SurfaceFlinger.cpp revision 91d25932b6651b20159a737da6140cf8a6aaaf08
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23#include <dlfcn.h> 24 25#include <EGL/egl.h> 26#include <GLES/gl.h> 27 28#include <cutils/log.h> 29#include <cutils/properties.h> 30 31#include <binder/IPCThreadState.h> 32#include <binder/IServiceManager.h> 33#include <binder/MemoryHeapBase.h> 34#include <binder/PermissionCache.h> 35 36#include <ui/DisplayInfo.h> 37 38#include <gui/BitTube.h> 39#include <gui/BufferQueue.h> 40#include <gui/GuiConfig.h> 41#include <gui/IDisplayEventConnection.h> 42#include <gui/Surface.h> 43#include <gui/GraphicBufferAlloc.h> 44 45#include <ui/GraphicBufferAllocator.h> 46#include <ui/PixelFormat.h> 47#include <ui/UiConfig.h> 48 49#include <utils/misc.h> 50#include <utils/String8.h> 51#include <utils/String16.h> 52#include <utils/StopWatch.h> 53#include <utils/Trace.h> 54 55#include <private/android_filesystem_config.h> 56#include <private/gui/SyncFeatures.h> 57 58#include "clz.h" 59#include "DdmConnection.h" 60#include "DisplayDevice.h" 61#include "Client.h" 62#include "EventThread.h" 63#include "GLExtensions.h" 64#include "Layer.h" 65#include "LayerDim.h" 66#include "SurfaceFlinger.h" 67 68#include "DisplayHardware/FramebufferSurface.h" 69#include "DisplayHardware/HWComposer.h" 70#include "DisplayHardware/VirtualDisplaySurface.h" 71 72#define DISPLAY_COUNT 1 73 74EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); 75 76namespace android { 77// --------------------------------------------------------------------------- 78 79const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 80const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 81const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 82const String16 sDump("android.permission.DUMP"); 83 84// --------------------------------------------------------------------------- 85 86SurfaceFlinger::SurfaceFlinger() 87 : BnSurfaceComposer(), Thread(false), 88 mTransactionFlags(0), 89 mTransactionPending(false), 90 mAnimTransactionPending(false), 91 mLayersRemoved(false), 92 mRepaintEverything(0), 93 mBootTime(systemTime()), 94 mVisibleRegionsDirty(false), 95 mHwWorkListDirty(false), 96 mAnimCompositionPending(false), 97 mDebugRegion(0), 98 mDebugDDMS(0), 99 mDebugDisableHWC(0), 100 mDebugDisableTransformHint(0), 101 mDebugInSwapBuffers(0), 102 mLastSwapBufferTime(0), 103 mDebugInTransaction(0), 104 mLastTransactionTime(0), 105 mBootFinished(false) 106{ 107 ALOGI("SurfaceFlinger is starting"); 108 109 // debugging stuff... 110 char value[PROPERTY_VALUE_MAX]; 111 112 property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); 113 mGpuToCpuSupported = !atoi(value); 114 115 property_get("debug.sf.showupdates", value, "0"); 116 mDebugRegion = atoi(value); 117 118 property_get("debug.sf.ddms", value, "0"); 119 mDebugDDMS = atoi(value); 120 if (mDebugDDMS) { 121 if (!startDdmConnection()) { 122 // start failed, and DDMS debugging not enabled 123 mDebugDDMS = 0; 124 } 125 } 126 ALOGI_IF(mDebugRegion, "showupdates enabled"); 127 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 128} 129 130void SurfaceFlinger::onFirstRef() 131{ 132 mEventQueue.init(this); 133 134 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 135 136 // Wait for the main thread to be done with its initialization 137 mReadyToRunBarrier.wait(); 138} 139 140 141SurfaceFlinger::~SurfaceFlinger() 142{ 143 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 144 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 145 eglTerminate(display); 146} 147 148void SurfaceFlinger::binderDied(const wp<IBinder>& who) 149{ 150 // the window manager died on us. prepare its eulogy. 151 152 // restore initial conditions (default device unblank, etc) 153 initializeDisplays(); 154 155 // restart the boot-animation 156 startBootAnim(); 157} 158 159sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 160{ 161 sp<ISurfaceComposerClient> bclient; 162 sp<Client> client(new Client(this)); 163 status_t err = client->initCheck(); 164 if (err == NO_ERROR) { 165 bclient = client; 166 } 167 return bclient; 168} 169 170sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, 171 bool secure) 172{ 173 class DisplayToken : public BBinder { 174 sp<SurfaceFlinger> flinger; 175 virtual ~DisplayToken() { 176 // no more references, this display must be terminated 177 Mutex::Autolock _l(flinger->mStateLock); 178 flinger->mCurrentState.displays.removeItem(this); 179 flinger->setTransactionFlags(eDisplayTransactionNeeded); 180 } 181 public: 182 DisplayToken(const sp<SurfaceFlinger>& flinger) 183 : flinger(flinger) { 184 } 185 }; 186 187 sp<BBinder> token = new DisplayToken(this); 188 189 Mutex::Autolock _l(mStateLock); 190 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 191 info.displayName = displayName; 192 info.isSecure = secure; 193 mCurrentState.displays.add(token, info); 194 195 return token; 196} 197 198void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) { 199 ALOGW_IF(mBuiltinDisplays[type], 200 "Overwriting display token for display type %d", type); 201 mBuiltinDisplays[type] = new BBinder(); 202 DisplayDeviceState info(type); 203 // All non-virtual displays are currently considered secure. 204 info.isSecure = true; 205 mCurrentState.displays.add(mBuiltinDisplays[type], info); 206} 207 208sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 209 if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { 210 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 211 return NULL; 212 } 213 return mBuiltinDisplays[id]; 214} 215 216sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 217{ 218 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 219 return gba; 220} 221 222void SurfaceFlinger::bootFinished() 223{ 224 const nsecs_t now = systemTime(); 225 const nsecs_t duration = now - mBootTime; 226 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 227 mBootFinished = true; 228 229 // wait patiently for the window manager death 230 const String16 name("window"); 231 sp<IBinder> window(defaultServiceManager()->getService(name)); 232 if (window != 0) { 233 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 234 } 235 236 // stop boot animation 237 // formerly we would just kill the process, but we now ask it to exit so it 238 // can choose where to stop the animation. 239 property_set("service.bootanim.exit", "1"); 240} 241 242void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 243 class MessageDestroyGLTexture : public MessageBase { 244 GLuint texture; 245 public: 246 MessageDestroyGLTexture(GLuint texture) 247 : texture(texture) { 248 } 249 virtual bool handler() { 250 glDeleteTextures(1, &texture); 251 return true; 252 } 253 }; 254 postMessageAsync(new MessageDestroyGLTexture(texture)); 255} 256 257status_t SurfaceFlinger::selectConfigForAttribute( 258 EGLDisplay dpy, 259 EGLint const* attrs, 260 EGLint attribute, EGLint wanted, 261 EGLConfig* outConfig) 262{ 263 EGLConfig config = NULL; 264 EGLint numConfigs = -1, n=0; 265 eglGetConfigs(dpy, NULL, 0, &numConfigs); 266 EGLConfig* const configs = new EGLConfig[numConfigs]; 267 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 268 269 if (n) { 270 if (attribute != EGL_NONE) { 271 for (int i=0 ; i<n ; i++) { 272 EGLint value = 0; 273 eglGetConfigAttrib(dpy, configs[i], attribute, &value); 274 if (wanted == value) { 275 *outConfig = configs[i]; 276 delete [] configs; 277 return NO_ERROR; 278 } 279 } 280 } else { 281 // just pick the first one 282 *outConfig = configs[0]; 283 delete [] configs; 284 return NO_ERROR; 285 } 286 } 287 delete [] configs; 288 return NAME_NOT_FOUND; 289} 290 291class EGLAttributeVector { 292 struct Attribute; 293 class Adder; 294 friend class Adder; 295 KeyedVector<Attribute, EGLint> mList; 296 struct Attribute { 297 Attribute() {}; 298 Attribute(EGLint v) : v(v) { } 299 EGLint v; 300 bool operator < (const Attribute& other) const { 301 // this places EGL_NONE at the end 302 EGLint lhs(v); 303 EGLint rhs(other.v); 304 if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; 305 if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; 306 return lhs < rhs; 307 } 308 }; 309 class Adder { 310 friend class EGLAttributeVector; 311 EGLAttributeVector& v; 312 EGLint attribute; 313 Adder(EGLAttributeVector& v, EGLint attribute) 314 : v(v), attribute(attribute) { 315 } 316 public: 317 void operator = (EGLint value) { 318 if (attribute != EGL_NONE) { 319 v.mList.add(attribute, value); 320 } 321 } 322 operator EGLint () const { return v.mList[attribute]; } 323 }; 324public: 325 EGLAttributeVector() { 326 mList.add(EGL_NONE, EGL_NONE); 327 } 328 void remove(EGLint attribute) { 329 if (attribute != EGL_NONE) { 330 mList.removeItem(attribute); 331 } 332 } 333 Adder operator [] (EGLint attribute) { 334 return Adder(*this, attribute); 335 } 336 EGLint operator [] (EGLint attribute) const { 337 return mList[attribute]; 338 } 339 // cast-operator to (EGLint const*) 340 operator EGLint const* () const { return &mList.keyAt(0).v; } 341}; 342 343EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 344 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 345 // it is to be used with WIFI displays 346 EGLConfig config; 347 EGLint dummy; 348 status_t err; 349 350 EGLAttributeVector attribs; 351 attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT; 352 attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; 353 attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; 354 attribs[EGL_RED_SIZE] = 8; 355 attribs[EGL_GREEN_SIZE] = 8; 356 attribs[EGL_BLUE_SIZE] = 8; 357 358 err = selectConfigForAttribute(display, attribs, EGL_NONE, EGL_NONE, &config); 359 if (!err) 360 goto success; 361 362 // maybe we failed because of EGL_FRAMEBUFFER_TARGET_ANDROID 363 ALOGW("no suitable EGLConfig found, trying without EGL_FRAMEBUFFER_TARGET_ANDROID"); 364 attribs.remove(EGL_FRAMEBUFFER_TARGET_ANDROID); 365 err = selectConfigForAttribute(display, attribs, 366 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 367 if (!err) 368 goto success; 369 370 // maybe we failed because of EGL_RECORDABLE_ANDROID 371 ALOGW("no suitable EGLConfig found, trying without EGL_RECORDABLE_ANDROID"); 372 attribs.remove(EGL_RECORDABLE_ANDROID); 373 err = selectConfigForAttribute(display, attribs, 374 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 375 if (!err) 376 goto success; 377 378 // allow less than 24-bit color; the non-gpu-accelerated emulator only 379 // supports 16-bit color 380 ALOGW("no suitable EGLConfig found, trying with 16-bit color allowed"); 381 attribs.remove(EGL_RED_SIZE); 382 attribs.remove(EGL_GREEN_SIZE); 383 attribs.remove(EGL_BLUE_SIZE); 384 err = selectConfigForAttribute(display, attribs, 385 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 386 if (!err) 387 goto success; 388 389 // this EGL is too lame for Android 390 ALOGE("no suitable EGLConfig found, giving up"); 391 392 return 0; 393 394success: 395 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy)) 396 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 397 return config; 398} 399 400EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 401 // Also create our EGLContext 402 EGLint contextAttributes[] = { 403#ifdef EGL_IMG_context_priority 404#ifdef HAS_CONTEXT_PRIORITY 405#warning "using EGL_IMG_context_priority" 406 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 407#endif 408#endif 409 EGL_NONE, EGL_NONE 410 }; 411 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 412 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 413 return ctxt; 414} 415 416void SurfaceFlinger::initializeGL(EGLDisplay