SurfaceFlinger.cpp revision 1a4d883dcc1725892bfb5c28dec255a233186524
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23 24#include <EGL/egl.h> 25#include <GLES/gl.h> 26 27#include <cutils/log.h> 28#include <cutils/properties.h> 29 30#include <binder/IPCThreadState.h> 31#include <binder/IServiceManager.h> 32#include <binder/MemoryHeapBase.h> 33#include <binder/PermissionCache.h> 34 35#include <ui/DisplayInfo.h> 36 37#include <gui/BitTube.h> 38#include <gui/BufferQueue.h> 39#include <gui/IDisplayEventConnection.h> 40#include <gui/SurfaceTextureClient.h> 41 42#include <ui/GraphicBufferAllocator.h> 43#include <ui/PixelFormat.h> 44 45#include <utils/String8.h> 46#include <utils/String16.h> 47#include <utils/StopWatch.h> 48#include <utils/Trace.h> 49 50#include <private/android_filesystem_config.h> 51 52#include "clz.h" 53#include "DdmConnection.h" 54#include "DisplayDevice.h" 55#include "Client.h" 56#include "EventThread.h" 57#include "GLExtensions.h" 58#include "Layer.h" 59#include "LayerDim.h" 60#include "LayerScreenshot.h" 61#include "SurfaceFlinger.h" 62 63#include "DisplayHardware/FramebufferSurface.h" 64#include "DisplayHardware/HWComposer.h" 65 66 67#define EGL_VERSION_HW_ANDROID 0x3143 68 69#define DISPLAY_COUNT 1 70 71namespace android { 72// --------------------------------------------------------------------------- 73 74const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 75const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 76const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 77const String16 sDump("android.permission.DUMP"); 78 79// --------------------------------------------------------------------------- 80 81SurfaceFlinger::SurfaceFlinger() 82 : BnSurfaceComposer(), Thread(false), 83 mTransactionFlags(0), 84 mTransationPending(false), 85 mLayersRemoved(false), 86 mRepaintEverything(0), 87 mBootTime(systemTime()), 88 mVisibleRegionsDirty(false), 89 mHwWorkListDirty(false), 90 mDebugRegion(0), 91 mDebugDDMS(0), 92 mDebugDisableHWC(0), 93 mDebugDisableTransformHint(0), 94 mDebugInSwapBuffers(0), 95 mLastSwapBufferTime(0), 96 mDebugInTransaction(0), 97 mLastTransactionTime(0), 98 mBootFinished(false), 99 mExternalDisplaySurface(EGL_NO_SURFACE) 100{ 101 ALOGI("SurfaceFlinger is starting"); 102 103 // debugging stuff... 104 char value[PROPERTY_VALUE_MAX]; 105 106 property_get("debug.sf.showupdates", value, "0"); 107 mDebugRegion = atoi(value); 108 109 property_get("debug.sf.ddms", value, "0"); 110 mDebugDDMS = atoi(value); 111 if (mDebugDDMS) { 112 DdmConnection::start(getServiceName()); 113 } 114 115 ALOGI_IF(mDebugRegion, "showupdates enabled"); 116 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 117} 118 119void SurfaceFlinger::onFirstRef() 120{ 121 mEventQueue.init(this); 122 123 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 124 125 // Wait for the main thread to be done with its initialization 126 mReadyToRunBarrier.wait(); 127} 128 129 130SurfaceFlinger::~SurfaceFlinger() 131{ 132 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 133 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 134 eglTerminate(display); 135} 136 137void SurfaceFlinger::binderDied(const wp<IBinder>& who) 138{ 139 // the window manager died on us. prepare its eulogy. 140 141 // reset screen orientation 142 Vector<ComposerState> state; 143 Vector<DisplayState> displays; 144 DisplayState d; 145 d.orientation = eOrientationDefault; 146 displays.add(d); 147 setTransactionState(state, displays, 0); 148 149 // restart the boot-animation 150 startBootAnim(); 151} 152 153sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 154{ 155 sp<ISurfaceComposerClient> bclient; 156 sp<Client> client(new Client(this)); 157 status_t err = client->initCheck(); 158 if (err == NO_ERROR) { 159 bclient = client; 160 } 161 return bclient; 162} 163 164sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 165{ 166 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 167 return gba; 168} 169 170void SurfaceFlinger::bootFinished() 171{ 172 const nsecs_t now = systemTime(); 173 const nsecs_t duration = now - mBootTime; 174 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 175 mBootFinished = true; 176 177 // wait patiently for the window manager death 178 const String16 name("window"); 179 sp<IBinder> window(defaultServiceManager()->getService(name)); 180 if (window != 0) { 181 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 182 } 183 184 // stop boot animation 185 // formerly we would just kill the process, but we now ask it to exit so it 186 // can choose where to stop the animation. 187 property_set("service.bootanim.exit", "1"); 188} 189 190void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 191 class MessageDestroyGLTexture : public MessageBase { 192 GLuint texture; 193 public: 194 MessageDestroyGLTexture(GLuint texture) 195 : texture(texture) { 196 } 197 virtual bool handler() { 198 glDeleteTextures(1, &texture); 199 return true; 200 } 201 }; 202 postMessageAsync(new MessageDestroyGLTexture(texture)); 203} 204 205status_t SurfaceFlinger::selectConfigForPixelFormat( 206 EGLDisplay dpy, 207 EGLint const* attrs, 208 PixelFormat format, 209 EGLConfig* outConfig) 210{ 211 EGLConfig config = NULL; 212 EGLint numConfigs = -1, n=0; 213 eglGetConfigs(dpy, NULL, 0, &numConfigs); 214 EGLConfig* const configs = new EGLConfig[numConfigs]; 215 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 216 for (int i=0 ; i<n ; i++) { 217 EGLint nativeVisualId = 0; 218 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 219 if (nativeVisualId>0 && format == nativeVisualId) { 220 *outConfig = configs[i]; 221 delete [] configs; 222 return NO_ERROR; 223 } 224 } 225 delete [] configs; 226 return NAME_NOT_FOUND; 227} 228 229EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 230 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 231 // it is to be used with WIFI displays 232 EGLConfig config; 233 EGLint dummy; 234 status_t err; 235 EGLint attribs[] = { 236 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 237 EGL_RECORDABLE_ANDROID, EGL_TRUE, 238 EGL_NONE 239 }; 240 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 241 if (err) { 242 // maybe we failed because of EGL_RECORDABLE_ANDROID 243 ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID"); 244 attribs[2] = EGL_NONE; 245 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 246 } 247 ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); 248 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { 249 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 250 } 251 return config; 252} 253 254EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 255 // Also create our EGLContext 256 EGLint contextAttributes[] = { 257#ifdef EGL_IMG_context_priority 258#ifdef HAS_CONTEXT_PRIORITY 259#warning "using EGL_IMG_context_priority" 260 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 261#endif 262#endif 263 EGL_NONE, EGL_NONE 264 }; 265 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 266 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 267 return ctxt; 268} 269 270void SurfaceFlinger::initializeGL(EGLDisplay display, EGLSurface surface) { 271 EGLBoolean result = eglMakeCurrent(display, surface, surface, mEGLContext); 272 if (!result) { 273 ALOGE("Couldn't create a working GLES context. check logs. exiting..."); 274 exit(0); 275 } 276 277 GLExtensions& extensions(GLExtensions::getInstance()); 278 extensions.initWithGLStrings( 279 glGetString(GL_VENDOR), 280 glGetString(GL_RENDERER), 281 glGetString(GL_VERSION), 282 glGetString(GL_EXTENSIONS), 283 eglQueryString(display, EGL_VENDOR), 284 eglQueryString(display, EGL_VERSION), 285 eglQueryString(display, EGL_EXTENSIONS)); 286 287 EGLint w, h; 288 eglQuerySurface(display, surface, EGL_WIDTH, &w); 289 eglQuerySurface(display, surface, EGL_HEIGHT, &h); 290 291 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 292 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 293 294 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 295 glPixelStorei(GL_PACK_ALIGNMENT, 4); 296 glEnableClientState(GL_VERTEX_ARRAY); 297 glShadeModel(GL_FLAT); 298 glDisable(GL_DITHER); 299 glDisable(GL_CULL_FACE); 300 301 struct pack565 { 302 inline uint16_t operator() (int r, int g, int b) const { 303 return (r<<11)|(g<<5)|b; 304 } 305 } pack565; 306 307 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 308 glGenTextures(1, &mProtectedTexName); 309 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 310 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 311 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 312 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 313 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 314 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 315 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 316 317 glViewport(0, 0, w, h); 318 glMatrixMode(GL_PROJECTION); 319 glLoadIdentity(); 320 // put the origin in the left-bottom corner 321 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 322 323 // print some debugging info 324 EGLint r,g,b,a; 325 