SurfaceFlinger.cpp revision 8e533069e5721e55cb9768e140e16546c3a4a8b6
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdlib.h> 20#include <stdio.h> 21#include <stdint.h> 22#include <unistd.h> 23#include <fcntl.h> 24#include <errno.h> 25#include <math.h> 26#include <limits.h> 27#include <sys/types.h> 28#include <sys/stat.h> 29#include <sys/ioctl.h> 30 31#include <cutils/log.h> 32#include <cutils/properties.h> 33 34#include <binder/IPCThreadState.h> 35#include <binder/IServiceManager.h> 36#include <binder/MemoryHeapBase.h> 37#include <binder/PermissionCache.h> 38 39#include <gui/IDisplayEventConnection.h> 40 41#include <utils/String8.h> 42#include <utils/String16.h> 43#include <utils/StopWatch.h> 44#include <utils/Trace.h> 45 46#include <ui/GraphicBufferAllocator.h> 47#include <ui/PixelFormat.h> 48 49#include <GLES/gl.h> 50 51#include "clz.h" 52#include "DdmConnection.h" 53#include "EventThread.h" 54#include "GLExtensions.h" 55#include "Layer.h" 56#include "LayerDim.h" 57#include "LayerScreenshot.h" 58#include "SurfaceFlinger.h" 59 60#include "DisplayHardware/DisplayHardware.h" 61#include "DisplayHardware/HWComposer.h" 62 63#include <private/android_filesystem_config.h> 64#include <private/gui/SharedBufferStack.h> 65#include <gui/BitTube.h> 66 67#define EGL_VERSION_HW_ANDROID 0x3143 68 69#define DISPLAY_COUNT 1 70 71namespace android { 72// --------------------------------------------------------------------------- 73 74const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 75const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 76const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 77const String16 sDump("android.permission.DUMP"); 78 79// --------------------------------------------------------------------------- 80 81SurfaceFlinger::SurfaceFlinger() 82 : BnSurfaceComposer(), Thread(false), 83 mTransactionFlags(0), 84 mTransationPending(false), 85 mLayersRemoved(false), 86 mBootTime(systemTime()), 87 mVisibleRegionsDirty(false), 88 mHwWorkListDirty(false), 89 mElectronBeamAnimationMode(0), 90 mDebugRegion(0), 91 mDebugDDMS(0), 92 mDebugDisableHWC(0), 93 mDebugDisableTransformHint(0), 94 mDebugInSwapBuffers(0), 95 mLastSwapBufferTime(0), 96 mDebugInTransaction(0), 97 mLastTransactionTime(0), 98 mBootFinished(false), 99 mSecureFrameBuffer(0) 100{ 101 init(); 102} 103 104void SurfaceFlinger::init() 105{ 106 ALOGI("SurfaceFlinger is starting"); 107 108 // debugging stuff... 109 char value[PROPERTY_VALUE_MAX]; 110 111 property_get("debug.sf.showupdates", value, "0"); 112 mDebugRegion = atoi(value); 113 114#ifdef DDMS_DEBUGGING 115 property_get("debug.sf.ddms", value, "0"); 116 mDebugDDMS = atoi(value); 117 if (mDebugDDMS) { 118 DdmConnection::start(getServiceName()); 119 } 120#endif 121 122 ALOGI_IF(mDebugRegion, "showupdates enabled"); 123 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 124} 125 126void SurfaceFlinger::onFirstRef() 127{ 128 mEventQueue.init(this); 129 130 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 131 132 // Wait for the main thread to be done with its initialization 133 mReadyToRunBarrier.wait(); 134} 135 136 137SurfaceFlinger::~SurfaceFlinger() 138{ 139 glDeleteTextures(1, &mWormholeTexName); 140} 141 142void SurfaceFlinger::binderDied(const wp<IBinder>& who) 143{ 144 // the window manager died on us. prepare its eulogy. 145 146 // reset screen orientation 147 Vector<ComposerState> state; 148 setTransactionState(state, eOrientationDefault, 0); 149 150 // restart the boot-animation 151 property_set("ctl.start", "bootanim"); 152} 153 154sp<IMemoryHeap> SurfaceFlinger::getCblk() const 155{ 156 return mServerHeap; 157} 158 159sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 160{ 161 sp<ISurfaceComposerClient> bclient; 162 sp<Client> client(new Client(this)); 163 status_t err = client->initCheck(); 164 if (err == NO_ERROR) { 165 bclient = client; 166 } 167 return bclient; 168} 169 170sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 171{ 172 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 173 return gba; 174} 175 176const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 177{ 178 ALOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 179 const GraphicPlane& plane(mGraphicPlanes[dpy]); 180 return plane; 181} 182 183GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 184{ 185 return const_cast<GraphicPlane&>( 186 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 187} 188 189void SurfaceFlinger::bootFinished() 190{ 191 const nsecs_t now = systemTime(); 192 const nsecs_t duration = now - mBootTime; 193 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 194 mBootFinished = true; 195 196 // wait patiently for the window manager death 197 const String16 name("window"); 198 sp<IBinder> window(defaultServiceManager()->getService(name)); 199 if (window != 0) { 200 window->linkToDeath(this); 201 } 202 203 // stop boot animation 204 property_set("ctl.stop", "bootanim"); 205} 206 207static inline uint16_t pack565(int r, int g, int b) { 208 return (r<<11)|(g<<5)|b; 209} 210 211status_t SurfaceFlinger::readyToRun() 212{ 213 ALOGI( "SurfaceFlinger's main thread ready to run. " 214 "Initializing graphics H/W..."); 215 216 // we only support one display currently 217 int dpy = 0; 218 219 { 220 // initialize the main display 221 GraphicPlane& plane(graphicPlane(dpy)); 222 DisplayHardware* const hw = new DisplayHardware(this, dpy); 223 plane.setDisplayHardware(hw); 224 } 225 226 // create the shared control-block 227 mServerHeap = new MemoryHeapBase(4096, 228 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 229 ALOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 230 231 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 232 ALOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 233 234 new(mServerCblk) surface_flinger_cblk_t; 235 236 // initialize primary screen 237 // (other display should be initialized in the same manner, but 238 // asynchronously, as they could come and go. None of this is supported 239 // yet). 240 const GraphicPlane& plane(graphicPlane(dpy)); 241 const DisplayHardware& hw = plane.displayHardware(); 242 const uint32_t w = hw.getWidth(); 243 const uint32_t h = hw.getHeight(); 244 const uint32_t f = hw.getFormat(); 245 hw.makeCurrent(); 246 247 // initialize the shared control block 248 mServerCblk->connected |= 1<<dpy; 249 display_cblk_t* dcblk = mServerCblk->displays + dpy; 250 memset(dcblk, 0, sizeof(display_cblk_t)); 251 dcblk->w = plane.getWidth(); 252 dcblk->h = plane.getHeight(); 253 dcblk->format = f; 254 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 255 dcblk->xdpi = hw.getDpiX(); 256 dcblk->ydpi = hw.getDpiY(); 257 dcblk->fps = hw.getRefreshRate(); 258 dcblk->density = hw.getDensity(); 259 260 // Initialize OpenGL|ES 261 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 262 glPixelStorei(GL_PACK_ALIGNMENT, 4); 263 glEnableClientState(GL_VERTEX_ARRAY); 264 glShadeModel(GL_FLAT); 265 glDisable(GL_DITHER); 266 glDisable(GL_CULL_FACE); 267 268 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 269 const uint16_t g1 = pack565(0x17,0x2f,0x17); 270 const uint16_t wormholeTexData[4] = { g0, g1, g1, g0 }; 271 glGenTextures(1, &mWormholeTexName); 272 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 273 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 274 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 275 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 276 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 277 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 278 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, wormholeTexData); 279 280 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 281 glGenTextures(1, &mProtectedTexName); 282 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 283 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 284 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 285 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 286 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 287 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 288 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 289 290 glViewport(0, 0, w, h); 291 glMatrixMode(GL_PROJECTION); 292 glLoadIdentity(); 293 // put the origin in the left-bottom corner 294 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 295 296 297 // start the EventThread 298 mEventThread = new EventThread(this); 299 mEventQueue.setEventThread(mEventThread); 300 301 /* 302 * We're now ready to accept clients... 303 */ 304 305 mReadyToRunBarrier.open(); 306 307 // start boot animation 308 property_set("ctl.start", "bootanim"); 309 310 return NO_ERROR; 311} 312 313// ---------------------------------------------------------------------------- 314 315bool SurfaceFlinger::authenticateSurfaceTexture( 316 const sp<ISurfaceTexture>& surfaceTexture) const { 317 Mutex::Autolock _l(mStateLock); 318 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 319 320 // Check the visible layer list for the ISurface 321 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 322 size_t count = currentLayers.size(); 323 for (size_t i=0 ; i<count ; i++) { 324 const sp<LayerBase>& layer(currentLayers[i]); 325 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 326 if (lbc != NULL) { 327 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 328 if (lbcBinder == surfaceTextureBinder) { 329 return true; 330 } 331 } 332 } 333 334 // Check the layers in the purgatory. This check is here so that if a 335 // SurfaceTexture gets destroyed before all the clients are done using it, 336 // the error will not be reported as "surface XYZ is not authenticated", but 337 // will instead fail later on when the client tries to use the surface, 338 // which should be reported as "surface XYZ returned an -ENODEV". The 339 // purgatorized layers are no less authentic than the visible ones, so this 340 // should not cause any harm. 341 size_t purgatorySize = mLayerPurgatory.size(); 342 for (size_t i=0 ; i<purgatorySize ; i++) { 343 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 344 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 345 if (lbc != NULL) { 346 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 347 if (lbcBinder == surfaceTextureBinder) { 348 return true; 349 } 350 } 351 } 352 353 return false; 354} 355 356// ---------------------------------------------------------------------------- 357 358sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 359 return mEventThread->createEventConnection(); 360} 361 362// ---------------------------------------------------------------------------- 363 364void SurfaceFlinger::waitForEvent() { 365 mEventQueue.waitMessage(); 366} 367 368void SurfaceFlinger::signalTransaction() { 369 mEventQueue.invalidate(); 370} 371 372void SurfaceFlinger::signalLayerUpdate() { 373 mEventQueue.invalidate(); 374} 375 376void SurfaceFlinger::signalRefresh() { 377 mEventQueue.refresh(); 378} 379 380status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 381 nsecs_t reltime, uint32_t flags) { 382 return mEventQueue.postMessage(msg, reltime); 383} 384 385status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 386 nsecs_t reltime, uint32_t flags) { 387 status_t res = mEventQueue.postMessage(msg, reltime); 388 if (res == NO_ERROR) { 389 msg->wait(); 390 } 391 return res; 392} 393 394bool SurfaceFlinger::threadLoop() 395{ 396 waitForEvent(); 397 return true; 398} 399 400void SurfaceFlinger::onMessageReceived(int32_t what) 401{ 402 ATRACE_CALL(); 403 switch (what) { 404 case MessageQueue::REFRESH: { 405// case MessageQueue::INVALIDATE: { 406 // if we're in a global transaction, don't do anything. 