SurfaceFlinger.cpp revision 0dfb7b73a468698622d6c0423f0d5471a6f5d375
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <stdint.h>
20#include <unistd.h>
21#include <fcntl.h>
22#include <errno.h>
23#include <math.h>
24#include <limits.h>
25#include <sys/types.h>
26#include <sys/stat.h>
27#include <sys/ioctl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35#include <binder/PermissionCache.h>
36
37#include <utils/String8.h>
38#include <utils/String16.h>
39#include <utils/StopWatch.h>
40
41#include <ui/GraphicBufferAllocator.h>
42#include <ui/GraphicLog.h>
43#include <ui/PixelFormat.h>
44
45#include <pixelflinger/pixelflinger.h>
46#include <GLES/gl.h>
47
48#include "clz.h"
49#include "GLExtensions.h"
50#include "DdmConnection.h"
51#include "Layer.h"
52#include "LayerDim.h"
53#include "LayerScreenshot.h"
54#include "SurfaceFlinger.h"
55
56#include "DisplayHardware/DisplayHardware.h"
57#include "DisplayHardware/HWComposer.h"
58
59#include <private/surfaceflinger/SharedBufferStack.h>
60
61/* ideally AID_GRAPHICS would be in a semi-public header
62 * or there would be a way to map a user/group name to its id
63 */
64#ifndef AID_GRAPHICS
65#define AID_GRAPHICS 1003
66#endif
67
68#define DISPLAY_COUNT       1
69
70namespace android {
71// ---------------------------------------------------------------------------
72
73const String16 sHardwareTest("android.permission.HARDWARE_TEST");
74const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
75const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
76const String16 sDump("android.permission.DUMP");
77
78// ---------------------------------------------------------------------------
79
80SurfaceFlinger::SurfaceFlinger()
81    :   BnSurfaceComposer(), Thread(false),
82        mTransactionFlags(0),
83        mResizeTransationPending(false),
84        mLayersRemoved(false),
85        mBootTime(systemTime()),
86        mVisibleRegionsDirty(false),
87        mHwWorkListDirty(false),
88        mFreezeDisplay(false),
89        mElectronBeamAnimationMode(0),
90        mFreezeCount(0),
91        mFreezeDisplayTime(0),
92        mDebugRegion(0),
93        mDebugBackground(0),
94        mDebugDDMS(0),
95        mDebugDisableHWC(0),
96        mDebugDisableTransformHint(0),
97        mDebugInSwapBuffers(0),
98        mLastSwapBufferTime(0),
99        mDebugInTransaction(0),
100        mLastTransactionTime(0),
101        mBootFinished(false),
102        mConsoleSignals(0),
103        mSecureFrameBuffer(0)
104{
105    init();
106}
107
108void SurfaceFlinger::init()
109{
110    LOGI("SurfaceFlinger is starting");
111
112    // debugging stuff...
113    char value[PROPERTY_VALUE_MAX];
114
115    property_get("debug.sf.showupdates", value, "0");
116    mDebugRegion = atoi(value);
117
118    property_get("debug.sf.showbackground", value, "0");
119    mDebugBackground = atoi(value);
120
121    property_get("debug.sf.ddms", value, "0");
122    mDebugDDMS = atoi(value);
123    if (mDebugDDMS) {
124        DdmConnection::start(getServiceName());
125    }
126
127    LOGI_IF(mDebugRegion,       "showupdates enabled");
128    LOGI_IF(mDebugBackground,   "showbackground enabled");
129    LOGI_IF(mDebugDDMS,         "DDMS debugging enabled");
130}
131
132SurfaceFlinger::~SurfaceFlinger()
133{
134    glDeleteTextures(1, &mWormholeTexName);
135}
136
137sp<IMemoryHeap> SurfaceFlinger::getCblk() const
138{
139    return mServerHeap;
140}
141
142sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
143{
144    sp<ISurfaceComposerClient> bclient;
145    sp<Client> client(new Client(this));
146    status_t err = client->initCheck();
147    if (err == NO_ERROR) {
148        bclient = client;
149    }
150    return bclient;
151}
152
153sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
154{
155    sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
156    return gba;
157}
158
159const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
160{
161    LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
162    const GraphicPlane& plane(mGraphicPlanes[dpy]);
163    return plane;
164}
165
166GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
167{
168    return const_cast<GraphicPlane&>(
169        const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
170}
171
172void SurfaceFlinger::bootFinished()
173{
174    const nsecs_t now = systemTime();
175    const nsecs_t duration = now - mBootTime;
176    LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
177    mBootFinished = true;
178
179    // wait patiently for the window manager death
180    const String16 name("window");
181    sp<IBinder> window(defaultServiceManager()->getService(name));
182    if (window != 0) {
183        window->linkToDeath(this);
184    }
185
186    // stop boot animation
187    property_set("ctl.stop", "bootanim");
188}
189
190void SurfaceFlinger::binderDied(const wp<IBinder>& who)
191{
192    // the window manager died on us. prepare its eulogy.
193
194    // unfreeze the screen in case it was... frozen
195    mFreezeDisplayTime = 0;
196    mFreezeCount = 0;
197    mFreezeDisplay = false;
198
199    // reset screen orientation
200    setOrientation(0, eOrientationDefault, 0);
201
202    // restart the boot-animation
203    property_set("ctl.start", "bootanim");
204}
205
206void SurfaceFlinger::onFirstRef()
207{
208    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
209
210    // Wait for the main thread to be done with its initialization
211    mReadyToRunBarrier.wait();
212}
213
214static inline uint16_t pack565(int r, int g, int b) {
215    return (r<<11)|(g<<5)|b;
216}
217
218status_t SurfaceFlinger::readyToRun()
219{
220    LOGI(   "SurfaceFlinger's main thread ready to run. "
221            "Initializing graphics H/W...");
222
223    // we only support one display currently
224    int dpy = 0;
225
226    {
227        // initialize the main display
228        GraphicPlane& plane(graphicPlane(dpy));
229        DisplayHardware* const hw = new DisplayHardware(this, dpy);
230        plane.setDisplayHardware(hw);
231    }
232
233    // create the shared control-block
234    mServerHeap = new MemoryHeapBase(4096,
235            MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
236    LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
237
238    mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
239    LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
240
241    new(mServerCblk) surface_flinger_cblk_t;
242
243    // initialize primary screen
244    // (other display should be initialized in the same manner, but
245    // asynchronously, as they could come and go. None of this is supported
246    // yet).
247    const GraphicPlane& plane(graphicPlane(dpy));
248    const DisplayHardware& hw = plane.displayHardware();
249    const uint32_t w = hw.getWidth();
250    const uint32_t h = hw.getHeight();
251    const uint32_t f = hw.getFormat();
252    hw.makeCurrent();
253
254    // initialize the shared control block
255    mServerCblk->connected |= 1<<dpy;
256    display_cblk_t* dcblk = mServerCblk->displays + dpy;
257    memset(dcblk, 0, sizeof(display_cblk_t));
258    dcblk->w            = plane.getWidth();
259    dcblk->h            = plane.getHeight();
260    dcblk->format       = f;
261    dcblk->orientation  = ISurfaceComposer::eOrientationDefault;
262    dcblk->xdpi         = hw.getDpiX();
263    dcblk->ydpi         = hw.getDpiY();
264    dcblk->fps          = hw.getRefreshRate();
265    dcblk->density      = hw.getDensity();
266
267    // Initialize OpenGL|ES
268    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
269    glPixelStorei(GL_PACK_ALIGNMENT, 4);
270    glEnableClientState(GL_VERTEX_ARRAY);
271    glEnable(GL_SCISSOR_TEST);
272    glShadeModel(GL_FLAT);
273    glDisable(GL_DITHER);
274    glDisable(GL_CULL_FACE);
275
276    const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
277    const uint16_t g1 = pack565(0x17,0x2f,0x17);
278    const uint16_t wormholeTexData[4] = { g0, g1, g1, g0 };
279    glGenTextures(1, &mWormholeTexName);
280    glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
281    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
282    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
283    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
284    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
285    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
286            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, wormholeTexData);
287
288    const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
289    glGenTextures(1, &mProtectedTexName);
290    glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
291    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
292    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
293    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
294    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
295    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
296            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
297
298    glViewport(0, 0, w, h);
299    glMatrixMode(GL_PROJECTION);
300    glLoadIdentity();
301    // put the origin in the left-bottom corner
302    glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h
303
304    mReadyToRunBarrier.open();
305
306    /*
307     *  We're now ready to accept clients...
308     */
309
310    // start boot animation
311    property_set("ctl.start", "bootanim");
312
313    return NO_ERROR;
314}
315
316// ----------------------------------------------------------------------------
317#if 0
318#pragma mark -
319#pragma mark Events Handler
320#endif
321
322void SurfaceFlinger::waitForEvent()
323{
324    while (true) {
325        nsecs_t timeout = -1;
326        const nsecs_t freezeDisplayTimeout = ms2ns(5000);
327        if (UNLIKELY(isFrozen())) {
328            // wait 5 seconds
329            const nsecs_t now = systemTime();
330            if (mFreezeDisplayTime == 0) {
331                mFreezeDisplayTime = now;
332            }
333            nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
334            timeout = waitTime>0 ? waitTime : 0;
335        }
336
337        sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
338
339        // see if we timed out
340        if (isFrozen()) {
341            const nsecs_t now = systemTime();
342            nsecs_t frozenTime = (now - mFreezeDisplayTime);
343            if (frozenTime >= freezeDisplayTimeout) {
344                // we timed out and are still frozen
345                LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
346                        mFreezeDisplay, mFreezeCount);
347                mFreezeDisplayTime = 0;
348                mFreezeCount = 0;
349                mFreezeDisplay = false;
350            }
351        }
352
353        if (msg != 0) {
354            switch (msg->what) {
355                case MessageQueue::INVALIDATE:
356                    // invalidate message, just return to the main loop
357                    return;
358            }
359        }
360    }
361}
362
363void SurfaceFlinger::signalEvent() {
364    mEventQueue.invalidate();
365}
366
367bool SurfaceFlinger::authenticateSurfaceTexture(
368        const sp<ISurfaceTexture>& surfaceTexture) const {
369    Mutex::Autolock _l(mStateLock);
370    sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder());
371
372    // Check the visible layer list for the ISurface
373    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
374    size_t count = currentLayers.size();
375    for (size_t i=0 ; i<count ; i++) {
376        const sp<LayerBase>& layer(currentLayers[i]);
377        sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
378        if (lbc != NULL) {
379            wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
380            if (lbcBinder == surfaceTextureBinder) {
381                return true;
382            }
383        }
384    }
385
386    // Check the layers in the purgatory.  This check is here so that if a
387    // SurfaceTexture gets destroyed before all the clients are done using it,
388    // the error will not be reported as "surface XYZ is not authenticated", but
389    // will instead fail later on when the client tries to use the surface,
390    // which should be reported as "surface XYZ returned an -ENODEV".  The
391    // purgatorized layers are no less authentic than the visible ones, so this
392    // should not cause any harm.
