SurfaceFlinger.cpp revision b9494d5c9d44e4a59b6d510fea1665de434f3c6b
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdlib.h> 20#include <stdio.h> 21#include <stdint.h> 22#include <unistd.h> 23#include <fcntl.h> 24#include <errno.h> 25#include <math.h> 26#include <limits.h> 27#include <sys/types.h> 28#include <sys/stat.h> 29#include <sys/ioctl.h> 30 31#include <cutils/log.h> 32#include <cutils/properties.h> 33 34#include <binder/IPCThreadState.h> 35#include <binder/IServiceManager.h> 36#include <binder/MemoryHeapBase.h> 37#include <binder/PermissionCache.h> 38 39#include <gui/IDisplayEventConnection.h> 40 41#include <utils/String8.h> 42#include <utils/String16.h> 43#include <utils/StopWatch.h> 44#include <utils/Trace.h> 45 46#include <ui/GraphicBufferAllocator.h> 47#include <ui/PixelFormat.h> 48 49#include <GLES/gl.h> 50 51#include "clz.h" 52#include "DdmConnection.h" 53#include "EventThread.h" 54#include "GLExtensions.h" 55#include "Layer.h" 56#include "LayerDim.h" 57#include "LayerScreenshot.h" 58#include "SurfaceFlinger.h" 59 60#include "DisplayHardware/DisplayHardware.h" 61#include "DisplayHardware/HWComposer.h" 62 63#include <private/android_filesystem_config.h> 64#include <private/gui/SharedBufferStack.h> 65 66#define EGL_VERSION_HW_ANDROID 0x3143 67 68#define DISPLAY_COUNT 1 69 70namespace android { 71// --------------------------------------------------------------------------- 72 73const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 74const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 75const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 76const String16 sDump("android.permission.DUMP"); 77 78// --------------------------------------------------------------------------- 79 80SurfaceFlinger::SurfaceFlinger() 81 : BnSurfaceComposer(), Thread(false), 82 mTransactionFlags(0), 83 mTransationPending(false), 84 mLayersRemoved(false), 85 mBootTime(systemTime()), 86 mVisibleRegionsDirty(false), 87 mHwWorkListDirty(false), 88 mElectronBeamAnimationMode(0), 89 mDebugRegion(0), 90 mDebugDDMS(0), 91 mDebugDisableHWC(0), 92 mDebugDisableTransformHint(0), 93 mDebugInSwapBuffers(0), 94 mLastSwapBufferTime(0), 95 mDebugInTransaction(0), 96 mLastTransactionTime(0), 97 mBootFinished(false), 98 mSecureFrameBuffer(0) 99{ 100 init(); 101} 102 103void SurfaceFlinger::init() 104{ 105 ALOGI("SurfaceFlinger is starting"); 106 107 // debugging stuff... 108 char value[PROPERTY_VALUE_MAX]; 109 110 property_get("debug.sf.showupdates", value, "0"); 111 mDebugRegion = atoi(value); 112 113#ifdef DDMS_DEBUGGING 114 property_get("debug.sf.ddms", value, "0"); 115 mDebugDDMS = atoi(value); 116 if (mDebugDDMS) { 117 DdmConnection::start(getServiceName()); 118 } 119#endif 120 121 ALOGI_IF(mDebugRegion, "showupdates enabled"); 122 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 123} 124 125void SurfaceFlinger::onFirstRef() 126{ 127 mEventQueue.init(this); 128 129 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 130 131 // Wait for the main thread to be done with its initialization 132 mReadyToRunBarrier.wait(); 133} 134 135 136SurfaceFlinger::~SurfaceFlinger() 137{ 138 glDeleteTextures(1, &mWormholeTexName); 139} 140 141void SurfaceFlinger::binderDied(const wp<IBinder>& who) 142{ 143 // the window manager died on us. prepare its eulogy. 144 145 // reset screen orientation 146 Vector<ComposerState> state; 147 setTransactionState(state, eOrientationDefault, 0); 148 149 // restart the boot-animation 150 property_set("ctl.start", "bootanim"); 151} 152 153sp<IMemoryHeap> SurfaceFlinger::getCblk() const 154{ 155 return mServerHeap; 156} 157 158sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 159{ 160 sp<ISurfaceComposerClient> bclient; 161 sp<Client> client(new Client(this)); 162 status_t err = client->initCheck(); 163 if (err == NO_ERROR) { 164 bclient = client; 165 } 166 return bclient; 167} 168 169sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 170{ 171 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 172 return gba; 173} 174 175const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 176{ 177 ALOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 178 const GraphicPlane& plane(mGraphicPlanes[dpy]); 179 return plane; 180} 181 182GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 183{ 184 return const_cast<GraphicPlane&>( 185 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 186} 187 188void SurfaceFlinger::bootFinished() 189{ 190 const nsecs_t now = systemTime(); 191 const nsecs_t duration = now - mBootTime; 192 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 193 mBootFinished = true; 194 195 // wait patiently for the window manager death 196 const String16 name("window"); 197 sp<IBinder> window(defaultServiceManager()->getService(name)); 198 if (window != 0) { 199 window->linkToDeath(this); 200 } 201 202 // stop boot animation 203 property_set("ctl.stop", "bootanim"); 204} 205 206static inline uint16_t pack565(int r, int g, int b) { 207 return (r<<11)|(g<<5)|b; 208} 209 210status_t SurfaceFlinger::readyToRun() 211{ 212 ALOGI( "SurfaceFlinger's main thread ready to run. " 213 "Initializing graphics H/W..."); 214 215 // we only support one display currently 216 int dpy = 0; 217 218 { 219 // initialize the main display 220 GraphicPlane& plane(graphicPlane(dpy)); 221 DisplayHardware* const hw = new DisplayHardware(this, dpy); 222 plane.setDisplayHardware(hw); 223 } 224 225 // create the shared control-block 226 mServerHeap = new MemoryHeapBase(4096, 227 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 228 ALOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 229 230 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 231 ALOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 232 233 new(mServerCblk) surface_flinger_cblk_t; 234 235 // initialize primary screen 236 // (other display should be initialized in the same manner, but 237 // asynchronously, as they could come and go. None of this is supported 238 // yet). 239 const GraphicPlane& plane(graphicPlane(dpy)); 240 const DisplayHardware& hw = plane.displayHardware(); 241 const uint32_t w = hw.getWidth(); 242 const uint32_t h = hw.getHeight(); 243 const uint32_t f = hw.getFormat(); 244 hw.makeCurrent(); 245 246 // initialize the shared control block 247 mServerCblk->connected |= 1<<dpy; 248 display_cblk_t* dcblk = mServerCblk->displays + dpy; 249 memset(dcblk, 0, sizeof(display_cblk_t)); 250 dcblk->w = plane.getWidth(); 251 dcblk->h = plane.getHeight(); 252 dcblk->format = f; 253 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 254 dcblk->xdpi = hw.getDpiX(); 255 dcblk->ydpi = hw.getDpiY(); 256 dcblk->fps = hw.getRefreshRate(); 257 dcblk->density = hw.getDensity(); 258 259 // Initialize OpenGL|ES 260 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 261 glPixelStorei(GL_PACK_ALIGNMENT, 4); 262 glEnableClientState(GL_VERTEX_ARRAY); 263 glShadeModel(GL_FLAT); 264 glDisable(GL_DITHER); 265 glDisable(GL_CULL_FACE); 266 267 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 268 const uint16_t g1 = pack565(0x17,0x2f,0x17); 269 const uint16_t wormholeTexData[4] = { g0, g1, g1, g0 }; 270 glGenTextures(1, &mWormholeTexName); 271 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 272 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 273 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 274 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 275 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 276 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 277 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, wormholeTexData); 278 279 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 280 glGenTextures(1, &mProtectedTexName); 281 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 282 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 283 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 284 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 285 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 286 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 287 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 288 289 glViewport(0, 0, w, h); 290 glMatrixMode(GL_PROJECTION); 291 glLoadIdentity(); 292 // put the origin in the left-bottom corner 293 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 294 295 296 // start the EventThread 297 mEventThread = new EventThread(this); 298 mEventQueue.setEventThread(mEventThread); 299 hw.startSleepManagement(); 300 301 /* 302 * We're now ready to accept clients... 303 */ 304 305 mReadyToRunBarrier.open(); 306 307 // start boot animation 308 property_set("ctl.start", "bootanim"); 309 310 return NO_ERROR; 311} 312 313// ---------------------------------------------------------------------------- 314 315bool SurfaceFlinger::authenticateSurfaceTexture( 316 const sp<ISurfaceTexture>& surfaceTexture) const { 317 Mutex::Autolock _l(mStateLock); 318 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 319 320 // Check the visible layer list for the ISurface 321 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 322 size_t count = currentLayers.size(); 323 for (size_t i=0 ; i<count ; i++) { 324 const sp<LayerBase>& layer(currentLayers[i]); 325 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 326 if (lbc != NULL) { 327 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 328 if (lbcBinder == surfaceTextureBinder) { 329 return true; 330 } 331 } 332 } 333 334 // Check the layers in the purgatory. This check is here so that if a 335 // SurfaceTexture gets destroyed before all the clients are done using it, 336 // the error will not be reported as "surface XYZ is not authenticated", but 337 // will instead fail later on when the client tries to use the surface, 338 // which should be reported as "surface XYZ returned an -ENODEV". The 339 // purgatorized layers are no less authentic than the visible ones, so this 340 // should not cause any harm. 341 size_t purgatorySize = mLayerPurgatory.size(); 342 for (size_t i=0 ; i<purgatorySize ; i++) { 343 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 344 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 345 if (lbc != NULL) { 346 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 347 if (lbcBinder == surfaceTextureBinder) { 348 return true; 349 } 350 } 351 } 352 353 return false; 354} 355 356// ---------------------------------------------------------------------------- 357 358sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 359 return mEventThread->createEventConnection(); 360} 361 362// ---------------------------------------------------------------------------- 363 364void SurfaceFlinger::waitForEvent() { 365 mEventQueue.waitMessage(); 366} 367 368void SurfaceFlinger::signalTransaction() { 369 mEventQueue.invalidate(); 370} 371 372void SurfaceFlinger::signalLayerUpdate() { 373 mEventQueue.invalidate(); 374} 375 376void SurfaceFlinger::signalRefresh() { 377 mEventQueue.refresh(); 378} 379 380status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 381 nsecs_t reltime, uint32_t flags) { 382 return mEventQueue.postMessage(msg, reltime); 383} 384 385status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 386 nsecs_t reltime, uint32_t flags) { 387 status_t res = mEventQueue.postMessage(msg, reltime); 388 if (res == NO_ERROR) { 389 msg->wait(); 390 } 391 return res; 392} 393 394bool SurfaceFlinger::threadLoop() 395{ 396 waitForEvent(); 397 return true; 398} 399 400void SurfaceFlinger::onMessageReceived(int32_t what) 401{ 402 ATRACE_CALL(); 403 switch (what) { 404 case MessageQueue::REFRESH: { 405// case MessageQueue::INVALIDATE: { 406 // if we're in a global transaction, don't do anything. 