SurfaceFlinger.cpp revision 692c723e84e6f2747447d871d468ff50e5c73f19
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23#include <dlfcn.h> 24 25#include <EGL/egl.h> 26#include <GLES/gl.h> 27 28#include <cutils/log.h> 29#include <cutils/properties.h> 30 31#include <binder/IPCThreadState.h> 32#include <binder/IServiceManager.h> 33#include <binder/MemoryHeapBase.h> 34#include <binder/PermissionCache.h> 35 36#include <ui/DisplayInfo.h> 37 38#include <gui/BitTube.h> 39#include <gui/BufferQueue.h> 40#include <gui/GuiConfig.h> 41#include <gui/IDisplayEventConnection.h> 42#include <gui/SurfaceTextureClient.h> 43 44#include <ui/GraphicBufferAllocator.h> 45#include <ui/PixelFormat.h> 46#include <ui/UiConfig.h> 47 48#include <utils/misc.h> 49#include <utils/String8.h> 50#include <utils/String16.h> 51#include <utils/StopWatch.h> 52#include <utils/Trace.h> 53 54#include <private/android_filesystem_config.h> 55 56#include "clz.h" 57#include "DdmConnection.h" 58#include "DisplayDevice.h" 59#include "Client.h" 60#include "EventThread.h" 61#include "GLExtensions.h" 62#include "Layer.h" 63#include "LayerDim.h" 64#include "LayerScreenshot.h" 65#include "SurfaceFlinger.h" 66 67#include "DisplayHardware/FramebufferSurface.h" 68#include "DisplayHardware/GraphicBufferAlloc.h" 69#include "DisplayHardware/HWComposer.h" 70 71 72#define EGL_VERSION_HW_ANDROID 0x3143 73 74#define DISPLAY_COUNT 1 75 76namespace android { 77// --------------------------------------------------------------------------- 78 79const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 80const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 81const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 82const String16 sDump("android.permission.DUMP"); 83 84// --------------------------------------------------------------------------- 85 86SurfaceFlinger::SurfaceFlinger() 87 : BnSurfaceComposer(), Thread(false), 88 mTransactionFlags(0), 89 mTransactionPending(false), 90 mAnimTransactionPending(false), 91 mLayersRemoved(false), 92 mRepaintEverything(0), 93 mBootTime(systemTime()), 94 mVisibleRegionsDirty(false), 95 mHwWorkListDirty(false), 96 mDebugRegion(0), 97 mDebugDDMS(0), 98 mDebugDisableHWC(0), 99 mDebugDisableTransformHint(0), 100 mDebugInSwapBuffers(0), 101 mLastSwapBufferTime(0), 102 mDebugInTransaction(0), 103 mLastTransactionTime(0), 104 mBootFinished(false) 105{ 106 ALOGI("SurfaceFlinger is starting"); 107 108 // debugging stuff... 109 char value[PROPERTY_VALUE_MAX]; 110 111 property_get("debug.sf.showupdates", value, "0"); 112 mDebugRegion = atoi(value); 113 114 property_get("debug.sf.ddms", value, "0"); 115 mDebugDDMS = atoi(value); 116 if (mDebugDDMS) { 117 if (!startDdmConnection()) { 118 // start failed, and DDMS debugging not enabled 119 mDebugDDMS = 0; 120 } 121 } 122 ALOGI_IF(mDebugRegion, "showupdates enabled"); 123 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 124} 125 126void SurfaceFlinger::onFirstRef() 127{ 128 mEventQueue.init(this); 129 130 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 131 132 // Wait for the main thread to be done with its initialization 133 mReadyToRunBarrier.wait(); 134} 135 136 137SurfaceFlinger::~SurfaceFlinger() 138{ 139 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 140 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 141 eglTerminate(display); 142} 143 144void SurfaceFlinger::binderDied(const wp<IBinder>& who) 145{ 146 // the window manager died on us. prepare its eulogy. 147 148 // restore initial conditions (default device unblank, etc) 149 initializeDisplays(); 150 151 // restart the boot-animation 152 startBootAnim(); 153} 154 155sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 156{ 157 sp<ISurfaceComposerClient> bclient; 158 sp<Client> client(new Client(this)); 159 status_t err = client->initCheck(); 160 if (err == NO_ERROR) { 161 bclient = client; 162 } 163 return bclient; 164} 165 166sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, 167 bool secure) 168{ 169 class DisplayToken : public BBinder { 170 sp<SurfaceFlinger> flinger; 171 virtual ~DisplayToken() { 172 // no more references, this display must be terminated 173 Mutex::Autolock _l(flinger->mStateLock); 174 flinger->mCurrentState.displays.removeItem(this); 175 flinger->setTransactionFlags(eDisplayTransactionNeeded); 176 } 177 public: 178 DisplayToken(const sp<SurfaceFlinger>& flinger) 179 : flinger(flinger) { 180 } 181 }; 182 183 sp<BBinder> token = new DisplayToken(this); 184 185 Mutex::Autolock _l(mStateLock); 186 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 187 info.displayName = displayName; 188 info.isSecure = secure; 189 mCurrentState.displays.add(token, info); 190 191 return token; 192} 193 194void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) { 195 ALOGW_IF(mBuiltinDisplays[type], 196 "Overwriting display token for display type %d", type); 197 mBuiltinDisplays[type] = new BBinder(); 198 DisplayDeviceState info(type); 199 // All non-virtual displays are currently considered secure. 200 info.isSecure = true; 201 mCurrentState.displays.add(mBuiltinDisplays[type], info); 202} 203 204sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 205 if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { 206 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 207 return NULL; 208 } 209 return mBuiltinDisplays[id]; 210} 211 212sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 213{ 214 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 215 return gba; 216} 217 218void SurfaceFlinger::bootFinished() 219{ 220 const nsecs_t now = systemTime(); 221 const nsecs_t duration = now - mBootTime; 222 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 223 mBootFinished = true; 224 225 // wait patiently for the window manager death 226 const String16 name("window"); 227 sp<IBinder> window(defaultServiceManager()->getService(name)); 228 if (window != 0) { 229 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 230 } 231 232 // stop boot animation 233 // formerly we would just kill the process, but we now ask it to exit so it 234 // can choose where to stop the animation. 235 property_set("service.bootanim.exit", "1"); 236} 237 238void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 239 class MessageDestroyGLTexture : public MessageBase { 240 GLuint texture; 241 public: 242 MessageDestroyGLTexture(GLuint texture) 243 : texture(texture) { 244 } 245 virtual bool handler() { 246 glDeleteTextures(1, &texture); 247 return true; 248 } 249 }; 250 postMessageAsync(new MessageDestroyGLTexture(texture)); 251} 252 253status_t SurfaceFlinger::selectConfigForAttribute( 254 EGLDisplay dpy, 255 EGLint const* attrs, 256 EGLint attribute, EGLint wanted, 257 EGLConfig* outConfig) 258{ 259 EGLConfig config = NULL; 260 EGLint numConfigs = -1, n=0; 261 eglGetConfigs(dpy, NULL, 0, &numConfigs); 262 EGLConfig* const configs = new EGLConfig[numConfigs]; 263 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 264 265 if (n) { 266 if (attribute != EGL_NONE) { 267 for (int i=0 ; i<n ; i++) { 268 EGLint value = 0; 269 eglGetConfigAttrib(dpy, configs[i], attribute, &value); 270 if (wanted == value) { 271 *outConfig = configs[i]; 272 delete [] configs; 273 return NO_ERROR; 274 } 275 } 276 } else { 277 // just pick the first one 278 *outConfig = configs[0]; 279 delete [] configs; 280 return NO_ERROR; 281 } 282 } 283 delete [] configs; 284 return NAME_NOT_FOUND; 285} 286 287class EGLAttributeVector { 288 struct Attribute; 289 class Adder; 290 friend class Adder; 291 KeyedVector<Attribute, EGLint> mList; 292 struct Attribute { 293 Attribute() {}; 294 Attribute(EGLint v) : v(v) { } 295 EGLint v; 296 bool operator < (const Attribute& other) const { 297 // this places EGL_NONE at the end 298 EGLint lhs(v); 299 EGLint rhs(other.v); 300 if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; 301 if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; 302 return lhs < rhs; 303 } 304 }; 305 class Adder { 306 friend class EGLAttributeVector; 307 EGLAttributeVector& v; 308 EGLint attribute; 309 Adder(EGLAttributeVector& v, EGLint attribute) 310 : v(v), attribute(attribute) { 311 } 312 public: 313 void operator = (EGLint value) { 314 if (attribute != EGL_NONE) { 315 v.mList.add(attribute, value); 316 } 317 } 318 operator EGLint () const { return v.mList[attribute]; } 319 }; 320public: 321 EGLAttributeVector() { 322 mList.add(EGL_NONE, EGL_NONE); 323 } 324 void remove(EGLint attribute) { 325 if (attribute != EGL_NONE) { 326 mList.removeItem(attribute); 327 } 328 } 329 Adder operator [] (EGLint attribute) { 330 return Adder(*this, attribute); 331 } 332 EGLint operator [] (EGLint attribute) const { 333 return mList[attribute]; 334 } 335 // cast-operator to (EGLint const*) 336 operator EGLint const* () const { return &mList.keyAt(0).v; } 337}; 338 339EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 340 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 341 // it is to be used with WIFI displays 342 EGLConfig config; 343 EGLint dummy; 344 status_t err; 345 346 EGLAttributeVector attribs; 347 attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT; 348 attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; 349 attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; 350 attribs[EGL_RED_SIZE] = 8; 351 attribs[EGL_GREEN_SIZE] = 8; 352 attribs[EGL_BLUE_SIZE] = 8; 353 354 err = selectConfigForAttribute(display, attribs, EGL_NONE, EGL_NONE, &config); 355 if (!err) 356 goto success; 357 358 // maybe we failed because of EGL_FRAMEBUFFER_TARGET_ANDROID 359 ALOGW("no suitable EGLConfig found, trying without EGL_FRAMEBUFFER_TARGET_ANDROID"); 360 attribs.remove(EGL_FRAMEBUFFER_TARGET_ANDROID); 361 err = selectConfigForAttribute(display, attribs, 362 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 363 if (!err) 364 goto success; 365 366 // maybe we failed because of EGL_RECORDABLE_ANDROID 367 ALOGW("no suitable EGLConfig found, trying without EGL_RECORDABLE_ANDROID"); 368 attribs.remove(EGL_RECORDABLE_ANDROID); 369 err = selectConfigForAttribute(display, attribs, 370 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 371 if (!err) 372 goto success; 373 374 // allow less than 24-bit color; the non-gpu-accelerated emulator only 375 // supports 16-bit color 376 ALOGW("no suitable EGLConfig found, trying with 16-bit color allowed"); 377 attribs.remove(EGL_RED_SIZE); 378 attribs.remove(EGL_GREEN_SIZE); 379 attribs.remove(EGL_BLUE_SIZE); 380 err = selectConfigForAttribute(display, attribs, 381 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 382 if (!err) 383 goto success; 384 385 // this EGL is too lame for Android 386 ALOGE("no suitable EGLConfig found, giving up"); 387 388 return 0; 389 390success: 391 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy)) 392 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 393 return config; 394} 395 396EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 397 // Also create our EGLContext 398 EGLint contextAttributes[] = { 399#ifdef EGL_IMG_context_priority 400#ifdef HAS_CONTEXT_PRIORITY 401#warning "using EGL_IMG_context_priority" 402 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 403#endif 404#endif 405 EGL_NONE, EGL_NONE 406 }; 