393    size_t purgatorySize =  mLayerPurgatory.size();
394    for (size_t i=0 ; i<purgatorySize ; i++) {
395        const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
396        sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
397        if (lbc != NULL) {
398            wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
399            if (lbcBinder == surfaceTextureBinder) {
400                return true;
401            }
402        }
403    }
404
405    return false;
406}
407
408status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
409        nsecs_t reltime, uint32_t flags)
410{
411    return mEventQueue.postMessage(msg, reltime, flags);
412}
413
414status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
415        nsecs_t reltime, uint32_t flags)
416{
417    status_t res = mEventQueue.postMessage(msg, reltime, flags);
418    if (res == NO_ERROR) {
419        msg->wait();
420    }
421    return res;
422}
423
424// ----------------------------------------------------------------------------
425#if 0
426#pragma mark -
427#pragma mark Main loop
428#endif
429
430bool SurfaceFlinger::threadLoop()
431{
432    waitForEvent();
433
434    // check for transactions
435    if (UNLIKELY(mConsoleSignals)) {
436        handleConsoleEvents();
437    }
438
439    // if we're in a global transaction, don't do anything.
440    const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
441    uint32_t transactionFlags = peekTransactionFlags(mask);
442    if (UNLIKELY(transactionFlags)) {
443        handleTransaction(transactionFlags);
444    }
445
446    // post surfaces (if needed)
447    handlePageFlip();
448
449    if (mDirtyRegion.isEmpty()) {
450        // nothing new to do.
451        return true;
452    }
453
454    if (UNLIKELY(mHwWorkListDirty)) {
455        // build the h/w work list
456        handleWorkList();
457    }
458
459    const DisplayHardware& hw(graphicPlane(0).displayHardware());
460    if (LIKELY(hw.canDraw())) {
461        // repaint the framebuffer (if needed)
462
463        const int index = hw.getCurrentBufferIndex();
464        GraphicLog& logger(GraphicLog::getInstance());
465
466        logger.log(GraphicLog::SF_REPAINT, index);
467        handleRepaint();
468
469        // inform the h/w that we're done compositing
470        logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index);
471        hw.compositionComplete();
472
473        logger.log(GraphicLog::SF_SWAP_BUFFERS, index);
474        postFramebuffer();
475
476        logger.log(GraphicLog::SF_REPAINT_DONE, index);
477    } else {
478        // pretend we did the post
479        hw.compositionComplete();
480        usleep(16667); // 60 fps period
481    }
482    return true;
483}
484
485void SurfaceFlinger::postFramebuffer()
486{
487    // this should never happen. we do the flip anyways so we don't
488    // risk to cause a deadlock with hwc
489    LOGW_IF(mSwapRegion.isEmpty(), "mSwapRegion is empty");
490    const DisplayHardware& hw(graphicPlane(0).displayHardware());
491    const nsecs_t now = systemTime();
492    mDebugInSwapBuffers = now;
493    hw.flip(mSwapRegion);
494    mLastSwapBufferTime = systemTime() - now;
495    mDebugInSwapBuffers = 0;
496    mSwapRegion.clear();
497}
498
499void SurfaceFlinger::handleConsoleEvents()
500{
501    // something to do with the console
502    const DisplayHardware& hw = graphicPlane(0).displayHardware();
503
504    int what = android_atomic_and(0, &mConsoleSignals);
505    if (what & eConsoleAcquired) {
506        hw.acquireScreen();
507        // this is a temporary work-around, eventually this should be called
508        // by the power-manager
509        SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode);
510    }
511
512    if (what & eConsoleReleased) {
513        if (hw.isScreenAcquired()) {
514            hw.releaseScreen();
515        }
516    }
517
518    mDirtyRegion.set(hw.bounds());
519}
520
521void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
522{
523    Mutex::Autolock _l(mStateLock);
524    const nsecs_t now = systemTime();
525    mDebugInTransaction = now;
526
527    // Here we're guaranteed that some transaction flags are set
528    // so we can call handleTransactionLocked() unconditionally.
529    // We call getTransactionFlags(), which will also clear the flags,
530    // with mStateLock held to guarantee that mCurrentState won't change
531    // until the transaction is committed.
532
533    const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
534    transactionFlags = getTransactionFlags(mask);
535    handleTransactionLocked(transactionFlags);
536
537    mLastTransactionTime = systemTime() - now;
538    mDebugInTransaction = 0;
539    invalidateHwcGeometry();
540    // here the transaction has been committed
541}
542
543void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
544{
545    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
546    const size_t count = currentLayers.size();
547
548    /*
549     * Traversal of the children
550     * (perform the transaction for each of them if needed)
551     */
552
553    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
554    if (layersNeedTransaction) {
555        for (size_t i=0 ; i<count ; i++) {
556            const sp<LayerBase>& layer = currentLayers[i];
557            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
558            if (!trFlags) continue;
559
560            const uint32_t flags = layer->doTransaction(0);
561            if (flags & Layer::eVisibleRegion)
562                mVisibleRegionsDirty = true;
563        }
564    }
565
566    /*
567     * Perform our own transaction if needed
568     */
569
570    if (transactionFlags & eTransactionNeeded) {
571        if (mCurrentState.orientation != mDrawingState.orientation) {
572            // the orientation has changed, recompute all visible regions
573            // and invalidate everything.
574
575            const int dpy = 0;
576            const int orientation = mCurrentState.orientation;
577            // Currently unused: const uint32_t flags = mCurrentState.orientationFlags;
578            GraphicPlane& plane(graphicPlane(dpy));
579            plane.setOrientation(orientation);
580
581            // update the shared control block
582            const DisplayHardware& hw(plane.displayHardware());
583            volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
584            dcblk->orientation = orientation;
585            dcblk->w = plane.getWidth();
586            dcblk->h = plane.getHeight();
587
588            mVisibleRegionsDirty = true;
589            mDirtyRegion.set(hw.bounds());
590        }
591
592        if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
593            // freezing or unfreezing the display -> trigger animation if needed
594            mFreezeDisplay = mCurrentState.freezeDisplay;
595            if (mFreezeDisplay)
596                 mFreezeDisplayTime = 0;
597        }
598
599        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
600            // layers have been added
601            mVisibleRegionsDirty = true;
602        }
603
604        // some layers might have been removed, so
605        // we need to update the regions they're exposing.
606        if (mLayersRemoved) {
607            mLayersRemoved = false;
608            mVisibleRegionsDirty = true;
609            const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
610            const size_t count = previousLayers.size();
611            for (size_t i=0 ; i<count ; i++) {
612                const sp<LayerBase>& layer(previousLayers[i]);
613                if (currentLayers.indexOf( layer ) < 0) {
614                    // this layer is not visible anymore
615                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
616                }
617            }
618        }
619    }
620
621    commitTransaction();
622}
623
624sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
625{
626    return new FreezeLock(const_cast<SurfaceFlinger *>(this));
627}
628
629void SurfaceFlinger::computeVisibleRegions(
630    const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
631{
632    const GraphicPlane& plane(graphicPlane(0));
633    const Transform& planeTransform(plane.transform());
634    const DisplayHardware& hw(plane.displayHardware());
635    const Region screenRegion(hw.bounds());
636
637    Region aboveOpaqueLayers;
638    Region aboveCoveredLayers;
639    Region dirty;
640
641    bool secureFrameBuffer = false;
642
643    size_t i = currentLayers.size();
644    while (i--) {
645        const sp<LayerBase>& layer = currentLayers[i];
646        layer->validateVisibility(planeTransform);
647
648        // start with the whole surface at its current location
649        const Layer::State& s(layer->drawingState());
650
651        /*
652         * opaqueRegion: area of a surface that is fully opaque.
653         */
654        Region opaqueRegion;
655
656        /*
657         * visibleRegion: area of a surface that is visible on screen
658         * and not fully transparent. This is essentially the layer's
659         * footprint minus the opaque regions above it.
660         * Areas covered by a translucent surface are considered visible.
661         */
662        Region visibleRegion;
663
664        /*
665         * coveredRegion: area of a surface that is covered by all
666         * visible regions above it (which includes the translucent areas).
667         */
668        Region coveredRegion;
669
670
671        // handle hidden surfaces by setting the visible region to empty
672        if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
673            const bool translucent = !layer->isOpaque();
674            const Rect bounds(layer->visibleBounds());
675            visibleRegion.set(bounds);
676            visibleRegion.andSelf(screenRegion);
677            if (!visibleRegion.isEmpty()) {
678                // Remove the transparent area from the visible region
679                if (translucent) {
680                    visibleRegion.subtractSelf(layer->transparentRegionScreen);
681                }
682
683                // compute the opaque region
684                const int32_t layerOrientation = layer->getOrientation();
685                if (s.alpha==255 && !translucent &&
686                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
687                    // the opaque region is the layer's footprint
688                    opaqueRegion = visibleRegion;
689                }
690            }
691        }
692
693        // Clip the covered region to the visible region
694        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
695
696        // Update aboveCoveredLayers for next (lower) layer
697        aboveCoveredLayers.orSelf(visibleRegion);
698
699        // subtract the opaque region covered by the layers above us
700        visibleRegion.subtractSelf(aboveOpaqueLayers);
701
702        // compute this layer's dirty region
703        if (layer->contentDirty) {
704            // we need to invalidate the whole region
705            dirty = visibleRegion;
706            // as well, as the old visible region
707            dirty.orSelf(layer->visibleRegionScreen);
708            layer->contentDirty = false;
709        } else {
710            /* compute the exposed region:
711             *   the exposed region consists of two components:
712             *   1) what's VISIBLE now and was COVERED before
713             *   2) what's EXPOSED now less what was EXPOSED before
714             *
715             * note that (1) is conservative, we start with the whole
716             * visible region but only keep what used to be covered by
717             * something -- which mean it may have been exposed.
718             *
719             * (2) handles areas that were not covered by anything but got
720             * exposed because of a resize.
721             */
722            const Region newExposed = visibleRegion - coveredRegion;
723            const Region oldVisibleRegion = layer->visibleRegionScreen;
724            const Region oldCoveredRegion = layer->coveredRegionScreen;
725            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
726            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
727        }
728        dirty.subtractSelf(aboveOpaqueLayers);
729
730        // accumulate to the screen dirty region
731        dirtyRegion.orSelf(dirty);
732
733        // Update aboveOpaqueLayers for next (lower) layer
734        aboveOpaqueLayers.orSelf(opaqueRegion);
735
736        // Store the visible region is screen space
737        layer->setVisibleRegion(visibleRegion);
738        layer->setCoveredRegion(coveredRegion);
739
740        // If a secure layer is partially visible, lock-down the screen!