407 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 408 uint32_t transactionFlags = peekTransactionFlags(mask); 409 if (CC_UNLIKELY(transactionFlags)) { 410 handleTransaction(transactionFlags); 411 } 412 413 // post surfaces (if needed) 414 handlePageFlip(); 415 416// signalRefresh(); 417// 418// } break; 419// 420// case MessageQueue::REFRESH: { 421 422 handleRefresh(); 423 424 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 425 426// if (mDirtyRegion.isEmpty()) { 427// return; 428// } 429 430 if (CC_UNLIKELY(mHwWorkListDirty)) { 431 // build the h/w work list 432 handleWorkList(); 433 } 434 435 if (CC_LIKELY(hw.canDraw())) { 436 // repaint the framebuffer (if needed) 437 handleRepaint(); 438 // inform the h/w that we're done compositing 439 hw.compositionComplete(); 440 postFramebuffer(); 441 } else { 442 // pretend we did the post 443 hw.compositionComplete(); 444 } 445 446 } break; 447 } 448} 449 450void SurfaceFlinger::postFramebuffer() 451{ 452 ATRACE_CALL(); 453 // mSwapRegion can be empty here is some cases, for instance if a hidden 454 // or fully transparent window is updating. 455 // in that case, we need to flip anyways to not risk a deadlock with 456 // h/w composer. 457 458 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 459 const nsecs_t now = systemTime(); 460 mDebugInSwapBuffers = now; 461 hw.flip(mSwapRegion); 462 463 size_t numLayers = mVisibleLayersSortedByZ.size(); 464 for (size_t i = 0; i < numLayers; i++) { 465 mVisibleLayersSortedByZ[i]->onLayerDisplayed(); 466 } 467 468 mLastSwapBufferTime = systemTime() - now; 469 mDebugInSwapBuffers = 0; 470 mSwapRegion.clear(); 471} 472 473void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 474{ 475 ATRACE_CALL(); 476 477 Mutex::Autolock _l(mStateLock); 478 const nsecs_t now = systemTime(); 479 mDebugInTransaction = now; 480 481 // Here we're guaranteed that some transaction flags are set 482 // so we can call handleTransactionLocked() unconditionally. 483 // We call getTransactionFlags(), which will also clear the flags, 484 // with mStateLock held to guarantee that mCurrentState won't change 485 // until the transaction is committed. 486 487 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 488 transactionFlags = getTransactionFlags(mask); 489 handleTransactionLocked(transactionFlags); 490 491 mLastTransactionTime = systemTime() - now; 492 mDebugInTransaction = 0; 493 invalidateHwcGeometry(); 494 // here the transaction has been committed 495} 496 497void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 498{ 499 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 500 const size_t count = currentLayers.size(); 501 502 /* 503 * Traversal of the children 504 * (perform the transaction for each of them if needed) 505 */ 506 507 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 508 if (layersNeedTransaction) { 509 for (size_t i=0 ; i<count ; i++) { 510 const sp<LayerBase>& layer = currentLayers[i]; 511 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 512 if (!trFlags) continue; 513 514 const uint32_t flags = layer->doTransaction(0); 515 if (flags & Layer::eVisibleRegion) 516 mVisibleRegionsDirty = true; 517 } 518 } 519 520 /* 521 * Perform our own transaction if needed 522 */ 523 524 if (transactionFlags & eTransactionNeeded) { 525 if (mCurrentState.orientation != mDrawingState.orientation) { 526 // the orientation has changed, recompute all visible regions 527 // and invalidate everything. 528 529 const int dpy = 0; 530 const int orientation = mCurrentState.orientation; 531 // Currently unused: const uint32_t flags = mCurrentState.orientationFlags; 532 GraphicPlane& plane(graphicPlane(dpy)); 533 plane.setOrientation(orientation); 534 535 // update the shared control block 536 const DisplayHardware& hw(plane.displayHardware()); 537 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 538 dcblk->orientation = orientation; 539 dcblk->w = plane.getWidth(); 540 dcblk->h = plane.getHeight(); 541 542 mVisibleRegionsDirty = true; 543 mDirtyRegion.set(hw.bounds()); 544 } 545 546 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 547 // layers have been added 548 mVisibleRegionsDirty = true; 549 } 550 551 // some layers might have been removed, so 552 // we need to update the regions they're exposing. 553 if (mLayersRemoved) { 554 mLayersRemoved = false; 555 mVisibleRegionsDirty = true; 556 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 557 const size_t count = previousLayers.size(); 558 for (size_t i=0 ; i<count ; i++) { 559 const sp<LayerBase>& layer(previousLayers[i]); 560 if (currentLayers.indexOf( layer ) < 0) { 561 // this layer is not visible anymore 562 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 563 } 564 } 565 } 566 } 567 568 commitTransaction(); 569} 570 571void SurfaceFlinger::computeVisibleRegions( 572 const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 573{ 574 ATRACE_CALL(); 575 576 const GraphicPlane& plane(graphicPlane(0)); 577 const Transform& planeTransform(plane.transform()); 578 const DisplayHardware& hw(plane.displayHardware()); 579 const Region screenRegion(hw.bounds()); 580 581 Region aboveOpaqueLayers; 582 Region aboveCoveredLayers; 583 Region dirty; 584 585 bool secureFrameBuffer = false; 586 587 size_t i = currentLayers.size(); 588 while (i--) { 589 const sp<LayerBase>& layer = currentLayers[i]; 590 layer->validateVisibility(planeTransform); 591 592 // start with the whole surface at its current location 593 const Layer::State& s(layer->drawingState()); 594 595 /* 596 * opaqueRegion: area of a surface that is fully opaque. 597 */ 598 Region opaqueRegion; 599 600 /* 601 * visibleRegion: area of a surface that is visible on screen 602 * and not fully transparent. This is essentially the layer's 603 * footprint minus the opaque regions above it. 604 * Areas covered by a translucent surface are considered visible. 605 */ 606 Region visibleRegion; 607 608 /* 609 * coveredRegion: area of a surface that is covered by all 610 * visible regions above it (which includes the translucent areas). 611 */ 612 Region coveredRegion; 613 614 615 // handle hidden surfaces by setting the visible region to empty 616 if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 617 const bool translucent = !layer->isOpaque(); 618 const Rect bounds(layer->visibleBounds()); 619 visibleRegion.set(bounds); 620 visibleRegion.andSelf(screenRegion); 621 if (!visibleRegion.isEmpty()) { 622 // Remove the transparent area from the visible region 623 if (translucent) { 624 visibleRegion.subtractSelf(layer->transparentRegionScreen); 625 } 626 627 // compute the opaque region 628 const int32_t layerOrientation = layer->getOrientation(); 629 if (s.alpha==255 && !translucent && 630 ((layerOrientation & Transform::ROT_INVALID) == false)) { 631 // the opaque region is the layer's footprint 632 opaqueRegion = visibleRegion; 633 } 634 } 635 } 636 637 // Clip the covered region to the visible region 638 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 639 640 // Update aboveCoveredLayers for next (lower) layer 641 aboveCoveredLayers.orSelf(visibleRegion); 642 643 // subtract the opaque region covered by the layers above us 644 visibleRegion.subtractSelf(aboveOpaqueLayers); 645 646 // compute this layer's dirty region 647 if (layer->contentDirty) { 648 // we need to invalidate the whole region 649 dirty = visibleRegion; 650 // as well, as the old visible region 651 dirty.orSelf(layer->visibleRegionScreen); 652 layer->contentDirty = false; 653 } else { 654 /* compute the exposed region: 655 * the exposed region consists of two components: 656 * 1) what's VISIBLE now and was COVERED before 657 * 2) what's EXPOSED now less what was EXPOSED before 658 * 659 * note that (1) is conservative, we start with the whole 660 * visible region but only keep what used to be covered by 661 * something -- which mean it may have been exposed. 662 * 663 * (2) handles areas that were not covered by anything but got 664 * exposed because of a resize. 665 */ 666 const Region newExposed = visibleRegion - coveredRegion; 667 const Region oldVisibleRegion = layer->visibleRegionScreen; 668 const Region oldCoveredRegion = layer->coveredRegionScreen; 669 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 670 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 671 } 672 dirty.subtractSelf(aboveOpaqueLayers); 673 674 // accumulate to the screen dirty region 675 dirtyRegion.orSelf(dirty); 676 677 // Update aboveOpaqueLayers for next (lower) layer 678 aboveOpaqueLayers.orSelf(opaqueRegion); 679 680 // Store the visible region is screen space 681 layer->setVisibleRegion(visibleRegion); 682 layer->setCoveredRegion(coveredRegion); 683 684 // If a secure layer is partially visible, lock-down the screen! 