407 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 408 uint32_t transactionFlags = peekTransactionFlags(mask); 409 if (CC_UNLIKELY(transactionFlags)) { 410 handleTransaction(transactionFlags); 411 } 412 413 // post surfaces (if needed) 414 handlePageFlip(); 415 416// signalRefresh(); 417// 418// } break; 419// 420// case MessageQueue::REFRESH: { 421 422 handleRefresh(); 423 424 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 425 426// if (mDirtyRegion.isEmpty()) { 427// return; 428// } 429 430 if (CC_UNLIKELY(mHwWorkListDirty)) { 431 // build the h/w work list 432 handleWorkList(); 433 } 434 435 if (CC_LIKELY(hw.canDraw())) { 436 // repaint the framebuffer (if needed) 437 handleRepaint(); 438 // inform the h/w that we're done compositing 439 hw.compositionComplete(); 440 postFramebuffer(); 441 } else { 442 // pretend we did the post 443 hw.compositionComplete(); 444 } 445 446 } break; 447 } 448} 449 450void SurfaceFlinger::postFramebuffer() 451{ 452 ATRACE_CALL(); 453 // mSwapRegion can be empty here is some cases, for instance if a hidden 454 // or fully transparent window is updating. 455 // in that case, we need to flip anyways to not risk a deadlock with 456 // h/w composer. 457 458 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 459 const nsecs_t now = systemTime(); 460 mDebugInSwapBuffers = now; 461 hw.flip(mSwapRegion); 462 463 size_t numLayers = mVisibleLayersSortedByZ.size(); 464 for (size_t i = 0; i < numLayers; i++) { 465 mVisibleLayersSortedByZ[i]->onLayerDisplayed(); 466 } 467 468 mLastSwapBufferTime = systemTime() - now; 469 mDebugInSwapBuffers = 0; 470 mSwapRegion.clear(); 471} 472 473void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 474{ 475 ATRACE_CALL(); 476 477 Mutex::Autolock _l(mStateLock); 478 const nsecs_t now = systemTime(); 479 mDebugInTransaction = now; 480 481 // Here we're guaranteed that some transaction flags are set 482 // so we can call handleTransactionLocked() unconditionally. 483 // We call getTransactionFlags(), which will also clear the flags, 484 // with mStateLock held to guarantee that mCurrentState won't change 485 // until the transaction is committed. 486 487 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 488 transactionFlags = getTransactionFlags(mask); 489 handleTransactionLocked(transactionFlags); 490 491 mLastTransactionTime = systemTime() - now; 492 mDebugInTransaction = 0; 493 invalidateHwcGeometry(); 494 // here the transaction has been committed 495} 496 497void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 498{ 499 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 500 const size_t count = currentLayers.size(); 501 502 /* 503 * Traversal of the children 504 * (perform the transaction for each of them if needed) 505 */ 506 507 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 508 if (layersNeedTransaction) { 509 for (size_t i=0 ; i<count ; i++) { 510 const sp<LayerBase>& layer = currentLayers[i]; 511 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 512 if (!trFlags) continue; 513 514 const uint32_t flags = layer->doTransaction(0); 515 if (flags & Layer::eVisibleRegion) 516 mVisibleRegionsDirty = true; 517 } 518 } 519 520 /* 521 * Perform our own transaction if needed 522 */ 523 524 if (transactionFlags & eTransactionNeeded) { 525 if (mCurrentState.orientation != mDrawingState.orientation) { 526 // the orientation has changed, recompute all visible regions 527 // and invalidate everything. 528 529 const int dpy = 0; 530 const int orientation = mCurrentState.orientation; 531 // Currently unused: const uint32_t flags = mCurrentState.orientationFlags; 532 GraphicPlane& plane(graphicPlane(dpy)); 533 plane.setOrientation(orientation); 534 535 // update the shared control block 536 const DisplayHardware& hw(plane.displayHardware()); 537 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 538 dcblk->orientation = orientation; 539 dcblk->w = plane.getWidth(); 540 dcblk->h = plane.getHeight(); 541 542 mVisibleRegionsDirty = true; 543 mDirtyRegion.set(hw.bounds()); 544 } 545 546 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 547 // layers have been added 548 mVisibleRegionsDirty = true; 549 } 550 551 // some layers might have been removed, so 552 // we need to update the regions they're exposing. 553 if (mLayersRemoved) { 554 mLayersRemoved = false; 555 mVisibleRegionsDirty = true; 556 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 557 const size_t count = previousLayers.size(); 558 for (size_t i=0 ; i<count ; i++) { 559 const sp<LayerBase>& layer(previousLayers[i]); 560 if (currentLayers.indexOf( layer ) < 0) { 561 // this layer is not visible anymore 562 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 563 } 564 } 565 } 566 } 567 568 commitTransaction(); 569} 570 571void SurfaceFlinger::computeVisibleRegions( 572 const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 573{ 574 ATRACE_CALL(); 575 576 const GraphicPlane& plane(graphicPlane(0)); 577 const Transform& planeTransform(plane.transform()); 578 const DisplayHardware& hw(plane.displayHardware()); 579 const Region screenRegion(hw.bounds()); 580 581 Region aboveOpaqueLayers; 582 Region aboveCoveredLayers; 583 Region dirty; 584 585 bool secureFrameBuffer = false; 586 587 size_t i = currentLayers.size(); 588 while (i--) { 589 const sp<LayerBase>& layer = currentLayers[i]; 590 layer->validateVisibility(planeTransform); 591 592 // start with the whole surface at its current location 593 const Layer::State& s(layer->drawingState()); 594 595 /* 596 * opaqueRegion: area of a surface that is fully opaque. 597 */ 598 Region opaqueRegion; 599 600 /* 601 * visibleRegion: area of a surface that is visible on screen 602 * and not fully transparent. This is essentially the layer's 603 * footprint minus the opaque regions above it. 604 * Areas covered by a translucent surface are considered visible. 605 */ 606 Region visibleRegion; 607 608 /* 609 * coveredRegion: area of a surface that is covered by all 610 * visible regions above it (which includes the translucent areas). 611 */ 612 Region coveredRegion; 613 614 615 // handle hidden surfaces by setting the visible region to empty 616 if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 617 const bool translucent = !layer->isOpaque(); 618 const Rect bounds(layer->visibleBounds()); 619 visibleRegion.set(bounds); 620 visibleRegion.andSelf(screenRegion); 621 if (!visibleRegion.isEmpty()) { 622 // Remove the transparent area from the visible region 623 if (translucent) { 624 visibleRegion.subtractSelf(layer->transparentRegionScreen); 625 } 626 627 // compute the opaque region 628 const int32_t layerOrientation = layer->getOrientation(); 629 if (s.alpha==255 && !translucent && 630 ((layerOrientation & Transform::ROT_INVALID) == false)) { 631 // the opaque region is the layer's footprint 632 opaqueRegion = visibleRegion; 633 } 634 } 635 } 636 637 // Clip the covered region to the visible region 638 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 639 640 // Update aboveCoveredLayers for next (lower) layer 641 aboveCoveredLayers.orSelf(visibleRegion); 642 643 // subtract the opaque region covered by the layers above us 644 visibleRegion.subtractSelf(aboveOpaqueLayers); 645 646 // compute this layer's dirty region 647 if (layer->contentDirty) { 648 // we need to invalidate the whole region 649 dirty = visibleRegion; 650 // as well, as the old visible region 651 dirty.orSelf(layer->visibleRegionScreen); 652 layer->contentDirty = false; 653 } else { 654 /* compute the exposed region: 655 * the exposed region consists of two components: 656 * 1) what's VISIBLE now and was COVERED before 657 * 2) what's EXPOSED now less what was EXPOSED before 658 * 659 * note that (1) is conservative, we start with the whole 660 * visible region but only keep what used to be covered by 661 * something -- which mean it may have been exposed. 662 * 663 * (2) handles areas that were not covered by anything but got 664 * exposed because of a resize. 665 */ 666 const Region newExposed = visibleRegion - coveredRegion; 667 const Region oldVisibleRegion = layer->visibleRegionScreen; 668 const Region oldCoveredRegion = layer->coveredRegionScreen; 669 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 670 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 671 } 672 dirty.subtractSelf(aboveOpaqueLayers); 673 674 // accumulate to the screen dirty region 675 dirtyRegion.orSelf(dirty); 676 677 // Update aboveOpaqueLayers for next (lower) layer 678 aboveOpaqueLayers.orSelf(opaqueRegion); 679 680 // Store the visible region is screen space 681 layer->setVisibleRegion(visibleRegion); 682 layer->setCoveredRegion(coveredRegion); 683 684 // If a secure layer is partially visible, lock-down the screen! 