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 326 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 327 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 328 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 329 ALOGI("EGL informations:"); 330 ALOGI("vendor : %s", extensions.getEglVendor()); 331 ALOGI("version : %s", extensions.getEglVersion()); 332 ALOGI("extensions: %s", extensions.getEglExtension()); 333 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 334 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 335 ALOGI("OpenGL ES informations:"); 336 ALOGI("vendor : %s", extensions.getVendor()); 337 ALOGI("renderer : %s", extensions.getRenderer()); 338 ALOGI("version : %s", extensions.getVersion()); 339 ALOGI("extensions: %s", extensions.getExtension()); 340 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 341 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 342} 343 344status_t SurfaceFlinger::readyToRun() 345{ 346 ALOGI( "SurfaceFlinger's main thread ready to run. " 347 "Initializing graphics H/W..."); 348 349 // initialize EGL 350 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 351 eglInitialize(mEGLDisplay, NULL, NULL); 352 353 // Initialize the main display 354 // create native window to main display 355 sp<FramebufferSurface> fbs = FramebufferSurface::create(); 356 if (fbs == NULL) { 357 ALOGE("Display subsystem failed to initialize. check logs. exiting..."); 358 exit(0); 359 } 360 361 sp<SurfaceTextureClient> stc(new SurfaceTextureClient(static_cast<sp<ISurfaceTexture> >(fbs->getBufferQueue()))); 362 363 // initialize the config and context 364 int format; 365 ANativeWindow* const anw = stc.get(); 366 anw->query(anw, NATIVE_WINDOW_FORMAT, &format); 367 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 368 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 369 370 // initialize our main display hardware 371 mCurrentState.displays.add(DisplayDevice::DISPLAY_ID_MAIN, DisplayDeviceState()); 372 sp<DisplayDevice> hw = new DisplayDevice(this, DisplayDevice::DISPLAY_ID_MAIN, anw, fbs, mEGLConfig); 373 mDisplays.add(DisplayDevice::DISPLAY_ID_MAIN, hw); 374 375 // initialize OpenGL ES 376 EGLSurface surface = hw->getEGLSurface(); 377 initializeGL(mEGLDisplay, surface); 378 379 // start the EventThread 380 mEventThread = new EventThread(this); 381 mEventQueue.setEventThread(mEventThread); 382 383 // initialize the H/W composer 384 mHwc = new HWComposer(this, *static_cast<HWComposer::EventHandler *>(this)); 385 386 // initialize our drawing state 387 mDrawingState = mCurrentState; 388 389 // We're now ready to accept clients... 390 mReadyToRunBarrier.open(); 391 392 // start boot animation 393 startBootAnim(); 394 395 return NO_ERROR; 396} 397 398void SurfaceFlinger::startBootAnim() { 399 // start boot animation 400 property_set("service.bootanim.exit", "0"); 401 property_set("ctl.start", "bootanim"); 402} 403 404uint32_t SurfaceFlinger::getMaxTextureSize() const { 405 return mMaxTextureSize; 406} 407 408uint32_t SurfaceFlinger::getMaxViewportDims() const { 409 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 410 mMaxViewportDims[0] : mMaxViewportDims[1]; 411} 412 413// ---------------------------------------------------------------------------- 414 415bool SurfaceFlinger::authenticateSurfaceTexture( 416 const sp<ISurfaceTexture>& surfaceTexture) const { 417 Mutex::Autolock _l(mStateLock); 418 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 419 420 // Check the visible layer list for the ISurface 421 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 422 size_t count = currentLayers.size(); 423 for (size_t i=0 ; i<count ; i++) { 424 const sp<LayerBase>& layer(currentLayers[i]); 425 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 426 if (lbc != NULL) { 427 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 428 if (lbcBinder == surfaceTextureBinder) { 429 return true; 430 } 431 } 432 } 433 434 // Check the layers in the purgatory. This check is here so that if a 435 // SurfaceTexture gets destroyed before all the clients are done using it, 436 // the error will not be reported as "surface XYZ is not authenticated", but 437 // will instead fail later on when the client tries to use the surface, 438 // which should be reported as "surface XYZ returned an -ENODEV". The 439 // purgatorized layers are no less authentic than the visible ones, so this 440 // should not cause any harm. 441 size_t purgatorySize = mLayerPurgatory.size(); 442 for (size_t i=0 ; i<purgatorySize ; i++) { 443 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 444 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 445 if (lbc != NULL) { 446 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 447 if (lbcBinder == surfaceTextureBinder) { 448 return true; 449 } 450 } 451 } 452 453 return false; 454} 455 456status_t SurfaceFlinger::getDisplayInfo(DisplayID dpy, DisplayInfo* info) { 457 // TODO: this is here only for compatibility -- show go away eventually. 458 if (uint32_t(dpy) >= 2) { 459 return BAD_INDEX; 460 } 461 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 462 info->w = hw->getWidth(); 463 info->h = hw->getHeight(); 464 info->xdpi = hw->getDpiX(); 465 info->ydpi = hw->getDpiY(); 466 info->fps = float(1e9 / getHwComposer().getRefreshPeriod()); 467 info->density = hw->getDensity(); 468 info->orientation = hw->getOrientation(); 469 // TODO: this needs to go away (currently needed only by webkit) 470 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 471 return NO_ERROR; 472} 473 474// ---------------------------------------------------------------------------- 475 476sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 477 return mEventThread->createEventConnection(); 478} 479 480void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture> display) { 481 EGLSurface result = EGL_NO_SURFACE; 482 EGLSurface old_surface = EGL_NO_SURFACE; 483 sp<SurfaceTextureClient> stc; 484 485 if (display != NULL) { 486 stc = new SurfaceTextureClient(display); 487 result = eglCreateWindowSurface(mEGLDisplay, 488 mEGLConfig, (EGLNativeWindowType)stc.get(), NULL); 489 ALOGE_IF(result == EGL_NO_SURFACE, 490 "eglCreateWindowSurface failed (ISurfaceTexture=%p)", 491 display.get()); 492 } 493 494 { // scope for the lock 495 Mutex::Autolock _l(mStateLock); 496 old_surface = mExternalDisplaySurface; 497 mExternalDisplayNativeWindow = stc; 498 mExternalDisplaySurface = result; 499 ALOGD("mExternalDisplaySurface = %p", result); 500 } 501 502 if (old_surface != EGL_NO_SURFACE) { 503 // Note: EGL allows to destroy an object while its current 504 // it will fail to become current next time though. 505 eglDestroySurface(mEGLDisplay, old_surface); 506 } 507} 508 509EGLSurface SurfaceFlinger::getExternalDisplaySurface() const { 510 Mutex::Autolock _l(mStateLock); 511 return mExternalDisplaySurface; 512} 513 514// ---------------------------------------------------------------------------- 515 516void SurfaceFlinger::waitForEvent() { 517 mEventQueue.waitMessage(); 518} 519 520void SurfaceFlinger::signalTransaction() { 521 mEventQueue.invalidate(); 522} 523 524void SurfaceFlinger::signalLayerUpdate() { 525 mEventQueue.invalidate(); 526} 527 528void SurfaceFlinger::signalRefresh() { 529 mEventQueue.refresh(); 530} 531 532status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 533 nsecs_t reltime, uint32_t flags) { 534 return mEventQueue.postMessage(msg, reltime); 535} 536 537status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 538 nsecs_t reltime, uint32_t flags) { 539 status_t res = mEventQueue.postMessage(msg, reltime); 540 if (res == NO_ERROR) { 541 msg->wait(); 542 } 543 return res; 544} 545 546bool SurfaceFlinger::threadLoop() { 547 waitForEvent(); 548 return true; 549} 550 551void SurfaceFlinger::onVSyncReceived(int dpy, nsecs_t timestamp) { 552 mEventThread->onVSyncReceived(dpy, timestamp); 553} 554 555void SurfaceFlinger::eventControl(int event, int enabled) { 556 getHwComposer().eventControl(event, enabled); 557} 558 559void SurfaceFlinger::onMessageReceived(int32_t what) { 560 ATRACE_CALL(); 561 switch (what) { 562 case MessageQueue::INVALIDATE: 563 handleMessageTransaction(); 564 handleMessageInvalidate(); 565 signalRefresh(); 566 break; 567 case MessageQueue::REFRESH: 568 handleMessageRefresh(); 569 break; 570 } 571} 572 573void SurfaceFlinger::handleMessageTransaction() { 574 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 575 uint32_t transactionFlags = peekTransactionFlags(mask); 576 if (transactionFlags) { 577 handleTransaction(transactionFlags); 578 } 579} 580 581void SurfaceFlinger::handleMessageInvalidate() { 582 handlePageFlip(); 583} 584 585void SurfaceFlinger::handleMessageRefresh() { 586 handleRefresh(); 587 588 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 589 mVisibleRegionsDirty = false; 590 invalidateHwcGeometry(); 591 592 /* 593 * rebuild the visible layer list per screen 594 */ 595 596 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 597 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 598 const sp<DisplayDevice>& hw(mDisplays[dpy]); 599 Region