SurfaceFlinger.cpp revision 63f165fd6b86d04be94d4023e845e98560504a96
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23#include <dlfcn.h> 24 25#include <EGL/egl.h> 26#include <GLES/gl.h> 27 28#include <cutils/log.h> 29#include <cutils/properties.h> 30 31#include <binder/IPCThreadState.h> 32#include <binder/IServiceManager.h> 33#include <binder/MemoryHeapBase.h> 34#include <binder/PermissionCache.h> 35 36#include <ui/DisplayInfo.h> 37 38#include <gui/BitTube.h> 39#include <gui/BufferQueue.h> 40#include <gui/IDisplayEventConnection.h> 41#include <gui/SurfaceTextureClient.h> 42 43#include <ui/GraphicBufferAllocator.h> 44#include <ui/PixelFormat.h> 45 46#include <utils/String8.h> 47#include <utils/String16.h> 48#include <utils/StopWatch.h> 49#include <utils/Trace.h> 50 51#include <private/android_filesystem_config.h> 52 53#include "clz.h" 54#include "DdmConnection.h" 55#include "DisplayDevice.h" 56#include "Client.h" 57#include "EventThread.h" 58#include "GLExtensions.h" 59#include "Layer.h" 60#include "LayerDim.h" 61#include "LayerScreenshot.h" 62#include "SurfaceFlinger.h" 63 64#include "DisplayHardware/FramebufferSurface.h" 65#include "DisplayHardware/HWComposer.h" 66 67 68#define EGL_VERSION_HW_ANDROID 0x3143 69 70#define DISPLAY_COUNT 1 71 72namespace android { 73// --------------------------------------------------------------------------- 74 75const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 76const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 77const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 78const String16 sDump("android.permission.DUMP"); 79 80// --------------------------------------------------------------------------- 81 82SurfaceFlinger::SurfaceFlinger() 83 : BnSurfaceComposer(), Thread(false), 84 mTransactionFlags(0), 85 mTransationPending(false), 86 mLayersRemoved(false), 87 mRepaintEverything(0), 88 mBootTime(systemTime()), 89 mVisibleRegionsDirty(false), 90 mHwWorkListDirty(false), 91 mDebugRegion(0), 92 mDebugDDMS(0), 93 mDebugDisableHWC(0), 94 mDebugDisableTransformHint(0), 95 mDebugInSwapBuffers(0), 96 mLastSwapBufferTime(0), 97 mDebugInTransaction(0), 98 mLastTransactionTime(0), 99 mBootFinished(false) 100{ 101 ALOGI("SurfaceFlinger is starting"); 102 103 // debugging stuff... 104 char value[PROPERTY_VALUE_MAX]; 105 106 property_get("debug.sf.showupdates", value, "0"); 107 mDebugRegion = atoi(value); 108 109 property_get("debug.sf.ddms", value, "0"); 110 mDebugDDMS = atoi(value); 111 if (mDebugDDMS) { 112 if (!startDdmConnection()) { 113 // start failed, and DDMS debugging not enabled 114 mDebugDDMS = 0; 115 } 116 } 117 ALOGI_IF(mDebugRegion, "showupdates enabled"); 118 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 119} 120 121void SurfaceFlinger::onFirstRef() 122{ 123 mEventQueue.init(this); 124 125 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 126 127 // Wait for the main thread to be done with its initialization 128 mReadyToRunBarrier.wait(); 129} 130 131 132SurfaceFlinger::~SurfaceFlinger() 133{ 134 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 135 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 136 eglTerminate(display); 137} 138 139void SurfaceFlinger::binderDied(const wp<IBinder>& who) 140{ 141 // the window manager died on us. prepare its eulogy. 142 143 // restore initial conditions (default device unblank, etc) 144 initializeDisplays(); 145 146 // restart the boot-animation 147 startBootAnim(); 148} 149 150sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 151{ 152 sp<ISurfaceComposerClient> bclient; 153 sp<Client> client(new Client(this)); 154 status_t err = client->initCheck(); 155 if (err == NO_ERROR) { 156 bclient = client; 157 } 158 return bclient; 159} 160 161sp<IBinder> SurfaceFlinger::createDisplay() 162{ 163 class DisplayToken : public BBinder { 164 sp<SurfaceFlinger> flinger; 165 virtual ~DisplayToken() { 166 // no more references, this display must be terminated 167 Mutex::Autolock _l(flinger->mStateLock); 168 flinger->mCurrentState.displays.removeItem(this); 169 flinger->setTransactionFlags(eDisplayTransactionNeeded); 170 } 171 public: 172 DisplayToken(const sp<SurfaceFlinger>& flinger) 173 : flinger(flinger) { 174 } 175 }; 176 177 sp<BBinder> token = new DisplayToken(this); 178 179 Mutex::Autolock _l(mStateLock); 180 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 181 mCurrentState.displays.add(token, info); 182 183 return token; 184} 185 186sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 187 if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { 188 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 189 return NULL; 190 } 191 return mDefaultDisplays[id]; 192} 193 194sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 195{ 196 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 197 return gba; 198} 199 200void SurfaceFlinger::bootFinished() 201{ 202 const nsecs_t now = systemTime(); 203 const nsecs_t duration = now - mBootTime; 204 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 205 mBootFinished = true; 206 207 // wait patiently for the window manager death 208 const String16 name("window"); 209 sp<IBinder> window(defaultServiceManager()->getService(name)); 210 if (window != 0) { 211 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 212 } 213 214 // stop boot animation 215 // formerly we would just kill the process, but we now ask it to exit so it 216 // can choose where to stop the animation. 217 property_set("service.bootanim.exit", "1"); 218} 219 220void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 221 class MessageDestroyGLTexture : public MessageBase { 222 GLuint texture; 223 public: 224 MessageDestroyGLTexture(GLuint texture) 225 : texture(texture) { 226 } 227 virtual bool handler() { 228 glDeleteTextures(1, &texture); 229 return true; 230 } 231 }; 232 postMessageAsync(new MessageDestroyGLTexture(texture)); 233} 234 235status_t SurfaceFlinger::selectConfigForPixelFormat( 236 EGLDisplay dpy, 237 EGLint const* attrs, 238 PixelFormat format, 239 EGLConfig* outConfig) 240{ 241 EGLConfig config = NULL; 242 EGLint numConfigs = -1, n=0; 243 eglGetConfigs(dpy, NULL, 0, &numConfigs); 244 EGLConfig* const configs = new EGLConfig[numConfigs]; 245 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 246 for (int i=0 ; i<n ; i++) { 247 EGLint nativeVisualId = 0; 248 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 249 if (nativeVisualId>0 && format == nativeVisualId) { 250 *outConfig = configs[i]; 251 delete [] configs; 252 return NO_ERROR; 253 } 254 } 255 delete [] configs; 256 return NAME_NOT_FOUND; 257} 258 259EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 260 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 261 // it is to be used with WIFI displays 262 EGLConfig config; 263 EGLint dummy; 264 status_t err; 265 EGLint attribs[] = { 266 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 267 EGL_RECORDABLE_ANDROID, EGL_TRUE, 268 EGL_NONE 269 }; 270 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 271 if (err) { 272 // maybe we failed because of EGL_RECORDABLE_ANDROID 273 ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID"); 274 attribs[2] = EGL_NONE; 275 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 276 } 277 ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); 278 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { 279 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 280 } 281 return config; 282} 283 284EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 285 // Also create our EGLContext 286 EGLint contextAttributes[] = { 287#ifdef EGL_IMG_context_priority 288#ifdef HAS_CONTEXT_PRIORITY 289#warning "using EGL_IMG_context_priority" 290 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 291#endif 292#endif 293 EGL_NONE, EGL_NONE 294 }; 295 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 296 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 297 return ctxt; 298} 299 300void SurfaceFlinger::initializeGL(EGLDisplay display, EGLSurface surface) { 301 EGLBoolean result = eglMakeCurrent(display, surface, surface, mEGLContext); 302 if (!result) { 303 ALOGE("Couldn't create a working GLES context. check logs. exiting..."); 304 exit(0); 305 } 306 307 GLExtensions& extensions(GLExtensions::getInstance()); 308 extensions.initWithGLStrings( 309 glGetString(GL_VENDOR), 310 glGetString(GL_RENDERER), 311 glGetString(GL_VERSION), 312 glGetString(GL_EXTENSIONS), 313 eglQueryString(display, EGL_VENDOR), 314 eglQueryString(display, EGL_VERSION), 315 eglQueryString(display, EGL_EXTENSIONS)); 316 317 EGLint w, h; 318 eglQuerySurface(display, surface, EGL_WIDTH, &w); 319 eglQuerySurface(display, surface, EGL_HEIGHT, &h); 320 321 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 322 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 323 324 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 325 glPixelStorei(GL_PACK_ALIGNMENT, 4); 326 glEnableClientState(GL_VERTEX_ARRAY); 327 glShadeModel(GL_FLAT); 328 glDisable(GL_DITHER); 329 glDisable(GL_CULL_FACE); 330 331 struct pack565 { 332 inline uint16_t operator() (int r, int g, int b) const { 333 return (r<<11)|(g<<5)|b; 334 } 335 } pack565; 336 337 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 338 glGenTextures(1, &mProtectedTexName); 339 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 340 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 341 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 342 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 343 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 344 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 345 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 346 347 glViewport(0, 0, w, h); 348 glMatrixMode(GL_PROJECTION); 349 glLoadIdentity(); 350 // put the origin in the left-bottom corner 351 