SurfaceFlinger.cpp revision f384cc3008a25ad1b00403aca0cc001547f029c6
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <stdint.h> 20#include <unistd.h> 21#include <fcntl.h> 22#include <errno.h> 23#include <math.h> 24#include <limits.h> 25#include <sys/types.h> 26#include <sys/stat.h> 27#include <sys/ioctl.h> 28 29#include <cutils/log.h> 30#include <cutils/properties.h> 31 32#include <binder/IPCThreadState.h> 33#include <binder/IServiceManager.h> 34#include <binder/MemoryHeapBase.h> 35#include <binder/PermissionCache.h> 36 37#include <utils/String8.h> 38#include <utils/String16.h> 39#include <utils/StopWatch.h> 40 41#include <ui/GraphicBufferAllocator.h> 42#include <ui/GraphicLog.h> 43#include <ui/PixelFormat.h> 44 45#include <pixelflinger/pixelflinger.h> 46#include <GLES/gl.h> 47 48#include "clz.h" 49#include "GLExtensions.h" 50#include "DdmConnection.h" 51#include "Layer.h" 52#include "LayerDim.h" 53#include "SurfaceFlinger.h" 54 55#include "DisplayHardware/DisplayHardware.h" 56#include "DisplayHardware/HWComposer.h" 57 58#include <private/surfaceflinger/SharedBufferStack.h> 59 60/* ideally AID_GRAPHICS would be in a semi-public header 61 * or there would be a way to map a user/group name to its id 62 */ 63#ifndef AID_GRAPHICS 64#define AID_GRAPHICS 1003 65#endif 66 67#define DISPLAY_COUNT 1 68 69namespace android { 70// --------------------------------------------------------------------------- 71 72const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 73const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 74const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 75const String16 sDump("android.permission.DUMP"); 76 77// --------------------------------------------------------------------------- 78 79SurfaceFlinger::SurfaceFlinger() 80 : BnSurfaceComposer(), Thread(false), 81 mTransactionFlags(0), 82 mResizeTransationPending(false), 83 mLayersRemoved(false), 84 mBootTime(systemTime()), 85 mVisibleRegionsDirty(false), 86 mHwWorkListDirty(false), 87 mDeferReleaseConsole(false), 88 mFreezeDisplay(false), 89 mElectronBeamAnimationMode(0), 90 mFreezeCount(0), 91 mFreezeDisplayTime(0), 92 mDebugRegion(0), 93 mDebugBackground(0), 94 mDebugDDMS(0), 95 mDebugDisableHWC(0), 96 mDebugDisableTransformHint(0), 97 mDebugInSwapBuffers(0), 98 mLastSwapBufferTime(0), 99 mDebugInTransaction(0), 100 mLastTransactionTime(0), 101 mBootFinished(false), 102 mConsoleSignals(0), 103 mSecureFrameBuffer(0) 104{ 105 init(); 106} 107 108void SurfaceFlinger::init() 109{ 110 LOGI("SurfaceFlinger is starting"); 111 112 // debugging stuff... 113 char value[PROPERTY_VALUE_MAX]; 114 115 property_get("debug.sf.showupdates", value, "0"); 116 mDebugRegion = atoi(value); 117 118 property_get("debug.sf.showbackground", value, "0"); 119 mDebugBackground = atoi(value); 120 121 property_get("debug.sf.ddms", value, "0"); 122 mDebugDDMS = atoi(value); 123 if (mDebugDDMS) { 124 DdmConnection::start(getServiceName()); 125 } 126 127 LOGI_IF(mDebugRegion, "showupdates enabled"); 128 LOGI_IF(mDebugBackground, "showbackground enabled"); 129 LOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 130} 131 132SurfaceFlinger::~SurfaceFlinger() 133{ 134 glDeleteTextures(1, &mWormholeTexName); 135} 136 137sp<IMemoryHeap> SurfaceFlinger::getCblk() const 138{ 139 return mServerHeap; 140} 141 142sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 143{ 144 sp<ISurfaceComposerClient> bclient; 145 sp<Client> client(new Client(this)); 146 status_t err = client->initCheck(); 147 if (err == NO_ERROR) { 148 bclient = client; 149 } 150 return bclient; 151} 152 153sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 154{ 155 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 156 return gba; 157} 158 159const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 160{ 161 LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 162 const GraphicPlane& plane(mGraphicPlanes[dpy]); 163 return plane; 164} 165 166GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 167{ 168 return const_cast<GraphicPlane&>( 169 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 170} 171 172void SurfaceFlinger::bootFinished() 173{ 174 const nsecs_t now = systemTime(); 175 const nsecs_t duration = now - mBootTime; 176 LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 177 mBootFinished = true; 178 179 // wait patiently for the window manager death 180 const String16 name("window"); 181 sp<IBinder> window(defaultServiceManager()->getService(name)); 182 if (window != 0) { 183 window->linkToDeath(this); 184 } 185 186 // stop boot animation 187 property_set("ctl.stop", "bootanim"); 188} 189 190void SurfaceFlinger::binderDied(const wp<IBinder>& who) 191{ 192 // the window manager died on us. prepare its eulogy. 193 194 // unfreeze the screen in case it was... frozen 195 mFreezeDisplayTime = 0; 196 mFreezeCount = 0; 197 mFreezeDisplay = false; 198 199 // reset screen orientation 200 setOrientation(0, eOrientationDefault, 0); 201 202 // restart the boot-animation 203 property_set("ctl.start", "bootanim"); 204} 205 206void SurfaceFlinger::onFirstRef() 207{ 208 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 209 210 // Wait for the main thread to be done with its initialization 211 mReadyToRunBarrier.wait(); 212} 213 214static inline uint16_t pack565(int r, int g, int b) { 215 return (r<<11)|(g<<5)|b; 216} 217 218status_t SurfaceFlinger::readyToRun() 219{ 220 LOGI( "SurfaceFlinger's main thread ready to run. " 221 "Initializing graphics H/W..."); 222 223 // we only support one display currently 224 int dpy = 0; 225 226 { 227 // initialize the main display 228 GraphicPlane& plane(graphicPlane(dpy)); 229 DisplayHardware* const hw = new DisplayHardware(this, dpy); 230 plane.setDisplayHardware(hw); 231 } 232 233 // create the shared control-block 234 mServerHeap = new MemoryHeapBase(4096, 235 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 236 LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 237 238 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 239 LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 240 241 new(mServerCblk) surface_flinger_cblk_t; 242 243 // initialize primary screen 244 // (other display should be initialized in the same manner, but 245 // asynchronously, as they could come and go. None of this is supported 246 // yet). 247 const GraphicPlane& plane(graphicPlane(dpy)); 248 const DisplayHardware& hw = plane.displayHardware(); 249 const uint32_t w = hw.getWidth(); 250 const uint32_t h = hw.getHeight(); 251 const uint32_t f = hw.getFormat(); 252 hw.makeCurrent(); 253 254 // initialize the shared control block 255 mServerCblk->connected |= 1<<dpy; 256 display_cblk_t* dcblk = mServerCblk->displays + dpy; 257 memset(dcblk, 0, sizeof(display_cblk_t)); 258 dcblk->w = plane.getWidth(); 259 dcblk->h = plane.getHeight(); 260 dcblk->format = f; 261 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 262 dcblk->xdpi = hw.getDpiX(); 263 dcblk->ydpi = hw.getDpiY(); 264 dcblk->fps = hw.getRefreshRate(); 265 dcblk->density = hw.getDensity(); 266 267 // Initialize OpenGL|ES 268 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 269 glPixelStorei(GL_PACK_ALIGNMENT, 4); 270 glEnableClientState(GL_VERTEX_ARRAY); 271 glEnable(GL_SCISSOR_TEST); 272 glShadeModel(GL_FLAT); 273 glDisable(GL_DITHER); 274 glDisable(GL_CULL_FACE); 275 276 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 277 const uint16_t g1 = pack565(0x17,0x2f,0x17); 278 const uint16_t textureData[4] = { g0, g1, g1, g0 }; 279 glGenTextures(1, &mWormholeTexName); 280 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 281 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 282 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 283 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 284 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 285 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 286 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); 287 288 glViewport(0, 0, w, h); 289 glMatrixMode(GL_PROJECTION); 290 glLoadIdentity(); 291 // put the origin in the left-bottom corner 292 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 293 294 mReadyToRunBarrier.open(); 295 296 /* 297 * We're now ready to accept clients... 