SurfaceFlinger.cpp revision e57f292595bec48f65c8088b00ff6beea01217e9
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23 24#include <EGL/egl.h> 25#include <GLES/gl.h> 26 27#include <cutils/log.h> 28#include <cutils/properties.h> 29 30#include <binder/IPCThreadState.h> 31#include <binder/IServiceManager.h> 32#include <binder/MemoryHeapBase.h> 33#include <binder/PermissionCache.h> 34 35#include <ui/DisplayInfo.h> 36 37#include <gui/BitTube.h> 38#include <gui/BufferQueue.h> 39#include <gui/IDisplayEventConnection.h> 40#include <gui/SurfaceTextureClient.h> 41 42#include <ui/GraphicBufferAllocator.h> 43#include <ui/PixelFormat.h> 44 45#include <utils/String8.h> 46#include <utils/String16.h> 47#include <utils/StopWatch.h> 48#include <utils/Trace.h> 49 50#include <private/android_filesystem_config.h> 51 52#include "clz.h" 53#include "DdmConnection.h" 54#include "DisplayDevice.h" 55#include "Client.h" 56#include "EventThread.h" 57#include "GLExtensions.h" 58#include "Layer.h" 59#include "LayerDim.h" 60#include "LayerScreenshot.h" 61#include "SurfaceFlinger.h" 62 63#include "DisplayHardware/FramebufferSurface.h" 64#include "DisplayHardware/HWComposer.h" 65 66 67#define EGL_VERSION_HW_ANDROID 0x3143 68 69#define DISPLAY_COUNT 1 70 71namespace android { 72// --------------------------------------------------------------------------- 73 74const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 75const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 76const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 77const String16 sDump("android.permission.DUMP"); 78 79// --------------------------------------------------------------------------- 80 81SurfaceFlinger::SurfaceFlinger() 82 : BnSurfaceComposer(), Thread(false), 83 mTransactionFlags(0), 84 mTransationPending(false), 85 mLayersRemoved(false), 86 mRepaintEverything(0), 87 mBootTime(systemTime()), 88 mVisibleRegionsDirty(false), 89 mHwWorkListDirty(false), 90 mDebugRegion(0), 91 mDebugDDMS(0), 92 mDebugDisableHWC(0), 93 mDebugDisableTransformHint(0), 94 mDebugInSwapBuffers(0), 95 mLastSwapBufferTime(0), 96 mDebugInTransaction(0), 97 mLastTransactionTime(0), 98 mBootFinished(false), 99 mExternalDisplaySurface(EGL_NO_SURFACE) 100{ 101 ALOGI("SurfaceFlinger is starting"); 102 103 // debugging stuff... 104 char value[PROPERTY_VALUE_MAX]; 105 106 property_get("debug.sf.showupdates", value, "0"); 107 mDebugRegion = atoi(value); 108 109 property_get("debug.sf.ddms", value, "0"); 110 mDebugDDMS = atoi(value); 111 if (mDebugDDMS) { 112 DdmConnection::start(getServiceName()); 113 } 114 115 ALOGI_IF(mDebugRegion, "showupdates enabled"); 116 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 117} 118 119void SurfaceFlinger::onFirstRef() 120{ 121 mEventQueue.init(this); 122 123 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 124 125 // Wait for the main thread to be done with its initialization 126 mReadyToRunBarrier.wait(); 127} 128 129 130SurfaceFlinger::~SurfaceFlinger() 131{ 132 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 133 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 134 eglTerminate(display); 135} 136 137void SurfaceFlinger::binderDied(const wp<IBinder>& who) 138{ 139 // the window manager died on us. prepare its eulogy. 140 141 // reset screen orientation 142 Vector<ComposerState> state; 143 Vector<DisplayState> displays; 144 DisplayState d; 145 d.orientation = DisplayState::eOrientationDefault; 146 displays.add(d); 147 setTransactionState(state, displays, 0); 148 149 // restart the boot-animation 150 startBootAnim(); 151} 152 153sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 154{ 155 sp<ISurfaceComposerClient> bclient; 156 sp<Client> client(new Client(this)); 157 status_t err = client->initCheck(); 158 if (err == NO_ERROR) { 159 bclient = client; 160 } 161 return bclient; 162} 163 164sp<IBinder> SurfaceFlinger::createDisplay() 165{ 166 class DisplayToken : public BBinder { 167 sp<SurfaceFlinger> flinger; 168 virtual ~DisplayToken() { 169 // no more references, this display must be terminated 170 Mutex::Autolock _l(flinger->mStateLock); 171 flinger->mCurrentState.displays.removeItem(this); 172 flinger->setTransactionFlags(eDisplayTransactionNeeded); 173 } 174 public: 175 DisplayToken(const sp<SurfaceFlinger>& flinger) 176 : flinger(flinger) { 177 } 178 }; 179 180 sp<BBinder> token = new DisplayToken(this); 181 182 Mutex::Autolock _l(mStateLock); 183 DisplayDeviceState info(intptr_t(token.get())); // FIXME: we shouldn't use the address for the id 184 mCurrentState.displays.add(token, info); 185 186 return token; 187} 188 189sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 190 if (uint32_t(id) >= DisplayDevice::DISPLAY_ID_COUNT) { 191 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 192 return NULL; 193 } 194 return mDefaultDisplays[id]; 195} 196 197sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 198{ 199 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 200 return gba; 201} 202 203void SurfaceFlinger::bootFinished() 204{ 205 const nsecs_t now = systemTime(); 206 const nsecs_t duration = now - mBootTime; 207 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 208 mBootFinished = true; 209 210 // wait patiently for the window manager death 211 const String16 name("window"); 212 sp<IBinder> window(defaultServiceManager()->getService(name)); 213 if (window != 0) { 214 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 215 } 216 217 // stop boot animation 218 // formerly we would just kill the process, but we now ask it to exit so it 219 // can choose where to stop the animation. 220 property_set("service.bootanim.exit", "1"); 221} 222 223void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 224 class MessageDestroyGLTexture : public MessageBase { 225 GLuint texture; 226 public: 227 MessageDestroyGLTexture(GLuint texture) 228 : texture(texture) { 229 } 230 virtual bool handler() { 231 glDeleteTextures(1, &texture); 232 return true; 233 } 234 }; 235 postMessageAsync(new MessageDestroyGLTexture(texture)); 236} 237 238status_t SurfaceFlinger::selectConfigForPixelFormat( 239 EGLDisplay dpy, 240 EGLint const* attrs, 241 PixelFormat format, 242 EGLConfig* outConfig) 243{ 244 EGLConfig config = NULL; 245 EGLint numConfigs = -1, n=0; 246 eglGetConfigs(dpy, NULL, 0, &numConfigs); 247 EGLConfig* const configs = new EGLConfig[numConfigs]; 248 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 249 for (int i=0 ; i<n ; i++) { 250 EGLint nativeVisualId = 0; 251 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 252 if (nativeVisualId>0 && format == nativeVisualId) { 253 *outConfig = configs[i]; 254 delete [] configs; 255 return NO_ERROR; 256 } 257 } 258 delete [] configs; 259 return NAME_NOT_FOUND; 260} 261 262EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 263 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 264 // it is to be used with WIFI displays 265 EGLConfig config; 266 EGLint dummy; 267 status_t err; 268 EGLint attribs[] = { 269 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 270 EGL_RECORDABLE_ANDROID, EGL_TRUE, 271 EGL_NONE 272 }; 273 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 274 if (err) { 275 // maybe we failed because of EGL_RECORDABLE_ANDROID 276 ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID"); 277 attribs[2] = EGL_NONE; 278 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 279 } 280 ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); 281 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { 282 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 283 } 284 return config; 285} 286 287EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 288 // Also create our EGLContext 289 EGLint contextAttributes[] = { 290#ifdef EGL_IMG_context_priority 291#ifdef HAS_CONTEXT_PRIORITY 292#warning "using EGL_IMG_context_priority" 293 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 294#endif 295#endif 296 EGL_NONE, EGL_NONE 297 }; 298 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 299 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 300 return ctxt; 301} 302 303void SurfaceFlinger::initializeGL(EGLDisplay display, EGLSurface surface) { 304 EGLBoolean result = eglMakeCurrent(display, surface, surface, mEGLContext); 305 if (!result) { 306 ALOGE("Couldn't create a working GLES context. check logs. exiting..."); 307 exit(0); 308 } 309 310 GLExtensions& extensions(GLExtensions::getInstance()); 311 extensions.initWithGLStrings( 312 glGetString(GL_VENDOR), 313 glGetString(GL_RENDERER), 314 glGetString(GL_VERSION), 315 glGetString(GL_EXTENSIONS), 316 eglQueryString(display, EGL_VENDOR), 317 eglQueryString(display, EGL_VERSION), 318 eglQueryString(display, EGL_EXTENSIONS)); 319 320 EGLint w, h; 321 eglQuerySurface(display, surface, EGL_WIDTH, &w); 322 eglQuerySurface(display, surface, EGL_HEIGHT, &h); 323 324 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 325 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 326 327 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 328 glPixelStorei(GL_PACK_ALIGNMENT, 4); 329 glEnableClientState(GL_VERTEX_ARRAY); 330 glShadeModel(GL_FLAT); 331 glDisable(GL_DITHER); 332 glDisable(GL_CULL_FACE); 333 334 struct pack565 { 335 inline uint16_t operator() (int r, int g, int b) const { 336 return (r<<11)|(g<<5)|b; 337 } 338 } pack565; 339 340 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 341 glGenTextures(1, &mProtectedTexName); 342 