SurfaceFlinger.cpp revision f171ab6da9cf9793093e50947aacdab8f2b0c9b2
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <stdint.h>
20#include <unistd.h>
21#include <fcntl.h>
22#include <errno.h>
23#include <math.h>
24#include <limits.h>
25#include <sys/types.h>
26#include <sys/stat.h>
27#include <sys/ioctl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35#include <binder/PermissionCache.h>
36
37#include <utils/String8.h>
38#include <utils/String16.h>
39#include <utils/StopWatch.h>
40
41#include <ui/GraphicBufferAllocator.h>
42#include <ui/GraphicLog.h>
43#include <ui/PixelFormat.h>
44
45#include <pixelflinger/pixelflinger.h>
46#include <GLES/gl.h>
47
48#include "clz.h"
49#include "GLExtensions.h"
50#include "DdmConnection.h"
51#include "Layer.h"
52#include "LayerDim.h"
53#include "LayerScreenshot.h"
54#include "SurfaceFlinger.h"
55
56#include "DisplayHardware/DisplayHardware.h"
57#include "DisplayHardware/HWComposer.h"
58
59#include <private/surfaceflinger/SharedBufferStack.h>
60
61/* ideally AID_GRAPHICS would be in a semi-public header
62 * or there would be a way to map a user/group name to its id
63 */
64#ifndef AID_GRAPHICS
65#define AID_GRAPHICS 1003
66#endif
67
68#define DISPLAY_COUNT       1
69
70namespace android {
71// ---------------------------------------------------------------------------
72
73const String16 sHardwareTest("android.permission.HARDWARE_TEST");
74const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
75const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
76const String16 sDump("android.permission.DUMP");
77
78// ---------------------------------------------------------------------------
79
80SurfaceFlinger::SurfaceFlinger()
81    :   BnSurfaceComposer(), Thread(false),
82        mTransactionFlags(0),
83        mResizeTransationPending(false),
84        mLayersRemoved(false),
85        mBootTime(systemTime()),
86        mVisibleRegionsDirty(false),
87        mHwWorkListDirty(false),
88        mFreezeDisplay(false),
89        mElectronBeamAnimationMode(0),
90        mFreezeCount(0),
91        mFreezeDisplayTime(0),
92        mDebugRegion(0),
93        mDebugBackground(0),
94        mDebugDDMS(0),
95        mDebugDisableHWC(0),
96        mDebugDisableTransformHint(0),
97        mDebugInSwapBuffers(0),
98        mLastSwapBufferTime(0),
99        mDebugInTransaction(0),
100        mLastTransactionTime(0),
101        mBootFinished(false),
102        mConsoleSignals(0),
103        mSecureFrameBuffer(0)
104{
105    init();
106}
107
108void SurfaceFlinger::init()
109{
110    LOGI("SurfaceFlinger is starting");
111
112    // debugging stuff...
113    char value[PROPERTY_VALUE_MAX];
114
115    property_get("debug.sf.showupdates", value, "0");
116    mDebugRegion = atoi(value);
117
118    property_get("debug.sf.showbackground", value, "0");
119    mDebugBackground = atoi(value);
120
121    property_get("debug.sf.ddms", value, "0");
122    mDebugDDMS = atoi(value);
123    if (mDebugDDMS) {
124        DdmConnection::start(getServiceName());
125    }
126
127    LOGI_IF(mDebugRegion,       "showupdates enabled");
128    LOGI_IF(mDebugBackground,   "showbackground enabled");
129    LOGI_IF(mDebugDDMS,         "DDMS debugging enabled");
130}
131
132SurfaceFlinger::~SurfaceFlinger()
133{
134    glDeleteTextures(1, &mWormholeTexName);
135}
136
137sp<IMemoryHeap> SurfaceFlinger::getCblk() const
138{
139    return mServerHeap;
140}
141
142sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
143{
144    sp<ISurfaceComposerClient> bclient;
145    sp<Client> client(new Client(this));
146    status_t err = client->initCheck();
147    if (err == NO_ERROR) {
148        bclient = client;
149    }
150    return bclient;
151}
152
153sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
154{
155    sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
156    return gba;
157}
158
159const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
160{
161    LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
162    const GraphicPlane& plane(mGraphicPlanes[dpy]);
163    return plane;
164}
165
166GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
167{
168    return const_cast<GraphicPlane&>(
169        const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
170}
171
172void SurfaceFlinger::bootFinished()
173{
174    const nsecs_t now = systemTime();
175    const nsecs_t duration = now - mBootTime;
176    LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
177    mBootFinished = true;
178
179    // wait patiently for the window manager death
180    const String16 name("window");
181    sp<IBinder> window(defaultServiceManager()->getService(name));
182    if (window != 0) {
183        window->linkToDeath(this);
184    }
185
186    // stop boot animation
187    property_set("ctl.stop", "bootanim");
188}
189
190void SurfaceFlinger::binderDied(const wp<IBinder>& who)
191{
192    // the window manager died on us. prepare its eulogy.
193
194    // unfreeze the screen in case it was... frozen
195    mFreezeDisplayTime = 0;
196    mFreezeCount = 0;
197    mFreezeDisplay = false;
198
199    // reset screen orientation
200    setOrientation(0, eOrientationDefault, 0);
201
202    // restart the boot-animation
203    property_set("ctl.start", "bootanim");
204}
205
206void SurfaceFlinger::onFirstRef()
207{
208    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
209
210    // Wait for the main thread to be done with its initialization
211    mReadyToRunBarrier.wait();
212}
213
214static inline uint16_t pack565(int r, int g, int b) {
215    return (r<<11)|(g<<5)|b;
216}
217
218status_t SurfaceFlinger::readyToRun()
219{
220    LOGI(   "SurfaceFlinger's main thread ready to run. "
221            "Initializing graphics H/W...");
222
223    // we only support one display currently
224    int dpy = 0;
225
226    {
227        // initialize the main display
228        GraphicPlane& plane(graphicPlane(dpy));
229        DisplayHardware* const hw = new DisplayHardware(this, dpy);
230        plane.setDisplayHardware(hw);
231    }
232
233    // create the shared control-block
234    mServerHeap = new MemoryHeapBase(4096,
235            MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
236    LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
237
238    mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
239    LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
240
241    new(mServerCblk) surface_flinger_cblk_t;
242
243    // initialize primary screen
244    // (other display should be initialized in the same manner, but
245    // asynchronously, as they could come and go. None of this is supported
246    // yet).
247    const GraphicPlane& plane(graphicPlane(dpy));
248    const DisplayHardware& hw = plane.displayHardware();
249    const uint32_t w = hw.getWidth();
250    const uint32_t h = hw.getHeight();
251    const uint32_t f = hw.getFormat();
252    hw.makeCurrent();
253
254    // initialize the shared control block
255    mServerCblk->connected |= 1<<dpy;
256    display_cblk_t* dcblk = mServerCblk->displays + dpy;
257    memset(dcblk, 0, sizeof(display_cblk_t));
258    dcblk->w            = plane.getWidth();
259    dcblk->h            = plane.getHeight();
260    dcblk->format       = f;
261    dcblk->orientation  = ISurfaceComposer::eOrientationDefault;
262    dcblk->xdpi         = hw.getDpiX();
263    dcblk->ydpi         = hw.getDpiY();
264    dcblk->fps          = hw.getRefreshRate();
265    dcblk->density      = hw.getDensity();
266
267    // Initialize OpenGL|ES
268    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
269    glPixelStorei(GL_PACK_ALIGNMENT, 4);
270    glEnableClientState(GL_VERTEX_ARRAY);
271    glEnable(GL_SCISSOR_TEST);
272    glShadeModel(GL_FLAT);
273    glDisable(GL_DITHER);
274    glDisable(GL_CULL_FACE);
275
276    const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
277    const uint16_t g1 = pack565(0x17,0x2f,0x17);
278    const uint16_t wormholeTexData[4] = { g0, g1, g1, g0 };
279    glGenTextures(1, &mWormholeTexName);
280    glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
281    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
282    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
283    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
284    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
285    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
286            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, wormholeTexData);
287
288    const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
289    glGenTextures(1, &mProtectedTexName);
290    glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
291    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
292    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
293    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
294    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
295    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
296            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
297
298    glViewport(0, 0, w, h);
299    glMatrixMode(GL_PROJECTION);
300    glLoadIdentity();
301    // put the origin in the left-bottom corner
302    glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h
303
304    mReadyToRunBarrier.open();
305
306    /*
307     *  We're now ready to accept clients...
308     */
309
310    // start boot animation
311    property_set("ctl.start", "bootanim");
312
313    return NO_ERROR;
314}
315
316// ----------------------------------------------------------------------------
317#if 0
318#pragma mark -
319#pragma mark Events Handler
320#endif
321
322void SurfaceFlinger::waitForEvent()
323{
324    while (true) {
325        nsecs_t timeout = -1;
326        const nsecs_t freezeDisplayTimeout = ms2ns(5000);
327        if (UNLIKELY(isFrozen())) {
328            // wait 5 seconds
329            const nsecs_t now = systemTime();
330            if (mFreezeDisplayTime == 0) {
331                mFreezeDisplayTime = now;
332            }
333            nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
334            timeout = waitTime>0 ? waitTime : 0;
335        }
336
337        sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
338
339        // see if we timed out
340        if (isFrozen()) {
341            const nsecs_t now = systemTime();
342            nsecs_t frozenTime = (now - mFreezeDisplayTime);
343            if (frozenTime >= freezeDisplayTimeout) {
344                // we timed out and are still frozen
345                LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
346                        mFreezeDisplay, mFreezeCount);
347                mFreezeDisplayTime = 0;
348                mFreezeCount = 0;
349                mFreezeDisplay = false;
350            }
351        }
352
353        if (msg != 0) {
354            switch (msg->what) {
355                case MessageQueue::INVALIDATE:
356                    // invalidate message, just return to the main loop
357                    return;
358            }
359        }
360    }
361}
362
363void SurfaceFlinger::signalEvent() {
364    mEventQueue.invalidate();
365}
366
367bool SurfaceFlinger::authenticateSurfaceTexture(
368        const sp<ISurfaceTexture>& surfaceTexture) const {
369    Mutex::Autolock _l(mStateLock);
370    sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder());
371
372    // Check the visible layer list for the ISurface
373    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
374    size_t count = currentLayers.size();
375    for (size_t i=0 ; i<count ; i++) {
376        const sp<LayerBase>& layer(currentLayers[i]);
377        sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
378        if (lbc != NULL) {
379            wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
380            if (lbcBinder == surfaceTextureBinder) {
381                return true;
382            }
383        }
384    }
385
386    // Check the layers in the purgatory.  This check is here so that if a
387    // SurfaceTexture gets destroyed before all the clients are done using it,
388    // the error will not be reported as "surface XYZ is not authenticated", but
389    // will instead fail later on when the client tries to use the surface,
390    // which should be reported as "surface XYZ returned an -ENODEV".  The
391    // purgatorized layers are no less authentic than the visible ones, so this
392    // should not cause any harm.