741        if (layer->isSecure() && !visibleRegion.isEmpty()) {
742            secureFrameBuffer = true;
743        }
744    }
745
746    // invalidate the areas where a layer was removed
747    dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
748    mDirtyRegionRemovedLayer.clear();
749
750    mSecureFrameBuffer = secureFrameBuffer;
751    opaqueRegion = aboveOpaqueLayers;
752}
753
754
755void SurfaceFlinger::commitTransaction()
756{
757    mDrawingState = mCurrentState;
758    mResizeTransationPending = false;
759    mTransactionCV.broadcast();
760}
761
762void SurfaceFlinger::handlePageFlip()
763{
764    bool visibleRegions = mVisibleRegionsDirty;
765    const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
766    visibleRegions |= lockPageFlip(currentLayers);
767
768        const DisplayHardware& hw = graphicPlane(0).displayHardware();
769        const Region screenRegion(hw.bounds());
770        if (visibleRegions) {
771            Region opaqueRegion;
772            computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
773
774            /*
775             *  rebuild the visible layer list
776             */
777            const size_t count = currentLayers.size();
778            mVisibleLayersSortedByZ.clear();
779            mVisibleLayersSortedByZ.setCapacity(count);
780            for (size_t i=0 ; i<count ; i++) {
781                if (!currentLayers[i]->visibleRegionScreen.isEmpty())
782                    mVisibleLayersSortedByZ.add(currentLayers[i]);
783            }
784
785            mWormholeRegion = screenRegion.subtract(opaqueRegion);
786            mVisibleRegionsDirty = false;
787            invalidateHwcGeometry();
788        }
789
790    unlockPageFlip(currentLayers);
791
792    mDirtyRegion.orSelf(getAndClearInvalidateRegion());
793    mDirtyRegion.andSelf(screenRegion);
794}
795
796void SurfaceFlinger::invalidateHwcGeometry()
797{
798    mHwWorkListDirty = true;
799}
800
801bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
802{
803    bool recomputeVisibleRegions = false;
804    size_t count = currentLayers.size();
805    sp<LayerBase> const* layers = currentLayers.array();
806    for (size_t i=0 ; i<count ; i++) {
807        const sp<LayerBase>& layer(layers[i]);
808        layer->lockPageFlip(recomputeVisibleRegions);
809    }
810    return recomputeVisibleRegions;
811}
812
813void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
814{
815    const GraphicPlane& plane(graphicPlane(0));
816    const Transform& planeTransform(plane.transform());
817    size_t count = currentLayers.size();
818    sp<LayerBase> const* layers = currentLayers.array();
819    for (size_t i=0 ; i<count ; i++) {
820        const sp<LayerBase>& layer(layers[i]);
821        layer->unlockPageFlip(planeTransform, mDirtyRegion);
822    }
823}
824
825void SurfaceFlinger::handleWorkList()
826{
827    mHwWorkListDirty = false;
828    HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer());
829    if (hwc.initCheck() == NO_ERROR) {
830        const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ);
831        const size_t count = currentLayers.size();
832        hwc.createWorkList(count);
833        hwc_layer_t* const cur(hwc.getLayers());
834        for (size_t i=0 ; cur && i<count ; i++) {
835            currentLayers[i]->setGeometry(&cur[i]);
836            if (mDebugDisableHWC || mDebugRegion) {
837                cur[i].compositionType = HWC_FRAMEBUFFER;
838                cur[i].flags |= HWC_SKIP_LAYER;
839            }
840        }
841    }
842}
843
844void SurfaceFlinger::handleRepaint()
845{
846    // compute the invalid region
847    mSwapRegion.orSelf(mDirtyRegion);
848
849    if (UNLIKELY(mDebugRegion)) {
850        debugFlashRegions();
851    }
852
853    // set the frame buffer
854    const DisplayHardware& hw(graphicPlane(0).displayHardware());
855    glMatrixMode(GL_MODELVIEW);
856    glLoadIdentity();
857
858    uint32_t flags = hw.getFlags();
859    if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
860        (flags & DisplayHardware::BUFFER_PRESERVED))
861    {
862        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
863        // takes a rectangle, we must make sure to update that whole
864        // rectangle in that case
865        if (flags & DisplayHardware::SWAP_RECTANGLE) {
866            // TODO: we really should be able to pass a region to
867            // SWAP_RECTANGLE so that we don't have to redraw all this.
868            mDirtyRegion.set(mSwapRegion.bounds());
869        } else {
870            // in the BUFFER_PRESERVED case, obviously, we can update only
871            // what's needed and nothing more.
872            // NOTE: this is NOT a common case, as preserving the backbuffer
873            // is costly and usually involves copying the whole update back.
874        }
875    } else {
876        if (flags & DisplayHardware::PARTIAL_UPDATES) {
877            // We need to redraw the rectangle that will be updated
878            // (pushed to the framebuffer).
879            // This is needed because PARTIAL_UPDATES only takes one
880            // rectangle instead of a region (see DisplayHardware::flip())
881            mDirtyRegion.set(mSwapRegion.bounds());
882        } else {
883            // we need to redraw everything (the whole screen)
884            mDirtyRegion.set(hw.bounds());
885            mSwapRegion = mDirtyRegion;
886        }
887    }
888
889    setupHardwareComposer(mDirtyRegion);
890    composeSurfaces(mDirtyRegion);
891
892    // update the swap region and clear the dirty region
893    mSwapRegion.orSelf(mDirtyRegion);
894    mDirtyRegion.clear();
895}
896
897void SurfaceFlinger::setupHardwareComposer(Region& dirtyInOut)
898{
899    const DisplayHardware& hw(graphicPlane(0).displayHardware());
900    HWComposer& hwc(hw.getHwComposer());
901    hwc_layer_t* const cur(hwc.getLayers());
902    if (!cur) {
903        return;
904    }
905
906    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
907    size_t count = layers.size();
908
909    LOGE_IF(hwc.getNumLayers() != count,
910            "HAL number of layers (%d) doesn't match surfaceflinger (%d)",
911            hwc.getNumLayers(), count);
912
913    // just to be extra-safe, use the smallest count
914    if (hwc.initCheck() == NO_ERROR) {
915        count = count < hwc.getNumLayers() ? count : hwc.getNumLayers();
916    }
917
918    /*
919     *  update the per-frame h/w composer data for each layer
920     *  and build the transparent region of the FB
921     */
922    for (size_t i=0 ; i<count ; i++) {
923        const sp<LayerBase>& layer(layers[i]);
924        layer->setPerFrameData(&cur[i]);
925    }
926    const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER);
927    status_t err = hwc.prepare();
928    LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
929
930    if (err == NO_ERROR) {
931        // what's happening here is tricky.
932        // we want to clear all the layers with the CLEAR_FB flags
933        // that are opaque.
934        // however, since some GPU are efficient at preserving
935        // the backbuffer, we want to take advantage of that so we do the
936        // clear only in the dirty region (other areas will be preserved
937        // on those GPUs).
938        //   NOTE: on non backbuffer preserving GPU, the dirty region
939        //   has already been expanded as needed, so the code is correct
940        //   there too.
941        //
942        // However, the content of the framebuffer cannot be trusted when
943        // we switch to/from FB/OVERLAY, in which case we need to
944        // expand the dirty region to those areas too.
945        //
946        // Note also that there is a special case when switching from
947        // "no layers in FB" to "some layers in FB", where we need to redraw
948        // the entire FB, since some areas might contain uninitialized
949        // data.
950        //
951        // Also we want to make sure to not clear areas that belong to
952        // layers above that won't redraw (we would just be erasing them),
953        // that is, we can't erase anything outside the dirty region.
954
955        Region transparent;
956
957        if (!fbLayerCount && hwc.getLayerCount(HWC_FRAMEBUFFER)) {
958            transparent.set(hw.getBounds());
959            dirtyInOut = transparent;
960        } else {
961            for (size_t i=0 ; i<count ; i++) {
962                const sp<LayerBase>& layer(layers[i]);
963                if ((cur[i].hints & HWC_HINT_CLEAR_FB) && layer->isOpaque()) {
964                    transparent.orSelf(layer->visibleRegionScreen);
965                }
966                bool isOverlay = (cur[i].compositionType != HWC_FRAMEBUFFER);
967                if (isOverlay != layer->isOverlay()) {
968                    // we transitioned to/from overlay, so add this layer
969                    // to the dirty region so the framebuffer can be either
970                    // cleared or redrawn.
971                    dirtyInOut.orSelf(layer->visibleRegionScreen);
972                }
973                layer->setOverlay(isOverlay);
974            }
975            // don't erase stuff outside the dirty region
976            transparent.andSelf(dirtyInOut);
977        }
978
979        /*
980         *  clear the area of the FB that need to be transparent
981         */
982        if (!transparent.isEmpty()) {
983            glClearColor(0,0,0,0);
984            Region::const_iterator it = transparent.begin();
985            Region::const_iterator const end = transparent.end();
986            const int32_t height = hw.getHeight();
987            while (it != end) {
988                const Rect& r(*it++);
989                const GLint sy = height - (r.top + r.height());
990                glScissor(r.left, sy, r.width(), r.height());
991                glClear(GL_COLOR_BUFFER_BIT);
992            }
993        }
994    }
995}
996
997void SurfaceFlinger::composeSurfaces(const Region& dirty)
998{
999    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1000    HWComposer& hwc(hw.getHwComposer());
1001
1002    const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER);
1003    if (UNLIKELY(fbLayerCount && !mWormholeRegion.isEmpty())) {
1004        // should never happen unless the window manager has a bug
1005        // draw something...