685 if (layer->isSecure() && !visibleRegion.isEmpty()) { 686 secureFrameBuffer = true; 687 } 688 } 689 690 // invalidate the areas where a layer was removed 691 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 692 mDirtyRegionRemovedLayer.clear(); 693 694 mSecureFrameBuffer = secureFrameBuffer; 695 opaqueRegion = aboveOpaqueLayers; 696} 697 698 699void SurfaceFlinger::commitTransaction() 700{ 701 if (!mLayersPendingRemoval.isEmpty()) { 702 // Notify removed layers now that they can't be drawn from 703 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 704 mLayersPendingRemoval[i]->onRemoved(); 705 } 706 mLayersPendingRemoval.clear(); 707 } 708 709 mDrawingState = mCurrentState; 710 mTransationPending = false; 711 mTransactionCV.broadcast(); 712} 713 714void SurfaceFlinger::handlePageFlip() 715{ 716 ATRACE_CALL(); 717 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 718 const Region screenRegion(hw.bounds()); 719 720 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 721 const bool visibleRegions = lockPageFlip(currentLayers); 722 723 if (visibleRegions || mVisibleRegionsDirty) { 724 Region opaqueRegion; 725 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 726 727 /* 728 * rebuild the visible layer list 729 */ 730 const size_t count = currentLayers.size(); 731 mVisibleLayersSortedByZ.clear(); 732 mVisibleLayersSortedByZ.setCapacity(count); 733 for (size_t i=0 ; i<count ; i++) { 734 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 735 mVisibleLayersSortedByZ.add(currentLayers[i]); 736 } 737 738 mWormholeRegion = screenRegion.subtract(opaqueRegion); 739 mVisibleRegionsDirty = false; 740 invalidateHwcGeometry(); 741 } 742 743 unlockPageFlip(currentLayers); 744 745 mDirtyRegion.orSelf(getAndClearInvalidateRegion()); 746 mDirtyRegion.andSelf(screenRegion); 747} 748 749void SurfaceFlinger::invalidateHwcGeometry() 750{ 751 mHwWorkListDirty = true; 752} 753 754bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 755{ 756 bool recomputeVisibleRegions = false; 757 size_t count = currentLayers.size(); 758 sp<LayerBase> const* layers = currentLayers.array(); 759 for (size_t i=0 ; i<count ; i++) { 760 const sp<LayerBase>& layer(layers[i]); 761 layer->lockPageFlip(recomputeVisibleRegions); 762 } 763 return recomputeVisibleRegions; 764} 765 766void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 767{ 768 const GraphicPlane& plane(graphicPlane(0)); 769 const Transform& planeTransform(plane.transform()); 770 const size_t count = currentLayers.size(); 771 sp<LayerBase> const* layers = currentLayers.array(); 772 for (size_t i=0 ; i<count ; i++) { 773 const sp<LayerBase>& layer(layers[i]); 774 layer->unlockPageFlip(planeTransform, mDirtyRegion); 775 } 776} 777 778void SurfaceFlinger::handleRefresh() 779{ 780 bool needInvalidate = false; 781 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 782 const size_t count = currentLayers.size(); 783 for (size_t i=0 ; i<count ; i++) { 784 const sp<LayerBase>& layer(currentLayers[i]); 785 if (layer->onPreComposition()) { 786 needInvalidate = true; 787 } 788 } 789 if (needInvalidate) { 790 signalLayerUpdate(); 791 } 792} 793 794 795void SurfaceFlinger::handleWorkList() 796{ 797 mHwWorkListDirty = false; 798 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 799 if (hwc.initCheck() == NO_ERROR) { 800 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 801 const size_t count = currentLayers.size(); 802 hwc.createWorkList(count); 803 hwc_layer_t* const cur(hwc.getLayers()); 804 for (size_t i=0 ; cur && i<count ; i++) { 805 currentLayers[i]->setGeometry(&cur[i]); 806 if (mDebugDisableHWC || mDebugRegion) { 807 cur[i].compositionType = HWC_FRAMEBUFFER; 808 cur[i].flags |= HWC_SKIP_LAYER; 809 } 810 } 811 } 812} 813 814void SurfaceFlinger::handleRepaint() 815{ 816 ATRACE_CALL(); 817 818 // compute the invalid region 819 mSwapRegion.orSelf(mDirtyRegion); 820 821 if (CC_UNLIKELY(mDebugRegion)) { 822 debugFlashRegions(); 823 } 824 825 // set the frame buffer 826 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 827 glMatrixMode(GL_MODELVIEW); 828 glLoadIdentity(); 829 830 uint32_t flags = hw.getFlags(); 831 if (flags & DisplayHardware::SWAP_RECTANGLE) { 832 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 833 // takes a rectangle, we must make sure to update that whole 834 // rectangle in that case 835 mDirtyRegion.set(mSwapRegion.bounds()); 836 } else { 837 if (flags & DisplayHardware::PARTIAL_UPDATES) { 838 // We need to redraw the rectangle that will be updated 839 // (pushed to the framebuffer). 840 // This is needed because PARTIAL_UPDATES only takes one 841 // rectangle instead of a region (see DisplayHardware::flip()) 842 mDirtyRegion.set(mSwapRegion.bounds()); 843 } else { 844 // we need to redraw everything (the whole screen) 845 mDirtyRegion.set(hw.bounds()); 846 mSwapRegion = mDirtyRegion; 847 } 848 } 849 850 setupHardwareComposer(); 851 composeSurfaces(mDirtyRegion); 852 853 // update the swap region and clear the dirty region 854 mSwapRegion.orSelf(mDirtyRegion); 855 mDirtyRegion.clear(); 856} 857 858void SurfaceFlinger::setupHardwareComposer() 859{ 860 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 861 HWComposer& hwc(hw.getHwComposer()); 862 hwc_layer_t* const cur(hwc.getLayers()); 863 if (!cur) { 864 return; 865 } 866 867 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 868 size_t count = layers.size(); 869 870 ALOGE_IF(hwc.getNumLayers() != count, 871 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 872 hwc.getNumLayers(), count); 873 874 // just to be extra-safe, use the smallest count 875 if (hwc.initCheck() == NO_ERROR) { 876 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 877 } 878 879 /* 880 * update the per-frame h/w composer data for each layer 881 * and build the transparent region of the FB 882 */ 883 for (size_t i=0 ; i<count ; i++) { 884 const sp<LayerBase>& layer(layers[i]); 885 layer->setPerFrameData(&cur[i]); 886 } 887 status_t err = hwc.prepare(); 888 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 889} 890 891void SurfaceFlinger::composeSurfaces(const Region& dirty) 892{ 893 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 894 HWComposer& hwc(hw.getHwComposer()); 895 896 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); 897 if (fbLayerCount) { 898 // Never touch the framebuffer if we don't have any framebuffer layers 899 900 if (hwc.getLayerCount(HWC_OVERLAY)) { 901 // when using overlays, we assume a fully transparent framebuffer 902 // NOTE: we could reduce how much we need to clear, for instance 903 // remove where there are opaque FB layers. however, on some 904 // GPUs doing a "clean slate" glClear might be more efficient. 905 // We'll revisit later if needed. 906 glClearColor(0, 0, 0, 0); 907 glClear(GL_COLOR_BUFFER_BIT); 908 } else { 909 // screen is already cleared here 910 if (!mWormholeRegion.isEmpty()) { 911 // can happen with SurfaceView 912 drawWormhole(); 913 } 914 } 915 916 /* 917 * and then, render the layers targeted at the framebuffer 918 */ 919 920 hwc_layer_t* const cur(hwc.getLayers()); 921 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 922 const size_t count = layers.size(); 923 924 for (size_t i=0 ; i<count ; i++) { 925 const sp<LayerBase>& layer(layers[i]); 926 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 927 if (!clip.isEmpty()) { 928 if (cur && (cur[i].compositionType == HWC_OVERLAY)) { 929 if (i && (cur[i].hints & HWC_HINT_CLEAR_FB) 930 && layer->isOpaque()) { 931 // never clear the very first layer since we're 932 // guaranteed the FB is already cleared 933 layer->clearWithOpenGL(clip); 934 } 935 continue; 936 } 937 // render the layer 938 layer->draw(clip); 939 } 940 } 941 } 942} 943 944void SurfaceFlinger::debugFlashRegions() 945{ 946 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 947 const uint32_t flags = hw.getFlags(); 948 const int32_t height = hw.getHeight(); 949 if (mSwapRegion.isEmpty()) { 950 return; 951 } 952 953 if (!(flags & DisplayHardware::SWAP_RECTANGLE)) { 954 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 955 mDirtyRegion.bounds() : hw.bounds()); 956 composeSurfaces(repaint); 957 } 958 959 glDisable(GL_TEXTURE_EXTERNAL_OES); 960 glDisable(GL_TEXTURE_2D); 961 glDisable(GL_BLEND); 962 glDisable(GL_SCISSOR_TEST); 963 964 static int toggle = 0; 965 toggle = 1 - toggle; 966 if (toggle) { 967 glColor4f(1, 0, 1, 1); 968 } else { 969 glColor4f(1, 1, 0, 1); 970 } 971 972 Region::const_iterator it = mDirtyRegion.begin(); 973 Region::const_iterator const end = mDirtyRegion.end(); 974 while (it != end) { 975 const Rect& r = *it++; 976 GLfloat vertices[][2] = { 977 { r.left, height - r.top }, 978 { r.left, height - r.bottom }, 979 { r.right, height - r.bottom }, 980 { r.right, height - r.top } 981 }; 982 glVertexPointer(2, GL_FLOAT, 0, vertices); 983 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 984 } 985 986 hw.flip(mSwapRegion); 987 988 if (mDebugRegion > 1) 989 usleep(mDebugRegion * 1000); 990} 991 992void SurfaceFlinger::drawWormhole() const 993{ 994 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 995 if (region.isEmpty()) 996 return; 997 998 glDisable(GL_TEXTURE_EXTERNAL_OES); 999 glDisable(GL_TEXTURE_2D); 1000 glDisable(GL_BLEND); 1001 glColor4f(0,0,0,0); 1002 1003 GLfloat vertices[4][2]; 1004 glVertexPointer(2, GL_FLOAT, 0, vertices); 1005 Region::const_iterator it = region.begin(); 1006 Region::const_iterator const end = region.end(); 1007 while (it != end) { 1008 const Rect& r = *it++; 1009 vertices[0][0] = r.left; 1010 vertices[0][1] = r.top; 1011 vertices[1][0] = r.right; 1012 vertices[1][1] = r.top; 1013 vertices[2][0] = r.right; 1014 vertices[2][1] = r.bottom; 1015 vertices[3][0] = r.left; 1016 vertices[3][1] = r.bottom; 1017 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1018 } 1019} 1020 1021status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1022{ 1023 Mutex::Autolock _l(mStateLock); 1024 addLayer_l(layer); 1025 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1026 return NO_ERROR; 1027} 1028 1029status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1030{ 1031 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1032 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1033} 1034 1035ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1036 const sp<LayerBaseClient>& lbc) 1037{ 1038 // attach this layer to the client 1039 size_t name = client->attachLayer(lbc); 1040 1041 Mutex::Autolock _l(mStateLock); 1042 1043 // add this layer to the current state list 1044 addLayer_l(lbc); 1045 1046 return ssize_t(name); 1047} 1048 1049status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1050{ 1051 Mutex::Autolock _l(mStateLock); 1052 status_t err = purgatorizeLayer_l(layer); 1053 if (err == NO_ERROR) 1054 setTransactionFlags(eTransactionNeeded); 1055 return err; 1056} 1057 1058status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1059{ 1060 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1061 if (lbc != 0) { 1062 mLayerMap.removeItem( lbc->getSurfaceBinder() ); 1063 } 1064 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1065 if (index >= 0) { 1066 mLayersRemoved = true; 1067 return NO_ERROR; 1068 } 1069 return status_t(index); 1070} 1071 1072status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1073{ 1074 // First add the layer to the purgatory list, which makes sure it won't 1075 // go away, then remove it from the main list (through a transaction). 