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 343 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 344 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 345 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 346 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 347 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 348 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 349 350 glViewport(0, 0, w, h); 351 glMatrixMode(GL_PROJECTION); 352 glLoadIdentity(); 353 // put the origin in the left-bottom corner 354 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 355 356 // print some debugging info 357 EGLint r,g,b,a; 358 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 359 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 360 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 361 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 362 ALOGI("EGL informations:"); 363 ALOGI("vendor : %s", extensions.getEglVendor()); 364 ALOGI("version : %s", extensions.getEglVersion()); 365 ALOGI("extensions: %s", extensions.getEglExtension()); 366 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 367 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 368 ALOGI("OpenGL ES informations:"); 369 ALOGI("vendor : %s", extensions.getVendor()); 370 ALOGI("renderer : %s", extensions.getRenderer()); 371 ALOGI("version : %s", extensions.getVersion()); 372 ALOGI("extensions: %s", extensions.getExtension()); 373 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 374 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 375} 376 377status_t SurfaceFlinger::readyToRun() 378{ 379 ALOGI( "SurfaceFlinger's main thread ready to run. " 380 "Initializing graphics H/W..."); 381 382 // initialize EGL 383 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 384 eglInitialize(mEGLDisplay, NULL, NULL); 385 386 // Initialize the main display 387 // create native window to main display 388 sp<FramebufferSurface> fbs = FramebufferSurface::create(); 389 if (fbs == NULL) { 390 ALOGE("Display subsystem failed to initialize. check logs. exiting..."); 391 exit(0); 392 } 393 394 sp<SurfaceTextureClient> stc(new SurfaceTextureClient( 395 static_cast<sp<ISurfaceTexture> >(fbs->getBufferQueue()))); 396 397 // initialize the config and context 398 int format; 399 ANativeWindow* const anw = stc.get(); 400 anw->query(anw, NATIVE_WINDOW_FORMAT, &format); 401 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 402 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 403 404 // initialize our main display hardware 405 406 for (size_t i=0 ; i<DisplayDevice::DISPLAY_ID_COUNT ; i++) { 407 mDefaultDisplays[i] = new BBinder(); 408 mCurrentState.displays.add(mDefaultDisplays[i], DisplayDeviceState(i)); 409 } 410 sp<DisplayDevice> hw = new DisplayDevice(this, 411 DisplayDevice::DISPLAY_ID_MAIN, anw, fbs, mEGLConfig); 412 mDisplays.add(hw->getDisplayId(), hw); 413 414 // initialize OpenGL ES 415 EGLSurface surface = hw->getEGLSurface(); 416 initializeGL(mEGLDisplay, surface); 417 418 // start the EventThread 419 mEventThread = new EventThread(this); 420 mEventQueue.setEventThread(mEventThread); 421 422 // initialize the H/W composer 423 mHwc = new HWComposer(this, *static_cast<HWComposer::EventHandler *>(this)); 424 425 // initialize our drawing state 426 mDrawingState = mCurrentState; 427 428 // We're now ready to accept clients... 429 mReadyToRunBarrier.open(); 430 431 // start boot animation 432 startBootAnim(); 433 434 return NO_ERROR; 435} 436 437void SurfaceFlinger::startBootAnim() { 438 // start boot animation 439 property_set("service.bootanim.exit", "0"); 440 property_set("ctl.start", "bootanim"); 441} 442 443uint32_t SurfaceFlinger::getMaxTextureSize() const { 444 return mMaxTextureSize; 445} 446 447uint32_t SurfaceFlinger::getMaxViewportDims() const { 448 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 449 mMaxViewportDims[0] : mMaxViewportDims[1]; 450} 451 452// ---------------------------------------------------------------------------- 453 454bool SurfaceFlinger::authenticateSurfaceTexture( 455 const sp<ISurfaceTexture>& surfaceTexture) const { 456 Mutex::Autolock _l(mStateLock); 457 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 458 459 // Check the visible layer list for the ISurface 460 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 461 size_t count = currentLayers.size(); 462 for (size_t i=0 ; i<count ; i++) { 463 const sp<LayerBase>& layer(currentLayers[i]); 464 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 465 if (lbc != NULL) { 466 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 467 if (lbcBinder == surfaceTextureBinder) { 468 return true; 469 } 470 } 471 } 472 473 // Check the layers in the purgatory. This check is here so that if a 474 // SurfaceTexture gets destroyed before all the clients are done using it, 475 // the error will not be reported as "surface XYZ is not authenticated", but 476 // will instead fail later on when the client tries to use the surface, 477 // which should be reported as "surface XYZ returned an -ENODEV". The 478 // purgatorized layers are no less authentic than the visible ones, so this 479 // should not cause any harm. 480 size_t purgatorySize = mLayerPurgatory.size(); 481 for (size_t i=0 ; i<purgatorySize ; i++) { 482 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 483 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 484 if (lbc != NULL) { 485 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 486 if (lbcBinder == surfaceTextureBinder) { 487 return true; 488 } 489 } 490 } 491 492 return false; 493} 494 495status_t SurfaceFlinger::getDisplayInfo(DisplayID dpy, DisplayInfo* info) { 496 // TODO: this is here only for compatibility -- should go away eventually. 497 if (uint32_t(dpy) >= 1) { 498 return BAD_INDEX; 499 } 500 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 501 info->w = hw->getWidth(); 502 info->h = hw->getHeight(); 503 info->xdpi = hw->getDpiX(); 504 info->ydpi = hw->getDpiY(); 505 info->fps = float(1e9 / getHwComposer().getRefreshPeriod()); 506 info->density = hw->getDensity(); 507 info->orientation = hw->getOrientation(); 508 // TODO: this needs to go away (currently needed only by webkit) 509 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 510 return NO_ERROR; 511} 512 513// ---------------------------------------------------------------------------- 514 515sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 516 return mEventThread->createEventConnection(); 517} 518 519void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture> display) { 520 EGLSurface result = EGL_NO_SURFACE; 521 EGLSurface old_surface = EGL_NO_SURFACE; 522 sp<SurfaceTextureClient> stc; 523 524 if (display != NULL) { 525 stc = new SurfaceTextureClient(display); 526 result = eglCreateWindowSurface(mEGLDisplay, 527 mEGLConfig, (EGLNativeWindowType)stc.get(), NULL); 528 ALOGE_IF(result == EGL_NO_SURFACE, 529 "eglCreateWindowSurface failed (ISurfaceTexture=%p)", 530 display.get()); 531 } 532 533 { // scope for the lock 534 Mutex::Autolock _l(mStateLock); 535 old_surface = mExternalDisplaySurface; 536 mExternalDisplayNativeWindow = stc; 537 mExternalDisplaySurface = result; 538 ALOGD("mExternalDisplaySurface = %p", result); 539 } 540 541 if (old_surface != EGL_NO_SURFACE) { 542 // Note: EGL allows to destroy an object while its current 543 // it will fail to become current next time though. 544 eglDestroySurface(mEGLDisplay, old_surface); 545 } 546} 547 548EGLSurface SurfaceFlinger::getExternalDisplaySurface() const { 549 Mutex::Autolock _l(mStateLock); 550 return mExternalDisplaySurface; 551} 552 553// ---------------------------------------------------------------------------- 554 555void SurfaceFlinger::waitForEvent() { 556 mEventQueue.waitMessage(); 557} 558 559void SurfaceFlinger::signalTransaction() { 560 mEventQueue.invalidate(); 561} 562 563void SurfaceFlinger::signalLayerUpdate() { 564 mEventQueue.invalidate(); 565} 566 567void SurfaceFlinger::signalRefresh() { 568 mEventQueue.refresh(); 569} 570 571status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 572 nsecs_t reltime, uint32_t flags) { 573 return mEventQueue.postMessage(msg, reltime); 574} 575 576status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 577 nsecs_t reltime, uint32_t flags) { 578 status_t res = mEventQueue.postMessage(msg, reltime); 579 if (res == NO_ERROR) { 580 msg->wait(); 581 } 582 return res; 583} 584 585bool SurfaceFlinger::threadLoop() { 586 waitForEvent(); 587 return true; 588} 589 590void SurfaceFlinger::onVSyncReceived(int dpy, nsecs_t timestamp) { 591 mEventThread->onVSyncReceived(dpy, timestamp); 592} 593 594void SurfaceFlinger::eventControl(int event, int enabled) { 595 getHwComposer().eventControl(event, enabled); 596} 597 598void SurfaceFlinger::onMessageReceived(int32_t what) { 599 ATRACE_CALL(); 600 switch (what) { 601 case MessageQueue::INVALIDATE: 602 handleMessageTransaction(); 603 handleMessageInvalidate(); 604 signalRefresh(); 605 break; 606 case MessageQueue::REFRESH: 607 handleMessageRefresh(); 608 break; 609 } 610} 611 612void SurfaceFlinger::handleMessageTransaction() { 613 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 614 if (transactionFlags) { 615 handleTransaction(transactionFlags); 616 } 617} 618 619void SurfaceFlinger::handleMessageInvalidate() { 620 handlePageFlip(); 621} 622 623void SurfaceFlinger::handleMessageRefresh() { 624 handleRefresh(); 625 626 