407 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 408 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 409 return ctxt; 410} 411 412void SurfaceFlinger::initializeGL(EGLDisplay display) { 413 GLExtensions& extensions(GLExtensions::getInstance()); 414 extensions.initWithGLStrings( 415 glGetString(GL_VENDOR), 416 glGetString(GL_RENDERER), 417 glGetString(GL_VERSION), 418 glGetString(GL_EXTENSIONS), 419 eglQueryString(display, EGL_VENDOR), 420 eglQueryString(display, EGL_VERSION), 421 eglQueryString(display, EGL_EXTENSIONS)); 422 423 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 424 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 425 426 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 427 glPixelStorei(GL_PACK_ALIGNMENT, 4); 428 glEnableClientState(GL_VERTEX_ARRAY); 429 glShadeModel(GL_FLAT); 430 glDisable(GL_DITHER); 431 glDisable(GL_CULL_FACE); 432 433 struct pack565 { 434 inline uint16_t operator() (int r, int g, int b) const { 435 return (r<<11)|(g<<5)|b; 436 } 437 } pack565; 438 439 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 440 glGenTextures(1, &mProtectedTexName); 441 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 442 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 443 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 444 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 445 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 446 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 447 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 448 449 // print some debugging info 450 EGLint r,g,b,a; 451 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 452 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 453 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 454 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 455 ALOGI("EGL informations:"); 456 ALOGI("vendor : %s", extensions.getEglVendor()); 457 ALOGI("version : %s", extensions.getEglVersion()); 458 ALOGI("extensions: %s", extensions.getEglExtension()); 459 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 460 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 461 ALOGI("OpenGL ES informations:"); 462 ALOGI("vendor : %s", extensions.getVendor()); 463 ALOGI("renderer : %s", extensions.getRenderer()); 464 ALOGI("version : %s", extensions.getVersion()); 465 ALOGI("extensions: %s", extensions.getExtension()); 466 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 467 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 468} 469 470status_t SurfaceFlinger::readyToRun() 471{ 472 ALOGI( "SurfaceFlinger's main thread ready to run. " 473 "Initializing graphics H/W..."); 474 475 Mutex::Autolock _l(mStateLock); 476 477 // initialize EGL for the default display 478 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 479 eglInitialize(mEGLDisplay, NULL, NULL); 480 481 // Initialize the H/W composer object. There may or may not be an 482 // actual hardware composer underneath. 483 mHwc = new HWComposer(this, 484 *static_cast<HWComposer::EventHandler *>(this)); 485 486 // initialize the config and context 487 EGLint format = mHwc->getVisualID(); 488 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 489 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 490 491 LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, 492 "couldn't create EGLContext"); 493 494 // initialize our non-virtual displays 495 for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 496 DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i); 497 // set-up the displays that are already connected 498 if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) { 499 // All non-virtual displays are currently considered secure. 500 bool isSecure = true; 501 createBuiltinDisplayLocked(type); 502 wp<IBinder> token = mBuiltinDisplays[i]; 503 504 sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i); 505 sp<SurfaceTextureClient> stc = new SurfaceTextureClient( 506 static_cast< sp<ISurfaceTexture> >(fbs->getBufferQueue())); 507 sp<DisplayDevice> hw = new DisplayDevice(this, 508 type, isSecure, token, stc, fbs, mEGLConfig); 509 if (i > DisplayDevice::DISPLAY_PRIMARY) { 510 // FIXME: currently we don't get blank/unblank requests 511 // for displays other than the main display, so we always 512 // assume a connected display is unblanked. 513 ALOGD("marking display %d as acquired/unblanked", i); 514 hw->acquireScreen(); 515 } 516 mDisplays.add(token, hw); 517 } 518 } 519 520 // we need a GL context current in a few places, when initializing 521 // OpenGL ES (see below), or creating a layer, 522 // or when a texture is (asynchronously) destroyed, and for that 523 // we need a valid surface, so it's convenient to use the main display 524 // for that. 525 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 526 527 // initialize OpenGL ES 528 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 529 initializeGL(mEGLDisplay); 530 531 // start the EventThread 532 mEventThread = new EventThread(this); 533 mEventQueue.setEventThread(mEventThread); 534 535 // initialize our drawing state 536 mDrawingState = mCurrentState; 537 538 539 // We're now ready to accept clients... 540 mReadyToRunBarrier.open(); 541 542 // set initial conditions (e.g. unblank default device) 543 initializeDisplays(); 544 545 // start boot animation 546 startBootAnim(); 547 548 return NO_ERROR; 549} 550 551int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 552 return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? 553 type : mHwc->allocateDisplayId(); 554} 555 556void SurfaceFlinger::startBootAnim() { 557 // start boot animation 558 property_set("service.bootanim.exit", "0"); 559 property_set("ctl.start", "bootanim"); 560} 561 562uint32_t SurfaceFlinger::getMaxTextureSize() const { 563 return mMaxTextureSize; 564} 565 566uint32_t SurfaceFlinger::getMaxViewportDims() const { 567 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 568 mMaxViewportDims[0] : mMaxViewportDims[1]; 569} 570 571// ---------------------------------------------------------------------------- 572 573bool SurfaceFlinger::authenticateSurfaceTexture( 574 const sp<ISurfaceTexture>& surfaceTexture) const { 575 Mutex::Autolock _l(mStateLock); 576 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 577 578 // Check the visible layer list for the ISurface 579 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 580 size_t count = currentLayers.size(); 581 for (size_t i=0 ; i<count ; i++) { 582 const sp<LayerBase>& layer(currentLayers[i]); 583 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 584 if (lbc != NULL) { 585 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 586 if (lbcBinder == surfaceTextureBinder) { 587 return true; 588 } 589 } 590 } 591 592 // Check the layers in the purgatory. This check is here so that if a 593 // SurfaceTexture gets destroyed before all the clients are done using it, 594 // the error will not be reported as "surface XYZ is not authenticated", but 595 // will instead fail later on when the client tries to use the surface, 596 // which should be reported as "surface XYZ returned an -ENODEV". The 597 // purgatorized layers are no less authentic than the visible ones, so this 598 // should not cause any harm. 599 size_t purgatorySize = mLayerPurgatory.size(); 600 for (size_t i=0 ; i<purgatorySize ; i++) { 601 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 602 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 603 if (lbc != NULL) { 604 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 605 if (lbcBinder == surfaceTextureBinder) { 606 return true; 607 } 608 } 609 } 610 611 return false; 612} 613 614status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 615 int32_t type = NAME_NOT_FOUND; 616 for (int i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 617 if (display == mBuiltinDisplays[i]) { 618 type = i; 619 break; 620 } 621 } 622 623 if (type < 0) { 624 return type; 625 } 626 627 const HWComposer& hwc(getHwComposer()); 628 float xdpi = hwc.getDpiX(type); 629 float ydpi = hwc.getDpiY(type); 630 631 // TODO: Not sure if display density should handled by SF any longer 632 class Density { 633 static int getDensityFromProperty(char const* propName) { 634 char property[PROPERTY_VALUE_MAX]; 635 int density = 0; 636 if (property_get(propName, property, NULL) > 0) { 637 density = atoi(property); 638 } 639 return density; 640 } 641 public: 642 static int getEmuDensity() { 643 return getDensityFromProperty("qemu.sf.lcd_density"); } 644 static int getBuildDensity() { 645 return getDensityFromProperty("ro.sf.lcd_density"); } 646 }; 647 648 if (type == DisplayDevice::DISPLAY_PRIMARY) { 649 // The density of the device is provided by a build property 650 float density = Density::getBuildDensity() / 160.0f; 651 if (density == 0) { 652 // the build doesn't provide a density -- this is wrong! 653 // use xdpi instead 654 ALOGE("ro.sf.lcd_density must be defined as a build property"); 655 density = xdpi / 160.0f; 656 } 657 if (Density::getEmuDensity()) { 658 // if "qemu.sf.lcd_density" is specified, it overrides everything 659 xdpi = ydpi = density = Density::getEmuDensity(); 660 density /= 160.0f; 661 } 662 info->density = density; 663 664 // TODO: this needs to go away (currently needed only by webkit) 665 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 666 info->orientation = hw->getOrientation(); 667 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 668 } else { 669 // TODO: where should this value come from? 670 static const int TV_DENSITY = 213; 671 info->density = TV_DENSITY / 160.0f; 672 info->orientation = 0; 673 } 674 675 info->w = hwc.getWidth(type); 676 info->h = hwc.getHeight(type); 677 info->xdpi = xdpi; 678 info->ydpi = ydpi; 679 info->fps = float(1e9 / hwc.getRefreshPeriod(type)); 680 681 // All non-virtual displays are currently considered secure. 682 info->secure = true; 683 684 return NO_ERROR; 685} 686 687// ---------------------------------------------------------------------------- 688 689sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 690 return mEventThread->createEventConnection(); 691} 692 693// ---------------------------------------------------------------------------- 694 695void SurfaceFlinger::waitForEvent() { 696 mEventQueue.waitMessage(); 697} 698 699void SurfaceFlinger::signalTransaction() { 700 mEventQueue.invalidate(); 701} 702 703void SurfaceFlinger::signalLayerUpdate() { 704 mEventQueue.invalidate(); 705} 706 707void SurfaceFlinger::signalRefresh() { 708 mEventQueue.refresh(); 709} 710 711status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 712 nsecs_t reltime, uint32_t flags) { 713 return mEventQueue.postMessage(msg, reltime); 714} 715 716status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 717 nsecs_t reltime, uint32_t flags) { 718 status_t res = mEventQueue.postMessage(msg, reltime); 719 if (res == NO_ERROR) { 720 msg->wait(); 721 } 722 return res; 723} 724 725bool SurfaceFlinger::threadLoop() { 726 waitForEvent(); 727 return true; 728} 729 730void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 731 if (mEventThread == NULL) { 732 // This is a temporary workaround for b/7145521. A non-null pointer 733 // does not mean EventThread has finished initializing, so this 734 // is not a correct fix. 735 ALOGW("WARNING: EventThread not started, ignoring vsync"); 736 return; 737 } 738 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 739 // we should only receive DisplayDevice::DisplayType from the vsync callback 740 mEventThread->onVSyncReceived(type, timestamp); 741 } 742} 743 744void SurfaceFlinger::onHotplugReceived(int type, bool connected) { 745 if (mEventThread == NULL) { 746 // This is a temporary workaround for b/7145521. A non-null pointer 747 // does not mean EventThread has finished initializing, so this 748 // is not a correct fix. 749 ALOGW("WARNING: EventThread not started, ignoring hotplug"); 750 return; 751 } 752 753 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 754 Mutex::Autolock _l(mStateLock); 755 if (connected) { 756 createBuiltinDisplayLocked((DisplayDevice::DisplayType)type); 757 } else { 758 mCurrentState.displays.removeItem(mBuiltinDisplays[type]); 759 mBuiltinDisplays[type].clear(); 760 } 761 setTransactionFlags(eDisplayTransactionNeeded); 762 763 // Defer EventThread notification until SF has updated mDisplays. 