1076 ssize_t err = removeLayer_l(layerBase); 1077 if (err >= 0) { 1078 mLayerPurgatory.add(layerBase); 1079 } 1080 1081 mLayersPendingRemoval.push(layerBase); 1082 1083 // it's possible that we don't find a layer, because it might 1084 // have been destroyed already -- this is not technically an error 1085 // from the user because there is a race between Client::destroySurface(), 1086 // ~Client() and ~ISurface(). 1087 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1088} 1089 1090status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1091{ 1092 layer->forceVisibilityTransaction(); 1093 setTransactionFlags(eTraversalNeeded); 1094 return NO_ERROR; 1095} 1096 1097uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1098{ 1099 return android_atomic_release_load(&mTransactionFlags); 1100} 1101 1102uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1103{ 1104 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1105} 1106 1107uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1108{ 1109 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1110 if ((old & flags)==0) { // wake the server up 1111 signalTransaction(); 1112 } 1113 return old; 1114} 1115 1116 1117void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state, 1118 int orientation, uint32_t flags) { 1119 Mutex::Autolock _l(mStateLock); 1120 1121 uint32_t transactionFlags = 0; 1122 if (mCurrentState.orientation != orientation) { 1123 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1124 mCurrentState.orientation = orientation; 1125 transactionFlags |= eTransactionNeeded; 1126 } else if (orientation != eOrientationUnchanged) { 1127 ALOGW("setTransactionState: ignoring unrecognized orientation: %d", 1128 orientation); 1129 } 1130 } 1131 1132 const size_t count = state.size(); 1133 for (size_t i=0 ; i<count ; i++) { 1134 const ComposerState& s(state[i]); 1135 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1136 transactionFlags |= setClientStateLocked(client, s.state); 1137 } 1138 1139 if (transactionFlags) { 1140 // this triggers the transaction 1141 setTransactionFlags(transactionFlags); 1142 1143 // if this is a synchronous transaction, wait for it to take effect 1144 // before returning. 1145 if (flags & eSynchronous) { 1146 mTransationPending = true; 1147 } 1148 while (mTransationPending) { 1149 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1150 if (CC_UNLIKELY(err != NO_ERROR)) { 1151 // just in case something goes wrong in SF, return to the 1152 // called after a few seconds. 1153 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1154 mTransationPending = false; 1155 break; 1156 } 1157 } 1158 } 1159} 1160 1161sp<ISurface> SurfaceFlinger::createSurface( 1162 ISurfaceComposerClient::surface_data_t* params, 1163 const String8& name, 1164 const sp<Client>& client, 1165 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1166 uint32_t flags) 1167{ 1168 sp<LayerBaseClient> layer; 1169 sp<ISurface> surfaceHandle; 1170 1171 if (int32_t(w|h) < 0) { 1172 ALOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1173 int(w), int(h)); 1174 return surfaceHandle; 1175 } 1176 1177 //ALOGD("createSurface for (%d x %d), name=%s", w, h, name.string()); 1178 sp<Layer> normalLayer; 1179 switch (flags & eFXSurfaceMask) { 1180 case eFXSurfaceNormal: 1181 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1182 layer = normalLayer; 1183 break; 1184 case eFXSurfaceBlur: 1185 // for now we treat Blur as Dim, until we can implement it 1186 // efficiently. 1187 case eFXSurfaceDim: 1188 layer = createDimSurface(client, d, w, h, flags); 1189 break; 1190 case eFXSurfaceScreenshot: 1191 layer = createScreenshotSurface(client, d, w, h, flags); 1192 break; 1193 } 1194 1195 if (layer != 0) { 1196 layer->initStates(w, h, flags); 1197 layer->setName(name); 1198 ssize_t token = addClientLayer(client, layer); 1199 1200 surfaceHandle = layer->getSurface(); 1201 if (surfaceHandle != 0) { 1202 params->token = token; 1203 params->identity = layer->getIdentity(); 1204 if (normalLayer != 0) { 1205 Mutex::Autolock _l(mStateLock); 1206 mLayerMap.add(layer->getSurfaceBinder(), normalLayer); 1207 } 1208 } 1209 1210 setTransactionFlags(eTransactionNeeded); 1211 } 1212 1213 return surfaceHandle; 1214} 1215 1216sp<Layer> SurfaceFlinger::createNormalSurface( 1217 const sp<Client>& client, DisplayID display, 1218 uint32_t w, uint32_t h, uint32_t flags, 1219 PixelFormat& format) 1220{ 1221 // initialize the surfaces 1222 switch (format) { // TODO: take h/w into account 1223 case PIXEL_FORMAT_TRANSPARENT: 1224 case PIXEL_FORMAT_TRANSLUCENT: 1225 format = PIXEL_FORMAT_RGBA_8888; 1226 break; 1227 case PIXEL_FORMAT_OPAQUE: 1228#ifdef NO_RGBX_8888 1229 format = PIXEL_FORMAT_RGB_565; 1230#else 1231 format = PIXEL_FORMAT_RGBX_8888; 1232#endif 1233 break; 1234 } 1235 1236#ifdef NO_RGBX_8888 1237 if (format == PIXEL_FORMAT_RGBX_8888) 1238 format = PIXEL_FORMAT_RGBA_8888; 1239#endif 1240 1241 sp<Layer> layer = new Layer(this, display, client); 1242 status_t err = layer->setBuffers(w, h, format, flags); 1243 if (CC_LIKELY(err != NO_ERROR)) { 1244 ALOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1245 layer.clear(); 1246 } 1247 return layer; 1248} 1249 1250sp<LayerDim> SurfaceFlinger::createDimSurface( 1251 const sp<Client>& client, DisplayID display, 1252 uint32_t w, uint32_t h, uint32_t flags) 1253{ 1254 sp<LayerDim> layer = new LayerDim(this, display, client); 1255 return layer; 1256} 1257 1258sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface( 1259 const sp<Client>& client, DisplayID display, 1260 uint32_t w, uint32_t h, uint32_t flags) 1261{ 1262 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1263 return layer; 1264} 1265 1266status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1267{ 1268 /* 1269 * called by the window manager, when a surface should be marked for 1270 * destruction. 1271 * 1272 * The surface is removed from the current and drawing lists, but placed 1273 * in the purgatory queue, so it's not destroyed right-away (we need 1274 * to wait for all client's references to go away first). 1275 */ 1276 1277 status_t err = NAME_NOT_FOUND; 1278 Mutex::Autolock _l(mStateLock); 1279 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1280 1281 if (layer != 0) { 1282 err = purgatorizeLayer_l(layer); 1283 if (err == NO_ERROR) { 1284 setTransactionFlags(eTransactionNeeded); 1285 } 1286 } 1287 return err; 1288} 1289 1290status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer) 1291{ 1292 // called by ~ISurface() when all references are gone 1293 status_t err = NO_ERROR; 1294 sp<LayerBaseClient> l(layer.promote()); 1295 if (l != NULL) { 1296 Mutex::Autolock _l(mStateLock); 1297 err = removeLayer_l(l); 1298 if (err == NAME_NOT_FOUND) { 1299 // The surface wasn't in the current list, which means it was 1300 // removed already, which means it is in the purgatory, 1301 // and need to be removed from there. 1302 ssize_t idx = mLayerPurgatory.remove(l); 1303 ALOGE_IF(idx < 0, 1304 "layer=%p is not in the purgatory list", l.get()); 1305 } 1306 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1307 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1308 } 1309 return err; 1310} 1311 1312uint32_t SurfaceFlinger::setClientStateLocked( 1313 const sp<Client>& client, 1314 const layer_state_t& s) 1315{ 1316 uint32_t flags = 0; 1317 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1318 if (layer != 0) { 1319 const uint32_t what = s.what; 1320 if (what & ePositionChanged) { 1321 if (layer->setPosition(s.x, s.y)) 1322 flags |= eTraversalNeeded; 1323 } 1324 if (what & eLayerChanged) { 1325 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1326 if (layer->setLayer(s.z)) { 1327 mCurrentState.layersSortedByZ.removeAt(idx); 1328 mCurrentState.layersSortedByZ.add(layer); 1329 // we need traversal (state changed) 1330 // AND transaction (list changed) 1331 flags |= eTransactionNeeded|eTraversalNeeded; 1332 } 1333 } 1334 if (what & eSizeChanged) { 1335 if (layer->setSize(s.w, s.h)) { 1336 flags |= eTraversalNeeded; 1337 } 1338 } 1339 if (what & eAlphaChanged) { 1340 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1341 flags |= eTraversalNeeded; 1342 } 1343 if (what & eMatrixChanged) { 1344 if (layer->setMatrix(s.matrix)) 1345 flags |= eTraversalNeeded; 1346 } 1347 if (what & eTransparentRegionChanged) { 1348 if (layer->setTransparentRegionHint(s.transparentRegion)) 1349 flags |= eTraversalNeeded; 1350 } 1351 if (what & eVisibilityChanged) { 1352 if (layer->setFlags(s.flags, s.mask)) 1353 flags |= eTraversalNeeded; 1354 } 1355 } 1356 return flags; 1357} 1358 1359// --------------------------------------------------------------------------- 1360 1361void SurfaceFlinger::onScreenAcquired() { 1362 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1363 hw.acquireScreen(); 1364 mEventThread->onScreenAcquired(); 1365 // this is a temporary work-around, eventually this should be called 1366 // by the power-manager 1367 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 