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 627 mVisibleRegionsDirty = false; 628 invalidateHwcGeometry(); 629 630 /* 631 * rebuild the visible layer list per screen 632 */ 633 634 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 635 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 636 const sp<DisplayDevice>& hw(mDisplays[dpy]); 637 Region opaqueRegion; 638 Region dirtyRegion; 639 computeVisibleRegions(currentLayers, 640 hw->getLayerStack(), dirtyRegion, opaqueRegion); 641 hw->dirtyRegion.orSelf(dirtyRegion); 642 643 Vector< sp<LayerBase> > layersSortedByZ; 644 const size_t count = currentLayers.size(); 645 for (size_t i=0 ; i<count ; i++) { 646 const Layer::State& s(currentLayers[i]->drawingState()); 647 if (s.layerStack == hw->getLayerStack()) { 648 if (!currentLayers[i]->visibleRegion.isEmpty()) { 649 layersSortedByZ.add(currentLayers[i]); 650 } 651 } 652 } 653 hw->setVisibleLayersSortedByZ(layersSortedByZ); 654 hw->undefinedRegion.set(hw->getBounds()); 655 hw->undefinedRegion.subtractSelf(hw->getTransform().transform(opaqueRegion)); 656 } 657 } 658 659 HWComposer& hwc(getHwComposer()); 660 if (hwc.initCheck() == NO_ERROR) { 661 // build the h/w work list 662 const bool workListsDirty = mHwWorkListDirty; 663 mHwWorkListDirty = false; 664 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 665 sp<const DisplayDevice> hw(mDisplays[dpy]); 666 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 667 const size_t count = currentLayers.size(); 668 669 const int32_t id = hw->getDisplayId(); 670 if (hwc.createWorkList(id, count) >= 0) { 671 HWComposer::LayerListIterator cur = hwc.begin(id); 672 const HWComposer::LayerListIterator end = hwc.end(id); 673 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 674 const sp<LayerBase>& layer(currentLayers[i]); 675 676 if (CC_UNLIKELY(workListsDirty)) { 677 layer->setGeometry(hw, *cur); 678 if (mDebugDisableHWC || mDebugRegion) { 679 cur->setSkip(true); 680 } 681 } 682 683 /* 684 * update the per-frame h/w composer data for each layer 685 * and build the transparent region of the FB 686 */ 687 layer->setPerFrameData(hw, *cur); 688 } 689 } 690 } 691 status_t err = hwc.prepare(); 692 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 693 } 694 695 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 696 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 697 const sp<DisplayDevice>& hw(mDisplays[dpy]); 698 699 // transform the dirty region into this screen's coordinate space 700 const Transform& planeTransform(hw->getTransform()); 701 Region dirtyRegion; 702 if (repaintEverything) { 703 dirtyRegion.set(hw->bounds()); 704 } else { 705 dirtyRegion = planeTransform.transform(hw->dirtyRegion); 706 dirtyRegion.andSelf(hw->bounds()); 707 } 708 hw->dirtyRegion.clear(); 709 710 if (!dirtyRegion.isEmpty()) { 711 if (hw->canDraw()) { 712 // repaint the framebuffer (if needed) 713 handleRepaint(hw, dirtyRegion); 714 } 715 } 716 // inform the h/w that we're done compositing 717 hw->compositionComplete(); 718 } 719 720 postFramebuffer(); 721 722 723#if 1 724 // render to the external display if we have one 725 EGLSurface externalDisplaySurface = getExternalDisplaySurface(); 726 if (externalDisplaySurface != EGL_NO_SURFACE) { 727 EGLSurface cur = eglGetCurrentSurface(EGL_DRAW); 728 EGLBoolean success = eglMakeCurrent(eglGetCurrentDisplay(), 729 externalDisplaySurface, externalDisplaySurface, 730 eglGetCurrentContext()); 731 732 ALOGE_IF(!success, "eglMakeCurrent -> external failed"); 733 734 if (success) { 735 // redraw the screen entirely... 736 glDisable(GL_TEXTURE_EXTERNAL_OES); 737 glDisable(GL_TEXTURE_2D); 738 glClearColor(0,0,0,1); 739 glClear(GL_COLOR_BUFFER_BIT); 740 glMatrixMode(GL_MODELVIEW); 741 glLoadIdentity(); 742 743 const sp<DisplayDevice>& hw(getDisplayDevice(0)); 744 const Vector< sp<LayerBase> >& layers( hw->getVisibleLayersSortedByZ() ); 745 const size_t count = layers.size(); 746 for (size_t i=0 ; i<count ; ++i) { 747 const sp<LayerBase>& layer(layers[i]); 748 layer->draw(hw); 749 } 750 751 success = eglSwapBuffers(eglGetCurrentDisplay(), externalDisplaySurface); 752 ALOGE_IF(!success, "external display eglSwapBuffers failed"); 753 754 hw->compositionComplete(); 755 } 756 757 success = eglMakeCurrent(eglGetCurrentDisplay(), 758 cur, cur, eglGetCurrentContext()); 759 760 ALOGE_IF(!success, "eglMakeCurrent -> internal failed"); 761 } 762#endif 763 764} 765 766void SurfaceFlinger::postFramebuffer() 767{ 768 ATRACE_CALL(); 769 770 const nsecs_t now = systemTime(); 771 mDebugInSwapBuffers = now; 772 773 HWComposer& hwc(getHwComposer()); 774 775 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 776 const sp<DisplayDevice>& hw(mDisplays[dpy]); 777 if (hwc.initCheck() == NO_ERROR) { 778 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 779 const size_t count = currentLayers.size(); 780 const int32_t id = hw->getDisplayId(); 781 HWComposer::LayerListIterator cur = hwc.begin(id); 782 const HWComposer::LayerListIterator end = hwc.end(id); 783 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 784 const sp<LayerBase>& layer(currentLayers[i]); 785 layer->setAcquireFence(hw, *cur); 786 } 787 } 788 hw->flip(hw->swapRegion); 789 hw->swapRegion.clear(); 790 } 791 792 if (hwc.initCheck() == NO_ERROR) { 793 // FIXME: eventually commit() won't take arguments 794 hwc.commit(mEGLDisplay, getDefaultDisplayDevice()->getEGLSurface()); 795 } 796 797 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 798 sp<const DisplayDevice> hw(mDisplays[dpy]); 799 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 800 const size_t count = currentLayers.size(); 801 if (hwc.initCheck() == NO_ERROR) { 802 int32_t id = hw->getDisplayId(); 803 HWComposer::LayerListIterator cur = hwc.begin(id); 804 const HWComposer::LayerListIterator end = hwc.end(id); 805 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 806 currentLayers[i]->onLayerDisplayed(hw, &*cur); 807 } 808 } else { 809 eglSwapBuffers(mEGLDisplay, hw->getEGLSurface()); 810 for (size_t i = 0; i < count; i++) { 811 currentLayers[i]->onLayerDisplayed(hw, NULL); 812 } 813 } 814 815 // FIXME: we need to call eglSwapBuffers() on displays that have GL composition 816 } 817 818 mLastSwapBufferTime = systemTime() - now; 819 mDebugInSwapBuffers = 0; 820} 821 822void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 823{ 824 ATRACE_CALL(); 825 826 Mutex::Autolock _l(mStateLock); 827 const nsecs_t now = systemTime(); 828 mDebugInTransaction = now; 829 830 // Here we're guaranteed that some transaction flags are set 831 // so we can call handleTransactionLocked() unconditionally. 832 // We call getTransactionFlags(), which will also clear the flags, 833 // with mStateLock held to guarantee that mCurrentState won't change 834 // until the transaction is committed. 835 836 transactionFlags = getTransactionFlags(eTransactionMask); 837 handleTransactionLocked(transactionFlags); 838 839 mLastTransactionTime = systemTime() - now; 840 mDebugInTransaction = 0; 841 invalidateHwcGeometry(); 842 // here the transaction has been committed 843} 844 845void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 846{ 847 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 848 const size_t count = currentLayers.size(); 849 850 /* 851 * Traversal of the children 852 * (perform the transaction for each of them if needed) 853 */ 854 855 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 856 if (layersNeedTransaction) { 857 for (size_t i=0 ; i<count ; i++) { 858 const sp<LayerBase>& layer = currentLayers[i]; 859 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 860 if (!trFlags) continue; 861 862 const uint32_t flags = layer->doTransaction(0); 863 if (flags & Layer::eVisibleRegion) 864 mVisibleRegionsDirty = true; 865 } 866 } 867 868 /* 869 * Perform our own transaction if needed 870 */ 871 872 if (transactionFlags & eDisplayTransactionNeeded) { 873 // here we take advantage of Vector's copy-on-write semantics to 874 // improve performance by skipping the transaction entirely when 875 // know that the lists are identical 876 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 877 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 878 if (!curr.isIdenticalTo(draw)) { 879 mVisibleRegionsDirty = true; 880 const size_t cc = curr.size(); 881 const size_t dc = draw.size(); 882 883 // find the displays that were removed 884 // (ie: in drawing state but not in current state) 885 // also handle displays that changed 886 // (ie: displays that are in both lists) 887 for (size_t i=0 ; i<dc ; i++) { 888 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 889 if (j < 0) { 890 // in drawing state but not in current state 891 if (draw[i].id != DisplayDevice::DISPLAY_ID_MAIN) { 892 mDisplays.removeItem(draw[i].id); 893 } else { 894 ALOGW("trying to remove the main display"); 895 } 896 } else { 897 // this display is in both lists. see if something changed. 