764 } 765} 766 767void SurfaceFlinger::eventControl(int disp, int event, int enabled) { 768 getHwComposer().eventControl(disp, event, enabled); 769} 770 771void SurfaceFlinger::onMessageReceived(int32_t what) { 772 ATRACE_CALL(); 773 switch (what) { 774 case MessageQueue::INVALIDATE: 775 handleMessageTransaction(); 776 handleMessageInvalidate(); 777 signalRefresh(); 778 break; 779 case MessageQueue::REFRESH: 780 handleMessageRefresh(); 781 break; 782 } 783} 784 785void SurfaceFlinger::handleMessageTransaction() { 786 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 787 if (transactionFlags) { 788 handleTransaction(transactionFlags); 789 } 790} 791 792void SurfaceFlinger::handleMessageInvalidate() { 793 ATRACE_CALL(); 794 handlePageFlip(); 795} 796 797void SurfaceFlinger::handleMessageRefresh() { 798 ATRACE_CALL(); 799 preComposition(); 800 rebuildLayerStacks(); 801 setUpHWComposer(); 802 doDebugFlashRegions(); 803 doComposition(); 804 postComposition(); 805} 806 807void SurfaceFlinger::doDebugFlashRegions() 808{ 809 // is debugging enabled 810 if (CC_LIKELY(!mDebugRegion)) 811 return; 812 813 const bool repaintEverything = mRepaintEverything; 814 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 815 const sp<DisplayDevice>& hw(mDisplays[dpy]); 816 if (hw->canDraw()) { 817 // transform the dirty region into this screen's coordinate space 818 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 819 if (!dirtyRegion.isEmpty()) { 820 // redraw the whole screen 821 doComposeSurfaces(hw, Region(hw->bounds())); 822 823 // and draw the dirty region 824 glDisable(GL_TEXTURE_EXTERNAL_OES); 825 glDisable(GL_TEXTURE_2D); 826 glDisable(GL_BLEND); 827 glColor4f(1, 0, 1, 1); 828 const int32_t height = hw->getHeight(); 829 Region::const_iterator it = dirtyRegion.begin(); 830 Region::const_iterator const end = dirtyRegion.end(); 831 while (it != end) { 832 const Rect& r = *it++; 833 GLfloat vertices[][2] = { 834 { r.left, height - r.top }, 835 { r.left, height - r.bottom }, 836 { r.right, height - r.bottom }, 837 { r.right, height - r.top } 838 }; 839 glVertexPointer(2, GL_FLOAT, 0, vertices); 840 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 841 } 842 hw->compositionComplete(); 843 hw->swapBuffers(getHwComposer()); 844 } 845 } 846 } 847 848 postFramebuffer(); 849 850 if (mDebugRegion > 1) { 851 usleep(mDebugRegion * 1000); 852 } 853 854 HWComposer& hwc(getHwComposer()); 855 if (hwc.initCheck() == NO_ERROR) { 856 status_t err = hwc.prepare(); 857 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 858 } 859} 860 861void SurfaceFlinger::preComposition() 862{ 863 bool needExtraInvalidate = false; 864 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 865 const size_t count = currentLayers.size(); 866 for (size_t i=0 ; i<count ; i++) { 867 if (currentLayers[i]->onPreComposition()) { 868 needExtraInvalidate = true; 869 } 870 } 871 if (needExtraInvalidate) { 872 signalLayerUpdate(); 873 } 874} 875 876void SurfaceFlinger::postComposition() 877{ 878 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 879 const size_t count = currentLayers.size(); 880 for (size_t i=0 ; i<count ; i++) { 881 currentLayers[i]->onPostComposition(); 882 } 883} 884 885void SurfaceFlinger::rebuildLayerStacks() { 886 // rebuild the visible layer list per screen 887 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 888 ATRACE_CALL(); 889 mVisibleRegionsDirty = false; 890 invalidateHwcGeometry(); 891 892 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 893 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 894 Region opaqueRegion; 895 Region dirtyRegion; 896 Vector< sp<LayerBase> > layersSortedByZ; 897 const sp<DisplayDevice>& hw(mDisplays[dpy]); 898 const Transform& tr(hw->getTransform()); 899 const Rect bounds(hw->getBounds()); 900 if (hw->canDraw()) { 901 SurfaceFlinger::computeVisibleRegions(currentLayers, 902 hw->getLayerStack(), dirtyRegion, opaqueRegion); 903 904 const size_t count = currentLayers.size(); 905 for (size_t i=0 ; i<count ; i++) { 906 const sp<LayerBase>& layer(currentLayers[i]); 907 const Layer::State& s(layer->drawingState()); 908 if (s.layerStack == hw->getLayerStack()) { 909 Region drawRegion(tr.transform( 910 layer->visibleNonTransparentRegion)); 911 drawRegion.andSelf(bounds); 912 if (!drawRegion.isEmpty()) { 913 layersSortedByZ.add(layer); 914 } 915 } 916 } 917 } 918 hw->setVisibleLayersSortedByZ(layersSortedByZ); 919 hw->undefinedRegion.set(bounds); 920 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 921 hw->dirtyRegion.orSelf(dirtyRegion); 922 } 923 } 924} 925 926void SurfaceFlinger::setUpHWComposer() { 927 HWComposer& hwc(getHwComposer()); 928 if (hwc.initCheck() == NO_ERROR) { 929 // build the h/w work list 930 if (CC_UNLIKELY(mHwWorkListDirty)) { 931 mHwWorkListDirty = false; 932 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 933 sp<const DisplayDevice> hw(mDisplays[dpy]); 934 const int32_t id = hw->getHwcDisplayId(); 935 if (id >= 0) { 936 const Vector< sp<LayerBase> >& currentLayers( 937 hw->getVisibleLayersSortedByZ()); 938 const size_t count = currentLayers.size(); 939 if (hwc.createWorkList(id, count) == NO_ERROR) { 940 HWComposer::LayerListIterator cur = hwc.begin(id); 941 const HWComposer::LayerListIterator end = hwc.end(id); 942 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 943 const sp<LayerBase>& layer(currentLayers[i]); 944 layer->setGeometry(hw, *cur); 945 if (mDebugDisableHWC || mDebugRegion) { 946 cur->setSkip(true); 947 } 948 } 949 } 950 } 951 } 952 } 953 954 // set the per-frame data 955 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 956 sp<const DisplayDevice> hw(mDisplays[dpy]); 957 const int32_t id = hw->getHwcDisplayId(); 958 if (id >= 0) { 959 const Vector< sp<LayerBase> >& currentLayers( 960 hw->getVisibleLayersSortedByZ()); 961 const size_t count = currentLayers.size(); 962 HWComposer::LayerListIterator cur = hwc.begin(id); 963 const HWComposer::LayerListIterator end = hwc.end(id); 964 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 965 /* 966 * update the per-frame h/w composer data for each layer 967 * and build the transparent region of the FB 968 */ 969 const sp<LayerBase>& layer(currentLayers[i]); 970 layer->setPerFrameData(hw, *cur); 971 } 972 } 973 } 974 975 status_t err = hwc.prepare(); 976 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 977 } 978} 979 980void SurfaceFlinger::doComposition() { 981 ATRACE_CALL(); 982 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 983 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 984 const sp<DisplayDevice>& hw(mDisplays[dpy]); 985 if (hw->canDraw()) { 986 // transform the dirty region into this screen's coordinate space 987 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 988 989 // repaint the framebuffer (if needed) 990 doDisplayComposition(hw, dirtyRegion); 991 992 hw->dirtyRegion.clear(); 993 hw->flip(hw->swapRegion); 994 hw->swapRegion.clear(); 995 } 996 // inform the h/w that we're done compositing 997 hw->compositionComplete(); 998 } 999 postFramebuffer(); 1000} 1001 1002void SurfaceFlinger::postFramebuffer() 1003{ 1004 ATRACE_CALL(); 1005 1006 const nsecs_t now = systemTime(); 1007 mDebugInSwapBuffers = now; 1008 1009 HWComposer& hwc(getHwComposer()); 1010 if (hwc.initCheck() == NO_ERROR) { 1011 if (!hwc.supportsFramebufferTarget()) { 1012 // EGL spec says: 1013 // "surface must be bound to the calling thread's current context, 1014 // for the current rendering API." 1015 DisplayDevice::makeCurrent(mEGLDisplay, 1016 getDefaultDisplayDevice(), mEGLContext); 1017 } 1018 hwc.commit(); 1019 } 1020 1021 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1022 sp<const DisplayDevice> hw(mDisplays[dpy]); 1023 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 1024 hw->onSwapBuffersCompleted(hwc); 1025 const size_t count = currentLayers.size(); 1026 int32_t id = hw->getHwcDisplayId(); 1027 if (id >=0 && hwc.initCheck() == NO_ERROR) { 1028 HWComposer::LayerListIterator cur = hwc.begin(id); 1029 const HWComposer::LayerListIterator end = hwc.end(id); 1030 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 1031 currentLayers[i]->onLayerDisplayed(hw, &*cur); 1032 } 1033 } else { 1034 for (size_t i = 0; i < count; i++) { 1035 currentLayers[i]->onLayerDisplayed(hw, NULL); 1036 } 1037 } 1038 } 1039 1040 mLastSwapBufferTime = systemTime() - now; 1041 mDebugInSwapBuffers = 0; 1042} 1043 1044void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 1045{ 1046 ATRACE_CALL(); 1047 1048 Mutex::Autolock _l(mStateLock); 1049 const nsecs_t now = systemTime(); 1050 mDebugInTransaction = now; 1051 1052 // Here we're guaranteed that some transaction flags are set 1053 // so we can call handleTransactionLocked() unconditionally. 1054 // We call getTransactionFlags(), which will also clear the flags, 1055 // with mStateLock held to guarantee that mCurrentState won't change 1056 // until the transaction is committed. 1057 1058 transactionFlags = getTransactionFlags(eTransactionMask); 1059 handleTransactionLocked(transactionFlags); 1060 1061 mLastTransactionTime = systemTime() - now; 1062 mDebugInTransaction = 0; 1063 invalidateHwcGeometry(); 1064 // here the transaction has been committed 1065} 1066 1067void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 1068{ 1069 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 1070 const size_t count = currentLayers.size(); 1071 1072 /* 1073 * Traversal of the children 1074 * (perform the transaction for each of them if needed) 1075 */ 1076 1077 if (transactionFlags & eTraversalNeeded) { 1078 for (size_t i=0 ; i<count ; i++) { 1079 const sp<LayerBase>& layer = currentLayers[i]; 1080 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 1081 if (!trFlags) continue; 1082 1083 const uint32_t flags = layer->doTransaction(0); 1084 if (flags & Layer::eVisibleRegion) 1085 mVisibleRegionsDirty = true; 1086 } 1087 } 1088 1089 /* 1090 * Perform display own transactions if needed 1091 */ 1092 1093 if (transactionFlags & eDisplayTransactionNeeded) { 1094 // here we take advantage of Vector's copy-on-write semantics to 1095 // improve performance by skipping the transaction entirely when 1096 // know that the lists are identical 1097 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 1098 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 1099 if (!curr.isIdenticalTo(draw)) { 1100 mVisibleRegionsDirty = true; 1101 const size_t cc = curr.size(); 1102 size_t dc = draw.size(); 1103 1104 // find the displays that were removed 1105 // (ie: in drawing state but not in current state) 1106 // also handle displays that changed 1107 // (ie: displays that are in both lists) 1108 for (size_t i=0 ; i<dc ; i++) { 1109 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 1110 if (j < 0) { 1111 // in drawing state but not in current state 1112 if (!draw[i].isMainDisplay()) { 1113 // Call makeCurrent() on the primary display so we can 1114 // be sure that nothing associated with this display 1115 // is current. 