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 352 353 // print some debugging info 354 EGLint r,g,b,a; 355 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 356 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 357 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 358 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 359 ALOGI("EGL informations:"); 360 ALOGI("vendor : %s", extensions.getEglVendor()); 361 ALOGI("version : %s", extensions.getEglVersion()); 362 ALOGI("extensions: %s", extensions.getEglExtension()); 363 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 364 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 365 ALOGI("OpenGL ES informations:"); 366 ALOGI("vendor : %s", extensions.getVendor()); 367 ALOGI("renderer : %s", extensions.getRenderer()); 368 ALOGI("version : %s", extensions.getVersion()); 369 ALOGI("extensions: %s", extensions.getExtension()); 370 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 371 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 372} 373 374status_t SurfaceFlinger::readyToRun() 375{ 376 ALOGI( "SurfaceFlinger's main thread ready to run. " 377 "Initializing graphics H/W..."); 378 379 // initialize EGL 380 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 381 eglInitialize(mEGLDisplay, NULL, NULL); 382 383 // Initialize the main display 384 // create native window to main display 385 sp<FramebufferSurface> fbs = FramebufferSurface::create(); 386 if (fbs == NULL) { 387 ALOGE("Display subsystem failed to initialize. check logs. exiting..."); 388 exit(0); 389 } 390 391 sp<SurfaceTextureClient> stc(new SurfaceTextureClient( 392 static_cast<sp<ISurfaceTexture> >(fbs->getBufferQueue()))); 393 394 // initialize the config and context 395 int format; 396 ANativeWindow* const anw = stc.get(); 397 anw->query(anw, NATIVE_WINDOW_FORMAT, &format); 398 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 399 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 400 401 // initialize our main display hardware 402 403 for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 404 mDefaultDisplays[i] = new BBinder(); 405 mCurrentState.displays.add(mDefaultDisplays[i], 406 DisplayDeviceState((DisplayDevice::DisplayType)i)); 407 } 408 sp<DisplayDevice> hw = new DisplayDevice(this, 409 DisplayDevice::DISPLAY_PRIMARY, 410 mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY], 411 anw, fbs, mEGLConfig); 412 mDisplays.add(mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY], hw); 413 414 // initialize OpenGL ES 415 EGLSurface surface = hw->getEGLSurface(); 416 initializeGL(mEGLDisplay, surface); 417 418 // start the EventThread 419 mEventThread = new EventThread(this); 420 mEventQueue.setEventThread(mEventThread); 421 422 // initialize the H/W composer 423 mHwc = new HWComposer(this, 424 *static_cast<HWComposer::EventHandler *>(this), 425 fbs->getFbHal()); 426 427 // initialize our drawing state 428 mDrawingState = mCurrentState; 429 430 // We're now ready to accept clients... 431 mReadyToRunBarrier.open(); 432 433 // set initial conditions (e.g. unblank default device) 434 initializeDisplays(); 435 436 // start boot animation 437 startBootAnim(); 438 439 return NO_ERROR; 440} 441 442int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 443 return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? 444 type : mHwc->allocateDisplayId(); 445} 446 447void SurfaceFlinger::startBootAnim() { 448 // start boot animation 449 property_set("service.bootanim.exit", "0"); 450 property_set("ctl.start", "bootanim"); 451} 452 453uint32_t SurfaceFlinger::getMaxTextureSize() const { 454 return mMaxTextureSize; 455} 456 457uint32_t SurfaceFlinger::getMaxViewportDims() const { 458 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 459 mMaxViewportDims[0] : mMaxViewportDims[1]; 460} 461 462// ---------------------------------------------------------------------------- 463 464bool SurfaceFlinger::authenticateSurfaceTexture( 465 const sp<ISurfaceTexture>& surfaceTexture) const { 466 Mutex::Autolock _l(mStateLock); 467 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 468 469 // Check the visible layer list for the ISurface 470 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 471 size_t count = currentLayers.size(); 472 for (size_t i=0 ; i<count ; i++) { 473 const sp<LayerBase>& layer(currentLayers[i]); 474 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 475 if (lbc != NULL) { 476 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 477 if (lbcBinder == surfaceTextureBinder) { 478 return true; 479 } 480 } 481 } 482 483 // Check the layers in the purgatory. This check is here so that if a 484 // SurfaceTexture gets destroyed before all the clients are done using it, 485 // the error will not be reported as "surface XYZ is not authenticated", but 486 // will instead fail later on when the client tries to use the surface, 487 // which should be reported as "surface XYZ returned an -ENODEV". The 488 // purgatorized layers are no less authentic than the visible ones, so this 489 // should not cause any harm. 490 size_t purgatorySize = mLayerPurgatory.size(); 491 for (size_t i=0 ; i<purgatorySize ; i++) { 492 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 493 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 494 if (lbc != NULL) { 495 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 496 if (lbcBinder == surfaceTextureBinder) { 497 return true; 498 } 499 } 500 } 501 502 return false; 503} 504 505status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 506 // TODO: this is mostly here only for compatibility 507 // the display size is needed but the display metrics should come from elsewhere 508 if (display != mDefaultDisplays[ISurfaceComposer::eDisplayIdMain]) { 509 // TODO: additional displays not yet supported 510 return BAD_INDEX; 511 } 512 513 const HWComposer& hwc(getHwComposer()); 514 float xdpi = hwc.getDpiX(); 515 float ydpi = hwc.getDpiY(); 516 517 // TODO: Not sure if display density should handled by SF any longer 518 class Density { 519 static int getDensityFromProperty(char const* propName) { 520 char property[PROPERTY_VALUE_MAX]; 521 int density = 0; 522 if (property_get(propName, property, NULL) > 0) { 523 density = atoi(property); 524 } 525 return density; 526 } 527 public: 528 static int getEmuDensity() { 529 return getDensityFromProperty("qemu.sf.lcd_density"); } 530 static int getBuildDensity() { 531 return getDensityFromProperty("ro.sf.lcd_density"); } 532 }; 533 // The density of the device is provided by a build property 534 float density = Density::getBuildDensity() / 160.0f; 535 if (density == 0) { 536 // the build doesn't provide a density -- this is wrong! 537 // use xdpi instead 538 ALOGE("ro.sf.lcd_density must be defined as a build property"); 539 density = xdpi / 160.0f; 540 } 541 if (Density::getEmuDensity()) { 542 // if "qemu.sf.lcd_density" is specified, it overrides everything 543 xdpi = ydpi = density = Density::getEmuDensity(); 544 density /= 160.0f; 545 } 546 547 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 548 info->w = hw->getWidth(); 549 info->h = hw->getHeight(); 550 info->xdpi = xdpi; 551 info->ydpi = ydpi; 552 info->fps = float(1e9 / hwc.getRefreshPeriod()); 553 info->density = density; 554 info->orientation = hw->getOrientation(); 555 // TODO: this needs to go away (currently needed only by webkit) 556 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 557 return NO_ERROR; 558} 559 560// ---------------------------------------------------------------------------- 561 562sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 563 return mEventThread->createEventConnection(); 564} 565 566void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture>& surface) { 567 568 sp<IBinder> token; 569 { // scope for the lock 570 Mutex::Autolock _l(mStateLock); 571 token = mExtDisplayToken; 572 } 573 574 if (token == 0) { 575 token = createDisplay(); 576 } 577 578 { // scope for the lock 579 Mutex::Autolock _l(mStateLock); 580 if (surface == 0) { 581 // release our current display. we're guarantee to have 582 // a reference to it (token), while we hold the lock 583 mExtDisplayToken = 0; 584 } else { 585 mExtDisplayToken = token; 586 } 587 588 DisplayDeviceState& info(mCurrentState.displays.editValueFor(token)); 589 info.surface = surface; 590 setTransactionFlags(eDisplayTransactionNeeded); 591 } 592} 593 594// ---------------------------------------------------------------------------- 595 596void SurfaceFlinger::waitForEvent() { 597 mEventQueue.waitMessage(); 598} 599 600void SurfaceFlinger::signalTransaction() { 601 mEventQueue.invalidate(); 602} 603 604void SurfaceFlinger::signalLayerUpdate() { 605 mEventQueue.invalidate(); 606} 607 608void SurfaceFlinger::signalRefresh() { 609 mEventQueue.refresh(); 610} 611 612status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 613 nsecs_t reltime, uint32_t flags) { 614 return mEventQueue.postMessage(msg, reltime); 615} 616 617status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 618 nsecs_t reltime, uint32_t flags) { 619 status_t res = mEventQueue.postMessage(msg, reltime); 620 if (res == NO_ERROR) { 621 msg->wait(); 622 } 623 return res; 624} 625 626bool SurfaceFlinger::threadLoop() { 627 waitForEvent(); 628 return true; 629} 630 631void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 632 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 633 // we should only receive DisplayDevice::DisplayType from the vsync callback 634 const wp<IBinder>& token(mDefaultDisplays[type]); 635 mEventThread->onVSyncReceived(token, timestamp); 636 } 637} 638 639void SurfaceFlinger::eventControl(int event, int enabled) { 640 getHwComposer().eventControl(event, enabled); 641} 642 643void SurfaceFlinger::onMessageReceived(int32_t what) { 644 ATRACE_CALL(); 645 switch (what) { 646 case MessageQueue::INVALIDATE: 647 handleMessageTransaction(); 648 handleMessageInvalidate(); 649 signalRefresh(); 650 break; 651 case MessageQueue::REFRESH: 652 handleMessageRefresh(); 653 break; 654 } 655} 656 657void SurfaceFlinger::handleMessageTransaction() { 658 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 659 if (transactionFlags) { 660 handleTransaction(transactionFlags); 661 } 662} 663 664void SurfaceFlinger::handleMessageInvalidate() { 665 ATRACE_CALL(); 666 handlePageFlip(); 667} 668 669void SurfaceFlinger::handleMessageRefresh() { 670 ATRACE_CALL(); 671 preComposition(); 672 rebuildLayerStacks(); 673 setUpHWComposer(); 674 doDebugFlashRegions(); 675 doComposition(); 676 postComposition(); 677} 678 679void SurfaceFlinger::doDebugFlashRegions() 680{ 681 // is debugging enabled 682 if (CC_LIKELY(!mDebugRegion)) 683 return; 684 685 const bool repaintEverything = mRepaintEverything; 686 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 687 const sp<DisplayDevice>& hw(mDisplays[dpy]); 688 if (hw->canDraw()) { 689 // transform the dirty region into this screen's coordinate space 690 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 691 if (!dirtyRegion.isEmpty()) { 692 // redraw the whole screen 693 doComposeSurfaces(hw, Region(hw->bounds())); 694 695 // and draw the dirty region 696 glDisable(GL_TEXTURE_EXTERNAL_OES); 697 glDisable(GL_TEXTURE_2D); 698 glDisable(GL_BLEND); 699 glColor4f(1, 0, 1, 1); 700 const int32_t height = hw->getHeight(); 701 Region::const_iterator it = dirtyRegion.begin(); 702 Region::const_iterator const end = dirtyRegion.end(); 703 while (it != end) { 704 const Rect& r = *it++; 705 GLfloat vertices[][2] = { 706 { r.left, height - r.top }, 707 { r.left, height - r.bottom }, 708 { r.right, height - r.bottom }, 709 { r.right, height - r.top } 710 }; 711 glVertexPointer(2, GL_FLOAT, 0, vertices); 712 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 713 } 714 hw->compositionComplete(); 715 // FIXME 716 if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { 717 eglSwapBuffers(mEGLDisplay, hw->getEGLSurface()); 718 } 719 } 720 } 721 } 722 723 postFramebuffer(); 724 725 if (mDebugRegion > 1) { 726 usleep(mDebugRegion * 1000); 727 } 728} 729 730void SurfaceFlinger::preComposition() 731{ 732 bool needExtraInvalidate = false; 733 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 734 const size_t count = currentLayers.size(); 735 for (size_t i=0 ; i<count ; i++) { 736 if (currentLayers[i]->onPreComposition()) { 737 needExtraInvalidate = true; 738 } 739 } 740 if (needExtraInvalidate) { 741 signalLayerUpdate(); 742 } 743} 744 745void SurfaceFlinger::postComposition() 746{ 747 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 748 const size_t count = currentLayers.size(); 749 for (size_t i=0 ; i<count ; i++) { 750 currentLayers[i]->onPostComposition(); 751 } 752} 753 754void SurfaceFlinger::rebuildLayerStacks() { 755 // rebuild the visible layer list per screen 756 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 757 ATRACE_CALL(); 758 mVisibleRegionsDirty = false; 759 invalidateHwcGeometry(); 760 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 761 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 762 const sp<DisplayDevice>& hw(mDisplays[dpy]); 763 const Transform& tr(hw->getTransform()); 764 const Rect bounds(hw->getBounds()); 765 766 Region opaqueRegion; 767 Region dirtyRegion; 768 computeVisibleRegions(currentLayers, 769 hw->getLayerStack(), dirtyRegion, opaqueRegion); 770 771 Vector< sp<LayerBase> > layersSortedByZ; 772 const size_t count = currentLayers.size(); 773 for (size_t i=0 ; i<count ; i++) { 774 const sp<LayerBase>& layer(currentLayers[i]); 775 const Layer::State& s(layer->drawingState()); 776 if (s.layerStack == hw->getLayerStack()) { 777 Region visibleRegion(tr.transform(layer->visibleRegion)); 778 visibleRegion.andSelf(bounds); 779 if (!visibleRegion.isEmpty()) { 780 layersSortedByZ.add(layer); 781 } 782 } 783 } 784 hw->setVisibleLayersSortedByZ(layersSortedByZ); 785 hw->undefinedRegion.set(bounds); 786 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 787 hw->dirtyRegion.orSelf(dirtyRegion); 788 } 789 } 790} 791 792void SurfaceFlinger::setUpHWComposer() { 793 HWComposer& hwc(getHwComposer()); 794 if (hwc.initCheck() == NO_ERROR) { 795 // build the h/w work list 796 const bool workListsDirty = mHwWorkListDirty; 797 mHwWorkListDirty = false; 798 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 799 sp<const DisplayDevice> hw(mDisplays[dpy]); 800 const int32_t id = hw->getHwcDisplayId(); 801 if (id >= 0) { 802 const Vector< sp<LayerBase> >& currentLayers( 803 hw->getVisibleLayersSortedByZ()); 804 const size_t count = currentLayers.size(); 805 if (hwc.createWorkList(id, count) >= 0) { 806 HWComposer::LayerListIterator cur = hwc.begin(id); 807 const HWComposer::LayerListIterator end = hwc.end(id); 808 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 809 const sp<LayerBase>& layer(currentLayers[i]); 810 811 if (CC_UNLIKELY(workListsDirty)) { 812 layer->setGeometry(hw, *cur); 813 if (mDebugDisableHWC || mDebugRegion) { 814 cur->setSkip(true); 815 } 816 } 817 818 /* 819 * update the per-frame h/w composer data for each layer 820 * and build the transparent region of the FB 821 */ 822 layer->setPerFrameData(hw, *cur); 823 } 824 } 825 } 826 } 827 status_t err = hwc.prepare(); 828 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 829 } 830} 831 832void SurfaceFlinger::doComposition() { 833 ATRACE_CALL(); 834 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 835 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 836 const sp<DisplayDevice>& hw(mDisplays[dpy]); 837 if (hw->canDraw()) { 838 // transform the dirty region into this screen's coordinate space 839 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 840 if (!dirtyRegion.isEmpty()) { 841 // repaint the framebuffer (if needed) 842 doDisplayComposition(hw, dirtyRegion); 843 } 844 hw->dirtyRegion.clear(); 845 hw->flip(hw->swapRegion); 846 hw->swapRegion.clear(); 847 } 848 // inform the h/w that we're done compositing 849 hw->compositionComplete(); 850 } 851 postFramebuffer(); 852} 853 854void SurfaceFlinger::postFramebuffer() 855{ 856 ATRACE_CALL(); 857 858 const nsecs_t now = systemTime(); 859 mDebugInSwapBuffers = now; 860 861 HWComposer& hwc(getHwComposer()); 862 if (hwc.initCheck() == NO_ERROR) { 863 // FIXME: EGL spec says: 864 // "surface must be bound to the calling thread's current context, 865 // for the current rendering API." 866 DisplayDevice::makeCurrent(getDefaultDisplayDevice(), mEGLContext); 867 hwc.commit(); 868 } 869 870 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 871 sp<const DisplayDevice> hw(mDisplays[dpy]); 872 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 873 const size_t count = currentLayers.size(); 874 int32_t id = hw->getHwcDisplayId(); 875 if (id >=0 && hwc.initCheck() == NO_ERROR) { 876 HWComposer::LayerListIterator cur = hwc.begin(id); 877 const HWComposer::LayerListIterator end = hwc.end(id); 878 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 879 currentLayers[i]->onLayerDisplayed(hw, &*cur); 880 } 881 } else { 882 for (size_t i = 0; i < count; i++) { 883 currentLayers[i]->onLayerDisplayed(hw, NULL); 884 } 885 } 886 } 887 888 mLastSwapBufferTime = systemTime() - now; 889 mDebugInSwapBuffers = 0; 890} 891 892void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 893{ 894 ATRACE_CALL(); 895 896 Mutex::Autolock _l(mStateLock); 897 const nsecs_t now = systemTime(); 898 mDebugInTransaction = now; 899 900 // Here we're guaranteed that some transaction flags are set 901 // so we can call handleTransactionLocked() unconditionally. 902 // We call getTransactionFlags(), which will also clear the flags, 903 // with mStateLock held to guarantee that mCurrentState won't change 904 // until the transaction is committed. 905 906 transactionFlags = getTransactionFlags(eTransactionMask); 907 handleTransactionLocked(transactionFlags); 908 909 mLastTransactionTime = systemTime() - now; 910 mDebugInTransaction = 0; 911 invalidateHwcGeometry(); 912 // here the transaction has been committed 913} 914 915void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 916{ 917 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 918 const size_t count = currentLayers.size(); 919 920 /* 921 * Traversal of the children 922 * (perform the transaction for each of them if needed) 923 */ 924 925 if (transactionFlags & eTraversalNeeded) { 926 for (size_t i=0 ; i<count ; i++) { 927 const sp<LayerBase>& layer = currentLayers[i]; 928 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 929 if (!trFlags) continue; 930 931 const uint32_t flags = layer->doTransaction(0); 932 if (flags & Layer::eVisibleRegion) 933 mVisibleRegionsDirty = true; 934 } 935 } 936 937 /* 938 * Perform display own transactions if needed 939 */ 940 941 if (transactionFlags & eDisplayTransactionNeeded) { 942 // here we take advantage of Vector's copy-on-write semantics to 943 // improve performance by skipping the transaction entirely when 944 // know that the lists are identical 945 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 946 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 947 if (!curr.isIdenticalTo(draw)) { 948 mVisibleRegionsDirty = true; 949 const size_t cc = curr.size(); 950 size_t dc = draw.size(); 951 952 // find the displays that were removed 953 // (ie: in drawing state but not in current state) 954 // also handle displays that changed 955 // (ie: displays that are in both lists) 956 for (size_t i=0 ; i<dc ; i++) { 957 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 958 if (j < 0) { 959 // in drawing state but not in current state 960 if (!draw[i].isMainDisplay()) { 961 mDisplays.removeItem(draw.keyAt(i)); 962 } else { 963 ALOGW("trying to remove the main display"); 964 } 965 } else { 966 // this display is in both lists. see if something changed. 