opaqueRegion; 600 Region dirtyRegion; 601 computeVisibleRegions(currentLayers, 602 hw->getLayerStack(), dirtyRegion, opaqueRegion); 603 hw->dirtyRegion.orSelf(dirtyRegion); 604 605 Vector< sp<LayerBase> > layersSortedByZ; 606 const size_t count = currentLayers.size(); 607 for (size_t i=0 ; i<count ; i++) { 608 const Layer::State& s(currentLayers[i]->drawingState()); 609 if (s.layerStack == hw->getLayerStack()) { 610 if (!currentLayers[i]->visibleRegion.isEmpty()) { 611 layersSortedByZ.add(currentLayers[i]); 612 } 613 } 614 } 615 hw->setVisibleLayersSortedByZ(layersSortedByZ); 616 hw->undefinedRegion.set(hw->getBounds()); 617 hw->undefinedRegion.subtractSelf(hw->getTransform().transform(opaqueRegion)); 618 } 619 } 620 621 HWComposer& hwc(getHwComposer()); 622 if (hwc.initCheck() == NO_ERROR) { 623 // build the h/w work list 624 const bool workListsDirty = mHwWorkListDirty; 625 mHwWorkListDirty = false; 626 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 627 sp<const DisplayDevice> hw(mDisplays[dpy]); 628 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 629 const size_t count = currentLayers.size(); 630 631 hwc.createWorkList(count); // FIXME: the worklist should include enough space for all layer of all displays 632 633 HWComposer::LayerListIterator cur = hwc.begin(); 634 const HWComposer::LayerListIterator end = hwc.end(); 635 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 636 const sp<LayerBase>& layer(currentLayers[i]); 637 638 if (CC_UNLIKELY(workListsDirty)) { 639 layer->setGeometry(hw, *cur); 640 if (mDebugDisableHWC || mDebugRegion) { 641 cur->setSkip(true); 642 } 643 } 644 645 /* 646 * update the per-frame h/w composer data for each layer 647 * and build the transparent region of the FB 648 */ 649 layer->setPerFrameData(hw, *cur); 650 } 651 } 652 status_t err = hwc.prepare(); 653 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 654 } 655 656 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 657 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 658 const sp<DisplayDevice>& hw(mDisplays[dpy]); 659 660 // transform the dirty region into this screen's coordinate space 661 const Transform& planeTransform(hw->getTransform()); 662 Region dirtyRegion; 663 if (repaintEverything) { 664 dirtyRegion.set(hw->bounds()); 665 } else { 666 dirtyRegion = planeTransform.transform(hw->dirtyRegion); 667 dirtyRegion.andSelf(hw->bounds()); 668 } 669 hw->dirtyRegion.clear(); 670 671 if (!dirtyRegion.isEmpty()) { 672 if (hw->canDraw()) { 673 // repaint the framebuffer (if needed) 674 handleRepaint(hw, dirtyRegion); 675 } 676 } 677 // inform the h/w that we're done compositing 678 hw->compositionComplete(); 679 } 680 681 postFramebuffer(); 682 683 684#if 1 685 // render to the external display if we have one 686 EGLSurface externalDisplaySurface = getExternalDisplaySurface(); 687 if (externalDisplaySurface != EGL_NO_SURFACE) { 688 EGLSurface cur = eglGetCurrentSurface(EGL_DRAW); 689 EGLBoolean success = eglMakeCurrent(eglGetCurrentDisplay(), 690 externalDisplaySurface, externalDisplaySurface, 691 eglGetCurrentContext()); 692 693 ALOGE_IF(!success, "eglMakeCurrent -> external failed"); 694 695 if (success) { 696 // redraw the screen entirely... 697 glDisable(GL_TEXTURE_EXTERNAL_OES); 698 glDisable(GL_TEXTURE_2D); 699 glClearColor(0,0,0,1); 700 glClear(GL_COLOR_BUFFER_BIT); 701 glMatrixMode(GL_MODELVIEW); 702 glLoadIdentity(); 703 704 const sp<DisplayDevice>& hw(getDisplayDevice(0)); 705 const Vector< sp<LayerBase> >& layers( hw->getVisibleLayersSortedByZ() ); 706 const size_t count = layers.size(); 707 for (size_t i=0 ; i<count ; ++i) { 708 const sp<LayerBase>& layer(layers[i]); 709 layer->draw(hw); 710 } 711 712 success = eglSwapBuffers(eglGetCurrentDisplay(), externalDisplaySurface); 713 ALOGE_IF(!success, "external display eglSwapBuffers failed"); 714 715 hw->compositionComplete(); 716 } 717 718 success = eglMakeCurrent(eglGetCurrentDisplay(), 719 cur, cur, eglGetCurrentContext()); 720 721 ALOGE_IF(!success, "eglMakeCurrent -> internal failed"); 722 } 723#endif 724 725} 726 727void SurfaceFlinger::postFramebuffer() 728{ 729 ATRACE_CALL(); 730 731 const nsecs_t now = systemTime(); 732 mDebugInSwapBuffers = now; 733 734 HWComposer& hwc(getHwComposer()); 735 736 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 737 const sp<DisplayDevice>& hw(mDisplays[dpy]); 738 if (hwc.initCheck() == NO_ERROR) { 739 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 740 const size_t count = currentLayers.size(); 741 HWComposer::LayerListIterator cur = hwc.begin(); 742 const HWComposer::LayerListIterator end = hwc.end(); 743 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 744 const sp<LayerBase>& layer(currentLayers[i]); 745 layer->setAcquireFence(hw, *cur); 746 } 747 } 748 hw->flip(hw->swapRegion); 749 hw->swapRegion.clear(); 750 } 751 752 if (hwc.initCheck() == NO_ERROR) { 753 // FIXME: eventually commit() won't take arguments 754 hwc.commit(mEGLDisplay, getDefaultDisplayDevice()->getEGLSurface()); 755 } 756 757 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 758 sp<const DisplayDevice> hw(mDisplays[dpy]); 759 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 760 const size_t count = currentLayers.size(); 761 if (hwc.initCheck() == NO_ERROR) { 762 HWComposer::LayerListIterator cur = hwc.begin(); 763 const HWComposer::LayerListIterator end = hwc.end(); 764 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 765 currentLayers[i]->onLayerDisplayed(hw, &*cur); 766 } 767 } else { 768 eglSwapBuffers(mEGLDisplay, hw->getEGLSurface()); 769 for (size_t i = 0; i < count; i++) { 770 currentLayers[i]->onLayerDisplayed(hw, NULL); 771 } 772 } 773 774 // FIXME: we need to call eglSwapBuffers() on displays that have GL composition 775 } 776 777 mLastSwapBufferTime = systemTime() - now; 778 mDebugInSwapBuffers = 0; 779} 780 781void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 782{ 783 ATRACE_CALL(); 784 785 Mutex::Autolock _l(mStateLock); 786 const nsecs_t now = systemTime(); 787 mDebugInTransaction = now; 788 789 // Here we're guaranteed that some transaction flags are set 790 // so we can call handleTransactionLocked() unconditionally. 791 // We call getTransactionFlags(), which will also clear the flags, 792 // with mStateLock held to guarantee that mCurrentState won't change 793 // until the transaction is committed. 794 795 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 796 transactionFlags = getTransactionFlags(mask); 797 handleTransactionLocked(transactionFlags); 798 799 mLastTransactionTime = systemTime() - now; 800 mDebugInTransaction = 0; 801 invalidateHwcGeometry(); 802 // here the transaction has been committed 803} 804 805void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 806{ 807 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 808 const size_t count = currentLayers.size(); 809 810 /* 811 * Traversal of the children 812 * (perform the transaction for each of them if needed) 813 */ 814 815 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 816 if (layersNeedTransaction) { 817 for (size_t i=0 ; i<count ; i++) { 818 const sp<LayerBase>& layer = currentLayers[i]; 819 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 820 if (!trFlags) continue; 821 822 const uint32_t flags = layer->doTransaction(0); 823 if (flags & Layer::eVisibleRegion) 824 mVisibleRegionsDirty = true; 825 } 826 } 827 828 /* 829 * Perform our own transaction if needed 830 */ 831 832 if (transactionFlags & eTransactionNeeded) { 833 // here we take advantage of Vector's copy-on-write semantics to 834 // improve performance by skipping the transaction entirely when 835 // know that the lists are identical 836 const KeyedVector<int32_t, DisplayDeviceState>& curr(mCurrentState.displays); 837 const KeyedVector<int32_t, DisplayDeviceState>& draw(mDrawingState.displays); 838 if (!curr.isIdenticalTo(draw)) { 839 mVisibleRegionsDirty = true; 840 const size_t cc = curr.size(); 841 const size_t dc = draw.size(); 842 843 // find the displays that were removed 844 // (ie: in drawing state but not in current state) 845 // also handle displays that changed 846 // (ie: displays that are in both lists) 847 for (size_t i=0 ; i<dc ; i++) { 848 if (curr.indexOfKey(draw[i].id) < 0) { 849 // in drawing state but not in current state 850 if (draw[i].id != DisplayDevice::DISPLAY_ID_MAIN) { 851 mDisplays.removeItem(draw[i].id); 852 } else { 853 ALOGW("trying to remove the main display"); 854 } 855 } else { 856 // this display is in both lists. see if something changed. 857 const DisplayDeviceState& state(curr[i]); 858 if (state.layerStack != draw[i].layerStack) { 859 const sp<DisplayDevice>& disp(getDisplayDevice(state.id)); 860 //disp->setLayerStack(state.layerStack); // FIXME: set layer stack 861 } 862 if (curr[i].orientation != draw[i].orientation) { 863 const sp<DisplayDevice>& disp(getDisplayDevice(state.id)); 864 disp->setOrientation(state.orientation); 865 } 866 } 867 } 868 869 // find displays that were added 870 // (ie: in current state but not in drawing state) 871 for (size_t i=0 ; i<cc ; i++) { 872 if (mDrawingState.displays.indexOfKey(curr[i].id) < 0) { 873 // FIXME: we need to pass the surface here 874 sp<DisplayDevice> disp = new DisplayDevice(this, curr[i].id, 0, 0, mEGLConfig); 875 mDisplays.add(curr[i].id, disp); 876 } 877 } 878 } 879 880 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 881 // layers have been added 882 mVisibleRegionsDirty = true; 883 } 884 885 // some layers might have been removed, so 886 // we need to update the regions they're exposing. 