393    size_t purgatorySize =  mLayerPurgatory.size();
394    for (size_t i=0 ; i<purgatorySize ; i++) {
395        const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
396        sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
397        if (lbc != NULL) {
398            wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
399            if (lbcBinder == surfaceTextureBinder) {
400                return true;
401            }
402        }
403    }
404
405    return false;
406}
407
408status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
409        nsecs_t reltime, uint32_t flags)
410{
411    return mEventQueue.postMessage(msg, reltime, flags);
412}
413
414status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
415        nsecs_t reltime, uint32_t flags)
416{
417    status_t res = mEventQueue.postMessage(msg, reltime, flags);
418    if (res == NO_ERROR) {
419        msg->wait();
420    }
421    return res;
422}
423
424// ----------------------------------------------------------------------------
425#if 0
426#pragma mark -
427#pragma mark Main loop
428#endif
429
430bool SurfaceFlinger::threadLoop()
431{
432    waitForEvent();
433
434    // check for transactions
435    if (UNLIKELY(mConsoleSignals)) {
436        handleConsoleEvents();
437    }
438
439    // if we're in a global transaction, don't do anything.
440    const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
441    uint32_t transactionFlags = peekTransactionFlags(mask);
442    if (UNLIKELY(transactionFlags)) {
443        handleTransaction(transactionFlags);
444    }
445
446    // post surfaces (if needed)
447    handlePageFlip();
448
449    if (UNLIKELY(mHwWorkListDirty)) {
450        // build the h/w work list
451        handleWorkList();
452    }
453
454    const DisplayHardware& hw(graphicPlane(0).displayHardware());
455    if (LIKELY(hw.canDraw() && !isFrozen())) {
456        // repaint the framebuffer (if needed)
457
458        const int index = hw.getCurrentBufferIndex();
459        GraphicLog& logger(GraphicLog::getInstance());
460
461        logger.log(GraphicLog::SF_REPAINT, index);
462        handleRepaint();
463
464        // inform the h/w that we're done compositing
465        logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index);
466        hw.compositionComplete();
467
468        logger.log(GraphicLog::SF_SWAP_BUFFERS, index);
469        postFramebuffer();
470
471        logger.log(GraphicLog::SF_REPAINT_DONE, index);
472    } else {
473        // pretend we did the post
474        hw.compositionComplete();
475        usleep(16667); // 60 fps period
476    }
477    return true;
478}
479
480void SurfaceFlinger::postFramebuffer()
481{
482    if (!mSwapRegion.isEmpty()) {
483        const DisplayHardware& hw(graphicPlane(0).displayHardware());
484        const nsecs_t now = systemTime();
485        mDebugInSwapBuffers = now;
486        hw.flip(mSwapRegion);
487        mLastSwapBufferTime = systemTime() - now;
488        mDebugInSwapBuffers = 0;
489        mSwapRegion.clear();
490    }
491}
492
493void SurfaceFlinger::handleConsoleEvents()
494{
495    // something to do with the console
496    const DisplayHardware& hw = graphicPlane(0).displayHardware();
497
498    int what = android_atomic_and(0, &mConsoleSignals);
499    if (what & eConsoleAcquired) {
500        hw.acquireScreen();
501        // this is a temporary work-around, eventually this should be called
502        // by the power-manager
503        SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode);
504    }
505
506    if (what & eConsoleReleased) {
507        if (hw.isScreenAcquired()) {
508            hw.releaseScreen();
509        }
510    }
511
512    mDirtyRegion.set(hw.bounds());
513}
514
515void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
516{
517    Mutex::Autolock _l(mStateLock);
518    const nsecs_t now = systemTime();
519    mDebugInTransaction = now;
520
521    // Here we're guaranteed that some transaction flags are set
522    // so we can call handleTransactionLocked() unconditionally.
523    // We call getTransactionFlags(), which will also clear the flags,
524    // with mStateLock held to guarantee that mCurrentState won't change
525    // until the transaction is committed.
526
527    const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
528    transactionFlags = getTransactionFlags(mask);
529    handleTransactionLocked(transactionFlags);
530
531    mLastTransactionTime = systemTime() - now;
532    mDebugInTransaction = 0;
533    invalidateHwcGeometry();
534    // here the transaction has been committed
535}
536
537void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
538{
539    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
540    const size_t count = currentLayers.size();
541
542    /*
543     * Traversal of the children
544     * (perform the transaction for each of them if needed)
545     */
546
547    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
548    if (layersNeedTransaction) {
549        for (size_t i=0 ; i<count ; i++) {
550            const sp<LayerBase>& layer = currentLayers[i];
551            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
552            if (!trFlags) continue;
553
554            const uint32_t flags = layer->doTransaction(0);
555            if (flags & Layer::eVisibleRegion)
556                mVisibleRegionsDirty = true;
557        }
558    }
559
560    /*
561     * Perform our own transaction if needed
562     */
563
564    if (transactionFlags & eTransactionNeeded) {
565        if (mCurrentState.orientation != mDrawingState.orientation) {
566            // the orientation has changed, recompute all visible regions
567            // and invalidate everything.
568
569            const int dpy = 0;
570            const int orientation = mCurrentState.orientation;
571            // Currently unused: const uint32_t flags = mCurrentState.orientationFlags;
572            GraphicPlane& plane(graphicPlane(dpy));
573            plane.setOrientation(orientation);
574
575            // update the shared control block
576            const DisplayHardware& hw(plane.displayHardware());
577            volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
578            dcblk->orientation = orientation;
579            dcblk->w = plane.getWidth();
580            dcblk->h = plane.getHeight();
581
582            mVisibleRegionsDirty = true;
583            mDirtyRegion.set(hw.bounds());
584        }
585
586        if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
587            // freezing or unfreezing the display -> trigger animation if needed
588            mFreezeDisplay = mCurrentState.freezeDisplay;
589            if (mFreezeDisplay)
590                 mFreezeDisplayTime = 0;
591        }
592
593        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
594            // layers have been added
595            mVisibleRegionsDirty = true;
596        }
597
598        // some layers might have been removed, so
599        // we need to update the regions they're exposing.
600        if (mLayersRemoved) {
601            mLayersRemoved = false;
602            mVisibleRegionsDirty = true;
603            const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
604            const size_t count = previousLayers.size();
605            for (size_t i=0 ; i<count ; i++) {
606                const sp<LayerBase>& layer(previousLayers[i]);
607                if (currentLayers.indexOf( layer ) < 0) {
608                    // this layer is not visible anymore
609                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
610                }
611            }
612        }
613    }
614
615    commitTransaction();
616}
617
618sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
619{
620    return new FreezeLock(const_cast<SurfaceFlinger *>(this));
621}
622
623void SurfaceFlinger::computeVisibleRegions(
624    const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
625{
626    const GraphicPlane& plane(graphicPlane(0));
627    const Transform& planeTransform(plane.transform());
628    const DisplayHardware& hw(plane.displayHardware());
629    const Region screenRegion(hw.bounds());
630
631    Region aboveOpaqueLayers;
632    Region aboveCoveredLayers;
633    Region dirty;
634
635    bool secureFrameBuffer = false;
636
637    size_t i = currentLayers.size();
638    while (i--) {
639        const sp<LayerBase>& layer = currentLayers[i];
640        layer->validateVisibility(planeTransform);
641
642        // start with the whole surface at its current location
643        const Layer::State& s(layer->drawingState());
644
645        /*
646         * opaqueRegion: area of a surface that is fully opaque.
647         */
648        Region opaqueRegion;
649
650        /*
651         * visibleRegion: area of a surface that is visible on screen
652         * and not fully transparent. This is essentially the layer's
653         * footprint minus the opaque regions above it.
654         * Areas covered by a translucent surface are considered visible.
655         */
656        Region visibleRegion;
657
658        /*
659         * coveredRegion: area of a surface that is covered by all
660         * visible regions above it (which includes the translucent areas).
661         */
662        Region coveredRegion;
663
664
665        // handle hidden surfaces by setting the visible region to empty
666        if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
667            const bool translucent = !layer->isOpaque();
668            const Rect bounds(layer->visibleBounds());
669            visibleRegion.set(bounds);
670            visibleRegion.andSelf(screenRegion);
671            if (!visibleRegion.isEmpty()) {
672                // Remove the transparent area from the visible region
673                if (translucent) {
674                    visibleRegion.subtractSelf(layer->transparentRegionScreen);
675                }
676
677                // compute the opaque region
678                const int32_t layerOrientation = layer->getOrientation();
679                if (s.alpha==255 && !translucent &&
680                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
681                    // the opaque region is the layer's footprint
682                    opaqueRegion = visibleRegion;
683                }
684            }
685        }
686
687        // Clip the covered region to the visible region
688        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
689
690        // Update aboveCoveredLayers for next (lower) layer
691        aboveCoveredLayers.orSelf(visibleRegion);
692
693        // subtract the opaque region covered by the layers above us
694        visibleRegion.subtractSelf(aboveOpaqueLayers);
695
696        // compute this layer's dirty region
697        if (layer->contentDirty) {
698            // we need to invalidate the whole region
699            dirty = visibleRegion;
700            // as well, as the old visible region
701            dirty.orSelf(layer->visibleRegionScreen);
702            layer->contentDirty = false;
703        } else {
704            /* compute the exposed region:
705             *   the exposed region consists of two components:
706             *   1) what's VISIBLE now and was COVERED before
707             *   2) what's EXPOSED now less what was EXPOSED before
708             *
709             * note that (1) is conservative, we start with the whole
710             * visible region but only keep what used to be covered by
711             * something -- which mean it may have been exposed.
712             *
713             * (2) handles areas that were not covered by anything but got
714             * exposed because of a resize.
715             */
716            const Region newExposed = visibleRegion - coveredRegion;
717            const Region oldVisibleRegion = layer->visibleRegionScreen;
718            const Region oldCoveredRegion = layer->coveredRegionScreen;
719            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
720            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
721        }
722        dirty.subtractSelf(aboveOpaqueLayers);
723
724        // accumulate to the screen dirty region
725        dirtyRegion.orSelf(dirty);
726
727        // Update aboveOpaqueLayers for next (lower) layer
728        aboveOpaqueLayers.orSelf(opaqueRegion);
729
730        // Store the visible region is screen space
731        layer->setVisibleRegion(visibleRegion);
732        layer->setCoveredRegion(coveredRegion);
733
734        // If a secure layer is partially visible, lock-down the screen!