685 if (layer->isSecure() && !visibleRegion.isEmpty()) { 686 secureFrameBuffer = true; 687 } 688 } 689 690 // invalidate the areas where a layer was removed 691 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 692 mDirtyRegionRemovedLayer.clear(); 693 694 mSecureFrameBuffer = secureFrameBuffer; 695 opaqueRegion = aboveOpaqueLayers; 696} 697 698 699void SurfaceFlinger::commitTransaction() 700{ 701 if (!mLayersPendingRemoval.isEmpty()) { 702 // Notify removed layers now that they can't be drawn from 703 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 704 mLayersPendingRemoval[i]->onRemoved(); 705 } 706 mLayersPendingRemoval.clear(); 707 } 708 709 mDrawingState = mCurrentState; 710 mTransationPending = false; 711 mTransactionCV.broadcast(); 712} 713 714void SurfaceFlinger::handlePageFlip() 715{ 716 ATRACE_CALL(); 717 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 718 const Region screenRegion(hw.bounds()); 719 720 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 721 const bool visibleRegions = lockPageFlip(currentLayers); 722 723 if (visibleRegions || mVisibleRegionsDirty) { 724 Region opaqueRegion; 725 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 726 727 /* 728 * rebuild the visible layer list 729 */ 730 const size_t count = currentLayers.size(); 731 mVisibleLayersSortedByZ.clear(); 732 mVisibleLayersSortedByZ.setCapacity(count); 733 for (size_t i=0 ; i<count ; i++) { 734 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 735 mVisibleLayersSortedByZ.add(currentLayers[i]); 736 } 737 738 mWormholeRegion = screenRegion.subtract(opaqueRegion); 739 mVisibleRegionsDirty = false; 740 invalidateHwcGeometry(); 741 } 742 743 unlockPageFlip(currentLayers); 744 745 mDirtyRegion.orSelf(getAndClearInvalidateRegion()); 746 mDirtyRegion.andSelf(screenRegion); 747} 748 749void SurfaceFlinger::invalidateHwcGeometry() 750{ 751 mHwWorkListDirty = true; 752} 753 754bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 755{ 756 bool recomputeVisibleRegions = false; 757 size_t count = currentLayers.size(); 758 sp<LayerBase> const* layers = currentLayers.array(); 759 for (size_t i=0 ; i<count ; i++) { 760 const sp<LayerBase>& layer(layers[i]); 761 layer->lockPageFlip(recomputeVisibleRegions); 762 } 763 return recomputeVisibleRegions; 764} 765 766void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 767{ 768 const GraphicPlane& plane(graphicPlane(0)); 769 const Transform& planeTransform(plane.transform()); 770 const size_t count = currentLayers.size(); 771 sp<LayerBase> const* layers = currentLayers.array(); 772 for (size_t i=0 ; i<count ; i++) { 773 const sp<LayerBase>& layer(layers[i]); 774 layer->unlockPageFlip(planeTransform, mDirtyRegion); 775 } 776} 777 778void SurfaceFlinger::handleRefresh() 779{ 780 bool needInvalidate = false; 781 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 782 const size_t count = currentLayers.size(); 783 for (size_t i=0 ; i<count ; i++) { 784 const sp<LayerBase>& layer(currentLayers[i]); 785 if (layer->onPreComposition()) { 786 needInvalidate = true; 787 } 788 } 789 if (needInvalidate) { 790 signalLayerUpdate(); 791 } 792} 793 794 795void SurfaceFlinger::handleWorkList() 796{ 797 mHwWorkListDirty = false; 798 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 799 if (hwc.initCheck() == NO_ERROR) { 800 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 801 const size_t count = currentLayers.size(); 802 hwc.createWorkList(count); 803 hwc_layer_t* const cur(hwc.getLayers()); 804 for (size_t i=0 ; cur && i<count ; i++) { 805 currentLayers[i]->setGeometry(&cur[i]); 806 if (mDebugDisableHWC || mDebugRegion) { 807 cur[i].compositionType = HWC_FRAMEBUFFER; 808 cur[i].flags |= HWC_SKIP_LAYER; 809 } 810 } 811 } 812} 813 814void SurfaceFlinger::handleRepaint() 815{ 816 ATRACE_CALL(); 817 818 // compute the invalid region 819 mSwapRegion.orSelf(mDirtyRegion); 820 821 if (CC_UNLIKELY(mDebugRegion)) { 822 debugFlashRegions(); 823 } 824 825 // set the frame buffer 826 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 827 glMatrixMode(GL_MODELVIEW); 828 glLoadIdentity(); 829 830 uint32_t flags = hw.getFlags(); 831 if (flags & DisplayHardware::SWAP_RECTANGLE) { 832 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 833 // takes a rectangle, we must make sure to update that whole 834 // rectangle in that case 835 mDirtyRegion.set(mSwapRegion.bounds()); 836 } else { 837 if (flags & DisplayHardware::PARTIAL_UPDATES) { 838 // We need to redraw the rectangle that will be updated 839 // (pushed to the framebuffer). 840 // This is needed because PARTIAL_UPDATES only takes one 841 // rectangle instead of a region (see DisplayHardware::flip()) 842 mDirtyRegion.set(mSwapRegion.bounds()); 843 } else { 844 // we need to redraw everything (the whole screen) 845 mDirtyRegion.set(hw.bounds()); 846 mSwapRegion = mDirtyRegion; 847 } 848 } 849 850 setupHardwareComposer(); 851 composeSurfaces(mDirtyRegion); 852 853 // update the swap region and clear the dirty region 854 mSwapRegion.orSelf(mDirtyRegion); 855 mDirtyRegion.clear(); 856} 857 858void SurfaceFlinger::setupHardwareComposer() 859{ 860 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 861 HWComposer& hwc(hw.getHwComposer()); 862 hwc_layer_t* const cur(hwc.getLayers()); 863 if (!cur) { 864 return; 865 } 866 867 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 868 size_t count = layers.size(); 869 870 ALOGE_IF(hwc.getNumLayers() != count, 871 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 872 hwc.getNumLayers(), count); 873 874 // just to be extra-safe, use the smallest count 875 if (hwc.initCheck() == NO_ERROR) { 876 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 877 } 878 879 /* 880 * update the per-frame h/w composer data for each layer 881 * and build the transparent region of the FB 882 */ 883 for (size_t i=0 ; i<count ; i++) { 884 const sp<LayerBase>& layer(layers[i]); 885 layer->setPerFrameData(&cur[i]); 886 } 887 status_t err = hwc.prepare(); 888 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 889} 890 891void SurfaceFlinger::composeSurfaces(const Region& dirty) 892{ 893 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 894 HWComposer& hwc(hw.getHwComposer()); 895 hwc_layer_t* const cur(hwc.getLayers()); 896 897 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); 898 if (!cur || fbLayerCount) { 899 // Never touch the framebuffer if we don't have any framebuffer layers 900 901 if (hwc.getLayerCount(HWC_OVERLAY)) { 902 // when using overlays, we assume a fully transparent framebuffer 903 // NOTE: we could reduce how much we need to clear, for instance 904 // remove where there are opaque FB layers. however, on some 905 // GPUs doing a "clean slate" glClear might be more efficient. 906 // We'll revisit later if needed. 907 glClearColor(0, 0, 0, 0); 908 glClear(GL_COLOR_BUFFER_BIT); 909 } else { 910 // screen is already cleared here 911 if (!mWormholeRegion.isEmpty()) { 912 // can happen with SurfaceView 913 drawWormhole(); 914 } 915 } 916 917 /* 918 * and then, render the layers targeted at the framebuffer 919 */ 920 921 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 922 const size_t count = layers.size(); 923 924 for (size_t i=0 ; i<count ; i++) { 925 const sp<LayerBase>& layer(layers[i]); 926 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 927 if (!clip.isEmpty()) { 928 if (cur && (cur[i].compositionType == HWC_OVERLAY)) { 929 if (i && (cur[i].hints & HWC_HINT_CLEAR_FB) 930 && layer->isOpaque()) { 931 // never clear the very first layer since we're 932 // guaranteed the FB is already cleared 933 layer->clearWithOpenGL(clip); 934 } 935 continue; 936 } 937 // render the layer 938 layer->draw(clip); 939 } 940 } 941 } 942} 943 944void SurfaceFlinger::debugFlashRegions() 945{ 946 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 947 const uint32_t flags = hw.getFlags(); 948 const int32_t height = hw.getHeight(); 949 if (mSwapRegion.isEmpty()) { 950 return; 951 } 952 953 if (!(flags & DisplayHardware::SWAP_RECTANGLE)) { 954 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 955 mDirtyRegion.bounds() : hw.bounds()); 956 composeSurfaces(repaint); 957 } 958 959 glDisable(GL_TEXTURE_EXTERNAL_OES); 960 glDisable(GL_TEXTURE_2D); 961 glDisable(GL_BLEND); 962 963 static int toggle = 0; 964 toggle = 1 - toggle; 965 if (toggle) { 966 glColor4f(1, 0, 1, 1); 967 } else { 968 glColor4f(1, 1, 0, 1); 969 } 970 971 Region::const_iterator it = mDirtyRegion.begin(); 972 Region::const_iterator const end = mDirtyRegion.end(); 973 while (it != end) { 974 const Rect& r = *it++; 975 GLfloat vertices[][2] = { 976 { r.left, height - r.top }, 977 { r.left, height - r.bottom }, 978 { r.right, height - r.bottom }, 979 { r.right, height - r.top } 980 }; 981 glVertexPointer(2, GL_FLOAT, 0, vertices); 982 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 983 } 984 985 hw.flip(mSwapRegion); 986 987 if (mDebugRegion > 1) 988 usleep(mDebugRegion * 1000); 989} 990 991void SurfaceFlinger::drawWormhole() const 992{ 993 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 994 if (region.isEmpty()) 995 return; 996 997 glDisable(GL_TEXTURE_EXTERNAL_OES); 998 glDisable(GL_TEXTURE_2D); 999 glDisable(GL_BLEND); 1000 glColor4f(0,0,0,0); 1001 1002 GLfloat vertices[4][2]; 1003 glVertexPointer(2, GL_FLOAT, 0, vertices); 1004 Region::const_iterator it = region.begin(); 1005 Region::const_iterator const end = region.end(); 1006 while (it != end) { 1007 const Rect& r = *it++; 1008 vertices[0][0] = r.left; 1009 vertices[0][1] = r.top; 1010 vertices[1][0] = r.right; 1011 vertices[1][1] = r.top; 1012 vertices[2][0] = r.right; 1013 vertices[2][1] = r.bottom; 1014 vertices[3][0] = r.left; 1015 vertices[3][1] = r.bottom; 1016 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1017 } 1018} 1019 1020status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1021{ 1022 Mutex::Autolock _l(mStateLock); 1023 addLayer_l(layer); 1024 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1025 return NO_ERROR; 1026} 1027 1028status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1029{ 1030 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1031 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1032} 1033 1034ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1035 const sp<LayerBaseClient>& lbc) 1036{ 1037 // attach this layer to the client 1038 size_t name = client->attachLayer(lbc); 1039 1040 Mutex::Autolock _l(mStateLock); 1041 1042 // add this layer to the current state list 1043 addLayer_l(lbc); 1044 1045 return ssize_t(name); 1046} 1047 1048status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1049{ 1050 Mutex::Autolock _l(mStateLock); 1051 status_t err = purgatorizeLayer_l(layer); 1052 if (err == NO_ERROR) 1053 setTransactionFlags(eTransactionNeeded); 1054 return err; 1055} 1056 1057status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1058{ 1059 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1060 if (lbc != 0) { 1061 mLayerMap.removeItem( lbc->getSurfaceBinder() ); 1062 } 1063 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1064 if (index >= 0) { 1065 mLayersRemoved = true; 1066 return NO_ERROR; 1067 } 1068 return status_t(index); 1069} 1070 1071status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1072{ 1073 // First add the layer to the purgatory list, which makes sure it won't 1074 // go away, then remove it from the main list (through a transaction). 