DisplayDevice.cpp revision d870703d5566490cfdfb389d9336b2b8d3c6cc7a
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <string.h> 20#include <math.h> 21 22#include <cutils/properties.h> 23 24#include <utils/RefBase.h> 25#include <utils/Log.h> 26 27#include <ui/DisplayInfo.h> 28#include <ui/PixelFormat.h> 29 30#include <gui/SurfaceTextureClient.h> 31 32#include <GLES/gl.h> 33#include <EGL/egl.h> 34#include <EGL/eglext.h> 35 36#include <hardware/gralloc.h> 37 38#include "DisplayHardware/FramebufferSurface.h" 39#include "DisplayHardware/HWComposer.h" 40 41#include "clz.h" 42#include "DisplayDevice.h" 43#include "GLExtensions.h" 44#include "SurfaceFlinger.h" 45#include "LayerBase.h" 46 47// ---------------------------------------------------------------------------- 48using namespace android; 49// ---------------------------------------------------------------------------- 50 51static __attribute__((noinline)) 52void checkGLErrors() 53{ 54 do { 55 // there could be more than one error flag 56 GLenum error = glGetError(); 57 if (error == GL_NO_ERROR) 58 break; 59 ALOGE("GL error 0x%04x", int(error)); 60 } while(true); 61} 62 63// ---------------------------------------------------------------------------- 64 65/* 66 * Initialize the display to the specified values. 67 * 68 */ 69 70DisplayDevice::DisplayDevice( 71 const sp<SurfaceFlinger>& flinger, 72 DisplayType type, const wp<IBinder>& displayToken, 73 const sp<ANativeWindow>& nativeWindow, 74 const sp<FramebufferSurface>& framebufferSurface, 75 EGLConfig config) 76 : mFlinger(flinger), 77 mType(type), mHwcDisplayId(-1), 78 mNativeWindow(nativeWindow), 79 mFramebufferSurface(framebufferSurface), 80 mDisplay(EGL_NO_DISPLAY), 81 mSurface(EGL_NO_SURFACE), 82 mContext(EGL_NO_CONTEXT), 83 mDisplayWidth(), mDisplayHeight(), mFormat(), 84 mFlags(), 85 mPageFlipCount(), 86 mSecureLayerVisible(false), 87 mScreenAcquired(false), 88 mLayerStack(0), 89 mOrientation() 90{ 91 init(config); 92} 93 94DisplayDevice::~DisplayDevice() { 95 if (mSurface != EGL_NO_SURFACE) { 96 eglDestroySurface(mDisplay, mSurface); 97 mSurface = EGL_NO_SURFACE; 98 } 99} 100 101bool DisplayDevice::isValid() const { 102 return mFlinger != NULL; 103} 104 105int DisplayDevice::getWidth() const { 106 return mDisplayWidth; 107} 108 109int DisplayDevice::getHeight() const { 110 return mDisplayHeight; 111} 112 113PixelFormat DisplayDevice::getFormat() const { 114 return mFormat; 115} 116 117EGLSurface DisplayDevice::getEGLSurface() const { 118 return mSurface; 119} 120 121void DisplayDevice::init(EGLConfig config) 122{ 123 ANativeWindow* const window = mNativeWindow.get(); 124 125 int format; 126 window->query(window, NATIVE_WINDOW_FORMAT, &format); 127 128 /* 129 * Create our display's surface 130 */ 131 132 EGLSurface surface; 133 EGLint w, h; 134 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 135 surface = eglCreateWindowSurface(display, config, window, NULL); 136 eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth); 137 eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight); 138 139 mDisplay = display; 140 mSurface = surface; 141 mFormat = format; 142 mPageFlipCount = 0; 143 mViewport.makeInvalid(); 144 mFrame.makeInvalid(); 145 146 // external displays are always considered enabled 147 mScreenAcquired = (mType >= DisplayDevice::NUM_DISPLAY_TYPES); 148 149 // get an h/w composer ID 150 mHwcDisplayId = mFlinger->allocateHwcDisplayId(mType); 151 152 // initialize the display orientation transform. 