735        if (layer->isSecure() && !visibleRegion.isEmpty()) {
736            secureFrameBuffer = true;
737        }
738    }
739
740    // invalidate the areas where a layer was removed
741    dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
742    mDirtyRegionRemovedLayer.clear();
743
744    mSecureFrameBuffer = secureFrameBuffer;
745    opaqueRegion = aboveOpaqueLayers;
746}
747
748
749void SurfaceFlinger::commitTransaction()
750{
751    mDrawingState = mCurrentState;
752    mResizeTransationPending = false;
753    mTransactionCV.broadcast();
754}
755
756void SurfaceFlinger::handlePageFlip()
757{
758    bool visibleRegions = mVisibleRegionsDirty;
759    const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
760    visibleRegions |= lockPageFlip(currentLayers);
761
762        const DisplayHardware& hw = graphicPlane(0).displayHardware();
763        const Region screenRegion(hw.bounds());
764        if (visibleRegions) {
765            Region opaqueRegion;
766            computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
767
768            /*
769             *  rebuild the visible layer list
770             */
771            const size_t count = currentLayers.size();
772            mVisibleLayersSortedByZ.clear();
773            mVisibleLayersSortedByZ.setCapacity(count);
774            for (size_t i=0 ; i<count ; i++) {
775                if (!currentLayers[i]->visibleRegionScreen.isEmpty())
776                    mVisibleLayersSortedByZ.add(currentLayers[i]);
777            }
778
779            mWormholeRegion = screenRegion.subtract(opaqueRegion);
780            mVisibleRegionsDirty = false;
781            invalidateHwcGeometry();
782        }
783
784    unlockPageFlip(currentLayers);
785    mDirtyRegion.andSelf(screenRegion);
786}
787
788void SurfaceFlinger::invalidateHwcGeometry()
789{
790    mHwWorkListDirty = true;
791}
792
793bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
794{
795    bool recomputeVisibleRegions = false;
796    size_t count = currentLayers.size();
797    sp<LayerBase> const* layers = currentLayers.array();
798    for (size_t i=0 ; i<count ; i++) {
799        const sp<LayerBase>& layer(layers[i]);
800        layer->lockPageFlip(recomputeVisibleRegions);
801    }
802    return recomputeVisibleRegions;
803}
804
805void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
806{
807    const GraphicPlane& plane(graphicPlane(0));
808    const Transform& planeTransform(plane.transform());
809    size_t count = currentLayers.size();
810    sp<LayerBase> const* layers = currentLayers.array();
811    for (size_t i=0 ; i<count ; i++) {
812        const sp<LayerBase>& layer(layers[i]);
813        layer->unlockPageFlip(planeTransform, mDirtyRegion);
814    }
815}
816
817void SurfaceFlinger::handleWorkList()
818{
819    mHwWorkListDirty = false;
820    HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer());
821    if (hwc.initCheck() == NO_ERROR) {
822        const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ);
823        const size_t count = currentLayers.size();
824        hwc.createWorkList(count);
825        hwc_layer_t* const cur(hwc.getLayers());
826        for (size_t i=0 ; cur && i<count ; i++) {
827            currentLayers[i]->setGeometry(&cur[i]);
828            if (mDebugDisableHWC || mDebugRegion) {
829                cur[i].compositionType = HWC_FRAMEBUFFER;
830                cur[i].flags |= HWC_SKIP_LAYER;
831            }
832        }
833    }
834}
835
836void SurfaceFlinger::handleRepaint()
837{
838    // compute the invalid region
839    mSwapRegion.orSelf(mDirtyRegion);
840
841    if (UNLIKELY(mDebugRegion)) {
842        debugFlashRegions();
843    }
844
845    // set the frame buffer
846    const DisplayHardware& hw(graphicPlane(0).displayHardware());
847    glMatrixMode(GL_MODELVIEW);
848    glLoadIdentity();
849
850    uint32_t flags = hw.getFlags();
851    if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
852        (flags & DisplayHardware::BUFFER_PRESERVED))
853    {
854        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
855        // takes a rectangle, we must make sure to update that whole
856        // rectangle in that case
857        if (flags & DisplayHardware::SWAP_RECTANGLE) {
858            // TODO: we really should be able to pass a region to
859            // SWAP_RECTANGLE so that we don't have to redraw all this.
860            mDirtyRegion.set(mSwapRegion.bounds());
861        } else {
862            // in the BUFFER_PRESERVED case, obviously, we can update only
863            // what's needed and nothing more.
864            // NOTE: this is NOT a common case, as preserving the backbuffer
865            // is costly and usually involves copying the whole update back.
866        }
867    } else {
868        if (flags & DisplayHardware::PARTIAL_UPDATES) {
869            // We need to redraw the rectangle that will be updated
870            // (pushed to the framebuffer).
871            // This is needed because PARTIAL_UPDATES only takes one
872            // rectangle instead of a region (see DisplayHardware::flip())
873            mDirtyRegion.set(mSwapRegion.bounds());
874        } else {
875            // we need to redraw everything (the whole screen)
876            mDirtyRegion.set(hw.bounds());
877            mSwapRegion = mDirtyRegion;
878        }
879    }
880
881    setupHardwareComposer(mDirtyRegion);
882    composeSurfaces(mDirtyRegion);
883
884    // update the swap region and clear the dirty region
885    mSwapRegion.orSelf(mDirtyRegion);
886    mDirtyRegion.clear();
887}
888
889void SurfaceFlinger::setupHardwareComposer(Region& dirtyInOut)
890{
891    const DisplayHardware& hw(graphicPlane(0).displayHardware());
892    HWComposer& hwc(hw.getHwComposer());
893    hwc_layer_t* const cur(hwc.getLayers());
894    if (!cur) {
895        return;
896    }
897
898    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
899    size_t count = layers.size();
900
901    LOGE_IF(hwc.getNumLayers() != count,
902            "HAL number of layers (%d) doesn't match surfaceflinger (%d)",
903            hwc.getNumLayers(), count);
904
905    // just to be extra-safe, use the smallest count
906    if (hwc.initCheck() == NO_ERROR) {
907        count = count < hwc.getNumLayers() ? count : hwc.getNumLayers();
908    }
909
910    /*
911     *  update the per-frame h/w composer data for each layer
912     *  and build the transparent region of the FB
913     */
914    for (size_t i=0 ; i<count ; i++) {
915        const sp<LayerBase>& layer(layers[i]);
916        layer->setPerFrameData(&cur[i]);
917    }
918    const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER);
919    status_t err = hwc.prepare();
920    LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
921
922    if (err == NO_ERROR) {
923        // what's happening here is tricky.
924        // we want to clear all the layers with the CLEAR_FB flags
925        // that are opaque.
926        // however, since some GPU are efficient at preserving
927        // the backbuffer, we want to take advantage of that so we do the
928        // clear only in the dirty region (other areas will be preserved
929        // on those GPUs).
930        //   NOTE: on non backbuffer preserving GPU, the dirty region
931        //   has already been expanded as needed, so the code is correct
932        //   there too.
933        //
934        // However, the content of the framebuffer cannot be trusted when
935        // we switch to/from FB/OVERLAY, in which case we need to
936        // expand the dirty region to those areas too.
937        //
938        // Note also that there is a special case when switching from
939        // "no layers in FB" to "some layers in FB", where we need to redraw
940        // the entire FB, since some areas might contain uninitialized
941        // data.
942        //
943        // Also we want to make sure to not clear areas that belong to
944        // layers above that won't redraw (we would just erasing them),
945        // that is, we can't erase anything outside the dirty region.
946
947        Region transparent;
948
949        if (!fbLayerCount && hwc.getLayerCount(HWC_FRAMEBUFFER)) {
950            transparent.set(hw.getBounds());
951            dirtyInOut = transparent;
952        } else {
953            for (size_t i=0 ; i<count ; i++) {
954                const sp<LayerBase>& layer(layers[i]);
955                if ((cur[i].hints & HWC_HINT_CLEAR_FB) && layer->isOpaque()) {
956                    transparent.orSelf(layer->visibleRegionScreen);
957                }
958                bool isOverlay = (cur[i].compositionType != HWC_FRAMEBUFFER);
959                if (isOverlay != layer->isOverlay()) {
960                    // we transitioned to/from overlay, so add this layer
961                    // to the dirty region so the framebuffer can be either
962                    // cleared or redrawn.
963                    dirtyInOut.orSelf(layer->visibleRegionScreen);
964                }
965                layer->setOverlay(isOverlay);
966            }
967            // don't erase stuff outside the dirty region
968            transparent.andSelf(dirtyInOut);
969        }
970
971        /*
972         *  clear the area of the FB that need to be transparent
973         */
974        if (!transparent.isEmpty()) {
975            glClearColor(0,0,0,0);
976            Region::const_iterator it = transparent.begin();
977            Region::const_iterator const end = transparent.end();
978            const int32_t height = hw.getHeight();
979            while (it != end) {
980                const Rect& r(*it++);
981                const GLint sy = height - (r.top + r.height());
982                glScissor(r.left, sy, r.width(), r.height());
983                glClear(GL_COLOR_BUFFER_BIT);
984            }
985        }
986    }
987}
988
989void SurfaceFlinger::composeSurfaces(const Region& dirty)
990{
991    const DisplayHardware& hw(graphicPlane(0).displayHardware());
992    HWComposer& hwc(hw.getHwComposer());
993
994    const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER);
995    if (UNLIKELY(fbLayerCount && !mWormholeRegion.isEmpty())) {
996        // should never happen unless the window manager has a bug
997        // draw something...