298 */ 299 300 // start boot animation 301 property_set("ctl.start", "bootanim"); 302 303 return NO_ERROR; 304} 305 306// ---------------------------------------------------------------------------- 307#if 0 308#pragma mark - 309#pragma mark Events Handler 310#endif 311 312void SurfaceFlinger::waitForEvent() 313{ 314 while (true) { 315 nsecs_t timeout = -1; 316 const nsecs_t freezeDisplayTimeout = ms2ns(5000); 317 if (UNLIKELY(isFrozen())) { 318 // wait 5 seconds 319 const nsecs_t now = systemTime(); 320 if (mFreezeDisplayTime == 0) { 321 mFreezeDisplayTime = now; 322 } 323 nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); 324 timeout = waitTime>0 ? waitTime : 0; 325 } 326 327 sp<MessageBase> msg = mEventQueue.waitMessage(timeout); 328 329 // see if we timed out 330 if (isFrozen()) { 331 const nsecs_t now = systemTime(); 332 nsecs_t frozenTime = (now - mFreezeDisplayTime); 333 if (frozenTime >= freezeDisplayTimeout) { 334 // we timed out and are still frozen 335 LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", 336 mFreezeDisplay, mFreezeCount); 337 mFreezeDisplayTime = 0; 338 mFreezeCount = 0; 339 mFreezeDisplay = false; 340 } 341 } 342 343 if (msg != 0) { 344 switch (msg->what) { 345 case MessageQueue::INVALIDATE: 346 // invalidate message, just return to the main loop 347 return; 348 } 349 } 350 } 351} 352 353void SurfaceFlinger::signalEvent() { 354 mEventQueue.invalidate(); 355} 356 357bool SurfaceFlinger::authenticateSurfaceTexture( 358 const sp<ISurfaceTexture>& surfaceTexture) const { 359 Mutex::Autolock _l(mStateLock); 360 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 361 362 // Check the visible layer list for the ISurface 363 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 364 size_t count = currentLayers.size(); 365 for (size_t i=0 ; i<count ; i++) { 366 const sp<LayerBase>& layer(currentLayers[i]); 367 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 368 if (lbc != NULL) { 369 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 370 if (lbcBinder == surfaceTextureBinder) { 371 return true; 372 } 373 } 374 } 375 376 // Check the layers in the purgatory. This check is here so that if a 377 // SurfaceTexture gets destroyed before all the clients are done using it, 378 // the error will not be reported as "surface XYZ is not authenticated", but 379 // will instead fail later on when the client tries to use the surface, 380 // which should be reported as "surface XYZ returned an -ENODEV". The 381 // purgatorized layers are no less authentic than the visible ones, so this 382 // should not cause any harm. 383 size_t purgatorySize = mLayerPurgatory.size(); 384 for (size_t i=0 ; i<purgatorySize ; i++) { 385 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 386 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 387 if (lbc != NULL) { 388 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 389 if (lbcBinder == surfaceTextureBinder) { 390 return true; 391 } 392 } 393 } 394 395 return false; 396} 397 398status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 399 nsecs_t reltime, uint32_t flags) 400{ 401 return mEventQueue.postMessage(msg, reltime, flags); 402} 403 404status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 405 nsecs_t reltime, uint32_t flags) 406{ 407 status_t res = mEventQueue.postMessage(msg, reltime, flags); 408 if (res == NO_ERROR) { 409 msg->wait(); 410 } 411 return res; 412} 413 414// ---------------------------------------------------------------------------- 415#if 0 416#pragma mark - 417#pragma mark Main loop 418#endif 419 420bool SurfaceFlinger::threadLoop() 421{ 422 waitForEvent(); 423 424 // check for transactions 425 if (UNLIKELY(mConsoleSignals)) { 426 handleConsoleEvents(); 427 } 428 429 // if we're in a global transaction, don't do anything. 430 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 431 uint32_t transactionFlags = peekTransactionFlags(mask); 432 if (UNLIKELY(transactionFlags)) { 433 handleTransaction(transactionFlags); 434 } 435 436 // post surfaces (if needed) 437 handlePageFlip(); 438 439 if (UNLIKELY(mHwWorkListDirty)) { 440 // build the h/w work list 441 handleWorkList(); 442 } 443 444 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 445 if (LIKELY(hw.canDraw() && !isFrozen())) { 446 // repaint the framebuffer (if needed) 447 448 const int index = hw.getCurrentBufferIndex(); 449 GraphicLog& logger(GraphicLog::getInstance()); 450 451 logger.log(GraphicLog::SF_REPAINT, index); 452 handleRepaint(); 453 454 // inform the h/w that we're done compositing 455 logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); 456 hw.compositionComplete(); 457 458 logger.log(GraphicLog::SF_SWAP_BUFFERS, index); 459 postFramebuffer(); 460 461 logger.log(GraphicLog::SF_REPAINT_DONE, index); 462 } else { 463 // pretend we did the post 464 hw.compositionComplete(); 465 usleep(16667); // 60 fps period 466 } 467 return true; 468} 469 470void SurfaceFlinger::postFramebuffer() 471{ 472 if (!mInvalidRegion.isEmpty()) { 473 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 474 const nsecs_t now = systemTime(); 475 mDebugInSwapBuffers = now; 476 hw.flip(mInvalidRegion); 477 mLastSwapBufferTime = systemTime() - now; 478 mDebugInSwapBuffers = 0; 479 mInvalidRegion.clear(); 480 } 481} 482 483void SurfaceFlinger::handleConsoleEvents() 484{ 485 // something to do with the console 486 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 487 488 int what = android_atomic_and(0, &mConsoleSignals); 489 if (what & eConsoleAcquired) { 490 hw.acquireScreen(); 491 // this is a temporary work-around, eventually this should be called 492 // by the power-manager 493 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 494 } 495 496 if (mDeferReleaseConsole && hw.isScreenAcquired()) { 497 // We got the release signal before the acquire signal 498 mDeferReleaseConsole = false; 499 hw.releaseScreen(); 500 } 501 502 if (what & eConsoleReleased) { 503 if (hw.isScreenAcquired()) { 504 hw.releaseScreen(); 505 } else { 506 mDeferReleaseConsole = true; 507 } 508 } 509 510 mDirtyRegion.set(hw.bounds()); 511} 512 513void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 514{ 515 Mutex::Autolock _l(mStateLock); 516 const nsecs_t now = systemTime(); 517 mDebugInTransaction = now; 518 519 // Here we're guaranteed that some transaction flags are set 520 // so we can call handleTransactionLocked() unconditionally. 521 // We call getTransactionFlags(), which will also clear the flags, 522 // with mStateLock held to guarantee that mCurrentState won't change 523 // until the transaction is committed. 524 525 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 526 transactionFlags = getTransactionFlags(mask); 527 handleTransactionLocked(transactionFlags); 528 529 mLastTransactionTime = systemTime() - now; 530 mDebugInTransaction = 0; 531 invalidateHwcGeometry(); 532 // here the transaction has been committed 533} 534 535void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 536{ 537 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 538 const size_t count = currentLayers.size(); 539 540 /* 541 * Traversal of the children 542 * (perform the transaction for each of them if needed) 543 */ 544 545 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 546 if (layersNeedTransaction) { 547 for (size_t i=0 ; i<count ; i++) { 548 const sp<LayerBase>& layer = currentLayers[i]; 549 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 550 if (!trFlags) continue; 551 552 const uint32_t flags = layer->doTransaction(0); 553 if (flags & Layer::eVisibleRegion) 554 mVisibleRegionsDirty = true; 555 } 556 } 557 558 /* 559 * Perform our own transaction if needed 560 */ 561 562 if (transactionFlags & eTransactionNeeded) { 563 if (mCurrentState.orientation != mDrawingState.orientation) { 564 // the orientation has changed, recompute all visible regions 565 // and invalidate everything. 