Layer.cpp revision ee65ac8a71c24fc154b513faa13d24b4d4dfee4f
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/properties.h>
22#include <cutils/native_handle.h>
23
24#include <utils/Errors.h>
25#include <utils/Log.h>
26#include <utils/StopWatch.h>
27
28#include <ui/GraphicBuffer.h>
29#include <ui/PixelFormat.h>
30
31#include <surfaceflinger/Surface.h>
32
33#include "clz.h"
34#include "GLExtensions.h"
35#include "Layer.h"
36#include "SurfaceFlinger.h"
37#include "DisplayHardware/DisplayHardware.h"
38
39
40#define DEBUG_RESIZE    0
41
42
43namespace android {
44
45template <typename T> inline T min(T a, T b) {
46    return a<b ? a : b;
47}
48
49// ---------------------------------------------------------------------------
50
51Layer::Layer(SurfaceFlinger* flinger,
52        DisplayID display, const sp<Client>& client)
53    :   LayerBaseClient(flinger, display, client),
54        mGLExtensions(GLExtensions::getInstance()),
55        mNeedsBlending(true),
56        mNeedsDithering(false),
57        mSecure(false),
58        mTextureManager(),
59        mBufferManager(mTextureManager),
60        mWidth(0), mHeight(0), mNeedsScaling(false), mFixedSize(false),
61        mBypassState(false)
62{
63}
64
65Layer::~Layer()
66{
67    // FIXME: must be called from the main UI thread
68    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
69    mBufferManager.destroy(dpy);
70
71    // we can use getUserClientUnsafe here because we know we're
72    // single-threaded at that point.
73    sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
74    if (ourClient != 0) {
75        ourClient->detachLayer(this);
76    }
77}
78
79status_t Layer::setToken(const sp<UserClient>& userClient,
80        SharedClient* sharedClient, int32_t token)
81{
82    sp<SharedBufferServer> lcblk = new SharedBufferServer(
83            sharedClient, token, mBufferManager.getDefaultBufferCount(),
84            getIdentity());
85
86    status_t err = mUserClientRef.setToken(userClient, lcblk, token);
87
88    LOGE_IF(err != NO_ERROR,
89            "ClientRef::setToken(%p, %p, %u) failed",
90            userClient.get(), lcblk.get(), token);
91
92    if (err == NO_ERROR) {
93        // we need to free the buffers associated with this surface
94    }
95
96    return err;
97}
98
99int32_t Layer::getToken() const
100{
101    return mUserClientRef.getToken();
102}
103
104sp<UserClient> Layer::getClient() const
105{
106    return mUserClientRef.getClient();
107}
108
109// called with SurfaceFlinger::mStateLock as soon as the layer is entered
110// in the purgatory list
111void Layer::onRemoved()
112{
113    ClientRef::Access sharedClient(mUserClientRef);
114    SharedBufferServer* lcblk(sharedClient.get());
115    if (lcblk) {
116        // wake up the condition
117        lcblk->setStatus(NO_INIT);
118    }
119}
120
121sp<LayerBaseClient::Surface> Layer::createSurface() const
122{
123    sp<Surface> sur(new SurfaceLayer(mFlinger, const_cast<Layer *>(this)));
124    return sur;
125}
126
127status_t Layer::ditch()
128{
129    // NOTE: Called from the main UI thread
130
131    // the layer is not on screen anymore. free as much resources as possible
132    mFreezeLock.clear();
133
134    Mutex::Autolock _l(mLock);
135    mWidth = mHeight = 0;
136    return NO_ERROR;
137}
138
139status_t Layer::setBuffers( uint32_t w, uint32_t h,
140                            PixelFormat format, uint32_t flags)
141{
142    // this surfaces pixel format
143    PixelFormatInfo info;
144    status_t err = getPixelFormatInfo(format, &info);
145    if (err) return err;
146
147    // the display's pixel format
148    const DisplayHardware& hw(graphicPlane(0).displayHardware());
149    uint32_t const maxSurfaceDims = min(
150            hw.getMaxTextureSize(), hw.getMaxViewportDims());
151
152    // never allow a surface larger than what our underlying GL implementation
153    // can handle.