1006        drawWormhole();
1007    }
1008
1009    /*
1010     * and then, render the layers targeted at the framebuffer
1011     */
1012    hwc_layer_t* const cur(hwc.getLayers());
1013    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1014    size_t count = layers.size();
1015    for (size_t i=0 ; i<count ; i++) {
1016        if (cur && (cur[i].compositionType != HWC_FRAMEBUFFER)) {
1017            continue;
1018        }
1019        const sp<LayerBase>& layer(layers[i]);
1020        const Region clip(dirty.intersect(layer->visibleRegionScreen));
1021        if (!clip.isEmpty()) {
1022            layer->draw(clip);
1023        }
1024    }
1025}
1026
1027void SurfaceFlinger::debugFlashRegions()
1028{
1029    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1030    const uint32_t flags = hw.getFlags();
1031    const int32_t height = hw.getHeight();
1032    if (mSwapRegion.isEmpty()) {
1033        return;
1034    }
1035
1036    if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
1037            (flags & DisplayHardware::BUFFER_PRESERVED))) {
1038        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
1039                mDirtyRegion.bounds() : hw.bounds());
1040        composeSurfaces(repaint);
1041    }
1042
1043    glDisable(GL_TEXTURE_EXTERNAL_OES);
1044    glDisable(GL_TEXTURE_2D);
1045    glDisable(GL_BLEND);
1046    glDisable(GL_SCISSOR_TEST);
1047
1048    static int toggle = 0;
1049    toggle = 1 - toggle;
1050    if (toggle) {
1051        glColor4f(1, 0, 1, 1);
1052    } else {
1053        glColor4f(1, 1, 0, 1);
1054    }
1055
1056    Region::const_iterator it = mDirtyRegion.begin();
1057    Region::const_iterator const end = mDirtyRegion.end();
1058    while (it != end) {
1059        const Rect& r = *it++;
1060        GLfloat vertices[][2] = {
1061                { r.left,  height - r.top },
1062                { r.left,  height - r.bottom },
1063                { r.right, height - r.bottom },
1064                { r.right, height - r.top }
1065        };
1066        glVertexPointer(2, GL_FLOAT, 0, vertices);
1067        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1068    }
1069
1070    hw.flip(mSwapRegion);
1071
1072    if (mDebugRegion > 1)
1073        usleep(mDebugRegion * 1000);
1074
1075    glEnable(GL_SCISSOR_TEST);
1076}
1077
1078void SurfaceFlinger::drawWormhole() const
1079{
1080    const Region region(mWormholeRegion.intersect(mDirtyRegion));
1081    if (region.isEmpty())
1082        return;
1083
1084    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1085    const int32_t width = hw.getWidth();
1086    const int32_t height = hw.getHeight();
1087
1088    if (LIKELY(!mDebugBackground)) {
1089        glClearColor(0,0,0,0);
1090        Region::const_iterator it = region.begin();
1091        Region::const_iterator const end = region.end();
1092        while (it != end) {
1093            const Rect& r = *it++;
1094            const GLint sy = height - (r.top + r.height());
1095            glScissor(r.left, sy, r.width(), r.height());
1096            glClear(GL_COLOR_BUFFER_BIT);
1097        }
1098    } else {
1099        const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
1100                { width, height }, { 0, height }  };
1101        const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } };
1102
1103        glVertexPointer(2, GL_SHORT, 0, vertices);
1104        glTexCoordPointer(2, GL_SHORT, 0, tcoords);
1105        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1106
1107        glDisable(GL_TEXTURE_EXTERNAL_OES);
1108        glEnable(GL_TEXTURE_2D);
1109        glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
1110        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1111        glMatrixMode(GL_TEXTURE);
1112        glLoadIdentity();
1113
1114        glDisable(GL_BLEND);
1115
1116        glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
1117        Region::const_iterator it = region.begin();
1118        Region::const_iterator const end = region.end();
1119        while (it != end) {
1120            const Rect& r = *it++;
1121            const GLint sy = height - (r.top + r.height());
1122            glScissor(r.left, sy, r.width(), r.height());
1123            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1124        }
1125        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1126        glDisable(GL_TEXTURE_2D);
1127        glLoadIdentity();
1128        glMatrixMode(GL_MODELVIEW);
1129    }
1130}
1131
1132void SurfaceFlinger::debugShowFPS() const
1133{
1134    static int mFrameCount;
1135    static int mLastFrameCount = 0;
1136    static nsecs_t mLastFpsTime = 0;
1137    static float mFps = 0;
1138    mFrameCount++;
1139    nsecs_t now = systemTime();
1140    nsecs_t diff = now - mLastFpsTime;
1141    if (diff > ms2ns(250)) {
1142        mFps =  ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
1143        mLastFpsTime = now;
1144        mLastFrameCount = mFrameCount;
1145    }
1146    // XXX: mFPS has the value we want
1147 }
1148
1149status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
1150{
1151    Mutex::Autolock _l(mStateLock);
1152    addLayer_l(layer);
1153    setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1154    return NO_ERROR;
1155}
1156
1157status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
1158{
1159    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
1160    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
1161}
1162
1163ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
1164        const sp<LayerBaseClient>& lbc)
1165{
1166    // attach this layer to the client
1167    size_t name = client->attachLayer(lbc);
1168
1169    Mutex::Autolock _l(mStateLock);
1170
1171    // add this layer to the current state list
1172    addLayer_l(lbc);
1173
1174    return ssize_t(name);
1175}
1176
1177status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
1178{
1179    Mutex::Autolock _l(mStateLock);
1180    status_t err = purgatorizeLayer_l(layer);
1181    if (err == NO_ERROR)
1182        setTransactionFlags(eTransactionNeeded);
1183    return err;
1184}
1185
1186status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
1187{
1188    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
1189    if (lbc != 0) {
1190        mLayerMap.removeItem( lbc->getSurfaceBinder() );
1191    }
1192    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
1193    if (index >= 0) {
1194        mLayersRemoved = true;
1195        return NO_ERROR;
1196    }
1197    return status_t(index);
1198}
1199
1200status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
1201{
1202    // First add the layer to the purgatory list, which makes sure it won't
1203    // go away, then remove it from the main list (through a transaction).
1204    ssize_t err = removeLayer_l(layerBase);
1205    if (err >= 0) {
1206        mLayerPurgatory.add(layerBase);
1207    }
1208
1209    layerBase->onRemoved();
1210
1211    // it's possible that we don't find a layer, because it might
1212    // have been destroyed already -- this is not technically an error
1213    // from the user because there is a race between Client::destroySurface(),
1214    // ~Client() and ~ISurface().
1215    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
1216}
1217
1218status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
1219{
1220    layer->forceVisibilityTransaction();
1221    setTransactionFlags(eTraversalNeeded);
1222    return NO_ERROR;
1223}
1224
1225uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags)
1226{
1227    return android_atomic_release_load(&mTransactionFlags);
1228}
1229
1230uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1231{
1232    return android_atomic_and(~flags, &mTransactionFlags) & flags;
1233}
1234
1235uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1236{
1237    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1238    if ((old & flags)==0) { // wake the server up
1239        signalEvent();
1240    }
1241    return old;
1242}
1243
1244
1245void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state,
1246        int orientation) {
1247    Mutex::Autolock _l(mStateLock);
1248
1249    uint32_t flags = 0;
1250    if (mCurrentState.orientation != orientation) {
1251        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1252            mCurrentState.orientation = orientation;
1253            flags |= eTransactionNeeded;
1254            mResizeTransationPending = true;
1255        } else if (orientation != eOrientationUnchanged) {
1256            LOGW("setTransactionState: ignoring unrecognized orientation: %d",
1257                    orientation);
1258        }
1259    }
1260
1261    const size_t count = state.size();
1262    for (size_t i=0 ; i<count ; i++) {
1263        const ComposerState& s(state[i]);
1264        sp<Client> client( static_cast<Client *>(s.client.get()) );
1265        flags |= setClientStateLocked(client, s.state);
1266    }
1267    if (flags) {
1268        setTransactionFlags(flags);
1269    }
1270
1271    signalEvent();
1272
1273    // if there is a transaction with a resize, wait for it to
1274    // take effect before returning.
1275    while (mResizeTransationPending) {
1276        status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1277        if (CC_UNLIKELY(err != NO_ERROR)) {
1278            // just in case something goes wrong in SF, return to the
1279            // called after a few seconds.
1280            LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
1281            mResizeTransationPending = false;
1282            break;
1283        }
1284    }
1285}
1286
1287status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
1288{
1289    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1290        return BAD_VALUE;
1291
1292    Mutex::Autolock _l(mStateLock);
1293    mCurrentState.freezeDisplay = 1;
1294    setTransactionFlags(eTransactionNeeded);
1295
1296    // flags is intended to communicate some sort of animation behavior
1297    // (for instance fading)
1298    return NO_ERROR;
1299}
1300
1301status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
1302{
1303    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1304        return BAD_VALUE;
1305
1306    Mutex::Autolock _l(mStateLock);
1307    mCurrentState.freezeDisplay = 0;
1308    setTransactionFlags(eTransactionNeeded);
1309
1310    // flags is intended to communicate some sort of animation behavior
1311    // (for instance fading)
1312    return NO_ERROR;
1313}
1314
1315int SurfaceFlinger::setOrientation(DisplayID dpy,
1316        int orientation, uint32_t flags)
1317{
1318    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1319        return BAD_VALUE;
1320
1321    Mutex::Autolock _l(mStateLock);
1322    if (mCurrentState.orientation != orientation) {
1323        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1324            mCurrentState.orientationFlags = flags;
1325            mCurrentState.orientation = orientation;
1326            setTransactionFlags(eTransactionNeeded);
1327            mTransactionCV.wait(mStateLock);
1328        } else {
1329            orientation = BAD_VALUE;
1330        }
1331    }
1332    return orientation;
1333}
1334
1335sp<ISurface> SurfaceFlinger::createSurface(
1336        ISurfaceComposerClient::surface_data_t* params,
1337        const String8& name,
1338        const sp<Client>& client,
1339        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
1340        uint32_t flags)
1341{
1342    sp<LayerBaseClient> layer;
1343    sp<ISurface> surfaceHandle;
1344
1345    if (int32_t(w|h) < 0) {
1346        LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
1347                int(w), int(h));
1348        return surfaceHandle;
1349    }
1350
1351    //LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
1352    sp<Layer> normalLayer;
1353    switch (flags & eFXSurfaceMask) {
1354        case eFXSurfaceNormal:
1355            normalLayer = createNormalSurface(client, d, w, h, flags, format);
1356            layer = normalLayer;
1357            break;
1358        case eFXSurfaceBlur:
1359            // for now we treat Blur as Dim, until we can implement it
1360            // efficiently.
1361        case eFXSurfaceDim:
1362            layer = createDimSurface(client, d, w, h, flags);
1363            break;
1364        case eFXSurfaceScreenshot:
1365            layer = createScreenshotSurface(client, d, w, h, flags);
1366            break;
1367    }
1368
1369    if (layer != 0) {
1370        layer->initStates(w, h, flags);
1371        layer->setName(name);
1372        ssize_t token = addClientLayer(client, layer);
1373
1374        surfaceHandle = layer->getSurface();
1375        if (surfaceHandle != 0) {
1376            params->token = token;
1377            params->identity = layer->getIdentity();
1378            if (normalLayer != 0) {
1379                Mutex::Autolock _l(mStateLock);
1380                mLayerMap.add(layer->getSurfaceBinder(), normalLayer);
1381            }
1382        }
1383
1384        setTransactionFlags(eTransactionNeeded);
1385    }
1386
1387    return surfaceHandle;
1388}
1389
1390sp<Layer> SurfaceFlinger::createNormalSurface(
1391        const sp<Client>& client, DisplayID display,
1392        uint32_t w, uint32_t h, uint32_t flags,
1393        PixelFormat& format)
1394{
1395    // initialize the surfaces
1396    switch (format) { // TODO: take h/w into account
1397    case PIXEL_FORMAT_TRANSPARENT:
1398    case PIXEL_FORMAT_TRANSLUCENT:
1399        format = PIXEL_FORMAT_RGBA_8888;
1400        break;
1401    case PIXEL_FORMAT_OPAQUE:
1402#ifdef NO_RGBX_8888
1403        format = PIXEL_FORMAT_RGB_565;
1404#else
1405        format = PIXEL_FORMAT_RGBX_8888;
1406#endif
1407        break;
1408    }
1409
1410#ifdef NO_RGBX_8888
1411    if (format == PIXEL_FORMAT_RGBX_8888)
1412        format = PIXEL_FORMAT_RGBA_8888;
1413#endif
1414
1415    sp<Layer> layer = new Layer(this, display, client);
1416    status_t err = layer->setBuffers(w, h, format, flags);
1417    if (LIKELY(err != NO_ERROR)) {
1418        LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
1419        layer.clear();
1420    }
1421    return layer;
1422}
1423
1424sp<LayerDim> SurfaceFlinger::createDimSurface(
1425        const sp<Client>& client, DisplayID display,
1426        uint32_t w, uint32_t h, uint32_t flags)
1427{
1428    sp<LayerDim> layer = new LayerDim(this, display, client);
1429    return layer;
1430}
1431
1432sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface(
1433        const sp<Client>& client, DisplayID display,
1434        uint32_t w, uint32_t h, uint32_t flags)
1435{
1436    sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client);
1437    status_t err = layer->capture();
1438    if (err != NO_ERROR) {
1439        layer.clear();
1440        LOGW("createScreenshotSurface failed (%s)", strerror(-err));
1441    }
1442    return layer;
1443}
1444
1445status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
1446{
1447    /*
1448     * called by the window manager, when a surface should be marked for
1449     * destruction.