566 567 const int dpy = 0; 568 const int orientation = mCurrentState.orientation; 569 const uint32_t type = mCurrentState.orientationType; 570 GraphicPlane& plane(graphicPlane(dpy)); 571 plane.setOrientation(orientation); 572 573 // update the shared control block 574 const DisplayHardware& hw(plane.displayHardware()); 575 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 576 dcblk->orientation = orientation; 577 dcblk->w = plane.getWidth(); 578 dcblk->h = plane.getHeight(); 579 580 mVisibleRegionsDirty = true; 581 mDirtyRegion.set(hw.bounds()); 582 } 583 584 if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { 585 // freezing or unfreezing the display -> trigger animation if needed 586 mFreezeDisplay = mCurrentState.freezeDisplay; 587 if (mFreezeDisplay) 588 mFreezeDisplayTime = 0; 589 } 590 591 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 592 // layers have been added 593 mVisibleRegionsDirty = true; 594 } 595 596 // some layers might have been removed, so 597 // we need to update the regions they're exposing. 598 if (mLayersRemoved) { 599 mLayersRemoved = false; 600 mVisibleRegionsDirty = true; 601 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 602 const size_t count = previousLayers.size(); 603 for (size_t i=0 ; i<count ; i++) { 604 const sp<LayerBase>& layer(previousLayers[i]); 605 if (currentLayers.indexOf( layer ) < 0) { 606 // this layer is not visible anymore 607 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 608 } 609 } 610 } 611 } 612 613 commitTransaction(); 614} 615 616sp<FreezeLock> SurfaceFlinger::getFreezeLock() const 617{ 618 return new FreezeLock(const_cast<SurfaceFlinger *>(this)); 619} 620 621void SurfaceFlinger::computeVisibleRegions( 622 const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 623{ 624 const GraphicPlane& plane(graphicPlane(0)); 625 const Transform& planeTransform(plane.transform()); 626 const DisplayHardware& hw(plane.displayHardware()); 627 const Region screenRegion(hw.bounds()); 628 629 Region aboveOpaqueLayers; 630 Region aboveCoveredLayers; 631 Region dirty; 632 633 bool secureFrameBuffer = false; 634 635 size_t i = currentLayers.size(); 636 while (i--) { 637 const sp<LayerBase>& layer = currentLayers[i]; 638 layer->validateVisibility(planeTransform); 639 640 // start with the whole surface at its current location 641 const Layer::State& s(layer->drawingState()); 642 643 /* 644 * opaqueRegion: area of a surface that is fully opaque. 645 */ 646 Region opaqueRegion; 647 648 /* 649 * visibleRegion: area of a surface that is visible on screen 650 * and not fully transparent. This is essentially the layer's 651 * footprint minus the opaque regions above it. 652 * Areas covered by a translucent surface are considered visible. 653 */ 654 Region visibleRegion; 655 656 /* 657 * coveredRegion: area of a surface that is covered by all 658 * visible regions above it (which includes the translucent areas). 659 */ 660 Region coveredRegion; 661 662 663 // handle hidden surfaces by setting the visible region to empty 664 if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 665 const bool translucent = !layer->isOpaque(); 666 const Rect bounds(layer->visibleBounds()); 667 visibleRegion.set(bounds); 668 visibleRegion.andSelf(screenRegion); 669 if (!visibleRegion.isEmpty()) { 670 // Remove the transparent area from the visible region 671 if (translucent) { 672 visibleRegion.subtractSelf(layer->transparentRegionScreen); 673 } 674 675 // compute the opaque region 676 const int32_t layerOrientation = layer->getOrientation(); 677 if (s.alpha==255 && !translucent && 678 ((layerOrientation & Transform::ROT_INVALID) == false)) { 679 // the opaque region is the layer's footprint 680 opaqueRegion = visibleRegion; 681 } 682 } 683 } 684 685 // Clip the covered region to the visible region 686 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 687 688 // Update aboveCoveredLayers for next (lower) layer 689 aboveCoveredLayers.orSelf(visibleRegion); 690 691 // subtract the opaque region covered by the layers above us 692 visibleRegion.subtractSelf(aboveOpaqueLayers); 693 694 // compute this layer's dirty region 695 if (layer->contentDirty) { 696 // we need to invalidate the whole region 697 dirty = visibleRegion; 698 // as well, as the old visible region 699 dirty.orSelf(layer->visibleRegionScreen); 700 layer->contentDirty = false; 701 } else { 702 /* compute the exposed region: 703 * the exposed region consists of two components: 704 * 1) what's VISIBLE now and was COVERED before 705 * 2) what's EXPOSED now less what was EXPOSED before 706 * 707 * note that (1) is conservative, we start with the whole 708 * visible region but only keep what used to be covered by 709 * something -- which mean it may have been exposed. 710 * 711 * (2) handles areas that were not covered by anything but got 712 * exposed because of a resize. 713 */ 714 const Region newExposed = visibleRegion - coveredRegion; 715 const Region oldVisibleRegion = layer->visibleRegionScreen; 716 const Region oldCoveredRegion = layer->coveredRegionScreen; 717 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 718 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 719 } 720 dirty.subtractSelf(aboveOpaqueLayers); 721 722 // accumulate to the screen dirty region 723 dirtyRegion.orSelf(dirty); 724 725 // Update aboveOpaqueLayers for next (lower) layer 726 aboveOpaqueLayers.orSelf(opaqueRegion); 727 728 // Store the visible region is screen space 729 layer->setVisibleRegion(visibleRegion); 730 layer->setCoveredRegion(coveredRegion); 731 732 // If a secure layer is partially visible, lock-down the screen! 733 if (layer->isSecure() && !visibleRegion.isEmpty()) { 734 secureFrameBuffer = true; 735 } 736 } 737 738 // invalidate the areas where a layer was removed 739 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 740 mDirtyRegionRemovedLayer.clear(); 741 742 mSecureFrameBuffer = secureFrameBuffer; 743 opaqueRegion = aboveOpaqueLayers; 744} 745 746 747void SurfaceFlinger::commitTransaction() 748{ 749 mDrawingState = mCurrentState; 750 mResizeTransationPending = false; 751 mTransactionCV.broadcast(); 752} 753 754void SurfaceFlinger::handlePageFlip() 755{ 756 bool visibleRegions = mVisibleRegionsDirty; 757 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 758 visibleRegions |= lockPageFlip(currentLayers); 759 760 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 761 const Region screenRegion(hw.bounds()); 762 if (visibleRegions) { 763 Region opaqueRegion; 764 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 765 766 /* 767 * rebuild the visible layer list 768 */ 769 const size_t count = currentLayers.size(); 770 mVisibleLayersSortedByZ.clear(); 771 mVisibleLayersSortedByZ.setCapacity(count); 772 for (size_t i=0 ; i<count ; i++) { 773 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 774 mVisibleLayersSortedByZ.add(currentLayers[i]); 775 } 776 777 mWormholeRegion = screenRegion.subtract(opaqueRegion); 778 mVisibleRegionsDirty = false; 779 invalidateHwcGeometry(); 780 } 781 782 unlockPageFlip(currentLayers); 783 mDirtyRegion.andSelf(screenRegion); 784} 785 786void SurfaceFlinger::invalidateHwcGeometry() 787{ 788 mHwWorkListDirty = true; 789} 790 791bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 792{ 793 bool recomputeVisibleRegions = false; 794 size_t count = currentLayers.size(); 795 sp<LayerBase> const* layers = currentLayers.array(); 796 for (size_t i=0 ; i<count ; i++) { 797 const sp<LayerBase>& layer(layers[i]); 798 layer->lockPageFlip(recomputeVisibleRegions); 799 } 800 return recomputeVisibleRegions; 801} 802 803void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 804{ 805 const GraphicPlane& plane(graphicPlane(0)); 806 const Transform& planeTransform(plane.transform()); 807 size_t count = currentLayers.size(); 808 sp<LayerBase> const* layers = currentLayers.array(); 809 for (size_t i=0 ; i<count ; i++) { 810 const sp<LayerBase>& layer(layers[i]); 811 layer->unlockPageFlip(planeTransform, mDirtyRegion); 812 } 813} 814 815void SurfaceFlinger::handleWorkList() 816{ 817 mHwWorkListDirty = false; 818 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 819 if (hwc.initCheck() == NO_ERROR) { 820 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 821 const size_t count = currentLayers.size(); 822 hwc.createWorkList(count); 823 hwc_layer_t* const cur(hwc.getLayers()); 824 for (size_t i=0 ; cur && i<count ; i++) { 825 currentLayers[i]->setGeometry(&cur[i]); 826 if (mDebugDisableHWC || mDebugRegion) { 827 cur[i].compositionType = HWC_FRAMEBUFFER; 828 cur[i].flags |= HWC_SKIP_LAYER; 829 } 830 } 831 } 832} 833 834void SurfaceFlinger::handleRepaint() 835{ 836 // compute the invalid region 837 mInvalidRegion.orSelf(mDirtyRegion); 838 839 if (UNLIKELY(mDebugRegion)) { 840 debugFlashRegions(); 841 } 842 843 // set the frame buffer 844 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 845 glMatrixMode(GL_MODELVIEW); 846 glLoadIdentity(); 847 848 uint32_t flags = hw.getFlags(); 849 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 850 (flags & DisplayHardware::BUFFER_PRESERVED)) 851 { 852 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 853 // takes a rectangle, we must make sure to update that whole 854 // rectangle in that case 855 if (flags & DisplayHardware::SWAP_RECTANGLE) { 856 // TODO: we really should be able to pass a region to 857 // SWAP_RECTANGLE so that we don't have to redraw all this. 858 mDirtyRegion.set(mInvalidRegion.bounds()); 859 } else { 860 // in the BUFFER_PRESERVED case, obviously, we can update only 861 // what's needed and nothing more. 862 // NOTE: this is NOT a common case, as preserving the backbuffer 863 // is costly and usually involves copying the whole update back. 864 } 865 } else { 866 if (flags & DisplayHardware::PARTIAL_UPDATES) { 867 // We need to redraw the rectangle that will be updated 868 // (pushed to the framebuffer). 869 // This is needed because PARTIAL_UPDATES only takes one 870 // rectangle instead of a region (see DisplayHardware::flip()) 871 mDirtyRegion.set(mInvalidRegion.bounds()); 872 } else { 873 // we need to redraw everything (the whole screen) 874 mDirtyRegion.set(hw.bounds()); 875 mInvalidRegion = mDirtyRegion; 876 } 877 } 878 879 // compose all surfaces 880 setupHardwareComposer(&mDirtyRegion); 881 composeSurfaces(mDirtyRegion); 882 883 // clear the dirty regions 884 mDirtyRegion.clear(); 885} 886 887void SurfaceFlinger::setupHardwareComposer(Region* dirtyInOut) 888{ 889 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 890 HWComposer& hwc(hw.getHwComposer()); 891 hwc_layer_t* const cur(hwc.getLayers()); 892 if (!cur) { 893 return; 894 } 895 896 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 897 size_t count = layers.size(); 898 899 LOGE_IF(hwc.getNumLayers() != count, 900 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 901 hwc.getNumLayers(), count); 902 903 // just to be extra-safe, use the smallest count 904 if (hwc.initCheck() == NO_ERROR) { 905 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 906 } 907 908 /* 909 * update the per-frame h/w composer data for each layer 910 * and build the transparent region of the FB 911 */ 912 Region transparent; 913 for (size_t i=0 ; i<count ; i++) { 914 const sp<LayerBase>& layer(layers[i]); 915 layer->setPerFrameData(&cur[i]); 916 } 917 status_t err = hwc.prepare(); 918 LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 919 920 if (err == NO_ERROR) { 921 Region transparentDirty(*dirtyInOut); 922 for (size_t i=0 ; i<count ; i++) { 923 // Calculate the new transparent region and dirty region 924 // - the transparent region needs to always include the layers 925 // that moved from FB to OVERLAY, regardless of the dirty region 926 // - the dirty region needs to be expanded to include layers 927 // that moved from OVERLAY to FB. 928 929 const sp<LayerBase>& layer(layers[i]); 930 if ((cur[i].hints & HWC_HINT_CLEAR_FB) && layer->isOpaque()) { 931 transparent.orSelf(layer->visibleRegionScreen); 932 } 933 934 bool isOverlay = (cur[i].compositionType != HWC_FRAMEBUFFER) && 935 !(cur[i].flags & HWC_SKIP_LAYER); 936 937 if (!isOverlay && layer->isOverlay()) { 938 dirtyInOut->orSelf(layer->visibleRegionScreen); 939 } 940 941 if (isOverlay && !layer->isOverlay()) { 942 transparentDirty.orSelf(layer->visibleRegionScreen); 943 } 944 945 layer->setOverlay(isOverlay); 946 } 947 948 /* 949 * clear the area of the FB that need to be transparent 950 */ 951 transparent.andSelf(transparentDirty); 952 if (!transparent.isEmpty()) { 953 glClearColor(0,0,0,0); 954 Region::const_iterator it = transparent.begin(); 955 Region::const_iterator const end = transparent.end(); 956 const int32_t height = hw.getHeight(); 957 while (it != end) { 958 const Rect& r(*it++); 959 const GLint sy = height - (r.top + r.height()); 960 glScissor(r.left, sy, r.width(), r.height()); 961 glClear(GL_COLOR_BUFFER_BIT); 962 } 963 } 964 } 965} 966 967void SurfaceFlinger::composeSurfaces(const Region& dirty) 968{ 969 if (UNLIKELY(!mWormholeRegion.isEmpty())) { 970 // should never happen unless the window manager has a bug 971 // draw something... 972 drawWormhole(); 973 } 974 975 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 976 HWComposer& hwc(hw.getHwComposer()); 977 hwc_layer_t* const cur(hwc.getLayers()); 978 979 /* 980 * and then, render the layers targeted at the framebuffer 981 */ 982 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 983 size_t count = layers.size(); 984 for (size_t i=0 ; i<count ; i++) { 985 if (cur && (cur[i].compositionType != HWC_FRAMEBUFFER) && 986 !(cur[i].flags & HWC_SKIP_LAYER)) { 987 continue; 988 } 989 const sp<LayerBase>& layer(layers[i]); 990 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 991 if (!clip.isEmpty()) { 992 layer->draw(clip); 993 } 994 } 995} 996 997void SurfaceFlinger::debugFlashRegions() 998{ 999 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1000 const uint32_t flags = hw.getFlags(); 1001 const int32_t height = hw.getHeight(); 1002 if (mInvalidRegion.isEmpty()) { 1003 return; 1004 } 1005 1006 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 1007 (flags & DisplayHardware::BUFFER_PRESERVED))) { 1008 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 1009 mDirtyRegion.bounds() : hw.bounds()); 1010 composeSurfaces(repaint); 1011 } 1012 1013 glDisable(GL_BLEND); 1014 glDisable(GL_DITHER); 1015 glDisable(GL_SCISSOR_TEST); 1016 1017 static int toggle = 0; 1018 toggle = 1 - toggle; 1019 if (toggle) { 1020 glColor4f(1, 0, 1, 1); 1021 } else { 1022 glColor4f(1, 1, 0, 1); 1023 } 1024 1025 Region::const_iterator it = mDirtyRegion.begin(); 1026 Region::const_iterator const end = mDirtyRegion.end(); 1027 while (it != end) { 1028 const Rect& r = *it++; 1029 GLfloat vertices[][2] = { 1030 { r.left, height - r.top }, 1031 { r.left, height - r.bottom }, 1032 { r.right, height - r.bottom }, 1033 { r.right, height - r.top } 1034 }; 1035 glVertexPointer(2, GL_FLOAT, 0, vertices); 1036 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1037 } 1038 1039 hw.flip(mInvalidRegion); 1040 1041 if (mDebugRegion > 1) 1042 usleep(mDebugRegion * 1000); 1043 1044 glEnable(GL_SCISSOR_TEST); 1045} 1046 1047void SurfaceFlinger::drawWormhole() const 1048{ 1049 