154    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
155        return BAD_VALUE;
156    }
157
158    PixelFormatInfo displayInfo;
159    getPixelFormatInfo(hw.getFormat(), &displayInfo);
160    const uint32_t hwFlags = hw.getFlags();
161
162    mFormat = format;
163    mWidth  = w;
164    mHeight = h;
165
166    mReqFormat = format;
167    mReqWidth = w;
168    mReqHeight = h;
169
170    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
171    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
172
173    // we use the red index
174    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
175    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
176    mNeedsDithering = layerRedsize > displayRedSize;
177
178    return NO_ERROR;
179}
180
181void Layer::reloadTexture(const Region& dirty)
182{
183    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
184    if (buffer == NULL) {
185        // this situation can happen if we ran out of memory for instance.
186        // not much we can do. continue to use whatever texture was bound
187        // to this context.
188        return;
189    }
190
191    if (mGLExtensions.haveDirectTexture()) {
192        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
193        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
194            // not sure what we can do here...
195            goto slowpath;
196        }
197    } else {
198slowpath:
199        GGLSurface t;
200        if (buffer->usage & GRALLOC_USAGE_SW_READ_MASK) {
201            status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
202            LOGE_IF(res, "error %d (%s) locking buffer %p",
203                    res, strerror(res), buffer.get());
204            if (res == NO_ERROR) {
205                mBufferManager.loadTexture(dirty, t);
206                buffer->unlock();
207            }
208        } else {
209            // we can't do anything
210        }
211    }
212}
213
214void Layer::drawForSreenShot() const
215{
216    const bool currentFiltering = mNeedsFiltering;
217    const_cast<Layer*>(this)->mNeedsFiltering = true;
218    LayerBase::drawForSreenShot();
219    const_cast<Layer*>(this)->mNeedsFiltering = currentFiltering;
220}
221
222void Layer::onDraw(const Region& clip) const
223{
224    Texture tex(mBufferManager.getActiveTexture());
225    if (tex.name == -1LU) {
226        // the texture has not been created yet, this Layer has
227        // in fact never been drawn into. This happens frequently with
228        // SurfaceView because the WindowManager can't know when the client
229        // has drawn the first time.
230
231        // If there is nothing under us, we paint the screen in black, otherwise
232        // we just skip this update.
233
234        // figure out if there is something below us
235        Region under;
236        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
237        const size_t count = drawingLayers.size();
238        for (size_t i=0 ; i<count ; ++i) {
239            const sp<LayerBase>& layer(drawingLayers[i]);
240            if (layer.get() == static_cast<LayerBase const*>(this))
241                break;
242            under.orSelf(layer->visibleRegionScreen);
243        }
244        // if not everything below us is covered, we plug the holes!
245        Region holes(clip.subtract(under));
246        if (!holes.isEmpty()) {
247            clearWithOpenGL(holes, 0, 0, 0, 1);
248        }
249        return;
250    }
251
252#ifdef USE_COMPOSITION_BYPASS
253    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
254    if ((buffer != NULL) && (buffer->transform)) {
255        // Here we have a "bypass" buffer, but we need to composite it
256        // most likely because it's not fullscreen anymore.
257        // Since the buffer may have a transformation applied by the client
258        // we need to inverse this transformation here.
259
260        // calculate the inverse of the buffer transform
261        const uint32_t mask = HAL_TRANSFORM_FLIP_V | HAL_TRANSFORM_FLIP_H;
262        const uint32_t bufferTransformInverse = buffer->transform ^ mask;
263
264        // To accomplish the inverse transform, we use "mBufferTransform"
265        // which is not used by Layer.cpp
266        const_cast<Layer*>(this)->mBufferTransform = bufferTransformInverse;
267        drawWithOpenGL(clip, tex);
268        // reset to "no transfrom"
269        const_cast<Layer*>(this)->mBufferTransform = 0;
270        return;
271    }
272#endif
273
274    drawWithOpenGL(clip, tex);
275}
276
277bool Layer::needsFiltering() const
278{
279    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
280        // if our buffer is not the same size than ourselves,
281        // we need filtering.
