ValueAnimator.java revision be19e030a14c8e398e8af97fa898ea80187704df
1a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/*
2a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Copyright (C) 2010 The Android Open Source Project
3a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
4a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Licensed under the Apache License, Version 2.0 (the "License");
5a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * you may not use this file except in compliance with the License.
6a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * You may obtain a copy of the License at
7a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
8a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *      http://www.apache.org/licenses/LICENSE-2.0
9a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
10a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Unless required by applicable law or agreed to in writing, software
11a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * distributed under the License is distributed on an "AS IS" BASIS,
12a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * See the License for the specific language governing permissions and
14a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * limitations under the License.
15a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
16a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
17a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haasepackage android.animation;
18a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
19a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Handler;
20a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Looper;
21a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Message;
22d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haaseimport android.os.SystemProperties;
232970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haaseimport android.util.AndroidRuntimeException;
2496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brownimport android.view.Choreographer;
25a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AccelerateDecelerateInterpolator;
26a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AnimationUtils;
2727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haaseimport android.view.animation.LinearInterpolator;
28a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
29a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.ArrayList;
30a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.HashMap;
31a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
32a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/**
33a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * This class provides a simple timing engine for running animations
34a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * which calculate animated values and set them on target objects.
35a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
36a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>There is a single timing pulse that all animations use. It runs in a
37a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * custom handler to ensure that property changes happen on the UI thread.</p>
38a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
39a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>By default, ValueAnimator uses non-linear time interpolation, via the
40a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * {@link AccelerateDecelerateInterpolator} class, which accelerates into and decelerates
41a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * out of an animation. This behavior can be changed by calling
42e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase * {@link ValueAnimator#setInterpolator(TimeInterpolator)}.</p>
433aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez *
443aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <div class="special reference">
453aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <h3>Developer Guides</h3>
463aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <p>For more information about animating with {@code ValueAnimator}, read the
473aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#value-animator">Property
483aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * Animation</a> developer guide.</p>
493aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * </div>
50a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haasepublic class ValueAnimator extends Animator {
52a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
53a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
54a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal constants
55a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
56d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private static float sDurationScale = 1.0f;
57a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
58a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
59a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Values used with internal variable mPlayingState to indicate the current state of an
60a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
61a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
62051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int STOPPED    = 0; // Not yet playing
63051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int RUNNING    = 1; // Playing normally
64051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int SEEKED     = 2; // Seeked to some time value
65a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
66a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
67a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal variables
68a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * NOTE: This object implements the clone() method, making a deep copy of any referenced
69a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * objects. As other non-trivial fields are added to this class, make sure to add logic
70a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to clone() to make deep copies of them.
71a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
72a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
73a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The first time that the animation's animateFrame() method is called. This time is used to
74a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // determine elapsed time (and therefore the elapsed fraction) in subsequent calls
75a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // to animateFrame()
76051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    long mStartTime;
77a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
78a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
79a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Set when setCurrentPlayTime() is called. If negative, animation is not currently seeked
80a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to a value.
81a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
82051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    long mSeekTime = -1;
83a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
84a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The static sAnimationHandler processes the internal timing loop on which all animations
85a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // are based
86be19e030a14c8e398e8af97fa898ea80187704dfChet Haase    /**
87be19e030a14c8e398e8af97fa898ea80187704dfChet Haase     * @hide
88be19e030a14c8e398e8af97fa898ea80187704dfChet Haase     */
89be19e030a14c8e398e8af97fa898ea80187704dfChet Haase    protected static ThreadLocal<AnimationHandler> sAnimationHandler =
90e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<AnimationHandler>();
91e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
92a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The time interpolator to be used if none is set on the animation
93e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private static final TimeInterpolator sDefaultInterpolator =
94e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase            new AccelerateDecelerateInterpolator();
95a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
96a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
97a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Used to indicate whether the animation is currently playing in reverse. This causes the
98a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed fraction to be inverted to calculate the appropriate values.
99a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
100a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mPlayingBackwards = false;
101a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
102a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
103a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This variable tracks the current iteration that is playing. When mCurrentIteration exceeds the
104a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * repeatCount (if repeatCount!=INFINITE), the animation ends
105a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
106a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mCurrentIteration = 0;
107a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
108a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
109a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Tracks current elapsed/eased fraction, for querying in getAnimatedFraction().
110a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
111a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    private float mCurrentFraction = 0f;
112a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
113a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
114a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks whether a startDelay'd animation has begun playing through the startDelay.
115a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
116a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mStartedDelay = false;
117a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
118a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
119a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks the time at which the animation began playing through its startDelay. This is
120a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * different from the mStartTime variable, which is used to track when the animation became
121a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * active (which is when the startDelay expired and the animation was added to the active
122a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations list).
123a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
124a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mDelayStartTime;
125a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
126a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
127a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that represents the current state of the animation. Used to figure out when to start
128a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation (if state == STOPPED). Also used to end an animation that
129a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has been cancel()'d or end()'d since the last animation frame. Possible values are
130e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase     * STOPPED, RUNNING, SEEKED.
131a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
132051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    int mPlayingState = STOPPED;
133a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
134a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
135b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Additional playing state to indicate whether an animator has been start()'d. There is
136b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * some lag between a call to start() and the first animation frame. We should still note
137b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * that the animation has been started, even if it's first animation frame has not yet
138b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * happened, and reflect that state in isRunning().