display) { 417 GLExtensions& extensions(GLExtensions::getInstance()); 418 extensions.initWithGLStrings( 419 glGetString(GL_VENDOR), 420 glGetString(GL_RENDERER), 421 glGetString(GL_VERSION), 422 glGetString(GL_EXTENSIONS), 423 eglQueryString(display, EGL_VENDOR), 424 eglQueryString(display, EGL_VERSION), 425 eglQueryString(display, EGL_EXTENSIONS)); 426 427 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 428 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 429 430 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 431 glPixelStorei(GL_PACK_ALIGNMENT, 4); 432 glEnableClientState(GL_VERTEX_ARRAY); 433 glShadeModel(GL_FLAT); 434 glDisable(GL_DITHER); 435 glDisable(GL_CULL_FACE); 436 437 struct pack565 { 438 inline uint16_t operator() (int r, int g, int b) const { 439 return (r<<11)|(g<<5)|b; 440 } 441 } pack565; 442 443 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 444 glGenTextures(1, &mProtectedTexName); 445 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 446 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 447 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 448 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 449 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 450 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 451 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 452 453 // print some debugging info 454 EGLint r,g,b,a; 455 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 456 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 457 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 458 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 459 ALOGI("EGL informations:"); 460 ALOGI("vendor : %s", extensions.getEglVendor()); 461 ALOGI("version : %s", extensions.getEglVersion()); 462 ALOGI("extensions: %s", extensions.getEglExtension()); 463 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 464 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 465 ALOGI("OpenGL ES informations:"); 466 ALOGI("vendor : %s", extensions.getVendor()); 467 ALOGI("renderer : %s", extensions.getRenderer()); 468 ALOGI("version : %s", extensions.getVersion()); 469 ALOGI("extensions: %s", extensions.getExtension()); 470 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 471 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 472} 473 474status_t SurfaceFlinger::readyToRun() 475{ 476 ALOGI( "SurfaceFlinger's main thread ready to run. " 477 "Initializing graphics H/W..."); 478 479 Mutex::Autolock _l(mStateLock); 480 481 // initialize EGL for the default display 482 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 483 eglInitialize(mEGLDisplay, NULL, NULL); 484 485 // Initialize the H/W composer object. There may or may not be an 486 // actual hardware composer underneath. 487 mHwc = new HWComposer(this, 488 *static_cast<HWComposer::EventHandler *>(this)); 489 490 // initialize the config and context 491 EGLint format = mHwc->getVisualID(); 492 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 493 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 494 495 // figure out which format we got 496 eglGetConfigAttrib(mEGLDisplay, mEGLConfig, 497 EGL_NATIVE_VISUAL_ID, &mEGLNativeVisualId); 498 499 LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, 500 "couldn't create EGLContext"); 501 502 // initialize our non-virtual displays 503 for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 504 DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i); 505 // set-up the displays that are already connected 506 if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) { 507 // All non-virtual displays are currently considered secure. 508 bool isSecure = true; 509 createBuiltinDisplayLocked(type); 510 wp<IBinder> token = mBuiltinDisplays[i]; 511 512 sp<DisplayDevice> hw = new DisplayDevice(this, 513 type, allocateHwcDisplayId(type), isSecure, token, 514 new FramebufferSurface(*mHwc, i), 515 mEGLConfig); 516 if (i > DisplayDevice::DISPLAY_PRIMARY) { 517 // FIXME: currently we don't get blank/unblank requests 518 // for displays other than the main display, so we always 519 // assume a connected display is unblanked. 520 ALOGD("marking display %d as acquired/unblanked", i); 521 hw->acquireScreen(); 522 } 523 mDisplays.add(token, hw); 524 } 525 } 526 527 // we need a GL context current in a few places, when initializing 528 // OpenGL ES (see below), or creating a layer, 529 // or when a texture is (asynchronously) destroyed, and for that 530 // we need a valid surface, so it's convenient to use the main display 531 // for that. 532 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 533 534 // initialize OpenGL ES 535 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 536 initializeGL(mEGLDisplay); 537 538 // start the EventThread 539 mEventThread = new EventThread(this); 540 mEventQueue.setEventThread(mEventThread); 541 542 // initialize our drawing state 543 mDrawingState = mCurrentState; 544 545 546 // We're now ready to accept clients... 547 mReadyToRunBarrier.open(); 548 549 // set initial conditions (e.g. unblank default device) 550 initializeDisplays(); 551 552 // start boot animation 553 startBootAnim(); 554 555 return NO_ERROR; 556} 557 558int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 559 return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? 560 type : mHwc->allocateDisplayId(); 561} 562 563void SurfaceFlinger::startBootAnim() { 564 // start boot animation 565 property_set("service.bootanim.exit", "0"); 566 property_set("ctl.start", "bootanim"); 567} 568 569uint32_t SurfaceFlinger::getMaxTextureSize() const { 570 return mMaxTextureSize; 571} 572 573uint32_t SurfaceFlinger::getMaxViewportDims() const { 574 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 575 mMaxViewportDims[0] : mMaxViewportDims[1]; 576} 577 578// ---------------------------------------------------------------------------- 579 580bool SurfaceFlinger::authenticateSurfaceTexture( 581 const sp<IGraphicBufferProducer>& bufferProducer) const { 582 Mutex::Autolock _l(mStateLock); 583 sp<IBinder> surfaceTextureBinder(bufferProducer->asBinder()); 584 return mGraphicBufferProducerList.indexOf(surfaceTextureBinder) >= 0; 585} 586 587status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 588 int32_t type = NAME_NOT_FOUND; 589 for (int i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 590 if (display == mBuiltinDisplays[i]) { 591 type = i; 592 break; 593 } 594 } 595 596 if (type < 0) { 597 return type; 598 } 599 600 const HWComposer& hwc(getHwComposer()); 601 float xdpi = hwc.getDpiX(type); 602 float ydpi = hwc.getDpiY(type); 603 604 // TODO: Not sure if display density should handled by SF any longer 605 class Density { 606 static int getDensityFromProperty(char const* propName) { 607 char property[PROPERTY_VALUE_MAX]; 608 int density = 0; 609 if (property_get(propName, property, NULL) > 0) { 610 density = atoi(property); 611 } 612 return density; 613 } 614 public: 615 static int getEmuDensity() { 616 return getDensityFromProperty("qemu.sf.lcd_density"); } 617 static int getBuildDensity() { 618 return getDensityFromProperty("ro.sf.lcd_density"); } 619 }; 620 621 if (type == DisplayDevice::DISPLAY_PRIMARY) { 622 // The density of the device is provided by a build property 623 float density = Density::getBuildDensity() / 160.0f; 624 if (density == 0) { 625 // the build doesn't provide a density -- this is wrong! 626 // use xdpi instead 627 ALOGE("ro.sf.lcd_density must be defined as a build property"); 628 density = xdpi / 160.0f; 629 } 630 if (Density::getEmuDensity()) { 631 // if "qemu.sf.lcd_density" is specified, it overrides everything 632 xdpi = ydpi = density = Density::getEmuDensity(); 633 density /= 160.0f; 634 } 635 info->density = density; 636 637 // TODO: this needs to go away (currently needed only by webkit) 638 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 639 info->orientation = hw->getOrientation(); 640 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 641 } else { 642 // TODO: where should this value come from? 643 static const int TV_DENSITY = 213; 644 info->density = TV_DENSITY / 160.0f; 645 info->orientation = 0; 646 } 647 648 info->w = hwc.getWidth(type); 649 info->h = hwc.getHeight(type); 650 info->xdpi = xdpi; 651 info->ydpi = ydpi; 652 info->fps = float(1e9 / hwc.getRefreshPeriod(type)); 653 654 // All non-virtual displays are currently considered secure. 655 info->secure = true; 656 657 return NO_ERROR; 658} 659 660// ---------------------------------------------------------------------------- 661 662sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 663 return mEventThread->createEventConnection(); 664} 665 666// ---------------------------------------------------------------------------- 667 668void SurfaceFlinger::waitForEvent() { 669 mEventQueue.waitMessage(); 670} 671 672void SurfaceFlinger::signalTransaction() { 673 mEventQueue.invalidate(); 674} 675 676void SurfaceFlinger::signalLayerUpdate() { 677 mEventQueue.invalidate(); 678} 679 680void SurfaceFlinger::signalRefresh() { 681 mEventQueue.refresh(); 682} 683 684status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 685 nsecs_t reltime, uint32_t flags) { 686 return mEventQueue.postMessage(msg, reltime); 687} 688 689status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 690 nsecs_t reltime, uint32_t flags) { 691 status_t res = mEventQueue.postMessage(msg, reltime); 692 if (res == NO_ERROR) { 693 msg->wait(); 694 } 695 return res; 696} 697 698bool SurfaceFlinger::threadLoop() { 699 waitForEvent(); 700 return true; 701} 702 703void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 704 if (mEventThread == NULL) { 705 // This is a temporary workaround for b/7145521. A non-null pointer 706 // does not mean EventThread has finished initializing, so this 707 // is not a correct fix. 708 ALOGW("WARNING: EventThread not started, ignoring vsync"); 709 return; 710 } 711 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 712 // we should only receive DisplayDevice::DisplayType from the vsync callback 713 mEventThread->onVSyncReceived(type, timestamp); 714 } 715} 716 717void SurfaceFlinger::onHotplugReceived(int type, bool connected) { 718 if (mEventThread == NULL) { 719 // This is a temporary workaround for b/7145521. A non-null pointer 720 // does not mean EventThread has finished initializing, so this 721 // is not a correct fix. 722 ALOGW("WARNING: EventThread not started, ignoring hotplug"); 723 return; 724 } 725 726 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 727 Mutex::Autolock _l(mStateLock); 728 if (connected) { 729 createBuiltinDisplayLocked((DisplayDevice::DisplayType)type); 730 } else { 731 mCurrentState.displays.removeItem(mBuiltinDisplays[type]); 732 mBuiltinDisplays[type].clear(); 733 } 734 setTransactionFlags(eDisplayTransactionNeeded); 735 736 // Defer EventThread notification until SF has updated mDisplays. 