SurfaceFlinger.cpp revision 2bd1d95efecffad447afd682ffe605bbf8c79d62
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <stdint.h>
20#include <unistd.h>
21#include <fcntl.h>
22#include <errno.h>
23#include <math.h>
24#include <limits.h>
25#include <sys/types.h>
26#include <sys/stat.h>
27#include <sys/ioctl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35
36#include <utils/String8.h>
37#include <utils/String16.h>
38#include <utils/StopWatch.h>
39
40#include <ui/GraphicBufferAllocator.h>
41#include <ui/GraphicLog.h>
42#include <ui/PixelFormat.h>
43
44#include <pixelflinger/pixelflinger.h>
45#include <GLES/gl.h>
46
47#include "clz.h"
48#include "GLExtensions.h"
49#include "Layer.h"
50#include "LayerDim.h"
51#include "SurfaceFlinger.h"
52
53#include "DisplayHardware/DisplayHardware.h"
54#include "DisplayHardware/HWComposer.h"
55
56/* ideally AID_GRAPHICS would be in a semi-public header
57 * or there would be a way to map a user/group name to its id
58 */
59#ifndef AID_GRAPHICS
60#define AID_GRAPHICS 1003
61#endif
62
63#define DISPLAY_COUNT       1
64
65namespace android {
66// ---------------------------------------------------------------------------
67
68SurfaceFlinger::SurfaceFlinger()
69    :   BnSurfaceComposer(), Thread(false),
70        mTransactionFlags(0),
71        mTransactionCount(0),
72        mResizeTransationPending(false),
73        mLayersRemoved(false),
74        mBootTime(systemTime()),
75        mHardwareTest("android.permission.HARDWARE_TEST"),
76        mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"),
77        mReadFramebuffer("android.permission.READ_FRAME_BUFFER"),
78        mDump("android.permission.DUMP"),
79        mVisibleRegionsDirty(false),
80        mHwWorkListDirty(false),
81        mDeferReleaseConsole(false),
82        mFreezeDisplay(false),
83        mElectronBeamAnimationMode(0),
84        mFreezeCount(0),
85        mFreezeDisplayTime(0),
86        mDebugRegion(0),
87        mDebugBackground(0),
88        mDebugDisableHWC(0),
89        mDebugInSwapBuffers(0),
90        mLastSwapBufferTime(0),
91        mDebugInTransaction(0),
92        mLastTransactionTime(0),
93        mBootFinished(false),
94        mConsoleSignals(0),
95        mSecureFrameBuffer(0)
96{
97    init();
98}
99
100void SurfaceFlinger::init()
101{
102    LOGI("SurfaceFlinger is starting");
103
104    // debugging stuff...
105    char value[PROPERTY_VALUE_MAX];
106    property_get("debug.sf.showupdates", value, "0");
107    mDebugRegion = atoi(value);
108    property_get("debug.sf.showbackground", value, "0");
109    mDebugBackground = atoi(value);
110
111    LOGI_IF(mDebugRegion,       "showupdates enabled");
112    LOGI_IF(mDebugBackground,   "showbackground enabled");
113}
114
115SurfaceFlinger::~SurfaceFlinger()
116{
117    glDeleteTextures(1, &mWormholeTexName);
118}
119
120sp<IMemoryHeap> SurfaceFlinger::getCblk() const
121{
122    return mServerHeap;
123}
124
125sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
126{
127    sp<ISurfaceComposerClient> bclient;
128    sp<Client> client(new Client(this));
129    status_t err = client->initCheck();
130    if (err == NO_ERROR) {
131        bclient = client;
132    }
133    return bclient;
134}
135
136sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection()
137{
138    sp<ISurfaceComposerClient> bclient;
139    sp<UserClient> client(new UserClient(this));
140    status_t err = client->initCheck();
141    if (err == NO_ERROR) {
142        bclient = client;
143    }
144    return bclient;
145}
146
147sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
148{
149    sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
150    return gba;
151}
152
153const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
154{
155    LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
156    const GraphicPlane& plane(mGraphicPlanes[dpy]);
157    return plane;
158}
159
160GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
161{
162    return const_cast<GraphicPlane&>(
163        const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
164}
165
166void SurfaceFlinger::bootFinished()
167{
168    const nsecs_t now = systemTime();
169    const nsecs_t duration = now - mBootTime;
170    LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
171    mBootFinished = true;
172    property_set("ctl.stop", "bootanim");
173}
174
175void SurfaceFlinger::onFirstRef()
176{
177    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
178
179    // Wait for the main thread to be done with its initialization
180    mReadyToRunBarrier.wait();
181}
182
183static inline uint16_t pack565(int r, int g, int b) {
184    return (r<<11)|(g<<5)|b;
185}
186
187status_t SurfaceFlinger::readyToRun()
188{
189    LOGI(   "SurfaceFlinger's main thread ready to run. "
190            "Initializing graphics H/W...");
191
192    // we only support one display currently
193    int dpy = 0;
194
195    {
196        // initialize the main display
197        GraphicPlane& plane(graphicPlane(dpy));
198        DisplayHardware* const hw = new DisplayHardware(this, dpy);
199        plane.setDisplayHardware(hw);
200    }
201
202    // create the shared control-block
203    mServerHeap = new MemoryHeapBase(4096,
204            MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
205    LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
206
207    mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
208    LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
209
210    new(mServerCblk) surface_flinger_cblk_t;
211
212    // initialize primary screen
213    // (other display should be initialized in the same manner, but
214    // asynchronously, as they could come and go. None of this is supported
215    // yet).
216    const GraphicPlane& plane(graphicPlane(dpy));
217    const DisplayHardware& hw = plane.displayHardware();
218    const uint32_t w = hw.getWidth();
219    const uint32_t h = hw.getHeight();
220    const uint32_t f = hw.getFormat();
221    hw.makeCurrent();
222
223    // initialize the shared control block
224    mServerCblk->connected |= 1<<dpy;
225    display_cblk_t* dcblk = mServerCblk->displays + dpy;
226    memset(dcblk, 0, sizeof(display_cblk_t));
227    dcblk->w            = plane.getWidth();
228    dcblk->h            = plane.getHeight();
229    dcblk->format       = f;
230    dcblk->orientation  = ISurfaceComposer::eOrientationDefault;
231    dcblk->xdpi         = hw.getDpiX();
232    dcblk->ydpi         = hw.getDpiY();
233    dcblk->fps          = hw.getRefreshRate();
234    dcblk->density      = hw.getDensity();
235
236    // Initialize OpenGL|ES
237    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
238    glPixelStorei(GL_PACK_ALIGNMENT, 4);
239    glEnableClientState(GL_VERTEX_ARRAY);
240    glEnable(GL_SCISSOR_TEST);
241    glShadeModel(GL_FLAT);
242    glDisable(GL_DITHER);
243    glDisable(GL_CULL_FACE);
244
245    const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
246    const uint16_t g1 = pack565(0x17,0x2f,0x17);
247    const uint16_t textureData[4] = { g0, g1, g1, g0 };
248    glGenTextures(1, &mWormholeTexName);
249    glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
250    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
251    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
252    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
253    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
254    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
255            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData);
256
257    glViewport(0, 0, w, h);
258    glMatrixMode(GL_PROJECTION);
259    glLoadIdentity();
260    glOrthof(0, w, h, 0, 0, 1);
261
262   LayerDim::initDimmer(this, w, h);
263
264    mReadyToRunBarrier.open();
265
266    /*
267     *  We're now ready to accept clients...
268     */
269
270    // start boot animation
271    property_set("ctl.start", "bootanim");
272
273    return NO_ERROR;
274}
275
276// ----------------------------------------------------------------------------
277#if 0
278#pragma mark -
279#pragma mark Events Handler
280#endif
281
282void SurfaceFlinger::waitForEvent()
283{
284    while (true) {
285        nsecs_t timeout = -1;
286        const nsecs_t freezeDisplayTimeout = ms2ns(5000);
287        if (UNLIKELY(isFrozen())) {
288            // wait 5 seconds
289            const nsecs_t now = systemTime();
290            if (mFreezeDisplayTime == 0) {
291                mFreezeDisplayTime = now;
292            }
293            nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
294            timeout = waitTime>0 ? waitTime : 0;
295        }
296
297        sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
298
299        // see if we timed out
300        if (isFrozen()) {
301            const nsecs_t now = systemTime();
302            nsecs_t frozenTime = (now - mFreezeDisplayTime);
303            if (frozenTime >= freezeDisplayTimeout) {
304                // we timed out and are still frozen
305                LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
306                        mFreezeDisplay, mFreezeCount);
307                mFreezeDisplayTime = 0;
308                mFreezeCount = 0;
309                mFreezeDisplay = false;
310            }
311        }
312
313        if (msg != 0) {
314            switch (msg->what) {
315                case MessageQueue::INVALIDATE:
316                    // invalidate message, just return to the main loop
317                    return;
318            }
319        }
320    }
321}
322
323void SurfaceFlinger::signalEvent() {
324    mEventQueue.invalidate();
325}
326
327void SurfaceFlinger::signal() const {
328    // this is the IPC call
329    const_cast<SurfaceFlinger*>(this)->signalEvent();
330}
331
332status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
333        nsecs_t reltime, uint32_t flags)
334{
335    return mEventQueue.postMessage(msg, reltime, flags);
336}
337
338status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
339        nsecs_t reltime, uint32_t flags)
340{
341    status_t res = mEventQueue.postMessage(msg, reltime, flags);
342    if (res == NO_ERROR) {
343        msg->wait();
344    }
345    return res;
346}
347
348// ----------------------------------------------------------------------------
349#if 0
350#pragma mark -
351#pragma mark Main loop
352#endif
353
354bool SurfaceFlinger::threadLoop()
355{
356    waitForEvent();
357
358    // check for transactions
359    if (UNLIKELY(mConsoleSignals)) {
360        handleConsoleEvents();
361    }
362
363    if (LIKELY(mTransactionCount == 0)) {
364        // if we're in a global transaction, don't do anything.