139b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Note that delayed animations are different: they are not started until their first
140b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * animation frame, which occurs after their delay elapses.
141b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     */
1428b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    private boolean mRunning = false;
1438b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
1448b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    /**
1458b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * Additional playing state to indicate whether an animator has been start()'d, whether or
1468b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * not there is a nonzero startDelay.
1478b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     */
148b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    private boolean mStarted = false;
149b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase
150b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    /**
15117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     * Tracks whether we've notified listeners of the onAnimationSTart() event. This can be
15217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     * complex to keep track of since we notify listeners at different times depending on
15317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     * startDelay and whether start() was called before end().
15417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     */
15517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    private boolean mStartListenersCalled = false;
15617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase
15717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    /**
158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that denotes whether the animation is set up and ready to go. Used to
159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set up animation that has not yet been started.
160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    boolean mInitialized = false;
162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // Backing variables
165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // How long the animation should last in ms
168c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    private long mDuration = (long)(300 * sDurationScale);
169d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private long mUnscaledDuration = 300;
170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The amount of time in ms to delay starting the animation after start() is called
172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mStartDelay = 0;
173d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private long mUnscaledStartDelay = 0;
174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of times the animation will repeat. The default is 0, which means the animation
176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // will play only once
177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatCount = 0;
178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type of repetition that will occur when repeatMode is nonzero. RESTART means the
181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation will start from the beginning on every new cycle. REVERSE means the animation
182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will reverse directions on each iteration.
183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatMode = RESTART;
185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
186a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator to be used. The elapsed fraction of the animation will be passed
188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * through this interpolator to calculate the interpolated fraction, which is then used to
189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * calculate the animated values.
190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
191e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private TimeInterpolator mInterpolator = sDefaultInterpolator;
192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
194a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The set of listeners to be sent events through the life of an animation.
195a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
196a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private ArrayList<AnimatorUpdateListener> mUpdateListeners = null;
197a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The property/value sets being animated.
200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    PropertyValuesHolder[] mValues;
202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * A hashmap of the PropertyValuesHolder objects. This map is used to lookup animated values
205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by property name during calls to getAnimatedValue(String).
206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
207a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    HashMap<String, PropertyValuesHolder> mValuesMap;
208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Public constants
211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
215a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation restarts from the beginning.
216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int RESTART = 1;
218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation reverses direction on every iteration.
221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
222a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int REVERSE = 2;
223a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
224a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This value used used with the {@link #setRepeatCount(int)} property to repeat
225a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation indefinitely.
226a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
227a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int INFINITE = -1;
228a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
229c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase
230c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    /**
231c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase     * @hide
232c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase     */
233c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    public static void setDurationScale(float durationScale) {
234c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase        sDurationScale = durationScale;
235c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    }
236c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase
237a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
238ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown     * @hide
239ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown     */
240ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    public static float getDurationScale() {
241ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown        return sDurationScale;
242ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    }
243ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown
244ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    /**
245a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Creates a new ValueAnimator object. This default constructor is primarily for
2462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * use internally; the factory methods which take parameters are more generally
247a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * useful.
248a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
249a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator() {
250a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
251a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
252a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
2532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between int values. A single
2542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
259a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
2602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
26241f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase     */
2632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofInt(int... values) {
2642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setIntValues(values);
2662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
2692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between float values. A single
2712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
2762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
2772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
2792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
2802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofFloat(float... values) {
2812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setFloatValues(values);
2832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
2862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between the values
2882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * specified in the PropertyValuesHolder objects.
2892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
2902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of PropertyValuesHolder objects whose values will be animated
2912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between over time.
2922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
2932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
2942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofPropertyValuesHolder(PropertyValuesHolder... values) {
2952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setValues(values);
2972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between Object values. A single
3012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>Since ValueAnimator does not know how to animate between arbitrary Objects, this
3082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * factory method also takes a TypeEvaluator object that the ValueAnimator will use
3092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * to perform that interpolation.
3102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param evaluator A TypeEvaluator that will be called on each animation frame to
3122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * provide the ncessry interpolation between the Object values to derive the animated
3132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value.
3142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofObject(TypeEvaluator evaluator, Object... values) {
3182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setObjectValues(values);
3202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setEvaluator(evaluator);
3212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets int values that will be animated between. A single
3262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setIntValues(int... values) {
3392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
3412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
3432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofInt("", values)});
3442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setIntValues(values);
3472794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets float values that will be animated between. A single
3542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setFloatValues(float... values) {
3672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
36941f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase        }
3702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
3712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofFloat("", values)});
3722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setFloatValues(values);
3752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the values to animate between for this animation. A single
3822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>There should be a TypeEvaluator set on the ValueAnimator that knows how to interpolate
3932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between these value objects. ValueAnimator only knows how to interpolate between the
3942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * primitive types specified in the other setValues() methods.</p>
3952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values The set of values to animate between.
3972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setObjectValues(Object... values) {
3992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
4012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
4032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofObject("",
4042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase                    (TypeEvaluator)null, values)});
4052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setObjectValues(values);
4082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
411a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
412a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
413a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
414a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the values, per property, being animated between. This function is called internally
415f76a50ce8fdc6aea22cabc77b2977a1a15a79630Ken Wakasa     * by the constructors of ValueAnimator that take a list of values. But a ValueAnimator can
416a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be constructed without values and this method can be called to set the values manually
417a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * instead.