1368 // from this point on, SF will process updates again 1369 repaintEverything(); 1370} 1371 1372void SurfaceFlinger::onScreenReleased() { 1373 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1374 if (hw.isScreenAcquired()) { 1375 mEventThread->onScreenReleased(); 1376 hw.releaseScreen(); 1377 // from this point on, SF will stop drawing 1378 } 1379} 1380 1381void SurfaceFlinger::screenAcquired() { 1382 class MessageScreenAcquired : public MessageBase { 1383 SurfaceFlinger* flinger; 1384 public: 1385 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1386 virtual bool handler() { 1387 flinger->onScreenAcquired(); 1388 return true; 1389 } 1390 }; 1391 sp<MessageBase> msg = new MessageScreenAcquired(this); 1392 postMessageSync(msg); 1393} 1394 1395void SurfaceFlinger::screenReleased() { 1396 class MessageScreenReleased : public MessageBase { 1397 SurfaceFlinger* flinger; 1398 public: 1399 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1400 virtual bool handler() { 1401 flinger->onScreenReleased(); 1402 return true; 1403 } 1404 }; 1405 sp<MessageBase> msg = new MessageScreenReleased(this); 1406 postMessageSync(msg); 1407} 1408 1409// --------------------------------------------------------------------------- 1410 1411status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1412{ 1413 const size_t SIZE = 4096; 1414 char buffer[SIZE]; 1415 String8 result; 1416 1417 if (!PermissionCache::checkCallingPermission(sDump)) { 1418 snprintf(buffer, SIZE, "Permission Denial: " 1419 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1420 IPCThreadState::self()->getCallingPid(), 1421 IPCThreadState::self()->getCallingUid()); 1422 result.append(buffer); 1423 } else { 1424 // Try to get the main lock, but don't insist if we can't 1425 // (this would indicate SF is stuck, but we want to be able to 1426 // print something in dumpsys). 1427 int retry = 3; 1428 while (mStateLock.tryLock()<0 && --retry>=0) { 1429 usleep(1000000); 1430 } 1431 const bool locked(retry >= 0); 1432 if (!locked) { 1433 snprintf(buffer, SIZE, 1434 "SurfaceFlinger appears to be unresponsive, " 1435 "dumping anyways (no locks held)\n"); 1436 result.append(buffer); 1437 } 1438 1439 bool dumpAll = true; 1440 size_t index = 0; 1441 size_t numArgs = args.size(); 1442 if (numArgs) { 1443 if ((index < numArgs) && 1444 (args[index] == String16("--list"))) { 1445 index++; 1446 listLayersLocked(args, index, result, buffer, SIZE); 1447 dumpAll = false; 1448 } 1449 1450 if ((index < numArgs) && 1451 (args[index] == String16("--latency"))) { 1452 index++; 1453 dumpStatsLocked(args, index, result, buffer, SIZE); 1454 dumpAll = false; 1455 } 1456 1457 if ((index < numArgs) && 1458 (args[index] == String16("--latency-clear"))) { 1459 index++; 1460 clearStatsLocked(args, index, result, buffer, SIZE); 1461 dumpAll = false; 1462 } 1463 } 1464 1465 if (dumpAll) { 1466 dumpAllLocked(result, buffer, SIZE); 1467 } 1468 1469 if (locked) { 1470 mStateLock.unlock(); 1471 } 1472 } 1473 write(fd, result.string(), result.size()); 1474 return NO_ERROR; 1475} 1476 1477void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1478 String8& result, char* buffer, size_t SIZE) const 1479{ 1480 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1481 const size_t count = currentLayers.size(); 1482 for (size_t i=0 ; i<count ; i++) { 1483 const sp<LayerBase>& layer(currentLayers[i]); 1484 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1485 result.append(buffer); 1486 } 1487} 1488 1489void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1490 String8& result, char* buffer, size_t SIZE) const 1491{ 1492 String8 name; 1493 if (index < args.size()) { 1494 name = String8(args[index]); 1495 index++; 1496 } 1497 1498 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1499 const size_t count = currentLayers.size(); 1500 for (size_t i=0 ; i<count ; i++) { 1501 const sp<LayerBase>& layer(currentLayers[i]); 1502 if (name.isEmpty()) { 1503 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1504 result.append(buffer); 1505 } 1506 if (name.isEmpty() || (name == layer->getName())) { 1507 layer->dumpStats(result, buffer, SIZE); 1508 } 1509 } 1510} 1511 1512void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1513 String8& result, char* buffer, size_t SIZE) const 1514{ 1515 String8 name; 1516 if (index < args.size()) { 1517 name = String8(args[index]); 1518 index++; 1519 } 1520 1521 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1522 const size_t count = currentLayers.size(); 1523 for (size_t i=0 ; i<count ; i++) { 1524 const sp<LayerBase>& layer(currentLayers[i]); 1525 if (name.isEmpty() || (name == layer->getName())) { 1526 layer->clearStats(); 1527 } 1528 } 1529} 1530 1531void SurfaceFlinger::dumpAllLocked( 1532 String8& result, char* buffer, size_t SIZE) const 1533{ 1534 // figure out if we're stuck somewhere 1535 const nsecs_t now = systemTime(); 1536 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1537 const nsecs_t inTransaction(mDebugInTransaction); 1538 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1539 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1540 1541 /* 1542 * Dump the visible layer list 1543 */ 1544 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1545 const size_t count = currentLayers.size(); 1546 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1547 result.append(buffer); 1548 for (size_t i=0 ; i<count ; i++) { 1549 const sp<LayerBase>& layer(currentLayers[i]); 1550 layer->dump(result, buffer, SIZE); 1551 } 1552 1553 /* 1554 * Dump the layers in the purgatory 1555 */ 1556 1557 const size_t purgatorySize = mLayerPurgatory.size(); 1558 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1559 result.append(buffer); 1560 for (size_t i=0 ; i<purgatorySize ; i++) { 1561 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1562 layer->shortDump(result, buffer, SIZE); 1563 } 1564 1565 /* 1566 * Dump SurfaceFlinger global state 1567 */ 1568 1569 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1570 result.append(buffer); 1571 1572 const GLExtensions& extensions(GLExtensions::getInstance()); 1573 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1574 extensions.getVendor(), 1575 extensions.getRenderer(), 1576 extensions.getVersion()); 1577 result.append(buffer); 1578 1579 snprintf(buffer, SIZE, "EGL : %s\n", 1580 eglQueryString(graphicPlane(0).getEGLDisplay(), 1581 EGL_VERSION_HW_ANDROID)); 1582 result.append(buffer); 1583 1584 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1585 result.append(buffer); 1586 1587 mWormholeRegion.dump(result, "WormholeRegion"); 1588 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1589 snprintf(buffer, SIZE, 1590 " orientation=%d, canDraw=%d\n", 1591 mCurrentState.orientation, hw.canDraw()); 1592 result.append(buffer); 1593 snprintf(buffer, SIZE, 1594 " last eglSwapBuffers() time: %f us\n" 1595 " last transaction time : %f us\n" 1596 " transaction-flags : %08x\n" 1597 " refresh-rate : %f fps\n" 1598 " x-dpi : %f\n" 1599 " y-dpi : %f\n" 1600 " density : %f\n", 1601 mLastSwapBufferTime/1000.0, 1602 mLastTransactionTime/1000.0, 1603 mTransactionFlags, 1604 hw.getRefreshRate(), 1605 hw.getDpiX(), 1606 hw.getDpiY(), 1607 hw.getDensity()); 1608 result.append(buffer); 1609 1610 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1611 inSwapBuffersDuration/1000.0); 1612 result.append(buffer); 1613 1614 snprintf(buffer, SIZE, " transaction time: %f us\n", 1615 inTransactionDuration/1000.0); 1616 result.append(buffer); 1617 1618 /* 1619 * VSYNC state 1620 */ 1621 mEventThread->dump(result, buffer, SIZE); 1622 1623 /* 1624 * Dump HWComposer state 1625 */ 1626 HWComposer& hwc(hw.getHwComposer()); 1627 snprintf(buffer, SIZE, "h/w composer state:\n"); 1628 result.append(buffer); 1629 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1630 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1631 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1632 result.append(buffer); 1633 hwc.dump(result, buffer, SIZE, mVisibleLayersSortedByZ); 1634 1635 /* 1636 * Dump gralloc state 1637 */ 1638 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1639 alloc.dump(result); 1640 hw.dump(result); 1641} 1642 1643status_t SurfaceFlinger::onTransact( 1644 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1645{ 1646 switch (code) { 1647 case CREATE_CONNECTION: 1648 case SET_TRANSACTION_STATE: 1649 case SET_ORIENTATION: 1650 case BOOT_FINISHED: 1651 case TURN_ELECTRON_BEAM_OFF: 1652 case TURN_ELECTRON_BEAM_ON: 1653 { 1654 // codes that require permission check 1655 IPCThreadState* ipc = IPCThreadState::self(); 1656 const int pid = ipc->getCallingPid(); 1657 const int uid = ipc->getCallingUid(); 1658 if ((uid != AID_GRAPHICS) && 1659 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1660 ALOGE("Permission Denial: " 1661 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1662 return PERMISSION_DENIED; 1663 } 1664 break; 1665 } 1666 case CAPTURE_SCREEN: 1667 { 1668 // codes that require permission check 1669 IPCThreadState* ipc = IPCThreadState::self(); 1670 const int pid = ipc->getCallingPid(); 1671 const int uid = ipc->getCallingUid(); 1672 if ((uid != AID_GRAPHICS) && 1673 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1674 ALOGE("Permission Denial: " 1675 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1676 return PERMISSION_DENIED; 1677 } 1678 break; 1679 } 1680 } 1681 1682 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1683 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1684 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1685 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1686 IPCThreadState* ipc = IPCThreadState::self(); 1687 const int pid = ipc->getCallingPid(); 1688 const int uid = ipc->getCallingUid(); 1689 ALOGE("Permission Denial: " 1690 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1691 return PERMISSION_DENIED; 1692 } 1693 int n; 1694 switch (code) { 1695 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1696 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1697 return NO_ERROR; 1698 case 1002: // SHOW_UPDATES 1699 n = data.readInt32(); 1700 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1701 invalidateHwcGeometry(); 1702 repaintEverything(); 1703 return NO_ERROR; 1704 case 1004:{ // repaint everything 1705 repaintEverything(); 1706 return NO_ERROR; 1707 } 1708 case 1005:{ // force transaction 1709 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1710 return NO_ERROR; 1711 } 1712 case 1006:{ // send empty update 1713 signalRefresh(); 1714 return NO_ERROR; 1715 } 1716 case 1008: // toggle use of hw composer 1717 n = data.readInt32(); 1718 mDebugDisableHWC = n ? 