a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
1019a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
10207c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
10217c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
10227c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationStart(this);
1023a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1024a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1025a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1026a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1027a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1028a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal function called to process an animation frame on an animation that is currently
1029a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * sleeping through its <code>startDelay</code> phase. The return value indicates whether it
1030a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be woken up and put on the active animations queue.
1031a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1032a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current animation time, used to calculate whether the animation
1033a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has exceeded its <code>startDelay</code> and should be started.
1034a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return True if the animation's <code>startDelay</code> has been exceeded and the animation
1035a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be added to the set of active animations.
1036a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1037a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean delayedAnimationFrame(long currentTime) {
1038a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mStartedDelay) {
1039a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = true;
1040a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mDelayStartTime = currentTime;
1041a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
1042a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long deltaTime = currentTime - mDelayStartTime;
1043a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (deltaTime > mStartDelay) {
1044a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // startDelay ended - start the anim and record the
1045a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // mStartTime appropriately
1046a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime - (deltaTime - mStartDelay);
1047a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mPlayingState = RUNNING;
1048a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                return true;
1049a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1050a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1051a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return false;
1052a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1053a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1054a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1055a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This internal function processes a single animation frame for a given animation. The
1056a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * currentTime parameter is the timing pulse sent by the handler, used to calculate the
1057a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed duration, and therefore
1058a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the elapsed fraction, of the animation. The return value indicates whether the animation
1059a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be ended (which happens when the elapsed time of the animation exceeds the
1060a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation's duration, including the repeatCount).
1061a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1062a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current time, as tracked by the static timing handler
1063a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return true if the animation's duration, including any repetitions due to
1064a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>repeatCount</code> has been exceeded and the animation should be ended.
1065a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1066051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    boolean animationFrame(long currentTime) {
1067a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        boolean done = false;
1068a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1069a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == STOPPED) {
1070a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = RUNNING;
1071a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mSeekTime < 0) {
1072a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime;
1073a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            } else {
1074a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime - mSeekTime;
1075a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // Now that we're playing, reset the seek time
1076a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mSeekTime = -1;
1077a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1078a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1079a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        switch (mPlayingState) {
1080a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case RUNNING:
1081a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case SEEKED:
108270d4ba15b1f0c1133c5aabc86de828b41e482fffChet Haase            float fraction = mDuration > 0 ? (float)(currentTime - mStartTime) / mDuration : 1f;
1083a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (fraction >= 1f) {
1084a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                if (mCurrentIteration < mRepeatCount || mRepeatCount == INFINITE) {
1085a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // Time to repeat
1086a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mListeners != null) {
10877c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        int numListeners = mListeners.size();
10887c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        for (int i = 0; i < numListeners; ++i) {
10897c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                            mListeners.get(i).onAnimationRepeat(this);
1090a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
1091a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1092a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mRepeatMode == REVERSE) {
1093a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        mPlayingBackwards = mPlayingBackwards ? false : true;
1094a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1095730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    mCurrentIteration += (int)fraction;
1096730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    fraction = fraction % 1f;
1097a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    mStartTime += mDuration;
1098a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                } else {
1099a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    done = true;
1100a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    fraction = Math.min(fraction, 1.0f);
1101a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                }
1102a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1103a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mPlayingBackwards) {
1104a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                fraction = 1f - fraction;
1105a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1106a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            animateValue(fraction);
1107a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            break;
1108a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1109a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1110a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return done;
1111a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1112a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1113a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1114a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Returns the current animation fraction, which is the elapsed/interpolated fraction used in
1115a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * the most recent frame update on the animation.
1116a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     *
1117a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * @return Elapsed/interpolated fraction of the animation.
1118a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
1119a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    public float getAnimatedFraction() {
1120a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        return mCurrentFraction;
1121a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    }
1122a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
1123a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
1124a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This method is called with the elapsed fraction of the animation during every
1125a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation frame. This function turns the elapsed fraction into an interpolated fraction
1126a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * and then into an animated value (from the evaluator. The function is called mostly during
1127a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation updates, but it is also called when the <code>end()</code>
1128a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called, to set the final value on the property.
1129a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1130a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>Overrides of this method must call the superclass to perform the calculation
1131a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animated value.</p>
1132a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1133a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param fraction The elapsed fraction of the animation.