1075 ssize_t err = removeLayer_l(layerBase); 1076 if (err >= 0) { 1077 mLayerPurgatory.add(layerBase); 1078 } 1079 1080 mLayersPendingRemoval.push(layerBase); 1081 1082 // it's possible that we don't find a layer, because it might 1083 // have been destroyed already -- this is not technically an error 1084 // from the user because there is a race between Client::destroySurface(), 1085 // ~Client() and ~ISurface(). 1086 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1087} 1088 1089status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1090{ 1091 layer->forceVisibilityTransaction(); 1092 setTransactionFlags(eTraversalNeeded); 1093 return NO_ERROR; 1094} 1095 1096uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1097{ 1098 return android_atomic_release_load(&mTransactionFlags); 1099} 1100 1101uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1102{ 1103 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1104} 1105 1106uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1107{ 1108 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1109 if ((old & flags)==0) { // wake the server up 1110 signalTransaction(); 1111 } 1112 return old; 1113} 1114 1115 1116void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state, 1117 int orientation, uint32_t flags) { 1118 Mutex::Autolock _l(mStateLock); 1119 1120 uint32_t transactionFlags = 0; 1121 if (mCurrentState.orientation != orientation) { 1122 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1123 mCurrentState.orientation = orientation; 1124 transactionFlags |= eTransactionNeeded; 1125 } else if (orientation != eOrientationUnchanged) { 1126 ALOGW("setTransactionState: ignoring unrecognized orientation: %d", 1127 orientation); 1128 } 1129 } 1130 1131 const size_t count = state.size(); 1132 for (size_t i=0 ; i<count ; i++) { 1133 const ComposerState& s(state[i]); 1134 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1135 transactionFlags |= setClientStateLocked(client, s.state); 1136 } 1137 1138 if (transactionFlags) { 1139 // this triggers the transaction 1140 setTransactionFlags(transactionFlags); 1141 1142 // if this is a synchronous transaction, wait for it to take effect 1143 // before returning. 1144 if (flags & eSynchronous) { 1145 mTransationPending = true; 1146 } 1147 while (mTransationPending) { 1148 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1149 if (CC_UNLIKELY(err != NO_ERROR)) { 1150 // just in case something goes wrong in SF, return to the 1151 // called after a few seconds. 1152 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1153 mTransationPending = false; 1154 break; 1155 } 1156 } 1157 } 1158} 1159 1160sp<ISurface> SurfaceFlinger::createSurface( 1161 ISurfaceComposerClient::surface_data_t* params, 1162 const String8& name, 1163 const sp<Client>& client, 1164 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1165 uint32_t flags) 1166{ 1167 sp<LayerBaseClient> layer; 1168 sp<ISurface> surfaceHandle; 1169 1170 if (int32_t(w|h) < 0) { 1171 ALOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1172 int(w), int(h)); 1173 return surfaceHandle; 1174 } 1175 1176 //ALOGD("createSurface for (%d x %d), name=%s", w, h, name.string()); 1177 sp<Layer> normalLayer; 1178 switch (flags & eFXSurfaceMask) { 1179 case eFXSurfaceNormal: 1180 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1181 layer = normalLayer; 1182 break; 1183 case eFXSurfaceBlur: 1184 // for now we treat Blur as Dim, until we can implement it 1185 // efficiently. 1186 case eFXSurfaceDim: 1187 layer = createDimSurface(client, d, w, h, flags); 1188 break; 1189 case eFXSurfaceScreenshot: 1190 layer = createScreenshotSurface(client, d, w, h, flags); 1191 break; 1192 } 1193 1194 if (layer != 0) { 1195 layer->initStates(w, h, flags); 1196 layer->setName(name); 1197 ssize_t token = addClientLayer(client, layer); 1198 1199 surfaceHandle = layer->getSurface(); 1200 if (surfaceHandle != 0) { 1201 params->token = token; 1202 params->identity = layer->getIdentity(); 1203 if (normalLayer != 0) { 1204 Mutex::Autolock _l(mStateLock); 1205 mLayerMap.add(layer->getSurfaceBinder(), normalLayer); 1206 } 1207 } 1208 1209 setTransactionFlags(eTransactionNeeded); 1210 } 1211 1212 return surfaceHandle; 1213} 1214 1215sp<Layer> SurfaceFlinger::createNormalSurface( 1216 const sp<Client>& client, DisplayID display, 1217 uint32_t w, uint32_t h, uint32_t flags, 1218 PixelFormat& format) 1219{ 1220 // initialize the surfaces 1221 switch (format) { // TODO: take h/w into account 1222 case PIXEL_FORMAT_TRANSPARENT: 1223 case PIXEL_FORMAT_TRANSLUCENT: 1224 format = PIXEL_FORMAT_RGBA_8888; 1225 break; 1226 case PIXEL_FORMAT_OPAQUE: 1227#ifdef NO_RGBX_8888 1228 format = PIXEL_FORMAT_RGB_565; 1229#else 1230 format = PIXEL_FORMAT_RGBX_8888; 1231#endif 1232 break; 1233 } 1234 1235#ifdef NO_RGBX_8888 1236 if (format == PIXEL_FORMAT_RGBX_8888) 1237 format = PIXEL_FORMAT_RGBA_8888; 1238#endif 1239 1240 sp<Layer> layer = new Layer(this, display, client); 1241 status_t err = layer->setBuffers(w, h, format, flags); 1242 if (CC_LIKELY(err != NO_ERROR)) { 1243 ALOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1244 layer.clear(); 1245 } 1246 return layer; 1247} 1248 1249sp<LayerDim> SurfaceFlinger::createDimSurface( 1250 const sp<Client>& client, DisplayID display, 1251 uint32_t w, uint32_t h, uint32_t flags) 1252{ 1253 sp<LayerDim> layer = new LayerDim(this, display, client); 1254 return layer; 1255} 1256 1257sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface( 1258 const sp<Client>& client, DisplayID display, 1259 uint32_t w, uint32_t h, uint32_t flags) 1260{ 1261 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1262 return layer; 1263} 1264 1265status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1266{ 1267 /* 1268 * called by the window manager, when a surface should be marked for 1269 * destruction. 1270 * 1271 * The surface is removed from the current and drawing lists, but placed 1272 * in the purgatory queue, so it's not destroyed right-away (we need 1273 * to wait for all client's references to go away first). 1274 */ 1275 1276 status_t err = NAME_NOT_FOUND; 1277 Mutex::Autolock _l(mStateLock); 1278 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1279 1280 if (layer != 0) { 1281 err = purgatorizeLayer_l(layer); 1282 if (err == NO_ERROR) { 1283 setTransactionFlags(eTransactionNeeded); 1284 } 1285 } 1286 return err; 1287} 1288 1289status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer) 1290{ 1291 // called by ~ISurface() when all references are gone 1292 status_t err = NO_ERROR; 1293 sp<LayerBaseClient> l(layer.promote()); 1294 if (l != NULL) { 1295 Mutex::Autolock _l(mStateLock); 1296 err = removeLayer_l(l); 1297 if (err == NAME_NOT_FOUND) { 1298 // The surface wasn't in the current list, which means it was 1299 // removed already, which means it is in the purgatory, 1300 // and need to be removed from there. 1301 ssize_t idx = mLayerPurgatory.remove(l); 1302 ALOGE_IF(idx < 0, 1303 "layer=%p is not in the purgatory list", l.get()); 1304 } 1305 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1306 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1307 } 1308 return err; 1309} 1310 1311uint32_t SurfaceFlinger::setClientStateLocked( 1312 const sp<Client>& client, 1313 const layer_state_t& s) 1314{ 1315 uint32_t flags = 0; 1316 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1317 if (layer != 0) { 1318 const uint32_t what = s.what; 1319 if (what & ePositionChanged) { 1320 if (layer->setPosition(s.x, s.y)) 1321 flags |= eTraversalNeeded; 1322 } 1323 if (what & eLayerChanged) { 1324 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1325 if (layer->setLayer(s.z)) { 1326 mCurrentState.layersSortedByZ.removeAt(idx); 1327 mCurrentState.layersSortedByZ.add(layer); 1328 // we need traversal (state changed) 1329 // AND transaction (list changed) 1330 flags |= eTransactionNeeded|eTraversalNeeded; 1331 } 1332 } 1333 if (what & eSizeChanged) { 1334 if (layer->setSize(s.w, s.h)) { 1335 flags |= eTraversalNeeded; 1336 } 1337 } 1338 if (what & eAlphaChanged) { 1339 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1340 flags |= eTraversalNeeded; 1341 } 1342 if (what & eMatrixChanged) { 1343 if (layer->setMatrix(s.matrix)) 1344 flags |= eTraversalNeeded; 1345 } 1346 if (what & eTransparentRegionChanged) { 1347 if (layer->setTransparentRegionHint(s.transparentRegion)) 1348 flags |= eTraversalNeeded; 1349 } 1350 if (what & eVisibilityChanged) { 1351 if (layer->setFlags(s.flags, s.mask)) 1352 flags |= eTraversalNeeded; 1353 } 1354 if (what & eCropChanged) { 1355 if (layer->setCrop(s.crop)) 1356 flags |= eTraversalNeeded; 1357 } 1358 } 1359 return flags; 1360} 1361 1362// --------------------------------------------------------------------------- 1363 1364void SurfaceFlinger::onScreenAcquired() { 1365 ALOGD("Screen about to return, flinger = %p", this); 1366 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1367 hw.acquireScreen(); 1368 mEventThread->onScreenAcquired(); 1369 // this is a temporary work-around, eventually this should be called 1370 // by the power-manager 1371 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 1372 // from this point on, SF will process updates again 1373 repaintEverything(); 1374} 1375 1376void SurfaceFlinger::onScreenReleased() { 1377 ALOGD("About to give-up screen, flinger = %p", this); 1378 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1379 if (hw.isScreenAcquired()) { 1380 mEventThread->onScreenReleased(); 1381 hw.releaseScreen(); 