1 : 0; 1719 invalidateHwcGeometry(); 1720 repaintEverything(); 1721 return NO_ERROR; 1722 case 1009: // toggle use of transform hint 1723 n = data.readInt32(); 1724 mDebugDisableTransformHint = n ? 1 : 0; 1725 invalidateHwcGeometry(); 1726 repaintEverything(); 1727 return NO_ERROR; 1728 case 1010: // interrogate. 1729 reply->writeInt32(0); 1730 reply->writeInt32(0); 1731 reply->writeInt32(mDebugRegion); 1732 reply->writeInt32(0); 1733 reply->writeInt32(mDebugDisableHWC); 1734 return NO_ERROR; 1735 case 1013: { 1736 Mutex::Autolock _l(mStateLock); 1737 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1738 reply->writeInt32(hw.getPageFlipCount()); 1739 } 1740 return NO_ERROR; 1741 } 1742 } 1743 return err; 1744} 1745 1746void SurfaceFlinger::repaintEverything() { 1747 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1748 const Rect bounds(hw.getBounds()); 1749 setInvalidateRegion(Region(bounds)); 1750 signalTransaction(); 1751} 1752 1753void SurfaceFlinger::setInvalidateRegion(const Region& reg) { 1754 Mutex::Autolock _l(mInvalidateLock); 1755 mInvalidateRegion = reg; 1756} 1757 1758Region SurfaceFlinger::getAndClearInvalidateRegion() { 1759 Mutex::Autolock _l(mInvalidateLock); 1760 Region reg(mInvalidateRegion); 1761 mInvalidateRegion.clear(); 1762 return reg; 1763} 1764 1765// --------------------------------------------------------------------------- 1766 1767status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 1768 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1769{ 1770 Mutex::Autolock _l(mStateLock); 1771 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 1772} 1773 1774status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1775 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1776{ 1777 ATRACE_CALL(); 1778 1779 if (!GLExtensions::getInstance().haveFramebufferObject()) 1780 return INVALID_OPERATION; 1781 1782 // get screen geometry 1783 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1784 const uint32_t hw_w = hw.getWidth(); 1785 const uint32_t hw_h = hw.getHeight(); 1786 GLfloat u = 1; 1787 GLfloat v = 1; 1788 1789 // make sure to clear all GL error flags 1790 while ( glGetError() != GL_NO_ERROR ) ; 1791 1792 // create a FBO 1793 GLuint name, tname; 1794 glGenTextures(1, &tname); 1795 glBindTexture(GL_TEXTURE_2D, tname); 1796 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 1797 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1798 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1799 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1800 if (glGetError() != GL_NO_ERROR) { 1801 while ( glGetError() != GL_NO_ERROR ) ; 1802 GLint tw = (2 << (31 - clz(hw_w))); 1803 GLint th = (2 << (31 - clz(hw_h))); 1804 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1805 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1806 u = GLfloat(hw_w) / tw; 1807 v = GLfloat(hw_h) / th; 1808 } 1809 glGenFramebuffersOES(1, &name); 1810 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1811 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1812 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1813 1814 // redraw the screen entirely... 1815 glDisable(GL_TEXTURE_EXTERNAL_OES); 1816 glDisable(GL_TEXTURE_2D); 1817 glDisable(GL_SCISSOR_TEST); 1818 glClearColor(0,0,0,1); 1819 glClear(GL_COLOR_BUFFER_BIT); 1820 glMatrixMode(GL_MODELVIEW); 1821 glLoadIdentity(); 1822 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1823 const size_t count = layers.size(); 1824 for (size_t i=0 ; i<count ; ++i) { 1825 const sp<LayerBase>& layer(layers[i]); 1826 layer->drawForSreenShot(); 1827 } 1828 1829 hw.compositionComplete(); 1830 1831 // back to main framebuffer 1832 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1833 glDisable(GL_SCISSOR_TEST); 1834 glDeleteFramebuffersOES(1, &name); 1835 1836 *textureName = tname; 1837 *uOut = u; 1838 *vOut = v; 1839 return NO_ERROR; 1840} 1841 1842// --------------------------------------------------------------------------- 1843 1844status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1845{ 1846 // get screen geometry 1847 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1848 const uint32_t hw_w = hw.getWidth(); 1849 const uint32_t hw_h = hw.getHeight(); 1850 const Region screenBounds(hw.getBounds()); 1851 1852 GLfloat u, v; 1853 GLuint tname; 1854 status_t result = renderScreenToTextureLocked(0, &tname, &u, &v); 1855 if (result != NO_ERROR) { 1856 return result; 1857 } 1858 1859 GLfloat vtx[8]; 1860 const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} }; 1861 glBindTexture(GL_TEXTURE_2D, tname); 1862 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1863 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1864 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1865 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 1866 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1867 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1868 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1869 glVertexPointer(2, GL_FLOAT, 0, vtx); 1870 1871 /* 1872 * Texture coordinate mapping 1873 * 1874 * u 1875 * 1 +----------+---+ 1876 * | | | | image is inverted 1877 * | V | | w.r.t. the texture 1878 * 1-v +----------+ | coordinates 1879 * | | 1880 * | | 1881 * | | 1882 * 0 +--------------+ 1883 * 0 1 1884 * 1885 */ 1886 1887 class s_curve_interpolator { 1888 const float nbFrames, s, v; 1889 public: 1890 s_curve_interpolator(int nbFrames, float s) 1891 : nbFrames(1.0f / (nbFrames-1)), s(s), 1892 v(1.0f + expf(-s + 0.5f*s)) { 1893 } 1894 float operator()(int f) { 1895 const float x = f * nbFrames; 1896 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1897 } 1898 }; 1899 1900 class v_stretch { 1901 const GLfloat hw_w, hw_h; 1902 public: 1903 v_stretch(uint32_t hw_w, uint32_t hw_h) 1904 : hw_w(hw_w), hw_h(hw_h) { 1905 } 1906 void operator()(GLfloat* vtx, float v) { 1907 const GLfloat w = hw_w + (hw_w * v); 1908 const GLfloat h = hw_h - (hw_h * v); 1909 const GLfloat x = (hw_w - w) * 0.5f; 1910 const GLfloat y = (hw_h - h) * 0.5f; 1911 vtx[0] = x; vtx[1] = y; 1912 vtx[2] = x; vtx[3] = y + h; 1913 vtx[4] = x + w; vtx[5] = y + h; 1914 vtx[6] = x + w; vtx[7] = y; 1915 } 1916 }; 1917 1918 class h_stretch { 1919 const GLfloat hw_w, hw_h; 1920 public: 1921 h_stretch(uint32_t hw_w, uint32_t hw_h) 1922 : hw_w(hw_w), hw_h(hw_h) { 1923 } 1924 void operator()(GLfloat* vtx, float v) { 1925 const GLfloat w = hw_w - (hw_w * v); 1926 const GLfloat h = 1.0f; 1927 const GLfloat x = (hw_w - w) * 0.5f; 1928 const GLfloat y = (hw_h - h) * 0.5f; 1929 vtx[0] = x; vtx[1] = y; 1930 vtx[2] = x; vtx[3] = y + h; 1931 vtx[4] = x + w; vtx[5] = y + h; 1932 vtx[6] = x + w; vtx[7] = y; 1933 } 1934 }; 1935 1936 // the full animation is 24 frames 1937 char value[PROPERTY_VALUE_MAX]; 1938 property_get("debug.sf.electron_frames", value, "24"); 1939 int nbFrames = (atoi(value) + 1) >> 1; 1940 if (nbFrames <= 0) // just in case 1941 nbFrames = 24; 1942 1943 s_curve_interpolator itr(nbFrames, 7.5f); 1944 s_curve_interpolator itg(nbFrames, 8.0f); 1945 s_curve_interpolator itb(nbFrames, 8.5f); 1946 1947 v_stretch vverts(hw_w, hw_h); 1948 1949 glMatrixMode(GL_TEXTURE); 1950 glLoadIdentity(); 1951 glMatrixMode(GL_MODELVIEW); 1952 glLoadIdentity(); 1953 1954 glEnable(GL_BLEND); 1955 glBlendFunc(GL_ONE, GL_ONE); 1956 for (int i=0 ; i<nbFrames ; i++) { 1957 float x, y, w, h; 1958 const float vr = itr(i); 1959 const float vg = itg(i); 1960 const float vb = itb(i); 1961 1962 // clear screen 1963 glColorMask(1,1,1,1); 1964 glClear(GL_COLOR_BUFFER_BIT); 1965 glEnable(GL_TEXTURE_2D); 1966 1967 // draw the red plane 1968 vverts(vtx, vr); 1969 glColorMask(1,0,0,1); 1970 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1971 1972 // draw the green plane 1973 vverts(vtx, vg); 1974 glColorMask(0,1,0,1); 1975 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1976 1977 // draw the blue plane 1978 vverts(vtx, vb); 1979 glColorMask(0,0,1,1); 1980 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1981 1982 // draw the white highlight (we use the last vertices) 1983 glDisable(GL_TEXTURE_2D); 1984 glColorMask(1,1,1,1); 1985 glColor4f(vg, vg, vg, 1); 1986 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1987 hw.flip(screenBounds); 1988 } 1989 1990 h_stretch hverts(hw_w, hw_h); 1991 glDisable(GL_BLEND); 1992 glDisable(GL_TEXTURE_2D); 1993 glColorMask(1,1,1,1); 1994 for (int i=0 ; i<nbFrames ; i++) { 1995 const float v = itg(i); 1996 hverts(vtx, v); 1997 glClear(GL_COLOR_BUFFER_BIT); 1998 glColor4f(1-v, 1-v, 1-v, 1); 1999 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2000 hw.flip(screenBounds); 2001 } 2002 2003 glColorMask(1,1,1,1); 2004 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2005 glDeleteTextures(1, &tname); 2006 glDisable(GL_TEXTURE_2D); 2007 glDisable(GL_BLEND); 2008 glDisable(GL_SCISSOR_TEST); 2009 return NO_ERROR; 2010} 2011 2012status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 2013{ 2014 status_t result = PERMISSION_DENIED; 2015 2016 if (!GLExtensions::getInstance().haveFramebufferObject()) 2017 return INVALID_OPERATION; 2018 2019 2020 // get screen geometry 2021 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 2022 const uint32_t hw_w = hw.getWidth(); 2023 const uint32_t hw_h = hw.getHeight(); 2024 const Region screenBounds(hw.bounds()); 2025 2026 GLfloat u, v; 2027 GLuint tname; 2028 result = renderScreenToTextureLocked(0, &tname, &u, &v); 2029 if (result != NO_ERROR) { 2030 return result; 2031 } 2032 2033 GLfloat vtx[8]; 2034 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 2035 glBindTexture(GL_TEXTURE_2D, tname); 2036 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2037 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 2038 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 2039 