418a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
419a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param values The set of values, per property, being animated between.
420a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
421a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setValues(PropertyValuesHolder... values) {
422a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = values.length;
423a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValues = values;
424a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
425a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
426a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            PropertyValuesHolder valuesHolder = (PropertyValuesHolder) values[i];
427a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
428a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
4290e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        // New property/values/target should cause re-initialization prior to starting
4300e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        mInitialized = false;
431a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
432a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
433a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
434a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the values that this ValueAnimator animates between. These values are stored in
435a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * PropertyValuesHolder objects, even if the ValueAnimator was created with a simple list
436a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of value objects instead.
437a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
438a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return PropertyValuesHolder[] An array of PropertyValuesHolder objects which hold the
439a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values, per property, that define the animation.
440a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
441a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public PropertyValuesHolder[] getValues() {
442a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mValues;
443a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
444a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
445a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
446a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This function is called immediately before processing the first animation
447a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
448a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called after that delay ends.
449a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * It takes care of the final initialization steps for the
450a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
451a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
452a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  <p>Overrides of this method should call the superclass method to ensure
453a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  that internal mechanisms for the animation are set up correctly.</p>
454a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
455a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void initAnimation() {
456a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized) {
457a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = mValues.length;
458a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
459a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mValues[i].init();
460a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
461a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInitialized = true;
462a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
463a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
464a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
465a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
466a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
4672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the length of the animation. The default duration is 300 milliseconds.
468a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
46927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param duration The length of the animation, in milliseconds. This value cannot
47027c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * be negative.
4712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return ValueAnimator The object called with setDuration(). This return
4722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value makes it easier to compose statements together that construct and then set the
4732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * duration, as in <code>ValueAnimator.ofInt(0, 10).setDuration(500).start()</code>.
474a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
4752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public ValueAnimator setDuration(long duration) {
47627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        if (duration < 0) {
47727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            throw new IllegalArgumentException("Animators cannot have negative duration: " +
47827c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase                    duration);
47927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        }
480d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        mUnscaledDuration = duration;
481d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        mDuration = (long)(duration * sDurationScale);
4822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return this;
483a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
484a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
485a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
4862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Gets the length of the animation. The default duration is 300 milliseconds.
487a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
488a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The length of the animation, in milliseconds.
489a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
490a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getDuration() {
491d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        return mUnscaledDuration;
492a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
493a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
494a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
495a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the position of the animation to the specified point in time. This time should
496a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be between 0 and the total duration of the animation, including any repetition. If
497a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation has not yet been started, then it will not advance forward after it is
498a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set to this time; it will simply set the time to this value and perform any appropriate
499a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * actions based on that time. If the animation is already running, then setCurrentPlayTime()
500a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will set the current playing time to this value and continue playing from that point.
501a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
502a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
503a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
504a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setCurrentPlayTime(long playTime) {
505a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
506a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        long currentTime = AnimationUtils.currentAnimationTimeMillis();
507a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState != RUNNING) {
508a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mSeekTime = playTime;
509a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = SEEKED;
510a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
511a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mStartTime = currentTime - playTime;
51220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        doAnimationFrame(currentTime);
513a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
514a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
515a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
516a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Gets the current position of the animation in time, which is equal to the current
517a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * time minus the time that the animation started. An animation that is not yet started will
518a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * return a value of zero.
519a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
520a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The current position in time of the animation.
521a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
522a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getCurrentPlayTime() {
523a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized || mPlayingState == STOPPED) {
524a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return 0;
525a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
526a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return AnimationUtils.currentAnimationTimeMillis() - mStartTime;
527a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
528a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
529a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
530a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This custom, static handler handles the timing pulse that is shared by
531a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * all active animations. This approach ensures that the setting of animation
532a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values will happen on the UI thread and that all animations will share
533a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the same times for calculating their values, which makes synchronizing
534a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations possible.
535a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
53620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * The handler uses the Choreographer for executing periodic callbacks.
537be19e030a14c8e398e8af97fa898ea80187704dfChet Haase     *
538be19e030a14c8e398e8af97fa898ea80187704dfChet Haase     * @hide
539a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
540be19e030a14c8e398e8af97fa898ea80187704dfChet Haase    protected static class AnimationHandler implements Runnable {
5419c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        // The per-thread list of all active animations
542be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        /** @hide */
543be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        protected final ArrayList<ValueAnimator> mAnimations = new ArrayList<ValueAnimator>();
5449c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
5452936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase        // Used in doAnimationFrame() to avoid concurrent modifications of mAnimations
5462936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase        private final ArrayList<ValueAnimator> mTmpAnimations = new ArrayList<ValueAnimator>();
5472936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase
5489c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        // The per-thread set of animations to be started on the next animation frame
549be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        /** @hide */
550be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        protected final ArrayList<ValueAnimator> mPendingAnimations = new ArrayList<ValueAnimator>();
5519c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
5529c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        /**
5539c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         * Internal per-thread collections used to avoid set collisions as animations start and end
5549c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         * while being processed.