967 const DisplayDeviceState& state(curr[j]); 968 const wp<IBinder>& display(curr.keyAt(j)); 969 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 970 // changing the surface is like destroying and 971 // recreating the DisplayDevice, so we just remove it 972 // from the drawing state, so that it get re-added 973 // below. 974 mDisplays.removeItem(display); 975 mDrawingState.displays.removeItemsAt(i); 976 dc--; i--; 977 // at this point we must loop to the next item 978 continue; 979 } 980 981 const sp<DisplayDevice>& disp(getDisplayDevice(display)); 982 if (disp != NULL) { 983 if (state.layerStack != draw[i].layerStack) { 984 disp->setLayerStack(state.layerStack); 985 } 986 if (state.orientation != draw[i].orientation || 987 state.viewport != draw[i].viewport || 988 state.frame != draw[i].frame) { 989 disp->setOrientation(state.orientation); 990 // TODO: take viewport and frame into account 991 } 992 } 993 } 994 } 995 996 // find displays that were added 997 // (ie: in current state but not in drawing state) 998 for (size_t i=0 ; i<cc ; i++) { 999 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 1000 const DisplayDeviceState& state(curr[i]); 1001 if (state.surface != NULL) { 1002 sp<SurfaceTextureClient> stc( 1003 new SurfaceTextureClient(state.surface)); 1004 const wp<IBinder>& display(curr.keyAt(i)); 1005 sp<DisplayDevice> disp = new DisplayDevice(this, 1006 state.type, display, stc, 0, mEGLConfig); 1007 disp->setLayerStack(state.layerStack); 1008 disp->setOrientation(state.orientation); 1009 // TODO: take viewport and frame into account 1010 mDisplays.add(display, disp); 1011 } 1012 } 1013 } 1014 } 1015 } 1016 1017 /* 1018 * Perform our own transaction if needed 1019 */ 1020 1021 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1022 if (currentLayers.size() > previousLayers.size()) { 1023 // layers have been added 1024 mVisibleRegionsDirty = true; 1025 } 1026 1027 // some layers might have been removed, so 1028 // we need to update the regions they're exposing. 1029 if (mLayersRemoved) { 1030 mLayersRemoved = false; 1031 mVisibleRegionsDirty = true; 1032 const size_t count = previousLayers.size(); 1033 for (size_t i=0 ; i<count ; i++) { 1034 const sp<LayerBase>& layer(previousLayers[i]); 1035 if (currentLayers.indexOf(layer) < 0) { 1036 // this layer is not visible anymore 1037 // TODO: we could traverse the tree from front to back and 1038 // compute the actual visible region 1039 // TODO: we could cache the transformed region 1040 Layer::State front(layer->drawingState()); 1041 Region visibleReg = front.transform.transform( 1042 Region(Rect(front.active.w, front.active.h))); 1043 invalidateLayerStack(front.layerStack, visibleReg); 1044 } 1045 } 1046 } 1047 1048 commitTransaction(); 1049} 1050 1051void SurfaceFlinger::commitTransaction() 1052{ 1053 if (!mLayersPendingRemoval.isEmpty()) { 1054 // Notify removed layers now that they can't be drawn from 1055 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1056 mLayersPendingRemoval[i]->onRemoved(); 1057 } 1058 mLayersPendingRemoval.clear(); 1059 } 1060 1061 mDrawingState = mCurrentState; 1062 mTransationPending = false; 1063 mTransactionCV.broadcast(); 1064} 1065 1066void SurfaceFlinger::computeVisibleRegions( 1067 const LayerVector& currentLayers, uint32_t layerStack, 1068 Region& outDirtyRegion, Region& outOpaqueRegion) 1069{ 1070 ATRACE_CALL(); 1071 1072 Region aboveOpaqueLayers; 1073 Region aboveCoveredLayers; 1074 Region dirty; 1075 1076 outDirtyRegion.clear(); 1077 1078 size_t i = currentLayers.size(); 1079 while (i--) { 1080 const sp<LayerBase>& layer = currentLayers[i]; 1081 1082 // start with the whole surface at its current location 1083 const Layer::State& s(layer->drawingState()); 1084 1085 // only consider the layers on the given later stack 1086 if (s.layerStack != layerStack) 1087 continue; 1088 1089 /* 1090 * opaqueRegion: area of a surface that is fully opaque. 1091 */ 1092 Region opaqueRegion; 1093 1094 /* 1095 * visibleRegion: area of a surface that is visible on screen 1096 * and not fully transparent. This is essentially the layer's 1097 * footprint minus the opaque regions above it. 1098 * Areas covered by a translucent surface are considered visible. 1099 */ 1100 Region visibleRegion; 1101 1102 /* 1103 * coveredRegion: area of a surface that is covered by all 1104 * visible regions above it (which includes the translucent areas). 1105 */ 1106 Region coveredRegion; 1107 1108 1109 // handle hidden surfaces by setting the visible region to empty 1110 if (CC_LIKELY(!(s.flags & layer_state_t::eLayerHidden) && s.alpha)) { 1111 const bool translucent = !layer->isOpaque(); 1112 Rect bounds(layer->computeBounds()); 1113 visibleRegion.set(bounds); 1114 if (!visibleRegion.isEmpty()) { 1115 // Remove the transparent area from the visible region 1116 if (translucent) { 1117 Region transparentRegionScreen; 1118 const Transform tr(s.transform); 1119 if (tr.transformed()) { 1120 if (tr.preserveRects()) { 1121 // transform the transparent region 1122 transparentRegionScreen = tr.transform(s.transparentRegion); 1123 } else { 1124 // transformation too complex, can't do the 1125 // transparent region optimization. 1126 transparentRegionScreen.clear(); 1127 } 1128 } else { 1129 transparentRegionScreen = s.transparentRegion; 1130 } 1131 visibleRegion.subtractSelf(transparentRegionScreen); 1132 } 1133 1134 // compute the opaque region 1135 const int32_t layerOrientation = s.transform.getOrientation(); 1136 if (s.alpha==255 && !translucent && 1137 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1138 // the opaque region is the layer's footprint 1139 opaqueRegion = visibleRegion; 1140 } 1141 } 1142 } 1143 1144 // Clip the covered region to the visible region 1145 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1146 1147 // Update aboveCoveredLayers for next (lower) layer 1148 aboveCoveredLayers.orSelf(visibleRegion); 1149 1150 // subtract the opaque region covered by the layers above us 1151 visibleRegion.subtractSelf(aboveOpaqueLayers); 1152 1153 // compute this layer's dirty region 1154 if (layer->contentDirty) { 1155 // we need to invalidate the whole region 1156 dirty = visibleRegion; 1157 // as well, as the old visible region 1158 dirty.orSelf(layer->visibleRegion); 1159 layer->contentDirty = false; 1160 } else { 1161 /* compute the exposed region: 1162 * the exposed region consists of two components: 1163 * 1) what's VISIBLE now and was COVERED before 1164 * 2) what's EXPOSED now less what was EXPOSED before 1165 * 1166 * note that (1) is conservative, we start with the whole 1167 * visible region but only keep what used to be covered by 1168 * something -- which mean it may have been exposed. 1169 * 1170 * (2) handles areas that were not covered by anything but got 1171 * exposed because of a resize. 1172 */ 1173 const Region newExposed = visibleRegion - coveredRegion; 1174 const Region oldVisibleRegion = layer->visibleRegion; 1175 const Region oldCoveredRegion = layer->coveredRegion; 1176 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1177 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1178 } 1179 dirty.subtractSelf(aboveOpaqueLayers); 1180 1181 // accumulate to the screen dirty region 1182 outDirtyRegion.orSelf(dirty); 1183 1184 // Update aboveOpaqueLayers for next (lower) layer 1185 aboveOpaqueLayers.orSelf(opaqueRegion); 1186 1187 // Store the visible region is screen space 1188 layer->setVisibleRegion(visibleRegion); 1189 layer->setCoveredRegion(coveredRegion); 1190 } 1191 1192 outOpaqueRegion = aboveOpaqueLayers; 1193} 1194 1195void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1196 const Region& dirty) { 1197 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1198 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1199 if (hw->getLayerStack() == layerStack) { 1200 hw->dirtyRegion.orSelf(dirty); 1201 } 1202 } 1203} 1204 1205void SurfaceFlinger::handlePageFlip() 1206{ 1207 Region dirtyRegion; 1208 1209 bool visibleRegions = false; 1210 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1211 const size_t count = currentLayers.size(); 1212 for (size_t i=0 ; i<count ; i++) { 1213 const sp<LayerBase>& layer(currentLayers[i]); 1214 const Region dirty(layer->latchBuffer(visibleRegions)); 1215 Layer::State s(layer->drawingState()); 1216 invalidateLayerStack(s.layerStack, dirty); 1217 } 1218 1219 mVisibleRegionsDirty |= visibleRegions; 1220} 1221 1222void SurfaceFlinger::invalidateHwcGeometry() 1223{ 1224 mHwWorkListDirty = true; 1225} 1226 1227 1228void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1229 const Region& inDirtyRegion) 1230{ 1231 Region dirtyRegion(inDirtyRegion); 1232 1233 // compute the invalid region 1234 hw->swapRegion.orSelf(dirtyRegion); 1235 1236 uint32_t flags = hw->getFlags(); 1237 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1238 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1239 // takes a rectangle, we must make sure to update that whole 1240 // rectangle in that case 1241 dirtyRegion.set(hw->swapRegion.bounds()); 1242 } else { 1243 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1244 // We need to redraw the rectangle that will be updated 1245 // (pushed to the framebuffer). 1246 // This is needed because PARTIAL_UPDATES only takes one 1247 // rectangle instead of a region (see DisplayDevice::flip()) 1248 dirtyRegion.set(hw->swapRegion.bounds()); 1249 } else { 1250 // we need to redraw everything (the whole screen) 1251 dirtyRegion.set(hw->bounds()); 1252 hw->swapRegion = dirtyRegion; 1253 } 1254 } 1255 1256 doComposeSurfaces(hw, dirtyRegion); 1257 1258 // FIXME: we need to call eglSwapBuffers() on displays that have 1259 // GL composition and only on those. 