153 setProjection(DisplayState::eOrientationDefault, mViewport, mFrame); 154} 155 156uint32_t DisplayDevice::getPageFlipCount() const { 157 return mPageFlipCount; 158} 159 160status_t DisplayDevice::compositionComplete() const { 161 if (mFramebufferSurface == NULL) { 162 return NO_ERROR; 163 } 164 return mFramebufferSurface->compositionComplete(); 165} 166 167void DisplayDevice::flip(const Region& dirty) const 168{ 169 checkGLErrors(); 170 171 EGLDisplay dpy = mDisplay; 172 EGLSurface surface = mSurface; 173 174#ifdef EGL_ANDROID_swap_rectangle 175 if (mFlags & SWAP_RECTANGLE) { 176 const Region newDirty(dirty.intersect(bounds())); 177 const Rect b(newDirty.getBounds()); 178 eglSetSwapRectangleANDROID(dpy, surface, 179 b.left, b.top, b.width(), b.height()); 180 } 181#endif 182 183 mPageFlipCount++; 184} 185 186void DisplayDevice::swapBuffers(HWComposer& hwc) const { 187 if (hwc.initCheck() != NO_ERROR) { 188 // no HWC, we call eglSwapBuffers() 189 eglSwapBuffers(mDisplay, mSurface); 190 } else { 191 // We have a valid HWC, but not all displays can use it, in particular 192 // the virtual displays are on their own. 193 // TODO: HWC 1.2 will allow virtual displays 194 if (mType >= DisplayDevice::DISPLAY_VIRTUAL) { 195 // always call eglSwapBuffers() for virtual displays 196 eglSwapBuffers(mDisplay, mSurface); 197 } else if (hwc.supportsFramebufferTarget()) { 198 // as of hwc 1.1 we always call eglSwapBuffers if we have some 199 // GLES layers 200 if (hwc.hasGlesComposition(mType)) { 201 eglSwapBuffers(mDisplay, mSurface); 202 } 203 } else { 204 // HWC doesn't have the framebuffer target, we don't call 205 // eglSwapBuffers(), since this is handled by HWComposer::commit(). 206 } 207 } 208} 209 210void DisplayDevice::onSwapBuffersCompleted(HWComposer& hwc) const { 211 if (hwc.initCheck() == NO_ERROR) { 212 if (hwc.supportsFramebufferTarget()) { 213 int fd = hwc.getAndResetReleaseFenceFd(mType); 214 mFramebufferSurface->setReleaseFenceFd(fd); 215 } 216 } 217} 218 219uint32_t DisplayDevice::getFlags() const 220{ 221 return mFlags; 222} 223 224void DisplayDevice::dump(String8& res) const 225{ 226 if (mFramebufferSurface != NULL) { 227 mFramebufferSurface->dump(res); 228 } 229} 230 231EGLBoolean DisplayDevice::makeCurrent(EGLDisplay dpy, 232 const sp<const DisplayDevice>& hw, EGLContext ctx) { 233 EGLBoolean result = EGL_TRUE; 234 EGLSurface sur = eglGetCurrentSurface(EGL_DRAW); 235 if (sur != hw->mSurface) { 236 result = eglMakeCurrent(dpy, hw->mSurface, hw->mSurface, ctx); 237 if (result == EGL_TRUE) { 238 GLsizei w = hw->mDisplayWidth; 239 GLsizei h = hw->mDisplayHeight; 240 glViewport(0, 0, w, h); 241 glMatrixMode(GL_PROJECTION); 242 glLoadIdentity(); 243 // put the origin in the left-bottom corner 244 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 245 } 246 } 247 return result; 248} 249 250// ---------------------------------------------------------------------------- 251 252void DisplayDevice::setVisibleLayersSortedByZ(const Vector< sp<LayerBase> >& layers) { 253 mVisibleLayersSortedByZ = layers; 254 mSecureLayerVisible = false; 255 size_t count = layers.size(); 256 for (size_t i=0 ; i<count ; i++) { 257 if (layers[i]->isSecure()) { 258 mSecureLayerVisible = true; 259 } 260 } 261} 262 263const Vector< sp<LayerBase> >& DisplayDevice::getVisibleLayersSortedByZ() const { 264 return mVisibleLayersSortedByZ; 265} 266 267bool DisplayDevice::getSecureLayerVisible() const { 268 return mSecureLayerVisible; 269} 270 271Region DisplayDevice::getDirtyRegion(bool repaintEverything) const { 272 Region dirty; 273 if (repaintEverything) { 274 dirty.set(getBounds()); 275 } else { 276 const Transform& planeTransform(mGlobalTransform); 277 dirty = planeTransform.transform(this->dirtyRegion); 278 dirty.andSelf(getBounds()); 279 } 280 return dirty; 281} 282 283// ---------------------------------------------------------------------------- 284 285bool DisplayDevice::canDraw() const { 286 return mScreenAcquired; 287} 288 289void DisplayDevice::releaseScreen() const { 290 mScreenAcquired = false; 291} 292 293void DisplayDevice::acquireScreen() const { 294 mScreenAcquired = true; 295} 296 297bool DisplayDevice::isScreenAcquired() const { 298 return mScreenAcquired; 299} 300 301// ---------------------------------------------------------------------------- 302 303void DisplayDevice::setLayerStack(uint32_t stack) { 304 mLayerStack = stack; 305 dirtyRegion.set(bounds()); 306} 307 308// ---------------------------------------------------------------------------- 309 310status_t DisplayDevice::orientationToTransfrom( 311 int orientation, int w, int h, Transform* tr) 312{ 313 uint32_t flags = 0; 314 switch (orientation) { 315 case DisplayState::eOrientationDefault: 316 flags = Transform::ROT_0; 317 break; 318 case DisplayState::eOrientation90: 319 flags = Transform::ROT_90; 320 break; 321 case DisplayState::eOrientation180: 322 flags = Transform::ROT_180; 323 break; 324 case DisplayState::eOrientation270: 325 flags = Transform::ROT_270; 326 break; 327 default: 328 return BAD_VALUE; 329 } 330 tr->set(flags, w, h); 331 return NO_ERROR; 332} 333 334void DisplayDevice::setProjection(int orientation, 335 const Rect& viewport, const Rect& frame) { 336 mOrientation = orientation; 337 mViewport = viewport; 338 mFrame = frame; 339 updateGeometryTransform(); 340} 341 342void DisplayDevice::updateGeometryTransform() { 343 int w = mDisplayWidth; 344 int h = mDisplayHeight; 345 Transform TL, TP, R, S; 346 if (DisplayDevice::orientationToTransfrom( 347 mOrientation, w, h, &R) == NO_ERROR) { 348 dirtyRegion.set(bounds()); 349 350 Rect viewport(mViewport); 351 Rect frame(mFrame); 352 353 if (!frame.isValid()) { 354 // the destination frame can be invalid if it has never been set, 355 // in that case we assume the whole display frame. 356 frame = Rect(w, h); 357 } 358 359 if (viewport.isEmpty()) { 360 // viewport can be invalid if it has never been set, in that case 361 // we assume the whole display size. 362 // it's also invalid to have an empty viewport, so we handle that 363 // case in the same way. 364 viewport = Rect(w, h); 365 if (R.getOrientation() & Transform::ROT_90) { 366 // viewport is always specified in the logical orientation 367 // of the display (ie: post-rotation). 368 swap(viewport.right, viewport.bottom); 369 } 370 } 371 372 float src_width = viewport.width(); 373 float src_height = viewport.height(); 374 float dst_width = frame.width(); 375 float dst_height = frame.height(); 376 if (src_width != dst_width || src_height != dst_height) { 377 float sx = dst_width / src_width; 378 float sy = dst_height / src_height; 379 S.set(sx, 0, 0, sy); 380 } 381 382 float src_x = viewport.left; 383 float src_y = viewport.top; 384 float dst_x = frame.left; 385 float dst_y = frame.top; 386 TL.set(-src_x, -src_y); 387 TP.set(dst_x, dst_y); 388 389 // The viewport and frame are both in the logical orientation. 390 // Apply the logical translation, scale to physical size, apply the 391 // physical translation and finally rotate to the physical orientation. 392 mGlobalTransform = R * TP * S * TL; 393 } 394} 395