555be19e030a14c8e398e8af97fa898ea80187704dfChet Haase         * @hide
5569c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         */
557be19e030a14c8e398e8af97fa898ea80187704dfChet Haase        protected final ArrayList<ValueAnimator> mDelayedAnims = new ArrayList<ValueAnimator>();
5589c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mEndingAnims = new ArrayList<ValueAnimator>();
5599c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mReadyAnims = new ArrayList<ValueAnimator>();
5609c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
56196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private final Choreographer mChoreographer;
5624a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown        private boolean mAnimationScheduled;
56396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
56496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private AnimationHandler() {
56596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            mChoreographer = Choreographer.getInstance();
56696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
56796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
568a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
56920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown         * Start animating on the next frame.
570a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
57120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        public void start() {
57220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            scheduleAnimation();
57396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
574a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
57520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        private void doAnimationFrame(long frameTime) {
57696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // mPendingAnimations holds any animations that have requested to be started
57796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // We're going to clear mPendingAnimations, but starting animation may
57896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // cause more to be added to the pending list (for example, if one animation
57996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // starting triggers another starting). So we loop until mPendingAnimations
58096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // is empty.
58196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            while (mPendingAnimations.size() > 0) {
58296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                ArrayList<ValueAnimator> pendingCopy =
58396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        (ArrayList<ValueAnimator>) mPendingAnimations.clone();
58496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mPendingAnimations.clear();
58596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                int count = pendingCopy.size();
58696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                for (int i = 0; i < count; ++i) {
58796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    ValueAnimator anim = pendingCopy.get(i);
58896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // If the animation has a startDelay, place it on the delayed list
58996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    if (anim.mStartDelay == 0) {
59096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        anim.startAnimation(this);
59196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    } else {
59296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        mDelayedAnims.add(anim);
593a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
59496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
59596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
596c6ffab32415a58bbb010dcd115684f9dbc249710Chet Haase            // Next, process animations currently sitting on the delayed queue, adding
59796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // them to the active animations if they are ready
59896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numDelayedAnims = mDelayedAnims.size();
59996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            for (int i = 0; i < numDelayedAnims; ++i) {
60096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                ValueAnimator anim = mDelayedAnims.get(i);
60120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                if (anim.delayedAnimationFrame(frameTime)) {
60296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mReadyAnims.add(anim);
60396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
60496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
60596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numReadyAnims = mReadyAnims.size();
60696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            if (numReadyAnims > 0) {
60796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                for (int i = 0; i < numReadyAnims; ++i) {
60896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    ValueAnimator anim = mReadyAnims.get(i);
60996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    anim.startAnimation(this);
61096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    anim.mRunning = true;
61196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mDelayedAnims.remove(anim);
61296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
61396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mReadyAnims.clear();
61496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
61596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
61696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // Now process all active animations. The return value from animationFrame()
61796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // tells the handler whether it should now be ended
61896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numAnims = mAnimations.size();
6192936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            for (int i = 0; i < numAnims; ++i) {
6202936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                mTmpAnimations.add(mAnimations.get(i));
6212936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            }
6222936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            for (int i = 0; i < numAnims; ++i) {
6232936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                ValueAnimator anim = mTmpAnimations.get(i);
6242936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                if (mAnimations.contains(anim) && anim.doAnimationFrame(frameTime)) {
62596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mEndingAnims.add(anim);
62696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
62796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
6282936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            mTmpAnimations.clear();
62996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            if (mEndingAnims.size() > 0) {
6302936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                for (int i = 0; i < mEndingAnims.size(); ++i) {
63196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mEndingAnims.get(i).endAnimation(this);
63296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
63396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mEndingAnims.clear();
63496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
63596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
63696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // If there are still active or delayed animations, schedule a future call to
63796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // onAnimate to process the next frame of the animations.
63820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            if (!mAnimations.isEmpty() || !mDelayedAnims.isEmpty()) {
63920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                scheduleAnimation();
640a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
641a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
64296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
6434a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown        // Called by the Choreographer.
64496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        @Override
6454a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown        public void run() {
6464a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown            mAnimationScheduled = false;
64720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            doAnimationFrame(mChoreographer.getFrameTime());
64820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        }
64920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown
65020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        private void scheduleAnimation() {
65120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            if (!mAnimationScheduled) {
65220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mChoreographer.postCallback(Choreographer.CALLBACK_ANIMATION, this, null);
65320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mAnimationScheduled = true;
65420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            }
65596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
656a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
657a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
658a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
659a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
660a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
661a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
662a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of milliseconds to delay running the animation
663a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
664a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getStartDelay() {
665d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        return mUnscaledStartDelay;
666a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
667a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
668a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
669a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
670a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
671a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
672a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param startDelay The amount of the delay, in milliseconds
673a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
674a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setStartDelay(long startDelay) {
675d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        this.mStartDelay = (long)(startDelay * sDurationScale);
676d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        mUnscaledStartDelay = startDelay;
677a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
678a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
679a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
680a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
681a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
682a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
683a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
684a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
685a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
68696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
68796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
68896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
689a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the requested time between frames, in milliseconds
690a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
691a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static long getFrameDelay() {
69296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        return Choreographer.getFrameDelay();
693a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
694a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
695a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
696a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
697a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
698a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
699a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
700a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
701a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
70296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
70396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
70496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
705a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param frameDelay the requested time between frames, in milliseconds
706a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
707a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static void setFrameDelay(long frameDelay) {
70896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        Choreographer.setFrameDelay(frameDelay);
709a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
710a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
711a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
712a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> when there is just one
713a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * property being animated. This value is only sensible while the animation is running. The main
714a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * purpose for this read-only property is to retrieve the value from the <code>ValueAnimator</code>
715a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * during a call to {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
716a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
717a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
718a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated by this <code>ValueAnimator</code> for
719a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the single property being animated. If there are several properties being animated
720a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * (specified by several PropertyValuesHolder objects in the constructor), this function
721a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * returns the animated value for the first of those objects.