1116 const sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 1117 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1118 mDisplays.removeItem(draw.keyAt(i)); 1119 getHwComposer().disconnectDisplay(draw[i].type); 1120 mEventThread->onHotplugReceived(draw[i].type, false); 1121 } else { 1122 ALOGW("trying to remove the main display"); 1123 } 1124 } else { 1125 // this display is in both lists. see if something changed. 1126 const DisplayDeviceState& state(curr[j]); 1127 const wp<IBinder>& display(curr.keyAt(j)); 1128 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 1129 // changing the surface is like destroying and 1130 // recreating the DisplayDevice, so we just remove it 1131 // from the drawing state, so that it get re-added 1132 // below. 1133 mDisplays.removeItem(display); 1134 mDrawingState.displays.removeItemsAt(i); 1135 dc--; i--; 1136 // at this point we must loop to the next item 1137 continue; 1138 } 1139 1140 const sp<DisplayDevice> disp(getDisplayDevice(display)); 1141 if (disp != NULL) { 1142 if (state.layerStack != draw[i].layerStack) { 1143 disp->setLayerStack(state.layerStack); 1144 } 1145 if ((state.orientation != draw[i].orientation) 1146 || (state.viewport != draw[i].viewport) 1147 || (state.frame != draw[i].frame)) 1148 { 1149 disp->setProjection(state.orientation, 1150 state.viewport, state.frame); 1151 } 1152 1153 // Walk through all the layers in currentLayers, 1154 // and update their transform hint. 1155 // 1156 // TODO: we could be much more clever about which 1157 // layers we touch and how often we do these updates 1158 // (e.g. only touch the layers associated with this 1159 // display, and only on a rotation). 1160 for (size_t i = 0; i < count; i++) { 1161 const sp<LayerBase>& layerBase = currentLayers[i]; 1162 layerBase->updateTransformHint(); 1163 } 1164 } 1165 } 1166 } 1167 1168 // find displays that were added 1169 // (ie: in current state but not in drawing state) 1170 for (size_t i=0 ; i<cc ; i++) { 1171 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 1172 const DisplayDeviceState& state(curr[i]); 1173 1174 sp<FramebufferSurface> fbs; 1175 sp<SurfaceTextureClient> stc; 1176 if (!state.isVirtualDisplay()) { 1177 1178 ALOGE_IF(state.surface!=NULL, 1179 "adding a supported display, but rendering " 1180 "surface is provided (%p), ignoring it", 1181 state.surface.get()); 1182 1183 // for supported (by hwc) displays we provide our 1184 // own rendering surface 1185 fbs = new FramebufferSurface(*mHwc, state.type); 1186 stc = new SurfaceTextureClient( 1187 static_cast< sp<ISurfaceTexture> >( 1188 fbs->getBufferQueue())); 1189 } else { 1190 if (state.surface != NULL) { 1191 stc = new SurfaceTextureClient(state.surface); 1192 } 1193 } 1194 1195 const wp<IBinder>& display(curr.keyAt(i)); 1196 if (stc != NULL) { 1197 sp<DisplayDevice> hw = new DisplayDevice(this, 1198 state.type, state.isSecure, display, stc, fbs, 1199 mEGLConfig); 1200 hw->setLayerStack(state.layerStack); 1201 hw->setProjection(state.orientation, 1202 state.viewport, state.frame); 1203 hw->setDisplayName(state.displayName); 1204 mDisplays.add(display, hw); 1205 mEventThread->onHotplugReceived(state.type, true); 1206 } 1207 } 1208 } 1209 } 1210 } 1211 1212 /* 1213 * Perform our own transaction if needed 1214 */ 1215 1216 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1217 if (currentLayers.size() > previousLayers.size()) { 1218 // layers have been added 1219 mVisibleRegionsDirty = true; 1220 } 1221 1222 // some layers might have been removed, so 1223 // we need to update the regions they're exposing. 1224 if (mLayersRemoved) { 1225 mLayersRemoved = false; 1226 mVisibleRegionsDirty = true; 1227 const size_t count = previousLayers.size(); 1228 for (size_t i=0 ; i<count ; i++) { 1229 const sp<LayerBase>& layer(previousLayers[i]); 1230 if (currentLayers.indexOf(layer) < 0) { 1231 // this layer is not visible anymore 1232 // TODO: we could traverse the tree from front to back and 1233 // compute the actual visible region 1234 // TODO: we could cache the transformed region 1235 const Layer::State& s(layer->drawingState()); 1236 Region visibleReg = s.transform.transform( 1237 Region(Rect(s.active.w, s.active.h))); 1238 invalidateLayerStack(s.layerStack, visibleReg); 1239 } 1240 } 1241 } 1242 1243 commitTransaction(); 1244} 1245 1246void SurfaceFlinger::commitTransaction() 1247{ 1248 if (!mLayersPendingRemoval.isEmpty()) { 1249 // Notify removed layers now that they can't be drawn from 1250 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1251 mLayersPendingRemoval[i]->onRemoved(); 1252 } 1253 mLayersPendingRemoval.clear(); 1254 } 1255 1256 mDrawingState = mCurrentState; 1257 mTransactionPending = false; 1258 mAnimTransactionPending = false; 1259 mTransactionCV.broadcast(); 1260} 1261 1262void SurfaceFlinger::computeVisibleRegions( 1263 const LayerVector& currentLayers, uint32_t layerStack, 1264 Region& outDirtyRegion, Region& outOpaqueRegion) 1265{ 1266 ATRACE_CALL(); 1267 1268 Region aboveOpaqueLayers; 1269 Region aboveCoveredLayers; 1270 Region dirty; 1271 1272 outDirtyRegion.clear(); 1273 1274 size_t i = currentLayers.size(); 1275 while (i--) { 1276 const sp<LayerBase>& layer = currentLayers[i]; 1277 1278 // start with the whole surface at its current location 1279 const Layer::State& s(layer->drawingState()); 1280 1281 // only consider the layers on the given later stack 1282 if (s.layerStack != layerStack) 1283 continue; 1284 1285 /* 1286 * opaqueRegion: area of a surface that is fully opaque. 1287 */ 1288 Region opaqueRegion; 1289 1290 /* 1291 * visibleRegion: area of a surface that is visible on screen 1292 * and not fully transparent. This is essentially the layer's 1293 * footprint minus the opaque regions above it. 1294 * Areas covered by a translucent surface are considered visible. 1295 */ 1296 Region visibleRegion; 1297 1298 /* 1299 * coveredRegion: area of a surface that is covered by all 1300 * visible regions above it (which includes the translucent areas). 1301 */ 1302 Region coveredRegion; 1303 1304 /* 1305 * transparentRegion: area of a surface that is hinted to be completely 1306 * transparent. This is only used to tell when the layer has no visible 1307 * non-transparent regions and can be removed from the layer list. It 1308 * does not affect the visibleRegion of this layer or any layers 1309 * beneath it. The hint may not be correct if apps don't respect the 1310 * SurfaceView restrictions (which, sadly, some don't). 1311 */ 1312 Region transparentRegion; 1313 1314 1315 // handle hidden surfaces by setting the visible region to empty 1316 if (CC_LIKELY(layer->isVisible())) { 1317 const bool translucent = !layer->isOpaque(); 1318 Rect bounds(layer->computeBounds()); 1319 visibleRegion.set(bounds); 1320 if (!visibleRegion.isEmpty()) { 1321 // Remove the transparent area from the visible region 1322 if (translucent) { 1323 const Transform tr(s.transform); 1324 if (tr.transformed()) { 1325 if (tr.preserveRects()) { 1326 // transform the transparent region 1327 transparentRegion = tr.transform(s.transparentRegion); 1328 } else { 1329 // transformation too complex, can't do the 1330 // transparent region optimization. 1331 transparentRegion.clear(); 1332 } 1333 } else { 1334 transparentRegion = s.transparentRegion; 1335 } 1336 } 1337 1338 // compute the opaque region 1339 const int32_t layerOrientation = s.transform.getOrientation(); 1340 if (s.alpha==255 && !translucent && 1341 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1342 // the opaque region is the layer's footprint 1343 opaqueRegion = visibleRegion; 1344 } 1345 } 1346 } 1347 1348 // Clip the covered region to the visible region 1349 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1350 1351 // Update aboveCoveredLayers for next (lower) layer 1352 aboveCoveredLayers.orSelf(visibleRegion); 1353 1354 // subtract the opaque region covered by the layers above us 1355 visibleRegion.subtractSelf(aboveOpaqueLayers); 1356 1357 // compute this layer's dirty region 1358 if (layer->contentDirty) { 1359 // we need to invalidate the whole region 1360 dirty = visibleRegion; 1361 // as well, as the old visible region 1362 dirty.orSelf(layer->visibleRegion); 1363 layer->contentDirty = false; 1364 } else { 1365 /* compute the exposed region: 1366 * the exposed region consists of two components: 1367 * 1) what's VISIBLE now and was COVERED before 1368 * 2) what's EXPOSED now less what was EXPOSED before 1369 * 1370 * note that (1) is conservative, we start with the whole 1371 * visible region but only keep what used to be covered by 1372 * something -- which mean it may have been exposed. 1373 * 1374 * (2) handles areas that were not covered by anything but got 1375 * exposed because of a resize. 1376 */ 1377 const Region newExposed = visibleRegion - coveredRegion; 1378 const Region oldVisibleRegion = layer->visibleRegion; 1379 const Region oldCoveredRegion = layer->coveredRegion; 1380 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1381 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1382 } 1383 dirty.subtractSelf(aboveOpaqueLayers); 1384 1385 // accumulate to the screen dirty region 1386 outDirtyRegion.orSelf(dirty); 1387 1388 // Update aboveOpaqueLayers for next (lower) layer 1389 aboveOpaqueLayers.orSelf(opaqueRegion); 1390 1391 // Store the visible region in screen space 1392 layer->setVisibleRegion(visibleRegion); 1393 layer->setCoveredRegion(coveredRegion); 1394 layer->setVisibleNonTransparentRegion( 1395 visibleRegion.subtract(transparentRegion)); 1396 } 1397 1398 outOpaqueRegion = aboveOpaqueLayers; 1399} 1400 1401void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1402 const Region& dirty) { 1403 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1404 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1405 if (hw->getLayerStack() == layerStack) { 1406 hw->dirtyRegion.orSelf(dirty); 1407 } 1408 } 1409} 1410 1411void SurfaceFlinger::handlePageFlip() 1412{ 1413 Region dirtyRegion; 1414 1415 bool visibleRegions = false; 1416 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1417 const size_t count = currentLayers.size(); 1418 for (size_t i=0 ; i<count ; i++) { 1419 const sp<LayerBase>& layer(currentLayers[i]); 1420 const Region dirty(layer->latchBuffer(visibleRegions)); 1421 const Layer::State& s(layer->drawingState()); 1422 invalidateLayerStack(s.layerStack, dirty); 1423 } 1424 1425 mVisibleRegionsDirty |= visibleRegions; 1426} 1427 1428void SurfaceFlinger::invalidateHwcGeometry() 1429{ 1430 mHwWorkListDirty = true; 1431} 1432 1433 1434void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1435 const Region& inDirtyRegion) 1436{ 1437 Region dirtyRegion(inDirtyRegion); 1438 1439 // compute the invalid region 1440 hw->swapRegion.orSelf(dirtyRegion); 1441 1442 uint32_t flags = hw->getFlags(); 1443 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1444 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1445 // takes a rectangle, we must make sure to update that whole 1446 // rectangle in that case 1447 dirtyRegion.set(hw->swapRegion.bounds()); 1448 } else { 1449 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1450 // We need to redraw the rectangle that will be updated 1451 // (pushed to the framebuffer). 