365        const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
366        uint32_t transactionFlags = getTransactionFlags(mask);
367        if (LIKELY(transactionFlags)) {
368            handleTransaction(transactionFlags);
369        }
370    }
371
372    // post surfaces (if needed)
373    handlePageFlip();
374
375    if (UNLIKELY(mHwWorkListDirty)) {
376        // build the h/w work list
377        handleWorkList();
378    }
379
380    const DisplayHardware& hw(graphicPlane(0).displayHardware());
381    if (LIKELY(hw.canDraw() && !isFrozen())) {
382        // repaint the framebuffer (if needed)
383
384        const int index = hw.getCurrentBufferIndex();
385        GraphicLog& logger(GraphicLog::getInstance());
386
387        logger.log(GraphicLog::SF_REPAINT, index);
388        handleRepaint();
389
390        // inform the h/w that we're done compositing
391        logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index);
392        hw.compositionComplete();
393
394        logger.log(GraphicLog::SF_SWAP_BUFFERS, index);
395        postFramebuffer();
396
397        logger.log(GraphicLog::SF_REPAINT_DONE, index);
398    } else {
399        // pretend we did the post
400        hw.compositionComplete();
401        usleep(16667); // 60 fps period
402    }
403    return true;
404}
405
406void SurfaceFlinger::postFramebuffer()
407{
408    if (!mInvalidRegion.isEmpty()) {
409        const DisplayHardware& hw(graphicPlane(0).displayHardware());
410        const nsecs_t now = systemTime();
411        mDebugInSwapBuffers = now;
412        hw.flip(mInvalidRegion);
413        mLastSwapBufferTime = systemTime() - now;
414        mDebugInSwapBuffers = 0;
415        mInvalidRegion.clear();
416    }
417}
418
419void SurfaceFlinger::handleConsoleEvents()
420{
421    // something to do with the console
422    const DisplayHardware& hw = graphicPlane(0).displayHardware();
423
424    int what = android_atomic_and(0, &mConsoleSignals);
425    if (what & eConsoleAcquired) {
426        hw.acquireScreen();
427        // this is a temporary work-around, eventually this should be called
428        // by the power-manager
429        SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode);
430    }
431
432    if (mDeferReleaseConsole && hw.isScreenAcquired()) {
433        // We got the release signal before the acquire signal
434        mDeferReleaseConsole = false;
435        hw.releaseScreen();
436    }
437
438    if (what & eConsoleReleased) {
439        if (hw.isScreenAcquired()) {
440            hw.releaseScreen();
441        } else {
442            mDeferReleaseConsole = true;
443        }
444    }
445
446    mDirtyRegion.set(hw.bounds());
447}
448
449void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
450{
451    Vector< sp<LayerBase> > ditchedLayers;
452
453    /*
454     * Perform and commit the transaction
455     */
456
457    { // scope for the lock
458        Mutex::Autolock _l(mStateLock);
459        const nsecs_t now = systemTime();
460        mDebugInTransaction = now;
461        handleTransactionLocked(transactionFlags, ditchedLayers);
462        mLastTransactionTime = systemTime() - now;
463        mDebugInTransaction = 0;
464        invalidateHwcGeometry();
465        // here the transaction has been committed
466    }
467
468    /*
469     * Clean-up all layers that went away
470     * (do this without the lock held)
471     */
472
473    const size_t count = ditchedLayers.size();
474    for (size_t i=0 ; i<count ; i++) {
475        if (ditchedLayers[i] != 0) {
476            //LOGD("ditching layer %p", ditchedLayers[i].get());
477            ditchedLayers[i]->ditch();
478        }
479    }
480}
481
482void SurfaceFlinger::handleTransactionLocked(
483        uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers)
484{
485    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
486    const size_t count = currentLayers.size();
487
488    /*
489     * Traversal of the children
490     * (perform the transaction for each of them if needed)
491     */
492
493    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
494    if (layersNeedTransaction) {
495        for (size_t i=0 ; i<count ; i++) {
496            const sp<LayerBase>& layer = currentLayers[i];
497            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
498            if (!trFlags) continue;
499
500            const uint32_t flags = layer->doTransaction(0);
501            if (flags & Layer::eVisibleRegion)
502                mVisibleRegionsDirty = true;
503        }
504    }
505
506    /*
507     * Perform our own transaction if needed
508     */
509
510    if (transactionFlags & eTransactionNeeded) {
511        if (mCurrentState.orientation != mDrawingState.orientation) {
512            // the orientation has changed, recompute all visible regions
513            // and invalidate everything.
514
515            const int dpy = 0;
516            const int orientation = mCurrentState.orientation;
517            const uint32_t type = mCurrentState.orientationType;
518            GraphicPlane& plane(graphicPlane(dpy));
519            plane.setOrientation(orientation);
520
521            // update the shared control block
522            const DisplayHardware& hw(plane.displayHardware());
523            volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
524            dcblk->orientation = orientation;
525            dcblk->w = plane.getWidth();
526            dcblk->h = plane.getHeight();
527
528            mVisibleRegionsDirty = true;
529            mDirtyRegion.set(hw.bounds());
530        }
531
532        if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
533            // freezing or unfreezing the display -> trigger animation if needed
534            mFreezeDisplay = mCurrentState.freezeDisplay;
535            if (mFreezeDisplay)
536                 mFreezeDisplayTime = 0;
537        }
538
539        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
540            // layers have been added
541            mVisibleRegionsDirty = true;
542        }
543
544        // some layers might have been removed, so
545        // we need to update the regions they're exposing.
546        if (mLayersRemoved) {
547            mLayersRemoved = false;
548            mVisibleRegionsDirty = true;
549            const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
550            const size_t count = previousLayers.size();
551            for (size_t i=0 ; i<count ; i++) {
552                const sp<LayerBase>& layer(previousLayers[i]);
553                if (currentLayers.indexOf( layer ) < 0) {
554                    // this layer is not visible anymore
555                    ditchedLayers.add(layer);
556                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
557                }
558            }
559        }
560    }
561
562    commitTransaction();
563}
564
565sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
566{
567    return new FreezeLock(const_cast<SurfaceFlinger *>(this));
568}
569
570void SurfaceFlinger::computeVisibleRegions(
571    LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
572{
573    const GraphicPlane& plane(graphicPlane(0));
574    const Transform& planeTransform(plane.transform());
575    const DisplayHardware& hw(plane.displayHardware());
576    const Region screenRegion(hw.bounds());
577
578    Region aboveOpaqueLayers;
579    Region aboveCoveredLayers;
580    Region dirty;
581
582    bool secureFrameBuffer = false;
583
584    size_t i = currentLayers.size();
585    while (i--) {
586        const sp<LayerBase>& layer = currentLayers[i];
587        layer->validateVisibility(planeTransform);
588
589        // start with the whole surface at its current location
590        const Layer::State& s(layer->drawingState());
591
592        /*
593         * opaqueRegion: area of a surface that is fully opaque.
594         */
595        Region opaqueRegion;
596
597        /*
598         * visibleRegion: area of a surface that is visible on screen
599         * and not fully transparent. This is essentially the layer's
600         * footprint minus the opaque regions above it.
601         * Areas covered by a translucent surface are considered visible.
602         */
603        Region visibleRegion;
604
605        /*
606         * coveredRegion: area of a surface that is covered by all
607         * visible regions above it (which includes the translucent areas).
608         */
609        Region coveredRegion;
610
611
612        // handle hidden surfaces by setting the visible region to empty
613        if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
614            const bool translucent = layer->needsBlending();
615            const Rect bounds(layer->visibleBounds());
616            visibleRegion.set(bounds);
617            visibleRegion.andSelf(screenRegion);
618            if (!visibleRegion.isEmpty()) {
619                // Remove the transparent area from the visible region
620                if (translucent) {
621                    visibleRegion.subtractSelf(layer->transparentRegionScreen);
622                }
623
624                // compute the opaque region
625                const int32_t layerOrientation = layer->getOrientation();
626                if (s.alpha==255 && !translucent &&
627                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
628                    // the opaque region is the layer's footprint
629                    opaqueRegion = visibleRegion;
630                }
631            }
632        }
633
634        // Clip the covered region to the visible region
635        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
636
637        // Update aboveCoveredLayers for next (lower) layer
638        aboveCoveredLayers.orSelf(visibleRegion);
639
640        // subtract the opaque region covered by the layers above us
641        visibleRegion.subtractSelf(aboveOpaqueLayers);
642
643        // compute this layer's dirty region
644        if (layer->contentDirty) {
645            // we need to invalidate the whole region
646            dirty = visibleRegion;
647            // as well, as the old visible region
648            dirty.orSelf(layer->visibleRegionScreen);
649            layer->contentDirty = false;
650        } else {
651            /* compute the exposed region:
652             *   the exposed region consists of two components:
653             *   1) what's VISIBLE now and was COVERED before
654             *   2) what's EXPOSED now less what was EXPOSED before
655             *
656             * note that (1) is conservative, we start with the whole
657             * visible region but only keep what used to be covered by
658             * something -- which mean it may have been exposed.
659             *
660             * (2) handles areas that were not covered by anything but got
661             * exposed because of a resize.
662             */
663            const Region newExposed = visibleRegion - coveredRegion;
664            const Region oldVisibleRegion = layer->visibleRegionScreen;
665            const Region oldCoveredRegion = layer->coveredRegionScreen;
666            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
667            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
668        }
669        dirty.subtractSelf(aboveOpaqueLayers);
670
671        // accumulate to the screen dirty region
672        dirtyRegion.orSelf(dirty);
673
674        // Update aboveOpaqueLayers for next (lower) layer
675        aboveOpaqueLayers.orSelf(opaqueRegion);
676
677        // Store the visible region is screen space
678        layer->setVisibleRegion(visibleRegion);
679        layer->setCoveredRegion(coveredRegion);
680
681        // If a secure layer is partially visible, lock-down the screen!