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 1050 if (region.isEmpty()) 1051 return; 1052 1053 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1054 const int32_t width = hw.getWidth(); 1055 const int32_t height = hw.getHeight(); 1056 1057 glDisable(GL_BLEND); 1058 glDisable(GL_DITHER); 1059 1060 if (LIKELY(!mDebugBackground)) { 1061 glClearColor(0,0,0,0); 1062 Region::const_iterator it = region.begin(); 1063 Region::const_iterator const end = region.end(); 1064 while (it != end) { 1065 const Rect& r = *it++; 1066 const GLint sy = height - (r.top + r.height()); 1067 glScissor(r.left, sy, r.width(), r.height()); 1068 glClear(GL_COLOR_BUFFER_BIT); 1069 } 1070 } else { 1071 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 1072 { width, height }, { 0, height } }; 1073 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 1074 glVertexPointer(2, GL_SHORT, 0, vertices); 1075 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 1076 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1077#if defined(GL_OES_EGL_image_external) 1078 if (GLExtensions::getInstance().haveTextureExternal()) { 1079 glDisable(GL_TEXTURE_EXTERNAL_OES); 1080 } 1081#endif 1082 glEnable(GL_TEXTURE_2D); 1083 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 1084 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1085 glMatrixMode(GL_TEXTURE); 1086 glLoadIdentity(); 1087 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1088 Region::const_iterator it = region.begin(); 1089 Region::const_iterator const end = region.end(); 1090 while (it != end) { 1091 const Rect& r = *it++; 1092 const GLint sy = height - (r.top + r.height()); 1093 glScissor(r.left, sy, r.width(), r.height()); 1094 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1095 } 1096 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1097 glDisable(GL_TEXTURE_2D); 1098 glLoadIdentity(); 1099 glMatrixMode(GL_MODELVIEW); 1100 } 1101} 1102 1103void SurfaceFlinger::debugShowFPS() const 1104{ 1105 static int mFrameCount; 1106 static int mLastFrameCount = 0; 1107 static nsecs_t mLastFpsTime = 0; 1108 static float mFps = 0; 1109 mFrameCount++; 1110 nsecs_t now = systemTime(); 1111 nsecs_t diff = now - mLastFpsTime; 1112 if (diff > ms2ns(250)) { 1113 mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; 1114 mLastFpsTime = now; 1115 mLastFrameCount = mFrameCount; 1116 } 1117 // XXX: mFPS has the value we want 1118 } 1119 1120status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1121{ 1122 Mutex::Autolock _l(mStateLock); 1123 addLayer_l(layer); 1124 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1125 return NO_ERROR; 1126} 1127 1128status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1129{ 1130 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1131 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1132} 1133 1134ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1135 const sp<LayerBaseClient>& lbc) 1136{ 1137 // attach this layer to the client 1138 size_t name = client->attachLayer(lbc); 1139 1140 Mutex::Autolock _l(mStateLock); 1141 1142 // add this layer to the current state list 1143 addLayer_l(lbc); 1144 1145 return ssize_t(name); 1146} 1147 1148status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1149{ 1150 Mutex::Autolock _l(mStateLock); 1151 status_t err = purgatorizeLayer_l(layer); 1152 if (err == NO_ERROR) 1153 setTransactionFlags(eTransactionNeeded); 1154 return err; 1155} 1156 1157status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1158{ 1159 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1160 if (lbc != 0) { 1161 mLayerMap.removeItem( lbc->getSurfaceBinder() ); 1162 } 1163 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1164 if (index >= 0) { 1165 mLayersRemoved = true; 1166 return NO_ERROR; 1167 } 1168 return status_t(index); 1169} 1170 1171status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1172{ 1173 // First add the layer to the purgatory list, which makes sure it won't 1174 // go away, then remove it from the main list (through a transaction). 1175 ssize_t err = removeLayer_l(layerBase); 1176 if (err >= 0) { 1177 mLayerPurgatory.add(layerBase); 1178 } 1179 1180 layerBase->onRemoved(); 1181 1182 // it's possible that we don't find a layer, because it might 1183 // have been destroyed already -- this is not technically an error 1184 // from the user because there is a race between Client::destroySurface(), 1185 // ~Client() and ~ISurface(). 1186 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1187} 1188 1189status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1190{ 1191 layer->forceVisibilityTransaction(); 1192 setTransactionFlags(eTraversalNeeded); 1193 return NO_ERROR; 1194} 1195 1196uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1197{ 1198 return android_atomic_release_load(&mTransactionFlags); 1199} 1200 1201uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1202{ 1203 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1204} 1205 1206uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1207{ 1208 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1209 if ((old & flags)==0) { // wake the server up 1210 signalEvent(); 1211 } 1212 return old; 1213} 1214 1215 1216void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state) { 1217 Mutex::Autolock _l(mStateLock); 1218 1219 uint32_t flags = 0; 1220 const size_t count = state.size(); 1221 for (size_t i=0 ; i<count ; i++) { 1222 const ComposerState& s(state[i]); 1223 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1224 flags |= setClientStateLocked(client, s.state); 1225 } 1226 if (flags) { 1227 setTransactionFlags(flags); 1228 } 1229 1230 signalEvent(); 1231 1232 // if there is a transaction with a resize, wait for it to 1233 // take effect before returning. 1234 while (mResizeTransationPending) { 1235 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1236 if (CC_UNLIKELY(err != NO_ERROR)) { 1237 // just in case something goes wrong in SF, return to the 1238 // called after a few seconds. 1239 LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1240 mResizeTransationPending = false; 1241 break; 1242 } 1243 } 1244} 1245 1246status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) 1247{ 1248 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1249 return BAD_VALUE; 1250 1251 Mutex::Autolock _l(mStateLock); 1252 mCurrentState.freezeDisplay = 1; 1253 setTransactionFlags(eTransactionNeeded); 1254 1255 // flags is intended to communicate some sort of animation behavior 1256 // (for instance fading) 1257 return NO_ERROR; 1258} 1259 1260status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) 1261{ 1262 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1263 return BAD_VALUE; 1264 1265 Mutex::Autolock _l(mStateLock); 1266 mCurrentState.freezeDisplay = 0; 1267 setTransactionFlags(eTransactionNeeded); 1268 1269 // flags is intended to communicate some sort of animation behavior 1270 // (for instance fading) 1271 return NO_ERROR; 1272} 1273 1274int SurfaceFlinger::setOrientation(DisplayID dpy, 1275 int orientation, uint32_t flags) 1276{ 1277 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1278 return BAD_VALUE; 1279 1280 Mutex::Autolock _l(mStateLock); 1281 if (mCurrentState.orientation != orientation) { 1282 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1283 mCurrentState.orientationType = flags; 1284 mCurrentState.orientation = orientation; 1285 setTransactionFlags(eTransactionNeeded); 1286 mTransactionCV.wait(mStateLock); 1287 } else { 1288 orientation = BAD_VALUE; 1289 } 1290 } 1291 return orientation; 1292} 1293 1294sp<ISurface> SurfaceFlinger::createSurface( 1295 ISurfaceComposerClient::surface_data_t* params, 1296 const String8& name, 1297 const sp<Client>& client, 1298 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1299 uint32_t flags) 1300{ 1301 sp<LayerBaseClient> layer; 1302 sp<ISurface> surfaceHandle; 1303 1304 if (int32_t(w|h) < 0) { 1305 LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1306 int(w), int(h)); 1307 return surfaceHandle; 1308 } 1309 1310 //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1311 sp<Layer> normalLayer; 1312 switch (flags & eFXSurfaceMask) { 1313 case eFXSurfaceNormal: 1314 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1315 layer = normalLayer; 1316 break; 1317 case eFXSurfaceBlur: 1318 // for now we treat Blur as Dim, until we can implement it 1319 // efficiently. 