1134a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1135a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void animateValue(float fraction) {
1136a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        fraction = mInterpolator.getInterpolation(fraction);
1137a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        mCurrentFraction = fraction;
1138a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = mValues.length;
1139a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
1140a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[i].calculateValue(fraction);
1141a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1142a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1143a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = mUpdateListeners.size();
1144a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1145a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mUpdateListeners.get(i).onAnimationUpdate(this);
1146a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1147a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1148a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1149a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1150a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1151a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator clone() {
1152a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        final ValueAnimator anim = (ValueAnimator) super.clone();
1153a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1154a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorUpdateListener> oldListeners = mUpdateListeners;
1155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
1156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = oldListeners.size();
1157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                anim.mUpdateListeners.add(oldListeners.get(i));
1159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mSeekTime = -1;
1162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingBackwards = false;
1163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mCurrentIteration = 0;
1164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mInitialized = false;
1165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingState = STOPPED;
1166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mStartedDelay = false;
1167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder[] oldValues = mValues;
1168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (oldValues != null) {
1169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = oldValues.length;
1170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValues = new PropertyValuesHolder[numValues];
1171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
1172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
1173d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                PropertyValuesHolder newValuesHolder = oldValues[i].clone();
1174d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValues[i] = newValuesHolder;
1175d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValuesMap.put(newValuesHolder.getPropertyName(), newValuesHolder);
1176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return anim;
1179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Implementors of this interface can add themselves as update listeners
1183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to an <code>ValueAnimator</code> instance to receive callbacks on every animation
1184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame, after the current frame's values have been calculated for that
1185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code>.
1186a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static interface AnimatorUpdateListener {
1188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
1189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * <p>Notifies the occurrence of another frame of the animation.</p>
1190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         *
1191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * @param animation The animation which was repeated.
1192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
1193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        void onAnimationUpdate(ValueAnimator animation);
1194a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1195a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1196599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick
1197599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    /**
1198599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Return the number of animations currently running.
1199599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
12009c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * Used by StrictMode internally to annotate violations.
12019c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * May be called on arbitrary threads!
1202599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1203599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * @hide
1204599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     */
1205599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    public static int getCurrentAnimationsCount() {
12069c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
12079c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        return handler != null ? handler.mAnimations.size() : 0;
1208599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    }
12098901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy
12108901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    /**
12118901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * Clear all animations on this thread, without canceling or ending them.
12128901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * This should be used with caution.
12138901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     *
12148901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * @hide
12158901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     */
12168901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    public static void clearAllAnimations() {
12179c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
12189c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (handler != null) {
12199c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mAnimations.clear();
12209c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mPendingAnimations.clear();
12219c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mDelayedAnims.clear();
12229c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        }
12239c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    }
12249c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
12259c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    private AnimationHandler getOrCreateAnimationHandler() {
12269c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
12279c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (handler == null) {
12289c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler = new AnimationHandler();
12299c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            sAnimationHandler.set(handler);
12309c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        }
12319c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        return handler;
12328901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    }
1233e9140a72b1059574046a624b471b2c3a35806496Chet Haase
1234e9140a72b1059574046a624b471b2c3a35806496Chet Haase    @Override
1235e9140a72b1059574046a624b471b2c3a35806496Chet Haase    public String toString() {
1236e9140a72b1059574046a624b471b2c3a35806496Chet Haase        String returnVal = "ValueAnimator@" + Integer.toHexString(hashCode());
1237e9140a72b1059574046a624b471b2c3a35806496Chet Haase        if (mValues != null) {
1238e9140a72b1059574046a624b471b2c3a35806496Chet Haase            for (int i = 0; i < mValues.length; ++i) {
1239e9140a72b1059574046a624b471b2c3a35806496Chet Haase                returnVal += "\n    " + mValues[i].toString();
1240e9140a72b1059574046a624b471b2c3a35806496Chet Haase            }
1241e9140a72b1059574046a624b471b2c3a35806496Chet Haase        }
1242e9140a72b1059574046a624b471b2c3a35806496Chet Haase        return returnVal;
1243e9140a72b1059574046a624b471b2c3a35806496Chet Haase    }
1244599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick}
1245