682        if (layer->isSecure() && !visibleRegion.isEmpty()) {
683            secureFrameBuffer = true;
684        }
685    }
686
687    // invalidate the areas where a layer was removed
688    dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
689    mDirtyRegionRemovedLayer.clear();
690
691    mSecureFrameBuffer = secureFrameBuffer;
692    opaqueRegion = aboveOpaqueLayers;
693}
694
695
696void SurfaceFlinger::commitTransaction()
697{
698    mDrawingState = mCurrentState;
699    mResizeTransationPending = false;
700    mTransactionCV.broadcast();
701}
702
703void SurfaceFlinger::handlePageFlip()
704{
705    bool visibleRegions = mVisibleRegionsDirty;
706    LayerVector& currentLayers(
707            const_cast<LayerVector&>(mDrawingState.layersSortedByZ));
708    visibleRegions |= lockPageFlip(currentLayers);
709
710        const DisplayHardware& hw = graphicPlane(0).displayHardware();
711        const Region screenRegion(hw.bounds());
712        if (visibleRegions) {
713            Region opaqueRegion;
714            computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
715
716            /*
717             *  rebuild the visible layer list
718             */
719            mVisibleLayersSortedByZ.clear();
720            const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
721            size_t count = currentLayers.size();
722            mVisibleLayersSortedByZ.setCapacity(count);
723            for (size_t i=0 ; i<count ; i++) {
724                if (!currentLayers[i]->visibleRegionScreen.isEmpty())
725                    mVisibleLayersSortedByZ.add(currentLayers[i]);
726            }
727
728            mWormholeRegion = screenRegion.subtract(opaqueRegion);
729            mVisibleRegionsDirty = false;
730            invalidateHwcGeometry();
731        }
732
733    unlockPageFlip(currentLayers);
734    mDirtyRegion.andSelf(screenRegion);
735}
736
737void SurfaceFlinger::invalidateHwcGeometry()
738{
739    mHwWorkListDirty = true;
740}
741
742bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
743{
744    bool recomputeVisibleRegions = false;
745    size_t count = currentLayers.size();
746    sp<LayerBase> const* layers = currentLayers.array();
747    for (size_t i=0 ; i<count ; i++) {
748        const sp<LayerBase>& layer(layers[i]);
749        layer->lockPageFlip(recomputeVisibleRegions);
750    }
751    return recomputeVisibleRegions;
752}
753
754void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
755{
756    const GraphicPlane& plane(graphicPlane(0));
757    const Transform& planeTransform(plane.transform());
758    size_t count = currentLayers.size();
759    sp<LayerBase> const* layers = currentLayers.array();
760    for (size_t i=0 ; i<count ; i++) {
761        const sp<LayerBase>& layer(layers[i]);
762        layer->unlockPageFlip(planeTransform, mDirtyRegion);
763    }
764}
765
766void SurfaceFlinger::handleWorkList()
767{
768    mHwWorkListDirty = false;
769    HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer());
770    if (hwc.initCheck() == NO_ERROR) {
771        const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ);
772        const size_t count = currentLayers.size();
773        hwc.createWorkList(count);
774        hwc_layer_t* const cur(hwc.getLayers());
775        for (size_t i=0 ; cur && i<count ; i++) {
776            currentLayers[i]->setGeometry(&cur[i]);
777            if (mDebugDisableHWC) {
778                cur[i].compositionType = HWC_FRAMEBUFFER;
779                cur[i].flags |= HWC_SKIP_LAYER;
780            }
781        }
782    }
783}
784
785void SurfaceFlinger::handleRepaint()
786{
787    // compute the invalid region
788    mInvalidRegion.orSelf(mDirtyRegion);
789
790    if (UNLIKELY(mDebugRegion)) {
791        debugFlashRegions();
792    }
793
794    // set the frame buffer
795    const DisplayHardware& hw(graphicPlane(0).displayHardware());
796    glMatrixMode(GL_MODELVIEW);
797    glLoadIdentity();
798
799    uint32_t flags = hw.getFlags();
800    if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
801        (flags & DisplayHardware::BUFFER_PRESERVED))
802    {
803        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
804        // takes a rectangle, we must make sure to update that whole
805        // rectangle in that case
806        if (flags & DisplayHardware::SWAP_RECTANGLE) {
807            // TODO: we really should be able to pass a region to
808            // SWAP_RECTANGLE so that we don't have to redraw all this.
809            mDirtyRegion.set(mInvalidRegion.bounds());
810        } else {
811            // in the BUFFER_PRESERVED case, obviously, we can update only
812            // what's needed and nothing more.
813            // NOTE: this is NOT a common case, as preserving the backbuffer
814            // is costly and usually involves copying the whole update back.
815        }
816    } else {
817        if (flags & DisplayHardware::PARTIAL_UPDATES) {
818            // We need to redraw the rectangle that will be updated
819            // (pushed to the framebuffer).
820            // This is needed because PARTIAL_UPDATES only takes one
821            // rectangle instead of a region (see DisplayHardware::flip())
822            mDirtyRegion.set(mInvalidRegion.bounds());
823        } else {
824            // we need to redraw everything (the whole screen)
825            mDirtyRegion.set(hw.bounds());
826            mInvalidRegion = mDirtyRegion;
827        }
828    }
829
830    // compose all surfaces
831    composeSurfaces(mDirtyRegion);
832
833    // clear the dirty regions
834    mDirtyRegion.clear();
835}
836
837void SurfaceFlinger::composeSurfaces(const Region& dirty)
838{
839    if (UNLIKELY(!mWormholeRegion.isEmpty())) {
840        // should never happen unless the window manager has a bug
841        // draw something...
842        drawWormhole();
843    }
844
845    status_t err = NO_ERROR;
846    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
847    size_t count = layers.size();
848
849    const DisplayHardware& hw(graphicPlane(0).displayHardware());
850    HWComposer& hwc(hw.getHwComposer());
851    hwc_layer_t* const cur(hwc.getLayers());
852
853    LOGE_IF(cur && hwc.getNumLayers() != count,
854            "HAL number of layers (%d) doesn't match surfaceflinger (%d)",
855            hwc.getNumLayers(), count);
856
857    // just to be extra-safe, use the smallest count
858    if (hwc.initCheck() == NO_ERROR) {
859        count = count < hwc.getNumLayers() ? count : hwc.getNumLayers();
860    }
861
862    /*
863     *  update the per-frame h/w composer data for each layer
864     *  and build the transparent region of the FB
865     */
866    Region transparent;
867    if (cur) {
868        for (size_t i=0 ; i<count ; i++) {
869            const sp<LayerBase>& layer(layers[i]);
870            layer->setPerFrameData(&cur[i]);
871            if (cur[i].hints & HWC_HINT_CLEAR_FB) {
872                if (!(layer->needsBlending())) {
873                    transparent.orSelf(layer->visibleRegionScreen);
874                }
875            }
876        }
877        err = hwc.prepare();
878        LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
879    }
880
881    /*
882     *  clear the area of the FB that need to be transparent
883     */
884    transparent.andSelf(dirty);
885    if (!transparent.isEmpty()) {
886        glClearColor(0,0,0,0);
887        Region::const_iterator it = transparent.begin();
888        Region::const_iterator const end = transparent.end();
889        const int32_t height = hw.getHeight();
890        while (it != end) {
891            const Rect& r(*it++);
892            const GLint sy = height - (r.top + r.height());
893            glScissor(r.left, sy, r.width(), r.height());
894            glClear(GL_COLOR_BUFFER_BIT);
895        }
896    }
897
898
899    /*
900     * and then, render the layers targeted at the framebuffer
901     */
902    for (size_t i=0 ; i<count ; i++) {
903        if (cur) {
904            if ((cur[i].compositionType != HWC_FRAMEBUFFER) &&
905                !(cur[i].flags & HWC_SKIP_LAYER)) {
906                // skip layers handled by the HAL
907                continue;
908            }
909        }
910
911        const sp<LayerBase>& layer(layers[i]);
912        const Region clip(dirty.intersect(layer->visibleRegionScreen));
913        if (!clip.isEmpty()) {
914            layer->draw(clip);
915        }
916    }
917}
918
919void SurfaceFlinger::debugFlashRegions()
920{
921    const DisplayHardware& hw(graphicPlane(0).displayHardware());
922    const uint32_t flags = hw.getFlags();
923
924    if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
925            (flags & DisplayHardware::BUFFER_PRESERVED))) {
926        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
927                mDirtyRegion.bounds() : hw.bounds());
928        composeSurfaces(repaint);
929    }
930
931    TextureManager::deactivateTextures();
932
933    glDisable(GL_BLEND);
934    glDisable(GL_DITHER);
935    glDisable(GL_SCISSOR_TEST);
936
937    static int toggle = 0;
938    toggle = 1 - toggle;
939    if (toggle) {
940        glColor4f(1, 0, 1, 1);
941    } else {
942        glColor4f(1, 1, 0, 1);
943    }
944
945    Region::const_iterator it = mDirtyRegion.begin();
946    Region::const_iterator const end = mDirtyRegion.end();
947    while (it != end) {
948        const Rect& r = *it++;
949        GLfloat vertices[][2] = {
950                { r.left,  r.top },
951                { r.left,  r.bottom },
952                { r.right, r.bottom },
953                { r.right, r.top }
954        };
955        glVertexPointer(2, GL_FLOAT, 0, vertices);
956        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
957    }
958
959    if (mInvalidRegion.isEmpty()) {
960        mDirtyRegion.dump("mDirtyRegion");
961        mInvalidRegion.dump("mInvalidRegion");
962    }
963    hw.flip(mInvalidRegion);
964
965    if (mDebugRegion > 1)
966        usleep(mDebugRegion * 1000);
967
968    glEnable(GL_SCISSOR_TEST);
969    //mDirtyRegion.dump("mDirtyRegion");
970}
971
972void SurfaceFlinger::drawWormhole() const
973{
974    const Region region(mWormholeRegion.intersect(mDirtyRegion));
975    if (region.isEmpty())
976        return;
977
978    const DisplayHardware& hw(graphicPlane(0).displayHardware());
979    const int32_t width = hw.getWidth();
980    const int32_t height = hw.getHeight();
981
982    glDisable(GL_BLEND);
983    glDisable(GL_DITHER);
984
985    if (LIKELY(!mDebugBackground)) {
986        glClearColor(0,0,0,0);
987        Region::const_iterator it = region.begin();
988        Region::const_iterator const end = region.end();
989        while (it != end) {
990            const Rect& r = *it++;
991            const GLint sy = height - (r.top + r.height());
992            glScissor(r.left, sy, r.width(), r.height());
993            glClear(GL_COLOR_BUFFER_BIT);
994        }
995    } else {
996        const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
997                { width, height }, { 0, height }  };
998        const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } };
999        glVertexPointer(2, GL_SHORT, 0, vertices);
1000        glTexCoordPointer(2, GL_SHORT, 0, tcoords);
1001        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1002#if defined(GL_OES_EGL_image_external)
1003        if (GLExtensions::getInstance().haveTextureExternal()) {
1004            glDisable(GL_TEXTURE_EXTERNAL_OES);
1005        }
1006#endif
1007        glEnable(GL_TEXTURE_2D);
1008        glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
1009        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1010        glMatrixMode(GL_TEXTURE);
1011        glLoadIdentity();
1012        glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
1013        Region::const_iterator it = region.begin();
1014        Region::const_iterator const end = region.end();
1015        while (it != end) {
1016            const Rect& r = *it++;
1017            const GLint sy = height - (r.top + r.height());
1018            glScissor(r.left, sy, r.width(), r.height());
1019            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1020        }
1021        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1022        glLoadIdentity();
1023        glMatrixMode(GL_MODELVIEW);
1024    }
1025}
1026
1027void SurfaceFlinger::debugShowFPS() const
1028{
1029    static int mFrameCount;
1030    static int mLastFrameCount = 0;
1031    static nsecs_t mLastFpsTime = 0;
1032    static float mFps = 0;
1033    mFrameCount++;
1034    nsecs_t now = systemTime();
1035    nsecs_t diff = now - mLastFpsTime;
1036    if (diff > ms2ns(250)) {
1037        mFps =  ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
1038        mLastFpsTime = now;
1039        mLastFrameCount = mFrameCount;
1040    }
1041    // XXX: mFPS has the value we want
1042 }
1043
1044status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
1045{
1046    Mutex::Autolock _l(mStateLock);
1047    addLayer_l(layer);
1048    setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1049    return NO_ERROR;
1050}
1051
1052status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
1053{
1054    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
1055    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
1056}
1057
1058ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
1059        const sp<LayerBaseClient>& lbc)
1060{
1061    Mutex::Autolock _l(mStateLock);
1062
1063    // attach this layer to the client
1064    ssize_t name = client->attachLayer(lbc);
1065
1066    // add this layer to the current state list
1067    addLayer_l(lbc);
1068
1069    return name;
1070}
1071
1072status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
1073{
1074    Mutex::Autolock _l(mStateLock);
1075    status_t err = purgatorizeLayer_l(layer);
1076    if (err == NO_ERROR)
1077        setTransactionFlags(eTransactionNeeded);
1078    return err;
1079}
1080
1081status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
1082{
1083    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
1084    if (lbc != 0) {
1085        mLayerMap.removeItem( lbc->getSurface()->asBinder() );
1086    }
1087    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
1088    if (index >= 0) {
1089        mLayersRemoved = true;
1090        return NO_ERROR;
1091    }
1092    return status_t(index);
1093}
1094
1095status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
1096{
1097    // First add the layer to the purgatory list, which makes sure it won't
1098    // go away, then remove it from the main list (through a transaction).