1382 // from this point on, SF will stop drawing 1383 } 1384} 1385 1386void SurfaceFlinger::unblank() { 1387 class MessageScreenAcquired : public MessageBase { 1388 SurfaceFlinger* flinger; 1389 public: 1390 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1391 virtual bool handler() { 1392 flinger->onScreenAcquired(); 1393 return true; 1394 } 1395 }; 1396 sp<MessageBase> msg = new MessageScreenAcquired(this); 1397 postMessageSync(msg); 1398} 1399 1400void SurfaceFlinger::blank() { 1401 class MessageScreenReleased : public MessageBase { 1402 SurfaceFlinger* flinger; 1403 public: 1404 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1405 virtual bool handler() { 1406 flinger->onScreenReleased(); 1407 return true; 1408 } 1409 }; 1410 sp<MessageBase> msg = new MessageScreenReleased(this); 1411 postMessageSync(msg); 1412} 1413 1414// --------------------------------------------------------------------------- 1415 1416status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1417{ 1418 const size_t SIZE = 4096; 1419 char buffer[SIZE]; 1420 String8 result; 1421 1422 if (!PermissionCache::checkCallingPermission(sDump)) { 1423 snprintf(buffer, SIZE, "Permission Denial: " 1424 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1425 IPCThreadState::self()->getCallingPid(), 1426 IPCThreadState::self()->getCallingUid()); 1427 result.append(buffer); 1428 } else { 1429 // Try to get the main lock, but don't insist if we can't 1430 // (this would indicate SF is stuck, but we want to be able to 1431 // print something in dumpsys). 1432 int retry = 3; 1433 while (mStateLock.tryLock()<0 && --retry>=0) { 1434 usleep(1000000); 1435 } 1436 const bool locked(retry >= 0); 1437 if (!locked) { 1438 snprintf(buffer, SIZE, 1439 "SurfaceFlinger appears to be unresponsive, " 1440 "dumping anyways (no locks held)\n"); 1441 result.append(buffer); 1442 } 1443 1444 bool dumpAll = true; 1445 size_t index = 0; 1446 size_t numArgs = args.size(); 1447 if (numArgs) { 1448 if ((index < numArgs) && 1449 (args[index] == String16("--list"))) { 1450 index++; 1451 listLayersLocked(args, index, result, buffer, SIZE); 1452 dumpAll = false; 1453 } 1454 1455 if ((index < numArgs) && 1456 (args[index] == String16("--latency"))) { 1457 index++; 1458 dumpStatsLocked(args, index, result, buffer, SIZE); 1459 dumpAll = false; 1460 } 1461 1462 if ((index < numArgs) && 1463 (args[index] == String16("--latency-clear"))) { 1464 index++; 1465 clearStatsLocked(args, index, result, buffer, SIZE); 1466 dumpAll = false; 1467 } 1468 } 1469 1470 if (dumpAll) { 1471 dumpAllLocked(result, buffer, SIZE); 1472 } 1473 1474 if (locked) { 1475 mStateLock.unlock(); 1476 } 1477 } 1478 write(fd, result.string(), result.size()); 1479 return NO_ERROR; 1480} 1481 1482void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1483 String8& result, char* buffer, size_t SIZE) const 1484{ 1485 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1486 const size_t count = currentLayers.size(); 1487 for (size_t i=0 ; i<count ; i++) { 1488 const sp<LayerBase>& layer(currentLayers[i]); 1489 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1490 result.append(buffer); 1491 } 1492} 1493 1494void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1495 String8& result, char* buffer, size_t SIZE) const 1496{ 1497 String8 name; 1498 if (index < args.size()) { 1499 name = String8(args[index]); 1500 index++; 1501 } 1502 1503 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1504 const size_t count = currentLayers.size(); 1505 for (size_t i=0 ; i<count ; i++) { 1506 const sp<LayerBase>& layer(currentLayers[i]); 1507 if (name.isEmpty()) { 1508 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1509 result.append(buffer); 1510 } 1511 if (name.isEmpty() || (name == layer->getName())) { 1512 layer->dumpStats(result, buffer, SIZE); 1513 } 1514 } 1515} 1516 1517void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1518 String8& result, char* buffer, size_t SIZE) const 1519{ 1520 String8 name; 1521 if (index < args.size()) { 1522 name = String8(args[index]); 1523 index++; 1524 } 1525 1526 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1527 const size_t count = currentLayers.size(); 1528 for (size_t i=0 ; i<count ; i++) { 1529 const sp<LayerBase>& layer(currentLayers[i]); 1530 if (name.isEmpty() || (name == layer->getName())) { 1531 layer->clearStats(); 1532 } 1533 } 1534} 1535 1536void SurfaceFlinger::dumpAllLocked( 1537 String8& result, char* buffer, size_t SIZE) const 1538{ 1539 // figure out if we're stuck somewhere 1540 const nsecs_t now = systemTime(); 1541 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1542 const nsecs_t inTransaction(mDebugInTransaction); 1543 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1544 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1545 1546 /* 1547 * Dump the visible layer list 1548 */ 1549 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1550 const size_t count = currentLayers.size(); 1551 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1552 result.append(buffer); 1553 for (size_t i=0 ; i<count ; i++) { 1554 const sp<LayerBase>& layer(currentLayers[i]); 1555 layer->dump(result, buffer, SIZE); 1556 } 1557 1558 /* 1559 * Dump the layers in the purgatory 1560 */ 1561 1562 const size_t purgatorySize = mLayerPurgatory.size(); 1563 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1564 result.append(buffer); 1565 for (size_t i=0 ; i<purgatorySize ; i++) { 1566 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1567 layer->shortDump(result, buffer, SIZE); 1568 } 1569 1570 /* 1571 * Dump SurfaceFlinger global state 1572 */ 1573 1574 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1575 result.append(buffer); 1576 1577 const GLExtensions& extensions(GLExtensions::getInstance()); 1578 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1579 extensions.getVendor(), 1580 extensions.getRenderer(), 1581 extensions.getVersion()); 1582 result.append(buffer); 1583 1584 snprintf(buffer, SIZE, "EGL : %s\n", 1585 eglQueryString(graphicPlane(0).getEGLDisplay(), 1586 EGL_VERSION_HW_ANDROID)); 1587 result.append(buffer); 1588 1589 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1590 result.append(buffer); 1591 1592 mWormholeRegion.dump(result, "WormholeRegion"); 1593 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1594 snprintf(buffer, SIZE, 1595 " orientation=%d, canDraw=%d\n", 1596 mCurrentState.orientation, hw.canDraw()); 1597 result.append(buffer); 1598 snprintf(buffer, SIZE, 1599 " last eglSwapBuffers() time: %f us\n" 1600 " last transaction time : %f us\n" 1601 " transaction-flags : %08x\n" 1602 " refresh-rate : %f fps\n" 1603 " x-dpi : %f\n" 1604 " y-dpi : %f\n" 1605 " density : %f\n", 1606 mLastSwapBufferTime/1000.0, 1607 mLastTransactionTime/1000.0, 1608 mTransactionFlags, 1609 hw.getRefreshRate(), 1610 hw.getDpiX(), 1611 hw.getDpiY(), 1612 hw.getDensity()); 1613 result.append(buffer); 1614 1615 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1616 inSwapBuffersDuration/1000.0); 1617 result.append(buffer); 1618 1619 snprintf(buffer, SIZE, " transaction time: %f us\n", 1620 inTransactionDuration/1000.0); 1621 result.append(buffer); 1622 1623 /* 1624 * VSYNC state 1625 */ 1626 mEventThread->dump(result, buffer, SIZE); 1627 1628 /* 1629 * Dump HWComposer state 1630 */ 1631 HWComposer& hwc(hw.getHwComposer()); 1632 snprintf(buffer, SIZE, "h/w composer state:\n"); 1633 result.append(buffer); 1634 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1635 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1636 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1637 result.append(buffer); 1638 hwc.dump(result, buffer, SIZE, mVisibleLayersSortedByZ); 1639 1640 /* 1641 * Dump gralloc state 1642 */ 1643 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1644 alloc.dump(result); 1645 hw.dump(result); 1646} 1647 1648status_t SurfaceFlinger::onTransact( 1649 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1650{ 1651 switch (code) { 1652 case CREATE_CONNECTION: 1653 case SET_TRANSACTION_STATE: 1654 case SET_ORIENTATION: 1655 case BOOT_FINISHED: 1656 case TURN_ELECTRON_BEAM_OFF: 1657 case TURN_ELECTRON_BEAM_ON: 1658 case BLANK: 1659 case UNBLANK: 1660 { 1661 // codes that require permission check 1662 IPCThreadState* ipc = IPCThreadState::self(); 1663 const int pid = ipc->getCallingPid(); 1664 const int uid = ipc->getCallingUid(); 1665 if ((uid != AID_GRAPHICS) && 1666 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1667 ALOGE("Permission Denial: " 1668 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1669 return PERMISSION_DENIED; 1670 } 1671 break; 1672 } 1673 case CAPTURE_SCREEN: 1674 { 1675 // codes that require permission check 1676 IPCThreadState* ipc = IPCThreadState::self(); 1677 const int pid = ipc->getCallingPid(); 1678 const int uid = ipc->getCallingUid(); 1679 if ((uid != AID_GRAPHICS) && 1680 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1681 ALOGE("Permission Denial: " 1682 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1683 return PERMISSION_DENIED; 1684 } 1685 break; 1686 } 1687 } 1688 1689 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1690 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1691 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1692 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1693 IPCThreadState* ipc = IPCThreadState::self(); 1694 const int pid = ipc->getCallingPid(); 1695 const int uid = ipc->getCallingUid(); 1696 ALOGE("Permission Denial: " 1697 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1698 return PERMISSION_DENIED; 1699 } 1700 int n; 1701 switch (code) { 1702 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1703 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1704 return NO_ERROR; 1705 case 1002: // SHOW_UPDATES 1706 n = data.readInt32(); 1707 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1708 invalidateHwcGeometry(); 1709 repaintEverything(); 1710 return NO_ERROR; 1711 case 1004:{ // repaint everything 1712 repaintEverything(); 1713 return NO_ERROR; 1714 } 1715 case 1005:{ // force transaction 1716 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1717 return NO_ERROR; 1718 } 1719 case 1006:{ // send empty update 1720 signalRefresh(); 1721 return NO_ERROR; 1722 } 1723 case 1008: // toggle use of hw composer 1724 n = data.readInt32(); 1725 mDebugDisableHWC = n ? 