898 const DisplayDeviceState& state(curr[j]); 899 if (state.surface != draw[i].surface) { 900 // changing the surface is like destroying and 901 // recreating the DisplayDevice 902 903 sp<SurfaceTextureClient> stc( 904 new SurfaceTextureClient(state.surface)); 905 906 sp<DisplayDevice> disp = new DisplayDevice(this, 907 state.id, stc, 0, mEGLConfig); 908 909 disp->setLayerStack(state.layerStack); 910 disp->setOrientation(state.orientation); 911 // TODO: take viewport and frame into account 912 mDisplays.replaceValueFor(state.id, disp); 913 } 914 if (state.layerStack != draw[i].layerStack) { 915 const sp<DisplayDevice>& disp(getDisplayDevice(state.id)); 916 disp->setLayerStack(state.layerStack); 917 } 918 if (state.orientation != draw[i].orientation || 919 state.viewport != draw[i].viewport || 920 state.frame != draw[i].frame) { 921 const sp<DisplayDevice>& disp(getDisplayDevice(state.id)); 922 disp->setOrientation(state.orientation); 923 // TODO: take viewport and frame into account 924 } 925 } 926 } 927 928 // find displays that were added 929 // (ie: in current state but not in drawing state) 930 for (size_t i=0 ; i<cc ; i++) { 931 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 932 // FIXME: we need to pass the surface here 933 const DisplayDeviceState& state(curr[i]); 934 sp<SurfaceTextureClient> stc( 935 new SurfaceTextureClient(state.surface)); 936 sp<DisplayDevice> disp = new DisplayDevice(this, state.id, 937 stc, 0, mEGLConfig); 938 mDisplays.add(state.id, disp); 939 } 940 } 941 } 942 943 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 944 // layers have been added 945 mVisibleRegionsDirty = true; 946 } 947 948 // some layers might have been removed, so 949 // we need to update the regions they're exposing. 950 if (mLayersRemoved) { 951 mLayersRemoved = false; 952 mVisibleRegionsDirty = true; 953 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 954 const size_t count = previousLayers.size(); 955 for (size_t i=0 ; i<count ; i++) { 956 const sp<LayerBase>& layer(previousLayers[i]); 957 if (currentLayers.indexOf(layer) < 0) { 958 // this layer is not visible anymore 959 // TODO: we could traverse the tree from front to back and 960 // compute the actual visible region 961 // TODO: we could cache the transformed region 962 Layer::State front(layer->drawingState()); 963 Region visibleReg = front.transform.transform( 964 Region(Rect(front.active.w, front.active.h))); 965 invalidateLayerStack(front.layerStack, visibleReg); 966 } 967 } 968 } 969 } 970 971 commitTransaction(); 972} 973 974void SurfaceFlinger::commitTransaction() 975{ 976 if (!mLayersPendingRemoval.isEmpty()) { 977 // Notify removed layers now that they can't be drawn from 978 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 979 mLayersPendingRemoval[i]->onRemoved(); 980 } 981 mLayersPendingRemoval.clear(); 982 } 983 984 mDrawingState = mCurrentState; 985 mTransationPending = false; 986 mTransactionCV.broadcast(); 987} 988 989void SurfaceFlinger::computeVisibleRegions( 990 const LayerVector& currentLayers, uint32_t layerStack, 991 Region& outDirtyRegion, Region& outOpaqueRegion) 992{ 993 ATRACE_CALL(); 994 995 Region aboveOpaqueLayers; 996 Region aboveCoveredLayers; 997 Region dirty; 998 999 outDirtyRegion.clear(); 1000 1001 size_t i = currentLayers.size(); 1002 while (i--) { 1003 const sp<LayerBase>& layer = currentLayers[i]; 1004 1005 // start with the whole surface at its current location 1006 const Layer::State& s(layer->drawingState()); 1007 1008 // only consider the layers on the given later stack 1009 if (s.layerStack != layerStack) 1010 continue; 1011 1012 /* 1013 * opaqueRegion: area of a surface that is fully opaque. 1014 */ 1015 Region opaqueRegion; 1016 1017 /* 1018 * visibleRegion: area of a surface that is visible on screen 1019 * and not fully transparent. This is essentially the layer's 1020 * footprint minus the opaque regions above it. 1021 * Areas covered by a translucent surface are considered visible. 1022 */ 1023 Region visibleRegion; 1024 1025 /* 1026 * coveredRegion: area of a surface that is covered by all 1027 * visible regions above it (which includes the translucent areas). 1028 */ 1029 Region coveredRegion; 1030 1031 1032 // handle hidden surfaces by setting the visible region to empty 1033 if (CC_LIKELY(!(s.flags & layer_state_t::eLayerHidden) && s.alpha)) { 1034 const bool translucent = !layer->isOpaque(); 1035 Rect bounds(layer->computeBounds()); 1036 visibleRegion.set(bounds); 1037 if (!visibleRegion.isEmpty()) { 1038 // Remove the transparent area from the visible region 1039 if (translucent) { 1040 Region transparentRegionScreen; 1041 const Transform tr(s.transform); 1042 if (tr.transformed()) { 1043 if (tr.preserveRects()) { 1044 // transform the transparent region 1045 transparentRegionScreen = tr.transform(s.transparentRegion); 1046 } else { 1047 // transformation too complex, can't do the 1048 // transparent region optimization. 1049 transparentRegionScreen.clear(); 1050 } 1051 } else { 1052 transparentRegionScreen = s.transparentRegion; 1053 } 1054 visibleRegion.subtractSelf(transparentRegionScreen); 1055 } 1056 1057 // compute the opaque region 1058 const int32_t layerOrientation = s.transform.getOrientation(); 1059 if (s.alpha==255 && !translucent && 1060 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1061 // the opaque region is the layer's footprint 1062 opaqueRegion = visibleRegion; 1063 } 1064 } 1065 } 1066 1067 // Clip the covered region to the visible region 1068 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1069 1070 // Update aboveCoveredLayers for next (lower) layer 1071 aboveCoveredLayers.orSelf(visibleRegion); 1072 1073 // subtract the opaque region covered by the layers above us 1074 visibleRegion.subtractSelf(aboveOpaqueLayers); 1075 1076 // compute this layer's dirty region 1077 if (layer->contentDirty) { 1078 // we need to invalidate the whole region 1079 dirty = visibleRegion; 1080 // as well, as the old visible region 1081 dirty.orSelf(layer->visibleRegion); 1082 layer->contentDirty = false; 1083 } else { 1084 /* compute the exposed region: 1085 * the exposed region consists of two components: 1086 * 1) what's VISIBLE now and was COVERED before 1087 * 2) what's EXPOSED now less what was EXPOSED before 1088 * 1089 * note that (1) is conservative, we start with the whole 1090 * visible region but only keep what used to be covered by 1091 * something -- which mean it may have been exposed. 1092 * 1093 * (2) handles areas that were not covered by anything but got 1094 * exposed because of a resize. 1095 */ 1096 const Region newExposed = visibleRegion - coveredRegion; 1097 const Region oldVisibleRegion = layer->visibleRegion; 1098 const Region oldCoveredRegion = layer->coveredRegion; 1099 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1100 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1101 } 1102 dirty.subtractSelf(aboveOpaqueLayers); 1103 1104 // accumulate to the screen dirty region 1105 outDirtyRegion.orSelf(dirty); 1106 1107 // Update aboveOpaqueLayers for next (lower) layer 1108 aboveOpaqueLayers.orSelf(opaqueRegion); 1109 1110 // Store the visible region is screen space 1111 layer->setVisibleRegion(visibleRegion); 1112 layer->setCoveredRegion(coveredRegion); 1113 } 1114 1115 outOpaqueRegion = aboveOpaqueLayers; 1116} 1117 1118void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1119 const Region& dirty) { 1120 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1121 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1122 if (hw->getLayerStack() == layerStack) { 1123 hw->dirtyRegion.orSelf(dirty); 1124 } 1125 } 1126} 1127 1128void SurfaceFlinger::handlePageFlip() 1129{ 1130 ATRACE_CALL(); 1131 Region dirtyRegion; 1132 1133 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1134 1135 bool visibleRegions = false; 1136 const size_t count = currentLayers.size(); 1137 sp<LayerBase> const* layers = currentLayers.array(); 1138 for (size_t i=0 ; i<count ; i++) { 1139 const sp<LayerBase>& layer(layers[i]); 1140 const Region dirty(layer->latchBuffer(visibleRegions)); 1141 Layer::State s(layer->drawingState()); 1142 invalidateLayerStack(s.layerStack, dirty); 1143 } 1144 1145 mVisibleRegionsDirty |= visibleRegions; 1146} 1147 1148void SurfaceFlinger::invalidateHwcGeometry() 1149{ 1150 mHwWorkListDirty = true; 1151} 1152 1153void SurfaceFlinger::handleRefresh() 1154{ 1155 bool needInvalidate = false; 1156 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1157 const size_t count = currentLayers.size(); 1158 for (size_t i=0 ; i<count ; i++) { 1159 const sp<LayerBase>& layer(currentLayers[i]); 1160 if (layer->onPreComposition()) { 1161 needInvalidate = true; 1162 } 1163 } 1164 if (needInvalidate) { 1165 signalLayerUpdate(); 1166 } 1167} 1168 1169void SurfaceFlinger::handleRepaint(const sp<const DisplayDevice>& hw, 1170 const Region& inDirtyRegion) 1171{ 1172 ATRACE_CALL(); 1173 1174 Region dirtyRegion(inDirtyRegion); 1175 1176 // compute the invalid region 1177 hw->swapRegion.orSelf(dirtyRegion); 1178 1179 if (CC_UNLIKELY(mDebugRegion)) { 1180 debugFlashRegions(hw, dirtyRegion); 1181 } 1182 1183 uint32_t flags = hw->getFlags(); 1184 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1185 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1186 // takes a rectangle, we must make sure to update that whole 1187 // rectangle in that case 1188 dirtyRegion.set(hw->swapRegion.bounds()); 1189 } else { 1190 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1191 // We need to redraw the rectangle that will be updated 1192 // (pushed to the framebuffer). 