1452 // This is needed because PARTIAL_UPDATES only takes one 1453 // rectangle instead of a region (see DisplayDevice::flip()) 1454 dirtyRegion.set(hw->swapRegion.bounds()); 1455 } else { 1456 // we need to redraw everything (the whole screen) 1457 dirtyRegion.set(hw->bounds()); 1458 hw->swapRegion = dirtyRegion; 1459 } 1460 } 1461 1462 doComposeSurfaces(hw, dirtyRegion); 1463 1464 // update the swap region and clear the dirty region 1465 hw->swapRegion.orSelf(dirtyRegion); 1466 1467 // swap buffers (presentation) 1468 hw->swapBuffers(getHwComposer()); 1469} 1470 1471void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1472{ 1473 const int32_t id = hw->getHwcDisplayId(); 1474 HWComposer& hwc(getHwComposer()); 1475 HWComposer::LayerListIterator cur = hwc.begin(id); 1476 const HWComposer::LayerListIterator end = hwc.end(id); 1477 1478 const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); 1479 if (hasGlesComposition) { 1480 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1481 1482 // set the frame buffer 1483 glMatrixMode(GL_MODELVIEW); 1484 glLoadIdentity(); 1485 1486 // Never touch the framebuffer if we don't have any framebuffer layers 1487 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1488 if (hasHwcComposition) { 1489 // when using overlays, we assume a fully transparent framebuffer 1490 // NOTE: we could reduce how much we need to clear, for instance 1491 // remove where there are opaque FB layers. however, on some 1492 // GPUs doing a "clean slate" glClear might be more efficient. 1493 // We'll revisit later if needed. 1494 glClearColor(0, 0, 0, 0); 1495 glClear(GL_COLOR_BUFFER_BIT); 1496 } else { 1497 // we start with the whole screen area 1498 const Region bounds(hw->getBounds()); 1499 1500 // we remove the scissor part 1501 // we're left with the letterbox region 1502 // (common case is that letterbox ends-up being empty) 1503 const Region letterbox(bounds.subtract(hw->getScissor())); 1504 1505 // compute the area to clear 1506 Region region(hw->undefinedRegion.merge(letterbox)); 1507 1508 // but limit it to the dirty region 1509 region.andSelf(dirty); 1510 1511 // screen is already cleared here 1512 if (!region.isEmpty()) { 1513 // can happen with SurfaceView 1514 drawWormhole(hw, region); 1515 } 1516 } 1517 1518 if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) { 1519 // just to be on the safe side, we don't set the 1520 // scissor on the main display. It should never be needed 1521 // anyways (though in theory it could since the API allows it). 1522 const Rect& bounds(hw->getBounds()); 1523 const Rect& scissor(hw->getScissor()); 1524 if (scissor != bounds) { 1525 // scissor doesn't match the screen's dimensions, so we 1526 // need to clear everything outside of it and enable 1527 // the GL scissor so we don't draw anything where we shouldn't 1528 const GLint height = hw->getHeight(); 1529 glScissor(scissor.left, height - scissor.bottom, 1530 scissor.getWidth(), scissor.getHeight()); 1531 // enable scissor for this frame 1532 glEnable(GL_SCISSOR_TEST); 1533 } 1534 } 1535 } 1536 1537 /* 1538 * and then, render the layers targeted at the framebuffer 1539 */ 1540 1541 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1542 const size_t count = layers.size(); 1543 const Transform& tr = hw->getTransform(); 1544 if (cur != end) { 1545 // we're using h/w composer 1546 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { 1547 const sp<LayerBase>& layer(layers[i]); 1548 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1549 if (!clip.isEmpty()) { 1550 switch (cur->getCompositionType()) { 1551 case HWC_OVERLAY: { 1552 if ((cur->getHints() & HWC_HINT_CLEAR_FB) 1553 && i 1554 && layer->isOpaque() 1555 && hasGlesComposition) { 1556 // never clear the very first layer since we're 1557 // guaranteed the FB is already cleared 1558 layer->clearWithOpenGL(hw, clip); 1559 } 1560 break; 1561 } 1562 case HWC_FRAMEBUFFER: { 1563 layer->draw(hw, clip); 1564 break; 1565 } 1566 case HWC_FRAMEBUFFER_TARGET: { 1567 // this should not happen as the iterator shouldn't 1568 // let us get there. 1569 ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i); 1570 break; 1571 } 1572 } 1573 } 1574 layer->setAcquireFence(hw, *cur); 1575 } 1576 } else { 1577 // we're not using h/w composer 1578 for (size_t i=0 ; i<count ; ++i) { 1579 const sp<LayerBase>& layer(layers[i]); 1580 const Region clip(dirty.intersect( 1581 tr.transform(layer->visibleRegion))); 1582 if (!clip.isEmpty()) { 1583 layer->draw(hw, clip); 1584 } 1585 } 1586 } 1587 1588 // disable scissor at the end of the frame 1589 glDisable(GL_SCISSOR_TEST); 1590} 1591 1592void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, 1593 const Region& region) const 1594{ 1595 glDisable(GL_TEXTURE_EXTERNAL_OES); 1596 glDisable(GL_TEXTURE_2D); 1597 glDisable(GL_BLEND); 1598 glColor4f(0,0,0,0); 1599 1600 const int32_t height = hw->getHeight(); 1601 Region::const_iterator it = region.begin(); 1602 Region::const_iterator const end = region.end(); 1603 while (it != end) { 1604 const Rect& r = *it++; 1605 GLfloat vertices[][2] = { 1606 { r.left, height - r.top }, 1607 { r.left, height - r.bottom }, 1608 { r.right, height - r.bottom }, 1609 { r.right, height - r.top } 1610 }; 1611 glVertexPointer(2, GL_FLOAT, 0, vertices); 1612 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1613 } 1614} 1615 1616ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1617 const sp<LayerBaseClient>& lbc) 1618{ 1619 // attach this layer to the client 1620 size_t name = client->attachLayer(lbc); 1621 1622 // add this layer to the current state list 1623 Mutex::Autolock _l(mStateLock); 1624 mCurrentState.layersSortedByZ.add(lbc); 1625 1626 return ssize_t(name); 1627} 1628 1629status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1630{ 1631 Mutex::Autolock _l(mStateLock); 1632 status_t err = purgatorizeLayer_l(layer); 1633 if (err == NO_ERROR) 1634 setTransactionFlags(eTransactionNeeded); 1635 return err; 1636} 1637 1638status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1639{ 1640 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1641 if (index >= 0) { 1642 mLayersRemoved = true; 1643 return NO_ERROR; 1644 } 1645 return status_t(index); 1646} 1647 1648status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1649{ 1650 // First add the layer to the purgatory list, which makes sure it won't 1651 // go away, then remove it from the main list (through a transaction). 1652 ssize_t err = removeLayer_l(layerBase); 1653 if (err >= 0) { 1654 mLayerPurgatory.add(layerBase); 1655 } 1656 1657 mLayersPendingRemoval.push(layerBase); 1658 1659 // it's possible that we don't find a layer, because it might 1660 // have been destroyed already -- this is not technically an error 1661 // from the user because there is a race between Client::destroySurface(), 1662 // ~Client() and ~ISurface(). 1663 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1664} 1665 1666uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1667{ 1668 return android_atomic_release_load(&mTransactionFlags); 1669} 1670 1671uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1672{ 1673 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1674} 1675 1676uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1677{ 1678 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1679 if ((old & flags)==0) { // wake the server up 1680 signalTransaction(); 1681 } 1682 return old; 1683} 1684 1685void SurfaceFlinger::setTransactionState( 1686 const Vector<ComposerState>& state, 1687 const Vector<DisplayState>& displays, 1688 uint32_t flags) 1689{ 1690 ATRACE_CALL(); 1691 Mutex::Autolock _l(mStateLock); 1692 uint32_t transactionFlags = 0; 1693 1694 if (flags & eAnimation) { 1695 // For window updates that are part of an animation we must wait for 1696 // previous animation "frames" to be handled. 1697 while (mAnimTransactionPending) { 1698 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1699 if (CC_UNLIKELY(err != NO_ERROR)) { 1700 // just in case something goes wrong in SF, return to the 1701 // caller after a few seconds. 1702 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " 1703 "waiting for previous animation frame"); 1704 mAnimTransactionPending = false; 1705 break; 1706 } 1707 } 1708 } 1709 1710 size_t count = displays.size(); 1711 for (size_t i=0 ; i<count ; i++) { 1712 const DisplayState& s(displays[i]); 1713 transactionFlags |= setDisplayStateLocked(s); 1714 } 1715 1716 count = state.size(); 1717 for (size_t i=0 ; i<count ; i++) { 1718 const ComposerState& s(state[i]); 1719 // Here we need to check that the interface we're given is indeed 1720 // one of our own. A malicious client could give us a NULL 1721 // IInterface, or one of its own or even one of our own but a 1722 // different type. All these situations would cause us to crash. 1723 // 1724 // NOTE: it would be better to use RTTI as we could directly check 1725 // that we have a Client*. however, RTTI is disabled in Android. 1726 if (s.client != NULL) { 1727 sp<IBinder> binder = s.client->asBinder(); 1728 if (binder != NULL) { 1729 String16 desc(binder->getInterfaceDescriptor()); 1730 if (desc == ISurfaceComposerClient::descriptor) { 1731 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1732 transactionFlags |= setClientStateLocked(client, s.state); 1733 } 1734 } 1735 } 1736 } 1737 1738 if (transactionFlags) { 1739 // this triggers the transaction 1740 setTransactionFlags(transactionFlags); 1741 1742 // if this is a synchronous transaction, wait for it to take effect 1743 // before returning. 1744 if (flags & eSynchronous) { 1745 mTransactionPending = true; 1746 } 1747 if (flags & eAnimation) { 1748 mAnimTransactionPending = true; 1749 } 1750 while (mTransactionPending) { 1751 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1752 if (CC_UNLIKELY(err != NO_ERROR)) { 1753 // just in case something goes wrong in SF, return to the 1754 // called after a few seconds. 