722a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
723a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue() {
724a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mValues != null && mValues.length > 0) {
725a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return mValues[0].getAnimatedValue();
726a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
727a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // Shouldn't get here; should always have values unless ValueAnimator was set up wrong
728a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return null;
729a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
730a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
731a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
732a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> for <code>propertyName</code>.
733a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The main purpose for this read-only property is to retrieve the value from the
734a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code> during a call to
735a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
736a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
737a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
738a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated for the named property
739a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by this <code>ValueAnimator</code>.
740a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
741a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue(String propertyName) {
742a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder valuesHolder = mValuesMap.get(propertyName);
743a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (valuesHolder != null) {
744a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return valuesHolder.getAnimatedValue();
745a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
746a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // At least avoid crashing if called with bogus propertyName
747a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return null;
748a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
749a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
750a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
751a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
752a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets how many times the animation should be repeated. If the repeat
753a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * count is 0, the animation is never repeated. If the repeat count is
754a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
755a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * into account. The repeat count is 0 by default.
756a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
757a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the number of times the animation should be repeated
758a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
759a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatCount(int value) {
760a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatCount = value;
761a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
762a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
763a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines how many times the animation should repeat. The default value
764a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is 0.
765a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
766a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of times the animation should repeat, or {@link #INFINITE}
767a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
768a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatCount() {
769a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatCount;
770a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
771a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
772a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
773a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end. This
774a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * setting is applied only when the repeat count is either greater than
775a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.
776a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
777a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value {@link #RESTART} or {@link #REVERSE}
778a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
779a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatMode(int value) {
780a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatMode = value;
781a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
782a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
783a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
784a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end.
785a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
786a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return either one of {@link #REVERSE} or {@link #RESTART}
787a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
788a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatMode() {
789a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatMode;
790a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
791a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
792a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
793a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Adds a listener to the set of listeners that are sent update events through the life of
794a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation. This method is called on all listeners for every frame of the animation,
795a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * after the values for the animation have been calculated.
796a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
797a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be added to the current set of listeners for this animation.
798a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
799a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void addUpdateListener(AnimatorUpdateListener listener) {
800a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
801a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
802a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
803a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.add(listener);
804a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
805a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
806a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
8073060421045d4d9e411797f91bb509824b03e33fbJim Miller     * Removes all listeners from the set listening to frame updates for this animation.
8083060421045d4d9e411797f91bb509824b03e33fbJim Miller     */
8093060421045d4d9e411797f91bb509824b03e33fbJim Miller    public void removeAllUpdateListeners() {
8103060421045d4d9e411797f91bb509824b03e33fbJim Miller        if (mUpdateListeners == null) {
8113060421045d4d9e411797f91bb509824b03e33fbJim Miller            return;
8123060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
8133060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners.clear();
8143060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners = null;
8153060421045d4d9e411797f91bb509824b03e33fbJim Miller    }
8163060421045d4d9e411797f91bb509824b03e33fbJim Miller
8173060421045d4d9e411797f91bb509824b03e33fbJim Miller    /**
818a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Removes a listener from the set listening to frame updates for this animation.
819a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
820a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be removed from the current set of update listeners
821a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * for this animation.
822a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
823a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void removeUpdateListener(AnimatorUpdateListener listener) {
824a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
825a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return;
826a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
827a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.remove(listener);
828a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners.size() == 0) {
829a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = null;
830a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
831a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
832a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
833a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
834a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
835a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator used in calculating the elapsed fraction of this animation. The
836a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * interpolator determines whether the animation runs with linear or non-linear motion,
837a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * such as acceleration and deceleration. The default value is
838a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link android.view.animation.AccelerateDecelerateInterpolator}
839a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
84027c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param value the interpolator to be used by this animation. A value of <code>null</code>
84127c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * will result in linear interpolation.
842a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
843a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
844e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public void setInterpolator(TimeInterpolator value) {
845a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null) {
846a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInterpolator = value;
84727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        } else {
84827c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            mInterpolator = new LinearInterpolator();
849a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
850a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
851a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
852a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
853a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the timing interpolator that this ValueAnimator uses.
854a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
855a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The timing interpolator for this ValueAnimator.
856a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
857e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public TimeInterpolator getInterpolator() {
858a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mInterpolator;
859a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
860a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
861a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
862a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type evaluator to be used when calculating the animated values of this animation.
863b2ab04ffb6894f399d5c9ceb15f64eb17b654426Chet Haase     * The system will automatically assign a float or int evaluator based on the type
864a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of <code>startValue</code> and <code>endValue</code> in the constructor. But if these values
865a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * are not one of these primitive types, or if different evaluation is desired (such as is
866a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * necessary with int values that represent colors), a custom evaluator needs to be assigned.