998        drawWormhole();
999    }
1000
1001    /*
1002     * and then, render the layers targeted at the framebuffer
1003     */
1004    hwc_layer_t* const cur(hwc.getLayers());
1005    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1006    size_t count = layers.size();
1007    for (size_t i=0 ; i<count ; i++) {
1008        if (cur && (cur[i].compositionType != HWC_FRAMEBUFFER)) {
1009            continue;
1010        }
1011        const sp<LayerBase>& layer(layers[i]);
1012        const Region clip(dirty.intersect(layer->visibleRegionScreen));
1013        if (!clip.isEmpty()) {
1014            layer->draw(clip);
1015        }
1016    }
1017}
1018
1019void SurfaceFlinger::debugFlashRegions()
1020{
1021    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1022    const uint32_t flags = hw.getFlags();
1023    const int32_t height = hw.getHeight();
1024    if (mSwapRegion.isEmpty()) {
1025        return;
1026    }
1027
1028    if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
1029            (flags & DisplayHardware::BUFFER_PRESERVED))) {
1030        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
1031                mDirtyRegion.bounds() : hw.bounds());
1032        composeSurfaces(repaint);
1033    }
1034
1035    glDisable(GL_BLEND);
1036    glDisable(GL_DITHER);
1037    glDisable(GL_SCISSOR_TEST);
1038
1039    static int toggle = 0;
1040    toggle = 1 - toggle;
1041    if (toggle) {
1042        glColor4f(1, 0, 1, 1);
1043    } else {
1044        glColor4f(1, 1, 0, 1);
1045    }
1046
1047    Region::const_iterator it = mDirtyRegion.begin();
1048    Region::const_iterator const end = mDirtyRegion.end();
1049    while (it != end) {
1050        const Rect& r = *it++;
1051        GLfloat vertices[][2] = {
1052                { r.left,  height - r.top },
1053                { r.left,  height - r.bottom },
1054                { r.right, height - r.bottom },
1055                { r.right, height - r.top }
1056        };
1057        glVertexPointer(2, GL_FLOAT, 0, vertices);
1058        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1059    }
1060
1061    hw.flip(mSwapRegion);
1062
1063    if (mDebugRegion > 1)
1064        usleep(mDebugRegion * 1000);
1065
1066    glEnable(GL_SCISSOR_TEST);
1067}
1068
1069void SurfaceFlinger::drawWormhole() const
1070{
1071    const Region region(mWormholeRegion.intersect(mDirtyRegion));
1072    if (region.isEmpty())
1073        return;
1074
1075    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1076    const int32_t width = hw.getWidth();
1077    const int32_t height = hw.getHeight();
1078
1079    glDisable(GL_BLEND);
1080    glDisable(GL_DITHER);
1081
1082    if (LIKELY(!mDebugBackground)) {
1083        glClearColor(0,0,0,0);
1084        Region::const_iterator it = region.begin();
1085        Region::const_iterator const end = region.end();
1086        while (it != end) {
1087            const Rect& r = *it++;
1088            const GLint sy = height - (r.top + r.height());
1089            glScissor(r.left, sy, r.width(), r.height());
1090            glClear(GL_COLOR_BUFFER_BIT);
1091        }
1092    } else {
1093        const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
1094                { width, height }, { 0, height }  };
1095        const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } };
1096        glVertexPointer(2, GL_SHORT, 0, vertices);
1097        glTexCoordPointer(2, GL_SHORT, 0, tcoords);
1098        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1099#if defined(GL_OES_EGL_image_external)
1100        if (GLExtensions::getInstance().haveTextureExternal()) {
1101            glDisable(GL_TEXTURE_EXTERNAL_OES);
1102        }
1103#endif
1104        glEnable(GL_TEXTURE_2D);
1105        glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
1106        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1107        glMatrixMode(GL_TEXTURE);
1108        glLoadIdentity();
1109        glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
1110        Region::const_iterator it = region.begin();
1111        Region::const_iterator const end = region.end();
1112        while (it != end) {
1113            const Rect& r = *it++;
1114            const GLint sy = height - (r.top + r.height());
1115            glScissor(r.left, sy, r.width(), r.height());
1116            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1117        }
1118        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1119        glDisable(GL_TEXTURE_2D);
1120        glLoadIdentity();
1121        glMatrixMode(GL_MODELVIEW);
1122    }
1123}
1124
1125void SurfaceFlinger::debugShowFPS() const
1126{
1127    static int mFrameCount;
1128    static int mLastFrameCount = 0;
1129    static nsecs_t mLastFpsTime = 0;
1130    static float mFps = 0;
1131    mFrameCount++;
1132    nsecs_t now = systemTime();
1133    nsecs_t diff = now - mLastFpsTime;
1134    if (diff > ms2ns(250)) {
1135        mFps =  ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
1136        mLastFpsTime = now;
1137        mLastFrameCount = mFrameCount;
1138    }
1139    // XXX: mFPS has the value we want
1140 }
1141
1142status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
1143{
1144    Mutex::Autolock _l(mStateLock);
1145    addLayer_l(layer);
1146    setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1147    return NO_ERROR;
1148}
1149
1150status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
1151{
1152    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
1153    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
1154}
1155
1156ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
1157        const sp<LayerBaseClient>& lbc)
1158{
1159    // attach this layer to the client
1160    size_t name = client->attachLayer(lbc);
1161
1162    Mutex::Autolock _l(mStateLock);
1163
1164    // add this layer to the current state list
1165    addLayer_l(lbc);
1166
1167    return ssize_t(name);
1168}
1169
1170status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
1171{
1172    Mutex::Autolock _l(mStateLock);
1173    status_t err = purgatorizeLayer_l(layer);
1174    if (err == NO_ERROR)
1175        setTransactionFlags(eTransactionNeeded);
1176    return err;
1177}
1178
1179status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
1180{
1181    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
1182    if (lbc != 0) {
1183        mLayerMap.removeItem( lbc->getSurfaceBinder() );
1184    }
1185    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
1186    if (index >= 0) {
1187        mLayersRemoved = true;
1188        return NO_ERROR;
1189    }
1190    return status_t(index);
1191}
1192
1193status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
1194{
1195    // First add the layer to the purgatory list, which makes sure it won't
1196    // go away, then remove it from the main list (through a transaction).
1197    ssize_t err = removeLayer_l(layerBase);
1198    if (err >= 0) {
1199        mLayerPurgatory.add(layerBase);
1200    }
1201
1202    layerBase->onRemoved();
1203
1204    // it's possible that we don't find a layer, because it might
1205    // have been destroyed already -- this is not technically an error
1206    // from the user because there is a race between Client::destroySurface(),
1207    // ~Client() and ~ISurface().
1208    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
1209}
1210
1211status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
1212{
1213    layer->forceVisibilityTransaction();
1214    setTransactionFlags(eTraversalNeeded);
1215    return NO_ERROR;
1216}
1217
1218uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags)
1219{
1220    return android_atomic_release_load(&mTransactionFlags);
1221}
1222
1223uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1224{
1225    return android_atomic_and(~flags, &mTransactionFlags) & flags;
1226}
1227
1228uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1229{
1230    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1231    if ((old & flags)==0) { // wake the server up
1232        signalEvent();
1233    }
1234    return old;
1235}
1236
1237
1238void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state,
1239        int orientation) {
1240    Mutex::Autolock _l(mStateLock);
1241
1242    uint32_t flags = 0;
1243    if (mCurrentState.orientation != orientation) {
1244        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1245            mCurrentState.orientation = orientation;
1246            flags |= eTransactionNeeded;
1247            mResizeTransationPending = true;
1248        } else if (orientation != eOrientationUnchanged) {
1249            LOGW("setTransactionState: ignoring unrecognized orientation: %d",
1250                    orientation);
1251        }
1252    }
1253
1254    const size_t count = state.size();
1255    for (size_t i=0 ; i<count ; i++) {
1256        const ComposerState& s(state[i]);
1257        sp<Client> client( static_cast<Client *>(s.client.get()) );
1258        flags |= setClientStateLocked(client, s.state);
1259    }
1260    if (flags) {
1261        setTransactionFlags(flags);
1262    }
1263
1264    signalEvent();
1265
1266    // if there is a transaction with a resize, wait for it to
1267    // take effect before returning.
1268    while (mResizeTransationPending) {
1269        status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1270        if (CC_UNLIKELY(err != NO_ERROR)) {
1271            // just in case something goes wrong in SF, return to the
1272            // called after a few seconds.
1273            LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
1274            mResizeTransationPending = false;
1275            break;
1276        }
1277    }
1278}
1279
1280status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
1281{
1282    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1283        return BAD_VALUE;
1284
1285    Mutex::Autolock _l(mStateLock);
1286    mCurrentState.freezeDisplay = 1;
1287    setTransactionFlags(eTransactionNeeded);
1288
1289    // flags is intended to communicate some sort of animation behavior
1290    // (for instance fading)
1291    return NO_ERROR;
1292}
1293
1294status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
1295{
1296    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1297        return BAD_VALUE;
1298
1299    Mutex::Autolock _l(mStateLock);
1300    mCurrentState.freezeDisplay = 0;
1301    setTransactionFlags(eTransactionNeeded);
1302
1303    // flags is intended to communicate some sort of animation behavior
1304    // (for instance fading)
1305    return NO_ERROR;
1306}
1307
1308int SurfaceFlinger::setOrientation(DisplayID dpy,
1309        int orientation, uint32_t flags)
1310{
1311    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1312        return BAD_VALUE;
1313
1314    Mutex::Autolock _l(mStateLock);
1315    if (mCurrentState.orientation != orientation) {
1316        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1317            mCurrentState.orientationFlags = flags;
1318            mCurrentState.orientation = orientation;
1319            setTransactionFlags(eTransactionNeeded);
1320            mTransactionCV.wait(mStateLock);
1321        } else {
1322            orientation = BAD_VALUE;
1323        }
1324    }
1325    return orientation;
1326}
1327
1328sp<ISurface> SurfaceFlinger::createSurface(
1329        ISurfaceComposerClient::surface_data_t* params,
1330        const String8& name,
1331        const sp<Client>& client,
1332        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
1333        uint32_t flags)
1334{
1335    sp<LayerBaseClient> layer;
1336    sp<ISurface> surfaceHandle;
1337
1338    if (int32_t(w|h) < 0) {
1339        LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
1340                int(w), int(h));
1341        return surfaceHandle;
1342    }
1343
1344    //LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
1345    sp<Layer> normalLayer;
1346    switch (flags & eFXSurfaceMask) {
1347        case eFXSurfaceNormal:
1348            normalLayer = createNormalSurface(client, d, w, h, flags, format);
1349            layer = normalLayer;
1350            break;
1351        case eFXSurfaceBlur:
1352            // for now we treat Blur as Dim, until we can implement it
1353            // efficiently.
1354        case eFXSurfaceDim:
1355            layer = createDimSurface(client, d, w, h, flags);
1356            break;
1357        case eFXSurfaceScreenshot:
1358            layer = createScreenshotSurface(client, d, w, h, flags);
1359            break;
1360    }
1361
1362    if (layer != 0) {
1363        layer->initStates(w, h, flags);
1364        layer->setName(name);
1365        ssize_t token = addClientLayer(client, layer);
1366
1367        surfaceHandle = layer->getSurface();
1368        if (surfaceHandle != 0) {
1369            params->token = token;
1370            params->identity = layer->getIdentity();
1371            if (normalLayer != 0) {
1372                Mutex::Autolock _l(mStateLock);
1373                mLayerMap.add(layer->getSurfaceBinder(), normalLayer);
1374            }
1375        }
1376
1377        setTransactionFlags(eTransactionNeeded);
1378    }
1379
1380    return surfaceHandle;
1381}
1382
1383sp<Layer> SurfaceFlinger::createNormalSurface(
1384        const sp<Client>& client, DisplayID display,
1385        uint32_t w, uint32_t h, uint32_t flags,
1386        PixelFormat& format)
1387{
1388    // initialize the surfaces
1389    switch (format) { // TODO: take h/w into account
1390    case PIXEL_FORMAT_TRANSPARENT:
1391    case PIXEL_FORMAT_TRANSLUCENT:
1392        format = PIXEL_FORMAT_RGBA_8888;
1393        break;
1394    case PIXEL_FORMAT_OPAQUE:
1395#ifdef NO_RGBX_8888
1396        format = PIXEL_FORMAT_RGB_565;
1397#else
1398        format = PIXEL_FORMAT_RGBX_8888;
1399#endif
1400        break;
1401    }
1402
1403#ifdef NO_RGBX_8888
1404    if (format == PIXEL_FORMAT_RGBX_8888)
1405        format = PIXEL_FORMAT_RGBA_8888;
1406#endif
1407
1408    sp<Layer> layer = new Layer(this, display, client);
1409    status_t err = layer->setBuffers(w, h, format, flags);
1410    if (LIKELY(err != NO_ERROR)) {
1411        LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
1412        layer.clear();
1413    }
1414    return layer;
1415}
1416
1417sp<LayerDim> SurfaceFlinger::createDimSurface(
1418        const sp<Client>& client, DisplayID display,
1419        uint32_t w, uint32_t h, uint32_t flags)
1420{
1421    sp<LayerDim> layer = new LayerDim(this, display, client);
1422    return layer;
1423}
1424
1425sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface(
1426        const sp<Client>& client, DisplayID display,
1427        uint32_t w, uint32_t h, uint32_t flags)
1428{
1429    sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client);
1430    status_t err = layer->capture();
1431    if (err != NO_ERROR) {
1432        layer.clear();
1433        LOGW("createScreenshotSurface failed (%s)", strerror(-err));
1434    }
1435    return layer;
1436}
1437
1438status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
1439{
1440    /*
1441     * called by the window manager, when a surface should be marked for
1442     * destruction.