737 } 738} 739 740void SurfaceFlinger::eventControl(int disp, int event, int enabled) { 741 getHwComposer().eventControl(disp, event, enabled); 742} 743 744void SurfaceFlinger::onMessageReceived(int32_t what) { 745 ATRACE_CALL(); 746 switch (what) { 747 case MessageQueue::INVALIDATE: 748 handleMessageTransaction(); 749 handleMessageInvalidate(); 750 signalRefresh(); 751 break; 752 case MessageQueue::REFRESH: 753 handleMessageRefresh(); 754 break; 755 } 756} 757 758void SurfaceFlinger::handleMessageTransaction() { 759 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 760 if (transactionFlags) { 761 handleTransaction(transactionFlags); 762 } 763} 764 765void SurfaceFlinger::handleMessageInvalidate() { 766 ATRACE_CALL(); 767 handlePageFlip(); 768} 769 770void SurfaceFlinger::handleMessageRefresh() { 771 ATRACE_CALL(); 772 preComposition(); 773 rebuildLayerStacks(); 774 setUpHWComposer(); 775 doDebugFlashRegions(); 776 doComposition(); 777 postComposition(); 778} 779 780void SurfaceFlinger::doDebugFlashRegions() 781{ 782 // is debugging enabled 783 if (CC_LIKELY(!mDebugRegion)) 784 return; 785 786 const bool repaintEverything = mRepaintEverything; 787 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 788 const sp<DisplayDevice>& hw(mDisplays[dpy]); 789 if (hw->canDraw()) { 790 // transform the dirty region into this screen's coordinate space 791 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 792 if (!dirtyRegion.isEmpty()) { 793 // redraw the whole screen 794 doComposeSurfaces(hw, Region(hw->bounds())); 795 796 // and draw the dirty region 797 glDisable(GL_TEXTURE_EXTERNAL_OES); 798 glDisable(GL_TEXTURE_2D); 799 glDisable(GL_BLEND); 800 glColor4f(1, 0, 1, 1); 801 const int32_t height = hw->getHeight(); 802 Region::const_iterator it = dirtyRegion.begin(); 803 Region::const_iterator const end = dirtyRegion.end(); 804 while (it != end) { 805 const Rect& r = *it++; 806 GLfloat vertices[][2] = { 807 { (GLfloat) r.left, (GLfloat) (height - r.top) }, 808 { (GLfloat) r.left, (GLfloat) (height - r.bottom) }, 809 { (GLfloat) r.right, (GLfloat) (height - r.bottom) }, 810 { (GLfloat) r.right, (GLfloat) (height - r.top) } 811 }; 812 glVertexPointer(2, GL_FLOAT, 0, vertices); 813 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 814 } 815 hw->compositionComplete(); 816 hw->swapBuffers(getHwComposer()); 817 } 818 } 819 } 820 821 postFramebuffer(); 822 823 if (mDebugRegion > 1) { 824 usleep(mDebugRegion * 1000); 825 } 826 827 HWComposer& hwc(getHwComposer()); 828 if (hwc.initCheck() == NO_ERROR) { 829 status_t err = hwc.prepare(); 830 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 831 } 832} 833 834void SurfaceFlinger::preComposition() 835{ 836 bool needExtraInvalidate = false; 837 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 838 const size_t count = currentLayers.size(); 839 for (size_t i=0 ; i<count ; i++) { 840 if (currentLayers[i]->onPreComposition()) { 841 needExtraInvalidate = true; 842 } 843 } 844 if (needExtraInvalidate) { 845 signalLayerUpdate(); 846 } 847} 848 849void SurfaceFlinger::postComposition() 850{ 851 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 852 const size_t count = currentLayers.size(); 853 for (size_t i=0 ; i<count ; i++) { 854 currentLayers[i]->onPostComposition(); 855 } 856 857 if (mAnimCompositionPending) { 858 mAnimCompositionPending = false; 859 860 const HWComposer& hwc = getHwComposer(); 861 sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY); 862 if (presentFence->isValid()) { 863 mAnimFrameTracker.setActualPresentFence(presentFence); 864 } else { 865 // The HWC doesn't support present fences, so use the refresh 866 // timestamp instead. 867 nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY); 868 mAnimFrameTracker.setActualPresentTime(presentTime); 869 } 870 mAnimFrameTracker.advanceFrame(); 871 } 872} 873 874void SurfaceFlinger::rebuildLayerStacks() { 875 // rebuild the visible layer list per screen 876 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 877 ATRACE_CALL(); 878 mVisibleRegionsDirty = false; 879 invalidateHwcGeometry(); 880 881 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 882 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 883 Region opaqueRegion; 884 Region dirtyRegion; 885 Vector< sp<Layer> > layersSortedByZ; 886 const sp<DisplayDevice>& hw(mDisplays[dpy]); 887 const Transform& tr(hw->getTransform()); 888 const Rect bounds(hw->getBounds()); 889 if (hw->canDraw()) { 890 SurfaceFlinger::computeVisibleRegions(currentLayers, 891 hw->getLayerStack(), dirtyRegion, opaqueRegion); 892 893 const size_t count = currentLayers.size(); 894 for (size_t i=0 ; i<count ; i++) { 895 const sp<Layer>& layer(currentLayers[i]); 896 const Layer::State& s(layer->drawingState()); 897 if (s.layerStack == hw->getLayerStack()) { 898 Region drawRegion(tr.transform( 899 layer->visibleNonTransparentRegion)); 900 drawRegion.andSelf(bounds); 901 if (!drawRegion.isEmpty()) { 902 layersSortedByZ.add(layer); 903 } 904 } 905 } 906 } 907 hw->setVisibleLayersSortedByZ(layersSortedByZ); 908 hw->undefinedRegion.set(bounds); 909 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 910 hw->dirtyRegion.orSelf(dirtyRegion); 911 } 912 } 913} 914 915void SurfaceFlinger::setUpHWComposer() { 916 HWComposer& hwc(getHwComposer()); 917 if (hwc.initCheck() == NO_ERROR) { 918 // build the h/w work list 919 if (CC_UNLIKELY(mHwWorkListDirty)) { 920 mHwWorkListDirty = false; 921 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 922 sp<const DisplayDevice> hw(mDisplays[dpy]); 923 const int32_t id = hw->getHwcDisplayId(); 924 if (id >= 0) { 925 const Vector< sp<Layer> >& currentLayers( 926 hw->getVisibleLayersSortedByZ()); 927 const size_t count = currentLayers.size(); 928 if (hwc.createWorkList(id, count) == NO_ERROR) { 929 HWComposer::LayerListIterator cur = hwc.begin(id); 930 const HWComposer::LayerListIterator end = hwc.end(id); 931 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 932 const sp<Layer>& layer(currentLayers[i]); 933 layer->setGeometry(hw, *cur); 934 if (mDebugDisableHWC || mDebugRegion) { 935 cur->setSkip(true); 936 } 937 } 938 } 939 } 940 } 941 } 942 943 // set the per-frame data 944 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 945 sp<const DisplayDevice> hw(mDisplays[dpy]); 946 const int32_t id = hw->getHwcDisplayId(); 947 if (id >= 0) { 948 const Vector< sp<Layer> >& currentLayers( 949 hw->getVisibleLayersSortedByZ()); 950 const size_t count = currentLayers.size(); 951 HWComposer::LayerListIterator cur = hwc.begin(id); 952 const HWComposer::LayerListIterator end = hwc.end(id); 953 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 954 /* 955 * update the per-frame h/w composer data for each layer 956 * and build the transparent region of the FB 957 */ 958 const sp<Layer>& layer(currentLayers[i]); 959 layer->setPerFrameData(hw, *cur); 960 } 961 } 962 } 963 964 status_t err = hwc.prepare(); 965 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 966 } 967} 968 969void SurfaceFlinger::doComposition() { 970 ATRACE_CALL(); 971 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 972 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 973 const sp<DisplayDevice>& hw(mDisplays[dpy]); 974 if (hw->canDraw()) { 975 // transform the dirty region into this screen's coordinate space 976 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 977 978 // repaint the framebuffer (if needed) 979 doDisplayComposition(hw, dirtyRegion); 980 981 hw->dirtyRegion.clear(); 982 hw->flip(hw->swapRegion); 983 hw->swapRegion.clear(); 984 } 985 // inform the h/w that we're done compositing 986 hw->compositionComplete(); 987 } 988 postFramebuffer(); 989} 990 991void SurfaceFlinger::postFramebuffer() 992{ 993 ATRACE_CALL(); 994 995 const nsecs_t now = systemTime(); 996 mDebugInSwapBuffers = now; 997 998 HWComposer& hwc(getHwComposer()); 999 if (hwc.initCheck() == NO_ERROR) { 1000 if (!hwc.supportsFramebufferTarget()) { 1001 // EGL spec says: 1002 // "surface must be bound to the calling thread's current context, 1003 // for the current rendering API." 1004 DisplayDevice::makeCurrent(mEGLDisplay, 1005 getDefaultDisplayDevice(), mEGLContext); 1006 } 1007 hwc.commit(); 1008 } 1009 1010 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1011 sp<const DisplayDevice> hw(mDisplays[dpy]); 1012 const Vector< sp<Layer> >& currentLayers(hw->getVisibleLayersSortedByZ()); 1013 hw->onSwapBuffersCompleted(hwc); 1014 const size_t count = currentLayers.size(); 1015 int32_t id = hw->getHwcDisplayId(); 1016 if (id >=0 && hwc.initCheck() == NO_ERROR) { 1017 HWComposer::LayerListIterator cur = hwc.begin(id); 1018 const HWComposer::LayerListIterator end = hwc.end(id); 1019 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 1020 currentLayers[i]->onLayerDisplayed(hw, &*cur); 1021 } 1022 } else { 1023 for (size_t i = 0; i < count; i++) { 1024 currentLayers[i]->onLayerDisplayed(hw, NULL); 1025 } 1026 } 1027 } 1028 1029 mLastSwapBufferTime = systemTime() - now; 1030 mDebugInSwapBuffers = 0; 1031} 1032 1033void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 1034{ 1035 ATRACE_CALL(); 1036 1037 Mutex::Autolock _l(mStateLock); 1038 const nsecs_t now = systemTime(); 1039 mDebugInTransaction = now; 1040 1041 // Here we're guaranteed that some transaction flags are set 1042 // so we can call handleTransactionLocked() unconditionally. 1043 // We call getTransactionFlags(), which will also clear the flags, 1044 // with mStateLock held to guarantee that mCurrentState won't change 1045 // until the transaction is committed. 1046 1047 transactionFlags = getTransactionFlags(eTransactionMask); 1048 handleTransactionLocked(transactionFlags); 1049 1050 mLastTransactionTime = systemTime() - now; 1051 mDebugInTransaction = 0; 1052 invalidateHwcGeometry(); 1053 // here the transaction has been committed 1054} 1055 1056void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 1057{ 1058 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 1059 const size_t count = currentLayers.size(); 1060 1061 /* 1062 * Traversal of the children 1063 * (perform the transaction for each of them if needed) 1064 */ 1065 1066 if (transactionFlags & eTraversalNeeded) { 1067 for (size_t i=0 ; i<count ; i++) { 1068 const sp<Layer>& layer(currentLayers[i]); 1069 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 1070 if (!trFlags) continue; 1071 1072 const uint32_t flags = layer->doTransaction(0); 1073 if (flags & Layer::eVisibleRegion) 1074 mVisibleRegionsDirty = true; 1075 } 1076 } 1077 1078 /* 1079 * Perform display own transactions if needed 1080 */ 1081 1082 if (transactionFlags & eDisplayTransactionNeeded) { 1083 // here we take advantage of Vector's copy-on-write semantics to 1084 // improve performance by skipping the transaction entirely when 1085 // know that the lists are identical 1086 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 1087 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 1088 if (!curr.isIdenticalTo(draw)) { 1089 mVisibleRegionsDirty = true; 1090 const size_t cc = curr.size(); 1091 size_t dc = draw.size(); 1092 1093 // find the displays that were removed 1094 // (ie: in drawing state but not in current state) 1095 // also handle displays that changed 1096 // (ie: displays that are in both lists) 1097 for (size_t i=0 ; i<dc ; i++) { 1098 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 1099 if (j < 0) { 1100 // in drawing state but not in current state 1101 if (!draw[i].isMainDisplay()) { 1102 // Call makeCurrent() on the primary display so we can 1103 // be sure that nothing associated with this display 1104 // is current. 1105 const sp<const DisplayDevice> defaultDisplay(getDefaultDisplayDevice()); 1106 DisplayDevice::makeCurrent(mEGLDisplay, defaultDisplay, mEGLContext); 1107 sp<DisplayDevice> hw(getDisplayDevice(draw.keyAt(i))); 1108 if (hw != NULL) 1109 hw->disconnect(getHwComposer()); 1110 if (draw[i].type < DisplayDevice::NUM_DISPLAY_TYPES) 1111 mEventThread->onHotplugReceived(draw[i].type, false); 1112 mDisplays.removeItem(draw.keyAt(i)); 1113 } else { 1114 ALOGW("trying to remove the main display"); 1115 } 1116 } else { 1117 // this display is in both lists. see if something changed. 