1755 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); 1756 mTransactionPending = false; 1757 break; 1758 } 1759 } 1760 } 1761} 1762 1763uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1764{ 1765 ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token); 1766 if (dpyIdx < 0) 1767 return 0; 1768 1769 uint32_t flags = 0; 1770 DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx)); 1771 if (disp.isValid()) { 1772 const uint32_t what = s.what; 1773 if (what & DisplayState::eSurfaceChanged) { 1774 if (disp.surface->asBinder() != s.surface->asBinder()) { 1775 disp.surface = s.surface; 1776 flags |= eDisplayTransactionNeeded; 1777 } 1778 } 1779 if (what & DisplayState::eLayerStackChanged) { 1780 if (disp.layerStack != s.layerStack) { 1781 disp.layerStack = s.layerStack; 1782 flags |= eDisplayTransactionNeeded; 1783 } 1784 } 1785 if (what & DisplayState::eDisplayProjectionChanged) { 1786 if (disp.orientation != s.orientation) { 1787 disp.orientation = s.orientation; 1788 flags |= eDisplayTransactionNeeded; 1789 } 1790 if (disp.frame != s.frame) { 1791 disp.frame = s.frame; 1792 flags |= eDisplayTransactionNeeded; 1793 } 1794 if (disp.viewport != s.viewport) { 1795 disp.viewport = s.viewport; 1796 flags |= eDisplayTransactionNeeded; 1797 } 1798 } 1799 } 1800 return flags; 1801} 1802 1803uint32_t SurfaceFlinger::setClientStateLocked( 1804 const sp<Client>& client, 1805 const layer_state_t& s) 1806{ 1807 uint32_t flags = 0; 1808 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1809 if (layer != 0) { 1810 const uint32_t what = s.what; 1811 if (what & layer_state_t::ePositionChanged) { 1812 if (layer->setPosition(s.x, s.y)) 1813 flags |= eTraversalNeeded; 1814 } 1815 if (what & layer_state_t::eLayerChanged) { 1816 // NOTE: index needs to be calculated before we update the state 1817 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1818 if (layer->setLayer(s.z)) { 1819 mCurrentState.layersSortedByZ.removeAt(idx); 1820 mCurrentState.layersSortedByZ.add(layer); 1821 // we need traversal (state changed) 1822 // AND transaction (list changed) 1823 flags |= eTransactionNeeded|eTraversalNeeded; 1824 } 1825 } 1826 if (what & layer_state_t::eSizeChanged) { 1827 if (layer->setSize(s.w, s.h)) { 1828 flags |= eTraversalNeeded; 1829 } 1830 } 1831 if (what & layer_state_t::eAlphaChanged) { 1832 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1833 flags |= eTraversalNeeded; 1834 } 1835 if (what & layer_state_t::eMatrixChanged) { 1836 if (layer->setMatrix(s.matrix)) 1837 flags |= eTraversalNeeded; 1838 } 1839 if (what & layer_state_t::eTransparentRegionChanged) { 1840 if (layer->setTransparentRegionHint(s.transparentRegion)) 1841 flags |= eTraversalNeeded; 1842 } 1843 if (what & layer_state_t::eVisibilityChanged) { 1844 if (layer->setFlags(s.flags, s.mask)) 1845 flags |= eTraversalNeeded; 1846 } 1847 if (what & layer_state_t::eCropChanged) { 1848 if (layer->setCrop(s.crop)) 1849 flags |= eTraversalNeeded; 1850 } 1851 if (what & layer_state_t::eLayerStackChanged) { 1852 // NOTE: index needs to be calculated before we update the state 1853 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1854 if (layer->setLayerStack(s.layerStack)) { 1855 mCurrentState.layersSortedByZ.removeAt(idx); 1856 mCurrentState.layersSortedByZ.add(layer); 1857 // we need traversal (state changed) 1858 // AND transaction (list changed) 1859 flags |= eTransactionNeeded|eTraversalNeeded; 1860 } 1861 } 1862 } 1863 return flags; 1864} 1865 1866sp<ISurface> SurfaceFlinger::createLayer( 1867 ISurfaceComposerClient::surface_data_t* params, 1868 const String8& name, 1869 const sp<Client>& client, 1870 uint32_t w, uint32_t h, PixelFormat format, 1871 uint32_t flags) 1872{ 1873 sp<LayerBaseClient> layer; 1874 sp<ISurface> surfaceHandle; 1875 1876 if (int32_t(w|h) < 0) { 1877 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1878 int(w), int(h)); 1879 return surfaceHandle; 1880 } 1881 1882 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1883 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1884 case ISurfaceComposerClient::eFXSurfaceNormal: 1885 layer = createNormalLayer(client, w, h, flags, format); 1886 break; 1887 case ISurfaceComposerClient::eFXSurfaceBlur: 1888 case ISurfaceComposerClient::eFXSurfaceDim: 1889 layer = createDimLayer(client, w, h, flags); 1890 break; 1891 case ISurfaceComposerClient::eFXSurfaceScreenshot: 1892 layer = createScreenshotLayer(client, w, h, flags); 1893 break; 1894 } 1895 1896 if (layer != 0) { 1897 layer->initStates(w, h, flags); 1898 layer->setName(name); 1899 ssize_t token = addClientLayer(client, layer); 1900 surfaceHandle = layer->getSurface(); 1901 if (surfaceHandle != 0) { 1902 params->token = token; 1903 params->identity = layer->getIdentity(); 1904 } 1905 setTransactionFlags(eTransactionNeeded); 1906 } 1907 1908 return surfaceHandle; 1909} 1910 1911sp<Layer> SurfaceFlinger::createNormalLayer( 1912 const sp<Client>& client, 1913 uint32_t w, uint32_t h, uint32_t flags, 1914 PixelFormat& format) 1915{ 1916 // initialize the surfaces 1917 switch (format) { 1918 case PIXEL_FORMAT_TRANSPARENT: 1919 case PIXEL_FORMAT_TRANSLUCENT: 1920 format = PIXEL_FORMAT_RGBA_8888; 1921 break; 1922 case PIXEL_FORMAT_OPAQUE: 1923#ifdef NO_RGBX_8888 1924 format = PIXEL_FORMAT_RGB_565; 1925#else 1926 format = PIXEL_FORMAT_RGBX_8888; 1927#endif 1928 break; 1929 } 1930 1931#ifdef NO_RGBX_8888 1932 if (format == PIXEL_FORMAT_RGBX_8888) 1933 format = PIXEL_FORMAT_RGBA_8888; 1934#endif 1935 1936 sp<Layer> layer = new Layer(this, client); 1937 status_t err = layer->setBuffers(w, h, format, flags); 1938 if (CC_LIKELY(err != NO_ERROR)) { 1939 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1940 layer.clear(); 1941 } 1942 return layer; 1943} 1944 1945sp<LayerDim> SurfaceFlinger::createDimLayer( 1946 const sp<Client>& client, 1947 uint32_t w, uint32_t h, uint32_t flags) 1948{ 1949 sp<LayerDim> layer = new LayerDim(this, client); 1950 return layer; 1951} 1952 1953sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1954 const sp<Client>& client, 1955 uint32_t w, uint32_t h, uint32_t flags) 1956{ 1957 sp<LayerScreenshot> layer = new LayerScreenshot(this, client); 1958 return layer; 1959} 1960 1961status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1962{ 1963 /* 1964 * called by the window manager, when a surface should be marked for 1965 * destruction. 1966 * 1967 * The surface is removed from the current and drawing lists, but placed 1968 * in the purgatory queue, so it's not destroyed right-away (we need 1969 * to wait for all client's references to go away first). 1970 */ 1971 1972 status_t err = NAME_NOT_FOUND; 1973 Mutex::Autolock _l(mStateLock); 1974 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1975 1976 if (layer != 0) { 1977 err = purgatorizeLayer_l(layer); 1978 if (err == NO_ERROR) { 1979 setTransactionFlags(eTransactionNeeded); 1980 } 1981 } 1982 return err; 1983} 1984 1985status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1986{ 1987 // called by ~ISurface() when all references are gone 1988 status_t err = NO_ERROR; 1989 sp<LayerBaseClient> l(layer.promote()); 1990 if (l != NULL) { 1991 Mutex::Autolock _l(mStateLock); 1992 err = removeLayer_l(l); 1993 if (err == NAME_NOT_FOUND) { 1994 // The surface wasn't in the current list, which means it was 1995 // removed already, which means it is in the purgatory, 1996 // and need to be removed from there. 1997 ssize_t idx = mLayerPurgatory.remove(l); 1998 ALOGE_IF(idx < 0, 1999 "layer=%p is not in the purgatory list", l.get()); 2000 } 2001 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 2002 "error removing layer=%p (%s)", l.get(), strerror(-err)); 2003 } 2004 return err; 2005} 2006 2007// --------------------------------------------------------------------------- 2008 2009void SurfaceFlinger::onInitializeDisplays() { 2010 // reset screen orientation 2011 Vector<ComposerState> state; 2012 Vector<DisplayState> displays; 2013 DisplayState d; 2014 d.what = DisplayState::eDisplayProjectionChanged; 2015 d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]; 2016 d.orientation = DisplayState::eOrientationDefault; 2017 d.frame.makeInvalid(); 2018 d.viewport.makeInvalid(); 2019 displays.add(d); 2020 setTransactionState(state, displays, 0); 2021 onScreenAcquired(getDefaultDisplayDevice()); 2022} 2023 2024void SurfaceFlinger::initializeDisplays() { 2025 class MessageScreenInitialized : public MessageBase { 2026 SurfaceFlinger* flinger; 2027 public: 2028 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 2029 virtual bool handler() { 2030 flinger->onInitializeDisplays(); 2031 return true; 2032 } 2033 }; 2034 sp<MessageBase> msg = new MessageScreenInitialized(this); 2035 postMessageAsync(msg); // we may be called from main thread, use async message 2036} 2037 2038 2039void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) { 2040 ALOGD("Screen acquired, type=%d flinger=%p", hw->getDisplayType(), this); 2041 if (hw->isScreenAcquired()) { 2042 // this is expected, e.g. when power manager wakes up during boot 2043 ALOGD(" screen was previously acquired"); 2044 return; 2045 } 2046 2047 hw->acquireScreen(); 2048 int32_t type = hw->getDisplayType(); 2049 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2050 // built-in display, tell the HWC 2051 getHwComposer().acquire(type); 2052 2053 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2054 // FIXME: eventthread only knows about the main display right now 2055 mEventThread->onScreenAcquired(); 2056 } 2057 } 2058 mVisibleRegionsDirty = true; 2059 repaintEverything(); 2060} 2061 2062void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) { 2063 ALOGD("Screen released, type=%d flinger=%p", hw->getDisplayType(), this); 2064 if (!hw->isScreenAcquired()) { 2065 ALOGD(" screen was previously released"); 2066 return; 2067 } 2068 2069 hw->releaseScreen(); 2070 int32_t type = hw->getDisplayType(); 2071 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2072 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2073 // FIXME: eventthread only knows about the main display right now 2074 mEventThread->onScreenReleased(); 2075 } 2076 2077 // built-in display, tell the HWC 2078 getHwComposer().release(type); 2079 } 2080 mVisibleRegionsDirty = true; 2081 // from this point on, SF will stop drawing on this display 2082} 2083 2084void SurfaceFlinger::unblank(const sp<IBinder>& display) { 2085 class MessageScreenAcquired : public MessageBase { 2086 SurfaceFlinger& mFlinger; 2087 sp<IBinder> mDisplay; 2088 public: 2089 MessageScreenAcquired(SurfaceFlinger& flinger, 2090 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } 2091 virtual bool handler() { 2092 const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); 2093 if (hw == NULL) { 2094 ALOGE("Attempt to unblank null display %p", mDisplay.get()); 2095 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2096 ALOGW("Attempt to unblank virtual display"); 2097 } else { 2098 mFlinger.onScreenAcquired(hw); 2099 } 2100 return true; 2101 } 2102 }; 2103 sp<MessageBase> msg = new MessageScreenAcquired(*this, display); 2104 postMessageSync(msg); 2105} 2106 2107void SurfaceFlinger::blank(const sp<IBinder>& display) { 2108 class MessageScreenReleased : public MessageBase { 2109 SurfaceFlinger& mFlinger; 2110 sp<IBinder> mDisplay; 2111 public: 2112 MessageScreenReleased(SurfaceFlinger& flinger, 2113 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } 2114 virtual bool handler() { 2115 const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); 2116 if (hw == NULL) { 2117 ALOGE("Attempt to blank null display %p", mDisplay.get()); 2118 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2119 ALOGW("Attempt to blank virtual display"); 2120 } else { 2121 mFlinger.onScreenReleased(hw); 2122 } 2123 return true; 2124 } 2125 }; 2126 sp<MessageBase> msg = new MessageScreenReleased(*this, display); 2127 postMessageSync(msg); 2128} 2129 2130// --------------------------------------------------------------------------- 2131 2132status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 2133{ 2134 const size_t SIZE = 4096; 2135 char buffer[SIZE]; 2136 String8 result; 2137 2138 if (!PermissionCache::checkCallingPermission(sDump)) { 2139 snprintf(buffer, SIZE, "Permission Denial: " 2140 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 2141 IPCThreadState::self()->getCallingPid(), 2142 IPCThreadState::self()->getCallingUid()); 2143 result.append(buffer); 2144 } else { 2145 // Try to get the main lock, but don't insist if we can't 2146 // (this would indicate SF is stuck, but we want to be able to 2147 // print something in dumpsys). 