1320 case eFXSurfaceDim: 1321 layer = createDimSurface(client, d, w, h, flags); 1322 break; 1323 } 1324 1325 if (layer != 0) { 1326 layer->initStates(w, h, flags); 1327 layer->setName(name); 1328 ssize_t token = addClientLayer(client, layer); 1329 1330 surfaceHandle = layer->getSurface(); 1331 if (surfaceHandle != 0) { 1332 params->token = token; 1333 params->identity = layer->getIdentity(); 1334 if (normalLayer != 0) { 1335 Mutex::Autolock _l(mStateLock); 1336 mLayerMap.add(layer->getSurfaceBinder(), normalLayer); 1337 } 1338 } 1339 1340 setTransactionFlags(eTransactionNeeded); 1341 } 1342 1343 return surfaceHandle; 1344} 1345 1346sp<Layer> SurfaceFlinger::createNormalSurface( 1347 const sp<Client>& client, DisplayID display, 1348 uint32_t w, uint32_t h, uint32_t flags, 1349 PixelFormat& format) 1350{ 1351 // initialize the surfaces 1352 switch (format) { // TODO: take h/w into account 1353 case PIXEL_FORMAT_TRANSPARENT: 1354 case PIXEL_FORMAT_TRANSLUCENT: 1355 format = PIXEL_FORMAT_RGBA_8888; 1356 break; 1357 case PIXEL_FORMAT_OPAQUE: 1358#ifdef NO_RGBX_8888 1359 format = PIXEL_FORMAT_RGB_565; 1360#else 1361 format = PIXEL_FORMAT_RGBX_8888; 1362#endif 1363 break; 1364 } 1365 1366#ifdef NO_RGBX_8888 1367 if (format == PIXEL_FORMAT_RGBX_8888) 1368 format = PIXEL_FORMAT_RGBA_8888; 1369#endif 1370 1371 sp<Layer> layer = new Layer(this, display, client); 1372 status_t err = layer->setBuffers(w, h, format, flags); 1373 if (LIKELY(err != NO_ERROR)) { 1374 LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1375 layer.clear(); 1376 } 1377 return layer; 1378} 1379 1380sp<LayerDim> SurfaceFlinger::createDimSurface( 1381 const sp<Client>& client, DisplayID display, 1382 uint32_t w, uint32_t h, uint32_t flags) 1383{ 1384 sp<LayerDim> layer = new LayerDim(this, display, client); 1385 layer->initStates(w, h, flags); 1386 return layer; 1387} 1388 1389status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1390{ 1391 /* 1392 * called by the window manager, when a surface should be marked for 1393 * destruction. 1394 * 1395 * The surface is removed from the current and drawing lists, but placed 1396 * in the purgatory queue, so it's not destroyed right-away (we need 1397 * to wait for all client's references to go away first). 1398 */ 1399 1400 status_t err = NAME_NOT_FOUND; 1401 Mutex::Autolock _l(mStateLock); 1402 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1403 if (layer != 0) { 1404 err = purgatorizeLayer_l(layer); 1405 if (err == NO_ERROR) { 1406 setTransactionFlags(eTransactionNeeded); 1407 } 1408 } 1409 return err; 1410} 1411 1412status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer) 1413{ 1414 // called by ~ISurface() when all references are gone 1415 status_t err = NO_ERROR; 1416 sp<LayerBaseClient> l(layer.promote()); 1417 if (l != NULL) { 1418 Mutex::Autolock _l(mStateLock); 1419 err = removeLayer_l(l); 1420 if (err == NAME_NOT_FOUND) { 1421 // The surface wasn't in the current list, which means it was 1422 // removed already, which means it is in the purgatory, 1423 // and need to be removed from there. 1424 ssize_t idx = mLayerPurgatory.remove(l); 1425 LOGE_IF(idx < 0, 1426 "layer=%p is not in the purgatory list", l.get()); 1427 } 1428 LOGE_IF(err<0 && err != NAME_NOT_FOUND, 1429 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1430 } 1431 return err; 1432} 1433 1434uint32_t SurfaceFlinger::setClientStateLocked( 1435 const sp<Client>& client, 1436 const layer_state_t& s) 1437{ 1438 uint32_t flags = 0; 1439 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1440 if (layer != 0) { 1441 const uint32_t what = s.what; 1442 if (what & ePositionChanged) { 1443 if (layer->setPosition(s.x, s.y)) 1444 flags |= eTraversalNeeded; 1445 } 1446 if (what & eLayerChanged) { 1447 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1448 if (layer->setLayer(s.z)) { 1449 mCurrentState.layersSortedByZ.removeAt(idx); 1450 mCurrentState.layersSortedByZ.add(layer); 1451 // we need traversal (state changed) 1452 // AND transaction (list changed) 1453 flags |= eTransactionNeeded|eTraversalNeeded; 1454 } 1455 } 1456 if (what & eSizeChanged) { 1457 if (layer->setSize(s.w, s.h)) { 1458 flags |= eTraversalNeeded; 1459 mResizeTransationPending = true; 1460 } 1461 } 1462 if (what & eAlphaChanged) { 1463 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1464 flags |= eTraversalNeeded; 1465 } 1466 if (what & eMatrixChanged) { 1467 if (layer->setMatrix(s.matrix)) 1468 flags |= eTraversalNeeded; 1469 } 1470 if (what & eTransparentRegionChanged) { 1471 if (layer->setTransparentRegionHint(s.transparentRegion)) 1472 flags |= eTraversalNeeded; 1473 } 1474 if (what & eVisibilityChanged) { 1475 if (layer->setFlags(s.flags, s.mask)) 1476 flags |= eTraversalNeeded; 1477 } 1478 } 1479 return flags; 1480} 1481 1482void SurfaceFlinger::screenReleased(int dpy) 1483{ 1484 // this may be called by a signal handler, we can't do too much in here 1485 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1486 signalEvent(); 1487} 1488 1489void SurfaceFlinger::screenAcquired(int dpy) 1490{ 1491 // this may be called by a signal handler, we can't do too much in here 1492 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1493 signalEvent(); 1494} 1495 1496status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1497{ 1498 const size_t SIZE = 4096; 1499 char buffer[SIZE]; 1500 String8 result; 1501 1502 if (!PermissionCache::checkCallingPermission(sDump)) { 1503 snprintf(buffer, SIZE, "Permission Denial: " 1504 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1505 IPCThreadState::self()->getCallingPid(), 1506 IPCThreadState::self()->getCallingUid()); 1507 result.append(buffer); 1508 } else { 1509 1510 // figure out if we're stuck somewhere 1511 const nsecs_t now = systemTime(); 1512 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1513 const nsecs_t inTransaction(mDebugInTransaction); 1514 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1515 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1516 1517 // Try to get the main lock, but don't insist if we can't 1518 // (this would indicate SF is stuck, but we want to be able to 1519 // print something in dumpsys). 