1450     *
1451     * The surface is removed from the current and drawing lists, but placed
1452     * in the purgatory queue, so it's not destroyed right-away (we need
1453     * to wait for all client's references to go away first).
1454     */
1455
1456    status_t err = NAME_NOT_FOUND;
1457    Mutex::Autolock _l(mStateLock);
1458    sp<LayerBaseClient> layer = client->getLayerUser(sid);
1459    if (layer != 0) {
1460        err = purgatorizeLayer_l(layer);
1461        if (err == NO_ERROR) {
1462            setTransactionFlags(eTransactionNeeded);
1463        }
1464    }
1465    return err;
1466}
1467
1468status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer)
1469{
1470    // called by ~ISurface() when all references are gone
1471    status_t err = NO_ERROR;
1472    sp<LayerBaseClient> l(layer.promote());
1473    if (l != NULL) {
1474        Mutex::Autolock _l(mStateLock);
1475        err = removeLayer_l(l);
1476        if (err == NAME_NOT_FOUND) {
1477            // The surface wasn't in the current list, which means it was
1478            // removed already, which means it is in the purgatory,
1479            // and need to be removed from there.
1480            ssize_t idx = mLayerPurgatory.remove(l);
1481            LOGE_IF(idx < 0,
1482                    "layer=%p is not in the purgatory list", l.get());
1483        }
1484        LOGE_IF(err<0 && err != NAME_NOT_FOUND,
1485                "error removing layer=%p (%s)", l.get(), strerror(-err));
1486    }
1487    return err;
1488}
1489
1490uint32_t SurfaceFlinger::setClientStateLocked(
1491        const sp<Client>& client,
1492        const layer_state_t& s)
1493{
1494    uint32_t flags = 0;
1495    sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
1496    if (layer != 0) {
1497        const uint32_t what = s.what;
1498        if (what & ePositionChanged) {
1499            if (layer->setPosition(s.x, s.y))
1500                flags |= eTraversalNeeded;
1501        }
1502        if (what & eLayerChanged) {
1503            ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1504            if (layer->setLayer(s.z)) {
1505                mCurrentState.layersSortedByZ.removeAt(idx);
1506                mCurrentState.layersSortedByZ.add(layer);
1507                // we need traversal (state changed)
1508                // AND transaction (list changed)
1509                flags |= eTransactionNeeded|eTraversalNeeded;
1510            }
1511        }
1512        if (what & eSizeChanged) {
1513            if (layer->setSize(s.w, s.h)) {
1514                flags |= eTraversalNeeded;
1515                mResizeTransationPending = true;
1516            }
1517        }
1518        if (what & eAlphaChanged) {
1519            if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1520                flags |= eTraversalNeeded;
1521        }
1522        if (what & eMatrixChanged) {
1523            if (layer->setMatrix(s.matrix))
1524                flags |= eTraversalNeeded;
1525        }
1526        if (what & eTransparentRegionChanged) {
1527            if (layer->setTransparentRegionHint(s.transparentRegion))
1528                flags |= eTraversalNeeded;
1529        }
1530        if (what & eVisibilityChanged) {
1531            if (layer->setFlags(s.flags, s.mask))
1532                flags |= eTraversalNeeded;
1533        }
1534    }
1535    return flags;
1536}
1537
1538void SurfaceFlinger::screenReleased(int dpy)
1539{
1540    // this may be called by a signal handler, we can't do too much in here
1541    android_atomic_or(eConsoleReleased, &mConsoleSignals);
1542    signalEvent();
1543}
1544
1545void SurfaceFlinger::screenAcquired(int dpy)
1546{
1547    // this may be called by a signal handler, we can't do too much in here
1548    android_atomic_or(eConsoleAcquired, &mConsoleSignals);
1549    signalEvent();
1550}
1551
1552status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
1553{
1554    const size_t SIZE = 4096;
1555    char buffer[SIZE];
1556    String8 result;
1557
1558    if (!PermissionCache::checkCallingPermission(sDump)) {
1559        snprintf(buffer, SIZE, "Permission Denial: "
1560                "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
1561                IPCThreadState::self()->getCallingPid(),
1562                IPCThreadState::self()->getCallingUid());
1563        result.append(buffer);
1564    } else {
1565
1566        // figure out if we're stuck somewhere
1567        const nsecs_t now = systemTime();
1568        const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
1569        const nsecs_t inTransaction(mDebugInTransaction);
1570        nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
1571        nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
1572
1573        // Try to get the main lock, but don't insist if we can't
1574        // (this would indicate SF is stuck, but we want to be able to
1575        // print something in dumpsys).
1576        int retry = 3;
1577        while (mStateLock.tryLock()<0 && --retry>=0) {
1578            usleep(1000000);
1579        }
1580        const bool locked(retry >= 0);
1581        if (!locked) {
1582            snprintf(buffer, SIZE,
1583                    "SurfaceFlinger appears to be unresponsive, "
1584                    "dumping anyways (no locks held)\n");
1585            result.append(buffer);
1586        }
1587
1588        /*
1589         * Dump the visible layer list
1590         */
1591        const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1592        const size_t count = currentLayers.size();
1593        snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count);
1594        result.append(buffer);
1595        for (size_t i=0 ; i<count ; i++) {
1596            const sp<LayerBase>& layer(currentLayers[i]);
1597            layer->dump(result, buffer, SIZE);
1598            const Layer::State& s(layer->drawingState());
1599            s.transparentRegion.dump(result, "transparentRegion");
1600            layer->transparentRegionScreen.dump(result, "transparentRegionScreen");
1601            layer->visibleRegionScreen.dump(result, "visibleRegionScreen");
1602        }
1603
1604        /*
1605         * Dump the layers in the purgatory
1606         */
1607
1608        const size_t purgatorySize =  mLayerPurgatory.size();
1609        snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize);
1610        result.append(buffer);
1611        for (size_t i=0 ; i<purgatorySize ; i++) {
1612            const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
1613            layer->shortDump(result, buffer, SIZE);
1614        }
1615
1616        /*
1617         * Dump SurfaceFlinger global state
1618         */
1619
1620        snprintf(buffer, SIZE, "SurfaceFlinger global state:\n");
1621        result.append(buffer);
1622
1623        const GLExtensions& extensions(GLExtensions::getInstance());
1624        snprintf(buffer, SIZE, "GLES: %s, %s, %s\n",
1625                extensions.getVendor(),
1626                extensions.getRenderer(),
1627                extensions.getVersion());
1628        result.append(buffer);
1629        snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension());
1630        result.append(buffer);
1631
1632        mWormholeRegion.dump(result, "WormholeRegion");
1633        const DisplayHardware& hw(graphicPlane(0).displayHardware());
1634        snprintf(buffer, SIZE,
1635                "  display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n",
1636                mFreezeDisplay?"yes":"no", mFreezeCount,
1637                mCurrentState.orientation, hw.canDraw());
1638        result.append(buffer);
1639        snprintf(buffer, SIZE,
1640                "  last eglSwapBuffers() time: %f us\n"
1641                "  last transaction time     : %f us\n"
1642                "  refresh-rate              : %f fps\n"
1643                "  x-dpi                     : %f\n"
1644                "  y-dpi                     : %f\n",
1645                mLastSwapBufferTime/1000.0,
1646                mLastTransactionTime/1000.0,
1647                hw.getRefreshRate(),
1648                hw.getDpiX(),
1649                hw.getDpiY());
1650        result.append(buffer);
1651
1652        if (inSwapBuffersDuration || !locked) {
1653            snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
1654                    inSwapBuffersDuration/1000.0);
1655            result.append(buffer);
1656        }
1657
1658        if (inTransactionDuration || !locked) {
1659            snprintf(buffer, SIZE, "  transaction time: %f us\n",
1660                    inTransactionDuration/1000.0);
1661            result.append(buffer);
1662        }
1663
1664        /*
1665         * Dump HWComposer state
1666         */
1667        HWComposer& hwc(hw.getHwComposer());
1668        snprintf(buffer, SIZE, "  h/w composer %s and %s\n",
1669                hwc.initCheck()==NO_ERROR ? "present" : "not present",
1670                (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled");
1671        result.append(buffer);
1672        hwc.dump(result, buffer, SIZE, mVisibleLayersSortedByZ);
1673
1674        /*
1675         * Dump gralloc state
1676         */
1677        const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
1678        alloc.dump(result);
1679        hw.dump(result);
1680
1681        if (locked) {
1682            mStateLock.unlock();
1683        }
1684    }
1685    write(fd, result.string(), result.size());
1686    return NO_ERROR;
1687}
1688
1689status_t SurfaceFlinger::onTransact(
1690    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
1691{
1692    switch (code) {
1693        case CREATE_CONNECTION:
1694        case SET_TRANSACTION_STATE:
1695        case SET_ORIENTATION:
1696        case FREEZE_DISPLAY:
1697        case UNFREEZE_DISPLAY:
1698        case BOOT_FINISHED:
1699        case TURN_ELECTRON_BEAM_OFF:
1700        case TURN_ELECTRON_BEAM_ON:
1701        {
1702            // codes that require permission check
1703            IPCThreadState* ipc = IPCThreadState::self();
1704            const int pid = ipc->getCallingPid();
1705            const int uid = ipc->getCallingUid();
1706            if ((uid != AID_GRAPHICS) &&
1707                    !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) {
1708                LOGE("Permission Denial: "
1709                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1710                return PERMISSION_DENIED;
1711            }
1712            break;
1713        }
1714        case CAPTURE_SCREEN:
1715        {
1716            // codes that require permission check
1717            IPCThreadState* ipc = IPCThreadState::self();
1718            const int pid = ipc->getCallingPid();
1719            const int uid = ipc->getCallingUid();
1720            if ((uid != AID_GRAPHICS) &&
1721                    !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
1722                LOGE("Permission Denial: "
1723                        "can't read framebuffer pid=%d, uid=%d", pid, uid);
1724                return PERMISSION_DENIED;
1725            }
1726            break;
1727        }
1728    }
1729
1730    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
1731    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
1732        CHECK_INTERFACE(ISurfaceComposer, data, reply);
1733        if (UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) {
1734            IPCThreadState* ipc = IPCThreadState::self();
1735            const int pid = ipc->getCallingPid();
1736            const int uid = ipc->getCallingUid();
1737            LOGE("Permission Denial: "
1738                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1739            return PERMISSION_DENIED;
1740        }
1741        int n;
1742        switch (code) {
1743            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
1744            case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
1745                return NO_ERROR;
1746            case 1002:  // SHOW_UPDATES
1747                n = data.readInt32();
1748                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
1749                invalidateHwcGeometry();
1750                repaintEverything();
1751                return NO_ERROR;
1752            case 1003:  // SHOW_BACKGROUND
1753                n = data.readInt32();
1754                mDebugBackground = n ? 1 : 0;
1755                return NO_ERROR;
1756            case 1004:{ // repaint everything
1757                repaintEverything();
1758                return NO_ERROR;
1759            }
1760            case 1005:{ // force transaction
1761                setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1762                return NO_ERROR;
1763            }
1764            case 1006:{ // enable/disable GraphicLog
1765                int enabled = data.readInt32();
1766                GraphicLog::getInstance().setEnabled(enabled);
1767                return NO_ERROR;
1768            }
1769            case 1007: // set mFreezeCount
1770                mFreezeCount = data.readInt32();
1771                mFreezeDisplayTime = 0;
1772                return NO_ERROR;
1773            case 1008:  // toggle use of hw composer
1774                n = data.readInt32();
1775                mDebugDisableHWC = n ? 1 : 0;
1776                invalidateHwcGeometry();
1777                repaintEverything();
1778                return NO_ERROR;
1779            case 1009:  // toggle use of transform hint
1780                n = data.readInt32();
1781                mDebugDisableTransformHint = n ? 1 : 0;
1782                invalidateHwcGeometry();
1783                repaintEverything();
1784                return NO_ERROR;
1785            case 1010:  // interrogate.