2148 int retry = 3; 2149 while (mStateLock.tryLock()<0 && --retry>=0) { 2150 usleep(1000000); 2151 } 2152 const bool locked(retry >= 0); 2153 if (!locked) { 2154 snprintf(buffer, SIZE, 2155 "SurfaceFlinger appears to be unresponsive, " 2156 "dumping anyways (no locks held)\n"); 2157 result.append(buffer); 2158 } 2159 2160 bool dumpAll = true; 2161 size_t index = 0; 2162 size_t numArgs = args.size(); 2163 if (numArgs) { 2164 if ((index < numArgs) && 2165 (args[index] == String16("--list"))) { 2166 index++; 2167 listLayersLocked(args, index, result, buffer, SIZE); 2168 dumpAll = false; 2169 } 2170 2171 if ((index < numArgs) && 2172 (args[index] == String16("--latency"))) { 2173 index++; 2174 dumpStatsLocked(args, index, result, buffer, SIZE); 2175 dumpAll = false; 2176 } 2177 2178 if ((index < numArgs) && 2179 (args[index] == String16("--latency-clear"))) { 2180 index++; 2181 clearStatsLocked(args, index, result, buffer, SIZE); 2182 dumpAll = false; 2183 } 2184 } 2185 2186 if (dumpAll) { 2187 dumpAllLocked(result, buffer, SIZE); 2188 } 2189 2190 if (locked) { 2191 mStateLock.unlock(); 2192 } 2193 } 2194 write(fd, result.string(), result.size()); 2195 return NO_ERROR; 2196} 2197 2198void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 2199 String8& result, char* buffer, size_t SIZE) const 2200{ 2201 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2202 const size_t count = currentLayers.size(); 2203 for (size_t i=0 ; i<count ; i++) { 2204 const sp<LayerBase>& layer(currentLayers[i]); 2205 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 2206 result.append(buffer); 2207 } 2208} 2209 2210void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 2211 String8& result, char* buffer, size_t SIZE) const 2212{ 2213 String8 name; 2214 if (index < args.size()) { 2215 name = String8(args[index]); 2216 index++; 2217 } 2218 2219 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2220 const size_t count = currentLayers.size(); 2221 for (size_t i=0 ; i<count ; i++) { 2222 const sp<LayerBase>& layer(currentLayers[i]); 2223 if (name.isEmpty()) { 2224 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 2225 result.append(buffer); 2226 } 2227 if (name.isEmpty() || (name == layer->getName())) { 2228 layer->dumpStats(result, buffer, SIZE); 2229 } 2230 } 2231} 2232 2233void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 2234 String8& result, char* buffer, size_t SIZE) const 2235{ 2236 String8 name; 2237 if (index < args.size()) { 2238 name = String8(args[index]); 2239 index++; 2240 } 2241 2242 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2243 const size_t count = currentLayers.size(); 2244 for (size_t i=0 ; i<count ; i++) { 2245 const sp<LayerBase>& layer(currentLayers[i]); 2246 if (name.isEmpty() || (name == layer->getName())) { 2247 layer->clearStats(); 2248 } 2249 } 2250} 2251 2252/*static*/ void SurfaceFlinger::appendSfConfigString(String8& result) 2253{ 2254 static const char* config = 2255 " [sf" 2256#ifdef NO_RGBX_8888 2257 " NO_RGBX_8888" 2258#endif 2259#ifdef HAS_CONTEXT_PRIORITY 2260 " HAS_CONTEXT_PRIORITY" 2261#endif 2262#ifdef NEVER_DEFAULT_TO_ASYNC_MODE 2263 " NEVER_DEFAULT_TO_ASYNC_MODE" 2264#endif 2265#ifdef TARGET_DISABLE_TRIPLE_BUFFERING 2266 " TARGET_DISABLE_TRIPLE_BUFFERING" 2267#endif 2268 "]"; 2269 result.append(config); 2270} 2271 2272void SurfaceFlinger::dumpAllLocked( 2273 String8& result, char* buffer, size_t SIZE) const 2274{ 2275 // figure out if we're stuck somewhere 2276 const nsecs_t now = systemTime(); 2277 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 2278 const nsecs_t inTransaction(mDebugInTransaction); 2279 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 2280 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 2281 2282 /* 2283 * Dump library configuration. 2284 */ 2285 result.append("Build configuration:"); 2286 appendSfConfigString(result); 2287 appendUiConfigString(result); 2288 appendGuiConfigString(result); 2289 result.append("\n"); 2290 2291 /* 2292 * Dump the visible layer list 2293 */ 2294 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2295 const size_t count = currentLayers.size(); 2296 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 2297 result.append(buffer); 2298 for (size_t i=0 ; i<count ; i++) { 2299 const sp<LayerBase>& layer(currentLayers[i]); 2300 layer->dump(result, buffer, SIZE); 2301 } 2302 2303 /* 2304 * Dump the layers in the purgatory 2305 */ 2306 2307 const size_t purgatorySize = mLayerPurgatory.size(); 2308 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 2309 result.append(buffer); 2310 for (size_t i=0 ; i<purgatorySize ; i++) { 2311 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 2312 layer->shortDump(result, buffer, SIZE); 2313 } 2314 2315 /* 2316 * Dump Display state 2317 */ 2318 2319 snprintf(buffer, SIZE, "Displays (%d entries)\n", mDisplays.size()); 2320 result.append(buffer); 2321 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 2322 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 2323 hw->dump(result, buffer, SIZE); 2324 } 2325 2326 /* 2327 * Dump SurfaceFlinger global state 2328 */ 2329 2330 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 2331 result.append(buffer); 2332 2333 HWComposer& hwc(getHwComposer()); 2334 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2335 const GLExtensions& extensions(GLExtensions::getInstance()); 2336 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 2337 extensions.getVendor(), 2338 extensions.getRenderer(), 2339 extensions.getVersion()); 2340 result.append(buffer); 2341 2342 snprintf(buffer, SIZE, "EGL : %s\n", 2343 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 2344 result.append(buffer); 2345 2346 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 2347 result.append(buffer); 2348 2349 hw->undefinedRegion.dump(result, "undefinedRegion"); 2350 snprintf(buffer, SIZE, 2351 " orientation=%d, canDraw=%d\n", 2352 hw->getOrientation(), hw->canDraw()); 2353 result.append(buffer); 2354 snprintf(buffer, SIZE, 2355 " last eglSwapBuffers() time: %f us\n" 2356 " last transaction time : %f us\n" 2357 " transaction-flags : %08x\n" 2358 " refresh-rate : %f fps\n" 2359 " x-dpi : %f\n" 2360 " y-dpi : %f\n", 2361 mLastSwapBufferTime/1000.0, 2362 mLastTransactionTime/1000.0, 2363 mTransactionFlags, 2364 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), 2365 hwc.getDpiX(HWC_DISPLAY_PRIMARY), 2366 hwc.getDpiY(HWC_DISPLAY_PRIMARY)); 2367 result.append(buffer); 2368 2369 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 2370 inSwapBuffersDuration/1000.0); 2371 result.append(buffer); 2372 2373 snprintf(buffer, SIZE, " transaction time: %f us\n", 2374 inTransactionDuration/1000.0); 2375 result.append(buffer); 2376 2377 /* 2378 * VSYNC state 2379 */ 2380 mEventThread->dump(result, buffer, SIZE); 2381 2382 /* 2383 * Dump HWComposer state 2384 */ 2385 snprintf(buffer, SIZE, "h/w composer state:\n"); 2386 result.append(buffer); 2387 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2388 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2389 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2390 result.append(buffer); 2391 hwc.dump(result, buffer, SIZE); 2392 2393 /* 2394 * Dump gralloc state 2395 */ 2396 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2397 alloc.dump(result); 2398} 2399 2400const Vector< sp<LayerBase> >& 2401SurfaceFlinger::getLayerSortedByZForHwcDisplay(int disp) { 2402 // Note: mStateLock is held here 2403 return getDisplayDevice( getBuiltInDisplay(disp) )->getVisibleLayersSortedByZ(); 2404} 2405 2406bool SurfaceFlinger::startDdmConnection() 2407{ 2408 void* libddmconnection_dso = 2409 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); 2410 if (!libddmconnection_dso) { 2411 return false; 2412 } 2413 void (*DdmConnection_start)(const char* name); 2414 DdmConnection_start = 2415 (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); 2416 if (!DdmConnection_start) { 2417 dlclose(libddmconnection_dso); 2418 return false; 2419 } 2420 (*DdmConnection_start)(getServiceName()); 2421 return true; 2422} 2423 2424status_t SurfaceFlinger::onTransact( 2425 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2426{ 2427 switch (code) { 2428 case CREATE_CONNECTION: 2429 case SET_TRANSACTION_STATE: 2430 case BOOT_FINISHED: 2431 case BLANK: 2432 case UNBLANK: 2433 { 2434 // codes that require permission check 2435 IPCThreadState* ipc = IPCThreadState::self(); 2436 const int pid = ipc->getCallingPid(); 2437 const int uid = ipc->getCallingUid(); 2438 if ((uid != AID_GRAPHICS) && 2439 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2440 ALOGE("Permission Denial: " 2441 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2442 return PERMISSION_DENIED; 2443 } 2444 break; 2445 } 2446 case CAPTURE_SCREEN: 2447 { 2448 // codes that require permission check 2449 IPCThreadState* ipc = IPCThreadState::self(); 2450 const int pid = ipc->getCallingPid(); 2451 const int uid = ipc->getCallingUid(); 2452 if ((uid != AID_GRAPHICS) && 2453 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2454 ALOGE("Permission Denial: " 2455 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2456 return PERMISSION_DENIED; 2457 } 2458 break; 2459 } 2460 } 2461 2462 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2463 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2464 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2465 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2466 IPCThreadState* ipc = IPCThreadState::self(); 2467 const int pid = ipc->getCallingPid(); 2468 const int uid = ipc->getCallingUid(); 2469 ALOGE("Permission Denial: " 2470 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2471 return PERMISSION_DENIED; 2472 } 2473 int n; 2474 switch (code) { 2475 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2476 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2477 return NO_ERROR; 2478 case 1002: // SHOW_UPDATES 2479 n = data.readInt32(); 2480 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2481 invalidateHwcGeometry(); 2482 repaintEverything(); 2483 return NO_ERROR; 2484 case 1004:{ // repaint everything 2485 repaintEverything(); 2486 return NO_ERROR; 2487 } 2488 case 1005:{ // force transaction 2489 setTransactionFlags( 2490 eTransactionNeeded| 2491 eDisplayTransactionNeeded| 2492 eTraversalNeeded); 2493 return NO_ERROR; 2494 } 2495 case 1006:{ // send empty update 2496 signalRefresh(); 2497 return NO_ERROR; 2498 } 2499 case 1008: // toggle use of hw composer 2500 n = data.readInt32(); 2501 mDebugDisableHWC = n ? 