887 if (mLayersRemoved) { 888 mLayersRemoved = false; 889 mVisibleRegionsDirty = true; 890 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 891 const size_t count = previousLayers.size(); 892 for (size_t i=0 ; i<count ; i++) { 893 const sp<LayerBase>& layer(previousLayers[i]); 894 if (currentLayers.indexOf(layer) < 0) { 895 // this layer is not visible anymore 896 // TODO: we could traverse the tree from front to back and 897 // compute the actual visible region 898 // TODO: we could cache the transformed region 899 Layer::State front(layer->drawingState()); 900 Region visibleReg = front.transform.transform( 901 Region(Rect(front.active.w, front.active.h))); 902 invalidateLayerStack(front.layerStack, visibleReg); 903 } 904 } 905 } 906 } 907 908 commitTransaction(); 909} 910 911void SurfaceFlinger::commitTransaction() 912{ 913 if (!mLayersPendingRemoval.isEmpty()) { 914 // Notify removed layers now that they can't be drawn from 915 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 916 mLayersPendingRemoval[i]->onRemoved(); 917 } 918 mLayersPendingRemoval.clear(); 919 } 920 921 mDrawingState = mCurrentState; 922 mTransationPending = false; 923 mTransactionCV.broadcast(); 924} 925 926void SurfaceFlinger::computeVisibleRegions( 927 const LayerVector& currentLayers, uint32_t layerStack, 928 Region& outDirtyRegion, Region& outOpaqueRegion) 929{ 930 ATRACE_CALL(); 931 932 Region aboveOpaqueLayers; 933 Region aboveCoveredLayers; 934 Region dirty; 935 936 outDirtyRegion.clear(); 937 938 size_t i = currentLayers.size(); 939 while (i--) { 940 const sp<LayerBase>& layer = currentLayers[i]; 941 942 // start with the whole surface at its current location 943 const Layer::State& s(layer->drawingState()); 944 945 // only consider the layers on the given later stack 946 if (s.layerStack != layerStack) 947 continue; 948 949 /* 950 * opaqueRegion: area of a surface that is fully opaque. 951 */ 952 Region opaqueRegion; 953 954 /* 955 * visibleRegion: area of a surface that is visible on screen 956 * and not fully transparent. This is essentially the layer's 957 * footprint minus the opaque regions above it. 958 * Areas covered by a translucent surface are considered visible. 959 */ 960 Region visibleRegion; 961 962 /* 963 * coveredRegion: area of a surface that is covered by all 964 * visible regions above it (which includes the translucent areas). 965 */ 966 Region coveredRegion; 967 968 969 // handle hidden surfaces by setting the visible region to empty 970 if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 971 const bool translucent = !layer->isOpaque(); 972 Rect bounds(layer->computeBounds()); 973 visibleRegion.set(bounds); 974 if (!visibleRegion.isEmpty()) { 975 // Remove the transparent area from the visible region 976 if (translucent) { 977 Region transparentRegionScreen; 978 const Transform tr(s.transform); 979 if (tr.transformed()) { 980 if (tr.preserveRects()) { 981 // transform the transparent region 982 transparentRegionScreen = tr.transform(s.transparentRegion); 983 } else { 984 // transformation too complex, can't do the 985 // transparent region optimization. 986 transparentRegionScreen.clear(); 987 } 988 } else { 989 transparentRegionScreen = s.transparentRegion; 990 } 991 visibleRegion.subtractSelf(transparentRegionScreen); 992 } 993 994 // compute the opaque region 995 const int32_t layerOrientation = s.transform.getOrientation(); 996 if (s.alpha==255 && !translucent && 997 ((layerOrientation & Transform::ROT_INVALID) == false)) { 998 // the opaque region is the layer's footprint 999 opaqueRegion = visibleRegion; 1000 } 1001 } 1002 } 1003 1004 // Clip the covered region to the visible region 1005 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1006 1007 // Update aboveCoveredLayers for next (lower) layer 1008 aboveCoveredLayers.orSelf(visibleRegion); 1009 1010 // subtract the opaque region covered by the layers above us 1011 visibleRegion.subtractSelf(aboveOpaqueLayers); 1012 1013 // compute this layer's dirty region 1014 if (layer->contentDirty) { 1015 // we need to invalidate the whole region 1016 dirty = visibleRegion; 1017 // as well, as the old visible region 1018 dirty.orSelf(layer->visibleRegion); 1019 layer->contentDirty = false; 1020 } else { 1021 /* compute the exposed region: 1022 * the exposed region consists of two components: 1023 * 1) what's VISIBLE now and was COVERED before 1024 * 2) what's EXPOSED now less what was EXPOSED before 1025 * 1026 * note that (1) is conservative, we start with the whole 1027 * visible region but only keep what used to be covered by 1028 * something -- which mean it may have been exposed. 1029 * 1030 * (2) handles areas that were not covered by anything but got 1031 * exposed because of a resize. 1032 */ 1033 const Region newExposed = visibleRegion - coveredRegion; 1034 const Region oldVisibleRegion = layer->visibleRegion; 1035 const Region oldCoveredRegion = layer->coveredRegion; 1036 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1037 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1038 } 1039 dirty.subtractSelf(aboveOpaqueLayers); 1040 1041 // accumulate to the screen dirty region 1042 outDirtyRegion.orSelf(dirty); 1043 1044 // Update aboveOpaqueLayers for next (lower) layer 1045 aboveOpaqueLayers.orSelf(opaqueRegion); 1046 1047 // Store the visible region is screen space 1048 layer->setVisibleRegion(visibleRegion); 1049 layer->setCoveredRegion(coveredRegion); 1050 } 1051 1052 outOpaqueRegion = aboveOpaqueLayers; 1053} 1054 1055void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1056 const Region& dirty) { 1057 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1058 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1059 if (hw->getLayerStack() == layerStack) { 1060 hw->dirtyRegion.orSelf(dirty); 1061 } 1062 } 1063} 1064 1065void SurfaceFlinger::handlePageFlip() 1066{ 1067 ATRACE_CALL(); 1068 Region dirtyRegion; 1069 1070 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1071 1072 bool visibleRegions = false; 1073 const size_t count = currentLayers.size(); 1074 sp<LayerBase> const* layers = currentLayers.array(); 1075 for (size_t i=0 ; i<count ; i++) { 1076 const sp<LayerBase>& layer(layers[i]); 1077 const Region dirty(layer->latchBuffer(visibleRegions)); 1078 Layer::State s(layer->drawingState()); 1079 invalidateLayerStack(s.layerStack, dirty); 1080 } 1081 1082 mVisibleRegionsDirty |= visibleRegions; 1083} 1084 1085void SurfaceFlinger::invalidateHwcGeometry() 1086{ 1087 mHwWorkListDirty = true; 1088} 1089 1090void SurfaceFlinger::handleRefresh() 1091{ 1092 bool needInvalidate = false; 1093 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1094 const size_t count = currentLayers.size(); 1095 for (size_t i=0 ; i<count ; i++) { 1096 const sp<LayerBase>& layer(currentLayers[i]); 1097 if (layer->onPreComposition()) { 1098 needInvalidate = true; 1099 } 1100 } 1101 if (needInvalidate) { 1102 signalLayerUpdate(); 1103 } 1104} 1105 1106void SurfaceFlinger::handleRepaint(const sp<const DisplayDevice>& hw, 1107 const Region& inDirtyRegion) 1108{ 1109 ATRACE_CALL(); 1110 1111 Region dirtyRegion(inDirtyRegion); 1112 1113 // compute the invalid region 1114 hw->swapRegion.orSelf(dirtyRegion); 1115 1116 if (CC_UNLIKELY(mDebugRegion)) { 1117 debugFlashRegions(hw, dirtyRegion); 1118 } 1119 1120 uint32_t flags = hw->getFlags(); 1121 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1122 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1123 // takes a rectangle, we must make sure to update that whole 1124 // rectangle in that case 1125 dirtyRegion.set(hw->swapRegion.bounds()); 1126 } else { 1127 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1128 // We need to redraw the rectangle that will be updated 1129 // (pushed to the framebuffer). 1130 // This is needed because PARTIAL_UPDATES only takes one 1131 // rectangle instead of a region (see DisplayDevice::flip()) 1132 dirtyRegion.set(hw->swapRegion.bounds()); 1133 } else { 1134 // we need to redraw everything (the whole screen) 1135 dirtyRegion.set(hw->bounds()); 1136 hw->swapRegion = dirtyRegion; 1137 } 1138 } 1139 1140 composeSurfaces(hw, dirtyRegion); 1141 1142 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1143 const size_t count = currentLayers.size(); 1144 for (size_t i=0 ; i<count ; i++) { 1145 currentLayers[i]->onPostComposition(); 1146 } 1147 1148 // update the swap region and clear the dirty region 1149 hw->swapRegion.orSelf(dirtyRegion); 1150} 1151 1152void SurfaceFlinger::composeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1153{ 1154 HWComposer& hwc(getHwComposer()); 1155 HWComposer::LayerListIterator cur = hwc.begin(); 1156 const HWComposer::LayerListIterator end = hwc.end(); 1157 1158 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); // FIXME: this should be per display 1159 if (cur==end || fbLayerCount) { 1160 1161 DisplayDevice::makeCurrent(hw, mEGLContext); 1162 1163 // set the frame buffer 1164 glMatrixMode(GL_MODELVIEW); 1165 glLoadIdentity(); 1166 1167 // Never touch the framebuffer if we don't have any framebuffer layers 1168 if (hwc.getLayerCount(HWC_OVERLAY)) { // FIXME: this should be per display 1169 // when using overlays, we assume a fully transparent framebuffer 1170 // NOTE: we could reduce how much we need to clear, for instance 1171 // remove where there are opaque FB layers. however, on some 1172 // GPUs doing a "clean slate" glClear might be more efficient. 