1443     *
1444     * The surface is removed from the current and drawing lists, but placed
1445     * in the purgatory queue, so it's not destroyed right-away (we need
1446     * to wait for all client's references to go away first).
1447     */
1448
1449    status_t err = NAME_NOT_FOUND;
1450    Mutex::Autolock _l(mStateLock);
1451    sp<LayerBaseClient> layer = client->getLayerUser(sid);
1452    if (layer != 0) {
1453        err = purgatorizeLayer_l(layer);
1454        if (err == NO_ERROR) {
1455            setTransactionFlags(eTransactionNeeded);
1456        }
1457    }
1458    return err;
1459}
1460
1461status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer)
1462{
1463    // called by ~ISurface() when all references are gone
1464    status_t err = NO_ERROR;
1465    sp<LayerBaseClient> l(layer.promote());
1466    if (l != NULL) {
1467        Mutex::Autolock _l(mStateLock);
1468        err = removeLayer_l(l);
1469        if (err == NAME_NOT_FOUND) {
1470            // The surface wasn't in the current list, which means it was
1471            // removed already, which means it is in the purgatory,
1472            // and need to be removed from there.
1473            ssize_t idx = mLayerPurgatory.remove(l);
1474            LOGE_IF(idx < 0,
1475                    "layer=%p is not in the purgatory list", l.get());
1476        }
1477        LOGE_IF(err<0 && err != NAME_NOT_FOUND,
1478                "error removing layer=%p (%s)", l.get(), strerror(-err));
1479    }
1480    return err;
1481}
1482
1483uint32_t SurfaceFlinger::setClientStateLocked(
1484        const sp<Client>& client,
1485        const layer_state_t& s)
1486{
1487    uint32_t flags = 0;
1488    sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
1489    if (layer != 0) {
1490        const uint32_t what = s.what;
1491        if (what & ePositionChanged) {
1492            if (layer->setPosition(s.x, s.y))
1493                flags |= eTraversalNeeded;
1494        }
1495        if (what & eLayerChanged) {
1496            ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1497            if (layer->setLayer(s.z)) {
1498                mCurrentState.layersSortedByZ.removeAt(idx);
1499                mCurrentState.layersSortedByZ.add(layer);
1500                // we need traversal (state changed)
1501                // AND transaction (list changed)
1502                flags |= eTransactionNeeded|eTraversalNeeded;
1503            }
1504        }
1505        if (what & eSizeChanged) {
1506            if (layer->setSize(s.w, s.h)) {
1507                flags |= eTraversalNeeded;
1508                mResizeTransationPending = true;
1509            }
1510        }
1511        if (what & eAlphaChanged) {
1512            if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1513                flags |= eTraversalNeeded;
1514        }
1515        if (what & eMatrixChanged) {
1516            if (layer->setMatrix(s.matrix))
1517                flags |= eTraversalNeeded;
1518        }
1519        if (what & eTransparentRegionChanged) {
1520            if (layer->setTransparentRegionHint(s.transparentRegion))
1521                flags |= eTraversalNeeded;
1522        }
1523        if (what & eVisibilityChanged) {
1524            if (layer->setFlags(s.flags, s.mask))
1525                flags |= eTraversalNeeded;
1526        }
1527    }
1528    return flags;
1529}
1530
1531void SurfaceFlinger::screenReleased(int dpy)
1532{
1533    // this may be called by a signal handler, we can't do too much in here
1534    android_atomic_or(eConsoleReleased, &mConsoleSignals);
1535    signalEvent();
1536}
1537
1538void SurfaceFlinger::screenAcquired(int dpy)
1539{
1540    // this may be called by a signal handler, we can't do too much in here
1541    android_atomic_or(eConsoleAcquired, &mConsoleSignals);
1542    signalEvent();
1543}
1544
1545status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
1546{
1547    const size_t SIZE = 4096;
1548    char buffer[SIZE];
1549    String8 result;
1550
1551    if (!PermissionCache::checkCallingPermission(sDump)) {
1552        snprintf(buffer, SIZE, "Permission Denial: "
1553                "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
1554                IPCThreadState::self()->getCallingPid(),
1555                IPCThreadState::self()->getCallingUid());
1556        result.append(buffer);
1557    } else {
1558
1559        // figure out if we're stuck somewhere
1560        const nsecs_t now = systemTime();
1561        const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
1562        const nsecs_t inTransaction(mDebugInTransaction);
1563        nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
1564        nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
1565
1566        // Try to get the main lock, but don't insist if we can't
1567        // (this would indicate SF is stuck, but we want to be able to
1568        // print something in dumpsys).
1569        int retry = 3;
1570        while (mStateLock.tryLock()<0 && --retry>=0) {
1571            usleep(1000000);
1572        }
1573        const bool locked(retry >= 0);
1574        if (!locked) {
1575            snprintf(buffer, SIZE,
1576                    "SurfaceFlinger appears to be unresponsive, "
1577                    "dumping anyways (no locks held)\n");
1578            result.append(buffer);
1579        }
1580
1581        /*
1582         * Dump the visible layer list
1583         */
1584        const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1585        const size_t count = currentLayers.size();
1586        snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count);
1587        result.append(buffer);
1588        for (size_t i=0 ; i<count ; i++) {
1589            const sp<LayerBase>& layer(currentLayers[i]);
1590            layer->dump(result, buffer, SIZE);
1591            const Layer::State& s(layer->drawingState());
1592            s.transparentRegion.dump(result, "transparentRegion");
1593            layer->transparentRegionScreen.dump(result, "transparentRegionScreen");
1594            layer->visibleRegionScreen.dump(result, "visibleRegionScreen");
1595        }
1596
1597        /*
1598         * Dump the layers in the purgatory
1599         */
1600
1601        const size_t purgatorySize =  mLayerPurgatory.size();
1602        snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize);
1603        result.append(buffer);
1604        for (size_t i=0 ; i<purgatorySize ; i++) {
1605            const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
1606            layer->shortDump(result, buffer, SIZE);
1607        }
1608
1609        /*
1610         * Dump SurfaceFlinger global state
1611         */
1612
1613        snprintf(buffer, SIZE, "SurfaceFlinger global state:\n");
1614        result.append(buffer);
1615
1616        const GLExtensions& extensions(GLExtensions::getInstance());
1617        snprintf(buffer, SIZE, "GLES: %s, %s, %s\n",
1618                extensions.getVendor(),
1619                extensions.getRenderer(),
1620                extensions.getVersion());
1621        result.append(buffer);
1622        snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension());
1623        result.append(buffer);
1624
1625        mWormholeRegion.dump(result, "WormholeRegion");
1626        const DisplayHardware& hw(graphicPlane(0).displayHardware());
1627        snprintf(buffer, SIZE,
1628                "  display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n",
1629                mFreezeDisplay?"yes":"no", mFreezeCount,
1630                mCurrentState.orientation, hw.canDraw());
1631        result.append(buffer);
1632        snprintf(buffer, SIZE,
1633                "  last eglSwapBuffers() time: %f us\n"
1634                "  last transaction time     : %f us\n",
1635                mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0);
1636        result.append(buffer);
1637
1638        if (inSwapBuffersDuration || !locked) {
1639            snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
1640                    inSwapBuffersDuration/1000.0);
1641            result.append(buffer);
1642        }
1643
1644        if (inTransactionDuration || !locked) {
1645            snprintf(buffer, SIZE, "  transaction time: %f us\n",
1646                    inTransactionDuration/1000.0);
1647            result.append(buffer);
1648        }
1649
1650        /*
1651         * Dump HWComposer state
1652         */
1653        HWComposer& hwc(hw.getHwComposer());
1654        snprintf(buffer, SIZE, "  h/w composer %s and %s\n",
1655                hwc.initCheck()==NO_ERROR ? "present" : "not present",
1656                (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled");
1657        result.append(buffer);
1658        hwc.dump(result, buffer, SIZE, mVisibleLayersSortedByZ);
1659
1660        /*
1661         * Dump gralloc state
1662         */
1663        const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
1664        alloc.dump(result);
1665        hw.dump(result);
1666
1667        if (locked) {
1668            mStateLock.unlock();
1669        }
1670    }
1671    write(fd, result.string(), result.size());
1672    return NO_ERROR;
1673}
1674
1675status_t SurfaceFlinger::onTransact(
1676    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
1677{
1678    switch (code) {
1679        case CREATE_CONNECTION:
1680        case SET_TRANSACTION_STATE:
1681        case SET_ORIENTATION:
1682        case FREEZE_DISPLAY:
1683        case UNFREEZE_DISPLAY:
1684        case BOOT_FINISHED:
1685        case TURN_ELECTRON_BEAM_OFF:
1686        case TURN_ELECTRON_BEAM_ON:
1687        {
1688            // codes that require permission check
1689            IPCThreadState* ipc = IPCThreadState::self();
1690            const int pid = ipc->getCallingPid();
1691            const int uid = ipc->getCallingUid();
1692            if ((uid != AID_GRAPHICS) &&
1693                    !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) {
1694                LOGE("Permission Denial: "
1695                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1696                return PERMISSION_DENIED;
1697            }
1698            break;
1699        }
1700        case CAPTURE_SCREEN:
1701        {
1702            // codes that require permission check
1703            IPCThreadState* ipc = IPCThreadState::self();
1704            const int pid = ipc->getCallingPid();
1705            const int uid = ipc->getCallingUid();
1706            if ((uid != AID_GRAPHICS) &&
1707                    !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
1708                LOGE("Permission Denial: "
1709                        "can't read framebuffer pid=%d, uid=%d", pid, uid);
1710                return PERMISSION_DENIED;
1711            }
1712            break;
1713        }
1714    }
1715
1716    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
1717    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
1718        CHECK_INTERFACE(ISurfaceComposer, data, reply);
1719        if (UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) {
1720            IPCThreadState* ipc = IPCThreadState::self();
1721            const int pid = ipc->getCallingPid();
1722            const int uid = ipc->getCallingUid();
1723            LOGE("Permission Denial: "
1724                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1725            return PERMISSION_DENIED;
1726        }
1727        int n;
1728        switch (code) {
1729            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
1730            case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
1731                return NO_ERROR;
1732            case 1002:  // SHOW_UPDATES
1733                n = data.readInt32();
1734                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
1735                invalidateHwcGeometry();
1736                repaintEverything();
1737                return NO_ERROR;
1738            case 1003:  // SHOW_BACKGROUND
1739                n = data.readInt32();
1740                mDebugBackground = n ? 1 : 0;
1741                return NO_ERROR;
1742            case 1004:{ // repaint everything
1743                repaintEverything();
1744                return NO_ERROR;
1745            }
1746            case 1005:{ // force transaction
1747                setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1748                return NO_ERROR;
1749            }
1750            case 1006:{ // enable/disable GraphicLog
1751                int enabled = data.readInt32();
1752                GraphicLog::getInstance().setEnabled(enabled);
1753                return NO_ERROR;
1754            }
1755            case 1007: // set mFreezeCount
1756                mFreezeCount = data.readInt32();
1757                mFreezeDisplayTime = 0;
1758                return NO_ERROR;
1759            case 1008:  // toggle use of hw composer
1760                n = data.readInt32();
1761                mDebugDisableHWC = n ? 1 : 0;
1762                invalidateHwcGeometry();
1763                repaintEverything();
1764                return NO_ERROR;
1765            case 1009:  // toggle use of transform hint
1766                n = data.readInt32();
1767                mDebugDisableTransformHint = n ? 1 : 0;
1768                invalidateHwcGeometry();
1769                repaintEverything();
1770                return NO_ERROR;
1771            case 1010:  // interrogate.