1786                reply->writeInt32(0);
1787                reply->writeInt32(0);
1788                reply->writeInt32(mDebugRegion);
1789                reply->writeInt32(mDebugBackground);
1790                return NO_ERROR;
1791            case 1013: {
1792                Mutex::Autolock _l(mStateLock);
1793                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1794                reply->writeInt32(hw.getPageFlipCount());
1795            }
1796            return NO_ERROR;
1797        }
1798    }
1799    return err;
1800}
1801
1802void SurfaceFlinger::repaintEverything() {
1803    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1804    const Rect bounds(hw.getBounds());
1805    setInvalidateRegion(Region(bounds));
1806    signalEvent();
1807}
1808
1809void SurfaceFlinger::setInvalidateRegion(const Region& reg) {
1810    Mutex::Autolock _l(mInvalidateLock);
1811    mInvalidateRegion = reg;
1812}
1813
1814Region SurfaceFlinger::getAndClearInvalidateRegion() {
1815    Mutex::Autolock _l(mInvalidateLock);
1816    Region reg(mInvalidateRegion);
1817    mInvalidateRegion.clear();
1818    return reg;
1819}
1820
1821// ---------------------------------------------------------------------------
1822
1823status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy,
1824        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1825{
1826    Mutex::Autolock _l(mStateLock);
1827    return renderScreenToTextureLocked(dpy, textureName, uOut, vOut);
1828}
1829
1830status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
1831        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1832{
1833    if (!GLExtensions::getInstance().haveFramebufferObject())
1834        return INVALID_OPERATION;
1835
1836    // get screen geometry
1837    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
1838    const uint32_t hw_w = hw.getWidth();
1839    const uint32_t hw_h = hw.getHeight();
1840    GLfloat u = 1;
1841    GLfloat v = 1;
1842
1843    // make sure to clear all GL error flags
1844    while ( glGetError() != GL_NO_ERROR ) ;
1845
1846    // create a FBO
1847    GLuint name, tname;
1848    glGenTextures(1, &tname);
1849    glBindTexture(GL_TEXTURE_2D, tname);
1850    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1851            hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1852    if (glGetError() != GL_NO_ERROR) {
1853        while ( glGetError() != GL_NO_ERROR ) ;
1854        GLint tw = (2 << (31 - clz(hw_w)));
1855        GLint th = (2 << (31 - clz(hw_h)));
1856        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1857                tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1858        u = GLfloat(hw_w) / tw;
1859        v = GLfloat(hw_h) / th;
1860    }
1861    glGenFramebuffersOES(1, &name);
1862    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
1863    glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
1864            GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
1865
1866    // redraw the screen entirely...
1867    glDisable(GL_TEXTURE_EXTERNAL_OES);
1868    glDisable(GL_TEXTURE_2D);
1869    glClearColor(0,0,0,1);
1870    glClear(GL_COLOR_BUFFER_BIT);
1871    glMatrixMode(GL_MODELVIEW);
1872    glLoadIdentity();
1873    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1874    const size_t count = layers.size();
1875    for (size_t i=0 ; i<count ; ++i) {
1876        const sp<LayerBase>& layer(layers[i]);
1877        layer->drawForSreenShot();
1878    }
1879
1880    hw.compositionComplete();
1881
1882    // back to main framebuffer
1883    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1884    glDisable(GL_SCISSOR_TEST);
1885    glDeleteFramebuffersOES(1, &name);
1886
1887    *textureName = tname;
1888    *uOut = u;
1889    *vOut = v;
1890    return NO_ERROR;
1891}
1892
1893// ---------------------------------------------------------------------------
1894
1895status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
1896{
1897    // get screen geometry
1898    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1899    const uint32_t hw_w = hw.getWidth();
1900    const uint32_t hw_h = hw.getHeight();
1901    const Region screenBounds(hw.getBounds());
1902
1903    GLfloat u, v;
1904    GLuint tname;
1905    status_t result = renderScreenToTextureLocked(0, &tname, &u, &v);
1906    if (result != NO_ERROR) {
1907        return result;
1908    }
1909
1910    GLfloat vtx[8];
1911    const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} };
1912    glBindTexture(GL_TEXTURE_2D, tname);
1913    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1914    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1915    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1916    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1917    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1918    glVertexPointer(2, GL_FLOAT, 0, vtx);
1919
1920    /*
1921     * Texture coordinate mapping
1922     *
1923     *                 u
1924     *    1 +----------+---+
1925     *      |     |    |   |  image is inverted
1926     *      |     V    |   |  w.r.t. the texture
1927     *  1-v +----------+   |  coordinates
1928     *      |              |
1929     *      |              |
1930     *      |              |
1931     *    0 +--------------+
1932     *      0              1
1933     *
1934     */
1935
1936    class s_curve_interpolator {
1937        const float nbFrames, s, v;
1938    public:
1939        s_curve_interpolator(int nbFrames, float s)
1940        : nbFrames(1.0f / (nbFrames-1)), s(s),
1941          v(1.0f + expf(-s + 0.5f*s)) {
1942        }
1943        float operator()(int f) {
1944            const float x = f * nbFrames;
1945            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1946        }
1947    };
1948
1949    class v_stretch {
1950        const GLfloat hw_w, hw_h;
1951    public:
1952        v_stretch(uint32_t hw_w, uint32_t hw_h)
1953        : hw_w(hw_w), hw_h(hw_h) {
1954        }
1955        void operator()(GLfloat* vtx, float v) {
1956            const GLfloat w = hw_w + (hw_w * v);
1957            const GLfloat h = hw_h - (hw_h * v);
1958            const GLfloat x = (hw_w - w) * 0.5f;
1959            const GLfloat y = (hw_h - h) * 0.5f;
1960            vtx[0] = x;         vtx[1] = y;
1961            vtx[2] = x;         vtx[3] = y + h;
1962            vtx[4] = x + w;     vtx[5] = y + h;
1963            vtx[6] = x + w;     vtx[7] = y;
1964        }
1965    };
1966
1967    class h_stretch {
1968        const GLfloat hw_w, hw_h;
1969    public:
1970        h_stretch(uint32_t hw_w, uint32_t hw_h)
1971        : hw_w(hw_w), hw_h(hw_h) {
1972        }
1973        void operator()(GLfloat* vtx, float v) {
1974            const GLfloat w = hw_w - (hw_w * v);
1975            const GLfloat h = 1.0f;
1976            const GLfloat x = (hw_w - w) * 0.5f;
1977            const GLfloat y = (hw_h - h) * 0.5f;
1978            vtx[0] = x;         vtx[1] = y;
1979            vtx[2] = x;         vtx[3] = y + h;
1980            vtx[4] = x + w;     vtx[5] = y + h;
1981            vtx[6] = x + w;     vtx[7] = y;
1982        }
1983    };
1984
1985    // the full animation is 24 frames
1986    char value[PROPERTY_VALUE_MAX];
1987    property_get("debug.sf.electron_frames", value, "24");
1988    int nbFrames = (atoi(value) + 1) >> 1;
1989    if (nbFrames <= 0) // just in case
1990        nbFrames = 24;
1991
1992    s_curve_interpolator itr(nbFrames, 7.5f);
1993    s_curve_interpolator itg(nbFrames, 8.0f);
1994    s_curve_interpolator itb(nbFrames, 8.5f);
1995
1996    v_stretch vverts(hw_w, hw_h);
1997
1998    glMatrixMode(GL_TEXTURE);
1999    glLoadIdentity();
2000    glMatrixMode(GL_MODELVIEW);
2001    glLoadIdentity();
2002
2003    glEnable(GL_BLEND);
2004    glBlendFunc(GL_ONE, GL_ONE);
2005    for (int i=0 ; i<nbFrames ; i++) {
2006        float x, y, w, h;
2007        const float vr = itr(i);
2008        const float vg = itg(i);
2009        const float vb = itb(i);
2010
2011        // clear screen
2012        glColorMask(1,1,1,1);
2013        glClear(GL_COLOR_BUFFER_BIT);
2014        glEnable(GL_TEXTURE_2D);
2015
2016        // draw the red plane
2017        vverts(vtx, vr);
2018        glColorMask(1,0,0,1);
2019        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2020
2021        // draw the green plane
2022        vverts(vtx, vg);
2023        glColorMask(0,1,0,1);
2024        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2025
2026        // draw the blue plane
2027        vverts(vtx, vb);
2028        glColorMask(0,0,1,1);
2029        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2030
2031        // draw the white highlight (we use the last vertices)
2032        glDisable(GL_TEXTURE_2D);
2033        glColorMask(1,1,1,1);
2034        glColor4f(vg, vg, vg, 1);
2035        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2036        hw.flip(screenBounds);
2037    }
2038
2039    h_stretch hverts(hw_w, hw_h);
2040    glDisable(GL_BLEND);
2041    glDisable(GL_TEXTURE_2D);
2042    glColorMask(1,1,1,1);
2043    for (int i=0 ; i<nbFrames ; i++) {
2044        const float v = itg(i);
2045        hverts(vtx, v);
2046        glClear(GL_COLOR_BUFFER_BIT);
2047        glColor4f(1-v, 1-v, 1-v, 1);
2048        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2049        hw.flip(screenBounds);
2050    }
2051
2052    glColorMask(1,1,1,1);
2053    glEnable(GL_SCISSOR_TEST);
2054    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
2055    glDeleteTextures(1, &tname);
2056    glDisable(GL_TEXTURE_2D);
2057    glDisable(GL_BLEND);
2058    return NO_ERROR;
2059}
2060
2061status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
2062{
2063    status_t result = PERMISSION_DENIED;
2064
2065    if (!GLExtensions::getInstance().haveFramebufferObject())
2066        return INVALID_OPERATION;
2067
2068
2069    // get screen geometry
2070    const DisplayHardware& hw(graphicPlane(0).displayHardware());
2071    const uint32_t hw_w = hw.getWidth();
2072    const uint32_t hw_h = hw.getHeight();
2073    const Region screenBounds(hw.bounds());
2074
2075    GLfloat u, v;
2076    GLuint tname;