1193 // This is needed because PARTIAL_UPDATES only takes one 1194 // rectangle instead of a region (see DisplayDevice::flip()) 1195 dirtyRegion.set(hw->swapRegion.bounds()); 1196 } else { 1197 // we need to redraw everything (the whole screen) 1198 dirtyRegion.set(hw->bounds()); 1199 hw->swapRegion = dirtyRegion; 1200 } 1201 } 1202 1203 composeSurfaces(hw, dirtyRegion); 1204 1205 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1206 const size_t count = currentLayers.size(); 1207 for (size_t i=0 ; i<count ; i++) { 1208 currentLayers[i]->onPostComposition(); 1209 } 1210 1211 // update the swap region and clear the dirty region 1212 hw->swapRegion.orSelf(dirtyRegion); 1213} 1214 1215void SurfaceFlinger::composeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1216{ 1217 HWComposer& hwc(getHwComposer()); 1218 int32_t id = hw->getDisplayId(); 1219 HWComposer::LayerListIterator cur = hwc.begin(id); 1220 const HWComposer::LayerListIterator end = hwc.end(id); 1221 1222 const size_t fbLayerCount = hwc.getLayerCount(id, HWC_FRAMEBUFFER); 1223 if (cur==end || fbLayerCount) { 1224 1225 DisplayDevice::makeCurrent(hw, mEGLContext); 1226 1227 // set the frame buffer 1228 glMatrixMode(GL_MODELVIEW); 1229 glLoadIdentity(); 1230 1231 // Never touch the framebuffer if we don't have any framebuffer layers 1232 if (hwc.getLayerCount(id, HWC_OVERLAY)) { 1233 // when using overlays, we assume a fully transparent framebuffer 1234 // NOTE: we could reduce how much we need to clear, for instance 1235 // remove where there are opaque FB layers. however, on some 1236 // GPUs doing a "clean slate" glClear might be more efficient. 1237 // We'll revisit later if needed. 1238 glClearColor(0, 0, 0, 0); 1239 glClear(GL_COLOR_BUFFER_BIT); 1240 } else { 1241 const Region region(hw->undefinedRegion.intersect(dirty)); 1242 // screen is already cleared here 1243 if (!region.isEmpty()) { 1244 // can happen with SurfaceView 1245 drawWormhole(region); 1246 } 1247 } 1248 1249 /* 1250 * and then, render the layers targeted at the framebuffer 1251 */ 1252 1253 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1254 const size_t count = layers.size(); 1255 const Transform& tr = hw->getTransform(); 1256 for (size_t i=0 ; i<count ; ++i) { 1257 const sp<LayerBase>& layer(layers[i]); 1258 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1259 if (!clip.isEmpty()) { 1260 if (cur != end && cur->getCompositionType() == HWC_OVERLAY) { 1261 if (i && (cur->getHints() & HWC_HINT_CLEAR_FB) 1262 && layer->isOpaque()) { 1263 // never clear the very first layer since we're 1264 // guaranteed the FB is already cleared 1265 layer->clearWithOpenGL(hw, clip); 1266 } 1267 ++cur; 1268 continue; 1269 } 1270 // render the layer 1271 layer->draw(hw, clip); 1272 } 1273 if (cur != end) { 1274 ++cur; 1275 } 1276 } 1277 } 1278} 1279 1280void SurfaceFlinger::debugFlashRegions(const sp<const DisplayDevice>& hw, 1281 const Region& dirtyRegion) 1282{ 1283 const uint32_t flags = hw->getFlags(); 1284 const int32_t height = hw->getHeight(); 1285 if (hw->swapRegion.isEmpty()) { 1286 return; 1287 } 1288 1289 if (!(flags & DisplayDevice::SWAP_RECTANGLE)) { 1290 const Region repaint((flags & DisplayDevice::PARTIAL_UPDATES) ? 1291 dirtyRegion.bounds() : hw->bounds()); 1292 composeSurfaces(hw, repaint); 1293 } 1294 1295 glDisable(GL_TEXTURE_EXTERNAL_OES); 1296 glDisable(GL_TEXTURE_2D); 1297 glDisable(GL_BLEND); 1298 1299 static int toggle = 0; 1300 toggle = 1 - toggle; 1301 if (toggle) { 1302 glColor4f(1, 0, 1, 1); 1303 } else { 1304 glColor4f(1, 1, 0, 1); 1305 } 1306 1307 Region::const_iterator it = dirtyRegion.begin(); 1308 Region::const_iterator const end = dirtyRegion.end(); 1309 while (it != end) { 1310 const Rect& r = *it++; 1311 GLfloat vertices[][2] = { 1312 { r.left, height - r.top }, 1313 { r.left, height - r.bottom }, 1314 { r.right, height - r.bottom }, 1315 { r.right, height - r.top } 1316 }; 1317 glVertexPointer(2, GL_FLOAT, 0, vertices); 1318 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1319 } 1320 1321 hw->flip(hw->swapRegion); 1322 1323 if (mDebugRegion > 1) 1324 usleep(mDebugRegion * 1000); 1325} 1326 1327void SurfaceFlinger::drawWormhole(const Region& region) const 1328{ 1329 glDisable(GL_TEXTURE_EXTERNAL_OES); 1330 glDisable(GL_TEXTURE_2D); 1331 glDisable(GL_BLEND); 1332 glColor4f(0,0,0,0); 1333 1334 GLfloat vertices[4][2]; 1335 glVertexPointer(2, GL_FLOAT, 0, vertices); 1336 Region::const_iterator it = region.begin(); 1337 Region::const_iterator const end = region.end(); 1338 while (it != end) { 1339 const Rect& r = *it++; 1340 vertices[0][0] = r.left; 1341 vertices[0][1] = r.top; 1342 vertices[1][0] = r.right; 1343 vertices[1][1] = r.top; 1344 vertices[2][0] = r.right; 1345 vertices[2][1] = r.bottom; 1346 vertices[3][0] = r.left; 1347 vertices[3][1] = r.bottom; 1348 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1349 } 1350} 1351 1352ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1353 const sp<LayerBaseClient>& lbc) 1354{ 1355 // attach this layer to the client 1356 size_t name = client->attachLayer(lbc); 1357 1358 // add this layer to the current state list 1359 Mutex::Autolock _l(mStateLock); 1360 mCurrentState.layersSortedByZ.add(lbc); 1361 1362 return ssize_t(name); 1363} 1364 1365status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1366{ 1367 Mutex::Autolock _l(mStateLock); 1368 status_t err = purgatorizeLayer_l(layer); 1369 if (err == NO_ERROR) 1370 setTransactionFlags(eTransactionNeeded); 1371 return err; 1372} 1373 1374status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1375{ 1376 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1377 if (index >= 0) { 1378 mLayersRemoved = true; 1379 return NO_ERROR; 1380 } 1381 return status_t(index); 1382} 1383 1384status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1385{ 1386 // First add the layer to the purgatory list, which makes sure it won't 1387 // go away, then remove it from the main list (through a transaction). 1388 ssize_t err = removeLayer_l(layerBase); 1389 if (err >= 0) { 1390 mLayerPurgatory.add(layerBase); 1391 } 1392 1393 mLayersPendingRemoval.push(layerBase); 1394 1395 // it's possible that we don't find a layer, because it might 1396 // have been destroyed already -- this is not technically an error 1397 // from the user because there is a race between Client::destroySurface(), 1398 // ~Client() and ~ISurface(). 1399 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1400} 1401 1402uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1403{ 1404 return android_atomic_release_load(&mTransactionFlags); 1405} 1406 1407uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1408{ 1409 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1410} 1411 1412uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1413{ 1414 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1415 if ((old & flags)==0) { // wake the server up 1416 signalTransaction(); 1417 } 1418 return old; 1419} 1420 1421void SurfaceFlinger::setTransactionState( 1422 const Vector<ComposerState>& state, 1423 const Vector<DisplayState>& displays, 1424 uint32_t flags) 1425{ 1426 Mutex::Autolock _l(mStateLock); 1427 uint32_t transactionFlags = 0; 1428 1429 size_t count = displays.size(); 1430 for (size_t i=0 ; i<count ; i++) { 1431 const DisplayState& s(displays[i]); 1432 transactionFlags |= setDisplayStateLocked(s); 1433 } 1434 1435 count = state.size(); 1436 for (size_t i=0 ; i<count ; i++) { 1437 const ComposerState& s(state[i]); 1438 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1439 transactionFlags |= setClientStateLocked(client, s.state); 1440 } 1441 1442 if (transactionFlags) { 1443 // this triggers the transaction 1444 setTransactionFlags(transactionFlags); 1445 1446 // if this is a synchronous transaction, wait for it to take effect 1447 // before returning. 1448 if (flags & eSynchronous) { 1449 mTransationPending = true; 1450 } 1451 while (mTransationPending) { 1452 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1453 if (CC_UNLIKELY(err != NO_ERROR)) { 1454 // just in case something goes wrong in SF, return to the 1455 // called after a few seconds. 1456 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1457 mTransationPending = false; 1458 break; 1459 } 1460 } 1461 } 1462} 1463 1464uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1465{ 1466 uint32_t flags = 0; 1467 DisplayDeviceState& disp(mCurrentState.displays.editValueFor(s.token)); 1468 if (disp.id >= 0) { 1469 const uint32_t what = s.what; 1470 if (what & DisplayState::eSurfaceChanged) { 1471 if (disp.surface->asBinder() != s.surface->asBinder()) { 1472 disp.surface = s.surface; 1473 flags |= eDisplayTransactionNeeded; 1474 } 1475 } 1476 if (what & DisplayState::eLayerStackChanged) { 1477 if (disp.layerStack != s.layerStack) { 1478 disp.layerStack = s.layerStack; 1479 flags |= eDisplayTransactionNeeded; 1480 } 1481 } 1482 if (what & DisplayState::eTransformChanged) { 1483 if (disp.orientation != s.orientation) { 1484 disp.orientation = s.orientation; 1485 flags |= eDisplayTransactionNeeded; 1486 } 1487 if (disp.frame != s.frame) { 1488 disp.frame = s.frame; 1489 flags |= eDisplayTransactionNeeded; 1490 } 1491 if (disp.viewport != s.viewport) { 1492 disp.viewport = s.viewport; 1493 flags |= eDisplayTransactionNeeded; 1494 } 1495 } 1496 } 1497 return flags; 1498} 1499 1500uint32_t SurfaceFlinger::setClientStateLocked( 1501 const sp<Client>& client, 1502 const layer_state_t& s) 1503{ 1504 uint32_t flags = 0; 1505 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1506 if (layer != 0) { 1507 const uint32_t what = s.what; 1508 if (what & layer_state_t::ePositionChanged) { 1509 if (layer->setPosition(s.x, s.y)) 1510 flags |= eTraversalNeeded; 1511 } 1512 if (what & layer_state_t::eLayerChanged) { 1513 // NOTE: index needs to be calculated before we update the state 1514 