1118 const DisplayDeviceState& state(curr[j]); 1119 const wp<IBinder>& display(curr.keyAt(j)); 1120 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 1121 // changing the surface is like destroying and 1122 // recreating the DisplayDevice, so we just remove it 1123 // from the drawing state, so that it get re-added 1124 // below. 1125 sp<DisplayDevice> hw(getDisplayDevice(display)); 1126 if (hw != NULL) 1127 hw->disconnect(getHwComposer()); 1128 mDisplays.removeItem(display); 1129 mDrawingState.displays.removeItemsAt(i); 1130 dc--; i--; 1131 // at this point we must loop to the next item 1132 continue; 1133 } 1134 1135 const sp<DisplayDevice> disp(getDisplayDevice(display)); 1136 if (disp != NULL) { 1137 if (state.layerStack != draw[i].layerStack) { 1138 disp->setLayerStack(state.layerStack); 1139 } 1140 if ((state.orientation != draw[i].orientation) 1141 || (state.viewport != draw[i].viewport) 1142 || (state.frame != draw[i].frame)) 1143 { 1144 disp->setProjection(state.orientation, 1145 state.viewport, state.frame); 1146 } 1147 } 1148 } 1149 } 1150 1151 // find displays that were added 1152 // (ie: in current state but not in drawing state) 1153 for (size_t i=0 ; i<cc ; i++) { 1154 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 1155 const DisplayDeviceState& state(curr[i]); 1156 1157 sp<DisplaySurface> dispSurface; 1158 int32_t hwcDisplayId = -1; 1159 if (state.isVirtualDisplay()) { 1160 // Virtual displays without a surface are dormant: 1161 // they have external state (layer stack, projection, 1162 // etc.) but no internal state (i.e. a DisplayDevice). 1163 if (state.surface != NULL) { 1164 hwcDisplayId = allocateHwcDisplayId(state.type); 1165 dispSurface = new VirtualDisplaySurface( 1166 *mHwc, hwcDisplayId, state.surface, 1167 state.displayName); 1168 } 1169 } else { 1170 ALOGE_IF(state.surface!=NULL, 1171 "adding a supported display, but rendering " 1172 "surface is provided (%p), ignoring it", 1173 state.surface.get()); 1174 hwcDisplayId = allocateHwcDisplayId(state.type); 1175 // for supported (by hwc) displays we provide our 1176 // own rendering surface 1177 dispSurface = new FramebufferSurface(*mHwc, state.type); 1178 } 1179 1180 const wp<IBinder>& display(curr.keyAt(i)); 1181 if (dispSurface != NULL) { 1182 sp<DisplayDevice> hw = new DisplayDevice(this, 1183 state.type, hwcDisplayId, state.isSecure, 1184 display, dispSurface, mEGLConfig); 1185 hw->setLayerStack(state.layerStack); 1186 hw->setProjection(state.orientation, 1187 state.viewport, state.frame); 1188 hw->setDisplayName(state.displayName); 1189 mDisplays.add(display, hw); 1190 if (state.isVirtualDisplay()) { 1191 if (hwcDisplayId >= 0) { 1192 mHwc->setVirtualDisplayProperties(hwcDisplayId, 1193 hw->getWidth(), hw->getHeight(), 1194 hw->getFormat()); 1195 } 1196 } else { 1197 mEventThread->onHotplugReceived(state.type, true); 1198 } 1199 } 1200 } 1201 } 1202 } 1203 } 1204 1205 if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) { 1206 // The transform hint might have changed for some layers 1207 // (either because a display has changed, or because a layer 1208 // as changed). 1209 // 1210 // Walk through all the layers in currentLayers, 1211 // and update their transform hint. 1212 // 1213 // If a layer is visible only on a single display, then that 1214 // display is used to calculate the hint, otherwise we use the 1215 // default display. 1216 // 1217 // NOTE: we do this here, rather than in rebuildLayerStacks() so that 1218 // the hint is set before we acquire a buffer from the surface texture. 1219 // 1220 // NOTE: layer transactions have taken place already, so we use their 1221 // drawing state. However, SurfaceFlinger's own transaction has not 1222 // happened yet, so we must use the current state layer list 1223 // (soon to become the drawing state list). 1224 // 1225 sp<const DisplayDevice> disp; 1226 uint32_t currentlayerStack = 0; 1227 for (size_t i=0; i<count; i++) { 1228 // NOTE: we rely on the fact that layers are sorted by 1229 // layerStack first (so we don't have to traverse the list 1230 // of displays for every layer). 1231 const sp<Layer>& layer(currentLayers[i]); 1232 uint32_t layerStack = layer->drawingState().layerStack; 1233 if (i==0 || currentlayerStack != layerStack) { 1234 currentlayerStack = layerStack; 1235 // figure out if this layerstack is mirrored 1236 // (more than one display) if so, pick the default display, 1237 // if not, pick the only display it's on. 1238 disp.clear(); 1239 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1240 sp<const DisplayDevice> hw(mDisplays[dpy]); 1241 if (hw->getLayerStack() == currentlayerStack) { 1242 if (disp == NULL) { 1243 disp = hw; 1244 } else { 1245 disp = NULL; 1246 break; 1247 } 1248 } 1249 } 1250 } 1251 if (disp == NULL) { 1252 // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to 1253 // redraw after transform hint changes. See bug 8508397. 1254 1255 // could be null when this layer is using a layerStack 1256 // that is not visible on any display. Also can occur at 1257 // screen off/on times. 1258 disp = getDefaultDisplayDevice(); 1259 } 1260 layer->updateTransformHint(disp); 1261 } 1262 } 1263 1264 1265 /* 1266 * Perform our own transaction if needed 1267 */ 1268 1269 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1270 if (currentLayers.size() > previousLayers.size()) { 1271 // layers have been added 1272 mVisibleRegionsDirty = true; 1273 } 1274 1275 // some layers might have been removed, so 1276 // we need to update the regions they're exposing. 1277 if (mLayersRemoved) { 1278 mLayersRemoved = false; 1279 mVisibleRegionsDirty = true; 1280 const size_t count = previousLayers.size(); 1281 for (size_t i=0 ; i<count ; i++) { 1282 const sp<Layer>& layer(previousLayers[i]); 1283 if (currentLayers.indexOf(layer) < 0) { 1284 // this layer is not visible anymore 1285 // TODO: we could traverse the tree from front to back and 1286 // compute the actual visible region 1287 // TODO: we could cache the transformed region 1288 const Layer::State& s(layer->drawingState()); 1289 Region visibleReg = s.transform.transform( 1290 Region(Rect(s.active.w, s.active.h))); 1291 invalidateLayerStack(s.layerStack, visibleReg); 1292 } 1293 } 1294 } 1295 1296 commitTransaction(); 1297} 1298 1299void SurfaceFlinger::commitTransaction() 1300{ 1301 if (!mLayersPendingRemoval.isEmpty()) { 1302 // Notify removed layers now that they can't be drawn from 1303 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1304 mLayersPendingRemoval[i]->onRemoved(); 1305 } 1306 mLayersPendingRemoval.clear(); 1307 } 1308 1309 // If this transaction is part of a window animation then the next frame 1310 // we composite should be considered an animation as well. 1311 mAnimCompositionPending = mAnimTransactionPending; 1312 1313 mDrawingState = mCurrentState; 1314 mTransactionPending = false; 1315 mAnimTransactionPending = false; 1316 mTransactionCV.broadcast(); 1317} 1318 1319void SurfaceFlinger::computeVisibleRegions( 1320 const LayerVector& currentLayers, uint32_t layerStack, 1321 Region& outDirtyRegion, Region& outOpaqueRegion) 1322{ 1323 ATRACE_CALL(); 1324 1325 Region aboveOpaqueLayers; 1326 Region aboveCoveredLayers; 1327 Region dirty; 1328 1329 outDirtyRegion.clear(); 1330 1331 size_t i = currentLayers.size(); 1332 while (i--) { 1333 const sp<Layer>& layer = currentLayers[i]; 1334 1335 // start with the whole surface at its current location 1336 const Layer::State& s(layer->drawingState()); 1337 1338 // only consider the layers on the given layer stack 1339 if (s.layerStack != layerStack) 1340 continue; 1341 1342 /* 1343 * opaqueRegion: area of a surface that is fully opaque. 1344 */ 1345 Region opaqueRegion; 1346 1347 /* 1348 * visibleRegion: area of a surface that is visible on screen 1349 * and not fully transparent. This is essentially the layer's 1350 * footprint minus the opaque regions above it. 1351 * Areas covered by a translucent surface are considered visible. 1352 */ 1353 Region visibleRegion; 1354 1355 /* 1356 * coveredRegion: area of a surface that is covered by all 1357 * visible regions above it (which includes the translucent areas). 1358 */ 1359 Region coveredRegion; 1360 1361 /* 1362 * transparentRegion: area of a surface that is hinted to be completely 1363 * transparent. This is only used to tell when the layer has no visible 1364 * non-transparent regions and can be removed from the layer list. It 1365 * does not affect the visibleRegion of this layer or any layers 1366 * beneath it. The hint may not be correct if apps don't respect the 1367 * SurfaceView restrictions (which, sadly, some don't). 1368 */ 1369 Region transparentRegion; 1370 1371 1372 // handle hidden surfaces by setting the visible region to empty 1373 if (CC_LIKELY(layer->isVisible())) { 1374 const bool translucent = !layer->isOpaque(); 1375 Rect bounds(s.transform.transform(layer->computeBounds())); 1376 visibleRegion.set(bounds); 1377 if (!visibleRegion.isEmpty()) { 1378 // Remove the transparent area from the visible region 1379 if (translucent) { 1380 const Transform tr(s.transform); 1381 if (tr.transformed()) { 1382 if (tr.preserveRects()) { 1383 // transform the transparent region 1384 transparentRegion = tr.transform(s.activeTransparentRegion); 1385 } else { 1386 // transformation too complex, can't do the 1387 // transparent region optimization. 1388 transparentRegion.clear(); 1389 } 1390 } else { 1391 transparentRegion = s.activeTransparentRegion; 1392 } 1393 } 1394 1395 // compute the opaque region 1396 const int32_t layerOrientation = s.transform.getOrientation(); 1397 if (s.alpha==255 && !translucent && 1398 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1399 // the opaque region is the layer's footprint 1400 opaqueRegion = visibleRegion; 1401 } 1402 } 1403 } 1404 1405 // Clip the covered region to the visible region 1406 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1407 1408 // Update aboveCoveredLayers for next (lower) layer 1409 aboveCoveredLayers.orSelf(visibleRegion); 1410 1411 // subtract the opaque region covered by the layers above us 1412 visibleRegion.subtractSelf(aboveOpaqueLayers); 1413 1414 // compute this layer's dirty region 1415 if (layer->contentDirty) { 1416 // we need to invalidate the whole region 1417 dirty = visibleRegion; 1418 // as well, as the old visible region 1419 dirty.orSelf(layer->visibleRegion); 1420 layer->contentDirty = false; 1421 } else { 1422 /* compute the exposed region: 1423 * the exposed region consists of two components: 1424 * 1) what's VISIBLE now and was COVERED before 1425 * 2) what's EXPOSED now less what was EXPOSED before 1426 * 1427 * note that (1) is conservative, we start with the whole 1428 * visible region but only keep what used to be covered by 1429 * something -- which mean it may have been exposed. 1430 * 1431 * (2) handles areas that were not covered by anything but got 1432 * exposed because of a resize. 