1520 int retry = 3; 1521 while (mStateLock.tryLock()<0 && --retry>=0) { 1522 usleep(1000000); 1523 } 1524 const bool locked(retry >= 0); 1525 if (!locked) { 1526 snprintf(buffer, SIZE, 1527 "SurfaceFlinger appears to be unresponsive, " 1528 "dumping anyways (no locks held)\n"); 1529 result.append(buffer); 1530 } 1531 1532 /* 1533 * Dump the visible layer list 1534 */ 1535 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1536 const size_t count = currentLayers.size(); 1537 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1538 result.append(buffer); 1539 for (size_t i=0 ; i<count ; i++) { 1540 const sp<LayerBase>& layer(currentLayers[i]); 1541 layer->dump(result, buffer, SIZE); 1542 const Layer::State& s(layer->drawingState()); 1543 s.transparentRegion.dump(result, "transparentRegion"); 1544 layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); 1545 layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); 1546 } 1547 1548 /* 1549 * Dump the layers in the purgatory 1550 */ 1551 1552 const size_t purgatorySize = mLayerPurgatory.size(); 1553 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1554 result.append(buffer); 1555 for (size_t i=0 ; i<purgatorySize ; i++) { 1556 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1557 layer->shortDump(result, buffer, SIZE); 1558 } 1559 1560 /* 1561 * Dump SurfaceFlinger global state 1562 */ 1563 1564 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1565 result.append(buffer); 1566 1567 const GLExtensions& extensions(GLExtensions::getInstance()); 1568 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1569 extensions.getVendor(), 1570 extensions.getRenderer(), 1571 extensions.getVersion()); 1572 result.append(buffer); 1573 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1574 result.append(buffer); 1575 1576 mWormholeRegion.dump(result, "WormholeRegion"); 1577 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1578 snprintf(buffer, SIZE, 1579 " display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", 1580 mFreezeDisplay?"yes":"no", mFreezeCount, 1581 mCurrentState.orientation, hw.canDraw()); 1582 result.append(buffer); 1583 snprintf(buffer, SIZE, 1584 " last eglSwapBuffers() time: %f us\n" 1585 " last transaction time : %f us\n", 1586 mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); 1587 result.append(buffer); 1588 1589 if (inSwapBuffersDuration || !locked) { 1590 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1591 inSwapBuffersDuration/1000.0); 1592 result.append(buffer); 1593 } 1594 1595 if (inTransactionDuration || !locked) { 1596 snprintf(buffer, SIZE, " transaction time: %f us\n", 1597 inTransactionDuration/1000.0); 1598 result.append(buffer); 1599 } 1600 1601 /* 1602 * Dump HWComposer state 1603 */ 1604 HWComposer& hwc(hw.getHwComposer()); 1605 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1606 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1607 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1608 result.append(buffer); 1609 hwc.dump(result, buffer, SIZE); 1610 1611 /* 1612 * Dump gralloc state 1613 */ 1614 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1615 alloc.dump(result); 1616 hw.dump(result); 1617 1618 if (locked) { 1619 mStateLock.unlock(); 1620 } 1621 } 1622 write(fd, result.string(), result.size()); 1623 return NO_ERROR; 1624} 1625 1626status_t SurfaceFlinger::onTransact( 1627 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1628{ 1629 switch (code) { 1630 case CREATE_CONNECTION: 1631 case SET_TRANSACTION_STATE: 1632 case SET_ORIENTATION: 1633 case FREEZE_DISPLAY: 1634 case UNFREEZE_DISPLAY: 1635 case BOOT_FINISHED: 1636 case TURN_ELECTRON_BEAM_OFF: 1637 case TURN_ELECTRON_BEAM_ON: 1638 { 1639 // codes that require permission check 1640 IPCThreadState* ipc = IPCThreadState::self(); 1641 const int pid = ipc->getCallingPid(); 1642 const int uid = ipc->getCallingUid(); 1643 if ((uid != AID_GRAPHICS) && 1644 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1645 LOGE("Permission Denial: " 1646 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1647 return PERMISSION_DENIED; 1648 } 1649 break; 1650 } 1651 case CAPTURE_SCREEN: 1652 { 1653 // codes that require permission check 1654 IPCThreadState* ipc = IPCThreadState::self(); 1655 const int pid = ipc->getCallingPid(); 1656 const int uid = ipc->getCallingUid(); 1657 if ((uid != AID_GRAPHICS) && 1658 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1659 LOGE("Permission Denial: " 1660 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1661 return PERMISSION_DENIED; 1662 } 1663 break; 1664 } 1665 } 1666 1667 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1668 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1669 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1670 if (UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1671 IPCThreadState* ipc = IPCThreadState::self(); 1672 const int pid = ipc->getCallingPid(); 1673 const int uid = ipc->getCallingUid(); 1674 LOGE("Permission Denial: " 1675 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1676 return PERMISSION_DENIED; 1677 } 1678 int n; 1679 switch (code) { 1680 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1681 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1682 return NO_ERROR; 1683 case 1002: // SHOW_UPDATES 1684 n = data.readInt32(); 1685 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1686 invalidateHwcGeometry(); 1687 repaintEverything(); 1688 return NO_ERROR; 1689 case 1003: // SHOW_BACKGROUND 1690 n = data.readInt32(); 1691 mDebugBackground = n ? 1 : 0; 1692 return NO_ERROR; 1693 case 1004:{ // repaint everything 1694 repaintEverything(); 1695 return NO_ERROR; 1696 } 1697 case 1005:{ // force transaction 1698 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1699 return NO_ERROR; 1700 } 1701 case 1006:{ // enable/disable GraphicLog 1702 int enabled = data.readInt32(); 1703 GraphicLog::getInstance().setEnabled(enabled); 1704 return NO_ERROR; 1705 } 1706 case 1007: // set mFreezeCount 1707 mFreezeCount = data.readInt32(); 1708 mFreezeDisplayTime = 0; 1709 return NO_ERROR; 1710 case 1008: // toggle use of hw composer 1711 n = data.readInt32(); 1712 mDebugDisableHWC = n ? 1 : 0; 1713 invalidateHwcGeometry(); 1714 repaintEverything(); 1715 return NO_ERROR; 1716 case 1009: // toggle use of transform hint 1717 n = data.readInt32(); 1718 mDebugDisableTransformHint = n ? 1 : 0; 1719 invalidateHwcGeometry(); 1720 repaintEverything(); 1721 return NO_ERROR; 1722 case 1010: // interrogate. 1723 reply->writeInt32(0); 1724 reply->writeInt32(0); 1725 reply->writeInt32(mDebugRegion); 1726 reply->writeInt32(mDebugBackground); 1727 return NO_ERROR; 1728 case 1013: { 1729 Mutex::Autolock _l(mStateLock); 1730 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1731 reply->writeInt32(hw.getPageFlipCount()); 1732 } 1733 return NO_ERROR; 1734 } 1735 } 1736 return err; 1737} 1738 1739void SurfaceFlinger::repaintEverything() { 1740 Mutex::Autolock _l(mStateLock); 1741 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1742 mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe 1743 signalEvent(); 1744} 1745 1746// --------------------------------------------------------------------------- 1747 1748status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1749 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1750{ 1751 if (!GLExtensions::getInstance().haveFramebufferObject()) 1752 return INVALID_OPERATION; 1753 1754 // get screen geometry 1755 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1756 const uint32_t hw_w = hw.getWidth(); 1757 const uint32_t hw_h = hw.getHeight(); 1758 GLfloat u = 1; 1759 GLfloat v = 1; 1760 1761 // make sure to clear all GL error flags 1762 while ( glGetError() != GL_NO_ERROR ) ; 1763 1764 // create a FBO 1765 GLuint name, tname; 1766 glGenTextures(1, &tname); 1767 glBindTexture(GL_TEXTURE_2D, tname); 1768 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1769 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1770 if (glGetError() != GL_NO_ERROR) { 1771 while ( glGetError() != GL_NO_ERROR ) ; 1772 GLint tw = (2 << (31 - clz(hw_w))); 1773 GLint th = (2 << (31 - clz(hw_h))); 1774 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1775 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1776 u = GLfloat(hw_w) / tw; 1777 v = GLfloat(hw_h) / th; 1778 } 1779 glGenFramebuffersOES(1, &name); 1780 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1781 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1782 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1783 1784 // redraw the screen entirely... 