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2040 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2041 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 2042 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 2043 glVertexPointer(2, GL_FLOAT, 0, vtx); 2044 2045 class s_curve_interpolator { 2046 const float nbFrames, s, v; 2047 public: 2048 s_curve_interpolator(int nbFrames, float s) 2049 : nbFrames(1.0f / (nbFrames-1)), s(s), 2050 v(1.0f + expf(-s + 0.5f*s)) { 2051 } 2052 float operator()(int f) { 2053 const float x = f * nbFrames; 2054 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 2055 } 2056 }; 2057 2058 class v_stretch { 2059 const GLfloat hw_w, hw_h; 2060 public: 2061 v_stretch(uint32_t hw_w, uint32_t hw_h) 2062 : hw_w(hw_w), hw_h(hw_h) { 2063 } 2064 void operator()(GLfloat* vtx, float v) { 2065 const GLfloat w = hw_w + (hw_w * v); 2066 const GLfloat h = hw_h - (hw_h * v); 2067 const GLfloat x = (hw_w - w) * 0.5f; 2068 const GLfloat y = (hw_h - h) * 0.5f; 2069 vtx[0] = x; vtx[1] = y; 2070 vtx[2] = x; vtx[3] = y + h; 2071 vtx[4] = x + w; vtx[5] = y + h; 2072 vtx[6] = x + w; vtx[7] = y; 2073 } 2074 }; 2075 2076 class h_stretch { 2077 const GLfloat hw_w, hw_h; 2078 public: 2079 h_stretch(uint32_t hw_w, uint32_t hw_h) 2080 : hw_w(hw_w), hw_h(hw_h) { 2081 } 2082 void operator()(GLfloat* vtx, float v) { 2083 const GLfloat w = hw_w - (hw_w * v); 2084 const GLfloat h = 1.0f; 2085 const GLfloat x = (hw_w - w) * 0.5f; 2086 const GLfloat y = (hw_h - h) * 0.5f; 2087 vtx[0] = x; vtx[1] = y; 2088 vtx[2] = x; vtx[3] = y + h; 2089 vtx[4] = x + w; vtx[5] = y + h; 2090 vtx[6] = x + w; vtx[7] = y; 2091 } 2092 }; 2093 2094 // the full animation is 12 frames 2095 int nbFrames = 8; 2096 s_curve_interpolator itr(nbFrames, 7.5f); 2097 s_curve_interpolator itg(nbFrames, 8.0f); 2098 s_curve_interpolator itb(nbFrames, 8.5f); 2099 2100 h_stretch hverts(hw_w, hw_h); 2101 glDisable(GL_BLEND); 2102 glDisable(GL_TEXTURE_2D); 2103 glColorMask(1,1,1,1); 2104 for (int i=nbFrames-1 ; i>=0 ; i--) { 2105 const float v = itg(i); 2106 hverts(vtx, v); 2107 glClear(GL_COLOR_BUFFER_BIT); 2108 glColor4f(1-v, 1-v, 1-v, 1); 2109 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2110 hw.flip(screenBounds); 2111 } 2112 2113 nbFrames = 4; 2114 v_stretch vverts(hw_w, hw_h); 2115 glEnable(GL_BLEND); 2116 glBlendFunc(GL_ONE, GL_ONE); 2117 for (int i=nbFrames-1 ; i>=0 ; i--) { 2118 float x, y, w, h; 2119 const float vr = itr(i); 2120 const float vg = itg(i); 2121 const float vb = itb(i); 2122 2123 // clear screen 2124 glColorMask(1,1,1,1); 2125 glClear(GL_COLOR_BUFFER_BIT); 2126 glEnable(GL_TEXTURE_2D); 2127 2128 // draw the red plane 2129 vverts(vtx, vr); 2130 glColorMask(1,0,0,1); 2131 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2132 2133 // draw the green plane 2134 vverts(vtx, vg); 2135 glColorMask(0,1,0,1); 2136 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2137 2138 // draw the blue plane 2139 vverts(vtx, vb); 2140 glColorMask(0,0,1,1); 2141 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2142 2143 hw.flip(screenBounds); 2144 } 2145 2146 glColorMask(1,1,1,1); 2147 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2148 glDeleteTextures(1, &tname); 2149 glDisable(GL_TEXTURE_2D); 2150 glDisable(GL_BLEND); 2151 glDisable(GL_SCISSOR_TEST); 2152 2153 return NO_ERROR; 2154} 2155 2156// --------------------------------------------------------------------------- 2157 2158status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2159{ 2160 ATRACE_CALL(); 2161 2162 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2163 if (!hw.canDraw()) { 2164 // we're already off 2165 return NO_ERROR; 2166 } 2167 2168 // turn off hwc while we're doing the animation 2169 hw.getHwComposer().disable(); 2170 // and make sure to turn it back on (if needed) next time we compose 2171 invalidateHwcGeometry(); 2172 2173 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2174 electronBeamOffAnimationImplLocked(); 2175 } 2176 2177 // always clear the whole screen at the end of the animation 2178 glClearColor(0,0,0,1); 2179 glDisable(GL_SCISSOR_TEST); 2180 glClear(GL_COLOR_BUFFER_BIT); 2181 hw.flip( Region(hw.bounds()) ); 2182 2183 return NO_ERROR; 2184} 2185 2186status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2187{ 2188 class MessageTurnElectronBeamOff : public MessageBase { 2189 SurfaceFlinger* flinger; 2190 int32_t mode; 2191 status_t result; 2192 public: 2193 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2194 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2195 } 2196 status_t getResult() const { 2197 return result; 2198 } 2199 virtual bool handler() { 2200 Mutex::Autolock _l(flinger->mStateLock); 2201 result = flinger->turnElectronBeamOffImplLocked(mode); 2202 return true; 2203 } 2204 }; 2205 2206 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2207 status_t res = postMessageSync(msg); 2208 if (res == NO_ERROR) { 2209 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2210 2211 // work-around: when the power-manager calls us we activate the 2212 // animation. eventually, the "on" animation will be called 2213 // by the power-manager itself 2214 mElectronBeamAnimationMode = mode; 2215 } 2216 return res; 2217} 2218 2219// --------------------------------------------------------------------------- 2220 2221status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2222{ 2223 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2224 if (hw.canDraw()) { 2225 // we're already on 2226 return NO_ERROR; 2227 } 2228 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2229 electronBeamOnAnimationImplLocked(); 2230 } 2231 2232 // make sure to redraw the whole screen when the animation is done 2233 mDirtyRegion.set(hw.bounds()); 2234 signalTransaction(); 2235 2236 return NO_ERROR; 2237} 2238 2239status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2240{ 2241 class MessageTurnElectronBeamOn : public MessageBase { 2242 SurfaceFlinger* flinger; 2243 int32_t mode; 2244 status_t result; 2245 public: 2246 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2247 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2248 } 2249 status_t getResult() const { 2250 return result; 2251 } 2252 virtual bool handler() { 2253 Mutex::Autolock _l(flinger->mStateLock); 2254 result = flinger->turnElectronBeamOnImplLocked(mode); 2255 return true; 2256 } 2257 }; 2258 2259 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2260 return NO_ERROR; 2261} 2262 2263// --------------------------------------------------------------------------- 2264 2265status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2266 sp<IMemoryHeap>* heap, 2267 uint32_t* w, uint32_t* h, PixelFormat* f, 2268 uint32_t sw, uint32_t sh, 2269 uint32_t minLayerZ, uint32_t maxLayerZ) 2270{ 2271 ATRACE_CALL(); 2272 2273 status_t result = PERMISSION_DENIED; 2274 2275 // only one display supported for now 2276 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2277 return BAD_VALUE; 2278 2279 if (!GLExtensions::getInstance().haveFramebufferObject()) 2280 return INVALID_OPERATION; 2281 2282 // get screen geometry 2283 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2284 const uint32_t hw_w = hw.getWidth(); 2285 const uint32_t hw_h = hw.getHeight(); 2286 2287 if ((sw > hw_w) || (sh > hw_h)) 2288 return BAD_VALUE; 2289 2290 sw = (!sw) ? hw_w : sw; 2291 sh = (!sh) ? hw_h : sh; 2292 const size_t size = sw * sh * 4; 2293 2294 //ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2295 // sw, sh, minLayerZ, maxLayerZ); 2296 2297 // make sure to clear all GL error flags 2298 while ( glGetError() != GL_NO_ERROR ) ; 2299 2300 // create a FBO 2301 GLuint name, tname; 2302 glGenRenderbuffersOES(1, &tname); 2303 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2304 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2305 2306 glGenFramebuffersOES(1, &name); 2307 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2308 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2309 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2310 2311 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2312 2313 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2314 2315 // invert everything, b/c glReadPixel() below will invert the FB 2316 glViewport(0, 0, sw, sh); 2317 glScissor(0, 0, sw, sh); 2318 glMatrixMode(GL_PROJECTION); 2319 glPushMatrix(); 2320 glLoadIdentity(); 2321 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2322 glMatrixMode(GL_MODELVIEW); 2323 2324 // redraw the screen entirely... 2325 glClearColor(0,0,0,1); 2326 glClear(GL_COLOR_BUFFER_BIT); 2327 2328 const LayerVector& layers(mDrawingState.layersSortedByZ); 2329 const size_t count = layers.size(); 2330 for (size_t i=0 ; i<count ; ++i) { 2331 const sp<LayerBase>& layer(layers[i]); 2332 const uint32_t flags = layer->drawingState().flags; 2333 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2334 const uint32_t z = layer->drawingState().z; 2335 if (z >= minLayerZ && z <= maxLayerZ) { 2336 layer->drawForSreenShot(); 2337 } 2338 } 2339 } 2340 2341 // XXX: this is needed on tegra 2342 glEnable(GL_SCISSOR_TEST); 2343 glScissor(0, 0, sw, sh); 2344 2345 // check for errors and return screen capture 2346 if (glGetError() != GL_NO_ERROR) { 2347 // error while rendering 2348 result = INVALID_OPERATION; 2349 } else { 2350 // allocate shared memory large enough to hold the 2351 // screen capture 2352 sp<MemoryHeapBase> base( 2353 new MemoryHeapBase(size, 0, "screen-capture") ); 2354 void* const ptr = base->getBase(); 2355 if (ptr) { 2356 // capture the screen with glReadPixels() 2357 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2358 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2359 if (glGetError() == GL_NO_ERROR) { 2360 *heap = base; 2361 *w = sw; 2362 *h = sh; 2363 *f = PIXEL_FORMAT_RGBA_8888; 2364 result = NO_ERROR; 2365 } 2366 } else { 2367 result = NO_MEMORY; 2368 } 2369 } 2370 glDisable(GL_SCISSOR_TEST); 2371 glViewport(0, 0, hw_w, hw_h); 2372 glMatrixMode(GL_PROJECTION); 2373 glPopMatrix(); 2374 glMatrixMode(GL_MODELVIEW); 2375 } else { 2376 result = BAD_VALUE; 2377 } 2378 2379 // release FBO resources 2380 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2381 