86753ee3316bcb3590ff156b3fd7108903c0817c35dChet Haase     * For example, when running an animation on color values, the {@link ArgbEvaluator}
868a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be used to get correct RGB color interpolation.
869a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
870a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>If this ValueAnimator has only one set of values being animated between, this evaluator
871a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will be used for that set. If there are several sets of values being animated, which is
872a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the case if PropertyValuesHOlder objects were set on the ValueAnimator, then the evaluator
873a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is assigned just to the first PropertyValuesHolder object.</p>
874a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
875a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the evaluator to be used this animation
876a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
877a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setEvaluator(TypeEvaluator value) {
878a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null && mValues != null && mValues.length > 0) {
879a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[0].setEvaluator(value);
880a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
881a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
882a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
88317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    private void notifyStartListeners() {
88417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        if (mListeners != null && !mStartListenersCalled) {
88517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            ArrayList<AnimatorListener> tmpListeners =
88617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
88717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            int numListeners = tmpListeners.size();
88817cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            for (int i = 0; i < numListeners; ++i) {
88917cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                tmpListeners.get(i).onAnimationStart(this);
89017cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            }
89117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        }
89217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        mStartListenersCalled = true;
89317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    }
89417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase
895a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
896a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Start the animation playing. This version of start() takes a boolean flag that indicates
897a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * whether the animation should play in reverse. The flag is usually false, but may be set
8982970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * to true if called from the reverse() method.
8992970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     *
9002970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * <p>The animation started by calling this method will be run on the thread that called
9012970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this method. This thread should have a Looper on it (a runtime exception will be thrown if
9022970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this is not the case). Also, if the animation will animate
9032970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * properties of objects in the view hierarchy, then the calling thread should be the UI
9042970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * thread for that view hierarchy.</p>
905a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
906a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playBackwards Whether the ValueAnimator should start playing in reverse.
907a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
908a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void start(boolean playBackwards) {
9092970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (Looper.myLooper() == null) {
9102970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
9113060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
9122970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        mPlayingBackwards = playBackwards;
913add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mCurrentIteration = 0;
914add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mPlayingState = STOPPED;
9158b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mStarted = true;
916add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mStartedDelay = false;
9179c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler animationHandler = getOrCreateAnimationHandler();
9189c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        animationHandler.mPendingAnimations.add(this);
9192970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (mStartDelay == 0) {
920add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            // This sets the initial value of the animation, prior to actually starting it running
92159bbef0cd781f4933fd8a0a85b6067f36e529e02Jeff Brown            setCurrentPlayTime(0);
922154f14508a11627d5a995b6fe2a14a83d794a6feChet Haase            mPlayingState = STOPPED;
9238b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase            mRunning = true;
92417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            notifyStartListeners();
925a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
92620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        animationHandler.start();
927a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
928a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
929a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
930a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void start() {
931a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        start(false);
932a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
933a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
934a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
935a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void cancel() {
9362970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // Only cancel if the animation is actually running or has been started and is about
9372970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // to run
9389c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = getOrCreateAnimationHandler();
9399c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (mPlayingState != STOPPED
9409c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown                || handler.mPendingAnimations.contains(this)
9419c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown                || handler.mDelayedAnims.contains(this)) {
942b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase            // Only notify listeners if the animator has actually started
94317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            if ((mStarted || mRunning) && mListeners != null) {
94417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                if (!mRunning) {
94517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                    // If it's not yet running, then start listeners weren't called. Call them now.
94617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                    notifyStartListeners();
94717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                }
9487dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                ArrayList<AnimatorListener> tmpListeners =
9497dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                        (ArrayList<AnimatorListener>) mListeners.clone();
9507dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                for (AnimatorListener listener : tmpListeners) {
9517dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                    listener.onAnimationCancel(this);
9527dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                }
9537dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase            }
9549c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            endAnimation(handler);
9552970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        }
956a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
957a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
958a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
959a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void end() {
9609c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = getOrCreateAnimationHandler();
9619c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (!handler.mAnimations.contains(this) && !handler.mPendingAnimations.contains(this)) {
962a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // Special case if the animation has not yet started; get it ready for ending
963a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = false;
9649c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            startAnimation(handler);
96517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            mStarted = true;
966add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        } else if (!mInitialized) {
967add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            initAnimation();
968e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        }
9694dd176864310e1d9519bf6b88918913e9927984fChet Haase        animateValue(mPlayingBackwards ? 0f : 1f);
9709c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        endAnimation(handler);
971a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
972a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
973a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
974a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public boolean isRunning() {
9758b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return (mPlayingState == RUNNING || mRunning);
9768b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    }
9778b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
9788b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    @Override
9798b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    public boolean isStarted() {
9808b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return mStarted;
981a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
982a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
983a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
984a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Plays the ValueAnimator in reverse. If the animation is already running,
985a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * it will stop itself and play backwards from the point reached when reverse was called.
986a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * If the animation is not currently running, then it will start from the end and
987a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * play backwards. This behavior is only set for the current animation; future playing
988a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animation will use the default behavior of playing forward.