1 : 0; 1726 invalidateHwcGeometry(); 1727 repaintEverything(); 1728 return NO_ERROR; 1729 case 1009: // toggle use of transform hint 1730 n = data.readInt32(); 1731 mDebugDisableTransformHint = n ? 1 : 0; 1732 invalidateHwcGeometry(); 1733 repaintEverything(); 1734 return NO_ERROR; 1735 case 1010: // interrogate. 1736 reply->writeInt32(0); 1737 reply->writeInt32(0); 1738 reply->writeInt32(mDebugRegion); 1739 reply->writeInt32(0); 1740 reply->writeInt32(mDebugDisableHWC); 1741 return NO_ERROR; 1742 case 1013: { 1743 Mutex::Autolock _l(mStateLock); 1744 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1745 reply->writeInt32(hw.getPageFlipCount()); 1746 } 1747 return NO_ERROR; 1748 } 1749 } 1750 return err; 1751} 1752 1753void SurfaceFlinger::repaintEverything() { 1754 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1755 const Rect bounds(hw.getBounds()); 1756 setInvalidateRegion(Region(bounds)); 1757 signalTransaction(); 1758} 1759 1760void SurfaceFlinger::setInvalidateRegion(const Region& reg) { 1761 Mutex::Autolock _l(mInvalidateLock); 1762 mInvalidateRegion = reg; 1763} 1764 1765Region SurfaceFlinger::getAndClearInvalidateRegion() { 1766 Mutex::Autolock _l(mInvalidateLock); 1767 Region reg(mInvalidateRegion); 1768 mInvalidateRegion.clear(); 1769 return reg; 1770} 1771 1772// --------------------------------------------------------------------------- 1773 1774status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 1775 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1776{ 1777 Mutex::Autolock _l(mStateLock); 1778 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 1779} 1780 1781status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1782 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1783{ 1784 ATRACE_CALL(); 1785 1786 if (!GLExtensions::getInstance().haveFramebufferObject()) 1787 return INVALID_OPERATION; 1788 1789 // get screen geometry 1790 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1791 const uint32_t hw_w = hw.getWidth(); 1792 const uint32_t hw_h = hw.getHeight(); 1793 GLfloat u = 1; 1794 GLfloat v = 1; 1795 1796 // make sure to clear all GL error flags 1797 while ( glGetError() != GL_NO_ERROR ) ; 1798 1799 // create a FBO 1800 GLuint name, tname; 1801 glGenTextures(1, &tname); 1802 glBindTexture(GL_TEXTURE_2D, tname); 1803 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 1804 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1805 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1806 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1807 if (glGetError() != GL_NO_ERROR) { 1808 while ( glGetError() != GL_NO_ERROR ) ; 1809 GLint tw = (2 << (31 - clz(hw_w))); 1810 GLint th = (2 << (31 - clz(hw_h))); 1811 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1812 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1813 u = GLfloat(hw_w) / tw; 1814 v = GLfloat(hw_h) / th; 1815 } 1816 glGenFramebuffersOES(1, &name); 1817 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1818 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1819 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1820 1821 // redraw the screen entirely... 1822 glDisable(GL_TEXTURE_EXTERNAL_OES); 1823 glDisable(GL_TEXTURE_2D); 1824 glClearColor(0,0,0,1); 1825 glClear(GL_COLOR_BUFFER_BIT); 1826 glMatrixMode(GL_MODELVIEW); 1827 glLoadIdentity(); 1828 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1829 const size_t count = layers.size(); 1830 for (size_t i=0 ; i<count ; ++i) { 1831 const sp<LayerBase>& layer(layers[i]); 1832 layer->drawForSreenShot(); 1833 } 1834 1835 hw.compositionComplete(); 1836 1837 // back to main framebuffer 1838 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1839 glDeleteFramebuffersOES(1, &name); 1840 1841 *textureName = tname; 1842 *uOut = u; 1843 *vOut = v; 1844 return NO_ERROR; 1845} 1846 1847// --------------------------------------------------------------------------- 1848 1849class VSyncWaiter { 1850 DisplayEventReceiver::Event buffer[4]; 1851 sp<Looper> looper; 1852 sp<IDisplayEventConnection> events; 1853 sp<BitTube> eventTube; 1854public: 1855 VSyncWaiter(const sp<EventThread>& eventThread) { 1856 looper = new Looper(true); 1857 events = eventThread->createEventConnection(); 1858 eventTube = events->getDataChannel(); 1859 looper->addFd(eventTube->getFd(), 0, ALOOPER_EVENT_INPUT, 0, 0); 1860 events->requestNextVsync(); 1861 } 1862 1863 void wait() { 1864 ssize_t n; 1865 1866 looper->pollOnce(-1); 1867 // we don't handle any errors here, it doesn't matter 1868 // and we don't want to take the risk to get stuck. 1869 1870 // drain the events... 1871 while ((n = DisplayEventReceiver::getEvents( 1872 eventTube, buffer, 4)) > 0) ; 1873 1874 events->requestNextVsync(); 1875 } 1876}; 1877 1878status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1879{ 1880 // get screen geometry 1881 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1882 const uint32_t hw_w = hw.getWidth(); 1883 const uint32_t hw_h = hw.getHeight(); 1884 const Region screenBounds(hw.getBounds()); 1885 1886 GLfloat u, v; 1887 GLuint tname; 1888 status_t result = renderScreenToTextureLocked(0, &tname, &u, &v); 1889 if (result != NO_ERROR) { 1890 return result; 1891 } 1892 1893 GLfloat vtx[8]; 1894 const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} }; 1895 glBindTexture(GL_TEXTURE_2D, tname); 1896 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1897 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1898 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1899 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 1900 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1901 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1902 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1903 glVertexPointer(2, GL_FLOAT, 0, vtx); 1904 1905 /* 1906 * Texture coordinate mapping 1907 * 1908 * u 1909 * 1 +----------+---+ 1910 * | | | | image is inverted 1911 * | V | | w.r.t. the texture 1912 * 1-v +----------+ | coordinates 1913 * | | 1914 * | | 1915 * | | 1916 * 0 +--------------+ 1917 * 0 1 1918 * 1919 */ 1920 1921 class s_curve_interpolator { 1922 const float nbFrames, s, v; 1923 public: 1924 s_curve_interpolator(int nbFrames, float s) 1925 : nbFrames(1.0f / (nbFrames-1)), s(s), 1926 v(1.0f + expf(-s + 0.5f*s)) { 1927 } 1928 float operator()(int f) { 1929 const float x = f * nbFrames; 1930 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1931 } 1932 }; 1933 1934 class v_stretch { 1935 const GLfloat hw_w, hw_h; 1936 public: 1937 v_stretch(uint32_t hw_w, uint32_t hw_h) 1938 : hw_w(hw_w), hw_h(hw_h) { 1939 } 1940 void operator()(GLfloat* vtx, float v) { 1941 const GLfloat w = hw_w + (hw_w * v); 1942 const GLfloat h = hw_h - (hw_h * v); 1943 const GLfloat x = (hw_w - w) * 0.5f; 1944 const GLfloat y = (hw_h - h) * 0.5f; 1945 vtx[0] = x; vtx[1] = y; 1946 vtx[2] = x; vtx[3] = y + h; 1947 vtx[4] = x + w; vtx[5] = y + h; 1948 vtx[6] = x + w; vtx[7] = y; 1949 } 1950 }; 1951 1952 class h_stretch { 1953 const GLfloat hw_w, hw_h; 1954 public: 1955 h_stretch(uint32_t hw_w, uint32_t hw_h) 1956 : hw_w(hw_w), hw_h(hw_h) { 1957 } 1958 void operator()(GLfloat* vtx, float v) { 1959 const GLfloat w = hw_w - (hw_w * v); 1960 const GLfloat h = 1.0f; 1961 const GLfloat x = (hw_w - w) * 0.5f; 1962 const GLfloat y = (hw_h - h) * 0.5f; 1963 vtx[0] = x; vtx[1] = y; 1964 vtx[2] = x; vtx[3] = y + h; 1965 vtx[4] = x + w; vtx[5] = y + h; 1966 vtx[6] = x + w; vtx[7] = y; 1967 } 1968 }; 1969 1970 VSyncWaiter vsync(mEventThread); 1971 1972 // the full animation is 24 frames 1973 char value[PROPERTY_VALUE_MAX]; 1974 property_get("debug.sf.electron_frames", value, "24"); 1975 int nbFrames = (atoi(value) + 1) >> 1; 1976 if (nbFrames <= 0) // just in case 1977 nbFrames = 24; 1978 1979 s_curve_interpolator itr(nbFrames, 7.5f); 1980 s_curve_interpolator itg(nbFrames, 8.0f); 1981 s_curve_interpolator itb(nbFrames, 8.5f); 1982 1983 v_stretch vverts(hw_w, hw_h); 1984 1985 glMatrixMode(GL_TEXTURE); 1986 glLoadIdentity(); 1987 glMatrixMode(GL_MODELVIEW); 1988 glLoadIdentity(); 1989 1990 glEnable(GL_BLEND); 1991 glBlendFunc(GL_ONE, GL_ONE); 1992 for (int i=0 ; i<nbFrames ; i++) { 1993 float x, y, w, h; 1994 const float vr = itr(i); 1995 const float vg = itg(i); 1996 const float vb = itb(i); 1997 1998 // wait for vsync 1999 vsync.wait(); 2000 2001 // clear screen 2002 glColorMask(1,1,1,1); 2003 glClear(GL_COLOR_BUFFER_BIT); 2004 glEnable(GL_TEXTURE_2D); 2005 2006 // draw the red plane 2007 vverts(vtx, vr); 2008 glColorMask(1,0,0,1); 2009 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2010 2011 // draw the green plane 2012 vverts(vtx, vg); 2013 glColorMask(0,1,0,1); 2014 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2015 2016 // draw the blue plane 2017 vverts(vtx, vb); 2018 glColorMask(0,0,1,1); 2019 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2020 2021 // draw the white highlight (we use the last vertices) 2022 glDisable(GL_TEXTURE_2D); 2023 glColorMask(1,1,1,1); 2024 glColor4f(vg, vg, vg, 1); 2025 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2026 hw.flip(screenBounds); 2027 } 2028 2029 h_stretch hverts(hw_w, hw_h); 2030 glDisable(GL_BLEND); 2031 glDisable(GL_TEXTURE_2D); 2032 glColorMask(1,1,1,1); 2033 for (int i=0 ; i<nbFrames ; i++) { 2034 const float v = itg(i); 2035 hverts(vtx, v); 2036 2037 // wait for vsync 2038 vsync.wait(); 2039 2040 glClear(GL_COLOR_BUFFER_BIT); 2041 glColor4f(1-v, 1-v, 1-v, 1); 2042 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2043 hw.flip(screenBounds); 2044 } 2045 2046 glColorMask(1,1,1,1); 2047 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2048 glDeleteTextures(1, &tname); 2049 glDisable(GL_TEXTURE_2D); 2050 glDisable(GL_BLEND); 2051 return NO_ERROR; 2052} 2053 2054status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 2055{ 2056 status_t result = PERMISSION_DENIED; 2057 2058 if (!GLExtensions::getInstance().haveFramebufferObject()) 2059 return INVALID_OPERATION; 2060 2061 2062 // get screen geometry 2063 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 2064 const uint32_t hw_w = hw.getWidth(); 2065 const uint32_t hw_h = hw.getHeight(); 2066 const Region screenBounds(hw.bounds()); 2067 2068 GLfloat u, v; 2069 GLuint tname; 2070 result = renderScreenToTextureLocked(0, &tname, &u, &v); 2071 if (result != NO_ERROR) { 