2077    result = renderScreenToTextureLocked(0, &tname, &u, &v);
2078    if (result != NO_ERROR) {
2079        return result;
2080    }
2081
2082    GLfloat vtx[8];
2083    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
2084    glBindTexture(GL_TEXTURE_2D, tname);
2085    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2086    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
2087    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
2088    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
2089    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
2090    glVertexPointer(2, GL_FLOAT, 0, vtx);
2091
2092    class s_curve_interpolator {
2093        const float nbFrames, s, v;
2094    public:
2095        s_curve_interpolator(int nbFrames, float s)
2096        : nbFrames(1.0f / (nbFrames-1)), s(s),
2097          v(1.0f + expf(-s + 0.5f*s)) {
2098        }
2099        float operator()(int f) {
2100            const float x = f * nbFrames;
2101            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
2102        }
2103    };
2104
2105    class v_stretch {
2106        const GLfloat hw_w, hw_h;
2107    public:
2108        v_stretch(uint32_t hw_w, uint32_t hw_h)
2109        : hw_w(hw_w), hw_h(hw_h) {
2110        }
2111        void operator()(GLfloat* vtx, float v) {
2112            const GLfloat w = hw_w + (hw_w * v);
2113            const GLfloat h = hw_h - (hw_h * v);
2114            const GLfloat x = (hw_w - w) * 0.5f;
2115            const GLfloat y = (hw_h - h) * 0.5f;
2116            vtx[0] = x;         vtx[1] = y;
2117            vtx[2] = x;         vtx[3] = y + h;
2118            vtx[4] = x + w;     vtx[5] = y + h;
2119            vtx[6] = x + w;     vtx[7] = y;
2120        }
2121    };
2122
2123    class h_stretch {
2124        const GLfloat hw_w, hw_h;
2125    public:
2126        h_stretch(uint32_t hw_w, uint32_t hw_h)
2127        : hw_w(hw_w), hw_h(hw_h) {
2128        }
2129        void operator()(GLfloat* vtx, float v) {
2130            const GLfloat w = hw_w - (hw_w * v);
2131            const GLfloat h = 1.0f;
2132            const GLfloat x = (hw_w - w) * 0.5f;
2133            const GLfloat y = (hw_h - h) * 0.5f;
2134            vtx[0] = x;         vtx[1] = y;
2135            vtx[2] = x;         vtx[3] = y + h;
2136            vtx[4] = x + w;     vtx[5] = y + h;
2137            vtx[6] = x + w;     vtx[7] = y;
2138        }
2139    };
2140
2141    // the full animation is 12 frames
2142    int nbFrames = 8;
2143    s_curve_interpolator itr(nbFrames, 7.5f);
2144    s_curve_interpolator itg(nbFrames, 8.0f);
2145    s_curve_interpolator itb(nbFrames, 8.5f);
2146
2147    h_stretch hverts(hw_w, hw_h);
2148    glDisable(GL_BLEND);
2149    glDisable(GL_TEXTURE_2D);
2150    glColorMask(1,1,1,1);
2151    for (int i=nbFrames-1 ; i>=0 ; i--) {
2152        const float v = itg(i);
2153        hverts(vtx, v);
2154        glClear(GL_COLOR_BUFFER_BIT);
2155        glColor4f(1-v, 1-v, 1-v, 1);
2156        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2157        hw.flip(screenBounds);
2158    }
2159
2160    nbFrames = 4;
2161    v_stretch vverts(hw_w, hw_h);
2162    glEnable(GL_BLEND);
2163    glBlendFunc(GL_ONE, GL_ONE);
2164    for (int i=nbFrames-1 ; i>=0 ; i--) {
2165        float x, y, w, h;
2166        const float vr = itr(i);
2167        const float vg = itg(i);
2168        const float vb = itb(i);
2169
2170        // clear screen
2171        glColorMask(1,1,1,1);
2172        glClear(GL_COLOR_BUFFER_BIT);
2173        glEnable(GL_TEXTURE_2D);
2174
2175        // draw the red plane
2176        vverts(vtx, vr);
2177        glColorMask(1,0,0,1);
2178        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2179
2180        // draw the green plane
2181        vverts(vtx, vg);
2182        glColorMask(0,1,0,1);
2183        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2184
2185        // draw the blue plane
2186        vverts(vtx, vb);
2187        glColorMask(0,0,1,1);
2188        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2189
2190        hw.flip(screenBounds);
2191    }
2192
2193    glColorMask(1,1,1,1);
2194    glEnable(GL_SCISSOR_TEST);
2195    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
2196    glDeleteTextures(1, &tname);
2197    glDisable(GL_TEXTURE_2D);
2198    glDisable(GL_BLEND);
2199
2200    return NO_ERROR;
2201}
2202
2203// ---------------------------------------------------------------------------
2204
2205status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
2206{
2207    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2208    if (!hw.canDraw()) {
2209        // we're already off
2210        return NO_ERROR;
2211    }
2212
2213    // turn off hwc while we're doing the animation
2214    hw.getHwComposer().disable();
2215    // and make sure to turn it back on (if needed) next time we compose
2216    invalidateHwcGeometry();
2217
2218    if (mode & ISurfaceComposer::eElectronBeamAnimationOff) {
2219        electronBeamOffAnimationImplLocked();
2220    }
2221
2222    // always clear the whole screen at the end of the animation
2223    glClearColor(0,0,0,1);
2224    glDisable(GL_SCISSOR_TEST);
2225    glClear(GL_COLOR_BUFFER_BIT);
2226    glEnable(GL_SCISSOR_TEST);
2227    hw.flip( Region(hw.bounds()) );
2228
2229    return NO_ERROR;
2230}
2231
2232status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
2233{
2234    class MessageTurnElectronBeamOff : public MessageBase {
2235        SurfaceFlinger* flinger;
2236        int32_t mode;
2237        status_t result;
2238    public:
2239        MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode)
2240            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2241        }
2242        status_t getResult() const {
2243            return result;
2244        }
2245        virtual bool handler() {
2246            Mutex::Autolock _l(flinger->mStateLock);
2247            result = flinger->turnElectronBeamOffImplLocked(mode);
2248            return true;
2249        }
2250    };
2251
2252    sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode);
2253    status_t res = postMessageSync(msg);
2254    if (res == NO_ERROR) {
2255        res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
2256
2257        // work-around: when the power-manager calls us we activate the
2258        // animation. eventually, the "on" animation will be called
2259        // by the power-manager itself
2260        mElectronBeamAnimationMode = mode;
2261    }
2262    return res;
2263}
2264
2265// ---------------------------------------------------------------------------
2266
2267status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
2268{
2269    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2270    if (hw.canDraw()) {
2271        // we're already on
2272        return NO_ERROR;
2273    }
2274    if (mode & ISurfaceComposer::eElectronBeamAnimationOn) {
2275        electronBeamOnAnimationImplLocked();
2276    }
2277
2278    // make sure to redraw the whole screen when the animation is done
2279    mDirtyRegion.set(hw.bounds());
2280    signalEvent();
2281
2282    return NO_ERROR;
2283}
2284
2285status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
2286{
2287    class MessageTurnElectronBeamOn : public MessageBase {
2288        SurfaceFlinger* flinger;
2289        int32_t mode;
2290        status_t result;
2291    public:
2292        MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode)
2293            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2294        }
2295        status_t getResult() const {
2296            return result;
2297        }
2298        virtual bool handler() {
2299            Mutex::Autolock _l(flinger->mStateLock);
2300            result = flinger->turnElectronBeamOnImplLocked(mode);
2301            return true;
2302        }
2303    };
2304
2305    postMessageAsync( new MessageTurnElectronBeamOn(this, mode) );
2306    return NO_ERROR;
2307}
2308
2309// ---------------------------------------------------------------------------
2310
2311status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
2312        sp<IMemoryHeap>* heap,
2313        uint32_t* w, uint32_t* h, PixelFormat* f,
2314        uint32_t sw, uint32_t sh,
2315        uint32_t minLayerZ, uint32_t maxLayerZ)
2316{
2317    status_t result = PERMISSION_DENIED;
2318
2319    // only one display supported for now
2320    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2321        return BAD_VALUE;
2322
2323    if (!GLExtensions::getInstance().haveFramebufferObject())
2324        return INVALID_OPERATION;
2325
2326    // get screen geometry
2327    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
2328    const uint32_t hw_w = hw.getWidth();
2329    const uint32_t hw_h = hw.getHeight();
2330
2331    if ((sw > hw_w) || (sh > hw_h))
2332        return BAD_VALUE;
2333
2334    sw = (!sw) ? hw_w : sw;
2335    sh = (!sh) ? hw_h : sh;
2336    const size_t size = sw * sh * 4;
2337
2338    //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d",
2339    //        sw, sh, minLayerZ, maxLayerZ);
2340
2341    // make sure to clear all GL error flags
2342    while ( glGetError() != GL_NO_ERROR ) ;
2343
2344    // create a FBO
2345    GLuint name, tname;
2346    glGenRenderbuffersOES(1, &tname);
2347    glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
2348    glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
2349    glGenFramebuffersOES(1, &name);
2350    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2351    glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
2352            GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
2353
2354    GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
2355
2356    if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
2357
2358        // invert everything, b/c glReadPixel() below will invert the FB
2359        glViewport(0, 0, sw, sh);
2360        glScissor(0, 0, sw, sh);
2361        glEnable(GL_SCISSOR_TEST);
2362        glMatrixMode(GL_PROJECTION);
2363        glPushMatrix();
2364        glLoadIdentity();
2365        glOrthof(0, hw_w, hw_h, 0, 0, 1);
2366        glMatrixMode(GL_MODELVIEW);
2367
2368        // redraw the screen entirely...