282        Mutex::Autolock _l(mLock);
283        if (mNeedsScaling)
284            return true;
285    }
286    return LayerBase::needsFiltering();
287}
288
289
290status_t Layer::setBufferCount(int bufferCount)
291{
292    ClientRef::Access sharedClient(mUserClientRef);
293    SharedBufferServer* lcblk(sharedClient.get());
294    if (!lcblk) {
295        // oops, the client is already gone
296        return DEAD_OBJECT;
297    }
298
299    // NOTE: lcblk->resize() is protected by an internal lock
300    status_t err = lcblk->resize(bufferCount);
301    if (err == NO_ERROR)
302        mBufferManager.resize(bufferCount);
303
304    return err;
305}
306
307sp<GraphicBuffer> Layer::requestBuffer(int index,
308        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
309        uint32_t usage)
310{
311    sp<GraphicBuffer> buffer;
312
313    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
314        return buffer;
315
316    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
317        return buffer;
318
319    // this ensures our client doesn't go away while we're accessing
320    // the shared area.
321    ClientRef::Access sharedClient(mUserClientRef);
322    SharedBufferServer* lcblk(sharedClient.get());
323    if (!lcblk) {
324        // oops, the client is already gone
325        return buffer;
326    }
327
328    /*
329     * This is called from the client's Surface::dequeue(). This can happen
330     * at any time, especially while we're in the middle of using the
331     * buffer 'index' as our front buffer.
332     */
333
334    uint32_t w, h, f, bypass;
335    { // scope for the lock
336        Mutex::Autolock _l(mLock);
337
338        bypass = mBypassState;
339
340        // zero means default
341        mFixedSize = reqWidth && reqHeight;
342        if (!reqFormat) reqFormat = mFormat;
343        if (!reqWidth)  reqWidth = mWidth;
344        if (!reqHeight) reqHeight = mHeight;
345
346        w = reqWidth;
347        h = reqHeight;
348        f = reqFormat;
349
350        if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) ||
351                (reqFormat != mReqFormat)) {
352            mReqWidth  = reqWidth;
353            mReqHeight = reqHeight;
354            mReqFormat = reqFormat;
355            mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
356
357            lcblk->reallocateAllExcept(index);
358        }
359    }
360
361    // here we have to reallocate a new buffer because the buffer could be
362    // used as the front buffer, or by a client in our process
363    // (eg: status bar), and we can't release the handle under its feet.
364    uint32_t effectiveUsage = getEffectiveUsage(usage);
365
366    status_t err = NO_MEMORY;
367
368#ifdef USE_COMPOSITION_BYPASS
369    if (!mSecure && bypass && (effectiveUsage & GRALLOC_USAGE_HW_RENDER)) {
370        // always allocate a buffer matching the screen size. the size
371        // may be different from (w,h) if the buffer is rotated.
372        const DisplayHardware& hw(graphicPlane(0).displayHardware());
373        int32_t w = hw.getWidth();
374        int32_t h = hw.getHeight();
375        int32_t f = hw.getFormat();
376
377        buffer = new GraphicBuffer(w, h, f, effectiveUsage | GRALLOC_USAGE_HW_FB);
378        err = buffer->initCheck();
379        buffer->transform = uint8_t(getOrientation());
380
381        if (err != NO_ERROR) {
382            // allocation didn't succeed, probably because an older bypass
383            // window hasn't released all its resources yet.
384            ClientRef::Access sharedClient(mUserClientRef);
385            SharedBufferServer* lcblk(sharedClient.get());
386            if (lcblk) {
387                // all buffers need reallocation
388                lcblk->reallocateAll();
389            }
390        }
391    }
392#endif
393
394    if (err != NO_ERROR) {
395        buffer = new GraphicBuffer(w, h, f, effectiveUsage);
396        err = buffer->initCheck();
397    }
398
399    if (err || buffer->handle == 0) {
400        GraphicBuffer::dumpAllocationsToSystemLog();
401        LOGE_IF(err || buffer->handle == 0,
402                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
403                this, index, w, h, strerror(-err));
404    } else {
405        LOGD_IF(DEBUG_RESIZE,
406                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
407                this, index, w, h, buffer->handle);
408    }
409
410    if (err == NO_ERROR && buffer->handle != 0) {
411        Mutex::Autolock _l(mLock);
412        mBufferManager.attachBuffer(index, buffer);
413    }
414    return buffer;
415}
416
417uint32_t Layer::getEffectiveUsage(uint32_t usage) const
418{
419    /*
420     *  buffers used for software rendering, but h/w composition
421     *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
422     *
423     *  buffers used for h/w rendering and h/w composition
424     *  are allocated with  HW_RENDER | HW_TEXTURE
425     *
426     *  buffers used with h/w rendering and either NPOT or no egl_image_ext
427     *  are allocated with SW_READ_RARELY | HW_RENDER
428     *
429     */
430
431    if (mSecure) {
432        // secure buffer, don't store it into the GPU
433        usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
434                GraphicBuffer::USAGE_SW_WRITE_OFTEN;
435    } else {
436        // it's allowed to modify the usage flags here, but generally
437        // the requested flags should be honored.