1772                reply->writeInt32(0);
1773                reply->writeInt32(0);
1774                reply->writeInt32(mDebugRegion);
1775                reply->writeInt32(mDebugBackground);
1776                return NO_ERROR;
1777            case 1013: {
1778                Mutex::Autolock _l(mStateLock);
1779                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1780                reply->writeInt32(hw.getPageFlipCount());
1781            }
1782            return NO_ERROR;
1783        }
1784    }
1785    return err;
1786}
1787
1788void SurfaceFlinger::repaintEverything() {
1789    Mutex::Autolock _l(mStateLock);
1790    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1791    mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe
1792    signalEvent();
1793}
1794
1795// ---------------------------------------------------------------------------
1796
1797status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy,
1798        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1799{
1800    Mutex::Autolock _l(mStateLock);
1801    return renderScreenToTextureLocked(dpy, textureName, uOut, vOut);
1802}
1803
1804status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
1805        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1806{
1807    if (!GLExtensions::getInstance().haveFramebufferObject())
1808        return INVALID_OPERATION;
1809
1810    // get screen geometry
1811    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
1812    const uint32_t hw_w = hw.getWidth();
1813    const uint32_t hw_h = hw.getHeight();
1814    GLfloat u = 1;
1815    GLfloat v = 1;
1816
1817    // make sure to clear all GL error flags
1818    while ( glGetError() != GL_NO_ERROR ) ;
1819
1820    // create a FBO
1821    GLuint name, tname;
1822    glGenTextures(1, &tname);
1823    glBindTexture(GL_TEXTURE_2D, tname);
1824    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1825            hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1826    if (glGetError() != GL_NO_ERROR) {
1827        while ( glGetError() != GL_NO_ERROR ) ;
1828        GLint tw = (2 << (31 - clz(hw_w)));
1829        GLint th = (2 << (31 - clz(hw_h)));
1830        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1831                tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1832        u = GLfloat(hw_w) / tw;
1833        v = GLfloat(hw_h) / th;
1834    }
1835    glGenFramebuffersOES(1, &name);
1836    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
1837    glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
1838            GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
1839
1840    // redraw the screen entirely...
1841    glClearColor(0,0,0,1);
1842    glClear(GL_COLOR_BUFFER_BIT);
1843    glMatrixMode(GL_MODELVIEW);
1844    glLoadIdentity();
1845    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1846    const size_t count = layers.size();
1847    for (size_t i=0 ; i<count ; ++i) {
1848        const sp<LayerBase>& layer(layers[i]);
1849        layer->drawForSreenShot();
1850    }
1851
1852    // back to main framebuffer
1853    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1854    glDisable(GL_SCISSOR_TEST);
1855    glDeleteFramebuffersOES(1, &name);
1856
1857    *textureName = tname;
1858    *uOut = u;
1859    *vOut = v;
1860    return NO_ERROR;
1861}
1862
1863// ---------------------------------------------------------------------------
1864
1865status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
1866{
1867    // get screen geometry
1868    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1869    const uint32_t hw_w = hw.getWidth();
1870    const uint32_t hw_h = hw.getHeight();
1871    const Region screenBounds(hw.getBounds());
1872
1873    GLfloat u, v;
1874    GLuint tname;
1875    status_t result = renderScreenToTextureLocked(0, &tname, &u, &v);
1876    if (result != NO_ERROR) {
1877        return result;
1878    }
1879
1880    GLfloat vtx[8];
1881    const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} };
1882    glBindTexture(GL_TEXTURE_2D, tname);
1883    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1884    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1885    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1886    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1887    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1888    glVertexPointer(2, GL_FLOAT, 0, vtx);
1889
1890    /*
1891     * Texture coordinate mapping
1892     *
1893     *                 u
1894     *    1 +----------+---+
1895     *      |     |    |   |  image is inverted
1896     *      |     V    |   |  w.r.t. the texture
1897     *  1-v +----------+   |  coordinates
1898     *      |              |
1899     *      |              |
1900     *      |              |
1901     *    0 +--------------+
1902     *      0              1
1903     *
1904     */
1905
1906    class s_curve_interpolator {
1907        const float nbFrames, s, v;
1908    public:
1909        s_curve_interpolator(int nbFrames, float s)
1910        : nbFrames(1.0f / (nbFrames-1)), s(s),
1911          v(1.0f + expf(-s + 0.5f*s)) {
1912        }
1913        float operator()(int f) {
1914            const float x = f * nbFrames;
1915            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1916        }
1917    };
1918
1919    class v_stretch {
1920        const GLfloat hw_w, hw_h;
1921    public:
1922        v_stretch(uint32_t hw_w, uint32_t hw_h)
1923        : hw_w(hw_w), hw_h(hw_h) {
1924        }
1925        void operator()(GLfloat* vtx, float v) {
1926            const GLfloat w = hw_w + (hw_w * v);
1927            const GLfloat h = hw_h - (hw_h * v);
1928            const GLfloat x = (hw_w - w) * 0.5f;
1929            const GLfloat y = (hw_h - h) * 0.5f;
1930            vtx[0] = x;         vtx[1] = y;
1931            vtx[2] = x;         vtx[3] = y + h;
1932            vtx[4] = x + w;     vtx[5] = y + h;
1933            vtx[6] = x + w;     vtx[7] = y;
1934        }
1935    };
1936
1937    class h_stretch {
1938        const GLfloat hw_w, hw_h;
1939    public:
1940        h_stretch(uint32_t hw_w, uint32_t hw_h)
1941        : hw_w(hw_w), hw_h(hw_h) {
1942        }
1943        void operator()(GLfloat* vtx, float v) {
1944            const GLfloat w = hw_w - (hw_w * v);
1945            const GLfloat h = 1.0f;
1946            const GLfloat x = (hw_w - w) * 0.5f;
1947            const GLfloat y = (hw_h - h) * 0.5f;
1948            vtx[0] = x;         vtx[1] = y;
1949            vtx[2] = x;         vtx[3] = y + h;
1950            vtx[4] = x + w;     vtx[5] = y + h;
1951            vtx[6] = x + w;     vtx[7] = y;
1952        }
1953    };
1954
1955    // the full animation is 24 frames
1956    char value[PROPERTY_VALUE_MAX];
1957    property_get("debug.sf.electron_frames", value, "24");
1958    int nbFrames = (atoi(value) + 1) >> 1;
1959    if (nbFrames <= 0) // just in case
1960        nbFrames = 24;
1961
1962    s_curve_interpolator itr(nbFrames, 7.5f);
1963    s_curve_interpolator itg(nbFrames, 8.0f);
1964    s_curve_interpolator itb(nbFrames, 8.5f);
1965
1966    v_stretch vverts(hw_w, hw_h);
1967
1968    glMatrixMode(GL_TEXTURE);
1969    glLoadIdentity();
1970    glMatrixMode(GL_MODELVIEW);
1971    glLoadIdentity();
1972
1973    glEnable(GL_BLEND);
1974    glBlendFunc(GL_ONE, GL_ONE);
1975    for (int i=0 ; i<nbFrames ; i++) {
1976        float x, y, w, h;
1977        const float vr = itr(i);
1978        const float vg = itg(i);
1979        const float vb = itb(i);
1980
1981        // clear screen
1982        glColorMask(1,1,1,1);
1983        glClear(GL_COLOR_BUFFER_BIT);
1984        glEnable(GL_TEXTURE_2D);
1985
1986        // draw the red plane
1987        vverts(vtx, vr);
1988        glColorMask(1,0,0,1);
1989        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1990
1991        // draw the green plane
1992        vverts(vtx, vg);
1993        glColorMask(0,1,0,1);
1994        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1995
1996        // draw the blue plane
1997        vverts(vtx, vb);
1998        glColorMask(0,0,1,1);
1999        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2000
2001        // draw the white highlight (we use the last vertices)
2002        glDisable(GL_TEXTURE_2D);
2003        glColorMask(1,1,1,1);
2004        glColor4f(vg, vg, vg, 1);
2005        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2006        hw.flip(screenBounds);
2007    }
2008
2009    h_stretch hverts(hw_w, hw_h);
2010    glDisable(GL_BLEND);
2011    glDisable(GL_TEXTURE_2D);
2012    glColorMask(1,1,1,1);
2013    for (int i=0 ; i<nbFrames ; i++) {
2014        const float v = itg(i);
2015        hverts(vtx, v);
2016        glClear(GL_COLOR_BUFFER_BIT);
2017        glColor4f(1-v, 1-v, 1-v, 1);
2018        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2019        hw.flip(screenBounds);
2020    }
2021
2022    glColorMask(1,1,1,1);
2023    glEnable(GL_SCISSOR_TEST);
2024    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
2025    glDeleteTextures(1, &tname);
2026    glDisable(GL_TEXTURE_2D);
2027    return NO_ERROR;
2028}
2029
2030status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
2031{
2032    status_t result = PERMISSION_DENIED;
2033
2034    if (!GLExtensions::getInstance().haveFramebufferObject())
2035        return INVALID_OPERATION;
2036
2037
2038    // get screen geometry
2039    const DisplayHardware& hw(graphicPlane(0).displayHardware());
2040    const uint32_t hw_w = hw.getWidth();
2041    const uint32_t hw_h = hw.getHeight();
2042    const Region screenBounds(hw.bounds());
2043
2044    GLfloat u, v;
2045    GLuint tname;
2046    result = renderScreenToTextureLocked(0, &tname, &u, &v);
2047    if (result != NO_ERROR) {
2048        return result;
2049    }
2050
2051    GLfloat vtx[8];
2052    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
2053    glBindTexture(GL_TEXTURE_2D, tname);