1099    ssize_t err = removeLayer_l(layerBase);
1100    if (err >= 0) {
1101        mLayerPurgatory.add(layerBase);
1102    }
1103
1104    layerBase->onRemoved();
1105
1106    // it's possible that we don't find a layer, because it might
1107    // have been destroyed already -- this is not technically an error
1108    // from the user because there is a race between Client::destroySurface(),
1109    // ~Client() and ~ISurface().
1110    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
1111}
1112
1113status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
1114{
1115    layer->forceVisibilityTransaction();
1116    setTransactionFlags(eTraversalNeeded);
1117    return NO_ERROR;
1118}
1119
1120uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1121{
1122    return android_atomic_and(~flags, &mTransactionFlags) & flags;
1123}
1124
1125uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1126{
1127    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1128    if ((old & flags)==0) { // wake the server up
1129        signalEvent();
1130    }
1131    return old;
1132}
1133
1134void SurfaceFlinger::openGlobalTransaction()
1135{
1136    android_atomic_inc(&mTransactionCount);
1137}
1138
1139void SurfaceFlinger::closeGlobalTransaction()
1140{
1141    if (android_atomic_dec(&mTransactionCount) == 1) {
1142        signalEvent();
1143
1144        // if there is a transaction with a resize, wait for it to
1145        // take effect before returning.
1146        Mutex::Autolock _l(mStateLock);
1147        while (mResizeTransationPending) {
1148            status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1149            if (CC_UNLIKELY(err != NO_ERROR)) {
1150                // just in case something goes wrong in SF, return to the
1151                // called after a few seconds.
1152                LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
1153                mResizeTransationPending = false;
1154                break;
1155            }
1156        }
1157    }
1158}
1159
1160status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
1161{
1162    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1163        return BAD_VALUE;
1164
1165    Mutex::Autolock _l(mStateLock);
1166    mCurrentState.freezeDisplay = 1;
1167    setTransactionFlags(eTransactionNeeded);
1168
1169    // flags is intended to communicate some sort of animation behavior
1170    // (for instance fading)
1171    return NO_ERROR;
1172}
1173
1174status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
1175{
1176    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1177        return BAD_VALUE;
1178
1179    Mutex::Autolock _l(mStateLock);
1180    mCurrentState.freezeDisplay = 0;
1181    setTransactionFlags(eTransactionNeeded);
1182
1183    // flags is intended to communicate some sort of animation behavior
1184    // (for instance fading)
1185    return NO_ERROR;
1186}
1187
1188int SurfaceFlinger::setOrientation(DisplayID dpy,
1189        int orientation, uint32_t flags)
1190{
1191    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1192        return BAD_VALUE;
1193
1194    Mutex::Autolock _l(mStateLock);
1195    if (mCurrentState.orientation != orientation) {
1196        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1197            mCurrentState.orientationType = flags;
1198            mCurrentState.orientation = orientation;
1199            setTransactionFlags(eTransactionNeeded);
1200            mTransactionCV.wait(mStateLock);
1201        } else {
1202            orientation = BAD_VALUE;
1203        }
1204    }
1205    return orientation;
1206}
1207
1208sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid,
1209        const String8& name, ISurfaceComposerClient::surface_data_t* params,
1210        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
1211        uint32_t flags)
1212{
1213    sp<LayerBaseClient> layer;
1214    sp<LayerBaseClient::Surface> surfaceHandle;
1215
1216    if (int32_t(w|h) < 0) {
1217        LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
1218                int(w), int(h));
1219        return surfaceHandle;
1220    }
1221
1222    //LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
1223    sp<Layer> normalLayer;
1224    switch (flags & eFXSurfaceMask) {
1225        case eFXSurfaceNormal:
1226            normalLayer = createNormalSurface(client, d, w, h, flags, format);
1227            layer = normalLayer;
1228            break;
1229        case eFXSurfaceBlur:
1230            // for now we treat Blur as Dim, until we can implement it
1231            // efficiently.
1232        case eFXSurfaceDim:
1233            layer = createDimSurface(client, d, w, h, flags);
1234            break;
1235    }
1236
1237    if (layer != 0) {
1238        layer->initStates(w, h, flags);
1239        layer->setName(name);
1240        ssize_t token = addClientLayer(client, layer);
1241
1242        surfaceHandle = layer->getSurface();
1243        if (surfaceHandle != 0) {
1244            params->token = token;
1245            params->identity = surfaceHandle->getIdentity();
1246            params->width = w;
1247            params->height = h;
1248            params->format = format;
1249            if (normalLayer != 0) {
1250                Mutex::Autolock _l(mStateLock);
1251                mLayerMap.add(surfaceHandle->asBinder(), normalLayer);
1252            }
1253        }
1254
1255        setTransactionFlags(eTransactionNeeded);
1256    }
1257
1258    return surfaceHandle;
1259}
1260
1261sp<Layer> SurfaceFlinger::createNormalSurface(
1262        const sp<Client>& client, DisplayID display,
1263        uint32_t w, uint32_t h, uint32_t flags,
1264        PixelFormat& format)
1265{
1266    // initialize the surfaces
1267    switch (format) { // TODO: take h/w into account
1268    case PIXEL_FORMAT_TRANSPARENT:
1269    case PIXEL_FORMAT_TRANSLUCENT:
1270        format = PIXEL_FORMAT_RGBA_8888;
1271        break;
1272    case PIXEL_FORMAT_OPAQUE:
1273#ifdef NO_RGBX_8888
1274        format = PIXEL_FORMAT_RGB_565;
1275#else
1276        format = PIXEL_FORMAT_RGBX_8888;
1277#endif
1278        break;
1279    }
1280
1281#ifdef NO_RGBX_8888
1282    if (format == PIXEL_FORMAT_RGBX_8888)
1283        format = PIXEL_FORMAT_RGBA_8888;
1284#endif
1285
1286    sp<Layer> layer = new Layer(this, display, client);
1287    status_t err = layer->setBuffers(w, h, format, flags);
1288    if (LIKELY(err != NO_ERROR)) {
1289        LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
1290        layer.clear();
1291    }
1292    return layer;
1293}
1294
1295sp<LayerDim> SurfaceFlinger::createDimSurface(
1296        const sp<Client>& client, DisplayID display,
1297        uint32_t w, uint32_t h, uint32_t flags)
1298{
1299    sp<LayerDim> layer = new LayerDim(this, display, client);
1300    layer->initStates(w, h, flags);
1301    return layer;
1302}
1303
1304status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
1305{
1306    /*
1307     * called by the window manager, when a surface should be marked for
1308     * destruction.
1309     *
1310     * The surface is removed from the current and drawing lists, but placed
1311     * in the purgatory queue, so it's not destroyed right-away (we need
1312     * to wait for all client's references to go away first).
1313     */
1314
1315    status_t err = NAME_NOT_FOUND;
1316    Mutex::Autolock _l(mStateLock);
1317    sp<LayerBaseClient> layer = client->getLayerUser(sid);
1318    if (layer != 0) {
1319        err = purgatorizeLayer_l(layer);
1320        if (err == NO_ERROR) {
1321            setTransactionFlags(eTransactionNeeded);
1322        }
1323    }
1324    return err;
1325}
1326
1327status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer)
1328{
1329    // called by ~ISurface() when all references are gone
1330
1331    class MessageDestroySurface : public MessageBase {
1332        SurfaceFlinger* flinger;
1333        sp<LayerBaseClient> layer;
1334    public:
1335        MessageDestroySurface(
1336                SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer)
1337            : flinger(flinger), layer(layer) { }
1338        virtual bool handler() {
1339            sp<LayerBaseClient> l(layer);
1340            layer.clear(); // clear it outside of the lock;
1341            Mutex::Autolock _l(flinger->mStateLock);
1342            /*
1343             * remove the layer from the current list -- chances are that it's
1344             * not in the list anyway, because it should have been removed
1345             * already upon request of the client (eg: window manager).
1346             * However, a buggy client could have not done that.
1347             * Since we know we don't have any more clients, we don't need
1348             * to use the purgatory.
1349             */
1350            status_t err = flinger->removeLayer_l(l);
1351            if (err == NAME_NOT_FOUND) {
1352                // The surface wasn't in the current list, which means it was
1353                // removed already, which means it is in the purgatory,
1354                // and need to be removed from there.
1355                // This needs to happen from the main thread since its dtor
1356                // must run from there (b/c of OpenGL ES). Additionally, we
1357                // can't really acquire our internal lock from
1358                // destroySurface() -- see postMessage() below.