438        // request EGLImage for all buffers
439        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
440    }
441    return usage;
442}
443
444bool Layer::setBypass(bool enable)
445{
446    Mutex::Autolock _l(mLock);
447
448    if (mNeedsScaling || mNeedsFiltering) {
449        return false;
450    }
451
452    if (mBypassState != enable) {
453        mBypassState = enable;
454        ClientRef::Access sharedClient(mUserClientRef);
455        SharedBufferServer* lcblk(sharedClient.get());
456        if (lcblk) {
457            // all buffers need reallocation
458            lcblk->reallocateAll();
459        }
460    }
461
462    return true;
463}
464
465void Layer::updateBuffersOrientation()
466{
467    sp<GraphicBuffer> buffer(getBypassBuffer());
468    if (buffer != NULL && mOrientation != buffer->transform) {
469        ClientRef::Access sharedClient(mUserClientRef);
470        SharedBufferServer* lcblk(sharedClient.get());
471        if (lcblk) { // all buffers need reallocation
472            lcblk->reallocateAll();
473        }
474    }
475}
476
477uint32_t Layer::doTransaction(uint32_t flags)
478{
479    const Layer::State& front(drawingState());
480    const Layer::State& temp(currentState());
481
482    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
483            (front.requested_h != temp.requested_h);
484
485    if (sizeChanged) {
486        // the size changed, we need to ask our client to request a new buffer
487        LOGD_IF(DEBUG_RESIZE,
488                "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
489                this,
490                int(temp.requested_w), int(temp.requested_h),
491                int(front.requested_w), int(front.requested_h));
492
493        if (!isFixedSize()) {
494            // we're being resized and there is a freeze display request,
495            // acquire a freeze lock, so that the screen stays put
496            // until we've redrawn at the new size; this is to avoid
497            // glitches upon orientation changes.
498            if (mFlinger->hasFreezeRequest()) {
499                // if the surface is hidden, don't try to acquire the
500                // freeze lock, since hidden surfaces may never redraw
501                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
502                    mFreezeLock = mFlinger->getFreezeLock();
503                }
504            }
505
506            // this will make sure LayerBase::doTransaction doesn't update
507            // the drawing state's size
508            Layer::State& editDraw(mDrawingState);
509            editDraw.requested_w = temp.requested_w;
510            editDraw.requested_h = temp.requested_h;
511
512            // record the new size, form this point on, when the client request
513            // a buffer, it'll get the new size.
514            setBufferSize(temp.requested_w, temp.requested_h);
515
516            ClientRef::Access sharedClient(mUserClientRef);
517            SharedBufferServer* lcblk(sharedClient.get());
518            if (lcblk) {
519                // all buffers need reallocation
520                lcblk->reallocateAll();
521            }
522        } else {
523            // record the new size
524            setBufferSize(temp.requested_w, temp.requested_h);
525        }
526    }
527
528    if (temp.sequence != front.sequence) {
529        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
530            // this surface is now hidden, so it shouldn't hold a freeze lock
531            // (it may never redraw, which is fine if it is hidden)
532            mFreezeLock.clear();
533        }
534    }
535
536    return LayerBase::doTransaction(flags);
537}
538
539void Layer::setBufferSize(uint32_t w, uint32_t h) {
540    Mutex::Autolock _l(mLock);
541    mWidth = w;
542    mHeight = h;
543    mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
544}
545
546bool Layer::isFixedSize() const {
547    Mutex::Autolock _l(mLock);
548    return mFixedSize;
549}
550
551// ----------------------------------------------------------------------------
552// pageflip handling...