2054    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2055    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
2056    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
2057    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
2058    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
2059    glVertexPointer(2, GL_FLOAT, 0, vtx);
2060
2061    class s_curve_interpolator {
2062        const float nbFrames, s, v;
2063    public:
2064        s_curve_interpolator(int nbFrames, float s)
2065        : nbFrames(1.0f / (nbFrames-1)), s(s),
2066          v(1.0f + expf(-s + 0.5f*s)) {
2067        }
2068        float operator()(int f) {
2069            const float x = f * nbFrames;
2070            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
2071        }
2072    };
2073
2074    class v_stretch {
2075        const GLfloat hw_w, hw_h;
2076    public:
2077        v_stretch(uint32_t hw_w, uint32_t hw_h)
2078        : hw_w(hw_w), hw_h(hw_h) {
2079        }
2080        void operator()(GLfloat* vtx, float v) {
2081            const GLfloat w = hw_w + (hw_w * v);
2082            const GLfloat h = hw_h - (hw_h * v);
2083            const GLfloat x = (hw_w - w) * 0.5f;
2084            const GLfloat y = (hw_h - h) * 0.5f;
2085            vtx[0] = x;         vtx[1] = y;
2086            vtx[2] = x;         vtx[3] = y + h;
2087            vtx[4] = x + w;     vtx[5] = y + h;
2088            vtx[6] = x + w;     vtx[7] = y;
2089        }
2090    };
2091
2092    class h_stretch {
2093        const GLfloat hw_w, hw_h;
2094    public:
2095        h_stretch(uint32_t hw_w, uint32_t hw_h)
2096        : hw_w(hw_w), hw_h(hw_h) {
2097        }
2098        void operator()(GLfloat* vtx, float v) {
2099            const GLfloat w = hw_w - (hw_w * v);
2100            const GLfloat h = 1.0f;
2101            const GLfloat x = (hw_w - w) * 0.5f;
2102            const GLfloat y = (hw_h - h) * 0.5f;
2103            vtx[0] = x;         vtx[1] = y;
2104            vtx[2] = x;         vtx[3] = y + h;
2105            vtx[4] = x + w;     vtx[5] = y + h;
2106            vtx[6] = x + w;     vtx[7] = y;
2107        }
2108    };
2109
2110    // the full animation is 12 frames
2111    int nbFrames = 8;
2112    s_curve_interpolator itr(nbFrames, 7.5f);
2113    s_curve_interpolator itg(nbFrames, 8.0f);
2114    s_curve_interpolator itb(nbFrames, 8.5f);
2115
2116    h_stretch hverts(hw_w, hw_h);
2117    glDisable(GL_BLEND);
2118    glDisable(GL_TEXTURE_2D);
2119    glColorMask(1,1,1,1);
2120    for (int i=nbFrames-1 ; i>=0 ; i--) {
2121        const float v = itg(i);
2122        hverts(vtx, v);
2123        glClear(GL_COLOR_BUFFER_BIT);
2124        glColor4f(1-v, 1-v, 1-v, 1);
2125        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2126        hw.flip(screenBounds);
2127    }
2128
2129    nbFrames = 4;
2130    v_stretch vverts(hw_w, hw_h);
2131    glEnable(GL_BLEND);
2132    glBlendFunc(GL_ONE, GL_ONE);
2133    for (int i=nbFrames-1 ; i>=0 ; i--) {
2134        float x, y, w, h;
2135        const float vr = itr(i);
2136        const float vg = itg(i);
2137        const float vb = itb(i);
2138
2139        // clear screen
2140        glColorMask(1,1,1,1);
2141        glClear(GL_COLOR_BUFFER_BIT);
2142        glEnable(GL_TEXTURE_2D);
2143
2144        // draw the red plane
2145        vverts(vtx, vr);
2146        glColorMask(1,0,0,1);
2147        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2148
2149        // draw the green plane
2150        vverts(vtx, vg);
2151        glColorMask(0,1,0,1);
2152        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2153
2154        // draw the blue plane
2155        vverts(vtx, vb);
2156        glColorMask(0,0,1,1);
2157        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2158
2159        hw.flip(screenBounds);
2160    }
2161
2162    glColorMask(1,1,1,1);
2163    glEnable(GL_SCISSOR_TEST);
2164    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
2165    glDeleteTextures(1, &tname);
2166    glDisable(GL_TEXTURE_2D);
2167
2168    return NO_ERROR;
2169}
2170
2171// ---------------------------------------------------------------------------
2172
2173status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
2174{
2175    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2176    if (!hw.canDraw()) {
2177        // we're already off
2178        return NO_ERROR;
2179    }
2180
2181    // turn off hwc while we're doing the animation
2182    hw.getHwComposer().disable();
2183    // and make sure to turn it back on (if needed) next time we compose
2184    invalidateHwcGeometry();
2185
2186    if (mode & ISurfaceComposer::eElectronBeamAnimationOff) {
2187        electronBeamOffAnimationImplLocked();
2188    }
2189
2190    // always clear the whole screen at the end of the animation
2191    glClearColor(0,0,0,1);
2192    glDisable(GL_SCISSOR_TEST);
2193    glClear(GL_COLOR_BUFFER_BIT);
2194    glEnable(GL_SCISSOR_TEST);
2195    hw.flip( Region(hw.bounds()) );
2196
2197    return NO_ERROR;
2198}
2199
2200status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
2201{
2202    class MessageTurnElectronBeamOff : public MessageBase {
2203        SurfaceFlinger* flinger;
2204        int32_t mode;
2205        status_t result;
2206    public:
2207        MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode)
2208            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2209        }
2210        status_t getResult() const {
2211            return result;
2212        }
2213        virtual bool handler() {
2214            Mutex::Autolock _l(flinger->mStateLock);
2215            result = flinger->turnElectronBeamOffImplLocked(mode);
2216            return true;
2217        }
2218    };
2219
2220    sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode);
2221    status_t res = postMessageSync(msg);
2222    if (res == NO_ERROR) {
2223        res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
2224
2225        // work-around: when the power-manager calls us we activate the
2226        // animation. eventually, the "on" animation will be called
2227        // by the power-manager itself
2228        mElectronBeamAnimationMode = mode;
2229    }
2230    return res;
2231}
2232
2233// ---------------------------------------------------------------------------
2234
2235status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
2236{
2237    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2238    if (hw.canDraw()) {
2239        // we're already on
2240        return NO_ERROR;
2241    }
2242    if (mode & ISurfaceComposer::eElectronBeamAnimationOn) {
2243        electronBeamOnAnimationImplLocked();
2244    }
2245
2246    // make sure to redraw the whole screen when the animation is done
2247    mDirtyRegion.set(hw.bounds());
2248    signalEvent();
2249
2250    return NO_ERROR;
2251}
2252
2253status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
2254{
2255    class MessageTurnElectronBeamOn : public MessageBase {
2256        SurfaceFlinger* flinger;
2257        int32_t mode;
2258        status_t result;
2259    public:
2260        MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode)
2261            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2262        }
2263        status_t getResult() const {
2264            return result;
2265        }
2266        virtual bool handler() {
2267            Mutex::Autolock _l(flinger->mStateLock);
2268            result = flinger->turnElectronBeamOnImplLocked(mode);
2269            return true;
2270        }
2271    };
2272
2273    postMessageAsync( new MessageTurnElectronBeamOn(this, mode) );
2274    return NO_ERROR;
2275}
2276
2277// ---------------------------------------------------------------------------
2278
2279status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
2280        sp<IMemoryHeap>* heap,
2281        uint32_t* w, uint32_t* h, PixelFormat* f,
2282        uint32_t sw, uint32_t sh,
2283        uint32_t minLayerZ, uint32_t maxLayerZ)
2284{
2285    status_t result = PERMISSION_DENIED;
2286
2287    // only one display supported for now
2288    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2289        return BAD_VALUE;
2290
2291    if (!GLExtensions::getInstance().haveFramebufferObject())
2292        return INVALID_OPERATION;
2293
2294    // get screen geometry
2295    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
2296    const uint32_t hw_w = hw.getWidth();
2297    const uint32_t hw_h = hw.getHeight();
2298
2299    if ((sw > hw_w) || (sh > hw_h))
2300        return BAD_VALUE;
2301
2302    sw = (!sw) ? hw_w : sw;
2303    sh = (!sh) ? hw_h : sh;
2304    const size_t size = sw * sh * 4;
2305
2306    //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d",
2307    //        sw, sh, minLayerZ, maxLayerZ);
2308
2309    // make sure to clear all GL error flags
2310    while ( glGetError() != GL_NO_ERROR ) ;
2311
2312    // create a FBO
2313    GLuint name, tname;
2314    glGenRenderbuffersOES(1, &tname);
2315    glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
2316    glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
2317    glGenFramebuffersOES(1, &name);
2318    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2319    glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
2320            GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
2321
2322    GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
2323
2324    if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
2325
2326        // invert everything, b/c glReadPixel() below will invert the FB
2327        glViewport(0, 0, sw, sh);
2328        glScissor(0, 0, sw, sh);
2329        glEnable(GL_SCISSOR_TEST);
2330        glMatrixMode(GL_PROJECTION);
2331        glPushMatrix();
2332        glLoadIdentity();
2333        glOrthof(0, hw_w, hw_h, 0, 0, 1);
2334        glMatrixMode(GL_MODELVIEW);
2335
2336        // redraw the screen entirely...
