Layer.h revision e24cc7a38dce071267156a9345e9ec3f27890daf
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_LAYER_H
18#define ANDROID_LAYER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <ui/GraphicBuffer.h>
24#include <ui/PixelFormat.h>
25#include <pixelflinger/pixelflinger.h>
26
27#include <EGL/egl.h>
28#include <EGL/eglext.h>
29#include <GLES/gl.h>
30#include <GLES/glext.h>
31
32#include "LayerBase.h"
33#include "Transform.h"
34#include "TextureManager.h"
35
36namespace android {
37
38// ---------------------------------------------------------------------------
39
40class FreezeLock;
41class Client;
42class GLExtensions;
43class UserClient;
44
45// ---------------------------------------------------------------------------
46
47class Layer : public LayerBaseClient
48{
49public:
50            Layer(SurfaceFlinger* flinger, DisplayID display,
51                    const sp<Client>& client);
52
53    virtual ~Layer();
54
55    virtual const char* getTypeId() const { return "Layer"; }
56
57    // the this layer's size and format
58    status_t setBuffers(uint32_t w, uint32_t h,
59            PixelFormat format, uint32_t flags=0);
60
61    // associate a UserClient to this Layer
62    status_t setToken(const sp<UserClient>& uc, SharedClient* sc, int32_t idx);
63    int32_t getToken() const;
64    sp<UserClient> getClient() const;
65
66    // Set this Layer's buffers size
67    void setBufferSize(uint32_t w, uint32_t h);
68    bool isFixedSize() const;
69
70    // LayerBase interface
71    virtual void drawForSreenShot() const;
72    virtual void onDraw(const Region& clip) const;
73    virtual uint32_t doTransaction(uint32_t transactionFlags);
74    virtual void lockPageFlip(bool& recomputeVisibleRegions);
75    virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
76    virtual void finishPageFlip();
77    virtual bool needsBlending() const      { return mNeedsBlending; }
78    virtual bool needsDithering() const     { return mNeedsDithering; }
79    virtual bool needsFiltering() const;
80    virtual bool isSecure() const           { return mSecure; }
81    virtual sp<Surface> createSurface() const;
82    virtual status_t ditch();
83    virtual void onRemoved();
84    virtual bool setBypass(bool enable);
85
86    void updateBuffersOrientation();
87
88    inline sp<GraphicBuffer> getBypassBuffer() const {
89        return mBufferManager.getActiveBuffer(); }
90
91    // only for debugging
92    inline sp<GraphicBuffer> getBuffer(int i) const {
93        return mBufferManager.getBuffer(i); }
94    // only for debugging
95    inline const sp<FreezeLock>&  getFreezeLock() const {
96        return mFreezeLock; }
97
98protected:
99    virtual void dump(String8& result, char* scratch, size_t size) const;
100
101private:
102    void reloadTexture(const Region& dirty);
103    uint32_t getEffectiveUsage(uint32_t usage) const;
104    sp<GraphicBuffer> requestBuffer(int bufferIdx,
105            uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
106    status_t setBufferCount(int bufferCount);
107
108    // -----------------------------------------------------------------------
109
110    class SurfaceLayer : public LayerBaseClient::Surface {
111    public:
112        SurfaceLayer(const sp<SurfaceFlinger>& flinger, const sp<Layer>& owner);
113        ~SurfaceLayer();
114    private:
115        virtual sp<GraphicBuffer> requestBuffer(int bufferIdx,
116                uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
117        virtual status_t setBufferCount(int bufferCount);
118        sp<Layer> getOwner() const {
119            return static_cast<Layer*>(Surface::getOwner().get());
120        }
121    };
122    friend class SurfaceLayer;
123
124    // -----------------------------------------------------------------------
125
126    class ClientRef {
127        ClientRef(const ClientRef& rhs);
128        ClientRef& operator = (const ClientRef& rhs);
129        mutable Mutex mLock;
130        // binder thread, page-flip thread
131        sp<SharedBufferServer> mControlBlock;
132        wp<UserClient> mUserClient;
133        int32_t mToken;
134    public:
135        ClientRef();
136        ~ClientRef();
137        int32_t getToken() const;
138        sp<UserClient> getClient() const;
139        status_t setToken(const sp<UserClient>& uc,
140                const sp<SharedBufferServer>& sharedClient, int32_t token);
141        sp<UserClient> getUserClientUnsafe() const;
142        class Access {
143            Access(const Access& rhs);
144            Access& operator = (const Access& rhs);
145            sp<UserClient> mUserClientStrongRef;
146            sp<SharedBufferServer> mControlBlock;
147        public:
148            Access(const ClientRef& ref);
149            ~Access();
150            inline SharedBufferServer* get() const { return mControlBlock.get(); }
151        };
152        friend class Access;
153    };
154
155    // -----------------------------------------------------------------------
156
157    class BufferManager {
158        static const size_t NUM_BUFFERS = 2;
159        struct BufferData {
160            sp<GraphicBuffer>   buffer;
161            Image               texture;
162        };
163        // this lock protect mBufferData[].buffer but since there
164        // is very little contention, we have only one like for
165        // the whole array, we also use it to protect mNumBuffers.