1433 */ 1434 const Region newExposed = visibleRegion - coveredRegion; 1435 const Region oldVisibleRegion = layer->visibleRegion; 1436 const Region oldCoveredRegion = layer->coveredRegion; 1437 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1438 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1439 } 1440 dirty.subtractSelf(aboveOpaqueLayers); 1441 1442 // accumulate to the screen dirty region 1443 outDirtyRegion.orSelf(dirty); 1444 1445 // Update aboveOpaqueLayers for next (lower) layer 1446 aboveOpaqueLayers.orSelf(opaqueRegion); 1447 1448 // Store the visible region in screen space 1449 layer->setVisibleRegion(visibleRegion); 1450 layer->setCoveredRegion(coveredRegion); 1451 layer->setVisibleNonTransparentRegion( 1452 visibleRegion.subtract(transparentRegion)); 1453 } 1454 1455 outOpaqueRegion = aboveOpaqueLayers; 1456} 1457 1458void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1459 const Region& dirty) { 1460 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1461 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1462 if (hw->getLayerStack() == layerStack) { 1463 hw->dirtyRegion.orSelf(dirty); 1464 } 1465 } 1466} 1467 1468void SurfaceFlinger::handlePageFlip() 1469{ 1470 Region dirtyRegion; 1471 1472 bool visibleRegions = false; 1473 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1474 const size_t count = currentLayers.size(); 1475 for (size_t i=0 ; i<count ; i++) { 1476 const sp<Layer>& layer(currentLayers[i]); 1477 const Region dirty(layer->latchBuffer(visibleRegions)); 1478 const Layer::State& s(layer->drawingState()); 1479 invalidateLayerStack(s.layerStack, dirty); 1480 } 1481 1482 mVisibleRegionsDirty |= visibleRegions; 1483} 1484 1485void SurfaceFlinger::invalidateHwcGeometry() 1486{ 1487 mHwWorkListDirty = true; 1488} 1489 1490 1491void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1492 const Region& inDirtyRegion) 1493{ 1494 Region dirtyRegion(inDirtyRegion); 1495 1496 // compute the invalid region 1497 hw->swapRegion.orSelf(dirtyRegion); 1498 1499 uint32_t flags = hw->getFlags(); 1500 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1501 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1502 // takes a rectangle, we must make sure to update that whole 1503 // rectangle in that case 1504 dirtyRegion.set(hw->swapRegion.bounds()); 1505 } else { 1506 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1507 // We need to redraw the rectangle that will be updated 1508 // (pushed to the framebuffer). 1509 // This is needed because PARTIAL_UPDATES only takes one 1510 // rectangle instead of a region (see DisplayDevice::flip()) 1511 dirtyRegion.set(hw->swapRegion.bounds()); 1512 } else { 1513 // we need to redraw everything (the whole screen) 1514 dirtyRegion.set(hw->bounds()); 1515 hw->swapRegion = dirtyRegion; 1516 } 1517 } 1518 1519 doComposeSurfaces(hw, dirtyRegion); 1520 1521 // update the swap region and clear the dirty region 1522 hw->swapRegion.orSelf(dirtyRegion); 1523 1524 // swap buffers (presentation) 1525 hw->swapBuffers(getHwComposer()); 1526} 1527 1528void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1529{ 1530 const int32_t id = hw->getHwcDisplayId(); 1531 HWComposer& hwc(getHwComposer()); 1532 HWComposer::LayerListIterator cur = hwc.begin(id); 1533 const HWComposer::LayerListIterator end = hwc.end(id); 1534 1535 const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); 1536 if (hasGlesComposition) { 1537 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1538 1539 // set the frame buffer 1540 glMatrixMode(GL_MODELVIEW); 1541 glLoadIdentity(); 1542 1543 // Never touch the framebuffer if we don't have any framebuffer layers 1544 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1545 if (hasHwcComposition) { 1546 // when using overlays, we assume a fully transparent framebuffer 1547 // NOTE: we could reduce how much we need to clear, for instance 1548 // remove where there are opaque FB layers. however, on some 1549 // GPUs doing a "clean slate" glClear might be more efficient. 1550 // We'll revisit later if needed. 1551 glClearColor(0, 0, 0, 0); 1552 glClear(GL_COLOR_BUFFER_BIT); 1553 } else { 1554 // we start with the whole screen area 1555 const Region bounds(hw->getBounds()); 1556 1557 // we remove the scissor part 1558 // we're left with the letterbox region 1559 // (common case is that letterbox ends-up being empty) 1560 const Region letterbox(bounds.subtract(hw->getScissor())); 1561 1562 // compute the area to clear 1563 Region region(hw->undefinedRegion.merge(letterbox)); 1564 1565 // but limit it to the dirty region 1566 region.andSelf(dirty); 1567 1568 // screen is already cleared here 1569 if (!region.isEmpty()) { 1570 // can happen with SurfaceView 1571 drawWormhole(hw, region); 1572 } 1573 } 1574 1575 if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) { 1576 // just to be on the safe side, we don't set the 1577 // scissor on the main display. It should never be needed 1578 // anyways (though in theory it could since the API allows it). 1579 const Rect& bounds(hw->getBounds()); 1580 const Rect& scissor(hw->getScissor()); 1581 if (scissor != bounds) { 1582 // scissor doesn't match the screen's dimensions, so we 1583 // need to clear everything outside of it and enable 1584 // the GL scissor so we don't draw anything where we shouldn't 1585 const GLint height = hw->getHeight(); 1586 glScissor(scissor.left, height - scissor.bottom, 1587 scissor.getWidth(), scissor.getHeight()); 1588 // enable scissor for this frame 1589 glEnable(GL_SCISSOR_TEST); 1590 } 1591 } 1592 } 1593 1594 /* 1595 * and then, render the layers targeted at the framebuffer 1596 */ 1597 1598 const Vector< sp<Layer> >& layers(hw->getVisibleLayersSortedByZ()); 1599 const size_t count = layers.size(); 1600 const Transform& tr = hw->getTransform(); 1601 if (cur != end) { 1602 // we're using h/w composer 1603 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { 1604 const sp<Layer>& layer(layers[i]); 1605 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1606 if (!clip.isEmpty()) { 1607 switch (cur->getCompositionType()) { 1608 case HWC_OVERLAY: { 1609 if ((cur->getHints() & HWC_HINT_CLEAR_FB) 1610 && i 1611 && layer->isOpaque() 1612 && hasGlesComposition) { 1613 // never clear the very first layer since we're 1614 // guaranteed the FB is already cleared 1615 layer->clearWithOpenGL(hw, clip); 1616 } 1617 break; 1618 } 1619 case HWC_FRAMEBUFFER: { 1620 layer->draw(hw, clip); 1621 break; 1622 } 1623 case HWC_FRAMEBUFFER_TARGET: { 1624 // this should not happen as the iterator shouldn't 1625 // let us get there. 1626 ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i); 1627 break; 1628 } 1629 } 1630 } 1631 layer->setAcquireFence(hw, *cur); 1632 } 1633 } else { 1634 // we're not using h/w composer 1635 for (size_t i=0 ; i<count ; ++i) { 1636 const sp<Layer>& layer(layers[i]); 1637 const Region clip(dirty.intersect( 1638 tr.transform(layer->visibleRegion))); 1639 if (!clip.isEmpty()) { 1640 layer->draw(hw, clip); 1641 } 1642 } 1643 } 1644 1645 // disable scissor at the end of the frame 1646 glDisable(GL_SCISSOR_TEST); 1647} 1648 1649void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, 1650 const Region& region) const 1651{ 1652 glDisable(GL_TEXTURE_EXTERNAL_OES); 1653 glDisable(GL_TEXTURE_2D); 1654 glDisable(GL_BLEND); 1655 glColor4f(0,0,0,0); 1656 1657 const int32_t height = hw->getHeight(); 1658 Region::const_iterator it = region.begin(); 1659 Region::const_iterator const end = region.end(); 1660 while (it != end) { 1661 const Rect& r = *it++; 1662 GLfloat vertices[][2] = { 1663 { (GLfloat) r.left, (GLfloat) (height - r.top) }, 1664 { (GLfloat) r.left, (GLfloat) (height - r.bottom) }, 1665 { (GLfloat) r.right, (GLfloat) (height - r.bottom) }, 1666 { (GLfloat) r.right, (GLfloat) (height - r.top) } 1667 }; 1668 glVertexPointer(2, GL_FLOAT, 0, vertices); 1669 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1670 } 1671} 1672 1673void SurfaceFlinger::addClientLayer(const sp<Client>& client, 1674 const sp<IBinder>& handle, 1675 const sp<IGraphicBufferProducer>& gbc, 1676 const sp<Layer>& lbc) 1677{ 1678 // attach this layer to the client 1679 client->attachLayer(handle, lbc); 1680 1681 // add this layer to the current state list 1682 Mutex::Autolock _l(mStateLock); 1683 mCurrentState.layersSortedByZ.add(lbc); 1684 mGraphicBufferProducerList.add(gbc->asBinder()); 1685} 1686 1687status_t SurfaceFlinger::removeLayer(const sp<Layer>& layer) 1688{ 1689 Mutex::Autolock _l(mStateLock); 1690 ssize_t index = mCurrentState.layersSortedByZ.remove(layer); 1691 if (index >= 0) { 1692 mLayersPendingRemoval.push(layer); 1693 mLayersRemoved = true; 1694 setTransactionFlags(eTransactionNeeded); 1695 return NO_ERROR; 1696 } 1697 return status_t(index); 1698} 1699 1700uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1701{ 1702 return android_atomic_release_load(&mTransactionFlags); 1703} 1704 1705uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1706{ 1707 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1708} 1709 1710uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1711{ 1712 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1713 if ((old & flags)==0) { // wake the server up 1714 signalTransaction(); 1715 } 1716 return old; 1717} 1718 1719void SurfaceFlinger::setTransactionState( 1720 const Vector<ComposerState>& state, 1721 const Vector<DisplayState>& displays, 1722 uint32_t flags) 1723{ 1724 ATRACE_CALL(); 1725 Mutex::Autolock _l(mStateLock); 1726 uint32_t transactionFlags = 0; 1727 1728 if (flags & eAnimation) { 1729 // For window updates that are part of an animation we must wait for 1730 // previous animation "frames" to be handled. 1731 while (mAnimTransactionPending) { 1732 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1733 if (CC_UNLIKELY(err != NO_ERROR)) { 1734 // just in case something goes wrong in SF, return to the 1735 // caller after a few seconds. 1736 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " 1737 "waiting for previous animation frame"); 1738 mAnimTransactionPending = false; 1739 break; 1740 } 1741 } 1742 } 1743 1744 size_t count = displays.size(); 1745 for (size_t i=0 ; i<count ; i++) { 1746 const DisplayState& s(displays[i]); 1747 transactionFlags |= setDisplayStateLocked(s); 1748 } 1749 1750 count = state.size(); 1751 for (size_t i=0 ; i<count ; i++) { 1752 const ComposerState& s(state[i]); 1753 // Here we need to check that the interface we're given is indeed 1754 // one of our own. A malicious client could give us a NULL 1755 // IInterface, or one of its own or even one of our own but a 1756 // different type. All these situations would cause us to crash. 1757 // 1758 // NOTE: it would be better to use RTTI as we could directly check 1759 // that we have a Client*. however, RTTI is disabled in Android. 1760 if (s.client != NULL) { 1761 sp<IBinder> binder = s.client->asBinder(); 1762 if (binder != NULL) { 1763 String16 desc(binder->getInterfaceDescriptor()); 1764 if (desc == ISurfaceComposerClient::descriptor) { 1765 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1766 transactionFlags |= setClientStateLocked(client, s.state); 1767 } 1768 } 1769 } 1770 } 1771 1772 if (transactionFlags) { 1773 // this triggers the transaction 1774 setTransactionFlags(transactionFlags); 1775 1776 // if this is a synchronous transaction, wait for it to take effect 1777 // before returning. 1778 if (flags & eSynchronous) { 1779 mTransactionPending = true; 1780 } 1781 if (flags & eAnimation) { 1782 mAnimTransactionPending = true; 1783 } 1784 while (mTransactionPending) { 1785 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1786 if (CC_UNLIKELY(err != NO_ERROR)) { 1787 // just in case something goes wrong in SF, return to the 1788 // called after a few seconds. 