glDeleteRenderbuffersOES(1, &tname); 2382 glDeleteFramebuffersOES(1, &name); 2383 2384 hw.compositionComplete(); 2385 2386 // ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2387 2388 return result; 2389} 2390 2391 2392status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2393 sp<IMemoryHeap>* heap, 2394 uint32_t* width, uint32_t* height, PixelFormat* format, 2395 uint32_t sw, uint32_t sh, 2396 uint32_t minLayerZ, uint32_t maxLayerZ) 2397{ 2398 // only one display supported for now 2399 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2400 return BAD_VALUE; 2401 2402 if (!GLExtensions::getInstance().haveFramebufferObject()) 2403 return INVALID_OPERATION; 2404 2405 class MessageCaptureScreen : public MessageBase { 2406 SurfaceFlinger* flinger; 2407 DisplayID dpy; 2408 sp<IMemoryHeap>* heap; 2409 uint32_t* w; 2410 uint32_t* h; 2411 PixelFormat* f; 2412 uint32_t sw; 2413 uint32_t sh; 2414 uint32_t minLayerZ; 2415 uint32_t maxLayerZ; 2416 status_t result; 2417 public: 2418 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2419 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2420 uint32_t sw, uint32_t sh, 2421 uint32_t minLayerZ, uint32_t maxLayerZ) 2422 : flinger(flinger), dpy(dpy), 2423 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2424 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2425 result(PERMISSION_DENIED) 2426 { 2427 } 2428 status_t getResult() const { 2429 return result; 2430 } 2431 virtual bool handler() { 2432 Mutex::Autolock _l(flinger->mStateLock); 2433 2434 // if we have secure windows, never allow the screen capture 2435 if (flinger->mSecureFrameBuffer) 2436 return true; 2437 2438 result = flinger->captureScreenImplLocked(dpy, 2439 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2440 2441 return true; 2442 } 2443 }; 2444 2445 sp<MessageBase> msg = new MessageCaptureScreen(this, 2446 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2447 status_t res = postMessageSync(msg); 2448 if (res == NO_ERROR) { 2449 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2450 } 2451 return res; 2452} 2453 2454// --------------------------------------------------------------------------- 2455 2456sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2457{ 2458 sp<Layer> result; 2459 Mutex::Autolock _l(mStateLock); 2460 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2461 return result; 2462} 2463 2464// --------------------------------------------------------------------------- 2465 2466Client::Client(const sp<SurfaceFlinger>& flinger) 2467 : mFlinger(flinger), mNameGenerator(1) 2468{ 2469} 2470 2471Client::~Client() 2472{ 2473 const size_t count = mLayers.size(); 2474 for (size_t i=0 ; i<count ; i++) { 2475 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2476 if (layer != 0) { 2477 mFlinger->removeLayer(layer); 2478 } 2479 } 2480} 2481 2482status_t Client::initCheck() const { 2483 return NO_ERROR; 2484} 2485 2486size_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2487{ 2488 Mutex::Autolock _l(mLock); 2489 size_t name = mNameGenerator++; 2490 mLayers.add(name, layer); 2491 return name; 2492} 2493 2494void Client::detachLayer(const LayerBaseClient* layer) 2495{ 2496 Mutex::Autolock _l(mLock); 2497 // we do a linear search here, because this doesn't happen often 2498 const size_t count = mLayers.size(); 2499 for (size_t i=0 ; i<count ; i++) { 2500 if (mLayers.valueAt(i) == layer) { 2501 mLayers.removeItemsAt(i, 1); 2502 break; 2503 } 2504 } 2505} 2506sp<LayerBaseClient> Client::getLayerUser(int32_t i) const 2507{ 2508 Mutex::Autolock _l(mLock); 2509 sp<LayerBaseClient> lbc; 2510 wp<LayerBaseClient> layer(mLayers.valueFor(i)); 2511 if (layer != 0) { 2512 lbc = layer.promote(); 2513 ALOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2514 } 2515 return lbc; 2516} 2517 2518 2519status_t Client::onTransact( 2520 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2521{ 2522 // these must be checked 2523 IPCThreadState* ipc = IPCThreadState::self(); 2524 const int pid = ipc->getCallingPid(); 2525 const int uid = ipc->getCallingUid(); 2526 const int self_pid = getpid(); 2527 if (CC_UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) { 2528 // we're called from a different process, do the real check 2529 if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger)) 2530 { 2531 ALOGE("Permission Denial: " 2532 "can't openGlobalTransaction pid=%d, uid=%d", pid, uid); 2533 return PERMISSION_DENIED; 2534 } 2535 } 2536 return BnSurfaceComposerClient::onTransact(code, data, reply, flags); 2537} 2538 2539 2540sp<ISurface> Client::createSurface( 2541 ISurfaceComposerClient::surface_data_t* params, 2542 const String8& name, 2543 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2544 uint32_t flags) 2545{ 2546 /* 2547 * createSurface must be called from the GL thread so that it can 2548 * have access to the GL context. 2549 */ 2550 2551 class MessageCreateSurface : public MessageBase { 2552 sp<ISurface> result; 2553 SurfaceFlinger* flinger; 2554 ISurfaceComposerClient::surface_data_t* params; 2555 Client* client; 2556 const String8& name; 2557 DisplayID display; 2558 uint32_t w, h; 2559 PixelFormat format; 2560 uint32_t flags; 2561 public: 2562 MessageCreateSurface(SurfaceFlinger* flinger, 2563 ISurfaceComposerClient::surface_data_t* params, 2564 const String8& name, Client* client, 2565 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2566 uint32_t flags) 2567 : flinger(flinger), params(params), client(client), name(name), 2568 display(display), w(w), h(h), format(format), flags(flags) 2569 { 2570 } 2571 sp<ISurface> getResult() const { return result; } 2572 virtual bool handler() { 2573 result = flinger->createSurface(params, name, client, 2574 display, w, h, format, flags); 2575 return true; 2576 } 2577 }; 2578 2579 sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(), 2580 params, name, this, display, w, h, format, flags); 2581 mFlinger->postMessageSync(msg); 2582 return static_cast<MessageCreateSurface*>( msg.get() )->getResult(); 2583} 2584status_t Client::destroySurface(SurfaceID sid) { 2585 return mFlinger->removeSurface(this, sid); 2586} 2587 2588// --------------------------------------------------------------------------- 2589 2590GraphicBufferAlloc::GraphicBufferAlloc() {} 2591 2592GraphicBufferAlloc::~GraphicBufferAlloc() {} 2593 2594sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2595 PixelFormat format, uint32_t usage, status_t* error) { 2596 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2597 status_t err = graphicBuffer->initCheck(); 2598 *error = err; 2599 if (err != 0 || graphicBuffer->handle == 0) { 2600 if (err == NO_MEMORY) { 2601 GraphicBuffer::dumpAllocationsToSystemLog(); 2602 } 2603 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2604 "failed (%s), handle=%p", 2605 w, h, strerror(-err), graphicBuffer->handle); 2606 return 0; 2607 } 2608 return graphicBuffer; 2609} 2610 2611// --------------------------------------------------------------------------- 2612 2613GraphicPlane::GraphicPlane() 2614 : mHw(0) 2615{ 2616} 2617 2618GraphicPlane::~GraphicPlane() { 2619 delete mHw; 2620} 2621 2622bool GraphicPlane::initialized() const { 2623 return mHw ? true : false; 2624} 2625 2626int GraphicPlane::getWidth() const { 2627 return mWidth; 2628} 2629 2630int GraphicPlane::getHeight() const { 2631 return mHeight; 2632} 2633 2634void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2635{ 2636 mHw = hw; 2637 2638 // initialize the display orientation transform. 2639 // it's a constant that should come from the display driver. 2640 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2641 char property[PROPERTY_VALUE_MAX]; 2642 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2643 //displayOrientation 2644 switch (atoi(property)) { 2645 case 90: 2646 displayOrientation = ISurfaceComposer::eOrientation90; 2647 break; 2648 case 270: 2649 displayOrientation = ISurfaceComposer::eOrientation270; 2650 break; 2651 } 2652 } 2653 2654 const float w = hw->getWidth(); 2655 const float h = hw->getHeight(); 2656 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2657 &mDisplayTransform); 2658 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2659 mDisplayWidth = h; 2660 mDisplayHeight = w; 2661 } else { 2662 mDisplayWidth = w; 2663 mDisplayHeight = h; 2664 } 2665 2666 setOrientation(ISurfaceComposer::eOrientationDefault); 2667} 2668 2669status_t GraphicPlane::orientationToTransfrom( 2670 int orientation, int w, int h, Transform* tr) 2671{ 2672 uint32_t flags = 0; 2673 switch (orientation) { 2674 case ISurfaceComposer::eOrientationDefault: 2675 flags = Transform::ROT_0; 2676 break; 2677 case ISurfaceComposer::eOrientation90: 2678 flags = Transform::ROT_90; 2679 break; 2680 case ISurfaceComposer::eOrientation180: 2681 flags = Transform::ROT_180; 2682 break; 2683 case ISurfaceComposer::eOrientation270: 2684 flags = Transform::ROT_270; 2685 break; 2686 default: 2687 return BAD_VALUE; 2688 } 2689 tr->set(flags, w, h); 2690 return NO_ERROR; 2691} 2692 2693status_t GraphicPlane::setOrientation(int orientation) 2694{ 2695 // If the rotation can be handled in hardware, this is where 2696 // the magic should happen. 2697 2698 const DisplayHardware& hw(displayHardware()); 2699 const float w = mDisplayWidth; 2700 const float h = mDisplayHeight; 2701 mWidth = int(w); 2702 mHeight = int(h); 2703 2704 Transform orientationTransform; 2705 GraphicPlane::orientationToTransfrom(orientation, w, h, 2706 &orientationTransform); 2707 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2708 mWidth = int(h); 2709 mHeight = int(w); 2710 } 2711 2712 mOrientation = orientation; 2713 mGlobalTransform = mDisplayTransform * orientationTransform; 2714 return NO_ERROR; 2715} 2716 2717const DisplayHardware& GraphicPlane::displayHardware() const { 2718 return *mHw; 2719} 2720 2721DisplayHardware& GraphicPlane::editDisplayHardware() { 2722 return *mHw; 2723} 2724 2725const Transform& GraphicPlane::transform() const { 2726 return mGlobalTransform; 2727} 2728 2729EGLDisplay GraphicPlane::getEGLDisplay() const { 2730 return mHw->getEGLDisplay(); 2731} 2732 2733// --------------------------------------------------------------------------- 2734 2735}; // namespace android 2736