553// ----------------------------------------------------------------------------
554
555void Layer::lockPageFlip(bool& recomputeVisibleRegions)
556{
557    ClientRef::Access sharedClient(mUserClientRef);
558    SharedBufferServer* lcblk(sharedClient.get());
559    if (!lcblk) {
560        // client died
561        recomputeVisibleRegions = true;
562        return;
563    }
564
565    ssize_t buf = lcblk->retireAndLock();
566    if (buf == NOT_ENOUGH_DATA) {
567        // NOTE: This is not an error, it simply means there is nothing to
568        // retire. The buffer is locked because we will use it
569        // for composition later in the loop
570        return;
571    }
572
573    if (buf < NO_ERROR) {
574        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
575        mPostedDirtyRegion.clear();
576        return;
577    }
578
579    // we retired a buffer, which becomes the new front buffer
580    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
581        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
582        mPostedDirtyRegion.clear();
583        return;
584    }
585
586    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
587    if (newFrontBuffer != NULL) {
588        // get the dirty region
589        // compute the posted region
590        const Region dirty(lcblk->getDirtyRegion(buf));
591        mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
592
593        // update the layer size and release freeze-lock
594        const Layer::State& front(drawingState());
595        if (newFrontBuffer->getWidth()  == front.requested_w &&
596            newFrontBuffer->getHeight() == front.requested_h)
597        {
598            if ((front.w != front.requested_w) ||
599                (front.h != front.requested_h))
600            {
601                // Here we pretend the transaction happened by updating the
602                // current and drawing states. Drawing state is only accessed
603                // in this thread, no need to have it locked
604                Layer::State& editDraw(mDrawingState);
605                editDraw.w = editDraw.requested_w;
606                editDraw.h = editDraw.requested_h;
607
608                // We also need to update the current state so that we don't
609                // end-up doing too much work during the next transaction.
610                // NOTE: We actually don't need hold the transaction lock here
611                // because State::w and State::h are only accessed from
612                // this thread
613                Layer::State& editTemp(currentState());
614                editTemp.w = editDraw.w;
615                editTemp.h = editDraw.h;
616
617                // recompute visible region
618                recomputeVisibleRegions = true;
619            }
620
621            // we now have the correct size, unfreeze the screen
622            mFreezeLock.clear();
623        }
624
625        // get the crop region
626        setBufferCrop( lcblk->getCrop(buf) );
627
628        // get the transformation
629        setBufferTransform( lcblk->getTransform(buf) );
630
631    } else {
632        // this should not happen unless we ran out of memory while
633        // allocating the buffer. we're hoping that things will get back
634        // to normal the next time the app tries to draw into this buffer.
635        // meanwhile, pretend the screen didn't update.
636        mPostedDirtyRegion.clear();
637    }
638
639    if (lcblk->getQueuedCount()) {
640        // signal an event if we have more buffers waiting
641        mFlinger->signalEvent();
642    }
643
644    /* a buffer was posted, so we need to call reloadTexture(), which
645     * will update our internal data structures (eg: EGLImageKHR or
646     * texture names). we need to do this even if mPostedDirtyRegion is
647     * empty -- it's orthogonal to the fact that a new buffer was posted,
648     * for instance, a degenerate case could be that the user did an empty
649     * update but repainted the buffer with appropriate content (after a
650     * resize for instance).
651     */
652    reloadTexture( mPostedDirtyRegion );
653}
654
655void Layer::unlockPageFlip(
656        const Transform& planeTransform, Region& outDirtyRegion)
657{
658    Region dirtyRegion(mPostedDirtyRegion);
659    if (!dirtyRegion.isEmpty()) {
660        mPostedDirtyRegion.clear();
661        // The dirty region is given in the layer's coordinate space
662        // transform the dirty region by the surface's transformation
663        // and the global transformation.
664        const Layer::State& s(drawingState());
665        const Transform tr(planeTransform * s.transform);
666        dirtyRegion = tr.transform(dirtyRegion);
667
668        // At this point, the dirty region is in screen space.
669        // Make sure it's constrained by the visible region (which
670        // is in screen space as well).