1359                ssize_t idx = flinger->mLayerPurgatory.remove(l);
1360                LOGE_IF(idx < 0,
1361                        "layer=%p is not in the purgatory list", l.get());
1362            }
1363
1364            LOGE_IF(err<0 && err != NAME_NOT_FOUND,
1365                    "error removing layer=%p (%s)", l.get(), strerror(-err));
1366            return true;
1367        }
1368    };
1369
1370    postMessageAsync( new MessageDestroySurface(this, layer) );
1371    return NO_ERROR;
1372}
1373
1374status_t SurfaceFlinger::setClientState(
1375        const sp<Client>& client,
1376        int32_t count,
1377        const layer_state_t* states)
1378{
1379    Mutex::Autolock _l(mStateLock);
1380    uint32_t flags = 0;
1381    for (int i=0 ; i<count ; i++) {
1382        const layer_state_t& s(states[i]);
1383        sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
1384        if (layer != 0) {
1385            const uint32_t what = s.what;
1386            if (what & ePositionChanged) {
1387                if (layer->setPosition(s.x, s.y))
1388                    flags |= eTraversalNeeded;
1389            }
1390            if (what & eLayerChanged) {
1391                ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1392                if (layer->setLayer(s.z)) {
1393                    mCurrentState.layersSortedByZ.removeAt(idx);
1394                    mCurrentState.layersSortedByZ.add(layer);
1395                    // we need traversal (state changed)
1396                    // AND transaction (list changed)
1397                    flags |= eTransactionNeeded|eTraversalNeeded;
1398                }
1399            }
1400            if (what & eSizeChanged) {
1401                if (layer->setSize(s.w, s.h)) {
1402                    flags |= eTraversalNeeded;
1403                    mResizeTransationPending = true;
1404                }
1405            }
1406            if (what & eAlphaChanged) {
1407                if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1408                    flags |= eTraversalNeeded;
1409            }
1410            if (what & eMatrixChanged) {
1411                if (layer->setMatrix(s.matrix))
1412                    flags |= eTraversalNeeded;
1413            }
1414            if (what & eTransparentRegionChanged) {
1415                if (layer->setTransparentRegionHint(s.transparentRegion))
1416                    flags |= eTraversalNeeded;
1417            }
1418            if (what & eVisibilityChanged) {
1419                if (layer->setFlags(s.flags, s.mask))
1420                    flags |= eTraversalNeeded;
1421            }
1422        }
1423    }
1424    if (flags) {
1425        setTransactionFlags(flags);
1426    }
1427    return NO_ERROR;
1428}
1429
1430void SurfaceFlinger::screenReleased(int dpy)
1431{
1432    // this may be called by a signal handler, we can't do too much in here
1433    android_atomic_or(eConsoleReleased, &mConsoleSignals);
1434    signalEvent();
1435}
1436
1437void SurfaceFlinger::screenAcquired(int dpy)
1438{
1439    // this may be called by a signal handler, we can't do too much in here
1440    android_atomic_or(eConsoleAcquired, &mConsoleSignals);
1441    signalEvent();
1442}
1443
1444status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
1445{
1446    const size_t SIZE = 4096;
1447    char buffer[SIZE];
1448    String8 result;
1449    if (!mDump.checkCalling()) {
1450        snprintf(buffer, SIZE, "Permission Denial: "
1451                "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
1452                IPCThreadState::self()->getCallingPid(),
1453                IPCThreadState::self()->getCallingUid());
1454        result.append(buffer);
1455    } else {
1456
1457        // figure out if we're stuck somewhere
1458        const nsecs_t now = systemTime();
1459        const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
1460        const nsecs_t inTransaction(mDebugInTransaction);
1461        nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
1462        nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
1463
1464        // Try to get the main lock, but don't insist if we can't
1465        // (this would indicate SF is stuck, but we want to be able to
1466        // print something in dumpsys).
1467        int retry = 3;
1468        while (mStateLock.tryLock()<0 && --retry>=0) {
1469            usleep(1000000);
1470        }
1471        const bool locked(retry >= 0);
1472        if (!locked) {
1473            snprintf(buffer, SIZE,
1474                    "SurfaceFlinger appears to be unresponsive, "
1475                    "dumping anyways (no locks held)\n");
1476            result.append(buffer);
1477        }
1478
1479        /*
1480         * Dump the visible layer list
1481         */
1482        const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1483        const size_t count = currentLayers.size();
1484        snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count);
1485        result.append(buffer);
1486        for (size_t i=0 ; i<count ; i++) {
1487            const sp<LayerBase>& layer(currentLayers[i]);
1488            layer->dump(result, buffer, SIZE);
1489            const Layer::State& s(layer->drawingState());
1490            s.transparentRegion.dump(result, "transparentRegion");
1491            layer->transparentRegionScreen.dump(result, "transparentRegionScreen");
1492            layer->visibleRegionScreen.dump(result, "visibleRegionScreen");
1493        }
1494
1495        /*
1496         * Dump the layers in the purgatory
1497         */
1498
1499        const size_t purgatorySize =  mLayerPurgatory.size();
1500        snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize);
1501        result.append(buffer);
1502        for (size_t i=0 ; i<purgatorySize ; i++) {
1503            const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
1504            layer->shortDump(result, buffer, SIZE);
1505        }
1506
1507        /*
1508         * Dump SurfaceFlinger global state
1509         */
1510
1511        snprintf(buffer, SIZE, "SurfaceFlinger global state\n");
1512        result.append(buffer);
1513        mWormholeRegion.dump(result, "WormholeRegion");
1514        const DisplayHardware& hw(graphicPlane(0).displayHardware());
1515        snprintf(buffer, SIZE,
1516                "  display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n",
1517                mFreezeDisplay?"yes":"no", mFreezeCount,
1518                mCurrentState.orientation, hw.canDraw());
1519        result.append(buffer);
1520        snprintf(buffer, SIZE,
1521                "  last eglSwapBuffers() time: %f us\n"
1522                "  last transaction time     : %f us\n",
1523                mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0);
1524        result.append(buffer);
1525
1526        if (inSwapBuffersDuration || !locked) {
1527            snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
1528                    inSwapBuffersDuration/1000.0);
1529            result.append(buffer);
1530        }
1531
1532        if (inTransactionDuration || !locked) {
1533            snprintf(buffer, SIZE, "  transaction time: %f us\n",
1534                    inTransactionDuration/1000.0);
1535            result.append(buffer);
1536        }
1537
1538        /*
1539         * Dump HWComposer state
1540         */
1541        HWComposer& hwc(hw.getHwComposer());
1542        snprintf(buffer, SIZE, "  h/w composer %s and %s\n",
1543                hwc.initCheck()==NO_ERROR ? "present" : "not present",
1544                mDebugDisableHWC ? "disabled" : "enabled");
1545        result.append(buffer);
1546        hwc.dump(result, buffer, SIZE);
1547
1548        /*
1549         * Dump gralloc state
1550         */
1551        const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
1552        alloc.dump(result);
1553        hw.dump(result);
1554
1555        if (locked) {
1556            mStateLock.unlock();
1557        }
1558    }
1559    write(fd, result.string(), result.size());
1560    return NO_ERROR;
1561}
1562
1563status_t SurfaceFlinger::onTransact(
1564    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
1565{
1566    switch (code) {
1567        case CREATE_CONNECTION:
1568        case OPEN_GLOBAL_TRANSACTION:
1569        case CLOSE_GLOBAL_TRANSACTION:
1570        case SET_ORIENTATION:
1571        case FREEZE_DISPLAY:
1572        case UNFREEZE_DISPLAY:
1573        case BOOT_FINISHED:
1574        case TURN_ELECTRON_BEAM_OFF:
1575        case TURN_ELECTRON_BEAM_ON:
1576        {
1577            // codes that require permission check
1578            IPCThreadState* ipc = IPCThreadState::self();
1579            const int pid = ipc->getCallingPid();
1580            const int uid = ipc->getCallingUid();
1581            if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) {
1582                LOGE("Permission Denial: "
1583                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1584                return PERMISSION_DENIED;
1585            }
1586            break;
1587        }
1588        case CAPTURE_SCREEN:
1589        {
1590            // codes that require permission check
1591            IPCThreadState* ipc = IPCThreadState::self();
1592            const int pid = ipc->getCallingPid();
1593            const int uid = ipc->getCallingUid();
1594            if ((uid != AID_GRAPHICS) && !mReadFramebuffer.check(pid, uid)) {
1595                LOGE("Permission Denial: "
1596                        "can't read framebuffer pid=%d, uid=%d", pid, uid);
1597                return PERMISSION_DENIED;
1598            }
1599            break;
1600        }
1601    }
1602
1603    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
1604    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
1605        CHECK_INTERFACE(ISurfaceComposer, data, reply);
1606        if (UNLIKELY(!mHardwareTest.checkCalling())) {
1607            IPCThreadState* ipc = IPCThreadState::self();
1608            const int pid = ipc->getCallingPid();
1609            const int uid = ipc->getCallingUid();
1610            LOGE("Permission Denial: "
1611                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1612            return PERMISSION_DENIED;
1613        }
1614        int n;
1615        switch (code) {
1616            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
1617            case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
1618                return NO_ERROR;
1619            case 1002:  // SHOW_UPDATES
1620                n = data.readInt32();
1621                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
1622                return NO_ERROR;
1623            case 1003:  // SHOW_BACKGROUND
1624                n = data.readInt32();
1625                mDebugBackground = n ? 1 : 0;
1626                return NO_ERROR;
1627            case 1008:  // toggle use of hw composer
1628                n = data.readInt32();
1629                mDebugDisableHWC = n ? 1 : 0;
1630                invalidateHwcGeometry();
1631                // fall-through...
1632            case 1004:{ // repaint everything
1633                Mutex::Autolock _l(mStateLock);
1634                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1635                mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe
1636                signalEvent();
1637                return NO_ERROR;
1638            }
1639            case 1005:{ // force transaction
1640                setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1641                return NO_ERROR;
1642            }
1643            case 1006:{ // enable/disable GraphicLog
1644                int enabled = data.readInt32();
1645                GraphicLog::getInstance().setEnabled(enabled);
1646                return NO_ERROR;
1647            }
1648            case 1007: // set mFreezeCount
1649                mFreezeCount = data.readInt32();
1650                mFreezeDisplayTime = 0;
1651                return NO_ERROR;
1652            case 1010:  // interrogate.
1653                reply->writeInt32(0);
1654                reply->writeInt32(0);
1655                reply->writeInt32(mDebugRegion);
1656                reply->writeInt32(mDebugBackground);
1657                return NO_ERROR;
1658            case 1013: {
1659                Mutex::Autolock _l(mStateLock);
1660                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1661                reply->writeInt32(hw.getPageFlipCount());
1662            }
1663            return NO_ERROR;
1664        }
1665    }
1666    return err;
1667}
1668
1669// ---------------------------------------------------------------------------
1670
1671status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
1672        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1673{
1674    if (!GLExtensions::getInstance().haveFramebufferObject())
1675        return INVALID_OPERATION;
1676
1677    // get screen geometry
1678    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
1679    const uint32_t hw_w = hw.getWidth();
1680    const uint32_t hw_h = hw.getHeight();
1681    GLfloat u = 1;
1682    GLfloat v = 1;
1683
1684    // make sure to clear all GL error flags
1685    while ( glGetError() != GL_NO_ERROR ) ;
1686
1687    // create a FBO
1688    GLuint name, tname;
1689    glGenTextures(1, &tname);
1690    glBindTexture(GL_TEXTURE_2D, tname);
1691    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1692            hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1693    if (glGetError() != GL_NO_ERROR) {
1694        while ( glGetError() != GL_NO_ERROR ) ;
1695        GLint tw = (2 << (31 - clz(hw_w)));
1696        GLint th = (2 << (31 - clz(hw_h)));
1697        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1698                tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1699        u = GLfloat(hw_w) / tw;
1700        v = GLfloat(hw_h) / th;
1701    }
1702    glGenFramebuffersOES(1, &name);
1703    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
1704    glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
1705            GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
1706
1707    // redraw the screen entirely...