1173 // We'll revisit later if needed. 1174 glClearColor(0, 0, 0, 0); 1175 glClear(GL_COLOR_BUFFER_BIT); 1176 } else { 1177 const Region region(hw->undefinedRegion.intersect(dirty)); 1178 // screen is already cleared here 1179 if (!region.isEmpty()) { 1180 // can happen with SurfaceView 1181 drawWormhole(region); 1182 } 1183 } 1184 1185 /* 1186 * and then, render the layers targeted at the framebuffer 1187 */ 1188 1189 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1190 const size_t count = layers.size(); 1191 const Transform& tr = hw->getTransform(); 1192 for (size_t i=0 ; i<count ; ++i) { 1193 const sp<LayerBase>& layer(layers[i]); 1194 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1195 if (!clip.isEmpty()) { 1196 if (cur != end && cur->getCompositionType() == HWC_OVERLAY) { 1197 if (i && (cur->getHints() & HWC_HINT_CLEAR_FB) 1198 && layer->isOpaque()) { 1199 // never clear the very first layer since we're 1200 // guaranteed the FB is already cleared 1201 layer->clearWithOpenGL(hw, clip); 1202 } 1203 ++cur; 1204 continue; 1205 } 1206 // render the layer 1207 layer->draw(hw, clip); 1208 } 1209 if (cur != end) { 1210 ++cur; 1211 } 1212 } 1213 } 1214} 1215 1216void SurfaceFlinger::debugFlashRegions(const sp<const DisplayDevice>& hw, 1217 const Region& dirtyRegion) 1218{ 1219 const uint32_t flags = hw->getFlags(); 1220 const int32_t height = hw->getHeight(); 1221 if (hw->swapRegion.isEmpty()) { 1222 return; 1223 } 1224 1225 if (!(flags & DisplayDevice::SWAP_RECTANGLE)) { 1226 const Region repaint((flags & DisplayDevice::PARTIAL_UPDATES) ? 1227 dirtyRegion.bounds() : hw->bounds()); 1228 composeSurfaces(hw, repaint); 1229 } 1230 1231 glDisable(GL_TEXTURE_EXTERNAL_OES); 1232 glDisable(GL_TEXTURE_2D); 1233 glDisable(GL_BLEND); 1234 1235 static int toggle = 0; 1236 toggle = 1 - toggle; 1237 if (toggle) { 1238 glColor4f(1, 0, 1, 1); 1239 } else { 1240 glColor4f(1, 1, 0, 1); 1241 } 1242 1243 Region::const_iterator it = dirtyRegion.begin(); 1244 Region::const_iterator const end = dirtyRegion.end(); 1245 while (it != end) { 1246 const Rect& r = *it++; 1247 GLfloat vertices[][2] = { 1248 { r.left, height - r.top }, 1249 { r.left, height - r.bottom }, 1250 { r.right, height - r.bottom }, 1251 { r.right, height - r.top } 1252 }; 1253 glVertexPointer(2, GL_FLOAT, 0, vertices); 1254 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1255 } 1256 1257 hw->flip(hw->swapRegion); 1258 1259 if (mDebugRegion > 1) 1260 usleep(mDebugRegion * 1000); 1261} 1262 1263void SurfaceFlinger::drawWormhole(const Region& region) const 1264{ 1265 glDisable(GL_TEXTURE_EXTERNAL_OES); 1266 glDisable(GL_TEXTURE_2D); 1267 glDisable(GL_BLEND); 1268 glColor4f(0,0,0,0); 1269 1270 GLfloat vertices[4][2]; 1271 glVertexPointer(2, GL_FLOAT, 0, vertices); 1272 Region::const_iterator it = region.begin(); 1273 Region::const_iterator const end = region.end(); 1274 while (it != end) { 1275 const Rect& r = *it++; 1276 vertices[0][0] = r.left; 1277 vertices[0][1] = r.top; 1278 vertices[1][0] = r.right; 1279 vertices[1][1] = r.top; 1280 vertices[2][0] = r.right; 1281 vertices[2][1] = r.bottom; 1282 vertices[3][0] = r.left; 1283 vertices[3][1] = r.bottom; 1284 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1285 } 1286} 1287 1288ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1289 const sp<LayerBaseClient>& lbc) 1290{ 1291 // attach this layer to the client 1292 size_t name = client->attachLayer(lbc); 1293 1294 // add this layer to the current state list 1295 Mutex::Autolock _l(mStateLock); 1296 mCurrentState.layersSortedByZ.add(lbc); 1297 1298 return ssize_t(name); 1299} 1300 1301status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1302{ 1303 Mutex::Autolock _l(mStateLock); 1304 status_t err = purgatorizeLayer_l(layer); 1305 if (err == NO_ERROR) 1306 setTransactionFlags(eTransactionNeeded); 1307 return err; 1308} 1309 1310status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1311{ 1312 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1313 if (index >= 0) { 1314 mLayersRemoved = true; 1315 return NO_ERROR; 1316 } 1317 return status_t(index); 1318} 1319 1320status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1321{ 1322 // First add the layer to the purgatory list, which makes sure it won't 1323 // go away, then remove it from the main list (through a transaction). 1324 ssize_t err = removeLayer_l(layerBase); 1325 if (err >= 0) { 1326 mLayerPurgatory.add(layerBase); 1327 } 1328 1329 mLayersPendingRemoval.push(layerBase); 1330 1331 // it's possible that we don't find a layer, because it might 1332 // have been destroyed already -- this is not technically an error 1333 // from the user because there is a race between Client::destroySurface(), 1334 // ~Client() and ~ISurface(). 1335 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1336} 1337 1338uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1339{ 1340 return android_atomic_release_load(&mTransactionFlags); 1341} 1342 1343uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1344{ 1345 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1346} 1347 1348uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1349{ 1350 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1351 if ((old & flags)==0) { // wake the server up 1352 signalTransaction(); 1353 } 1354 return old; 1355} 1356 1357 1358void SurfaceFlinger::setTransactionState( 1359 const Vector<ComposerState>& state, 1360 const Vector<DisplayState>& displays, 1361 uint32_t flags) 1362{ 1363 Mutex::Autolock _l(mStateLock); 1364 1365 int orientation = eOrientationUnchanged; 1366 if (displays.size()) { 1367 // TODO: handle all displays 1368 orientation = displays[0].orientation; 1369 } 1370 1371 uint32_t transactionFlags = 0; 1372 // FIXME: don't hardcode display id here 1373 if (mCurrentState.displays.valueFor(0).orientation != orientation) { 1374 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1375 mCurrentState.displays.editValueFor(0).orientation = orientation; 1376 transactionFlags |= eTransactionNeeded; 1377 } else if (orientation != eOrientationUnchanged) { 1378 ALOGW("setTransactionState: ignoring unrecognized orientation: %d", 1379 orientation); 1380 } 1381 } 1382 1383 const size_t count = state.size(); 1384 for (size_t i=0 ; i<count ; i++) { 1385 const ComposerState& s(state[i]); 1386 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1387 transactionFlags |= setClientStateLocked(client, s.state); 1388 } 1389 1390 if (transactionFlags) { 1391 // this triggers the transaction 1392 setTransactionFlags(transactionFlags); 1393 1394 // if this is a synchronous transaction, wait for it to take effect 1395 // before returning. 1396 if (flags & eSynchronous) { 1397 mTransationPending = true; 1398 } 1399 while (mTransationPending) { 1400 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1401 if (CC_UNLIKELY(err != NO_ERROR)) { 1402 // just in case something goes wrong in SF, return to the 1403 // called after a few seconds. 1404 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1405 mTransationPending = false; 1406 break; 1407 } 1408 } 1409 } 1410} 1411 1412sp<ISurface> SurfaceFlinger::createLayer( 1413 ISurfaceComposerClient::surface_data_t* params, 1414 const String8& name, 1415 const sp<Client>& client, 1416 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1417 uint32_t flags) 1418{ 1419 sp<LayerBaseClient> layer; 1420 sp<ISurface> surfaceHandle; 1421 1422 if (int32_t(w|h) < 0) { 1423 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1424 int(w), int(h)); 1425 return surfaceHandle; 1426 } 1427 1428 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1429 switch (flags & eFXSurfaceMask) { 1430 case eFXSurfaceNormal: 1431 layer = createNormalLayer(client, d, w, h, flags, format); 1432 break; 1433 case eFXSurfaceBlur: 1434 // for now we treat Blur as Dim, until we can implement it 1435 // efficiently. 