671        dirtyRegion.andSelf(visibleRegionScreen);
672        outDirtyRegion.orSelf(dirtyRegion);
673    }
674    if (visibleRegionScreen.isEmpty()) {
675        // an invisible layer should not hold a freeze-lock
676        // (because it may never be updated and therefore never release it)
677        mFreezeLock.clear();
678    }
679}
680
681void Layer::dump(String8& result, char* buffer, size_t SIZE) const
682{
683    LayerBaseClient::dump(result, buffer, SIZE);
684
685    ClientRef::Access sharedClient(mUserClientRef);
686    SharedBufferServer* lcblk(sharedClient.get());
687    uint32_t totalTime = 0;
688    if (lcblk) {
689        SharedBufferStack::Statistics stats = lcblk->getStats();
690        totalTime= stats.totalTime;
691        result.append( lcblk->dump("      ") );
692    }
693
694    sp<const GraphicBuffer> buf0(getBuffer(0));
695    sp<const GraphicBuffer> buf1(getBuffer(1));
696    uint32_t w0=0, h0=0, s0=0;
697    uint32_t w1=0, h1=0, s1=0;
698    if (buf0 != 0) {
699        w0 = buf0->getWidth();
700        h0 = buf0->getHeight();
701        s0 = buf0->getStride();
702    }
703    if (buf1 != 0) {
704        w1 = buf1->getWidth();
705        h1 = buf1->getHeight();
706        s1 = buf1->getStride();
707    }
708    snprintf(buffer, SIZE,
709            "      "
710            "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
711            " freezeLock=%p, bypass=%d, dq-q-time=%u us\n",
712            mFormat, w0, h0, s0, w1, h1, s1,
713            getFreezeLock().get(), mBypassState, totalTime);
714
715    result.append(buffer);
716}
717
718// ---------------------------------------------------------------------------
719
720Layer::ClientRef::ClientRef()
721    : mControlBlock(0), mToken(-1) {
722}
723
724Layer::ClientRef::~ClientRef() {
725}
726
727int32_t Layer::ClientRef::getToken() const {
728    Mutex::Autolock _l(mLock);
729    return mToken;
730}
731
732sp<UserClient> Layer::ClientRef::getClient() const {
733    Mutex::Autolock _l(mLock);
734    return mUserClient.promote();
735}
736
737status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
738        const sp<SharedBufferServer>& sharedClient, int32_t token) {
739    Mutex::Autolock _l(mLock);
740
741    { // scope for strong mUserClient reference
742        sp<UserClient> userClient(mUserClient.promote());
743        if (mUserClient != 0 && mControlBlock != 0) {
744            mControlBlock->setStatus(NO_INIT);
745        }
746    }
747
748    mUserClient = uc;
749    mToken = token;
750    mControlBlock = sharedClient;
751    return NO_ERROR;
752}
753
754sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
755    return mUserClient.promote();
756}
757
758// this class gives us access to SharedBufferServer safely
759// it makes sure the UserClient (and its associated shared memory)
760// won't go away while we're accessing it.
761Layer::ClientRef::Access::Access(const ClientRef& ref)
762    : mControlBlock(0)
763{
764    Mutex::Autolock _l(ref.mLock);
765    mUserClientStrongRef = ref.mUserClient.promote();
766    if (mUserClientStrongRef != 0)
767        mControlBlock = ref.mControlBlock;
768}
769
770Layer::ClientRef::Access::~Access()
771{
772}
773
774// ---------------------------------------------------------------------------
775
776Layer::BufferManager::BufferManager(TextureManager& tm)
777    : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
778      mActiveBuffer(-1), mFailover(false)
779{
780}
781
782Layer::BufferManager::~BufferManager()
783{
784}
785
786status_t Layer::BufferManager::resize(size_t size)
787{
788    Mutex::Autolock _l(mLock);
789    mNumBuffers = size;
790    return NO_ERROR;
791}
792
793// only for debugging
794sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
795    return mBufferData[index].buffer;
796}
797
798status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
799    mActiveBuffer = index;
800    return NO_ERROR;
801}
802
803size_t Layer::BufferManager::getActiveBufferIndex() const {
804    return mActiveBuffer;
805}
806
807Texture Layer::BufferManager::getActiveTexture() const {
808    Texture res;
809    if (mFailover || mActiveBuffer<0) {
810        res = mFailoverTexture;
811    } else {
812        static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
813    }
814    return res;
815}
816
817sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
818    sp<GraphicBuffer> result;