1708    glClearColor(0,0,0,1);
1709    glClear(GL_COLOR_BUFFER_BIT);
1710    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1711    const size_t count = layers.size();
1712    for (size_t i=0 ; i<count ; ++i) {
1713        const sp<LayerBase>& layer(layers[i]);
1714        layer->drawForSreenShot();
1715    }
1716
1717    // back to main framebuffer
1718    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1719    glDisable(GL_SCISSOR_TEST);
1720    glDeleteFramebuffersOES(1, &name);
1721
1722    *textureName = tname;
1723    *uOut = u;
1724    *vOut = v;
1725    return NO_ERROR;
1726}
1727
1728// ---------------------------------------------------------------------------
1729
1730status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
1731{
1732    status_t result = PERMISSION_DENIED;
1733
1734    if (!GLExtensions::getInstance().haveFramebufferObject())
1735        return INVALID_OPERATION;
1736
1737    // get screen geometry
1738    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1739    const uint32_t hw_w = hw.getWidth();
1740    const uint32_t hw_h = hw.getHeight();
1741    const Region screenBounds(hw.bounds());
1742
1743    GLfloat u, v;
1744    GLuint tname;
1745    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1746    if (result != NO_ERROR) {
1747        return result;
1748    }
1749
1750    GLfloat vtx[8];
1751    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1752    glEnable(GL_TEXTURE_2D);
1753    glBindTexture(GL_TEXTURE_2D, tname);
1754    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1755    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1756    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1757    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1758    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1759    glVertexPointer(2, GL_FLOAT, 0, vtx);
1760
1761    class s_curve_interpolator {
1762        const float nbFrames, s, v;
1763    public:
1764        s_curve_interpolator(int nbFrames, float s)
1765        : nbFrames(1.0f / (nbFrames-1)), s(s),
1766          v(1.0f + expf(-s + 0.5f*s)) {
1767        }
1768        float operator()(int f) {
1769            const float x = f * nbFrames;
1770            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1771        }
1772    };
1773
1774    class v_stretch {
1775        const GLfloat hw_w, hw_h;
1776    public:
1777        v_stretch(uint32_t hw_w, uint32_t hw_h)
1778        : hw_w(hw_w), hw_h(hw_h) {
1779        }
1780        void operator()(GLfloat* vtx, float v) {
1781            const GLfloat w = hw_w + (hw_w * v);
1782            const GLfloat h = hw_h - (hw_h * v);
1783            const GLfloat x = (hw_w - w) * 0.5f;
1784            const GLfloat y = (hw_h - h) * 0.5f;
1785            vtx[0] = x;         vtx[1] = y;
1786            vtx[2] = x;         vtx[3] = y + h;
1787            vtx[4] = x + w;     vtx[5] = y + h;
1788            vtx[6] = x + w;     vtx[7] = y;
1789        }
1790    };
1791
1792    class h_stretch {
1793        const GLfloat hw_w, hw_h;
1794    public:
1795        h_stretch(uint32_t hw_w, uint32_t hw_h)
1796        : hw_w(hw_w), hw_h(hw_h) {
1797        }
1798        void operator()(GLfloat* vtx, float v) {
1799            const GLfloat w = hw_w - (hw_w * v);
1800            const GLfloat h = 1.0f;
1801            const GLfloat x = (hw_w - w) * 0.5f;
1802            const GLfloat y = (hw_h - h) * 0.5f;
1803            vtx[0] = x;         vtx[1] = y;
1804            vtx[2] = x;         vtx[3] = y + h;
1805            vtx[4] = x + w;     vtx[5] = y + h;
1806            vtx[6] = x + w;     vtx[7] = y;
1807        }
1808    };
1809
1810    // the full animation is 24 frames
1811    const int nbFrames = 12;
1812    s_curve_interpolator itr(nbFrames, 7.5f);
1813    s_curve_interpolator itg(nbFrames, 8.0f);
1814    s_curve_interpolator itb(nbFrames, 8.5f);
1815
1816    v_stretch vverts(hw_w, hw_h);
1817    glEnable(GL_BLEND);
1818    glBlendFunc(GL_ONE, GL_ONE);
1819    for (int i=0 ; i<nbFrames ; i++) {
1820        float x, y, w, h;
1821        const float vr = itr(i);
1822        const float vg = itg(i);
1823        const float vb = itb(i);
1824
1825        // clear screen
1826        glColorMask(1,1,1,1);
1827        glClear(GL_COLOR_BUFFER_BIT);
1828        glEnable(GL_TEXTURE_2D);
1829
1830        // draw the red plane
1831        vverts(vtx, vr);
1832        glColorMask(1,0,0,1);
1833        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1834
1835        // draw the green plane
1836        vverts(vtx, vg);
1837        glColorMask(0,1,0,1);
1838        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1839
1840        // draw the blue plane
1841        vverts(vtx, vb);
1842        glColorMask(0,0,1,1);
1843        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1844
1845        // draw the white highlight (we use the last vertices)
1846        glDisable(GL_TEXTURE_2D);
1847        glColorMask(1,1,1,1);
1848        glColor4f(vg, vg, vg, 1);
1849        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1850        hw.flip(screenBounds);
1851    }
1852
1853    h_stretch hverts(hw_w, hw_h);
1854    glDisable(GL_BLEND);
1855    glDisable(GL_TEXTURE_2D);
1856    glColorMask(1,1,1,1);
1857    for (int i=0 ; i<nbFrames ; i++) {
1858        const float v = itg(i);
1859        hverts(vtx, v);
1860        glClear(GL_COLOR_BUFFER_BIT);
1861        glColor4f(1-v, 1-v, 1-v, 1);
1862        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1863        hw.flip(screenBounds);
1864    }
1865
1866    glColorMask(1,1,1,1);
1867    glEnable(GL_SCISSOR_TEST);
1868    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1869    glDeleteTextures(1, &tname);
1870    return NO_ERROR;
1871}
1872
1873status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
1874{
1875    status_t result = PERMISSION_DENIED;
1876
1877    if (!GLExtensions::getInstance().haveFramebufferObject())
1878        return INVALID_OPERATION;
1879
1880
1881    // get screen geometry
1882    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1883    const uint32_t hw_w = hw.getWidth();
1884    const uint32_t hw_h = hw.getHeight();
1885    const Region screenBounds(hw.bounds());
1886
1887    GLfloat u, v;
1888    GLuint tname;
1889    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1890    if (result != NO_ERROR) {
1891        return result;
1892    }
1893
1894    // back to main framebuffer
1895    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1896    glDisable(GL_SCISSOR_TEST);
1897
1898    GLfloat vtx[8];
1899    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1900    glEnable(GL_TEXTURE_2D);
1901    glBindTexture(GL_TEXTURE_2D, tname);
1902    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1903    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1904    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1905    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1906    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1907    glVertexPointer(2, GL_FLOAT, 0, vtx);
1908
1909    class s_curve_interpolator {
1910        const float nbFrames, s, v;
1911    public:
1912        s_curve_interpolator(int nbFrames, float s)
1913        : nbFrames(1.0f / (nbFrames-1)), s(s),
1914          v(1.0f + expf(-s + 0.5f*s)) {
1915        }
1916        float operator()(int f) {
1917            const float x = f * nbFrames;
1918            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1919        }
1920    };
1921
1922    class v_stretch {
1923        const GLfloat hw_w, hw_h;
1924    public:
1925        v_stretch(uint32_t hw_w, uint32_t hw_h)
1926        : hw_w(hw_w), hw_h(hw_h) {
1927        }
1928        void operator()(GLfloat* vtx, float v) {
1929            const GLfloat w = hw_w + (hw_w * v);
1930            const GLfloat h = hw_h - (hw_h * v);
1931            const GLfloat x = (hw_w - w) * 0.5f;
1932            const GLfloat y = (hw_h - h) * 0.5f;
1933            vtx[0] = x;         vtx[1] = y;
1934            vtx[2] = x;         vtx[3] = y + h;
1935            vtx[4] = x + w;     vtx[5] = y + h;
1936            vtx[6] = x + w;     vtx[7] = y;
1937        }
1938    };
1939
1940    class h_stretch {
1941        const GLfloat hw_w, hw_h;
1942    public:
1943        h_stretch(uint32_t hw_w, uint32_t hw_h)
1944        : hw_w(hw_w), hw_h(hw_h) {
1945        }
1946        void operator()(GLfloat* vtx, float v) {
1947            const GLfloat w = hw_w - (hw_w * v);
1948            const GLfloat h = 1.0f;
1949            const GLfloat x = (hw_w - w) * 0.5f;
1950            const GLfloat y = (hw_h - h) * 0.5f;
1951            vtx[0] = x;         vtx[1] = y;
1952            vtx[2] = x;         vtx[3] = y + h;
1953            vtx[4] = x + w;     vtx[5] = y + h;
1954            vtx[6] = x + w;     vtx[7] = y;
1955        }
1956    };
1957
1958    // the full animation is 12 frames
1959    int nbFrames = 8;
1960    s_curve_interpolator itr(nbFrames, 7.5f);
1961    s_curve_interpolator itg(nbFrames, 8.0f);
1962    s_curve_interpolator itb(nbFrames, 8.5f);
1963
1964    h_stretch hverts(hw_w, hw_h);
1965    glDisable(GL_BLEND);
1966    glDisable(GL_TEXTURE_2D);
1967    glColorMask(1,1,1,1);
1968    for (int i=nbFrames-1 ; i>=0 ; i--) {
1969        const float v = itg(i);
1970        hverts(vtx, v);
1971        glClear(GL_COLOR_BUFFER_BIT);
1972        glColor4f(1-v, 1-v, 1-v, 1);
1973        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1974        hw.flip(screenBounds);
1975    }
1976
1977    nbFrames = 4;
1978    v_stretch vverts(hw_w, hw_h);
1979    glEnable(GL_BLEND);
1980    glBlendFunc(GL_ONE, GL_ONE);
1981    for (int i=nbFrames-1 ; i>=0 ; i--) {
1982        float x, y, w, h;
1983        const float vr = itr(i);
1984        const float vg = itg(i);
1985        const float vb = itb(i);
1986
1987        // clear screen
1988        glColorMask(1,1,1,1);
1989        glClear(GL_COLOR_BUFFER_BIT);
1990        glEnable(GL_TEXTURE_2D);
1991
1992        // draw the red plane
1993        vverts(vtx, vr);
1994        glColorMask(1,0,0,1);
1995        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1996
1997        // draw the green plane
1998        vverts(vtx, vg);
1999        glColorMask(0,1,0,1);
2000        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2001
2002        // draw the blue plane
2003        vverts(vtx, vb);
2004        glColorMask(0,0,1,1);
2005        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2006
2007        hw.flip(screenBounds);
2008    }
2009
2010    glColorMask(1,1,1,1);
2011    glEnable(GL_SCISSOR_TEST);
2012    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
2013    glDeleteTextures(1, &tname);
2014
2015    return NO_ERROR;
2016}
2017
2018// ---------------------------------------------------------------------------
2019
2020status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
2021{
2022    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2023    if (!hw.canDraw()) {
2024        // we're already off
2025        return NO_ERROR;
2026    }
2027    if (mode & ISurfaceComposer::eElectronBeamAnimationOff) {
2028        electronBeamOffAnimationImplLocked();
2029    }
2030
2031    // always clear the whole screen at the end of the animation
2032    glClearColor(0,0,0,1);
2033    glDisable(GL_SCISSOR_TEST);
2034    glClear(GL_COLOR_BUFFER_BIT);
2035    glEnable(GL_SCISSOR_TEST);
2036    hw.flip( Region(hw.bounds()) );
2037
2038    hw.setCanDraw(false);
2039    return NO_ERROR;
2040}
2041
2042status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
2043{
2044    class MessageTurnElectronBeamOff : public MessageBase {
2045        SurfaceFlinger* flinger;
2046        int32_t mode;
2047        status_t result;
2048    public:
2049        MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode)
2050            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2051        }
2052        status_t getResult() const {
2053            return result;
2054        }
2055        virtual bool handler() {
2056            Mutex::Autolock _l(flinger->mStateLock);
2057            result = flinger->turnElectronBeamOffImplLocked(mode);
2058            return true;
2059        }
2060    };
2061
2062    sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode);