1436 case eFXSurfaceDim: 1437 layer = createDimLayer(client, d, w, h, flags); 1438 break; 1439 case eFXSurfaceScreenshot: 1440 layer = createScreenshotLayer(client, d, w, h, flags); 1441 break; 1442 } 1443 1444 if (layer != 0) { 1445 layer->initStates(w, h, flags); 1446 layer->setName(name); 1447 ssize_t token = addClientLayer(client, layer); 1448 surfaceHandle = layer->getSurface(); 1449 if (surfaceHandle != 0) { 1450 params->token = token; 1451 params->identity = layer->getIdentity(); 1452 } 1453 setTransactionFlags(eTransactionNeeded); 1454 } 1455 1456 return surfaceHandle; 1457} 1458 1459sp<Layer> SurfaceFlinger::createNormalLayer( 1460 const sp<Client>& client, DisplayID display, 1461 uint32_t w, uint32_t h, uint32_t flags, 1462 PixelFormat& format) 1463{ 1464 // initialize the surfaces 1465 switch (format) { 1466 case PIXEL_FORMAT_TRANSPARENT: 1467 case PIXEL_FORMAT_TRANSLUCENT: 1468 format = PIXEL_FORMAT_RGBA_8888; 1469 break; 1470 case PIXEL_FORMAT_OPAQUE: 1471#ifdef NO_RGBX_8888 1472 format = PIXEL_FORMAT_RGB_565; 1473#else 1474 format = PIXEL_FORMAT_RGBX_8888; 1475#endif 1476 break; 1477 } 1478 1479#ifdef NO_RGBX_8888 1480 if (format == PIXEL_FORMAT_RGBX_8888) 1481 format = PIXEL_FORMAT_RGBA_8888; 1482#endif 1483 1484 sp<Layer> layer = new Layer(this, display, client); 1485 status_t err = layer->setBuffers(w, h, format, flags); 1486 if (CC_LIKELY(err != NO_ERROR)) { 1487 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1488 layer.clear(); 1489 } 1490 return layer; 1491} 1492 1493sp<LayerDim> SurfaceFlinger::createDimLayer( 1494 const sp<Client>& client, DisplayID display, 1495 uint32_t w, uint32_t h, uint32_t flags) 1496{ 1497 sp<LayerDim> layer = new LayerDim(this, display, client); 1498 return layer; 1499} 1500 1501sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1502 const sp<Client>& client, DisplayID display, 1503 uint32_t w, uint32_t h, uint32_t flags) 1504{ 1505 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1506 return layer; 1507} 1508 1509status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1510{ 1511 /* 1512 * called by the window manager, when a surface should be marked for 1513 * destruction. 1514 * 1515 * The surface is removed from the current and drawing lists, but placed 1516 * in the purgatory queue, so it's not destroyed right-away (we need 1517 * to wait for all client's references to go away first). 1518 */ 1519 1520 status_t err = NAME_NOT_FOUND; 1521 Mutex::Autolock _l(mStateLock); 1522 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1523 1524 if (layer != 0) { 1525 err = purgatorizeLayer_l(layer); 1526 if (err == NO_ERROR) { 1527 setTransactionFlags(eTransactionNeeded); 1528 } 1529 } 1530 return err; 1531} 1532 1533status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1534{ 1535 // called by ~ISurface() when all references are gone 1536 status_t err = NO_ERROR; 1537 sp<LayerBaseClient> l(layer.promote()); 1538 if (l != NULL) { 1539 Mutex::Autolock _l(mStateLock); 1540 err = removeLayer_l(l); 1541 if (err == NAME_NOT_FOUND) { 1542 // The surface wasn't in the current list, which means it was 1543 // removed already, which means it is in the purgatory, 1544 // and need to be removed from there. 1545 ssize_t idx = mLayerPurgatory.remove(l); 1546 ALOGE_IF(idx < 0, 1547 "layer=%p is not in the purgatory list", l.get()); 1548 } 1549 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1550 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1551 } 1552 return err; 1553} 1554 1555uint32_t SurfaceFlinger::setClientStateLocked( 1556 const sp<Client>& client, 1557 const layer_state_t& s) 1558{ 1559 uint32_t flags = 0; 1560 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1561 if (layer != 0) { 1562 const uint32_t what = s.what; 1563 if (what & ePositionChanged) { 1564 if (layer->setPosition(s.x, s.y)) 1565 flags |= eTraversalNeeded; 1566 } 1567 if (what & eLayerChanged) { 1568 // NOTE: index needs to be calculated before we update the state 1569 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1570 if (layer->setLayer(s.z)) { 1571 mCurrentState.layersSortedByZ.removeAt(idx); 1572 mCurrentState.layersSortedByZ.add(layer); 1573 // we need traversal (state changed) 1574 // AND transaction (list changed) 1575 flags |= eTransactionNeeded|eTraversalNeeded; 1576 } 1577 } 1578 if (what & eSizeChanged) { 1579 if (layer->setSize(s.w, s.h)) { 1580 flags |= eTraversalNeeded; 1581 } 1582 } 1583 if (what & eAlphaChanged) { 1584 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1585 flags |= eTraversalNeeded; 1586 } 1587 if (what & eMatrixChanged) { 1588 if (layer->setMatrix(s.matrix)) 1589 flags |= eTraversalNeeded; 1590 } 1591 if (what & eTransparentRegionChanged) { 1592 if (layer->setTransparentRegionHint(s.transparentRegion)) 1593 flags |= eTraversalNeeded; 1594 } 1595 if (what & eVisibilityChanged) { 1596 if (layer->setFlags(s.flags, s.mask)) 1597 flags |= eTraversalNeeded; 1598 } 1599 if (what & eCropChanged) { 1600 if (layer->setCrop(s.crop)) 1601 flags |= eTraversalNeeded; 1602 } 1603 if (what & eLayerStackChanged) { 1604 // NOTE: index needs to be calculated before we update the state 1605 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1606 if (layer->setLayerStack(s.layerStack)) { 1607 mCurrentState.layersSortedByZ.removeAt(idx); 1608 mCurrentState.layersSortedByZ.add(layer); 1609 // we need traversal (state changed) 1610 // AND transaction (list changed) 1611 flags |= eTransactionNeeded|eTraversalNeeded; 1612 } 1613 } 1614 } 1615 return flags; 1616} 1617 1618// --------------------------------------------------------------------------- 1619 1620void SurfaceFlinger::onScreenAcquired() { 1621 ALOGD("Screen about to return, flinger = %p", this); 1622 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1623 getHwComposer().acquire(); 1624 hw->acquireScreen(); 1625 mEventThread->onScreenAcquired(); 1626} 1627 1628void SurfaceFlinger::onScreenReleased() { 1629 ALOGD("About to give-up screen, flinger = %p", this); 1630 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1631 if (hw->isScreenAcquired()) { 1632 mEventThread->onScreenReleased(); 1633 hw->releaseScreen(); 1634 getHwComposer().release(); 1635 // from this point on, SF will stop drawing 1636 } 1637} 1638 1639void SurfaceFlinger::unblank() { 1640 class MessageScreenAcquired : public MessageBase { 1641 SurfaceFlinger* flinger; 1642 public: 1643 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1644 virtual bool handler() { 1645 flinger->onScreenAcquired(); 1646 return true; 1647 } 1648 }; 1649 sp<MessageBase> msg = new MessageScreenAcquired(this); 1650 postMessageSync(msg); 1651} 1652 1653void SurfaceFlinger::blank() { 1654 class MessageScreenReleased : public MessageBase { 1655 SurfaceFlinger* flinger; 1656 public: 1657 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1658 virtual bool handler() { 1659 flinger->onScreenReleased(); 1660 return true; 1661 } 1662 }; 1663 sp<MessageBase> msg = new MessageScreenReleased(this); 1664 postMessageSync(msg); 1665} 1666 1667// --------------------------------------------------------------------------- 1668 1669status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1670{ 1671 const size_t SIZE = 4096; 1672 char buffer[SIZE]; 1673 String8 result; 1674 1675 if (!PermissionCache::checkCallingPermission(sDump)) { 1676 snprintf(buffer, SIZE, "Permission Denial: " 1677 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1678 IPCThreadState::self()->getCallingPid(), 1679 IPCThreadState::self()->getCallingUid()); 1680 result.append(buffer); 1681 } else { 1682 // Try to get the main lock, but don't insist if we can't 1683 // (this would indicate SF is stuck, but we want to be able to 1684 // print something in dumpsys). 1685 int retry = 3; 1686 while (mStateLock.tryLock()<0 && --retry>=0) { 1687 usleep(1000000); 1688 } 1689 const bool locked(retry >= 0); 1690 if (!locked) { 1691 snprintf(buffer, SIZE, 1692 "SurfaceFlinger appears to be unresponsive, " 1693 "dumping anyways (no locks held)\n"); 1694 result.append(buffer); 1695 } 1696 1697 bool dumpAll = true; 1698 size_t index = 0; 1699 size_t numArgs = args.size(); 1700 if (numArgs) { 1701 if ((index < numArgs) && 1702 (args[index] == String16("--list"))) { 1703 index++; 1704 listLayersLocked(args, index, result, buffer, SIZE); 1705 dumpAll = false; 1706 } 1707 1708 if ((index < numArgs) && 1709 (args[index] == String16("--latency"))) { 1710 index++; 1711 dumpStatsLocked(args, index, result, buffer, SIZE); 1712 dumpAll = false; 1713 } 1714 1715 if ((index < numArgs) && 1716 (args[index] == String16("--latency-clear"))) { 1717 index++; 1718 clearStatsLocked(args, index, result, buffer, SIZE); 1719 dumpAll = false; 1720 } 1721 } 1722 1723 if (dumpAll) { 1724 dumpAllLocked(result, buffer, SIZE); 1725 } 1726 1727 if (locked) { 1728 mStateLock.unlock(); 1729 } 1730 } 1731 write(fd, result.string(), result.size()); 1732 return NO_ERROR; 1733} 1734 1735void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1736 String8& result, char* buffer, size_t SIZE) const 1737{ 1738 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1739 const size_t count = currentLayers.size(); 1740 for (size_t i=0 ; i<count ; i++) { 1741 const sp<LayerBase>& layer(currentLayers[i]); 1742 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1743 result.append(buffer); 1744 } 1745} 1746 1747void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1748 String8& result, char* buffer, size_t SIZE) const 1749{ 1750 String8 name; 1751 if (index < args.size()) { 1752 name = String8(args[index]); 1753 index++; 1754 } 1755 1756 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1757 const size_t count = currentLayers.size(); 1758 for (size_t i=0 ; i<count ; i++) { 1759 const sp<LayerBase>& layer(currentLayers[i]); 1760 if (name.isEmpty()) { 1761 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1762 result.append(buffer); 1763 } 1764 if (name.isEmpty() || (name == layer->getName())) { 1765 layer->dumpStats(result, buffer, SIZE); 1766 } 1767 } 1768} 1769 1770void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1771 String8& result, char* buffer, size_t SIZE) const 1772{ 1773 String8 name; 1774 if (index < args.size()) { 1775 name = String8(args[index]); 1776 index++; 1777 } 1778 1779 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1780 const size_t count = currentLayers.size(); 1781 for (size_t i=0 ; i<count ; i++) { 1782 const sp<LayerBase>& layer(currentLayers[i]); 1783 if (name.isEmpty() || (name == layer->getName())) { 1784 layer->clearStats(); 1785 } 1786 } 1787} 1788 1789void SurfaceFlinger::dumpAllLocked( 1790 String8& result, char* buffer, size_t SIZE) const 1791{ 1792 // figure out if we're stuck somewhere 1793 const nsecs_t now = systemTime(); 1794 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1795 const nsecs_t inTransaction(mDebugInTransaction); 1796 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1797 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1798 1799 /* 1800 * Dump the visible layer list 1801 */ 1802 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1803 const size_t count = currentLayers.size(); 1804 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1805 result.append(buffer); 1806 for (size_t i=0 ; i<count ; i++) { 1807 const sp<LayerBase>& layer(currentLayers[i]); 1808 layer->dump(result, buffer, SIZE); 1809 } 1810 1811 /* 1812 * Dump the layers in the purgatory 1813 */ 1814 1815 const size_t purgatorySize = mLayerPurgatory.size(); 1816 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1817 result.append(buffer); 1818 for (size_t i=0 ; i<purgatorySize ; i++) { 1819 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1820 layer->shortDump(result, buffer, SIZE); 1821 } 1822 1823 /* 1824 * Dump SurfaceFlinger global state 1825 */ 1826 1827 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1828 result.append(buffer); 1829 1830 HWComposer& hwc(getHwComposer()); 1831 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 1832 const GLExtensions& extensions(GLExtensions::getInstance()); 1833 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1834 extensions.getVendor(), 1835 extensions.getRenderer(), 1836 extensions.getVersion()); 1837 result.append(buffer); 1838 1839 snprintf(buffer, SIZE, "EGL : %s\n", 1840 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 1841 result.append(buffer); 1842 1843 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1844 result.append(buffer); 1845 1846 hw->undefinedRegion.dump(result, "undefinedRegion"); 1847 snprintf(buffer, SIZE, 1848 " orientation=%d, canDraw=%d\n", 1849 hw->getOrientation(), hw->canDraw()); 1850 result.append(buffer); 1851 snprintf(buffer, SIZE, 1852 " last eglSwapBuffers() time: %f us\n" 1853 " last transaction time : %f us\n" 1854 " transaction-flags : %08x\n" 1855 " refresh-rate : %f fps\n" 1856 " x-dpi : %f\n" 1857 " y-dpi : %f\n" 1858 " density : %f\n", 1859 mLastSwapBufferTime/1000.0, 1860 mLastTransactionTime/1000.0, 1861 mTransactionFlags, 1862 1e9 / hwc.getRefreshPeriod(), 1863 hw->getDpiX(), 1864 hw->getDpiY(), 1865 hw->getDensity()); 1866 result.append(buffer); 1867 1868 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1869 inSwapBuffersDuration/1000.0); 1870 result.append(buffer); 1871 1872 snprintf(buffer, SIZE, " transaction time: %f us\n", 1873 inTransactionDuration/1000.0); 1874 result.append(buffer); 1875 1876 /* 1877 * VSYNC state 1878 */ 1879 mEventThread->dump(result, buffer, SIZE); 1880 1881 /* 1882 * Dump HWComposer state 1883 */ 1884 snprintf(buffer, SIZE, "h/w composer state:\n"); 1885 result.append(buffer); 1886 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1887 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1888 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1889 result.append(buffer); 1890 hwc.dump(result, buffer, SIZE, hw->getVisibleLayersSortedByZ()); 1891 1892 /* 1893 * Dump gralloc state 1894 */ 1895 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1896 alloc.dump(result); 1897 hw->dump(result); 1898} 1899 1900status_t SurfaceFlinger::onTransact( 1901 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1902{ 1903 switch (code) { 1904 case CREATE_CONNECTION: 1905 case SET_TRANSACTION_STATE: 1906 case SET_ORIENTATION: 1907 case BOOT_FINISHED: 1908 case BLANK: 1909 case UNBLANK: 1910 { 1911 // codes that require permission check 1912 IPCThreadState* ipc = IPCThreadState::self(); 1913 const int pid = ipc->getCallingPid(); 1914 const int uid = ipc->getCallingUid(); 1915 if ((uid != AID_GRAPHICS) && 1916 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1917 ALOGE("Permission Denial: " 1918 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1919 return PERMISSION_DENIED; 1920 } 1921 break; 1922 } 1923 case CAPTURE_SCREEN: 1924 { 1925 // codes that require permission check 1926 IPCThreadState* ipc = IPCThreadState::self(); 1927 const int pid = ipc->getCallingPid(); 1928 const int uid = ipc->getCallingUid(); 1929 if ((uid != AID_GRAPHICS) && 1930 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1931 ALOGE("Permission Denial: " 1932 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1933 return PERMISSION_DENIED; 1934 } 1935 break; 1936 } 1937 } 1938 1939 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1940 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1941 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1942 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1943 IPCThreadState* ipc = IPCThreadState::self(); 1944 const int pid = ipc->getCallingPid(); 1945 const int uid = ipc->getCallingUid(); 1946 ALOGE("Permission Denial: " 1947 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1948 return PERMISSION_DENIED; 1949 } 1950 int n; 1951 switch (code) { 1952 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1953 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1954 return NO_ERROR; 1955 case 1002: // SHOW_UPDATES 1956 n = data.readInt32(); 1957 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1958 invalidateHwcGeometry(); 1959 repaintEverything(); 1960 return NO_ERROR; 1961 case 1004:{ // repaint everything 1962 repaintEverything(); 1963 return NO_ERROR; 1964 } 1965 case 1005:{ // force transaction 1966 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1967 return NO_ERROR; 1968 } 1969 case 1006:{ // send empty update 1970 signalRefresh(); 1971 return NO_ERROR; 1972 } 1973 case 1008: // toggle use of hw composer 1974 n = data.readInt32(); 1975 mDebugDisableHWC = n ? 1 : 0; 1976 invalidateHwcGeometry(); 1977 repaintEverything(); 1978 return NO_ERROR; 1979 case 1009: // toggle use of transform hint 1980 n = data.readInt32(); 1981 mDebugDisableTransformHint = n ? 1 : 0; 1982 invalidateHwcGeometry(); 1983 repaintEverything(); 1984 return NO_ERROR; 1985 case 1010: // interrogate. 1986 reply->writeInt32(0); 1987 reply->writeInt32(0); 1988 reply->writeInt32(mDebugRegion); 1989 reply->writeInt32(0); 1990 reply->writeInt32(mDebugDisableHWC); 1991 return NO_ERROR; 1992 case 1013: { 1993 Mutex::Autolock _l(mStateLock); 1994 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 1995 reply->writeInt32(hw->getPageFlipCount()); 1996 } 1997 return NO_ERROR; 1998 } 1999 } 2000 return err; 2001} 2002 2003void SurfaceFlinger::repaintEverything() { 2004 android_atomic_or(1, &mRepaintEverything); 2005 signalTransaction(); 2006} 2007 2008// --------------------------------------------------------------------------- 2009 2010status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 2011 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2012{ 2013 Mutex::Autolock _l(mStateLock); 2014 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 2015} 2016 2017status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 2018 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2019{ 2020 ATRACE_CALL(); 2021 2022 if (!GLExtensions::getInstance().haveFramebufferObject()) 2023 return INVALID_OPERATION; 2024 2025 // get screen geometry 2026 sp<const DisplayDevice> hw(getDisplayDevice(dpy)); 2027 const uint32_t hw_w = hw->getWidth(); 2028 const uint32_t hw_h = hw->getHeight(); 2029 GLfloat u = 1; 2030 GLfloat v = 1; 2031 2032 // make sure to clear all GL error flags 2033 while ( glGetError() != GL_NO_ERROR ) ; 2034 2035 // create a FBO 2036 GLuint name, tname; 2037 glGenTextures(1, &tname); 2038 glBindTexture(GL_TEXTURE_2D, tname); 2039 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2040 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2041 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2042 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2043 if (glGetError() != GL_NO_ERROR) { 2044 while ( glGetError() != GL_NO_ERROR ) ; 2045 GLint tw = (2 << (31 - clz(hw_w))); 2046 GLint th = (2 << (31 - clz(hw_h))); 2047 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2048 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2049 u = GLfloat(hw_w) / tw; 2050 v = GLfloat(hw_h) / th; 2051 } 2052 glGenFramebuffersOES(1, &name); 2053 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2054 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2055 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2056 2057 // redraw the screen entirely... 