989a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
990a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void reverse() {
991a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingBackwards = !mPlayingBackwards;
992a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == RUNNING) {
993a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentTime = AnimationUtils.currentAnimationTimeMillis();
994a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentPlayTime = currentTime - mStartTime;
995a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long timeLeft = mDuration - currentPlayTime;
996a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartTime = currentTime - timeLeft;
997a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
998a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            start(true);
999a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1000a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1001a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1002a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1003a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to end an animation by removing it from the animations list. Must be
1004a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1005a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
10069c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    private void endAnimation(AnimationHandler handler) {
10079c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mAnimations.remove(this);
10089c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mPendingAnimations.remove(this);
10099c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mDelayedAnims.remove(this);
1010a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = STOPPED;
101117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        if ((mStarted || mRunning) && mListeners != null) {
101217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            if (!mRunning) {
101317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                // If it's not yet running, then start listeners weren't called. Call them now.
101417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                notifyStartListeners();
101517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase             }
1016a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
1017a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
10187c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
10197c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
10207c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationEnd(this);
1021a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1022a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
10238b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mRunning = false;
1024b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase        mStarted = false;
102517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        mStartListenersCalled = false;
1026caf46486f54cdc899e383dfc776ec33a81b089a1Chet Haase        mPlayingBackwards = false;
1027a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1028a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1029a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1030a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to start an animation by adding it to the active animations list. Must be
1031a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1032a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
10339c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    private void startAnimation(AnimationHandler handler) {
1034a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
10359c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mAnimations.add(this);
1036b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase        if (mStartDelay > 0 && mListeners != null) {
1037b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // Listeners were already notified in start() if startDelay is 0; this is
1038b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // just for delayed animations
103917cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            notifyStartListeners();
1040a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1041a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1042a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1043a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1044a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal function called to process an animation frame on an animation that is currently
1045a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * sleeping through its <code>startDelay</code> phase. The return value indicates whether it
1046a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be woken up and put on the active animations queue.
1047a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1048a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current animation time, used to calculate whether the animation
1049a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has exceeded its <code>startDelay</code> and should be started.
1050a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return True if the animation's <code>startDelay</code> has been exceeded and the animation
1051a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be added to the set of active animations.
1052a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1053a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean delayedAnimationFrame(long currentTime) {
1054a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mStartedDelay) {
1055a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = true;
1056a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mDelayStartTime = currentTime;
1057a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
1058a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long deltaTime = currentTime - mDelayStartTime;
1059a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (deltaTime > mStartDelay) {
1060a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // startDelay ended - start the anim and record the
1061a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // mStartTime appropriately
1062a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime - (deltaTime - mStartDelay);
1063a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mPlayingState = RUNNING;
1064a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                return true;
1065a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1066a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1067a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return false;
1068a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1069a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1070a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1071a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This internal function processes a single animation frame for a given animation. The
1072a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * currentTime parameter is the timing pulse sent by the handler, used to calculate the
1073a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed duration, and therefore
1074a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the elapsed fraction, of the animation. The return value indicates whether the animation
1075a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be ended (which happens when the elapsed time of the animation exceeds the
1076a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation's duration, including the repeatCount).
1077a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1078a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current time, as tracked by the static timing handler
1079a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return true if the animation's duration, including any repetitions due to
1080a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>repeatCount</code> has been exceeded and the animation should be ended.
1081a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1082051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    boolean animationFrame(long currentTime) {
1083a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        boolean done = false;
1084a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        switch (mPlayingState) {
1085a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case RUNNING:
1086a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case SEEKED:
108770d4ba15b1f0c1133c5aabc86de828b41e482fffChet Haase            float fraction = mDuration > 0 ? (float)(currentTime - mStartTime) / mDuration : 1f;
1088a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (fraction >= 1f) {
1089a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                if (mCurrentIteration < mRepeatCount || mRepeatCount == INFINITE) {
1090a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // Time to repeat
1091a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mListeners != null) {
10927c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        int numListeners = mListeners.size();
10937c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        for (int i = 0; i < numListeners; ++i) {
10947c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                            mListeners.get(i).onAnimationRepeat(this);
1095a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
1096a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1097a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mRepeatMode == REVERSE) {
1098a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        mPlayingBackwards = mPlayingBackwards ? false : true;
1099a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1100730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    mCurrentIteration += (int)fraction;
1101730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    fraction = fraction % 1f;
1102a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    mStartTime += mDuration;
1103a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                } else {
1104a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    done = true;
1105a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    fraction = Math.min(fraction, 1.0f);
1106a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                }
1107a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1108a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mPlayingBackwards) {
1109a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                fraction = 1f - fraction;
1110a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1111a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            animateValue(fraction);
1112a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            break;
1113a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1114a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1115a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return done;
1116a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1117a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1118a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
111920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * Processes a frame of the animation, adjusting the start time if needed.
112020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     *
112120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * @param frameTime The frame time.
112220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * @return true if the animation has ended.
112320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     */
112420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    final boolean doAnimationFrame(long frameTime) {
112520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        if (mPlayingState == STOPPED) {
112620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            mPlayingState = RUNNING;
112720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            if (mSeekTime < 0) {
112820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mStartTime = frameTime;
112920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            } else {
113020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mStartTime = frameTime - mSeekTime;
113120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                // Now that we're playing, reset the seek time
113220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mSeekTime = -1;
113320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            }
113420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        }
113520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // The frame time might be before the start time during the first frame of
113620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // an animation.  The "current time" must always be on or after the start
113720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // time to avoid animating frames at negative time intervals.  In practice, this
113820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // is very rare and only happens when seeking backwards.