166        mutable Mutex mLock;
167        BufferData          mBufferData[SharedBufferStack::NUM_BUFFER_MAX];
168        size_t              mNumBuffers;
169        Texture             mFailoverTexture;
170        TextureManager&     mTextureManager;
171        ssize_t             mActiveBuffer;
172        bool                mFailover;
173        static status_t destroyTexture(Image* tex, EGLDisplay dpy);
174
175    public:
176        static size_t getDefaultBufferCount() { return NUM_BUFFERS; }
177        BufferManager(TextureManager& tm);
178        ~BufferManager();
179
180        // detach/attach buffer from/to given index
181        sp<GraphicBuffer> detachBuffer(size_t index);
182        status_t attachBuffer(size_t index, const sp<GraphicBuffer>& buffer);
183        // resize the number of active buffers
184        status_t resize(size_t size);
185
186        // ----------------------------------------------
187        // must be called from GL thread
188
189        // set/get active buffer index
190        status_t setActiveBufferIndex(size_t index);
191        size_t getActiveBufferIndex() const;
192        // return the active buffer
193        sp<GraphicBuffer> getActiveBuffer() const;
194        // return the active texture (or fail-over)
195        Texture getActiveTexture() const;
196        // frees resources associated with all buffers
197        status_t destroy(EGLDisplay dpy);
198        // load bitmap data into the active buffer
199        status_t loadTexture(const Region& dirty, const GGLSurface& t);
200        // make active buffer an EGLImage if needed
201        status_t initEglImage(EGLDisplay dpy,
202                const sp<GraphicBuffer>& buffer);
203
204        // ----------------------------------------------
205        // only for debugging
206        sp<GraphicBuffer> getBuffer(size_t index) const;
207    };
208
209    // -----------------------------------------------------------------------
210
211    // thread-safe
212    ClientRef mUserClientRef;
213
214    // constants
215    sp<Surface> mSurface;
216    PixelFormat mFormat;
217    const GLExtensions& mGLExtensions;
218    bool mNeedsBlending;
219    bool mNeedsDithering;
220
221    // page-flip thread (currently main thread)
222    bool mSecure;
223    Region mPostedDirtyRegion;
224
225    // page-flip thread and transaction thread (currently main thread)
226    sp<FreezeLock>  mFreezeLock;
227
228    // see threading usage in declaration
229    TextureManager mTextureManager;
230    BufferManager mBufferManager;
231
232    // binder thread, transaction thread
233    mutable Mutex mLock;
234    uint32_t mWidth;
235    uint32_t mHeight;
236    uint32_t mReqWidth;
237    uint32_t mReqHeight;
238    uint32_t mReqFormat;
239    bool mNeedsScaling;
240    bool mFixedSize;
241    bool mBypassState;
242};
243
244// ---------------------------------------------------------------------------
245
246}; // namespace android
247
248#endif // ANDROID_LAYER_H
249