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1515 if (layer->setLayer(s.z)) { 1516 mCurrentState.layersSortedByZ.removeAt(idx); 1517 mCurrentState.layersSortedByZ.add(layer); 1518 // we need traversal (state changed) 1519 // AND transaction (list changed) 1520 flags |= eTransactionNeeded|eTraversalNeeded; 1521 } 1522 } 1523 if (what & layer_state_t::eSizeChanged) { 1524 if (layer->setSize(s.w, s.h)) { 1525 flags |= eTraversalNeeded; 1526 } 1527 } 1528 if (what & layer_state_t::eAlphaChanged) { 1529 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1530 flags |= eTraversalNeeded; 1531 } 1532 if (what & layer_state_t::eMatrixChanged) { 1533 if (layer->setMatrix(s.matrix)) 1534 flags |= eTraversalNeeded; 1535 } 1536 if (what & layer_state_t::eTransparentRegionChanged) { 1537 if (layer->setTransparentRegionHint(s.transparentRegion)) 1538 flags |= eTraversalNeeded; 1539 } 1540 if (what & layer_state_t::eVisibilityChanged) { 1541 if (layer->setFlags(s.flags, s.mask)) 1542 flags |= eTraversalNeeded; 1543 } 1544 if (what & layer_state_t::eCropChanged) { 1545 if (layer->setCrop(s.crop)) 1546 flags |= eTraversalNeeded; 1547 } 1548 if (what & layer_state_t::eLayerStackChanged) { 1549 // NOTE: index needs to be calculated before we update the state 1550 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1551 if (layer->setLayerStack(s.layerStack)) { 1552 mCurrentState.layersSortedByZ.removeAt(idx); 1553 mCurrentState.layersSortedByZ.add(layer); 1554 // we need traversal (state changed) 1555 // AND transaction (list changed) 1556 flags |= eTransactionNeeded|eTraversalNeeded; 1557 } 1558 } 1559 } 1560 return flags; 1561} 1562 1563sp<ISurface> SurfaceFlinger::createLayer( 1564 ISurfaceComposerClient::surface_data_t* params, 1565 const String8& name, 1566 const sp<Client>& client, 1567 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1568 uint32_t flags) 1569{ 1570 sp<LayerBaseClient> layer; 1571 sp<ISurface> surfaceHandle; 1572 1573 if (int32_t(w|h) < 0) { 1574 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1575 int(w), int(h)); 1576 return surfaceHandle; 1577 } 1578 1579 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1580 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1581 case ISurfaceComposerClient::eFXSurfaceNormal: 1582 layer = createNormalLayer(client, d, w, h, flags, format); 1583 break; 1584 case ISurfaceComposerClient::eFXSurfaceBlur: 1585 case ISurfaceComposerClient::eFXSurfaceDim: 1586 layer = createDimLayer(client, d, w, h, flags); 1587 break; 1588 case ISurfaceComposerClient::eFXSurfaceScreenshot: 1589 layer = createScreenshotLayer(client, d, w, h, flags); 1590 break; 1591 } 1592 1593 if (layer != 0) { 1594 layer->initStates(w, h, flags); 1595 layer->setName(name); 1596 ssize_t token = addClientLayer(client, layer); 1597 surfaceHandle = layer->getSurface(); 1598 if (surfaceHandle != 0) { 1599 params->token = token; 1600 params->identity = layer->getIdentity(); 1601 } 1602 setTransactionFlags(eTransactionNeeded); 1603 } 1604 1605 return surfaceHandle; 1606} 1607 1608sp<Layer> SurfaceFlinger::createNormalLayer( 1609 const sp<Client>& client, DisplayID display, 1610 uint32_t w, uint32_t h, uint32_t flags, 1611 PixelFormat& format) 1612{ 1613 // initialize the surfaces 1614 switch (format) { 1615 case PIXEL_FORMAT_TRANSPARENT: 1616 case PIXEL_FORMAT_TRANSLUCENT: 1617 format = PIXEL_FORMAT_RGBA_8888; 1618 break; 1619 case PIXEL_FORMAT_OPAQUE: 1620#ifdef NO_RGBX_8888 1621 format = PIXEL_FORMAT_RGB_565; 1622#else 1623 format = PIXEL_FORMAT_RGBX_8888; 1624#endif 1625 break; 1626 } 1627 1628#ifdef NO_RGBX_8888 1629 if (format == PIXEL_FORMAT_RGBX_8888) 1630 format = PIXEL_FORMAT_RGBA_8888; 1631#endif 1632 1633 sp<Layer> layer = new Layer(this, display, client); 1634 status_t err = layer->setBuffers(w, h, format, flags); 1635 if (CC_LIKELY(err != NO_ERROR)) { 1636 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1637 layer.clear(); 1638 } 1639 return layer; 1640} 1641 1642sp<LayerDim> SurfaceFlinger::createDimLayer( 1643 const sp<Client>& client, DisplayID display, 1644 uint32_t w, uint32_t h, uint32_t flags) 1645{ 1646 sp<LayerDim> layer = new LayerDim(this, display, client); 1647 return layer; 1648} 1649 1650sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1651 const sp<Client>& client, DisplayID display, 1652 uint32_t w, uint32_t h, uint32_t flags) 1653{ 1654 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1655 return layer; 1656} 1657 1658status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1659{ 1660 /* 1661 * called by the window manager, when a surface should be marked for 1662 * destruction. 1663 * 1664 * The surface is removed from the current and drawing lists, but placed 1665 * in the purgatory queue, so it's not destroyed right-away (we need 1666 * to wait for all client's references to go away first). 1667 */ 1668 1669 status_t err = NAME_NOT_FOUND; 1670 Mutex::Autolock _l(mStateLock); 1671 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1672 1673 if (layer != 0) { 1674 err = purgatorizeLayer_l(layer); 1675 if (err == NO_ERROR) { 1676 setTransactionFlags(eTransactionNeeded); 1677 } 1678 } 1679 return err; 1680} 1681 1682status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1683{ 1684 // called by ~ISurface() when all references are gone 1685 status_t err = NO_ERROR; 1686 sp<LayerBaseClient> l(layer.promote()); 1687 if (l != NULL) { 1688 Mutex::Autolock _l(mStateLock); 1689 err = removeLayer_l(l); 1690 if (err == NAME_NOT_FOUND) { 1691 // The surface wasn't in the current list, which means it was 1692 // removed already, which means it is in the purgatory, 1693 // and need to be removed from there. 1694 ssize_t idx = mLayerPurgatory.remove(l); 1695 ALOGE_IF(idx < 0, 1696 "layer=%p is not in the purgatory list", l.get()); 1697 } 1698 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1699 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1700 } 1701 return err; 1702} 1703 1704// --------------------------------------------------------------------------- 1705 1706void SurfaceFlinger::onScreenAcquired() { 1707 ALOGD("Screen about to return, flinger = %p", this); 1708 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1709 getHwComposer().acquire(); 1710 hw->acquireScreen(); 1711 mEventThread->onScreenAcquired(); 1712} 1713 1714void SurfaceFlinger::onScreenReleased() { 1715 ALOGD("About to give-up screen, flinger = %p", this); 1716 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1717 if (hw->isScreenAcquired()) { 1718 mEventThread->onScreenReleased(); 1719 hw->releaseScreen(); 1720 getHwComposer().release(); 1721 // from this point on, SF will stop drawing 1722 } 1723} 1724 1725void SurfaceFlinger::unblank() { 1726 class MessageScreenAcquired : public MessageBase { 1727 SurfaceFlinger* flinger; 1728 public: 1729 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1730 virtual bool handler() { 1731 flinger->onScreenAcquired(); 1732 return true; 1733 } 1734 }; 1735 sp<MessageBase> msg = new MessageScreenAcquired(this); 1736 postMessageSync(msg); 1737} 1738 1739void SurfaceFlinger::blank() { 1740 class MessageScreenReleased : public MessageBase { 1741 SurfaceFlinger* flinger; 1742 public: 1743 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1744 virtual bool handler() { 1745 flinger->onScreenReleased(); 1746 return true; 1747 } 1748 }; 1749 sp<MessageBase> msg = new MessageScreenReleased(this); 1750 postMessageSync(msg); 1751} 1752 1753// --------------------------------------------------------------------------- 1754 1755status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1756{ 1757 const size_t SIZE = 4096; 1758 char buffer[SIZE]; 1759 String8 result; 1760 1761 if (!PermissionCache::checkCallingPermission(sDump)) { 1762 snprintf(buffer, SIZE, "Permission Denial: " 1763 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1764 IPCThreadState::self()->getCallingPid(), 1765 IPCThreadState::self()->getCallingUid()); 1766 result.append(buffer); 1767 } else { 1768 // Try to get the main lock, but don't insist if we can't 1769 // (this would indicate SF is stuck, but we want to be able to 1770 // print something in dumpsys). 