SoftInputWindow.java revision fe9f8ab03a63b1037f07dd85799fbea80ec6adaa
1/*
2 * Copyright (C) 2007-2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
5 * use this file except in compliance with the License. You may obtain a copy of
6 * the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
12 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
13 * License for the specific language governing permissions and limitations under
14 * the License.
15 */
16
17package android.inputmethodservice;
18
19import android.app.Dialog;
20import android.content.Context;
21import android.content.pm.ActivityInfo;
22import android.graphics.Rect;
23import android.os.IBinder;
24import android.view.Gravity;
25import android.view.KeyEvent;
26import android.view.MotionEvent;
27import android.view.View;
28import android.view.WindowManager;
29
30import java.lang.Math;
31
32/**
33 * A SoftInputWindow is a Dialog that is intended to be used for a top-level input
34 * method window.  It will be displayed along the edge of the screen, moving
35 * the application user interface away from it so that the focused item is
36 * always visible.
37 */
38class SoftInputWindow extends Dialog {
39    final KeyEvent.DispatcherState mDispatcherState;
40    private final Rect mBounds = new Rect();
41
42    public void setToken(IBinder token) {
43        WindowManager.LayoutParams lp = getWindow().getAttributes();
44        lp.token = token;
45        getWindow().setAttributes(lp);
46    }
47
48    /**
49     * Create a DockWindow that uses a custom style.
50     *
51     * @param context The Context in which the DockWindow should run. In
52     *        particular, it uses the window manager and theme from this context
53     *        to present its UI.
54     * @param theme A style resource describing the theme to use for the window.
55     *        See <a href="{@docRoot}reference/available-resources.html#stylesandthemes">Style
56     *        and Theme Resources</a> for more information about defining and
57     *        using styles. This theme is applied on top of the current theme in
58     *        <var>context</var>. If 0, the default dialog theme will be used.
59     */
60    public SoftInputWindow(Context context, int theme,
61            KeyEvent.DispatcherState dispatcherState) {
62        super(context, theme);
63        mDispatcherState = dispatcherState;
64        initDockWindow();
65    }
66
67    @Override
68    public void onWindowFocusChanged(boolean hasFocus) {
69        super.onWindowFocusChanged(hasFocus);
70        mDispatcherState.reset();
71    }
72
73    @Override
74    public boolean dispatchTouchEvent(MotionEvent ev) {
75        getWindow().getDecorView().getHitRect(mBounds);
76
77        if (ev.isWithinBoundsNoHistory(mBounds.left, mBounds.top,
78                mBounds.right - 1, mBounds.bottom - 1)) {
79            return super.dispatchTouchEvent(ev);
80        } else {
81            MotionEvent temp = ev.clampNoHistory(mBounds.left, mBounds.top,
82                    mBounds.right - 1, mBounds.bottom - 1);
83            boolean handled = super.dispatchTouchEvent(temp);
84            temp.recycle();
85            return handled;
86        }
87    }
88
89    /**
90     * Get the size of the DockWindow.
91     *
92     * @return If the DockWindow sticks to the top or bottom of the screen, the
93     *         return value is the height of the DockWindow, and its width is
94     *         equal to the width of the screen; If the DockWindow sticks to the
95     *         left or right of the screen, the return value is the width of the
96     *         DockWindow, and its height is equal to the height of the screen.
97     */
98    public int getSize() {
99        WindowManager.LayoutParams lp = getWindow().getAttributes();
100
101        if (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM) {
102            return lp.height;
103        } else {
104            return lp.width;
105        }
106    }
107
108    /**
109     * Set the size of the DockWindow.
110     *
111     * @param size If the DockWindow sticks to the top or bottom of the screen,
112     *        <var>size</var> is the height of the DockWindow, and its width is
113     *        equal to the width of the screen; If the DockWindow sticks to the
114     *        left or right of the screen, <var>size</var> is the width of the
115     *        DockWindow, and its height is equal to the height of the screen.
116     */
117    public void setSize(int size) {
118        WindowManager.LayoutParams lp = getWindow().getAttributes();
119
120        if (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM) {
121            lp.width = -1;
122            lp.height = size;
123        } else {
124            lp.width = size;
125            lp.height = -1;
126        }
127        getWindow().setAttributes(lp);
128    }
129
130    /**
131     * Set which boundary of the screen the DockWindow sticks to.
132     *
133     * @param gravity The boundary of the screen to stick. See {#link
134     *        android.view.Gravity.LEFT}, {#link android.view.Gravity.TOP},
135     *        {#link android.view.Gravity.BOTTOM}, {#link
136     *        android.view.Gravity.RIGHT}.
137     */
138    public void setGravity(int gravity) {
139        WindowManager.LayoutParams lp = getWindow().getAttributes();
140
141        boolean oldIsVertical = (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM);
142
143        lp.gravity = gravity;
144
145        boolean newIsVertical = (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM);
146
147        if (oldIsVertical != newIsVertical) {
148            int tmp = lp.width;
149            lp.width = lp.height;
150            lp.height = tmp;
151            getWindow().setAttributes(lp);
152        }
153    }
154
155    private void initDockWindow() {
156        WindowManager.LayoutParams lp = getWindow().getAttributes();
157
158        lp.type = WindowManager.LayoutParams.TYPE_INPUT_METHOD;
159        lp.setTitle("InputMethod");
160
161        lp.gravity = Gravity.BOTTOM;
162        lp.width = -1;
163        // Let the input method window's orientation follow sensor based rotation
164        // Turn this off for now, it is very problematic.
165        //lp.screenOrientation = ActivityInfo.SCREEN_ORIENTATION_USER;
166
167        getWindow().setAttributes(lp);
168        getWindow().setFlags(
169                WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN |
170                WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE,
171                WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN |
172                WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE |
173                WindowManager.LayoutParams.FLAG_DIM_BEHIND);
174    }
175}
176