2058 glDisable(GL_TEXTURE_EXTERNAL_OES); 2059 glDisable(GL_TEXTURE_2D); 2060 glClearColor(0,0,0,1); 2061 glClear(GL_COLOR_BUFFER_BIT); 2062 glMatrixMode(GL_MODELVIEW); 2063 glLoadIdentity(); 2064 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2065 const size_t count = layers.size(); 2066 for (size_t i=0 ; i<count ; ++i) { 2067 const sp<LayerBase>& layer(layers[i]); 2068 layer->draw(hw); 2069 } 2070 2071 hw->compositionComplete(); 2072 2073 // back to main framebuffer 2074 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2075 glDeleteFramebuffersOES(1, &name); 2076 2077 *textureName = tname; 2078 *uOut = u; 2079 *vOut = v; 2080 return NO_ERROR; 2081} 2082 2083// --------------------------------------------------------------------------- 2084 2085status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2086 sp<IMemoryHeap>* heap, 2087 uint32_t* w, uint32_t* h, PixelFormat* f, 2088 uint32_t sw, uint32_t sh, 2089 uint32_t minLayerZ, uint32_t maxLayerZ) 2090{ 2091 ATRACE_CALL(); 2092 2093 status_t result = PERMISSION_DENIED; 2094 2095 // only one display supported for now 2096 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) { 2097 return BAD_VALUE; 2098 } 2099 2100 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2101 return INVALID_OPERATION; 2102 } 2103 2104 // get screen geometry 2105 sp<const DisplayDevice> hw(getDisplayDevice(dpy)); 2106 const uint32_t hw_w = hw->getWidth(); 2107 const uint32_t hw_h = hw->getHeight(); 2108 2109 // if we have secure windows on this display, never allow the screen capture 2110 if (hw->getSecureLayerVisible()) { 2111 return PERMISSION_DENIED; 2112 } 2113 2114 if ((sw > hw_w) || (sh > hw_h)) { 2115 return BAD_VALUE; 2116 } 2117 2118 sw = (!sw) ? hw_w : sw; 2119 sh = (!sh) ? hw_h : sh; 2120 const size_t size = sw * sh * 4; 2121 const bool filtering = sw != hw_w || sh != hw_h; 2122 2123 //ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2124 // sw, sh, minLayerZ, maxLayerZ); 2125 2126 // make sure to clear all GL error flags 2127 while ( glGetError() != GL_NO_ERROR ) ; 2128 2129 // create a FBO 2130 GLuint name, tname; 2131 glGenRenderbuffersOES(1, &tname); 2132 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2133 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2134 2135 glGenFramebuffersOES(1, &name); 2136 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2137 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2138 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2139 2140 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2141 2142 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2143 2144 // invert everything, b/c glReadPixel() below will invert the FB 2145 glViewport(0, 0, sw, sh); 2146 glMatrixMode(GL_PROJECTION); 2147 glPushMatrix(); 2148 glLoadIdentity(); 2149 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2150 glMatrixMode(GL_MODELVIEW); 2151 2152 // redraw the screen entirely... 2153 glClearColor(0,0,0,1); 2154 glClear(GL_COLOR_BUFFER_BIT); 2155 2156 const LayerVector& layers(mDrawingState.layersSortedByZ); 2157 const size_t count = layers.size(); 2158 for (size_t i=0 ; i<count ; ++i) { 2159 const sp<LayerBase>& layer(layers[i]); 2160 const uint32_t flags = layer->drawingState().flags; 2161 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2162 const uint32_t z = layer->drawingState().z; 2163 if (z >= minLayerZ && z <= maxLayerZ) { 2164 if (filtering) layer->setFiltering(true); 2165 layer->draw(hw); 2166 if (filtering) layer->setFiltering(false); 2167 } 2168 } 2169 } 2170 2171 // check for errors and return screen capture 2172 if (glGetError() != GL_NO_ERROR) { 2173 // error while rendering 2174 result = INVALID_OPERATION; 2175 } else { 2176 // allocate shared memory large enough to hold the 2177 // screen capture 2178 sp<MemoryHeapBase> base( 2179 new MemoryHeapBase(size, 0, "screen-capture") ); 2180 void* const ptr = base->getBase(); 2181 if (ptr) { 2182 // capture the screen with glReadPixels() 2183 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2184 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2185 if (glGetError() == GL_NO_ERROR) { 2186 *heap = base; 2187 *w = sw; 2188 *h = sh; 2189 *f = PIXEL_FORMAT_RGBA_8888; 2190 result = NO_ERROR; 2191 } 2192 } else { 2193 result = NO_MEMORY; 2194 } 2195 } 2196 glViewport(0, 0, hw_w, hw_h); 2197 glMatrixMode(GL_PROJECTION); 2198 glPopMatrix(); 2199 glMatrixMode(GL_MODELVIEW); 2200 } else { 2201 result = BAD_VALUE; 2202 } 2203 2204 // release FBO resources 2205 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2206 glDeleteRenderbuffersOES(1, &tname); 2207 glDeleteFramebuffersOES(1, &name); 2208 2209 hw->compositionComplete(); 2210 2211 // ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2212 2213 return result; 2214} 2215 2216 2217status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2218 sp<IMemoryHeap>* heap, 2219 uint32_t* width, uint32_t* height, PixelFormat* format, 2220 uint32_t sw, uint32_t sh, 2221 uint32_t minLayerZ, uint32_t maxLayerZ) 2222{ 2223 // only one display supported for now 2224 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2225 return BAD_VALUE; 2226 2227 if (!GLExtensions::getInstance().haveFramebufferObject()) 2228 return INVALID_OPERATION; 2229 2230 class MessageCaptureScreen : public MessageBase { 2231 SurfaceFlinger* flinger; 2232 DisplayID dpy; 2233 sp<IMemoryHeap>* heap; 2234 uint32_t* w; 2235 uint32_t* h; 2236 PixelFormat* f; 2237 uint32_t sw; 2238 uint32_t sh; 2239 uint32_t minLayerZ; 2240 uint32_t maxLayerZ; 2241 status_t result; 2242 public: 2243 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2244 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2245 uint32_t sw, uint32_t sh, 2246 uint32_t minLayerZ, uint32_t maxLayerZ) 2247 : flinger(flinger), dpy(dpy), 2248 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2249 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2250 result(PERMISSION_DENIED) 2251 { 2252 } 2253 status_t getResult() const { 2254 return result; 2255 } 2256 virtual bool handler() { 2257 Mutex::Autolock _l(flinger->mStateLock); 2258 result = flinger->captureScreenImplLocked(dpy, 2259 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2260 return true; 2261 } 2262 }; 2263 2264 sp<MessageBase> msg = new MessageCaptureScreen(this, 2265 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2266 status_t res = postMessageSync(msg); 2267 if (res == NO_ERROR) { 2268 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2269 } 2270 return res; 2271} 2272 2273// --------------------------------------------------------------------------- 2274 2275SurfaceFlinger::LayerVector::LayerVector() { 2276} 2277 2278SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2279 : SortedVector<sp<LayerBase> >(rhs) { 2280} 2281 2282int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2283 const void* rhs) const 2284{ 2285 // sort layers per layer-stack, then by z-order and finally by sequence 2286 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2287 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2288 2289 uint32_t ls = l->currentState().layerStack; 2290 uint32_t rs = r->currentState().layerStack; 2291 if (ls != rs) 2292 return ls - rs; 2293 2294 uint32_t lz = l->currentState().z; 2295 uint32_t rz = r->currentState().z; 2296 if (lz != rz) 2297 return lz - rz; 2298 2299 return l->sequence - r->sequence; 2300} 2301 2302// --------------------------------------------------------------------------- 2303 2304SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2305 : id(DisplayDevice::DISPLAY_ID_MAIN), layerStack(0), orientation(0) { 2306} 2307 2308// --------------------------------------------------------------------------- 2309 2310GraphicBufferAlloc::GraphicBufferAlloc() {} 2311 2312GraphicBufferAlloc::~GraphicBufferAlloc() {} 2313 2314sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2315 PixelFormat format, uint32_t usage, status_t* error) { 2316 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2317 status_t err = graphicBuffer->initCheck(); 2318 *error = err; 2319 if (err != 0 || graphicBuffer->handle == 0) { 2320 if (err == NO_MEMORY) { 2321 GraphicBuffer::dumpAllocationsToSystemLog(); 2322 } 2323 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2324 "failed (%s), handle=%p", 2325 w, h, strerror(-err), graphicBuffer->handle); 2326 return 0; 2327 } 2328 return graphicBuffer; 2329} 2330 2331// --------------------------------------------------------------------------- 2332 2333}; // namespace android 2334