1771 int retry = 3; 1772 while (mStateLock.tryLock()<0 && --retry>=0) { 1773 usleep(1000000); 1774 } 1775 const bool locked(retry >= 0); 1776 if (!locked) { 1777 snprintf(buffer, SIZE, 1778 "SurfaceFlinger appears to be unresponsive, " 1779 "dumping anyways (no locks held)\n"); 1780 result.append(buffer); 1781 } 1782 1783 bool dumpAll = true; 1784 size_t index = 0; 1785 size_t numArgs = args.size(); 1786 if (numArgs) { 1787 if ((index < numArgs) && 1788 (args[index] == String16("--list"))) { 1789 index++; 1790 listLayersLocked(args, index, result, buffer, SIZE); 1791 dumpAll = false; 1792 } 1793 1794 if ((index < numArgs) && 1795 (args[index] == String16("--latency"))) { 1796 index++; 1797 dumpStatsLocked(args, index, result, buffer, SIZE); 1798 dumpAll = false; 1799 } 1800 1801 if ((index < numArgs) && 1802 (args[index] == String16("--latency-clear"))) { 1803 index++; 1804 clearStatsLocked(args, index, result, buffer, SIZE); 1805 dumpAll = false; 1806 } 1807 } 1808 1809 if (dumpAll) { 1810 dumpAllLocked(result, buffer, SIZE); 1811 } 1812 1813 if (locked) { 1814 mStateLock.unlock(); 1815 } 1816 } 1817 write(fd, result.string(), result.size()); 1818 return NO_ERROR; 1819} 1820 1821void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1822 String8& result, char* buffer, size_t SIZE) const 1823{ 1824 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1825 const size_t count = currentLayers.size(); 1826 for (size_t i=0 ; i<count ; i++) { 1827 const sp<LayerBase>& layer(currentLayers[i]); 1828 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1829 result.append(buffer); 1830 } 1831} 1832 1833void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1834 String8& result, char* buffer, size_t SIZE) const 1835{ 1836 String8 name; 1837 if (index < args.size()) { 1838 name = String8(args[index]); 1839 index++; 1840 } 1841 1842 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1843 const size_t count = currentLayers.size(); 1844 for (size_t i=0 ; i<count ; i++) { 1845 const sp<LayerBase>& layer(currentLayers[i]); 1846 if (name.isEmpty()) { 1847 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1848 result.append(buffer); 1849 } 1850 if (name.isEmpty() || (name == layer->getName())) { 1851 layer->dumpStats(result, buffer, SIZE); 1852 } 1853 } 1854} 1855 1856void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1857 String8& result, char* buffer, size_t SIZE) const 1858{ 1859 String8 name; 1860 if (index < args.size()) { 1861 name = String8(args[index]); 1862 index++; 1863 } 1864 1865 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1866 const size_t count = currentLayers.size(); 1867 for (size_t i=0 ; i<count ; i++) { 1868 const sp<LayerBase>& layer(currentLayers[i]); 1869 if (name.isEmpty() || (name == layer->getName())) { 1870 layer->clearStats(); 1871 } 1872 } 1873} 1874 1875void SurfaceFlinger::dumpAllLocked( 1876 String8& result, char* buffer, size_t SIZE) const 1877{ 1878 // figure out if we're stuck somewhere 1879 const nsecs_t now = systemTime(); 1880 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1881 const nsecs_t inTransaction(mDebugInTransaction); 1882 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1883 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1884 1885 /* 1886 * Dump the visible layer list 1887 */ 1888 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1889 const size_t count = currentLayers.size(); 1890 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1891 result.append(buffer); 1892 for (size_t i=0 ; i<count ; i++) { 1893 const sp<LayerBase>& layer(currentLayers[i]); 1894 layer->dump(result, buffer, SIZE); 1895 } 1896 1897 /* 1898 * Dump the layers in the purgatory 1899 */ 1900 1901 const size_t purgatorySize = mLayerPurgatory.size(); 1902 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1903 result.append(buffer); 1904 for (size_t i=0 ; i<purgatorySize ; i++) { 1905 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1906 layer->shortDump(result, buffer, SIZE); 1907 } 1908 1909 /* 1910 * Dump SurfaceFlinger global state 1911 */ 1912 1913 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1914 result.append(buffer); 1915 1916 HWComposer& hwc(getHwComposer()); 1917 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 1918 const GLExtensions& extensions(GLExtensions::getInstance()); 1919 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1920 extensions.getVendor(), 1921 extensions.getRenderer(), 1922 extensions.getVersion()); 1923 result.append(buffer); 1924 1925 snprintf(buffer, SIZE, "EGL : %s\n", 1926 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 1927 result.append(buffer); 1928 1929 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1930 result.append(buffer); 1931 1932 hw->undefinedRegion.dump(result, "undefinedRegion"); 1933 snprintf(buffer, SIZE, 1934 " orientation=%d, canDraw=%d\n", 1935 hw->getOrientation(), hw->canDraw()); 1936 result.append(buffer); 1937 snprintf(buffer, SIZE, 1938 " last eglSwapBuffers() time: %f us\n" 1939 " last transaction time : %f us\n" 1940 " transaction-flags : %08x\n" 1941 " refresh-rate : %f fps\n" 1942 " x-dpi : %f\n" 1943 " y-dpi : %f\n" 1944 " density : %f\n", 1945 mLastSwapBufferTime/1000.0, 1946 mLastTransactionTime/1000.0, 1947 mTransactionFlags, 1948 1e9 / hwc.getRefreshPeriod(), 1949 hw->getDpiX(), 1950 hw->getDpiY(), 1951 hw->getDensity()); 1952 result.append(buffer); 1953 1954 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1955 inSwapBuffersDuration/1000.0); 1956 result.append(buffer); 1957 1958 snprintf(buffer, SIZE, " transaction time: %f us\n", 1959 inTransactionDuration/1000.0); 1960 result.append(buffer); 1961 1962 /* 1963 * VSYNC state 1964 */ 1965 mEventThread->dump(result, buffer, SIZE); 1966 1967 /* 1968 * Dump HWComposer state 1969 */ 1970 snprintf(buffer, SIZE, "h/w composer state:\n"); 1971 result.append(buffer); 1972 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1973 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1974 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1975 result.append(buffer); 1976 hwc.dump(result, buffer, SIZE, hw->getVisibleLayersSortedByZ()); 1977 1978 /* 1979 * Dump gralloc state 1980 */ 1981 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1982 alloc.dump(result); 1983 hw->dump(result); 1984} 1985 1986status_t SurfaceFlinger::onTransact( 1987 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1988{ 1989 switch (code) { 1990 case CREATE_CONNECTION: 1991 case SET_TRANSACTION_STATE: 1992 case BOOT_FINISHED: 1993 case BLANK: 1994 case UNBLANK: 1995 { 1996 // codes that require permission check 1997 IPCThreadState* ipc = IPCThreadState::self(); 1998 const int pid = ipc->getCallingPid(); 1999 const int uid = ipc->getCallingUid(); 2000 if ((uid != AID_GRAPHICS) && 2001 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2002 ALOGE("Permission Denial: " 2003 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2004 return PERMISSION_DENIED; 2005 } 2006 break; 2007 } 2008 case CAPTURE_SCREEN: 2009 { 2010 // codes that require permission check 2011 IPCThreadState* ipc = IPCThreadState::self(); 2012 const int pid = ipc->getCallingPid(); 2013 const int uid = ipc->getCallingUid(); 2014 if ((uid != AID_GRAPHICS) && 2015 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2016 ALOGE("Permission Denial: " 2017 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2018 return PERMISSION_DENIED; 2019 } 2020 break; 2021 } 2022 } 2023 2024 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2025 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2026 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2027 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2028 IPCThreadState* ipc = IPCThreadState::self(); 2029 const int pid = ipc->getCallingPid(); 2030 const int uid = ipc->getCallingUid(); 2031 ALOGE("Permission Denial: " 2032 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2033 return PERMISSION_DENIED; 2034 } 2035 int n; 2036 switch (code) { 2037 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2038 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2039 return NO_ERROR; 2040 case 1002: // SHOW_UPDATES 2041 n = data.readInt32(); 2042 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2043 invalidateHwcGeometry(); 2044 repaintEverything(); 2045 return NO_ERROR; 2046 case 1004:{ // repaint everything 2047 repaintEverything(); 2048 return NO_ERROR; 2049 } 2050 case 1005:{ // force transaction 2051 setTransactionFlags( 2052 eTransactionNeeded| 2053 eDisplayTransactionNeeded| 2054 eTraversalNeeded); 2055 return NO_ERROR; 2056 } 2057 case 1006:{ // send empty update 2058 signalRefresh(); 2059 return NO_ERROR; 2060 } 2061 case 1008: // toggle use of hw composer 2062 n = data.readInt32(); 2063 mDebugDisableHWC = n ? 1 : 0; 2064 invalidateHwcGeometry(); 2065 repaintEverything(); 2066 return NO_ERROR; 2067 case 1009: // toggle use of transform hint 2068 n = data.readInt32(); 2069 mDebugDisableTransformHint = n ? 1 : 0; 2070 invalidateHwcGeometry(); 2071 repaintEverything(); 2072 return NO_ERROR; 2073 case 1010: // interrogate. 2074 reply->writeInt32(0); 2075 reply->writeInt32(0); 2076 reply->writeInt32(mDebugRegion); 2077 reply->writeInt32(0); 2078 reply->writeInt32(mDebugDisableHWC); 2079 return NO_ERROR; 2080 case 1013: { 2081 Mutex::Autolock _l(mStateLock); 2082 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2083 reply->writeInt32(hw->getPageFlipCount()); 2084 } 2085 return NO_ERROR; 2086 } 2087 } 2088 return err; 2089} 2090 2091void SurfaceFlinger::repaintEverything() { 2092 android_atomic_or(1, &mRepaintEverything); 2093 signalTransaction(); 2094} 2095 2096// --------------------------------------------------------------------------- 2097 2098status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 2099 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2100{ 2101 Mutex::Autolock _l(mStateLock); 2102 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 2103} 2104 2105status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 2106 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2107{ 2108 ATRACE_CALL(); 2109 2110 if (!GLExtensions::getInstance().haveFramebufferObject()) 2111 return INVALID_OPERATION; 2112 2113 // get screen geometry 2114 sp<const DisplayDevice> hw(getDisplayDevice(dpy)); 2115 const uint32_t hw_w = hw->getWidth(); 2116 const uint32_t hw_h = hw->getHeight(); 2117 GLfloat u = 1; 2118 GLfloat v = 1; 2119 2120 // make sure to clear all GL error flags 2121 while ( glGetError() != GL_NO_ERROR ) ; 2122 2123 // create a FBO 2124 GLuint name, tname; 2125 glGenTextures(1, &tname); 2126 glBindTexture(GL_TEXTURE_2D, tname); 2127 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2128 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2129 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2130 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2131 if (glGetError() != GL_NO_ERROR) { 2132 while ( glGetError() != GL_NO_ERROR ) ; 2133 GLint tw = (2 << (31 - clz(hw_w))); 2134 GLint th = (2 << (31 - clz(hw_h))); 2135 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2136 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2137 u = GLfloat(hw_w) / tw; 2138 v = GLfloat(hw_h) / th; 2139 } 2140 glGenFramebuffersOES(1, &name); 2141 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2142 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2143 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2144 2145 // redraw the screen entirely... 