819    const ssize_t activeBuffer = mActiveBuffer;
820    if (activeBuffer >= 0) {
821        BufferData const * const buffers = mBufferData;
822        Mutex::Autolock _l(mLock);
823        result = buffers[activeBuffer].buffer;
824    }
825    return result;
826}
827
828sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
829{
830    BufferData* const buffers = mBufferData;
831    sp<GraphicBuffer> buffer;
832    Mutex::Autolock _l(mLock);
833    buffer = buffers[index].buffer;
834    buffers[index].buffer = 0;
835    return buffer;
836}
837
838status_t Layer::BufferManager::attachBuffer(size_t index,
839        const sp<GraphicBuffer>& buffer)
840{
841    BufferData* const buffers = mBufferData;
842    Mutex::Autolock _l(mLock);
843    buffers[index].buffer = buffer;
844    buffers[index].texture.dirty = true;
845    return NO_ERROR;
846}
847
848status_t Layer::BufferManager::destroy(EGLDisplay dpy)
849{
850    BufferData* const buffers = mBufferData;
851    size_t num;
852    { // scope for the lock
853        Mutex::Autolock _l(mLock);
854        num = mNumBuffers;
855        for (size_t i=0 ; i<num ; i++) {
856            buffers[i].buffer = 0;
857        }
858    }
859    for (size_t i=0 ; i<num ; i++) {
860        destroyTexture(&buffers[i].texture, dpy);
861    }
862    destroyTexture(&mFailoverTexture, dpy);
863    return NO_ERROR;
864}
865
866status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
867        const sp<GraphicBuffer>& buffer)
868{
869    status_t err = NO_INIT;
870    ssize_t index = mActiveBuffer;
871    if (index >= 0) {
872        if (!mFailover) {
873            Image& texture(mBufferData[index].texture);
874            err = mTextureManager.initEglImage(&texture, dpy, buffer);
875            // if EGLImage fails, we switch to regular texture mode, and we
876            // free all resources associated with using EGLImages.
877            if (err == NO_ERROR) {
878                mFailover = false;
879                destroyTexture(&mFailoverTexture, dpy);
880            } else {
881                mFailover = true;
882                const size_t num = mNumBuffers;
883                for (size_t i=0 ; i<num ; i++) {
884                    destroyTexture(&mBufferData[i].texture, dpy);
885                }
886            }
887        } else {
888            // we failed once, don't try again
889            err = BAD_VALUE;
890        }
891    }
892    return err;
893}
894
895status_t Layer::BufferManager::loadTexture(
896        const Region& dirty, const GGLSurface& t)
897{
898    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
899}
900
901status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
902{
903    if (tex->name != -1U) {
904        glDeleteTextures(1, &tex->name);
905        tex->name = -1U;
906    }
907    if (tex->image != EGL_NO_IMAGE_KHR) {
908        eglDestroyImageKHR(dpy, tex->image);
909        tex->image = EGL_NO_IMAGE_KHR;
910    }
911    return NO_ERROR;
912}
913
914// ---------------------------------------------------------------------------
915
916Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
917        const sp<Layer>& owner)
918    : Surface(flinger, owner->getIdentity(), owner)
919{
920}
921
922Layer::SurfaceLayer::~SurfaceLayer()
923{
924}
925
926sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
927        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
928{
929    sp<GraphicBuffer> buffer;
930    sp<Layer> owner(getOwner());
931    if (owner != 0) {
932        /*
933         * requestBuffer() cannot be called from the main thread
934         * as it could cause a dead-lock, since it may have to wait
935         * on conditions updated my the main thread.
936         */
937        buffer = owner->requestBuffer(index, w, h, format, usage);
938    }
939    return buffer;
940}
941
942status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
943{
944    status_t err = DEAD_OBJECT;
945    sp<Layer> owner(getOwner());
946    if (owner != 0) {
947        /*
948         * setBufferCount() cannot be called from the main thread
949         * as it could cause a dead-lock, since it may have to wait
950         * on conditions updated my the main thread.
951         */
952        err = owner->setBufferCount(bufferCount);
953    }
954    return err;
955}
956
957// ---------------------------------------------------------------------------
958
959
960}; // namespace android
961