2337        glClearColor(0,0,0,1);
2338        glClear(GL_COLOR_BUFFER_BIT);
2339
2340        const LayerVector& layers(mDrawingState.layersSortedByZ);
2341        const size_t count = layers.size();
2342        for (size_t i=0 ; i<count ; ++i) {
2343            const sp<LayerBase>& layer(layers[i]);
2344            const uint32_t flags = layer->drawingState().flags;
2345            if (!(flags & ISurfaceComposer::eLayerHidden)) {
2346                const uint32_t z = layer->drawingState().z;
2347                if (z >= minLayerZ && z <= maxLayerZ) {
2348                    layer->drawForSreenShot();
2349                }
2350            }
2351        }
2352
2353        // XXX: this is needed on tegra
2354        glEnable(GL_SCISSOR_TEST);
2355        glScissor(0, 0, sw, sh);
2356
2357        // check for errors and return screen capture
2358        if (glGetError() != GL_NO_ERROR) {
2359            // error while rendering
2360            result = INVALID_OPERATION;
2361        } else {
2362            // allocate shared memory large enough to hold the
2363            // screen capture
2364            sp<MemoryHeapBase> base(
2365                    new MemoryHeapBase(size, 0, "screen-capture") );
2366            void* const ptr = base->getBase();
2367            if (ptr) {
2368                // capture the screen with glReadPixels()
2369                glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
2370                if (glGetError() == GL_NO_ERROR) {
2371                    *heap = base;
2372                    *w = sw;
2373                    *h = sh;
2374                    *f = PIXEL_FORMAT_RGBA_8888;
2375                    result = NO_ERROR;
2376                }
2377            } else {
2378                result = NO_MEMORY;
2379            }
2380        }
2381        glEnable(GL_SCISSOR_TEST);
2382        glViewport(0, 0, hw_w, hw_h);
2383        glMatrixMode(GL_PROJECTION);
2384        glPopMatrix();
2385        glMatrixMode(GL_MODELVIEW);
2386    } else {
2387        result = BAD_VALUE;
2388    }
2389
2390    // release FBO resources
2391    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
2392    glDeleteRenderbuffersOES(1, &tname);
2393    glDeleteFramebuffersOES(1, &name);
2394
2395    hw.compositionComplete();
2396
2397    // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK");
2398
2399    return result;
2400}
2401
2402
2403status_t SurfaceFlinger::captureScreen(DisplayID dpy,
2404        sp<IMemoryHeap>* heap,
2405        uint32_t* width, uint32_t* height, PixelFormat* format,
2406        uint32_t sw, uint32_t sh,
2407        uint32_t minLayerZ, uint32_t maxLayerZ)
2408{
2409    // only one display supported for now
2410    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2411        return BAD_VALUE;
2412
2413    if (!GLExtensions::getInstance().haveFramebufferObject())
2414        return INVALID_OPERATION;
2415
2416    class MessageCaptureScreen : public MessageBase {
2417        SurfaceFlinger* flinger;
2418        DisplayID dpy;
2419        sp<IMemoryHeap>* heap;
2420        uint32_t* w;
2421        uint32_t* h;
2422        PixelFormat* f;
2423        uint32_t sw;
2424        uint32_t sh;
2425        uint32_t minLayerZ;
2426        uint32_t maxLayerZ;
2427        status_t result;
2428    public:
2429        MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
2430                sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
2431                uint32_t sw, uint32_t sh,
2432                uint32_t minLayerZ, uint32_t maxLayerZ)
2433            : flinger(flinger), dpy(dpy),
2434              heap(heap), w(w), h(h), f(f), sw(sw), sh(sh),
2435              minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
2436              result(PERMISSION_DENIED)
2437        {
2438        }
2439        status_t getResult() const {
2440            return result;
2441        }
2442        virtual bool handler() {
2443            Mutex::Autolock _l(flinger->mStateLock);
2444
2445            // if we have secure windows, never allow the screen capture
2446            if (flinger->mSecureFrameBuffer)
2447                return true;
2448
2449            result = flinger->captureScreenImplLocked(dpy,
2450                    heap, w, h, f, sw, sh, minLayerZ, maxLayerZ);
2451
2452            return true;
2453        }
2454    };
2455
2456    sp<MessageBase> msg = new MessageCaptureScreen(this,
2457            dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ);
2458    status_t res = postMessageSync(msg);
2459    if (res == NO_ERROR) {
2460        res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
2461    }
2462    return res;
2463}
2464
2465// ---------------------------------------------------------------------------
2466
2467sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
2468{
2469    sp<Layer> result;
2470    Mutex::Autolock _l(mStateLock);
2471    result = mLayerMap.valueFor( sur->asBinder() ).promote();
2472    return result;
2473}
2474
2475// ---------------------------------------------------------------------------
2476
2477Client::Client(const sp<SurfaceFlinger>& flinger)
2478    : mFlinger(flinger), mNameGenerator(1)
2479{
2480}
2481
2482Client::~Client()
2483{
2484    const size_t count = mLayers.size();
2485    for (size_t i=0 ; i<count ; i++) {
2486        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
2487        if (layer != 0) {
2488            mFlinger->removeLayer(layer);
2489        }
2490    }
2491}
2492
2493status_t Client::initCheck() const {
2494    return NO_ERROR;
2495}
2496
2497size_t Client::attachLayer(const sp<LayerBaseClient>& layer)
2498{
2499    Mutex::Autolock _l(mLock);
2500    size_t name = mNameGenerator++;
2501    mLayers.add(name, layer);
2502    return name;
2503}
2504
2505void Client::detachLayer(const LayerBaseClient* layer)
2506{
2507    Mutex::Autolock _l(mLock);
2508    // we do a linear search here, because this doesn't happen often
2509    const size_t count = mLayers.size();
2510    for (size_t i=0 ; i<count ; i++) {
2511        if (mLayers.valueAt(i) == layer) {
2512            mLayers.removeItemsAt(i, 1);
2513            break;
2514        }
2515    }
2516}
2517sp<LayerBaseClient> Client::getLayerUser(int32_t i) const
2518{
2519    Mutex::Autolock _l(mLock);
2520    sp<LayerBaseClient> lbc;
2521    wp<LayerBaseClient> layer(mLayers.valueFor(i));
2522    if (layer != 0) {
2523        lbc = layer.promote();
2524        LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
2525    }
2526    return lbc;
2527}
2528
2529
2530status_t Client::onTransact(
2531    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
2532{
2533    // these must be checked
2534     IPCThreadState* ipc = IPCThreadState::self();
2535     const int pid = ipc->getCallingPid();
2536     const int uid = ipc->getCallingUid();
2537     const int self_pid = getpid();
2538     if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) {
2539         // we're called from a different process, do the real check
2540         if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger))
2541         {
2542             LOGE("Permission Denial: "
2543                     "can't openGlobalTransaction pid=%d, uid=%d", pid, uid);
2544             return PERMISSION_DENIED;
2545         }
2546     }
2547     return BnSurfaceComposerClient::onTransact(code, data, reply, flags);
2548}
2549
2550
2551sp<ISurface> Client::createSurface(
2552        ISurfaceComposerClient::surface_data_t* params,
2553        const String8& name,
2554        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2555        uint32_t flags)
2556{
2557    /*
2558     * createSurface must be called from the GL thread so that it can
2559     * have access to the GL context.
2560     */
2561
2562    class MessageCreateSurface : public MessageBase {
2563        sp<ISurface> result;
2564        SurfaceFlinger* flinger;
2565        ISurfaceComposerClient::surface_data_t* params;
2566        Client* client;
2567        const String8& name;
2568        DisplayID display;
2569        uint32_t w, h;
2570        PixelFormat format;
2571        uint32_t flags;
2572    public:
2573        MessageCreateSurface(SurfaceFlinger* flinger,
2574                ISurfaceComposerClient::surface_data_t* params,
2575                const String8& name, Client* client,
2576                DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2577                uint32_t flags)
2578            : flinger(flinger), params(params), client(client), name(name),
2579              display(display), w(w), h(h), format(format), flags(flags)
2580        {
2581        }
2582        sp<ISurface> getResult() const { return result; }
2583        virtual bool handler() {
2584            result = flinger->createSurface(params, name, client,
2585                    display, w, h, format, flags);
2586            return true;
2587        }
2588    };
2589
2590    sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(),
2591            params, name, this, display, w, h, format, flags);
2592    mFlinger->postMessageSync(msg);
2593    return static_cast<MessageCreateSurface*>( msg.get() )->getResult();
2594}
2595status_t Client::destroySurface(SurfaceID sid) {
2596    return mFlinger->removeSurface(this, sid);
2597}
2598
2599// ---------------------------------------------------------------------------
2600
2601GraphicBufferAlloc::GraphicBufferAlloc() {}
2602
2603GraphicBufferAlloc::~GraphicBufferAlloc() {}
2604
2605sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
2606        PixelFormat format, uint32_t usage, status_t* error) {
2607    sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
2608    status_t err = graphicBuffer->initCheck();
2609    *error = err;
2610    if (err != 0 || graphicBuffer->handle == 0) {
2611        if (err == NO_MEMORY) {
2612            GraphicBuffer::dumpAllocationsToSystemLog();
2613        }
2614        LOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) "
2615             "failed (%s), handle=%p",
2616                w, h, strerror(-err), graphicBuffer->handle);
2617        return 0;
2618    }
2619    return graphicBuffer;
2620}
2621
2622// ---------------------------------------------------------------------------
2623
2624GraphicPlane::GraphicPlane()
2625    : mHw(0)
2626{
2627}
2628
2629GraphicPlane::~GraphicPlane() {
2630    delete mHw;
2631}
2632
2633bool GraphicPlane::initialized() const {
2634    return mHw ? true : false;
2635}
2636
2637int GraphicPlane::getWidth() const {
2638    return mWidth;
2639}
2640
2641int GraphicPlane::getHeight() const {
2642    return mHeight;
2643}
2644
2645void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
2646{
2647    mHw = hw;
2648
2649    // initialize the display orientation transform.
2650    // it's a constant that should come from the display driver.
2651    int displayOrientation = ISurfaceComposer::eOrientationDefault;
2652    char property[PROPERTY_VALUE_MAX];
2653    if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
2654        //displayOrientation
2655        switch (atoi(property)) {
2656        case 90:
2657            displayOrientation = ISurfaceComposer::eOrientation90;
2658            break;
2659        case 270:
2660            displayOrientation = ISurfaceComposer::eOrientation270;
2661            break;
2662        }
2663    }
2664
2665    const float w = hw->getWidth();
2666    const float h = hw->getHeight();
2667    GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
2668            &mDisplayTransform);
2669    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
2670        mDisplayWidth = h;
2671        mDisplayHeight = w;
2672    } else {
2673        mDisplayWidth = w;
2674        mDisplayHeight = h;
2675    }
2676
2677    setOrientation(ISurfaceComposer::eOrientationDefault);
2678}
2679
2680status_t GraphicPlane::orientationToTransfrom(
2681        int orientation, int w, int h, Transform* tr)
2682{
2683    uint32_t flags = 0;
2684    switch (orientation) {
2685    case ISurfaceComposer::eOrientationDefault:
2686        flags = Transform::ROT_0;
2687        break;
2688    case ISurfaceComposer::eOrientation90:
2689        flags = Transform::ROT_90;
2690        break;
2691    case ISurfaceComposer::eOrientation180:
2692        flags = Transform::ROT_180;
2693        break;
2694    case ISurfaceComposer::eOrientation270:
2695        flags = Transform::ROT_270;
2696        break;
2697    default:
2698        return BAD_VALUE;
2699    }
2700    tr->set(flags, w, h);
2701    return NO_ERROR;
2702}
2703
2704status_t GraphicPlane::setOrientation(int orientation)
2705{
2706    // If the rotation can be handled in hardware, this is where
2707    // the magic should happen.
2708
2709    const DisplayHardware& hw(displayHardware());
2710    const float w = mDisplayWidth;
2711    const float h = mDisplayHeight;
2712    mWidth = int(w);
2713    mHeight = int(h);
2714
2715    Transform orientationTransform;
2716    GraphicPlane::orientationToTransfrom(orientation, w, h,
2717            &orientationTransform);
2718    if (orientation & ISurfaceComposer::eOrientationSwapMask) {
2719        mWidth = int(h);
2720        mHeight = int(w);
2721    }
2722
2723    mOrientation = orientation;
2724    mGlobalTransform = mDisplayTransform * orientationTransform;
2725    return NO_ERROR;
2726}
2727
2728const DisplayHardware& GraphicPlane::displayHardware() const {
2729    return *mHw;
2730}
2731
2732DisplayHardware& GraphicPlane::editDisplayHardware() {
2733    return *mHw;
2734}
2735
2736const Transform& GraphicPlane::transform() const {
2737    return mGlobalTransform;
2738}
2739
2740EGLDisplay GraphicPlane::getEGLDisplay() const {
2741    return mHw->getEGLDisplay();
2742}
2743
2744// ---------------------------------------------------------------------------
2745
2746}; // namespace android
2747