2063    status_t res = postMessageSync(msg);
2064    if (res == NO_ERROR) {
2065        res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
2066
2067        // work-around: when the power-manager calls us we activate the
2068        // animation. eventually, the "on" animation will be called
2069        // by the power-manager itself
2070        mElectronBeamAnimationMode = mode;
2071    }
2072    return res;
2073}
2074
2075// ---------------------------------------------------------------------------
2076
2077status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
2078{
2079    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2080    if (hw.canDraw()) {
2081        // we're already on
2082        return NO_ERROR;
2083    }
2084    if (mode & ISurfaceComposer::eElectronBeamAnimationOn) {
2085        electronBeamOnAnimationImplLocked();
2086    }
2087    hw.setCanDraw(true);
2088
2089    // make sure to redraw the whole screen when the animation is done
2090    mDirtyRegion.set(hw.bounds());
2091    signalEvent();
2092
2093    return NO_ERROR;
2094}
2095
2096status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
2097{
2098    class MessageTurnElectronBeamOn : public MessageBase {
2099        SurfaceFlinger* flinger;
2100        int32_t mode;
2101        status_t result;
2102    public:
2103        MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode)
2104            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2105        }
2106        status_t getResult() const {
2107            return result;
2108        }
2109        virtual bool handler() {
2110            Mutex::Autolock _l(flinger->mStateLock);
2111            result = flinger->turnElectronBeamOnImplLocked(mode);
2112            return true;
2113        }
2114    };
2115
2116    postMessageAsync( new MessageTurnElectronBeamOn(this, mode) );
2117    return NO_ERROR;
2118}
2119
2120// ---------------------------------------------------------------------------
2121
2122status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
2123        sp<IMemoryHeap>* heap,
2124        uint32_t* w, uint32_t* h, PixelFormat* f,
2125        uint32_t sw, uint32_t sh,
2126        uint32_t minLayerZ, uint32_t maxLayerZ)
2127{
2128    status_t result = PERMISSION_DENIED;
2129
2130    // only one display supported for now
2131    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2132        return BAD_VALUE;
2133
2134    if (!GLExtensions::getInstance().haveFramebufferObject())
2135        return INVALID_OPERATION;
2136
2137    // get screen geometry
2138    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
2139    const uint32_t hw_w = hw.getWidth();
2140    const uint32_t hw_h = hw.getHeight();
2141
2142    if ((sw > hw_w) || (sh > hw_h))
2143        return BAD_VALUE;
2144
2145    sw = (!sw) ? hw_w : sw;
2146    sh = (!sh) ? hw_h : sh;
2147    const size_t size = sw * sh * 4;
2148
2149    LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d",
2150            sw, sh, minLayerZ, maxLayerZ);
2151
2152    // make sure to clear all GL error flags
2153    while ( glGetError() != GL_NO_ERROR ) ;
2154
2155    // create a FBO
2156    GLuint name, tname;
2157    glGenRenderbuffersOES(1, &tname);
2158    glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
2159    glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
2160    glGenFramebuffersOES(1, &name);
2161    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2162    glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
2163            GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
2164
2165    GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
2166
2167    LOGD("screenshot: FBO created, status=0x%x", status);
2168
2169    if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
2170
2171        // invert everything, b/c glReadPixel() below will invert the FB
2172        glViewport(0, 0, sw, sh);
2173        glScissor(0, 0, sw, sh);
2174        glMatrixMode(GL_PROJECTION);
2175        glPushMatrix();
2176        glLoadIdentity();
2177        glOrthof(0, hw_w, 0, hw_h, 0, 1);
2178        glMatrixMode(GL_MODELVIEW);
2179
2180        // redraw the screen entirely...
2181        glClearColor(0,0,0,1);
2182        glClear(GL_COLOR_BUFFER_BIT);
2183
2184        LOGD("screenshot: glClear() issued");
2185
2186        const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
2187        const size_t count = layers.size();
2188        for (size_t i=0 ; i<count ; ++i) {
2189            const sp<LayerBase>& layer(layers[i]);
2190            const uint32_t z = layer->drawingState().z;
2191            if (z >= minLayerZ && z <= maxLayerZ) {
2192                layer->drawForSreenShot();
2193            }
2194        }
2195
2196        LOGD("screenshot: All layers rendered");
2197
2198        // XXX: this is needed on tegra
2199        glScissor(0, 0, sw, sh);
2200
2201        // check for errors and return screen capture
2202        if (glGetError() != GL_NO_ERROR) {
2203            // error while rendering
2204            result = INVALID_OPERATION;
2205        } else {
2206            // allocate shared memory large enough to hold the
2207            // screen capture
2208            sp<MemoryHeapBase> base(
2209                    new MemoryHeapBase(size, 0, "screen-capture") );
2210            void* const ptr = base->getBase();
2211            if (ptr) {
2212
2213                LOGD("screenshot: about to call glReadPixels(0,0,%d,%d,...,%p)",
2214                        sw, sh, ptr);
2215
2216                // capture the screen with glReadPixels()
2217                glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
2218                if (glGetError() == GL_NO_ERROR) {
2219                    *heap = base;
2220                    *w = sw;
2221                    *h = sh;
2222                    *f = PIXEL_FORMAT_RGBA_8888;
2223                    result = NO_ERROR;
2224                }
2225            } else {
2226                result = NO_MEMORY;
2227            }
2228
2229            LOGD("screenshot: glReadPixels() returned %s", strerror(result));
2230
2231        }
2232        glEnable(GL_SCISSOR_TEST);
2233        glViewport(0, 0, hw_w, hw_h);
2234        glMatrixMode(GL_PROJECTION);
2235        glPopMatrix();
2236        glMatrixMode(GL_MODELVIEW);
2237    } else {
2238        result = BAD_VALUE;
2239    }
2240
2241    LOGD("screenshot: about to release FBO resources");
2242
2243    // release FBO resources
2244    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
2245    glDeleteRenderbuffersOES(1, &tname);
2246    glDeleteFramebuffersOES(1, &name);
2247
2248    LOGD("screenshot: about to call compositionComplete()");
2249
2250    hw.compositionComplete();
2251
2252    LOGD("screenshot: result = %s", strerror(result));
2253
2254    return result;
2255}
2256
2257
2258status_t SurfaceFlinger::captureScreen(DisplayID dpy,
2259        sp<IMemoryHeap>* heap,
2260        uint32_t* width, uint32_t* height, PixelFormat* format,
2261        uint32_t sw, uint32_t sh,
2262        uint32_t minLayerZ, uint32_t maxLayerZ)
2263{
2264    // only one display supported for now
2265    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2266        return BAD_VALUE;
2267
2268    if (!GLExtensions::getInstance().haveFramebufferObject())
2269        return INVALID_OPERATION;
2270
2271    class MessageCaptureScreen : public MessageBase {
2272        SurfaceFlinger* flinger;
2273        DisplayID dpy;
2274        sp<IMemoryHeap>* heap;
2275        uint32_t* w;
2276        uint32_t* h;
2277        PixelFormat* f;
2278        uint32_t sw;
2279        uint32_t sh;
2280        uint32_t minLayerZ;
2281        uint32_t maxLayerZ;
2282        status_t result;
2283    public:
2284        MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
2285                sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
2286                uint32_t sw, uint32_t sh,
2287                uint32_t minLayerZ, uint32_t maxLayerZ)
2288            : flinger(flinger), dpy(dpy),
2289              heap(heap), w(w), h(h), f(f), sw(sw), sh(sh),
2290              minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
2291              result(PERMISSION_DENIED)
2292        {
2293        }
2294        status_t getResult() const {
2295            return result;
2296        }
2297        virtual bool handler() {
2298            Mutex::Autolock _l(flinger->mStateLock);
2299
2300            // if we have secure windows, never allow the screen capture
2301            if (flinger->mSecureFrameBuffer)
2302                return true;
2303
2304            result = flinger->captureScreenImplLocked(dpy,
2305                    heap, w, h, f, sw, sh, minLayerZ, maxLayerZ);
2306
2307            return true;
2308        }
2309    };
2310
2311    sp<MessageBase> msg = new MessageCaptureScreen(this,
2312            dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ);
2313    status_t res = postMessageSync(msg);
2314    if (res == NO_ERROR) {
2315        res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
2316    }
2317    return res;
2318}
2319
2320// ---------------------------------------------------------------------------
2321
2322sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
2323{
2324    sp<Layer> result;
2325    Mutex::Autolock _l(mStateLock);
2326    result = mLayerMap.valueFor( sur->asBinder() ).promote();
2327    return result;
2328}
2329
2330// ---------------------------------------------------------------------------
2331
2332Client::Client(const sp<SurfaceFlinger>& flinger)
2333    : mFlinger(flinger), mNameGenerator(1)
2334{
2335}
2336
2337Client::~Client()
2338{
2339    const size_t count = mLayers.size();
2340    for (size_t i=0 ; i<count ; i++) {
2341        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
2342        if (layer != 0) {
2343            mFlinger->removeLayer(layer);
2344        }
2345    }
2346}
2347
2348status_t Client::initCheck() const {
2349    return NO_ERROR;
2350}
2351
2352ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer)
2353{
2354    int32_t name = android_atomic_inc(&mNameGenerator);
2355    mLayers.add(name, layer);
2356    return name;
2357}
2358
2359void Client::detachLayer(const LayerBaseClient* layer)
2360{
2361    // we do a linear search here, because this doesn't happen often
2362    const size_t count = mLayers.size();
2363    for (size_t i=0 ; i<count ; i++) {
2364        if (mLayers.valueAt(i) == layer) {
2365            mLayers.removeItemsAt(i, 1);
2366            break;
2367        }
2368    }
2369}
2370sp<LayerBaseClient> Client::getLayerUser(int32_t i) const {
2371    sp<LayerBaseClient> lbc;
2372    const wp<LayerBaseClient>& layer(mLayers.valueFor(i));
2373    if (layer != 0) {
2374        lbc = layer.promote();
2375        LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
2376    }
2377    return lbc;
2378}
2379
2380sp<IMemoryHeap> Client::getControlBlock() const {
2381    return 0;
2382}
2383ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const {
2384    return -1;
2385}
2386sp<ISurface> Client::createSurface(
2387        ISurfaceComposerClient::surface_data_t* params, int pid,
2388        const String8& name,
2389        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2390        uint32_t flags)
2391{
2392    return mFlinger->createSurface(this, pid, name, params,
2393            display, w, h, format, flags);
2394}
2395status_t Client::destroySurface(SurfaceID sid) {
2396    return mFlinger->removeSurface(this, sid);
2397}
2398status_t Client::setState(int32_t count, const layer_state_t* states) {
2399    return mFlinger->setClientState(this, count, states);
2400}
2401
2402// ---------------------------------------------------------------------------
2403
2404UserClient::UserClient(const sp<SurfaceFlinger>& flinger)
2405    : ctrlblk(0), mBitmap(0), mFlinger(flinger)
2406{
2407    const int pgsize = getpagesize();
2408    const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1));
2409
2410    mCblkHeap = new MemoryHeapBase(cblksize, 0,
2411            "SurfaceFlinger Client control-block");
2412
2413    ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase());
2414    if (ctrlblk) { // construct the shared structure in-place.