1789 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); 1790 mTransactionPending = false; 1791 break; 1792 } 1793 } 1794 } 1795} 1796 1797uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1798{ 1799 ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token); 1800 if (dpyIdx < 0) 1801 return 0; 1802 1803 uint32_t flags = 0; 1804 DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx)); 1805 if (disp.isValid()) { 1806 const uint32_t what = s.what; 1807 if (what & DisplayState::eSurfaceChanged) { 1808 if (disp.surface->asBinder() != s.surface->asBinder()) { 1809 disp.surface = s.surface; 1810 flags |= eDisplayTransactionNeeded; 1811 } 1812 } 1813 if (what & DisplayState::eLayerStackChanged) { 1814 if (disp.layerStack != s.layerStack) { 1815 disp.layerStack = s.layerStack; 1816 flags |= eDisplayTransactionNeeded; 1817 } 1818 } 1819 if (what & DisplayState::eDisplayProjectionChanged) { 1820 if (disp.orientation != s.orientation) { 1821 disp.orientation = s.orientation; 1822 flags |= eDisplayTransactionNeeded; 1823 } 1824 if (disp.frame != s.frame) { 1825 disp.frame = s.frame; 1826 flags |= eDisplayTransactionNeeded; 1827 } 1828 if (disp.viewport != s.viewport) { 1829 disp.viewport = s.viewport; 1830 flags |= eDisplayTransactionNeeded; 1831 } 1832 } 1833 } 1834 return flags; 1835} 1836 1837uint32_t SurfaceFlinger::setClientStateLocked( 1838 const sp<Client>& client, 1839 const layer_state_t& s) 1840{ 1841 uint32_t flags = 0; 1842 sp<Layer> layer(client->getLayerUser(s.surface)); 1843 if (layer != 0) { 1844 const uint32_t what = s.what; 1845 if (what & layer_state_t::ePositionChanged) { 1846 if (layer->setPosition(s.x, s.y)) 1847 flags |= eTraversalNeeded; 1848 } 1849 if (what & layer_state_t::eLayerChanged) { 1850 // NOTE: index needs to be calculated before we update the state 1851 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1852 if (layer->setLayer(s.z)) { 1853 mCurrentState.layersSortedByZ.removeAt(idx); 1854 mCurrentState.layersSortedByZ.add(layer); 1855 // we need traversal (state changed) 1856 // AND transaction (list changed) 1857 flags |= eTransactionNeeded|eTraversalNeeded; 1858 } 1859 } 1860 if (what & layer_state_t::eSizeChanged) { 1861 if (layer->setSize(s.w, s.h)) { 1862 flags |= eTraversalNeeded; 1863 } 1864 } 1865 if (what & layer_state_t::eAlphaChanged) { 1866 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1867 flags |= eTraversalNeeded; 1868 } 1869 if (what & layer_state_t::eMatrixChanged) { 1870 if (layer->setMatrix(s.matrix)) 1871 flags |= eTraversalNeeded; 1872 } 1873 if (what & layer_state_t::eTransparentRegionChanged) { 1874 if (layer->setTransparentRegionHint(s.transparentRegion)) 1875 flags |= eTraversalNeeded; 1876 } 1877 if (what & layer_state_t::eVisibilityChanged) { 1878 if (layer->setFlags(s.flags, s.mask)) 1879 flags |= eTraversalNeeded; 1880 } 1881 if (what & layer_state_t::eCropChanged) { 1882 if (layer->setCrop(s.crop)) 1883 flags |= eTraversalNeeded; 1884 } 1885 if (what & layer_state_t::eLayerStackChanged) { 1886 // NOTE: index needs to be calculated before we update the state 1887 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1888 if (layer->setLayerStack(s.layerStack)) { 1889 mCurrentState.layersSortedByZ.removeAt(idx); 1890 mCurrentState.layersSortedByZ.add(layer); 1891 // we need traversal (state changed) 1892 // AND transaction (list changed) 1893 flags |= eTransactionNeeded|eTraversalNeeded; 1894 } 1895 } 1896 } 1897 return flags; 1898} 1899 1900status_t SurfaceFlinger::createLayer( 1901 const String8& name, 1902 const sp<Client>& client, 1903 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 1904 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp) 1905{ 1906 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1907 if (int32_t(w|h) < 0) { 1908 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1909 int(w), int(h)); 1910 return BAD_VALUE; 1911 } 1912 1913 status_t result = NO_ERROR; 1914 1915 sp<Layer> layer; 1916 1917 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1918 case ISurfaceComposerClient::eFXSurfaceNormal: 1919 result = createNormalLayer(client, 1920 name, w, h, flags, format, 1921 handle, gbp, &layer); 1922 break; 1923 case ISurfaceComposerClient::eFXSurfaceDim: 1924 result = createDimLayer(client, 1925 name, w, h, flags, 1926 handle, gbp, &layer); 1927 break; 1928 default: 1929 result = BAD_VALUE; 1930 break; 1931 } 1932 1933 if (result == NO_ERROR) { 1934 addClientLayer(client, *handle, *gbp, layer); 1935 setTransactionFlags(eTransactionNeeded); 1936 } 1937 return result; 1938} 1939 1940status_t SurfaceFlinger::createNormalLayer(const sp<Client>& client, 1941 const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 1942 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) 1943{ 1944 // initialize the surfaces 1945 switch (format) { 1946 case PIXEL_FORMAT_TRANSPARENT: 1947 case PIXEL_FORMAT_TRANSLUCENT: 1948 format = PIXEL_FORMAT_RGBA_8888; 1949 break; 1950 case PIXEL_FORMAT_OPAQUE: 1951#ifdef NO_RGBX_8888 1952 format = PIXEL_FORMAT_RGB_565; 1953#else 1954 format = PIXEL_FORMAT_RGBX_8888; 1955#endif 1956 break; 1957 } 1958 1959#ifdef NO_RGBX_8888 1960 if (format == PIXEL_FORMAT_RGBX_8888) 1961 format = PIXEL_FORMAT_RGBA_8888; 1962#endif 1963 1964 *outLayer = new Layer(this, client, name, w, h, flags); 1965 status_t err = (*outLayer)->setBuffers(w, h, format, flags); 1966 if (err == NO_ERROR) { 1967 *handle = (*outLayer)->getHandle(); 1968 *gbp = (*outLayer)->getBufferQueue(); 1969 } 1970 1971 ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err)); 1972 return err; 1973} 1974 1975status_t SurfaceFlinger::createDimLayer(const sp<Client>& client, 1976 const String8& name, uint32_t w, uint32_t h, uint32_t flags, 1977 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) 1978{ 1979 *outLayer = new LayerDim(this, client, name, w, h, flags); 1980 *handle = (*outLayer)->getHandle(); 1981 *gbp = (*outLayer)->getBufferQueue(); 1982 return NO_ERROR; 1983} 1984 1985status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle) 1986{ 1987 // called by the window manager when it wants to remove a Layer 1988 status_t err = NO_ERROR; 1989 sp<Layer> l(client->getLayerUser(handle)); 1990 if (l != NULL) { 1991 err = removeLayer(l); 1992 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1993 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1994 } 1995 return err; 1996} 1997 1998status_t SurfaceFlinger::onLayerDestroyed(const wp<Layer>& layer) 1999{ 2000 // called by ~LayerCleaner() when all references to the IBinder (handle) 2001 // are gone 2002 status_t err = NO_ERROR; 2003 sp<Layer> l(layer.promote()); 2004 if (l != NULL) { 2005 err = removeLayer(l); 2006 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 2007 "error removing layer=%p (%s)", l.get(), strerror(-err)); 2008 } 2009 return err; 2010} 2011 2012// --------------------------------------------------------------------------- 2013 2014void SurfaceFlinger::onInitializeDisplays() { 2015 // reset screen orientation and use primary layer stack 2016 Vector<ComposerState> state; 2017 Vector<DisplayState> displays; 2018 DisplayState d; 2019 d.what = DisplayState::eDisplayProjectionChanged | 2020 DisplayState::eLayerStackChanged; 2021 d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]; 2022 d.layerStack = 0; 2023 d.orientation = DisplayState::eOrientationDefault; 2024 d.frame.makeInvalid(); 2025 d.viewport.makeInvalid(); 2026 displays.add(d); 2027 setTransactionState(state, displays, 0); 2028 onScreenAcquired(getDefaultDisplayDevice()); 2029} 2030 2031void SurfaceFlinger::initializeDisplays() { 2032 class MessageScreenInitialized : public MessageBase { 2033 SurfaceFlinger* flinger; 2034 public: 2035 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 2036 virtual bool handler() { 2037 flinger->onInitializeDisplays(); 2038 return true; 2039 } 2040 }; 2041 sp<MessageBase> msg = new MessageScreenInitialized(this); 2042 postMessageAsync(msg); // we may be called from main thread, use async message 2043} 2044 2045 2046void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) { 2047 ALOGD("Screen acquired, type=%d flinger=%p", hw->getDisplayType(), this); 2048 if (hw->isScreenAcquired()) { 2049 // this is expected, e.g. when power manager wakes up during boot 2050 ALOGD(" screen was previously acquired"); 2051 return; 2052 } 2053 2054 hw->acquireScreen(); 2055 int32_t type = hw->getDisplayType(); 2056 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2057 // built-in display, tell the HWC 2058 getHwComposer().acquire(type); 2059 2060 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2061 // FIXME: eventthread only knows about the main display right now 2062 mEventThread->onScreenAcquired(); 2063 } 2064 } 2065 mVisibleRegionsDirty = true; 2066 repaintEverything(); 2067} 2068 2069void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) { 2070 ALOGD("Screen released, type=%d flinger=%p", hw->getDisplayType(), this); 2071 if (!hw->isScreenAcquired()) { 2072 ALOGD(" screen was previously released"); 2073 return; 2074 } 2075 2076 hw->releaseScreen(); 2077 int32_t type = hw->getDisplayType(); 2078 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2079 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2080 // FIXME: eventthread only knows about the main display right now 2081 mEventThread->onScreenReleased(); 2082 } 2083 2084 // built-in display, tell the HWC 2085 getHwComposer().release(type); 2086 } 2087 mVisibleRegionsDirty = true; 2088 // from this point on, SF will stop drawing on this display 2089} 2090 2091void SurfaceFlinger::unblank(const sp<IBinder>& display) { 2092 class MessageScreenAcquired : public MessageBase { 2093 SurfaceFlinger& mFlinger; 2094 sp<IBinder> mDisplay; 2095 public: 2096 MessageScreenAcquired(SurfaceFlinger& flinger, 2097 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } 2098 virtual bool handler() { 2099 const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); 2100 if (hw == NULL) { 2101 ALOGE("Attempt to unblank null display %p", mDisplay.get()); 2102 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2103 ALOGW("Attempt to unblank virtual display"); 2104 } else { 2105 mFlinger.onScreenAcquired(hw); 2106 } 2107 return true; 2108 } 2109 }; 2110 sp<MessageBase> msg = new MessageScreenAcquired(*this, display); 2111 postMessageSync(msg); 2112} 2113 2114void SurfaceFlinger::blank(const sp<IBinder>& display) { 2115 class MessageScreenReleased : public MessageBase { 2116 SurfaceFlinger& mFlinger; 2117 sp<IBinder> mDisplay; 2118 public: 2119 MessageScreenReleased(SurfaceFlinger& flinger, 2120 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } 2121 virtual bool handler() { 2122 const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); 2123 if (hw == NULL) { 2124 ALOGE("Attempt to blank null display %p", mDisplay.get()); 2125 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2126 ALOGW("Attempt to blank virtual display"); 2127 } else { 2128 mFlinger.onScreenReleased(hw); 2129 } 2130 return true; 2131 } 2132 }; 2133 sp<MessageBase> msg = new MessageScreenReleased(*this, display); 2134 postMessageSync(msg); 2135} 2136 2137// --------------------------------------------------------------------------- 2138 2139status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 2140{ 2141 const size_t SIZE = 4096; 2142 char buffer[SIZE]; 2143 String8 result; 2144 2145 if (!PermissionCache::checkCallingPermission(sDump)) { 2146 snprintf(buffer, SIZE, "Permission Denial: " 2147 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 2148 IPCThreadState::self()->getCallingPid(), 2149 IPCThreadState::self()->getCallingUid()); 2150 result.append(buffer); 2151 } else { 2152 // Try to get the main lock, but don't insist if we can't 2153 // (this would indicate SF is stuck, but we want to be able to 2154 // print something in dumpsys). 