113920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        final long currentTime = Math.max(frameTime, mStartTime);
114020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        return animationFrame(currentTime);
114120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    }
114220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown
114320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    /**
1144a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Returns the current animation fraction, which is the elapsed/interpolated fraction used in
1145a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * the most recent frame update on the animation.
1146a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     *
1147a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * @return Elapsed/interpolated fraction of the animation.
1148a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
1149a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    public float getAnimatedFraction() {
1150a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        return mCurrentFraction;
1151a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    }
1152a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
1153a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
1154a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This method is called with the elapsed fraction of the animation during every
1155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation frame. This function turns the elapsed fraction into an interpolated fraction
1156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * and then into an animated value (from the evaluator. The function is called mostly during
1157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation updates, but it is also called when the <code>end()</code>
1158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called, to set the final value on the property.
1159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>Overrides of this method must call the superclass to perform the calculation
1161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animated value.</p>
1162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param fraction The elapsed fraction of the animation.
1164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void animateValue(float fraction) {
1166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        fraction = mInterpolator.getInterpolation(fraction);
1167a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        mCurrentFraction = fraction;
1168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = mValues.length;
1169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
1170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[i].calculateValue(fraction);
1171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = mUpdateListeners.size();
1174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mUpdateListeners.get(i).onAnimationUpdate(this);
1176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator clone() {
1182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        final ValueAnimator anim = (ValueAnimator) super.clone();
1183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorUpdateListener> oldListeners = mUpdateListeners;
1185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
1186a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = oldListeners.size();
1187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                anim.mUpdateListeners.add(oldListeners.get(i));
1189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mSeekTime = -1;
1192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingBackwards = false;
1193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mCurrentIteration = 0;
1194a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mInitialized = false;
1195a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingState = STOPPED;
1196a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mStartedDelay = false;
1197a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder[] oldValues = mValues;
1198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (oldValues != null) {
1199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = oldValues.length;
1200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValues = new PropertyValuesHolder[numValues];
1201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
1202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
1203d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                PropertyValuesHolder newValuesHolder = oldValues[i].clone();
1204d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValues[i] = newValuesHolder;
1205d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValuesMap.put(newValuesHolder.getPropertyName(), newValuesHolder);
1206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1207a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return anim;
1209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Implementors of this interface can add themselves as update listeners
1213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to an <code>ValueAnimator</code> instance to receive callbacks on every animation
1214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame, after the current frame's values have been calculated for that
1215a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code>.
1216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static interface AnimatorUpdateListener {
1218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
1219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * <p>Notifies the occurrence of another frame of the animation.</p>
1220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         *
1221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * @param animation The animation which was repeated.
1222a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
1223a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        void onAnimationUpdate(ValueAnimator animation);
1224a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1225a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1226599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick
1227599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    /**
1228599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Return the number of animations currently running.
1229599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
12309c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * Used by StrictMode internally to annotate violations.
12319c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * May be called on arbitrary threads!
1232599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1233599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * @hide
1234599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     */
1235599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    public static int getCurrentAnimationsCount() {
12369c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
12379c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        return handler != null ? handler.mAnimations.size() : 0;
1238599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    }
12398901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy
12408901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    /**
12418901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * Clear all animations on this thread, without canceling or ending them.
12428901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * This should be used with caution.
12438901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     *
12448901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * @hide
12458901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     */
12468901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    public static void clearAllAnimations() {
12479c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
12489c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (handler != null) {
12499c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mAnimations.clear();
12509c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mPendingAnimations.clear();
12519c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mDelayedAnims.clear();
12529c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        }
12539c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    }
12549c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
12559c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    private AnimationHandler getOrCreateAnimationHandler() {
12569c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
12579c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (handler == null) {
12589c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler = new AnimationHandler();
12599c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            sAnimationHandler.set(handler);
12609c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        }
12619c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        return handler;
12628901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    }
1263e9140a72b1059574046a624b471b2c3a35806496Chet Haase
1264e9140a72b1059574046a624b471b2c3a35806496Chet Haase    @Override
1265e9140a72b1059574046a624b471b2c3a35806496Chet Haase    public String toString() {
1266e9140a72b1059574046a624b471b2c3a35806496Chet Haase        String returnVal = "ValueAnimator@" + Integer.toHexString(hashCode());
1267e9140a72b1059574046a624b471b2c3a35806496Chet Haase        if (mValues != null) {
1268e9140a72b1059574046a624b471b2c3a35806496Chet Haase            for (int i = 0; i < mValues.length; ++i) {
1269e9140a72b1059574046a624b471b2c3a35806496Chet Haase                returnVal += "\n    " + mValues[i].toString();
1270e9140a72b1059574046a624b471b2c3a35806496Chet Haase            }
1271e9140a72b1059574046a624b471b2c3a35806496Chet Haase        }
1272e9140a72b1059574046a624b471b2c3a35806496Chet Haase        return returnVal;
1273e9140a72b1059574046a624b471b2c3a35806496Chet Haase    }
1274599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick}
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