2415        new(ctrlblk) SharedClient;
2416    }
2417}
2418
2419UserClient::~UserClient()
2420{
2421    if (ctrlblk) {
2422        ctrlblk->~SharedClient();  // destroy our shared-structure.
2423    }
2424
2425    /*
2426     * When a UserClient dies, it's unclear what to do exactly.
2427     * We could go ahead and destroy all surfaces linked to that client
2428     * however, it wouldn't be fair to the main Client
2429     * (usually the the window-manager), which might want to re-target
2430     * the layer to another UserClient.
2431     * I think the best is to do nothing, or not much; in most cases the
2432     * WM itself will go ahead and clean things up when it detects a client of
2433     * his has died.
2434     * The remaining question is what to display? currently we keep
2435     * just keep the current buffer.
2436     */
2437}
2438
2439status_t UserClient::initCheck() const {
2440    return ctrlblk == 0 ? NO_INIT : NO_ERROR;
2441}
2442
2443void UserClient::detachLayer(const Layer* layer)
2444{
2445    int32_t name = layer->getToken();
2446    if (name >= 0) {
2447        int32_t mask = 1LU<<name;
2448        if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) {
2449            LOGW("token %d wasn't marked as used %08x", name, int(mBitmap));
2450        }
2451    }
2452}
2453
2454sp<IMemoryHeap> UserClient::getControlBlock() const {
2455    return mCblkHeap;
2456}
2457
2458ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const
2459{
2460    int32_t name = NAME_NOT_FOUND;
2461    sp<Layer> layer(mFlinger->getLayer(sur));
2462    if (layer == 0) {
2463        return name;
2464    }
2465
2466    // if this layer already has a token, just return it
2467    name = layer->getToken();
2468    if ((name >= 0) && (layer->getClient() == this)) {
2469        return name;
2470    }
2471
2472    name = 0;
2473    do {
2474        int32_t mask = 1LU<<name;
2475        if ((android_atomic_or(mask, &mBitmap) & mask) == 0) {
2476            // we found and locked that name
2477            status_t err = layer->setToken(
2478                    const_cast<UserClient*>(this), ctrlblk, name);
2479            if (err != NO_ERROR) {
2480                // free the name
2481                android_atomic_and(~mask, &mBitmap);
2482                name = err;
2483            }
2484            break;
2485        }
2486        if (++name > 31)
2487            name = NO_MEMORY;
2488    } while(name >= 0);
2489
2490    //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)",
2491    //        sur->asBinder().get(), name, this, mBitmap);
2492    return name;
2493}
2494
2495sp<ISurface> UserClient::createSurface(
2496        ISurfaceComposerClient::surface_data_t* params, int pid,
2497        const String8& name,
2498        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2499        uint32_t flags) {
2500    return 0;
2501}
2502status_t UserClient::destroySurface(SurfaceID sid) {
2503    return INVALID_OPERATION;
2504}
2505status_t UserClient::setState(int32_t count, const layer_state_t* states) {
2506    return INVALID_OPERATION;
2507}
2508
2509// ---------------------------------------------------------------------------
2510
2511GraphicBufferAlloc::GraphicBufferAlloc() {}
2512
2513GraphicBufferAlloc::~GraphicBufferAlloc() {}
2514
2515sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
2516        PixelFormat format, uint32_t usage) {
2517    sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
2518    status_t err = graphicBuffer->initCheck();
2519    if (err != 0) {
2520        LOGE("createGraphicBuffer: init check failed: %d", err);
2521        return 0;
2522    } else if (graphicBuffer->handle == 0) {
2523        LOGE("createGraphicBuffer: unable to create GraphicBuffer");
2524        return 0;
2525    }
2526    Mutex::Autolock _l(mLock);
2527    mBuffers.add(graphicBuffer);
2528    return graphicBuffer;
2529}
2530
2531void GraphicBufferAlloc::freeAllGraphicBuffersExcept(int bufIdx) {
2532    Mutex::Autolock _l(mLock);
2533    if (0 <= bufIdx && bufIdx < mBuffers.size()) {
2534        sp<GraphicBuffer> b(mBuffers[bufIdx]);
2535        mBuffers.clear();
2536        mBuffers.add(b);
2537    } else {
2538        mBuffers.clear();
2539    }
2540}
2541
2542// ---------------------------------------------------------------------------
2543
2544GraphicPlane::GraphicPlane()
2545    : mHw(0)
2546{
2547}
2548
2549GraphicPlane::~GraphicPlane() {
2550    delete mHw;
2551}
2552
2553bool GraphicPlane::initialized() const {
2554    return mHw ? true : false;
2555}
2556
2557int GraphicPlane::getWidth() const {
2558    return mWidth;
2559}
2560
2561int GraphicPlane::getHeight() const {
2562    return mHeight;
2563}
2564
2565void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
2566{
2567    mHw = hw;
2568
2569    // initialize the display orientation transform.
2570    // it's a constant that should come from the display driver.
2571    int displayOrientation = ISurfaceComposer::eOrientationDefault;
2572    char property[PROPERTY_VALUE_MAX];
2573    if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
2574        //displayOrientation
2575        switch (atoi(property)) {
2576        case 90:
2577            displayOrientation = ISurfaceComposer::eOrientation90;
2578            break;
2579        case 270:
2580            displayOrientation = ISurfaceComposer::eOrientation270;
2581            break;
2582        }
2583    }
2584
2585    const float w = hw->getWidth();
2586    const float h = hw->getHeight();
2587    GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
2588            &mDisplayTransform);
2589    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
2590        mDisplayWidth = h;
2591        mDisplayHeight = w;
2592    } else {
2593        mDisplayWidth = w;
2594        mDisplayHeight = h;
2595    }
2596
2597    setOrientation(ISurfaceComposer::eOrientationDefault);
2598}
2599
2600status_t GraphicPlane::orientationToTransfrom(
2601        int orientation, int w, int h, Transform* tr)
2602{
2603    uint32_t flags = 0;
2604    switch (orientation) {
2605    case ISurfaceComposer::eOrientationDefault:
2606        flags = Transform::ROT_0;
2607        break;
2608    case ISurfaceComposer::eOrientation90:
2609        flags = Transform::ROT_90;
2610        break;
2611    case ISurfaceComposer::eOrientation180:
2612        flags = Transform::ROT_180;
2613        break;
2614    case ISurfaceComposer::eOrientation270:
2615        flags = Transform::ROT_270;
2616        break;
2617    default:
2618        return BAD_VALUE;
2619    }
2620    tr->set(flags, w, h);
2621    return NO_ERROR;
2622}
2623
2624status_t GraphicPlane::setOrientation(int orientation)
2625{
2626    // If the rotation can be handled in hardware, this is where
2627    // the magic should happen.
2628
2629    const DisplayHardware& hw(displayHardware());
2630    const float w = mDisplayWidth;
2631    const float h = mDisplayHeight;
2632    mWidth = int(w);
2633    mHeight = int(h);
2634
2635    Transform orientationTransform;
2636    GraphicPlane::orientationToTransfrom(orientation, w, h,
2637            &orientationTransform);
2638    if (orientation & ISurfaceComposer::eOrientationSwapMask) {
2639        mWidth = int(h);
2640        mHeight = int(w);
2641    }
2642
2643    mOrientation = orientation;
2644    mGlobalTransform = mDisplayTransform * orientationTransform;
2645    return NO_ERROR;
2646}
2647
2648const DisplayHardware& GraphicPlane::displayHardware() const {
2649    return *mHw;
2650}
2651
2652DisplayHardware& GraphicPlane::editDisplayHardware() {
2653    return *mHw;
2654}
2655
2656const Transform& GraphicPlane::transform() const {
2657    return mGlobalTransform;
2658}
2659
2660EGLDisplay GraphicPlane::getEGLDisplay() const {
2661    return mHw->getEGLDisplay();
2662}
2663
2664// ---------------------------------------------------------------------------
2665
2666}; // namespace android
2667