1260 // however, currently hwc.commit() already does that for the main 1261 // display (if there is a hwc) and never for the other ones 1262 if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL || 1263 getHwComposer().initCheck() != NO_ERROR) { 1264 // FIXME: EGL spec says: 1265 // "surface must be bound to the calling thread's current context, 1266 // for the current rendering API." 1267 eglSwapBuffers(mEGLDisplay, hw->getEGLSurface()); 1268 } 1269 1270 // update the swap region and clear the dirty region 1271 hw->swapRegion.orSelf(dirtyRegion); 1272} 1273 1274void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1275{ 1276 const int32_t id = hw->getHwcDisplayId(); 1277 HWComposer& hwc(getHwComposer()); 1278 HWComposer::LayerListIterator cur = hwc.begin(id); 1279 const HWComposer::LayerListIterator end = hwc.end(id); 1280 1281 const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); 1282 if (hasGlesComposition) { 1283 DisplayDevice::makeCurrent(hw, mEGLContext); 1284 1285 // set the frame buffer 1286 glMatrixMode(GL_MODELVIEW); 1287 glLoadIdentity(); 1288 1289 // Never touch the framebuffer if we don't have any framebuffer layers 1290 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1291 if (hasHwcComposition) { 1292 // when using overlays, we assume a fully transparent framebuffer 1293 // NOTE: we could reduce how much we need to clear, for instance 1294 // remove where there are opaque FB layers. however, on some 1295 // GPUs doing a "clean slate" glClear might be more efficient. 1296 // We'll revisit later if needed. 1297 glClearColor(0, 0, 0, 0); 1298 glClear(GL_COLOR_BUFFER_BIT); 1299 } else { 1300 const Region region(hw->undefinedRegion.intersect(dirty)); 1301 // screen is already cleared here 1302 if (!region.isEmpty()) { 1303 // can happen with SurfaceView 1304 drawWormhole(hw, region); 1305 } 1306 } 1307 } 1308 1309 /* 1310 * and then, render the layers targeted at the framebuffer 1311 */ 1312 1313 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1314 const size_t count = layers.size(); 1315 const Transform& tr = hw->getTransform(); 1316 if (cur != end) { 1317 // we're using h/w composer 1318 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { 1319 const sp<LayerBase>& layer(layers[i]); 1320 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1321 if (!clip.isEmpty()) { 1322 switch (cur->getCompositionType()) { 1323 case HWC_OVERLAY: { 1324 if ((cur->getHints() & HWC_HINT_CLEAR_FB) 1325 && i 1326 && layer->isOpaque() 1327 && hasGlesComposition) { 1328 // never clear the very first layer since we're 1329 // guaranteed the FB is already cleared 1330 layer->clearWithOpenGL(hw, clip); 1331 } 1332 break; 1333 } 1334 case HWC_FRAMEBUFFER: { 1335 layer->draw(hw, clip); 1336 break; 1337 } 1338 } 1339 } 1340 layer->setAcquireFence(hw, *cur); 1341 } 1342 } else { 1343 // we're not using h/w composer 1344 for (size_t i=0 ; i<count ; ++i) { 1345 const sp<LayerBase>& layer(layers[i]); 1346 const Region clip(dirty.intersect( 1347 tr.transform(layer->visibleRegion))); 1348 if (!clip.isEmpty()) { 1349 layer->draw(hw, clip); 1350 } 1351 } 1352 } 1353} 1354 1355void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, 1356 const Region& region) const 1357{ 1358 glDisable(GL_TEXTURE_EXTERNAL_OES); 1359 glDisable(GL_TEXTURE_2D); 1360 glDisable(GL_BLEND); 1361 glColor4f(0,0,0,0); 1362 1363 const int32_t height = hw->getHeight(); 1364 Region::const_iterator it = region.begin(); 1365 Region::const_iterator const end = region.end(); 1366 while (it != end) { 1367 const Rect& r = *it++; 1368 GLfloat vertices[][2] = { 1369 { r.left, height - r.top }, 1370 { r.left, height - r.bottom }, 1371 { r.right, height - r.bottom }, 1372 { r.right, height - r.top } 1373 }; 1374 glVertexPointer(2, GL_FLOAT, 0, vertices); 1375 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1376 } 1377} 1378 1379ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1380 const sp<LayerBaseClient>& lbc) 1381{ 1382 // attach this layer to the client 1383 size_t name = client->attachLayer(lbc); 1384 1385 // add this layer to the current state list 1386 Mutex::Autolock _l(mStateLock); 1387 mCurrentState.layersSortedByZ.add(lbc); 1388 1389 return ssize_t(name); 1390} 1391 1392status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1393{ 1394 Mutex::Autolock _l(mStateLock); 1395 status_t err = purgatorizeLayer_l(layer); 1396 if (err == NO_ERROR) 1397 setTransactionFlags(eTransactionNeeded); 1398 return err; 1399} 1400 1401status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1402{ 1403 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1404 if (index >= 0) { 1405 mLayersRemoved = true; 1406 return NO_ERROR; 1407 } 1408 return status_t(index); 1409} 1410 1411status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1412{ 1413 // First add the layer to the purgatory list, which makes sure it won't 1414 // go away, then remove it from the main list (through a transaction). 1415 ssize_t err = removeLayer_l(layerBase); 1416 if (err >= 0) { 1417 mLayerPurgatory.add(layerBase); 1418 } 1419 1420 mLayersPendingRemoval.push(layerBase); 1421 1422 // it's possible that we don't find a layer, because it might 1423 // have been destroyed already -- this is not technically an error 1424 // from the user because there is a race between Client::destroySurface(), 1425 // ~Client() and ~ISurface(). 1426 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1427} 1428 1429uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1430{ 1431 return android_atomic_release_load(&mTransactionFlags); 1432} 1433 1434uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1435{ 1436 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1437} 1438 1439uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1440{ 1441 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1442 if ((old & flags)==0) { // wake the server up 1443 signalTransaction(); 1444 } 1445 return old; 1446} 1447 1448void SurfaceFlinger::setTransactionState( 1449 const Vector<ComposerState>& state, 1450 const Vector<DisplayState>& displays, 1451 uint32_t flags) 1452{ 1453 Mutex::Autolock _l(mStateLock); 1454 uint32_t transactionFlags = 0; 1455 1456 size_t count = displays.size(); 1457 for (size_t i=0 ; i<count ; i++) { 1458 const DisplayState& s(displays[i]); 1459 transactionFlags |= setDisplayStateLocked(s); 1460 } 1461 1462 count = state.size(); 1463 for (size_t i=0 ; i<count ; i++) { 1464 const ComposerState& s(state[i]); 1465 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1466 transactionFlags |= setClientStateLocked(client, s.state); 1467 } 1468 1469 if (transactionFlags) { 1470 // this triggers the transaction 1471 setTransactionFlags(transactionFlags); 1472 1473 // if this is a synchronous transaction, wait for it to take effect 1474 // before returning. 1475 if (flags & eSynchronous) { 1476 mTransationPending = true; 1477 } 1478 while (mTransationPending) { 1479 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1480 if (CC_UNLIKELY(err != NO_ERROR)) { 1481 // just in case something goes wrong in SF, return to the 1482 // called after a few seconds. 1483 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1484 mTransationPending = false; 1485 break; 1486 } 1487 } 1488 } 1489} 1490 1491uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1492{ 1493 uint32_t flags = 0; 1494 DisplayDeviceState& disp(mCurrentState.displays.editValueFor(s.token)); 1495 if (disp.isValid()) { 1496 const uint32_t what = s.what; 1497 if (what & DisplayState::eSurfaceChanged) { 1498 if (disp.surface->asBinder() != s.surface->asBinder()) { 1499 disp.surface = s.surface; 1500 flags |= eDisplayTransactionNeeded; 1501 } 1502 } 1503 if (what & DisplayState::eLayerStackChanged) { 1504 if (disp.layerStack != s.layerStack) { 1505 disp.layerStack = s.layerStack; 1506 flags |= eDisplayTransactionNeeded; 1507 } 1508 } 1509 if (what & DisplayState::eOrientationChanged) { 1510 if (disp.orientation != s.orientation) { 1511 disp.orientation = s.orientation; 1512 flags |= eDisplayTransactionNeeded; 1513 } 1514 } 1515 if (what & DisplayState::eFrameChanged) { 1516 if (disp.frame != s.frame) { 1517 disp.frame = s.frame; 1518 flags |= eDisplayTransactionNeeded; 1519 } 1520 } 1521 if (what & DisplayState::eViewportChanged) { 1522 if (disp.viewport != s.viewport) { 1523 disp.viewport = s.viewport; 1524 flags |= eDisplayTransactionNeeded; 1525 } 1526 } 1527 } 1528 return flags; 1529} 1530 1531uint32_t SurfaceFlinger::setClientStateLocked( 1532 const sp<Client>& client, 1533 const layer_state_t& s) 1534{ 1535 uint32_t flags = 0; 1536 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1537 if (layer != 0) { 1538 const uint32_t what = s.what; 1539 if (what & layer_state_t::ePositionChanged) { 1540 if (layer->setPosition(s.x, s.y)) 1541 flags |= eTraversalNeeded; 1542 } 1543 if (what & layer_state_t::eLayerChanged) { 1544 // NOTE: index needs to be calculated before we update the state 1545 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1546 if (layer->setLayer(s.z)) { 1547 mCurrentState.layersSortedByZ.removeAt(idx); 1548 mCurrentState.layersSortedByZ.add(layer); 1549 // we need traversal (state changed) 1550 // AND transaction (list changed) 1551 flags |= eTransactionNeeded|eTraversalNeeded; 1552 } 1553 } 1554 if (what & layer_state_t::eSizeChanged) { 1555 if (layer->setSize(s.w, s.h)) { 1556 flags |= eTraversalNeeded; 1557 } 1558 } 1559 if (what & layer_state_t::eAlphaChanged) { 1560 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1561 flags |= eTraversalNeeded; 1562 } 1563 if (what & layer_state_t::eMatrixChanged) { 1564 if (layer->setMatrix(s.matrix)) 1565 flags |= eTraversalNeeded; 1566 } 1567 if (what & layer_state_t::eTransparentRegionChanged) { 1568 if (layer->setTransparentRegionHint(s.transparentRegion)) 1569 