2155 int retry = 3; 2156 while (mStateLock.tryLock()<0 && --retry>=0) { 2157 usleep(1000000); 2158 } 2159 const bool locked(retry >= 0); 2160 if (!locked) { 2161 snprintf(buffer, SIZE, 2162 "SurfaceFlinger appears to be unresponsive, " 2163 "dumping anyways (no locks held)\n"); 2164 result.append(buffer); 2165 } 2166 2167 bool dumpAll = true; 2168 size_t index = 0; 2169 size_t numArgs = args.size(); 2170 if (numArgs) { 2171 if ((index < numArgs) && 2172 (args[index] == String16("--list"))) { 2173 index++; 2174 listLayersLocked(args, index, result, buffer, SIZE); 2175 dumpAll = false; 2176 } 2177 2178 if ((index < numArgs) && 2179 (args[index] == String16("--latency"))) { 2180 index++; 2181 dumpStatsLocked(args, index, result, buffer, SIZE); 2182 dumpAll = false; 2183 } 2184 2185 if ((index < numArgs) && 2186 (args[index] == String16("--latency-clear"))) { 2187 index++; 2188 clearStatsLocked(args, index, result, buffer, SIZE); 2189 dumpAll = false; 2190 } 2191 } 2192 2193 if (dumpAll) { 2194 dumpAllLocked(result, buffer, SIZE); 2195 } 2196 2197 if (locked) { 2198 mStateLock.unlock(); 2199 } 2200 } 2201 write(fd, result.string(), result.size()); 2202 return NO_ERROR; 2203} 2204 2205void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 2206 String8& result, char* buffer, size_t SIZE) const 2207{ 2208 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2209 const size_t count = currentLayers.size(); 2210 for (size_t i=0 ; i<count ; i++) { 2211 const sp<Layer>& layer(currentLayers[i]); 2212 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 2213 result.append(buffer); 2214 } 2215} 2216 2217void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 2218 String8& result, char* buffer, size_t SIZE) const 2219{ 2220 String8 name; 2221 if (index < args.size()) { 2222 name = String8(args[index]); 2223 index++; 2224 } 2225 2226 const nsecs_t period = 2227 getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY); 2228 result.appendFormat("%lld\n", period); 2229 2230 if (name.isEmpty()) { 2231 mAnimFrameTracker.dump(result); 2232 } else { 2233 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2234 const size_t count = currentLayers.size(); 2235 for (size_t i=0 ; i<count ; i++) { 2236 const sp<Layer>& layer(currentLayers[i]); 2237 if (name == layer->getName()) { 2238 layer->dumpStats(result, buffer, SIZE); 2239 } 2240 } 2241 } 2242} 2243 2244void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 2245 String8& result, char* buffer, size_t SIZE) 2246{ 2247 String8 name; 2248 if (index < args.size()) { 2249 name = String8(args[index]); 2250 index++; 2251 } 2252 2253 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2254 const size_t count = currentLayers.size(); 2255 for (size_t i=0 ; i<count ; i++) { 2256 const sp<Layer>& layer(currentLayers[i]); 2257 if (name.isEmpty() || (name == layer->getName())) { 2258 layer->clearStats(); 2259 } 2260 } 2261 2262 mAnimFrameTracker.clear(); 2263} 2264 2265/*static*/ void SurfaceFlinger::appendSfConfigString(String8& result) 2266{ 2267 static const char* config = 2268 " [sf" 2269#ifdef NO_RGBX_8888 2270 " NO_RGBX_8888" 2271#endif 2272#ifdef HAS_CONTEXT_PRIORITY 2273 " HAS_CONTEXT_PRIORITY" 2274#endif 2275#ifdef NEVER_DEFAULT_TO_ASYNC_MODE 2276 " NEVER_DEFAULT_TO_ASYNC_MODE" 2277#endif 2278#ifdef TARGET_DISABLE_TRIPLE_BUFFERING 2279 " TARGET_DISABLE_TRIPLE_BUFFERING" 2280#endif 2281 "]"; 2282 result.append(config); 2283} 2284 2285void SurfaceFlinger::dumpAllLocked( 2286 String8& result, char* buffer, size_t SIZE) const 2287{ 2288 // figure out if we're stuck somewhere 2289 const nsecs_t now = systemTime(); 2290 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 2291 const nsecs_t inTransaction(mDebugInTransaction); 2292 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 2293 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 2294 2295 /* 2296 * Dump library configuration. 2297 */ 2298 result.append("Build configuration:"); 2299 appendSfConfigString(result); 2300 appendUiConfigString(result); 2301 appendGuiConfigString(result); 2302 result.append("\n"); 2303 2304 result.append("Sync configuration: "); 2305 result.append(SyncFeatures::getInstance().toString()); 2306 result.append("\n"); 2307 2308 /* 2309 * Dump the visible layer list 2310 */ 2311 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2312 const size_t count = currentLayers.size(); 2313 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 2314 result.append(buffer); 2315 for (size_t i=0 ; i<count ; i++) { 2316 const sp<Layer>& layer(currentLayers[i]); 2317 layer->dump(result, buffer, SIZE); 2318 } 2319 2320 /* 2321 * Dump Display state 2322 */ 2323 2324 snprintf(buffer, SIZE, "Displays (%d entries)\n", mDisplays.size()); 2325 result.append(buffer); 2326 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 2327 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 2328 hw->dump(result, buffer, SIZE); 2329 } 2330 2331 /* 2332 * Dump SurfaceFlinger global state 2333 */ 2334 2335 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 2336 result.append(buffer); 2337 2338 HWComposer& hwc(getHwComposer()); 2339 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2340 const GLExtensions& extensions(GLExtensions::getInstance()); 2341 2342 snprintf(buffer, SIZE, "EGL implementation : %s\n", 2343 eglQueryStringImplementationANDROID(mEGLDisplay, EGL_VERSION)); 2344 result.append(buffer); 2345 snprintf(buffer, SIZE, "%s\n", 2346 eglQueryStringImplementationANDROID(mEGLDisplay, EGL_EXTENSIONS)); 2347 result.append(buffer); 2348 2349 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 2350 extensions.getVendor(), 2351 extensions.getRenderer(), 2352 extensions.getVersion()); 2353 result.append(buffer); 2354 snprintf(buffer, SIZE, "%s\n", extensions.getExtension()); 2355 result.append(buffer); 2356 2357 hw->undefinedRegion.dump(result, "undefinedRegion"); 2358 snprintf(buffer, SIZE, 2359 " orientation=%d, canDraw=%d\n", 2360 hw->getOrientation(), hw->canDraw()); 2361 result.append(buffer); 2362 snprintf(buffer, SIZE, 2363 " last eglSwapBuffers() time: %f us\n" 2364 " last transaction time : %f us\n" 2365 " transaction-flags : %08x\n" 2366 " refresh-rate : %f fps\n" 2367 " x-dpi : %f\n" 2368 " y-dpi : %f\n" 2369 " EGL_NATIVE_VISUAL_ID : %d\n" 2370 " gpu_to_cpu_unsupported : %d\n" 2371 , 2372 mLastSwapBufferTime/1000.0, 2373 mLastTransactionTime/1000.0, 2374 mTransactionFlags, 2375 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), 2376 hwc.getDpiX(HWC_DISPLAY_PRIMARY), 2377 hwc.getDpiY(HWC_DISPLAY_PRIMARY), 2378 mEGLNativeVisualId, 2379 !mGpuToCpuSupported); 2380 result.append(buffer); 2381 2382 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 2383 inSwapBuffersDuration/1000.0); 2384 result.append(buffer); 2385 2386 snprintf(buffer, SIZE, " transaction time: %f us\n", 2387 inTransactionDuration/1000.0); 2388 result.append(buffer); 2389 2390 /* 2391 * VSYNC state 2392 */ 2393 mEventThread->dump(result, buffer, SIZE); 2394 2395 /* 2396 * Dump HWComposer state 2397 */ 2398 snprintf(buffer, SIZE, "h/w composer state:\n"); 2399 result.append(buffer); 2400 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2401 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2402 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2403 result.append(buffer); 2404 hwc.dump(result, buffer, SIZE); 2405 2406 /* 2407 * Dump gralloc state 2408 */ 2409 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2410 alloc.dump(result); 2411} 2412 2413const Vector< sp<Layer> >& 2414SurfaceFlinger::getLayerSortedByZForHwcDisplay(int id) { 2415 // Note: mStateLock is held here 2416 wp<IBinder> dpy; 2417 for (size_t i=0 ; i<mDisplays.size() ; i++) { 2418 if (mDisplays.valueAt(i)->getHwcDisplayId() == id) { 2419 dpy = mDisplays.keyAt(i); 2420 break; 2421 } 2422 } 2423 if (dpy == NULL) { 2424 ALOGE("getLayerSortedByZForHwcDisplay: invalid hwc display id %d", id); 2425 // Just use the primary display so we have something to return 2426 dpy = getBuiltInDisplay(DisplayDevice::DISPLAY_PRIMARY); 2427 } 2428 return getDisplayDevice(dpy)->getVisibleLayersSortedByZ(); 2429} 2430 2431bool SurfaceFlinger::startDdmConnection() 2432{ 2433 void* libddmconnection_dso = 2434 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); 2435 if (!libddmconnection_dso) { 2436 return false; 2437 } 2438 void (*DdmConnection_start)(const char* name); 2439 DdmConnection_start = 2440 (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); 2441 if (!DdmConnection_start) { 2442 dlclose(libddmconnection_dso); 2443 return false; 2444 } 2445 (*DdmConnection_start)(getServiceName()); 2446 return true; 2447} 2448 2449status_t SurfaceFlinger::onTransact( 2450 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2451{ 2452 switch (code) { 2453 case CREATE_CONNECTION: 2454 case CREATE_DISPLAY: 2455 case SET_TRANSACTION_STATE: 2456 case BOOT_FINISHED: 2457 case BLANK: 2458 case UNBLANK: 2459 { 2460 // codes that require permission check 2461 IPCThreadState* ipc = IPCThreadState::self(); 2462 const int pid = ipc->getCallingPid(); 2463 const int uid = ipc->getCallingUid(); 2464 if ((uid != AID_GRAPHICS) && 2465 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2466 ALOGE("Permission Denial: " 2467 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2468 return PERMISSION_DENIED; 2469 } 2470 break; 2471 } 2472 case CAPTURE_SCREEN: 2473 { 2474 // codes that require permission check 2475 IPCThreadState* ipc = IPCThreadState::self(); 2476 const int pid = ipc->getCallingPid(); 2477 const int uid = ipc->getCallingUid(); 2478 if ((uid != AID_GRAPHICS) && 2479 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2480 ALOGE("Permission Denial: " 2481 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2482 return PERMISSION_DENIED; 2483 } 2484 break; 2485 } 2486 } 2487 2488 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2489 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2490 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2491 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2492 IPCThreadState* ipc = IPCThreadState::self(); 2493 const int pid = ipc->getCallingPid(); 2494 const int uid = ipc->getCallingUid(); 2495 ALOGE("Permission Denial: " 2496 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2497 return PERMISSION_DENIED; 2498 } 2499 int n; 2500 switch (code) { 2501 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2502 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2503 return NO_ERROR; 2504 case 1002: // SHOW_UPDATES 2505 n = data.readInt32(); 2506 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2507 invalidateHwcGeometry(); 2508 repaintEverything(); 2509 return NO_ERROR; 2510 case 1004:{ // repaint everything 2511 repaintEverything(); 2512 return NO_ERROR; 2513 } 2514 case 1005:{ // force transaction 2515 setTransactionFlags( 2516 eTransactionNeeded| 2517 eDisplayTransactionNeeded| 2518 eTraversalNeeded); 2519 return NO_ERROR; 2520 } 2521 case 1006:{ // send empty update 2522 signalRefresh(); 2523 return NO_ERROR; 2524 } 2525 case 1008: // toggle use of hw composer 2526 n = data.readInt32(); 2527 mDebugDisableHWC = n ? 1 : 0; 2528 invalidateHwcGeometry(); 2529 repaintEverything(); 2530 return NO_ERROR; 2531 case 1009: // toggle use of transform hint 2532 n = data.readInt32(); 2533 mDebugDisableTransformHint = n ? 1 : 0; 2534 invalidateHwcGeometry(); 2535 repaintEverything(); 2536 return NO_ERROR; 2537 case 1010: // interrogate. 