2369        glClearColor(0,0,0,1);
2370        glClear(GL_COLOR_BUFFER_BIT);
2371
2372        const LayerVector& layers(mDrawingState.layersSortedByZ);
2373        const size_t count = layers.size();
2374        for (size_t i=0 ; i<count ; ++i) {
2375            const sp<LayerBase>& layer(layers[i]);
2376            const uint32_t flags = layer->drawingState().flags;
2377            if (!(flags & ISurfaceComposer::eLayerHidden)) {
2378                const uint32_t z = layer->drawingState().z;
2379                if (z >= minLayerZ && z <= maxLayerZ) {
2380                    layer->drawForSreenShot();
2381                }
2382            }
2383        }
2384
2385        // XXX: this is needed on tegra
2386        glEnable(GL_SCISSOR_TEST);
2387        glScissor(0, 0, sw, sh);
2388
2389        // check for errors and return screen capture
2390        if (glGetError() != GL_NO_ERROR) {
2391            // error while rendering
2392            result = INVALID_OPERATION;
2393        } else {
2394            // allocate shared memory large enough to hold the
2395            // screen capture
2396            sp<MemoryHeapBase> base(
2397                    new MemoryHeapBase(size, 0, "screen-capture") );
2398            void* const ptr = base->getBase();
2399            if (ptr) {
2400                // capture the screen with glReadPixels()
2401                glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
2402                if (glGetError() == GL_NO_ERROR) {
2403                    *heap = base;
2404                    *w = sw;
2405                    *h = sh;
2406                    *f = PIXEL_FORMAT_RGBA_8888;
2407                    result = NO_ERROR;
2408                }
2409            } else {
2410                result = NO_MEMORY;
2411            }
2412        }
2413        glEnable(GL_SCISSOR_TEST);
2414        glViewport(0, 0, hw_w, hw_h);
2415        glMatrixMode(GL_PROJECTION);
2416        glPopMatrix();
2417        glMatrixMode(GL_MODELVIEW);
2418    } else {
2419        result = BAD_VALUE;
2420    }
2421
2422    // release FBO resources
2423    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
2424    glDeleteRenderbuffersOES(1, &tname);
2425    glDeleteFramebuffersOES(1, &name);
2426
2427    hw.compositionComplete();
2428
2429    // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK");
2430
2431    return result;
2432}
2433
2434
2435status_t SurfaceFlinger::captureScreen(DisplayID dpy,
2436        sp<IMemoryHeap>* heap,
2437        uint32_t* width, uint32_t* height, PixelFormat* format,
2438        uint32_t sw, uint32_t sh,
2439        uint32_t minLayerZ, uint32_t maxLayerZ)
2440{
2441    // only one display supported for now
2442    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2443        return BAD_VALUE;
2444
2445    if (!GLExtensions::getInstance().haveFramebufferObject())
2446        return INVALID_OPERATION;
2447
2448    class MessageCaptureScreen : public MessageBase {
2449        SurfaceFlinger* flinger;
2450        DisplayID dpy;
2451        sp<IMemoryHeap>* heap;
2452        uint32_t* w;
2453        uint32_t* h;
2454        PixelFormat* f;
2455        uint32_t sw;
2456        uint32_t sh;
2457        uint32_t minLayerZ;
2458        uint32_t maxLayerZ;
2459        status_t result;
2460    public:
2461        MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
2462                sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
2463                uint32_t sw, uint32_t sh,
2464                uint32_t minLayerZ, uint32_t maxLayerZ)
2465            : flinger(flinger), dpy(dpy),
2466              heap(heap), w(w), h(h), f(f), sw(sw), sh(sh),
2467              minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
2468              result(PERMISSION_DENIED)
2469        {
2470        }
2471        status_t getResult() const {
2472            return result;
2473        }
2474        virtual bool handler() {
2475            Mutex::Autolock _l(flinger->mStateLock);
2476
2477            // if we have secure windows, never allow the screen capture
2478            if (flinger->mSecureFrameBuffer)
2479                return true;
2480
2481            result = flinger->captureScreenImplLocked(dpy,
2482                    heap, w, h, f, sw, sh, minLayerZ, maxLayerZ);
2483
2484            return true;
2485        }
2486    };
2487
2488    sp<MessageBase> msg = new MessageCaptureScreen(this,
2489            dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ);
2490    status_t res = postMessageSync(msg);
2491    if (res == NO_ERROR) {
2492        res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
2493    }
2494    return res;
2495}
2496
2497// ---------------------------------------------------------------------------
2498
2499sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
2500{
2501    sp<Layer> result;
2502    Mutex::Autolock _l(mStateLock);
2503    result = mLayerMap.valueFor( sur->asBinder() ).promote();
2504    return result;
2505}
2506
2507// ---------------------------------------------------------------------------
2508
2509Client::Client(const sp<SurfaceFlinger>& flinger)
2510    : mFlinger(flinger), mNameGenerator(1)
2511{
2512}
2513
2514Client::~Client()
2515{
2516    const size_t count = mLayers.size();
2517    for (size_t i=0 ; i<count ; i++) {
2518        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
2519        if (layer != 0) {
2520            mFlinger->removeLayer(layer);
2521        }
2522    }
2523}
2524
2525status_t Client::initCheck() const {
2526    return NO_ERROR;
2527}
2528
2529size_t Client::attachLayer(const sp<LayerBaseClient>& layer)
2530{
2531    Mutex::Autolock _l(mLock);
2532    size_t name = mNameGenerator++;
2533    mLayers.add(name, layer);
2534    return name;
2535}
2536
2537void Client::detachLayer(const LayerBaseClient* layer)
2538{
2539    Mutex::Autolock _l(mLock);
2540    // we do a linear search here, because this doesn't happen often
2541    const size_t count = mLayers.size();
2542    for (size_t i=0 ; i<count ; i++) {
2543        if (mLayers.valueAt(i) == layer) {
2544            mLayers.removeItemsAt(i, 1);
2545            break;
2546        }
2547    }
2548}
2549sp<LayerBaseClient> Client::getLayerUser(int32_t i) const
2550{
2551    Mutex::Autolock _l(mLock);
2552    sp<LayerBaseClient> lbc;
2553    wp<LayerBaseClient> layer(mLayers.valueFor(i));
2554    if (layer != 0) {
2555        lbc = layer.promote();
2556        LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
2557    }
2558    return lbc;
2559}
2560
2561
2562status_t Client::onTransact(
2563    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
2564{
2565    // these must be checked
2566     IPCThreadState* ipc = IPCThreadState::self();
2567     const int pid = ipc->getCallingPid();
2568     const int uid = ipc->getCallingUid();
2569     const int self_pid = getpid();
2570     if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) {
2571         // we're called from a different process, do the real check
2572         if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger))
2573         {
2574             LOGE("Permission Denial: "
2575                     "can't openGlobalTransaction pid=%d, uid=%d", pid, uid);
2576             return PERMISSION_DENIED;
2577         }
2578     }
2579     return BnSurfaceComposerClient::onTransact(code, data, reply, flags);
2580}
2581
2582
2583sp<ISurface> Client::createSurface(
2584        ISurfaceComposerClient::surface_data_t* params,
2585        const String8& name,
2586        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2587        uint32_t flags)
2588{
2589    /*
2590     * createSurface must be called from the GL thread so that it can
2591     * have access to the GL context.
2592     */
2593
2594    class MessageCreateSurface : public MessageBase {
2595        sp<ISurface> result;
2596        SurfaceFlinger* flinger;
2597        ISurfaceComposerClient::surface_data_t* params;
2598        Client* client;
2599        const String8& name;
2600        DisplayID display;
2601        uint32_t w, h;
2602        PixelFormat format;
2603        uint32_t flags;
2604    public:
2605        MessageCreateSurface(SurfaceFlinger* flinger,
2606                ISurfaceComposerClient::surface_data_t* params,
2607                const String8& name, Client* client,
2608                DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2609                uint32_t flags)
2610            : flinger(flinger), params(params), client(client), name(name),
2611              display(display), w(w), h(h), format(format), flags(flags)
2612        {
2613        }
2614        sp<ISurface> getResult() const { return result; }
2615        virtual bool handler() {
2616            result = flinger->createSurface(params, name, client,
2617                    display, w, h, format, flags);
2618            return true;
2619        }
2620    };
2621
2622    sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(),
2623            params, name, this, display, w, h, format, flags);
2624    mFlinger->postMessageSync(msg);
2625    return static_cast<MessageCreateSurface*>( msg.get() )->getResult();
2626}
2627status_t Client::destroySurface(SurfaceID sid) {
2628    return mFlinger->removeSurface(this, sid);
2629}
2630
2631// ---------------------------------------------------------------------------
2632
2633GraphicBufferAlloc::GraphicBufferAlloc() {}
2634
2635GraphicBufferAlloc::~GraphicBufferAlloc() {}
2636
2637sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
2638        PixelFormat format, uint32_t usage, status_t* error) {
2639    sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
2640    status_t err = graphicBuffer->initCheck();
2641    *error = err;
2642    if (err != 0 || graphicBuffer->handle == 0) {
2643        if (err == NO_MEMORY) {
2644            GraphicBuffer::dumpAllocationsToSystemLog();
2645        }
2646        LOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) "
2647             "failed (%s), handle=%p",
2648                w, h, strerror(-err), graphicBuffer->handle);
2649        return 0;
2650    }
2651    return graphicBuffer;
2652}
2653
2654// ---------------------------------------------------------------------------
2655
2656GraphicPlane::GraphicPlane()
2657    : mHw(0)
2658{
2659}
2660
2661GraphicPlane::~GraphicPlane() {
2662    delete mHw;
2663}
2664
2665bool GraphicPlane::initialized() const {
2666    return mHw ? true : false;
2667}
2668
2669int GraphicPlane::getWidth() const {
2670    return mWidth;
2671}
2672
2673int GraphicPlane::getHeight() const {
2674    return mHeight;
2675}
2676
2677void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
2678{
2679    mHw = hw;
2680
2681    // initialize the display orientation transform.
2682    // it's a constant that should come from the display driver.
2683    int displayOrientation = ISurfaceComposer::eOrientationDefault;
2684    char property[PROPERTY_VALUE_MAX];
2685    if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
2686        //displayOrientation
2687        switch (atoi(property)) {
2688        case 90:
2689            displayOrientation = ISurfaceComposer::eOrientation90;
2690            break;
2691        case 270:
2692            displayOrientation = ISurfaceComposer::eOrientation270;
2693            break;
2694        }
2695    }
2696
2697    const float w = hw->getWidth();
2698    const float h = hw->getHeight();
2699    GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
2700            &mDisplayTransform);
2701    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
2702        mDisplayWidth = h;
2703        mDisplayHeight = w;
2704    } else {
2705        mDisplayWidth = w;
2706        mDisplayHeight = h;
2707    }
2708
2709    setOrientation(ISurfaceComposer::eOrientationDefault);
2710}
2711
2712status_t GraphicPlane::orientationToTransfrom(
2713        int orientation, int w, int h, Transform* tr)
2714{
2715    uint32_t flags = 0;
2716    switch (orientation) {
2717    case ISurfaceComposer::eOrientationDefault:
2718        flags = Transform::ROT_0;
2719        break;
2720    case ISurfaceComposer::eOrientation90:
2721        flags = Transform::ROT_90;
2722        break;
2723    case ISurfaceComposer::eOrientation180:
2724        flags = Transform::ROT_180;
2725        break;
2726    case ISurfaceComposer::eOrientation270:
2727        flags = Transform::ROT_270;
2728        break;
2729    default:
2730        return BAD_VALUE;
2731    }
2732    tr->set(flags, w, h);
2733    return NO_ERROR;
2734}
2735
2736status_t GraphicPlane::setOrientation(int orientation)
2737{
2738    // If the rotation can be handled in hardware, this is where
2739    // the magic should happen.
2740
2741    const DisplayHardware& hw(displayHardware());
2742    const float w = mDisplayWidth;
2743    const float h = mDisplayHeight;
2744    mWidth = int(w);
2745    mHeight = int(h);
2746
2747    Transform orientationTransform;
2748    GraphicPlane::orientationToTransfrom(orientation, w, h,
2749            &orientationTransform);
2750    if (orientation & ISurfaceComposer::eOrientationSwapMask) {
2751        mWidth = int(h);
2752        mHeight = int(w);
2753    }
2754
2755    mOrientation = orientation;
2756    mGlobalTransform = mDisplayTransform * orientationTransform;
2757    return NO_ERROR;
2758}
2759
2760const DisplayHardware& GraphicPlane::displayHardware() const {
2761    return *mHw;
2762}
2763
2764DisplayHardware& GraphicPlane::editDisplayHardware() {
2765    return *mHw;
2766}
2767
2768const Transform& GraphicPlane::transform() const {
2769    return mGlobalTransform;
2770}
2771
2772EGLDisplay GraphicPlane::getEGLDisplay() const {
2773    return mHw->getEGLDisplay();
2774}
2775
2776// ---------------------------------------------------------------------------
2777
2778}; // namespace android
2779