1 : 0; 2502 invalidateHwcGeometry(); 2503 repaintEverything(); 2504 return NO_ERROR; 2505 case 1009: // toggle use of transform hint 2506 n = data.readInt32(); 2507 mDebugDisableTransformHint = n ? 1 : 0; 2508 invalidateHwcGeometry(); 2509 repaintEverything(); 2510 return NO_ERROR; 2511 case 1010: // interrogate. 2512 reply->writeInt32(0); 2513 reply->writeInt32(0); 2514 reply->writeInt32(mDebugRegion); 2515 reply->writeInt32(0); 2516 reply->writeInt32(mDebugDisableHWC); 2517 return NO_ERROR; 2518 case 1013: { 2519 Mutex::Autolock _l(mStateLock); 2520 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2521 reply->writeInt32(hw->getPageFlipCount()); 2522 } 2523 return NO_ERROR; 2524 } 2525 } 2526 return err; 2527} 2528 2529void SurfaceFlinger::repaintEverything() { 2530 android_atomic_or(1, &mRepaintEverything); 2531 signalTransaction(); 2532} 2533 2534// --------------------------------------------------------------------------- 2535 2536status_t SurfaceFlinger::renderScreenToTexture(uint32_t layerStack, 2537 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2538{ 2539 Mutex::Autolock _l(mStateLock); 2540 return renderScreenToTextureLocked(layerStack, textureName, uOut, vOut); 2541} 2542 2543status_t SurfaceFlinger::renderScreenToTextureLocked(uint32_t layerStack, 2544 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2545{ 2546 ATRACE_CALL(); 2547 2548 if (!GLExtensions::getInstance().haveFramebufferObject()) 2549 return INVALID_OPERATION; 2550 2551 // get screen geometry 2552 // FIXME: figure out what it means to have a screenshot texture w/ multi-display 2553 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2554 const uint32_t hw_w = hw->getWidth(); 2555 const uint32_t hw_h = hw->getHeight(); 2556 GLfloat u = 1; 2557 GLfloat v = 1; 2558 2559 // make sure to clear all GL error flags 2560 while ( glGetError() != GL_NO_ERROR ) ; 2561 2562 // create a FBO 2563 GLuint name, tname; 2564 glGenTextures(1, &tname); 2565 glBindTexture(GL_TEXTURE_2D, tname); 2566 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2567 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2568 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2569 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2570 if (glGetError() != GL_NO_ERROR) { 2571 while ( glGetError() != GL_NO_ERROR ) ; 2572 GLint tw = (2 << (31 - clz(hw_w))); 2573 GLint th = (2 << (31 - clz(hw_h))); 2574 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2575 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2576 u = GLfloat(hw_w) / tw; 2577 v = GLfloat(hw_h) / th; 2578 } 2579 glGenFramebuffersOES(1, &name); 2580 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2581 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2582 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2583 2584 DisplayDevice::setViewportAndProjection(hw); 2585 2586 // redraw the screen entirely... 2587 glDisable(GL_TEXTURE_EXTERNAL_OES); 2588 glDisable(GL_TEXTURE_2D); 2589 glClearColor(0,0,0,1); 2590 glClear(GL_COLOR_BUFFER_BIT); 2591 glMatrixMode(GL_MODELVIEW); 2592 glLoadIdentity(); 2593 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2594 const size_t count = layers.size(); 2595 for (size_t i=0 ; i<count ; ++i) { 2596 const sp<LayerBase>& layer(layers[i]); 2597 layer->draw(hw); 2598 } 2599 2600 hw->compositionComplete(); 2601 2602 // back to main framebuffer 2603 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2604 glDeleteFramebuffersOES(1, &name); 2605 2606 *textureName = tname; 2607 *uOut = u; 2608 *vOut = v; 2609 return NO_ERROR; 2610} 2611 2612// --------------------------------------------------------------------------- 2613 2614status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, 2615 sp<IMemoryHeap>* heap, 2616 uint32_t* w, uint32_t* h, PixelFormat* f, 2617 uint32_t sw, uint32_t sh, 2618 uint32_t minLayerZ, uint32_t maxLayerZ) 2619{ 2620 ATRACE_CALL(); 2621 2622 status_t result = PERMISSION_DENIED; 2623 2624 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2625 return INVALID_OPERATION; 2626 } 2627 2628 // get screen geometry 2629 sp<const DisplayDevice> hw(getDisplayDevice(display)); 2630 const uint32_t hw_w = hw->getWidth(); 2631 const uint32_t hw_h = hw->getHeight(); 2632 2633 // if we have secure windows on this display, never allow the screen capture 2634 if (hw->getSecureLayerVisible()) { 2635 ALOGW("FB is protected: PERMISSION_DENIED"); 2636 return PERMISSION_DENIED; 2637 } 2638 2639 if ((sw > hw_w) || (sh > hw_h)) { 2640 ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h); 2641 return BAD_VALUE; 2642 } 2643 2644 sw = (!sw) ? hw_w : sw; 2645 sh = (!sh) ? hw_h : sh; 2646 const size_t size = sw * sh * 4; 2647 const bool filtering = sw != hw_w || sh != hw_h; 2648 2649// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2650// sw, sh, minLayerZ, maxLayerZ); 2651 2652 // make sure to clear all GL error flags 2653 while ( glGetError() != GL_NO_ERROR ) ; 2654 2655 // create a FBO 2656 GLuint name, tname; 2657 glGenRenderbuffersOES(1, &tname); 2658 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2659 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2660 2661 glGenFramebuffersOES(1, &name); 2662 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2663 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2664 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2665 2666 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2667 2668 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2669 2670 // invert everything, b/c glReadPixel() below will invert the FB 2671 GLint viewport[4]; 2672 glGetIntegerv(GL_VIEWPORT, viewport); 2673 glViewport(0, 0, sw, sh); 2674 glMatrixMode(GL_PROJECTION); 2675 glPushMatrix(); 2676 glLoadIdentity(); 2677 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2678 glMatrixMode(GL_MODELVIEW); 2679 2680 // redraw the screen entirely... 2681 glClearColor(0,0,0,1); 2682 glClear(GL_COLOR_BUFFER_BIT); 2683 2684 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2685 const size_t count = layers.size(); 2686 for (size_t i=0 ; i<count ; ++i) { 2687 const sp<LayerBase>& layer(layers[i]); 2688 const uint32_t z = layer->drawingState().z; 2689 if (z >= minLayerZ && z <= maxLayerZ) { 2690 if (filtering) layer->setFiltering(true); 2691 layer->draw(hw); 2692 if (filtering) layer->setFiltering(false); 2693 } 2694 } 2695 2696 // check for errors and return screen capture 2697 if (glGetError() != GL_NO_ERROR) { 2698 // error while rendering 2699 result = INVALID_OPERATION; 2700 } else { 2701 // allocate shared memory large enough to hold the 2702 // screen capture 2703 sp<MemoryHeapBase> base( 2704 new MemoryHeapBase(size, 0, "screen-capture") ); 2705 void* const ptr = base->getBase(); 2706 if (ptr != MAP_FAILED) { 2707 // capture the screen with glReadPixels() 2708 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2709 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2710 if (glGetError() == GL_NO_ERROR) { 2711 *heap = base; 2712 *w = sw; 2713 *h = sh; 2714 *f = PIXEL_FORMAT_RGBA_8888; 2715 result = NO_ERROR; 2716 } 2717 } else { 2718 result = NO_MEMORY; 2719 } 2720 } 2721 glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); 2722 glMatrixMode(GL_PROJECTION); 2723 glPopMatrix(); 2724 glMatrixMode(GL_MODELVIEW); 2725 } else { 2726 result = BAD_VALUE; 2727 } 2728 2729 // release FBO resources 2730 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2731 glDeleteRenderbuffersOES(1, &tname); 2732 glDeleteFramebuffersOES(1, &name); 2733 2734 hw->compositionComplete(); 2735 2736// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2737 2738 return result; 2739} 2740 2741 2742status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2743 sp<IMemoryHeap>* heap, 2744 uint32_t* width, uint32_t* height, PixelFormat* format, 2745 uint32_t sw, uint32_t sh, 2746 uint32_t minLayerZ, uint32_t maxLayerZ) 2747{ 2748 if (CC_UNLIKELY(display == 0)) 2749 return BAD_VALUE; 2750 2751 if (!GLExtensions::getInstance().haveFramebufferObject()) 2752 return INVALID_OPERATION; 2753 2754 class MessageCaptureScreen : public MessageBase { 2755 SurfaceFlinger* flinger; 2756 sp<IBinder> display; 2757 sp<IMemoryHeap>* heap; 2758 uint32_t* w; 2759 uint32_t* h; 2760 PixelFormat* f; 2761 uint32_t sw; 2762 uint32_t sh; 2763 uint32_t minLayerZ; 2764 uint32_t maxLayerZ; 2765 status_t result; 2766 public: 2767 MessageCaptureScreen(SurfaceFlinger* flinger, const sp<IBinder>& display, 2768 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2769 uint32_t sw, uint32_t sh, 2770 uint32_t minLayerZ, uint32_t maxLayerZ) 2771 : flinger(flinger), display(display), 2772 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2773 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2774 result(PERMISSION_DENIED) 2775 { 2776 } 2777 status_t getResult() const { 2778 return result; 2779 } 2780 virtual bool handler() { 2781 Mutex::Autolock _l(flinger->mStateLock); 2782 result = flinger->captureScreenImplLocked(display, 2783 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2784 return true; 2785 } 2786 }; 2787 2788 sp<MessageBase> msg = new MessageCaptureScreen(this, 2789 display, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2790 status_t res = postMessageSync(msg); 2791 if (res == NO_ERROR) { 2792 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2793 } 2794 return res; 2795} 2796 2797// --------------------------------------------------------------------------- 2798 2799SurfaceFlinger::LayerVector::LayerVector() { 2800} 2801 2802SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2803 : SortedVector<sp<LayerBase> >(rhs) { 2804} 2805 2806int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2807 const void* rhs) const 2808{ 2809 // sort layers per layer-stack, then by z-order and finally by sequence 2810 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2811 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2812 2813 uint32_t ls = l->currentState().layerStack; 2814 uint32_t rs = r->currentState().layerStack; 2815 if (ls != rs) 2816 return ls - rs; 2817 2818 uint32_t lz = l->currentState().z; 2819 uint32_t rz = r->currentState().z; 2820 if (lz != rz) 2821 return lz - rz; 2822 2823 return l->sequence - r->sequence; 2824} 2825 2826// --------------------------------------------------------------------------- 2827 2828SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2829 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2830} 2831 2832SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2833 : type(type), layerStack(0), orientation(0) { 2834 viewport.makeInvalid(); 2835 frame.makeInvalid(); 2836} 2837 2838// --------------------------------------------------------------------------- 2839 2840}; // namespace android 2841