flags |= eTraversalNeeded; 1570 } 1571 if (what & layer_state_t::eVisibilityChanged) { 1572 if (layer->setFlags(s.flags, s.mask)) 1573 flags |= eTraversalNeeded; 1574 } 1575 if (what & layer_state_t::eCropChanged) { 1576 if (layer->setCrop(s.crop)) 1577 flags |= eTraversalNeeded; 1578 } 1579 if (what & layer_state_t::eLayerStackChanged) { 1580 // NOTE: index needs to be calculated before we update the state 1581 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1582 if (layer->setLayerStack(s.layerStack)) { 1583 mCurrentState.layersSortedByZ.removeAt(idx); 1584 mCurrentState.layersSortedByZ.add(layer); 1585 // we need traversal (state changed) 1586 // AND transaction (list changed) 1587 flags |= eTransactionNeeded|eTraversalNeeded; 1588 } 1589 } 1590 } 1591 return flags; 1592} 1593 1594sp<ISurface> SurfaceFlinger::createLayer( 1595 ISurfaceComposerClient::surface_data_t* params, 1596 const String8& name, 1597 const sp<Client>& client, 1598 uint32_t w, uint32_t h, PixelFormat format, 1599 uint32_t flags) 1600{ 1601 sp<LayerBaseClient> layer; 1602 sp<ISurface> surfaceHandle; 1603 1604 if (int32_t(w|h) < 0) { 1605 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1606 int(w), int(h)); 1607 return surfaceHandle; 1608 } 1609 1610 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1611 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1612 case ISurfaceComposerClient::eFXSurfaceNormal: 1613 layer = createNormalLayer(client, w, h, flags, format); 1614 break; 1615 case ISurfaceComposerClient::eFXSurfaceBlur: 1616 case ISurfaceComposerClient::eFXSurfaceDim: 1617 layer = createDimLayer(client, w, h, flags); 1618 break; 1619 case ISurfaceComposerClient::eFXSurfaceScreenshot: 1620 layer = createScreenshotLayer(client, w, h, flags); 1621 break; 1622 } 1623 1624 if (layer != 0) { 1625 layer->initStates(w, h, flags); 1626 layer->setName(name); 1627 ssize_t token = addClientLayer(client, layer); 1628 surfaceHandle = layer->getSurface(); 1629 if (surfaceHandle != 0) { 1630 params->token = token; 1631 params->identity = layer->getIdentity(); 1632 } 1633 setTransactionFlags(eTransactionNeeded); 1634 } 1635 1636 return surfaceHandle; 1637} 1638 1639sp<Layer> SurfaceFlinger::createNormalLayer( 1640 const sp<Client>& client, 1641 uint32_t w, uint32_t h, uint32_t flags, 1642 PixelFormat& format) 1643{ 1644 // initialize the surfaces 1645 switch (format) { 1646 case PIXEL_FORMAT_TRANSPARENT: 1647 case PIXEL_FORMAT_TRANSLUCENT: 1648 format = PIXEL_FORMAT_RGBA_8888; 1649 break; 1650 case PIXEL_FORMAT_OPAQUE: 1651#ifdef NO_RGBX_8888 1652 format = PIXEL_FORMAT_RGB_565; 1653#else 1654 format = PIXEL_FORMAT_RGBX_8888; 1655#endif 1656 break; 1657 } 1658 1659#ifdef NO_RGBX_8888 1660 if (format == PIXEL_FORMAT_RGBX_8888) 1661 format = PIXEL_FORMAT_RGBA_8888; 1662#endif 1663 1664 sp<Layer> layer = new Layer(this, client); 1665 status_t err = layer->setBuffers(w, h, format, flags); 1666 if (CC_LIKELY(err != NO_ERROR)) { 1667 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1668 layer.clear(); 1669 } 1670 return layer; 1671} 1672 1673sp<LayerDim> SurfaceFlinger::createDimLayer( 1674 const sp<Client>& client, 1675 uint32_t w, uint32_t h, uint32_t flags) 1676{ 1677 sp<LayerDim> layer = new LayerDim(this, client); 1678 return layer; 1679} 1680 1681sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1682 const sp<Client>& client, 1683 uint32_t w, uint32_t h, uint32_t flags) 1684{ 1685 sp<LayerScreenshot> layer = new LayerScreenshot(this, client); 1686 return layer; 1687} 1688 1689status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1690{ 1691 /* 1692 * called by the window manager, when a surface should be marked for 1693 * destruction. 1694 * 1695 * The surface is removed from the current and drawing lists, but placed 1696 * in the purgatory queue, so it's not destroyed right-away (we need 1697 * to wait for all client's references to go away first). 1698 */ 1699 1700 status_t err = NAME_NOT_FOUND; 1701 Mutex::Autolock _l(mStateLock); 1702 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1703 1704 if (layer != 0) { 1705 err = purgatorizeLayer_l(layer); 1706 if (err == NO_ERROR) { 1707 setTransactionFlags(eTransactionNeeded); 1708 } 1709 } 1710 return err; 1711} 1712 1713status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1714{ 1715 // called by ~ISurface() when all references are gone 1716 status_t err = NO_ERROR; 1717 sp<LayerBaseClient> l(layer.promote()); 1718 if (l != NULL) { 1719 Mutex::Autolock _l(mStateLock); 1720 err = removeLayer_l(l); 1721 if (err == NAME_NOT_FOUND) { 1722 // The surface wasn't in the current list, which means it was 1723 // removed already, which means it is in the purgatory, 1724 // and need to be removed from there. 1725 ssize_t idx = mLayerPurgatory.remove(l); 1726 ALOGE_IF(idx < 0, 1727 "layer=%p is not in the purgatory list", l.get()); 1728 } 1729 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1730 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1731 } 1732 return err; 1733} 1734 1735// --------------------------------------------------------------------------- 1736 1737void SurfaceFlinger::onInitializeDisplays() { 1738 // reset screen orientation 1739 Vector<ComposerState> state; 1740 Vector<DisplayState> displays; 1741 DisplayState d; 1742 d.what = DisplayState::eOrientationChanged; 1743 d.token = mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]; 1744 d.orientation = DisplayState::eOrientationDefault; 1745 displays.add(d); 1746 setTransactionState(state, displays, 0); 1747 1748 // XXX: this should init default device to "unblank" and all other devices to "blank" 1749 onScreenAcquired(); 1750} 1751 1752void SurfaceFlinger::initializeDisplays() { 1753 class MessageScreenInitialized : public MessageBase { 1754 SurfaceFlinger* flinger; 1755 public: 1756 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 1757 virtual bool handler() { 1758 flinger->onInitializeDisplays(); 1759 return true; 1760 } 1761 }; 1762 sp<MessageBase> msg = new MessageScreenInitialized(this); 1763 postMessageAsync(msg); // we may be called from main thread, use async message 1764} 1765 1766 1767void SurfaceFlinger::onScreenAcquired() { 1768 ALOGD("Screen about to return, flinger = %p", this); 1769 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1770 getHwComposer().acquire(); 1771 hw->acquireScreen(); 1772 mEventThread->onScreenAcquired(); 1773 mVisibleRegionsDirty = true; 1774 repaintEverything(); 1775} 1776 1777void SurfaceFlinger::onScreenReleased() { 1778 ALOGD("About to give-up screen, flinger = %p", this); 1779 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1780 if (hw->isScreenAcquired()) { 1781 mEventThread->onScreenReleased(); 1782 hw->releaseScreen(); 1783 getHwComposer().release(); 1784 // from this point on, SF will stop drawing 1785 } 1786} 1787 1788void SurfaceFlinger::unblank() { 1789 class MessageScreenAcquired : public MessageBase { 1790 SurfaceFlinger* flinger; 1791 public: 1792 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1793 virtual bool handler() { 1794 flinger->onScreenAcquired(); 1795 return true; 1796 } 1797 }; 1798 sp<MessageBase> msg = new MessageScreenAcquired(this); 1799 postMessageSync(msg); 1800} 1801 1802void SurfaceFlinger::blank() { 1803 class MessageScreenReleased : public MessageBase { 1804 SurfaceFlinger* flinger; 1805 public: 1806 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1807 virtual bool handler() { 1808 flinger->onScreenReleased(); 1809 return true; 1810 } 1811 }; 1812 sp<MessageBase> msg = new MessageScreenReleased(this); 1813 postMessageSync(msg); 1814} 1815 1816// --------------------------------------------------------------------------- 1817 1818status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1819{ 1820 const size_t SIZE = 4096; 1821 char buffer[SIZE]; 1822 String8 result; 1823 1824 if (!PermissionCache::checkCallingPermission(sDump)) { 1825 snprintf(buffer, SIZE, "Permission Denial: " 1826 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1827 IPCThreadState::self()->getCallingPid(), 1828 IPCThreadState::self()->getCallingUid()); 1829 result.append(buffer); 1830 } else { 1831 // Try to get the main lock, but don't insist if we can't 1832 // (this would indicate SF is stuck, but we want to be able to 1833 // print something in dumpsys). 1834 int retry = 3; 1835 while (mStateLock.tryLock()<0 && --retry>=0) { 1836 usleep(1000000); 1837 } 1838 const bool locked(retry >= 0); 1839 if (!locked) { 1840 snprintf(buffer, SIZE, 1841 "SurfaceFlinger appears to be unresponsive, " 1842 "dumping anyways (no locks held)\n"); 1843 result.append(buffer); 1844 } 1845 1846 bool dumpAll = true; 1847 size_t index = 0; 1848 size_t numArgs = args.size(); 1849 if (numArgs) { 1850 if ((index < numArgs) && 1851 (args[index] == String16("--list"))) { 1852 index++; 1853 listLayersLocked(args, index, result, buffer, SIZE); 1854 dumpAll = false; 1855 } 1856 1857 if ((index < numArgs) && 1858 (args[index] == String16("--latency"))) { 1859 index++; 1860 dumpStatsLocked(args, index, result, buffer, SIZE); 1861 dumpAll = false; 1862 } 1863 1864 if ((index < numArgs) && 1865 (args[index] == String16("--latency-clear"))) { 1866 index++; 1867 clearStatsLocked(args, index, result, buffer, SIZE); 1868 dumpAll = false; 1869 } 1870 } 1871 1872 if (dumpAll) { 1873 dumpAllLocked(result, buffer, SIZE); 1874 } 1875 1876 if (locked) { 1877 mStateLock.unlock(); 1878 } 1879 } 1880 write(fd, result.string(), result.size()); 1881 return NO_ERROR; 1882} 1883 1884void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1885 String8& result, char* buffer, size_t SIZE) const 1886{ 1887 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1888 const size_t count = currentLayers.size(); 1889 for (size_t i=0 ; i<count ; i++) { 1890 const sp<LayerBase>& layer(currentLayers[i]); 