2072 return result; 2073 } 2074 2075 GLfloat vtx[8]; 2076 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 2077 glBindTexture(GL_TEXTURE_2D, tname); 2078 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2079 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 2080 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 2081 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2082 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2083 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 2084 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 2085 glVertexPointer(2, GL_FLOAT, 0, vtx); 2086 2087 class s_curve_interpolator { 2088 const float nbFrames, s, v; 2089 public: 2090 s_curve_interpolator(int nbFrames, float s) 2091 : nbFrames(1.0f / (nbFrames-1)), s(s), 2092 v(1.0f + expf(-s + 0.5f*s)) { 2093 } 2094 float operator()(int f) { 2095 const float x = f * nbFrames; 2096 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 2097 } 2098 }; 2099 2100 class v_stretch { 2101 const GLfloat hw_w, hw_h; 2102 public: 2103 v_stretch(uint32_t hw_w, uint32_t hw_h) 2104 : hw_w(hw_w), hw_h(hw_h) { 2105 } 2106 void operator()(GLfloat* vtx, float v) { 2107 const GLfloat w = hw_w + (hw_w * v); 2108 const GLfloat h = hw_h - (hw_h * v); 2109 const GLfloat x = (hw_w - w) * 0.5f; 2110 const GLfloat y = (hw_h - h) * 0.5f; 2111 vtx[0] = x; vtx[1] = y; 2112 vtx[2] = x; vtx[3] = y + h; 2113 vtx[4] = x + w; vtx[5] = y + h; 2114 vtx[6] = x + w; vtx[7] = y; 2115 } 2116 }; 2117 2118 class h_stretch { 2119 const GLfloat hw_w, hw_h; 2120 public: 2121 h_stretch(uint32_t hw_w, uint32_t hw_h) 2122 : hw_w(hw_w), hw_h(hw_h) { 2123 } 2124 void operator()(GLfloat* vtx, float v) { 2125 const GLfloat w = hw_w - (hw_w * v); 2126 const GLfloat h = 1.0f; 2127 const GLfloat x = (hw_w - w) * 0.5f; 2128 const GLfloat y = (hw_h - h) * 0.5f; 2129 vtx[0] = x; vtx[1] = y; 2130 vtx[2] = x; vtx[3] = y + h; 2131 vtx[4] = x + w; vtx[5] = y + h; 2132 vtx[6] = x + w; vtx[7] = y; 2133 } 2134 }; 2135 2136 VSyncWaiter vsync(mEventThread); 2137 2138 // the full animation is 12 frames 2139 int nbFrames = 8; 2140 s_curve_interpolator itr(nbFrames, 7.5f); 2141 s_curve_interpolator itg(nbFrames, 8.0f); 2142 s_curve_interpolator itb(nbFrames, 8.5f); 2143 2144 h_stretch hverts(hw_w, hw_h); 2145 glDisable(GL_BLEND); 2146 glDisable(GL_TEXTURE_2D); 2147 glColorMask(1,1,1,1); 2148 for (int i=nbFrames-1 ; i>=0 ; i--) { 2149 const float v = itg(i); 2150 hverts(vtx, v); 2151 2152 // wait for vsync 2153 vsync.wait(); 2154 2155 glClear(GL_COLOR_BUFFER_BIT); 2156 glColor4f(1-v, 1-v, 1-v, 1); 2157 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2158 hw.flip(screenBounds); 2159 } 2160 2161 nbFrames = 4; 2162 v_stretch vverts(hw_w, hw_h); 2163 glEnable(GL_BLEND); 2164 glBlendFunc(GL_ONE, GL_ONE); 2165 for (int i=nbFrames-1 ; i>=0 ; i--) { 2166 float x, y, w, h; 2167 const float vr = itr(i); 2168 const float vg = itg(i); 2169 const float vb = itb(i); 2170 2171 // wait for vsync 2172 vsync.wait(); 2173 2174 // clear screen 2175 glColorMask(1,1,1,1); 2176 glClear(GL_COLOR_BUFFER_BIT); 2177 glEnable(GL_TEXTURE_2D); 2178 2179 // draw the red plane 2180 vverts(vtx, vr); 2181 glColorMask(1,0,0,1); 2182 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2183 2184 // draw the green plane 2185 vverts(vtx, vg); 2186 glColorMask(0,1,0,1); 2187 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2188 2189 // draw the blue plane 2190 vverts(vtx, vb); 2191 glColorMask(0,0,1,1); 2192 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2193 2194 hw.flip(screenBounds); 2195 } 2196 2197 glColorMask(1,1,1,1); 2198 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2199 glDeleteTextures(1, &tname); 2200 glDisable(GL_TEXTURE_2D); 2201 glDisable(GL_BLEND); 2202 2203 return NO_ERROR; 2204} 2205 2206// --------------------------------------------------------------------------- 2207 2208status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2209{ 2210 ATRACE_CALL(); 2211 2212 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2213 if (!hw.canDraw()) { 2214 // we're already off 2215 return NO_ERROR; 2216 } 2217 2218 // turn off hwc while we're doing the animation 2219 hw.getHwComposer().disable(); 2220 // and make sure to turn it back on (if needed) next time we compose 2221 invalidateHwcGeometry(); 2222 2223 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2224 electronBeamOffAnimationImplLocked(); 2225 } 2226 2227 // always clear the whole screen at the end of the animation 2228 glClearColor(0,0,0,1); 2229 glClear(GL_COLOR_BUFFER_BIT); 2230 hw.flip( Region(hw.bounds()) ); 2231 2232 return NO_ERROR; 2233} 2234 2235status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2236{ 2237 class MessageTurnElectronBeamOff : public MessageBase { 2238 SurfaceFlinger* flinger; 2239 int32_t mode; 2240 status_t result; 2241 public: 2242 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2243 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2244 } 2245 status_t getResult() const { 2246 return result; 2247 } 2248 virtual bool handler() { 2249 Mutex::Autolock _l(flinger->mStateLock); 2250 result = flinger->turnElectronBeamOffImplLocked(mode); 2251 return true; 2252 } 2253 }; 2254 2255 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2256 status_t res = postMessageSync(msg); 2257 if (res == NO_ERROR) { 2258 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2259 2260 // work-around: when the power-manager calls us we activate the 2261 // animation. eventually, the "on" animation will be called 2262 // by the power-manager itself 2263 mElectronBeamAnimationMode = mode; 2264 } 2265 return res; 2266} 2267 2268// --------------------------------------------------------------------------- 2269 2270status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2271{ 2272 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2273 if (hw.canDraw()) { 2274 // we're already on 2275 return NO_ERROR; 2276 } 2277 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2278 electronBeamOnAnimationImplLocked(); 2279 } 2280 2281 // make sure to redraw the whole screen when the animation is done 2282 mDirtyRegion.set(hw.bounds()); 2283 signalTransaction(); 2284 2285 return NO_ERROR; 2286} 2287 2288status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2289{ 2290 class MessageTurnElectronBeamOn : public MessageBase { 2291 SurfaceFlinger* flinger; 2292 int32_t mode; 2293 status_t result; 2294 public: 2295 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2296 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2297 } 2298 status_t getResult() const { 2299 return result; 2300 } 2301 virtual bool handler() { 2302 Mutex::Autolock _l(flinger->mStateLock); 2303 result = flinger->turnElectronBeamOnImplLocked(mode); 2304 return true; 2305 } 2306 }; 2307 2308 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2309 return NO_ERROR; 2310} 2311 2312// --------------------------------------------------------------------------- 2313 2314status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2315 sp<IMemoryHeap>* heap, 2316 uint32_t* w, uint32_t* h, PixelFormat* f, 2317 uint32_t sw, uint32_t sh, 2318 uint32_t minLayerZ, uint32_t maxLayerZ) 2319{ 2320 ATRACE_CALL(); 2321 2322 status_t result = PERMISSION_DENIED; 2323 2324 // only one display supported for now 2325 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2326 return BAD_VALUE; 2327 2328 if (!GLExtensions::getInstance().haveFramebufferObject()) 2329 return INVALID_OPERATION; 2330 2331 // get screen geometry 2332 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2333 const uint32_t hw_w = hw.getWidth(); 2334 const uint32_t hw_h = hw.getHeight(); 2335 2336 if ((sw > hw_w) || (sh > hw_h)) 2337 return BAD_VALUE; 2338 2339 sw = (!sw) ? hw_w : sw; 2340 sh = (!sh) ? hw_h : sh; 2341 const size_t size = sw * sh * 4; 2342 2343 //ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2344 // sw, sh, minLayerZ, maxLayerZ); 2345 2346 // make sure to clear all GL error flags 2347 while ( glGetError() != GL_NO_ERROR ) ; 2348 2349 // create a FBO 2350 GLuint name, tname; 2351 glGenRenderbuffersOES(1, &tname); 2352 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2353 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2354 2355 glGenFramebuffersOES(1, &name); 2356 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2357 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2358 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2359 2360 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2361 2362 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2363 2364 // invert everything, b/c glReadPixel() below will invert the FB 2365 glViewport(0, 0, sw, sh); 2366 glMatrixMode(GL_PROJECTION); 2367 glPushMatrix(); 2368 glLoadIdentity(); 2369 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2370 glMatrixMode(GL_MODELVIEW); 2371 2372 // redraw the screen entirely... 