2146 glDisable(GL_TEXTURE_EXTERNAL_OES); 2147 glDisable(GL_TEXTURE_2D); 2148 glClearColor(0,0,0,1); 2149 glClear(GL_COLOR_BUFFER_BIT); 2150 glMatrixMode(GL_MODELVIEW); 2151 glLoadIdentity(); 2152 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2153 const size_t count = layers.size(); 2154 for (size_t i=0 ; i<count ; ++i) { 2155 const sp<LayerBase>& layer(layers[i]); 2156 layer->draw(hw); 2157 } 2158 2159 hw->compositionComplete(); 2160 2161 // back to main framebuffer 2162 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2163 glDeleteFramebuffersOES(1, &name); 2164 2165 *textureName = tname; 2166 *uOut = u; 2167 *vOut = v; 2168 return NO_ERROR; 2169} 2170 2171// --------------------------------------------------------------------------- 2172 2173status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2174 sp<IMemoryHeap>* heap, 2175 uint32_t* w, uint32_t* h, PixelFormat* f, 2176 uint32_t sw, uint32_t sh, 2177 uint32_t minLayerZ, uint32_t maxLayerZ) 2178{ 2179 ATRACE_CALL(); 2180 2181 status_t result = PERMISSION_DENIED; 2182 2183 // only one display supported for now 2184 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) { 2185 ALOGE("invalid display %d", dpy); 2186 return BAD_VALUE; 2187 } 2188 2189 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2190 return INVALID_OPERATION; 2191 } 2192 2193 // get screen geometry 2194 sp<const DisplayDevice> hw(getDisplayDevice(dpy)); 2195 const uint32_t hw_w = hw->getWidth(); 2196 const uint32_t hw_h = hw->getHeight(); 2197 2198 // if we have secure windows on this display, never allow the screen capture 2199 if (hw->getSecureLayerVisible()) { 2200 ALOGW("FB is protected: PERMISSION_DENIED"); 2201 return PERMISSION_DENIED; 2202 } 2203 2204 if ((sw > hw_w) || (sh > hw_h)) { 2205 ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h); 2206 return BAD_VALUE; 2207 } 2208 2209 sw = (!sw) ? hw_w : sw; 2210 sh = (!sh) ? hw_h : sh; 2211 const size_t size = sw * sh * 4; 2212 const bool filtering = sw != hw_w || sh != hw_h; 2213 2214// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2215// sw, sh, minLayerZ, maxLayerZ); 2216 2217 // make sure to clear all GL error flags 2218 while ( glGetError() != GL_NO_ERROR ) ; 2219 2220 // create a FBO 2221 GLuint name, tname; 2222 glGenRenderbuffersOES(1, &tname); 2223 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2224 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2225 2226 glGenFramebuffersOES(1, &name); 2227 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2228 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2229 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2230 2231 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2232 2233 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2234 2235 // invert everything, b/c glReadPixel() below will invert the FB 2236 glViewport(0, 0, sw, sh); 2237 glMatrixMode(GL_PROJECTION); 2238 glPushMatrix(); 2239 glLoadIdentity(); 2240 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2241 glMatrixMode(GL_MODELVIEW); 2242 2243 // redraw the screen entirely... 2244 glClearColor(0,0,0,1); 2245 glClear(GL_COLOR_BUFFER_BIT); 2246 2247 const LayerVector& layers(mDrawingState.layersSortedByZ); 2248 const size_t count = layers.size(); 2249 for (size_t i=0 ; i<count ; ++i) { 2250 const sp<LayerBase>& layer(layers[i]); 2251 const uint32_t flags = layer->drawingState().flags; 2252 if (!(flags & layer_state_t::eLayerHidden)) { 2253 const uint32_t z = layer->drawingState().z; 2254 if (z >= minLayerZ && z <= maxLayerZ) { 2255 if (filtering) layer->setFiltering(true); 2256 layer->draw(hw); 2257 if (filtering) layer->setFiltering(false); 2258 } 2259 } 2260 } 2261 2262 // check for errors and return screen capture 2263 if (glGetError() != GL_NO_ERROR) { 2264 // error while rendering 2265 result = INVALID_OPERATION; 2266 } else { 2267 // allocate shared memory large enough to hold the 2268 // screen capture 2269 sp<MemoryHeapBase> base( 2270 new MemoryHeapBase(size, 0, "screen-capture") ); 2271 void* const ptr = base->getBase(); 2272 if (ptr) { 2273 // capture the screen with glReadPixels() 2274 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2275 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2276 if (glGetError() == GL_NO_ERROR) { 2277 *heap = base; 2278 *w = sw; 2279 *h = sh; 2280 *f = PIXEL_FORMAT_RGBA_8888; 2281 result = NO_ERROR; 2282 } 2283 } else { 2284 result = NO_MEMORY; 2285 } 2286 } 2287 glViewport(0, 0, hw_w, hw_h); 2288 glMatrixMode(GL_PROJECTION); 2289 glPopMatrix(); 2290 glMatrixMode(GL_MODELVIEW); 2291 } else { 2292 result = BAD_VALUE; 2293 } 2294 2295 // release FBO resources 2296 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2297 glDeleteRenderbuffersOES(1, &tname); 2298 glDeleteFramebuffersOES(1, &name); 2299 2300 hw->compositionComplete(); 2301 2302// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2303 2304 return result; 2305} 2306 2307 2308status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2309 sp<IMemoryHeap>* heap, 2310 uint32_t* width, uint32_t* height, PixelFormat* format, 2311 uint32_t sw, uint32_t sh, 2312 uint32_t minLayerZ, uint32_t maxLayerZ) 2313{ 2314 // only one display supported for now 2315 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2316 return BAD_VALUE; 2317 2318 if (!GLExtensions::getInstance().haveFramebufferObject()) 2319 return INVALID_OPERATION; 2320 2321 class MessageCaptureScreen : public MessageBase { 2322 SurfaceFlinger* flinger; 2323 DisplayID dpy; 2324 sp<IMemoryHeap>* heap; 2325 uint32_t* w; 2326 uint32_t* h; 2327 PixelFormat* f; 2328 uint32_t sw; 2329 uint32_t sh; 2330 uint32_t minLayerZ; 2331 uint32_t maxLayerZ; 2332 status_t result; 2333 public: 2334 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2335 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2336 uint32_t sw, uint32_t sh, 2337 uint32_t minLayerZ, uint32_t maxLayerZ) 2338 : flinger(flinger), dpy(dpy), 2339 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2340 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2341 result(PERMISSION_DENIED) 2342 { 2343 } 2344 status_t getResult() const { 2345 return result; 2346 } 2347 virtual bool handler() { 2348 Mutex::Autolock _l(flinger->mStateLock); 2349 result = flinger->captureScreenImplLocked(dpy, 2350 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2351 return true; 2352 } 2353 }; 2354 2355 sp<MessageBase> msg = new MessageCaptureScreen(this, 2356 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2357 status_t res = postMessageSync(msg); 2358 if (res == NO_ERROR) { 2359 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2360 } 2361 return res; 2362} 2363 2364// --------------------------------------------------------------------------- 2365 2366SurfaceFlinger::LayerVector::LayerVector() { 2367} 2368 2369SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2370 : SortedVector<sp<LayerBase> >(rhs) { 2371} 2372 2373int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2374 const void* rhs) const 2375{ 2376 // sort layers per layer-stack, then by z-order and finally by sequence 2377 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2378 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2379 2380 uint32_t ls = l->currentState().layerStack; 2381 uint32_t rs = r->currentState().layerStack; 2382 if (ls != rs) 2383 return ls - rs; 2384 2385 uint32_t lz = l->currentState().z; 2386 uint32_t rz = r->currentState().z; 2387 if (lz != rz) 2388 return lz - rz; 2389 2390 return l->sequence - r->sequence; 2391} 2392 2393// --------------------------------------------------------------------------- 2394 2395SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() : id(-1) { 2396} 2397 2398SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(int32_t id) 2399 : id(id), layerStack(0), orientation(0) { 2400} 2401 2402// --------------------------------------------------------------------------- 2403 2404GraphicBufferAlloc::GraphicBufferAlloc() {} 2405 2406GraphicBufferAlloc::~GraphicBufferAlloc() {} 2407 2408sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2409 PixelFormat format, uint32_t usage, status_t* error) { 2410 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2411 status_t err = graphicBuffer->initCheck(); 2412 *error = err; 2413 if (err != 0 || graphicBuffer->handle == 0) { 2414 if (err == NO_MEMORY) { 2415 GraphicBuffer::dumpAllocationsToSystemLog(); 2416 } 2417 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2418 "failed (%s), handle=%p", 2419 w, h, strerror(-err), graphicBuffer->handle); 2420 return 0; 2421 } 2422 return graphicBuffer; 2423} 2424 2425// --------------------------------------------------------------------------- 2426 2427}; // namespace android 2428