1891 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1892 result.append(buffer); 1893 } 1894} 1895 1896void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1897 String8& result, char* buffer, size_t SIZE) const 1898{ 1899 String8 name; 1900 if (index < args.size()) { 1901 name = String8(args[index]); 1902 index++; 1903 } 1904 1905 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1906 const size_t count = currentLayers.size(); 1907 for (size_t i=0 ; i<count ; i++) { 1908 const sp<LayerBase>& layer(currentLayers[i]); 1909 if (name.isEmpty()) { 1910 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1911 result.append(buffer); 1912 } 1913 if (name.isEmpty() || (name == layer->getName())) { 1914 layer->dumpStats(result, buffer, SIZE); 1915 } 1916 } 1917} 1918 1919void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1920 String8& result, char* buffer, size_t SIZE) const 1921{ 1922 String8 name; 1923 if (index < args.size()) { 1924 name = String8(args[index]); 1925 index++; 1926 } 1927 1928 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1929 const size_t count = currentLayers.size(); 1930 for (size_t i=0 ; i<count ; i++) { 1931 const sp<LayerBase>& layer(currentLayers[i]); 1932 if (name.isEmpty() || (name == layer->getName())) { 1933 layer->clearStats(); 1934 } 1935 } 1936} 1937 1938void SurfaceFlinger::dumpAllLocked( 1939 String8& result, char* buffer, size_t SIZE) const 1940{ 1941 // figure out if we're stuck somewhere 1942 const nsecs_t now = systemTime(); 1943 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1944 const nsecs_t inTransaction(mDebugInTransaction); 1945 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1946 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1947 1948 /* 1949 * Dump the visible layer list 1950 */ 1951 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1952 const size_t count = currentLayers.size(); 1953 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1954 result.append(buffer); 1955 for (size_t i=0 ; i<count ; i++) { 1956 const sp<LayerBase>& layer(currentLayers[i]); 1957 layer->dump(result, buffer, SIZE); 1958 } 1959 1960 /* 1961 * Dump the layers in the purgatory 1962 */ 1963 1964 const size_t purgatorySize = mLayerPurgatory.size(); 1965 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1966 result.append(buffer); 1967 for (size_t i=0 ; i<purgatorySize ; i++) { 1968 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1969 layer->shortDump(result, buffer, SIZE); 1970 } 1971 1972 /* 1973 * Dump Display state 1974 */ 1975 1976 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1977 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 1978 snprintf(buffer, SIZE, 1979 "+ DisplayDevice[%u]\n" 1980 " id=%x, layerStack=%u, (%4dx%4d), orient=%2d, tr=%08x, " 1981 "flips=%u, secure=%d, numLayers=%u\n", 1982 dpy, 1983 hw->getDisplayType(), hw->getLayerStack(), 1984 hw->getWidth(), hw->getHeight(), 1985 hw->getOrientation(), hw->getTransform().getType(), 1986 hw->getPageFlipCount(), 1987 hw->getSecureLayerVisible(), 1988 hw->getVisibleLayersSortedByZ().size()); 1989 result.append(buffer); 1990 } 1991 1992 /* 1993 * Dump SurfaceFlinger global state 1994 */ 1995 1996 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1997 result.append(buffer); 1998 1999 HWComposer& hwc(getHwComposer()); 2000 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2001 const GLExtensions& extensions(GLExtensions::getInstance()); 2002 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 2003 extensions.getVendor(), 2004 extensions.getRenderer(), 2005 extensions.getVersion()); 2006 result.append(buffer); 2007 2008 snprintf(buffer, SIZE, "EGL : %s\n", 2009 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 2010 result.append(buffer); 2011 2012 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 2013 result.append(buffer); 2014 2015 hw->undefinedRegion.dump(result, "undefinedRegion"); 2016 snprintf(buffer, SIZE, 2017 " orientation=%d, canDraw=%d\n", 2018 hw->getOrientation(), hw->canDraw()); 2019 result.append(buffer); 2020 snprintf(buffer, SIZE, 2021 " last eglSwapBuffers() time: %f us\n" 2022 " last transaction time : %f us\n" 2023 " transaction-flags : %08x\n" 2024 " refresh-rate : %f fps\n" 2025 " x-dpi : %f\n" 2026 " y-dpi : %f\n", 2027 mLastSwapBufferTime/1000.0, 2028 mLastTransactionTime/1000.0, 2029 mTransactionFlags, 2030 1e9 / hwc.getRefreshPeriod(), 2031 hwc.getDpiX(), 2032 hwc.getDpiY()); 2033 result.append(buffer); 2034 2035 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 2036 inSwapBuffersDuration/1000.0); 2037 result.append(buffer); 2038 2039 snprintf(buffer, SIZE, " transaction time: %f us\n", 2040 inTransactionDuration/1000.0); 2041 result.append(buffer); 2042 2043 /* 2044 * VSYNC state 2045 */ 2046 mEventThread->dump(result, buffer, SIZE); 2047 2048 /* 2049 * Dump HWComposer state 2050 */ 2051 snprintf(buffer, SIZE, "h/w composer state:\n"); 2052 result.append(buffer); 2053 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2054 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2055 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2056 result.append(buffer); 2057 hwc.dump(result, buffer, SIZE, hw->getVisibleLayersSortedByZ()); 2058 2059 /* 2060 * Dump gralloc state 2061 */ 2062 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2063 alloc.dump(result); 2064 hw->dump(result); 2065} 2066 2067bool SurfaceFlinger::startDdmConnection() 2068{ 2069 void* libddmconnection_dso = 2070 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); 2071 if (!libddmconnection_dso) { 2072 return false; 2073 } 2074 void (*DdmConnection_start)(const char* name); 2075 DdmConnection_start = 2076 (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); 2077 if (!DdmConnection_start) { 2078 dlclose(libddmconnection_dso); 2079 return false; 2080 } 2081 (*DdmConnection_start)(getServiceName()); 2082 return true; 2083} 2084 2085status_t SurfaceFlinger::onTransact( 2086 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2087{ 2088 switch (code) { 2089 case CREATE_CONNECTION: 2090 case SET_TRANSACTION_STATE: 2091 case BOOT_FINISHED: 2092 case BLANK: 2093 case UNBLANK: 2094 { 2095 // codes that require permission check 2096 IPCThreadState* ipc = IPCThreadState::self(); 2097 const int pid = ipc->getCallingPid(); 2098 const int uid = ipc->getCallingUid(); 2099 if ((uid != AID_GRAPHICS) && 2100 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2101 ALOGE("Permission Denial: " 2102 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2103 return PERMISSION_DENIED; 2104 } 2105 break; 2106 } 2107 case CAPTURE_SCREEN: 2108 { 2109 // codes that require permission check 2110 IPCThreadState* ipc = IPCThreadState::self(); 2111 const int pid = ipc->getCallingPid(); 2112 const int uid = ipc->getCallingUid(); 2113 if ((uid != AID_GRAPHICS) && 2114 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2115 ALOGE("Permission Denial: " 2116 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2117 return PERMISSION_DENIED; 2118 } 2119 break; 2120 } 2121 } 2122 2123 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2124 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2125 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2126 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2127 IPCThreadState* ipc = IPCThreadState::self(); 2128 const int pid = ipc->getCallingPid(); 2129 const int uid = ipc->getCallingUid(); 2130 ALOGE("Permission Denial: " 2131 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2132 return PERMISSION_DENIED; 2133 } 2134 int n; 2135 switch (code) { 2136 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2137 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2138 return NO_ERROR; 2139 case 1002: // SHOW_UPDATES 2140 n = data.readInt32(); 2141 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2142 invalidateHwcGeometry(); 2143 repaintEverything(); 2144 return NO_ERROR; 2145 case 1004:{ // repaint everything 2146 repaintEverything(); 2147 return NO_ERROR; 2148 } 2149 case 1005:{ // force transaction 2150 setTransactionFlags( 2151 eTransactionNeeded| 2152 eDisplayTransactionNeeded| 2153 eTraversalNeeded); 2154 return NO_ERROR; 2155 } 2156 case 1006:{ // send empty update 2157 signalRefresh(); 2158 return NO_ERROR; 2159 } 2160 case 1008: // toggle use of hw composer 2161 n = data.readInt32(); 2162 mDebugDisableHWC = n ? 1 : 0; 2163 invalidateHwcGeometry(); 2164 repaintEverything(); 2165 return NO_ERROR; 2166 case 1009: // toggle use of transform hint 2167 n = data.readInt32(); 2168 mDebugDisableTransformHint = n ? 1 : 0; 2169 invalidateHwcGeometry(); 2170 repaintEverything(); 2171 return NO_ERROR; 2172 case 1010: // interrogate. 