2373 glClearColor(0,0,0,1); 2374 glClear(GL_COLOR_BUFFER_BIT); 2375 2376 const LayerVector& layers(mDrawingState.layersSortedByZ); 2377 const size_t count = layers.size(); 2378 for (size_t i=0 ; i<count ; ++i) { 2379 const sp<LayerBase>& layer(layers[i]); 2380 const uint32_t flags = layer->drawingState().flags; 2381 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2382 const uint32_t z = layer->drawingState().z; 2383 if (z >= minLayerZ && z <= maxLayerZ) { 2384 layer->drawForSreenShot(); 2385 } 2386 } 2387 } 2388 2389 // check for errors and return screen capture 2390 if (glGetError() != GL_NO_ERROR) { 2391 // error while rendering 2392 result = INVALID_OPERATION; 2393 } else { 2394 // allocate shared memory large enough to hold the 2395 // screen capture 2396 sp<MemoryHeapBase> base( 2397 new MemoryHeapBase(size, 0, "screen-capture") ); 2398 void* const ptr = base->getBase(); 2399 if (ptr) { 2400 // capture the screen with glReadPixels() 2401 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2402 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2403 if (glGetError() == GL_NO_ERROR) { 2404 *heap = base; 2405 *w = sw; 2406 *h = sh; 2407 *f = PIXEL_FORMAT_RGBA_8888; 2408 result = NO_ERROR; 2409 } 2410 } else { 2411 result = NO_MEMORY; 2412 } 2413 } 2414 glViewport(0, 0, hw_w, hw_h); 2415 glMatrixMode(GL_PROJECTION); 2416 glPopMatrix(); 2417 glMatrixMode(GL_MODELVIEW); 2418 } else { 2419 result = BAD_VALUE; 2420 } 2421 2422 // release FBO resources 2423 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2424 glDeleteRenderbuffersOES(1, &tname); 2425 glDeleteFramebuffersOES(1, &name); 2426 2427 hw.compositionComplete(); 2428 2429 // ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2430 2431 return result; 2432} 2433 2434 2435status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2436 sp<IMemoryHeap>* heap, 2437 uint32_t* width, uint32_t* height, PixelFormat* format, 2438 uint32_t sw, uint32_t sh, 2439 uint32_t minLayerZ, uint32_t maxLayerZ) 2440{ 2441 // only one display supported for now 2442 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2443 return BAD_VALUE; 2444 2445 if (!GLExtensions::getInstance().haveFramebufferObject()) 2446 return INVALID_OPERATION; 2447 2448 class MessageCaptureScreen : public MessageBase { 2449 SurfaceFlinger* flinger; 2450 DisplayID dpy; 2451 sp<IMemoryHeap>* heap; 2452 uint32_t* w; 2453 uint32_t* h; 2454 PixelFormat* f; 2455 uint32_t sw; 2456 uint32_t sh; 2457 uint32_t minLayerZ; 2458 uint32_t maxLayerZ; 2459 status_t result; 2460 public: 2461 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2462 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2463 uint32_t sw, uint32_t sh, 2464 uint32_t minLayerZ, uint32_t maxLayerZ) 2465 : flinger(flinger), dpy(dpy), 2466 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2467 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2468 result(PERMISSION_DENIED) 2469 { 2470 } 2471 status_t getResult() const { 2472 return result; 2473 } 2474 virtual bool handler() { 2475 Mutex::Autolock _l(flinger->mStateLock); 2476 2477 // if we have secure windows, never allow the screen capture 2478 if (flinger->mSecureFrameBuffer) 2479 return true; 2480 2481 result = flinger->captureScreenImplLocked(dpy, 2482 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2483 2484 return true; 2485 } 2486 }; 2487 2488 sp<MessageBase> msg = new MessageCaptureScreen(this, 2489 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2490 status_t res = postMessageSync(msg); 2491 if (res == NO_ERROR) { 2492 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2493 } 2494 return res; 2495} 2496 2497// --------------------------------------------------------------------------- 2498 2499sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2500{ 2501 sp<Layer> result; 2502 Mutex::Autolock _l(mStateLock); 2503 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2504 return result; 2505} 2506 2507// --------------------------------------------------------------------------- 2508 2509Client::Client(const sp<SurfaceFlinger>& flinger) 2510 : mFlinger(flinger), mNameGenerator(1) 2511{ 2512} 2513 2514Client::~Client() 2515{ 2516 const size_t count = mLayers.size(); 2517 for (size_t i=0 ; i<count ; i++) { 2518 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2519 if (layer != 0) { 2520 mFlinger->removeLayer(layer); 2521 } 2522 } 2523} 2524 2525status_t Client::initCheck() const { 2526 return NO_ERROR; 2527} 2528 2529size_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2530{ 2531 Mutex::Autolock _l(mLock); 2532 size_t name = mNameGenerator++; 2533 mLayers.add(name, layer); 2534 return name; 2535} 2536 2537void Client::detachLayer(const LayerBaseClient* layer) 2538{ 2539 Mutex::Autolock _l(mLock); 2540 // we do a linear search here, because this doesn't happen often 2541 const size_t count = mLayers.size(); 2542 for (size_t i=0 ; i<count ; i++) { 2543 if (mLayers.valueAt(i) == layer) { 2544 mLayers.removeItemsAt(i, 1); 2545 break; 2546 } 2547 } 2548} 2549sp<LayerBaseClient> Client::getLayerUser(int32_t i) const 2550{ 2551 Mutex::Autolock _l(mLock); 2552 sp<LayerBaseClient> lbc; 2553 wp<LayerBaseClient> layer(mLayers.valueFor(i)); 2554 if (layer != 0) { 2555 lbc = layer.promote(); 2556 ALOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2557 } 2558 return lbc; 2559} 2560 2561 2562status_t Client::onTransact( 2563 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2564{ 2565 // these must be checked 2566 IPCThreadState* ipc = IPCThreadState::self(); 2567 const int pid = ipc->getCallingPid(); 2568 const int uid = ipc->getCallingUid(); 2569 const int self_pid = getpid(); 2570 if (CC_UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) { 2571 // we're called from a different process, do the real check 2572 if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger)) 2573 { 2574 ALOGE("Permission Denial: " 2575 "can't openGlobalTransaction pid=%d, uid=%d", pid, uid); 2576 return PERMISSION_DENIED; 2577 } 2578 } 2579 return BnSurfaceComposerClient::onTransact(code, data, reply, flags); 2580} 2581 2582 2583sp<ISurface> Client::createSurface( 2584 ISurfaceComposerClient::surface_data_t* params, 2585 const String8& name, 2586 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2587 uint32_t flags) 2588{ 2589 /* 2590 * createSurface must be called from the GL thread so that it can 2591 * have access to the GL context. 2592 */ 2593 2594 class MessageCreateSurface : public MessageBase { 2595 sp<ISurface> result; 2596 SurfaceFlinger* flinger; 2597 ISurfaceComposerClient::surface_data_t* params; 2598 Client* client; 2599 const String8& name; 2600 DisplayID display; 2601 uint32_t w, h; 2602 PixelFormat format; 2603 uint32_t flags; 2604 public: 2605 MessageCreateSurface(SurfaceFlinger* flinger, 2606 ISurfaceComposerClient::surface_data_t* params, 2607 const String8& name, Client* client, 2608 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2609 uint32_t flags) 2610 : flinger(flinger), params(params), client(client), name(name), 2611 display(display), w(w), h(h), format(format), flags(flags) 2612 { 2613 } 2614 sp<ISurface> getResult() const { return result; } 2615 virtual bool handler() { 2616 result = flinger->createSurface(params, name, client, 2617 display, w, h, format, flags); 2618 return true; 2619 } 2620 }; 2621 2622 sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(), 2623 params, name, this, display, w, h, format, flags); 2624 mFlinger->postMessageSync(msg); 2625 return static_cast<MessageCreateSurface*>( msg.get() )->getResult(); 2626} 2627status_t Client::destroySurface(SurfaceID sid) { 2628 return mFlinger->removeSurface(this, sid); 2629} 2630 2631// --------------------------------------------------------------------------- 2632 2633GraphicBufferAlloc::GraphicBufferAlloc() {} 2634 2635GraphicBufferAlloc::~GraphicBufferAlloc() {} 2636 2637sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2638 PixelFormat format, uint32_t usage, status_t* error) { 2639 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2640 status_t err = graphicBuffer->initCheck(); 2641 *error = err; 2642 if (err != 0 || graphicBuffer->handle == 0) { 2643 if (err == NO_MEMORY) { 2644 GraphicBuffer::dumpAllocationsToSystemLog(); 2645 } 2646 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2647 "failed (%s), handle=%p", 2648 w, h, strerror(-err), graphicBuffer->handle); 2649 return 0; 2650 } 2651 return graphicBuffer; 2652} 2653 2654// --------------------------------------------------------------------------- 2655 2656GraphicPlane::GraphicPlane() 2657 : mHw(0) 2658{ 2659} 2660 2661GraphicPlane::~GraphicPlane() { 2662 delete mHw; 2663} 2664 2665bool GraphicPlane::initialized() const { 2666 return mHw ? true : false; 2667} 2668 2669int GraphicPlane::getWidth() const { 2670 return mWidth; 2671} 2672 2673int GraphicPlane::getHeight() const { 2674 return mHeight; 2675} 2676 2677void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2678{ 2679 mHw = hw; 2680 2681 // initialize the display orientation transform. 2682 // it's a constant that should come from the display driver. 2683 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2684 char property[PROPERTY_VALUE_MAX]; 2685 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2686 //displayOrientation 2687 switch (atoi(property)) { 2688 case 90: 2689 displayOrientation = ISurfaceComposer::eOrientation90; 2690 break; 2691 case 270: 2692 displayOrientation = ISurfaceComposer::eOrientation270; 2693 break; 2694 } 2695 } 2696 2697 const float w = hw->getWidth(); 2698 const float h = hw->getHeight(); 2699 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2700 &mDisplayTransform); 2701 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2702 mDisplayWidth = h; 2703 mDisplayHeight = w; 2704 } else { 2705 mDisplayWidth = w; 2706 mDisplayHeight = h; 2707 } 2708 2709 setOrientation(ISurfaceComposer::eOrientationDefault); 2710} 2711 2712status_t GraphicPlane::orientationToTransfrom( 2713 int orientation, int w, int h, Transform* tr) 2714{ 2715 uint32_t flags = 0; 2716 switch (orientation) { 2717 case ISurfaceComposer::eOrientationDefault: 2718 flags = Transform::ROT_0; 2719 break; 2720 case ISurfaceComposer::eOrientation90: 2721 flags = Transform::ROT_90; 2722 break; 2723 case ISurfaceComposer::eOrientation180: 2724 flags = Transform::ROT_180; 2725 break; 2726 case ISurfaceComposer::eOrientation270: 2727 flags = Transform::ROT_270; 2728 break; 2729 default: 2730 return BAD_VALUE; 2731 } 2732 tr->set(flags, w, h); 2733 return NO_ERROR; 2734} 2735 2736status_t GraphicPlane::setOrientation(int orientation) 2737{ 2738 // If the rotation can be handled in hardware, this is where 2739 // the magic should happen. 2740 2741 const DisplayHardware& hw(displayHardware()); 2742 const float w = mDisplayWidth; 2743 const float h = mDisplayHeight; 2744 mWidth = int(w); 2745 mHeight = int(h); 2746 2747 Transform orientationTransform; 2748 GraphicPlane::orientationToTransfrom(orientation, w, h, 2749 &orientationTransform); 2750 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2751 mWidth = int(h); 2752 mHeight = int(w); 2753 } 2754 2755 mOrientation = orientation; 2756 mGlobalTransform = mDisplayTransform * orientationTransform; 2757 return NO_ERROR; 2758} 2759 2760const DisplayHardware& GraphicPlane::displayHardware() const { 2761 return *mHw; 2762} 2763 2764DisplayHardware& GraphicPlane::editDisplayHardware() { 2765 return *mHw; 2766} 2767 2768const Transform& GraphicPlane::transform() const { 2769 return mGlobalTransform; 2770} 2771 2772EGLDisplay GraphicPlane::getEGLDisplay() const { 2773 return mHw->getEGLDisplay(); 2774} 2775 2776// --------------------------------------------------------------------------- 2777 2778}; // namespace android 2779