2538 reply->writeInt32(0); 2539 reply->writeInt32(0); 2540 reply->writeInt32(mDebugRegion); 2541 reply->writeInt32(0); 2542 reply->writeInt32(mDebugDisableHWC); 2543 return NO_ERROR; 2544 case 1013: { 2545 Mutex::Autolock _l(mStateLock); 2546 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2547 reply->writeInt32(hw->getPageFlipCount()); 2548 } 2549 return NO_ERROR; 2550 } 2551 } 2552 return err; 2553} 2554 2555void SurfaceFlinger::repaintEverything() { 2556 android_atomic_or(1, &mRepaintEverything); 2557 signalTransaction(); 2558} 2559 2560// --------------------------------------------------------------------------- 2561// Capture screen into an IGraphiBufferProducer 2562// --------------------------------------------------------------------------- 2563 2564status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2565 const sp<IGraphicBufferProducer>& producer, 2566 uint32_t reqWidth, uint32_t reqHeight, 2567 uint32_t minLayerZ, uint32_t maxLayerZ, 2568 bool isCpuConsumer) { 2569 2570 if (CC_UNLIKELY(display == 0)) 2571 return BAD_VALUE; 2572 2573 if (CC_UNLIKELY(producer == 0)) 2574 return BAD_VALUE; 2575 2576 class MessageCaptureScreen : public MessageBase { 2577 SurfaceFlinger* flinger; 2578 sp<IBinder> display; 2579 sp<IGraphicBufferProducer> producer; 2580 uint32_t reqWidth, reqHeight; 2581 uint32_t minLayerZ,maxLayerZ; 2582 bool isCpuConsumer; 2583 status_t result; 2584 public: 2585 MessageCaptureScreen(SurfaceFlinger* flinger, 2586 const sp<IBinder>& display, 2587 const sp<IGraphicBufferProducer>& producer, 2588 uint32_t reqWidth, uint32_t reqHeight, 2589 uint32_t minLayerZ, uint32_t maxLayerZ, bool isCpuConsumer) 2590 : flinger(flinger), display(display), producer(producer), 2591 reqWidth(reqWidth), reqHeight(reqHeight), 2592 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2593 isCpuConsumer(isCpuConsumer), 2594 result(PERMISSION_DENIED) 2595 { 2596 } 2597 status_t getResult() const { 2598 return result; 2599 } 2600 virtual bool handler() { 2601 Mutex::Autolock _l(flinger->mStateLock); 2602 sp<const DisplayDevice> hw(flinger->getDisplayDevice(display)); 2603 2604 bool useReadPixels = false; 2605 if (isCpuConsumer) { 2606 bool formatSupportedBytBitmap = 2607 (flinger->mEGLNativeVisualId == HAL_PIXEL_FORMAT_RGBA_8888) || 2608 (flinger->mEGLNativeVisualId == HAL_PIXEL_FORMAT_RGBX_8888); 2609 if (formatSupportedBytBitmap == false) { 2610 // the pixel format we have is not compatible with 2611 // Bitmap.java, which is the likely client of this API, 2612 // so we just revert to glReadPixels() in that case. 2613 useReadPixels = true; 2614 } 2615 if (flinger->mGpuToCpuSupported == false) { 2616 // When we know the GL->CPU path works, we can call 2617 // captureScreenImplLocked() directly, instead of using the 2618 // glReadPixels() workaround. 2619 useReadPixels = true; 2620 } 2621 } 2622 2623 if (!useReadPixels) { 2624 result = flinger->captureScreenImplLocked(hw, 2625 producer, reqWidth, reqHeight, minLayerZ, maxLayerZ); 2626 } else { 2627 result = flinger->captureScreenImplCpuConsumerLocked(hw, 2628 producer, reqWidth, reqHeight, minLayerZ, maxLayerZ); 2629 } 2630 return true; 2631 } 2632 }; 2633 2634 sp<MessageBase> msg = new MessageCaptureScreen(this, 2635 display, producer, reqWidth, reqHeight, minLayerZ, maxLayerZ, 2636 isCpuConsumer); 2637 status_t res = postMessageSync(msg); 2638 if (res == NO_ERROR) { 2639 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2640 } 2641 return res; 2642} 2643 2644status_t SurfaceFlinger::captureScreenImplLocked( 2645 const sp<const DisplayDevice>& hw, 2646 const sp<IGraphicBufferProducer>& producer, 2647 uint32_t reqWidth, uint32_t reqHeight, 2648 uint32_t minLayerZ, uint32_t maxLayerZ) 2649{ 2650 ATRACE_CALL(); 2651 2652 // get screen geometry 2653 const uint32_t hw_w = hw->getWidth(); 2654 const uint32_t hw_h = hw->getHeight(); 2655 2656 // if we have secure windows on this display, never allow the screen capture 2657 if (hw->getSecureLayerVisible()) { 2658 ALOGW("FB is protected: PERMISSION_DENIED"); 2659 return PERMISSION_DENIED; 2660 } 2661 2662 if ((reqWidth > hw_w) || (reqHeight > hw_h)) { 2663 ALOGE("size mismatch (%d, %d) > (%d, %d)", 2664 reqWidth, reqHeight, hw_w, hw_h); 2665 return BAD_VALUE; 2666 } 2667 2668 reqWidth = (!reqWidth) ? hw_w : reqWidth; 2669 reqHeight = (!reqHeight) ? hw_h : reqHeight; 2670 const bool filtering = reqWidth != hw_w || reqWidth != hw_h; 2671 2672 // Create a surface to render into 2673 sp<Surface> surface = new Surface(producer); 2674 ANativeWindow* const window = surface.get(); 2675 2676 // set the buffer size to what the user requested 2677 native_window_set_buffers_user_dimensions(window, reqWidth, reqHeight); 2678 2679 // and create the corresponding EGLSurface 2680 EGLSurface eglSurface = eglCreateWindowSurface( 2681 mEGLDisplay, mEGLConfig, window, NULL); 2682 if (eglSurface == EGL_NO_SURFACE) { 2683 ALOGE("captureScreenImplLocked: eglCreateWindowSurface() failed 0x%4x", 2684 eglGetError()); 2685 return BAD_VALUE; 2686 } 2687 2688 if (!eglMakeCurrent(mEGLDisplay, eglSurface, eglSurface, mEGLContext)) { 2689 ALOGE("captureScreenImplLocked: eglMakeCurrent() failed 0x%4x", 2690 eglGetError()); 2691 eglDestroySurface(mEGLDisplay, eglSurface); 2692 return BAD_VALUE; 2693 } 2694 2695 // make sure to clear all GL error flags 2696 while ( glGetError() != GL_NO_ERROR ) ; 2697 2698 // set-up our viewport 2699 glViewport(0, 0, reqWidth, reqHeight); 2700 glMatrixMode(GL_PROJECTION); 2701 glLoadIdentity(); 2702 glOrthof(0, hw_w, 0, hw_h, 0, 1); 2703 glMatrixMode(GL_MODELVIEW); 2704 glLoadIdentity(); 2705 2706 // redraw the screen entirely... 2707 glDisable(GL_TEXTURE_EXTERNAL_OES); 2708 glDisable(GL_TEXTURE_2D); 2709 glClearColor(0,0,0,1); 2710 glClear(GL_COLOR_BUFFER_BIT); 2711 2712 const LayerVector& layers( mDrawingState.layersSortedByZ ); 2713 const size_t count = layers.size(); 2714 for (size_t i=0 ; i<count ; ++i) { 2715 const sp<Layer>& layer(layers[i]); 2716 const Layer::State& state(layer->drawingState()); 2717 if (state.layerStack == hw->getLayerStack()) { 2718 if (state.z >= minLayerZ && state.z <= maxLayerZ) { 2719 if (layer->isVisible()) { 2720 if (filtering) layer->setFiltering(true); 2721 layer->draw(hw); 2722 if (filtering) layer->setFiltering(false); 2723 } 2724 } 2725 } 2726 } 2727 2728 // compositionComplete is needed for older driver 2729 hw->compositionComplete(); 2730 2731 // and finishing things up... 2732 if (eglSwapBuffers(mEGLDisplay, eglSurface) != EGL_TRUE) { 2733 ALOGE("captureScreenImplLocked: eglSwapBuffers() failed 0x%4x", 2734 eglGetError()); 2735 eglDestroySurface(mEGLDisplay, eglSurface); 2736 return BAD_VALUE; 2737 } 2738 2739 eglDestroySurface(mEGLDisplay, eglSurface); 2740 2741 return NO_ERROR; 2742} 2743 2744 2745status_t SurfaceFlinger::captureScreenImplCpuConsumerLocked( 2746 const sp<const DisplayDevice>& hw, 2747 const sp<IGraphicBufferProducer>& producer, 2748 uint32_t reqWidth, uint32_t reqHeight, 2749 uint32_t minLayerZ, uint32_t maxLayerZ) 2750{ 2751 ATRACE_CALL(); 2752 2753 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2754 return INVALID_OPERATION; 2755 } 2756 2757 // create the texture that will receive the screenshot, later we'll 2758 // attach a FBO to it so we can call glReadPixels(). 2759 GLuint tname; 2760 glGenTextures(1, &tname); 2761 glBindTexture(GL_TEXTURE_2D, tname); 2762 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2763 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2764 2765 // the GLConsumer will provide the BufferQueue 2766 sp<GLConsumer> consumer = new GLConsumer(tname, true, GL_TEXTURE_2D); 2767 consumer->getBufferQueue()->setDefaultBufferFormat(HAL_PIXEL_FORMAT_RGBA_8888); 2768 2769 // call the new screenshot taking code, passing a BufferQueue to it 2770 status_t result = captureScreenImplLocked(hw, 2771 consumer->getBufferQueue(), reqWidth, reqHeight, minLayerZ, maxLayerZ); 2772 2773 if (result == NO_ERROR) { 2774 result = consumer->updateTexImage(); 2775 if (result == NO_ERROR) { 2776 // create a FBO 2777 GLuint name; 2778 glGenFramebuffersOES(1, &name); 2779 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2780 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2781 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2782 2783 reqWidth = consumer->getCurrentBuffer()->getWidth(); 2784 reqHeight = consumer->getCurrentBuffer()->getHeight(); 2785 2786 { 2787 // in this block we render the screenshot into the 2788 // CpuConsumer using glReadPixels from our GLConsumer, 2789 // Some older drivers don't support the GL->CPU path so 2790 // have to wrap it with a CPU->CPU path, which is what 2791 // glReadPixels essentially is 2792 2793 sp<Surface> sur = new Surface(producer); 2794 ANativeWindow* window = sur.get(); 2795 ANativeWindowBuffer* buffer; 2796 void* vaddr; 2797 2798 if (native_window_api_connect(window, 2799 NATIVE_WINDOW_API_CPU) == NO_ERROR) { 2800 int err = 0; 2801 err = native_window_set_buffers_dimensions(window, 2802 reqWidth, reqHeight); 2803 err |= native_window_set_buffers_format(window, 2804 HAL_PIXEL_FORMAT_RGBA_8888); 2805 err |= native_window_set_usage(window, 2806 GRALLOC_USAGE_SW_READ_OFTEN | 2807 GRALLOC_USAGE_SW_WRITE_OFTEN); 2808 2809 if (err == NO_ERROR) { 2810 if (native_window_dequeue_buffer_and_wait(window, 2811 &buffer) == NO_ERROR) { 2812 sp<GraphicBuffer> buf = 2813 static_cast<GraphicBuffer*>(buffer); 2814 if (buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, 2815 &vaddr) == NO_ERROR) { 2816 if (buffer->stride != int(reqWidth)) { 2817 // we're unlucky here, glReadPixels is 2818 // not able to deal with a stride not 2819 // equal to the width. 2820 uint32_t* tmp = new uint32_t[reqWidth*reqHeight]; 2821 if (tmp != NULL) { 2822 glReadPixels(0, 0, reqWidth, reqHeight, 2823 GL_RGBA, GL_UNSIGNED_BYTE, tmp); 2824 for (size_t y=0 ; y<reqHeight ; y++) { 2825 memcpy((uint32_t*)vaddr + y*buffer->stride, 2826 tmp + y*reqWidth, reqWidth*4); 2827 } 2828 delete [] tmp; 2829 } 2830 } else { 2831 glReadPixels(0, 0, reqWidth, reqHeight, 2832 GL_RGBA, GL_UNSIGNED_BYTE, vaddr); 2833 } 2834 buf->unlock(); 2835 } 2836 window->queueBuffer(window, buffer, -1); 2837 } 2838 } 2839 native_window_api_disconnect(window, NATIVE_WINDOW_API_CPU); 2840 } 2841 } 2842 2843 // back to main framebuffer 2844 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2845 glDeleteFramebuffersOES(1, &name); 2846 } 2847 } 2848 2849 glDeleteTextures(1, &tname); 2850 2851 DisplayDevice::makeCurrent(mEGLDisplay, 2852 getDefaultDisplayDevice(), mEGLContext); 2853 2854 return result; 2855} 2856 2857// --------------------------------------------------------------------------- 2858 2859SurfaceFlinger::LayerVector::LayerVector() { 2860} 2861 2862SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2863 : SortedVector<sp<Layer> >(rhs) { 2864} 2865 2866int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2867 const void* rhs) const 2868{ 2869 // sort layers per layer-stack, then by z-order and finally by sequence 2870 const sp<Layer>& l(*reinterpret_cast<const sp<Layer>*>(lhs)); 2871 const sp<Layer>& r(*reinterpret_cast<const sp<Layer>*>(rhs)); 2872 2873 uint32_t ls = l->currentState().layerStack; 2874 uint32_t rs = r->currentState().layerStack; 2875 if (ls != rs) 2876 return ls - rs; 2877 2878 uint32_t lz = l->currentState().z; 2879 uint32_t rz = r->currentState().z; 2880 if (lz != rz) 2881 return lz - rz; 2882 2883 return l->sequence - r->sequence; 2884} 2885 2886// --------------------------------------------------------------------------- 2887 2888SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2889 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2890} 2891 2892SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2893 : type(type), layerStack(DisplayDevice::NO_LAYER_STACK), orientation(0) { 2894 viewport.makeInvalid(); 2895 frame.makeInvalid(); 2896} 2897 2898// --------------------------------------------------------------------------- 2899 2900}; // namespace android 2901