2173 reply->writeInt32(0); 2174 reply->writeInt32(0); 2175 reply->writeInt32(mDebugRegion); 2176 reply->writeInt32(0); 2177 reply->writeInt32(mDebugDisableHWC); 2178 return NO_ERROR; 2179 case 1013: { 2180 Mutex::Autolock _l(mStateLock); 2181 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2182 reply->writeInt32(hw->getPageFlipCount()); 2183 } 2184 return NO_ERROR; 2185 } 2186 } 2187 return err; 2188} 2189 2190void SurfaceFlinger::repaintEverything() { 2191 android_atomic_or(1, &mRepaintEverything); 2192 signalTransaction(); 2193} 2194 2195// --------------------------------------------------------------------------- 2196 2197status_t SurfaceFlinger::renderScreenToTexture(uint32_t layerStack, 2198 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2199{ 2200 Mutex::Autolock _l(mStateLock); 2201 return renderScreenToTextureLocked(layerStack, textureName, uOut, vOut); 2202} 2203 2204status_t SurfaceFlinger::renderScreenToTextureLocked(uint32_t layerStack, 2205 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2206{ 2207 ATRACE_CALL(); 2208 2209 if (!GLExtensions::getInstance().haveFramebufferObject()) 2210 return INVALID_OPERATION; 2211 2212 // get screen geometry 2213 // FIXME: figure out what it means to have a screenshot texture w/ multi-display 2214 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2215 const uint32_t hw_w = hw->getWidth(); 2216 const uint32_t hw_h = hw->getHeight(); 2217 GLfloat u = 1; 2218 GLfloat v = 1; 2219 2220 // make sure to clear all GL error flags 2221 while ( glGetError() != GL_NO_ERROR ) ; 2222 2223 // create a FBO 2224 GLuint name, tname; 2225 glGenTextures(1, &tname); 2226 glBindTexture(GL_TEXTURE_2D, tname); 2227 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2228 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2229 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2230 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2231 if (glGetError() != GL_NO_ERROR) { 2232 while ( glGetError() != GL_NO_ERROR ) ; 2233 GLint tw = (2 << (31 - clz(hw_w))); 2234 GLint th = (2 << (31 - clz(hw_h))); 2235 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2236 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2237 u = GLfloat(hw_w) / tw; 2238 v = GLfloat(hw_h) / th; 2239 } 2240 glGenFramebuffersOES(1, &name); 2241 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2242 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2243 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2244 2245 // redraw the screen entirely... 2246 glDisable(GL_TEXTURE_EXTERNAL_OES); 2247 glDisable(GL_TEXTURE_2D); 2248 glClearColor(0,0,0,1); 2249 glClear(GL_COLOR_BUFFER_BIT); 2250 glMatrixMode(GL_MODELVIEW); 2251 glLoadIdentity(); 2252 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2253 const size_t count = layers.size(); 2254 for (size_t i=0 ; i<count ; ++i) { 2255 const sp<LayerBase>& layer(layers[i]); 2256 layer->draw(hw); 2257 } 2258 2259 hw->compositionComplete(); 2260 2261 // back to main framebuffer 2262 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2263 glDeleteFramebuffersOES(1, &name); 2264 2265 *textureName = tname; 2266 *uOut = u; 2267 *vOut = v; 2268 return NO_ERROR; 2269} 2270 2271// --------------------------------------------------------------------------- 2272 2273status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, 2274 sp<IMemoryHeap>* heap, 2275 uint32_t* w, uint32_t* h, PixelFormat* f, 2276 uint32_t sw, uint32_t sh, 2277 uint32_t minLayerZ, uint32_t maxLayerZ) 2278{ 2279 ATRACE_CALL(); 2280 2281 status_t result = PERMISSION_DENIED; 2282 2283 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2284 return INVALID_OPERATION; 2285 } 2286 2287 // get screen geometry 2288 sp<const DisplayDevice> hw(getDisplayDevice(display)); 2289 const uint32_t hw_w = hw->getWidth(); 2290 const uint32_t hw_h = hw->getHeight(); 2291 2292 // if we have secure windows on this display, never allow the screen capture 2293 if (hw->getSecureLayerVisible()) { 2294 ALOGW("FB is protected: PERMISSION_DENIED"); 2295 return PERMISSION_DENIED; 2296 } 2297 2298 if ((sw > hw_w) || (sh > hw_h)) { 2299 ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h); 2300 return BAD_VALUE; 2301 } 2302 2303 sw = (!sw) ? hw_w : sw; 2304 sh = (!sh) ? hw_h : sh; 2305 const size_t size = sw * sh * 4; 2306 const bool filtering = sw != hw_w || sh != hw_h; 2307 2308// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2309// sw, sh, minLayerZ, maxLayerZ); 2310 2311 // make sure to clear all GL error flags 2312 while ( glGetError() != GL_NO_ERROR ) ; 2313 2314 // create a FBO 2315 GLuint name, tname; 2316 glGenRenderbuffersOES(1, &tname); 2317 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2318 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2319 2320 glGenFramebuffersOES(1, &name); 2321 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2322 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2323 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2324 2325 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2326 2327 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2328 2329 // invert everything, b/c glReadPixel() below will invert the FB 2330 glViewport(0, 0, sw, sh); 2331 glMatrixMode(GL_PROJECTION); 2332 glPushMatrix(); 2333 glLoadIdentity(); 2334 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2335 glMatrixMode(GL_MODELVIEW); 2336 2337 // redraw the screen entirely... 2338 glClearColor(0,0,0,1); 2339 glClear(GL_COLOR_BUFFER_BIT); 2340 2341 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2342 const size_t count = layers.size(); 2343 for (size_t i=0 ; i<count ; ++i) { 2344 const sp<LayerBase>& layer(layers[i]); 2345 const uint32_t z = layer->drawingState().z; 2346 if (z >= minLayerZ && z <= maxLayerZ) { 2347 if (filtering) layer->setFiltering(true); 2348 layer->draw(hw); 2349 if (filtering) layer->setFiltering(false); 2350 } 2351 } 2352 2353 // check for errors and return screen capture 2354 if (glGetError() != GL_NO_ERROR) { 2355 // error while rendering 2356 result = INVALID_OPERATION; 2357 } else { 2358 // allocate shared memory large enough to hold the 2359 // screen capture 2360 sp<MemoryHeapBase> base( 2361 new MemoryHeapBase(size, 0, "screen-capture") ); 2362 void* const ptr = base->getBase(); 2363 if (ptr) { 2364 // capture the screen with glReadPixels() 2365 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2366 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2367 if (glGetError() == GL_NO_ERROR) { 2368 *heap = base; 2369 *w = sw; 2370 *h = sh; 2371 *f = PIXEL_FORMAT_RGBA_8888; 2372 result = NO_ERROR; 2373 } 2374 } else { 2375 result = NO_MEMORY; 2376 } 2377 } 2378 glViewport(0, 0, hw_w, hw_h); 2379 glMatrixMode(GL_PROJECTION); 2380 glPopMatrix(); 2381 glMatrixMode(GL_MODELVIEW); 2382 } else { 2383 result = BAD_VALUE; 2384 } 2385 2386 // release FBO resources 2387 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2388 glDeleteRenderbuffersOES(1, &tname); 2389 glDeleteFramebuffersOES(1, &name); 2390 2391 hw->compositionComplete(); 2392 2393// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2394 2395 return result; 2396} 2397 2398 2399status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2400 sp<IMemoryHeap>* heap, 2401 uint32_t* width, uint32_t* height, PixelFormat* format, 2402 uint32_t sw, uint32_t sh, 2403 uint32_t minLayerZ, uint32_t maxLayerZ) 2404{ 2405 if (CC_UNLIKELY(display == 0)) 2406 return BAD_VALUE; 2407 2408 if (!GLExtensions::getInstance().haveFramebufferObject()) 2409 return INVALID_OPERATION; 2410 2411 class MessageCaptureScreen : public MessageBase { 2412 SurfaceFlinger* flinger; 2413 sp<IBinder> display; 2414 sp<IMemoryHeap>* heap; 2415 uint32_t* w; 2416 uint32_t* h; 2417 PixelFormat* f; 2418 uint32_t sw; 2419 uint32_t sh; 2420 uint32_t minLayerZ; 2421 uint32_t maxLayerZ; 2422 status_t result; 2423 public: 2424 MessageCaptureScreen(SurfaceFlinger* flinger, const sp<IBinder>& display, 2425 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2426 uint32_t sw, uint32_t sh, 2427 uint32_t minLayerZ, uint32_t maxLayerZ) 2428 : flinger(flinger), display(display), 2429 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2430 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2431 result(PERMISSION_DENIED) 2432 { 2433 } 2434 status_t getResult() const { 2435 return result; 2436 } 2437 virtual bool handler() { 2438 Mutex::Autolock _l(flinger->mStateLock); 2439 result = flinger->captureScreenImplLocked(display, 2440 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2441 return true; 2442 } 2443 }; 2444 2445 sp<MessageBase> msg = new MessageCaptureScreen(this, 2446 display, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2447 status_t res = postMessageSync(msg); 2448 if (res == NO_ERROR) { 2449 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2450 } 2451 return res; 2452} 2453 2454// --------------------------------------------------------------------------- 2455 2456SurfaceFlinger::LayerVector::LayerVector() { 2457} 2458 2459SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2460 : SortedVector<sp<LayerBase> >(rhs) { 2461} 2462 2463int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2464 const void* rhs) const 2465{ 2466 // sort layers per layer-stack, then by z-order and finally by sequence 2467 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2468 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2469 2470 uint32_t ls = l->currentState().layerStack; 2471 uint32_t rs = r->currentState().layerStack; 2472 if (ls != rs) 2473 return ls - rs; 2474 2475 uint32_t lz = l->currentState().z; 2476 uint32_t rz = r->currentState().z; 2477 if (lz != rz) 2478 return lz - rz; 2479 2480 return l->sequence - r->sequence; 2481} 2482 2483// --------------------------------------------------------------------------- 2484 2485SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2486 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2487} 2488 2489SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2490 : type(type), layerStack(0), orientation(0) { 2491} 2492 2493// --------------------------------------------------------------------------- 2494 2495GraphicBufferAlloc::GraphicBufferAlloc() {} 2496 2497GraphicBufferAlloc::~GraphicBufferAlloc() {} 2498 2499sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2500 PixelFormat format, uint32_t usage, status_t* error) { 2501 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2502 status_t err = graphicBuffer->initCheck(); 2503 *error = err; 2504 if (err != 0 || graphicBuffer->handle == 0) { 2505 if (err == NO_MEMORY) { 2506 GraphicBuffer::dumpAllocationsToSystemLog(); 2507 } 2508 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2509 "failed (%s), handle=%p", 2510 w, h, strerror(-err), graphicBuffer->handle); 2511 return 0; 2512 } 2513 return graphicBuffer; 2514} 2515 2516// --------------------------------------------------------------------------- 2517 2518}; // namespace android 2519