1785 glClearColor(0,0,0,1); 1786 glClear(GL_COLOR_BUFFER_BIT); 1787 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1788 const size_t count = layers.size(); 1789 for (size_t i=0 ; i<count ; ++i) { 1790 const sp<LayerBase>& layer(layers[i]); 1791 layer->drawForSreenShot(); 1792 } 1793 1794 // back to main framebuffer 1795 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1796 glDisable(GL_SCISSOR_TEST); 1797 glDeleteFramebuffersOES(1, &name); 1798 1799 *textureName = tname; 1800 *uOut = u; 1801 *vOut = v; 1802 return NO_ERROR; 1803} 1804 1805// --------------------------------------------------------------------------- 1806 1807status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1808{ 1809 status_t result = PERMISSION_DENIED; 1810 1811 if (!GLExtensions::getInstance().haveFramebufferObject()) 1812 return INVALID_OPERATION; 1813 1814 // get screen geometry 1815 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1816 const uint32_t hw_w = hw.getWidth(); 1817 const uint32_t hw_h = hw.getHeight(); 1818 const Region screenBounds(hw.bounds()); 1819 1820 GLfloat u, v; 1821 GLuint tname; 1822 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1823 if (result != NO_ERROR) { 1824 return result; 1825 } 1826 1827 GLfloat vtx[8]; 1828 const GLfloat texCoords[4][2] = { {0,1}, {0,1-v}, {u,1-v}, {u,1} }; 1829 glBindTexture(GL_TEXTURE_2D, tname); 1830 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1831 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1832 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1833 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1834 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1835 glVertexPointer(2, GL_FLOAT, 0, vtx); 1836 1837 /* 1838 * Texture coordinate mapping 1839 * 1840 * u 1841 * 1 +----------+---+ 1842 * | | | | image is inverted 1843 * | V | | w.r.t. the texture 1844 * 1-v +----------+ | coordinates 1845 * | | 1846 * | | 1847 * | | 1848 * 0 +--------------+ 1849 * 0 1 1850 * 1851 */ 1852 1853 class s_curve_interpolator { 1854 const float nbFrames, s, v; 1855 public: 1856 s_curve_interpolator(int nbFrames, float s) 1857 : nbFrames(1.0f / (nbFrames-1)), s(s), 1858 v(1.0f + expf(-s + 0.5f*s)) { 1859 } 1860 float operator()(int f) { 1861 const float x = f * nbFrames; 1862 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1863 } 1864 }; 1865 1866 class v_stretch { 1867 const GLfloat hw_w, hw_h; 1868 public: 1869 v_stretch(uint32_t hw_w, uint32_t hw_h) 1870 : hw_w(hw_w), hw_h(hw_h) { 1871 } 1872 void operator()(GLfloat* vtx, float v) { 1873 const GLfloat w = hw_w + (hw_w * v); 1874 const GLfloat h = hw_h - (hw_h * v); 1875 const GLfloat x = (hw_w - w) * 0.5f; 1876 const GLfloat y = (hw_h - h) * 0.5f; 1877 vtx[0] = x; vtx[1] = y; 1878 vtx[2] = x; vtx[3] = y + h; 1879 vtx[4] = x + w; vtx[5] = y + h; 1880 vtx[6] = x + w; vtx[7] = y; 1881 } 1882 }; 1883 1884 class h_stretch { 1885 const GLfloat hw_w, hw_h; 1886 public: 1887 h_stretch(uint32_t hw_w, uint32_t hw_h) 1888 : hw_w(hw_w), hw_h(hw_h) { 1889 } 1890 void operator()(GLfloat* vtx, float v) { 1891 const GLfloat w = hw_w - (hw_w * v); 1892 const GLfloat h = 1.0f; 1893 const GLfloat x = (hw_w - w) * 0.5f; 1894 const GLfloat y = (hw_h - h) * 0.5f; 1895 vtx[0] = x; vtx[1] = y; 1896 vtx[2] = x; vtx[3] = y + h; 1897 vtx[4] = x + w; vtx[5] = y + h; 1898 vtx[6] = x + w; vtx[7] = y; 1899 } 1900 }; 1901 1902 // the full animation is 24 frames 1903 char value[PROPERTY_VALUE_MAX]; 1904 property_get("debug.sf.electron_frames", value, "24"); 1905 int nbFrames = (atoi(value) + 1) >> 1; 1906 if (nbFrames <= 0) // just in case 1907 nbFrames = 24; 1908 1909 s_curve_interpolator itr(nbFrames, 7.5f); 1910 s_curve_interpolator itg(nbFrames, 8.0f); 1911 s_curve_interpolator itb(nbFrames, 8.5f); 1912 1913 v_stretch vverts(hw_w, hw_h); 1914 glEnable(GL_BLEND); 1915 glBlendFunc(GL_ONE, GL_ONE); 1916 for (int i=0 ; i<nbFrames ; i++) { 1917 float x, y, w, h; 1918 const float vr = itr(i); 1919 const float vg = itg(i); 1920 const float vb = itb(i); 1921 1922 // clear screen 1923 glColorMask(1,1,1,1); 1924 glClear(GL_COLOR_BUFFER_BIT); 1925 glEnable(GL_TEXTURE_2D); 1926 1927 // draw the red plane 1928 vverts(vtx, vr); 1929 glColorMask(1,0,0,1); 1930 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1931 1932 // draw the green plane 1933 vverts(vtx, vg); 1934 glColorMask(0,1,0,1); 1935 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1936 1937 // draw the blue plane 1938 vverts(vtx, vb); 1939 glColorMask(0,0,1,1); 1940 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1941 1942 // draw the white highlight (we use the last vertices) 1943 glDisable(GL_TEXTURE_2D); 1944 glColorMask(1,1,1,1); 1945 glColor4f(vg, vg, vg, 1); 1946 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1947 hw.flip(screenBounds); 1948 } 1949 1950 h_stretch hverts(hw_w, hw_h); 1951 glDisable(GL_BLEND); 1952 glDisable(GL_TEXTURE_2D); 1953 glColorMask(1,1,1,1); 1954 for (int i=0 ; i<nbFrames ; i++) { 1955 const float v = itg(i); 1956 hverts(vtx, v); 1957 glClear(GL_COLOR_BUFFER_BIT); 1958 glColor4f(1-v, 1-v, 1-v, 1); 1959 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1960 hw.flip(screenBounds); 1961 } 1962 1963 glColorMask(1,1,1,1); 1964 glEnable(GL_SCISSOR_TEST); 1965 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1966 glDeleteTextures(1, &tname); 1967 glDisable(GL_TEXTURE_2D); 1968 return NO_ERROR; 1969} 1970 1971status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 1972{ 1973 status_t result = PERMISSION_DENIED; 1974 1975 if (!GLExtensions::getInstance().haveFramebufferObject()) 1976 return INVALID_OPERATION; 1977 1978 1979 // get screen geometry 1980 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1981 const uint32_t hw_w = hw.getWidth(); 1982 const uint32_t hw_h = hw.getHeight(); 1983 const Region screenBounds(hw.bounds()); 1984 1985 GLfloat u, v; 1986 GLuint tname; 1987 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1988 if (result != NO_ERROR) { 1989 return result; 1990 } 1991 1992 // back to main framebuffer 1993 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1994 glDisable(GL_SCISSOR_TEST); 1995 1996 GLfloat vtx[8]; 1997 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1998 glBindTexture(GL_TEXTURE_2D, tname); 1999 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2000 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 2001 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 2002 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 2003 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 2004 glVertexPointer(2, GL_FLOAT, 0, vtx); 2005 2006 class s_curve_interpolator { 2007 const float nbFrames, s, v; 2008 public: 2009 s_curve_interpolator(int nbFrames, float s) 2010 : nbFrames(1.0f / (nbFrames-1)), s(s), 2011 v(1.0f + expf(-s + 0.5f*s)) { 2012 } 2013 float operator()(int f) { 2014 const float x = f * nbFrames; 2015 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 2016 } 2017 }; 2018 2019 class v_stretch { 2020 const GLfloat hw_w, hw_h; 2021 public: 2022 v_stretch(uint32_t hw_w, uint32_t hw_h) 2023 : hw_w(hw_w), hw_h(hw_h) { 2024 } 2025 void operator()(GLfloat* vtx, float v) { 2026 const GLfloat w = hw_w + (hw_w * v); 2027 const GLfloat h = hw_h - (hw_h * v); 2028 const GLfloat x = (hw_w - w) * 0.5f; 2029 const GLfloat y = (hw_h - h) * 0.5f; 2030 vtx[0] = x; vtx[1] = y; 2031 vtx[2] = x; vtx[3] = y + h; 2032 vtx[4] = x + w; vtx[5] = y + h; 2033 vtx[6] = x + w; vtx[7] = y; 2034 } 2035 }; 2036 2037 class h_stretch { 2038 const GLfloat hw_w, hw_h; 2039 public: 2040 h_stretch(uint32_t hw_w, uint32_t hw_h) 2041 : hw_w(hw_w), hw_h(hw_h) { 2042 } 2043 void operator()(GLfloat* vtx, float v) { 2044 const GLfloat w = hw_w - (hw_w * v); 2045 const GLfloat h = 1.0f; 2046 const GLfloat x = (hw_w - w) * 0.5f; 2047 const GLfloat y = (hw_h - h) * 0.5f; 2048 vtx[0] = x; vtx[1] = y; 2049 vtx[2] = x; vtx[3] = y + h; 2050 vtx[4] = x + w; vtx[5] = y + h; 2051 vtx[6] = x + w; vtx[7] = y; 2052 } 2053 }; 2054 2055 // the full animation is 12 frames 2056 int nbFrames = 8; 2057 s_curve_interpolator itr(nbFrames, 7.5f); 2058 s_curve_interpolator itg(nbFrames, 8.0f); 2059 s_curve_interpolator itb(nbFrames, 8.5f); 2060 2061 h_stretch hverts(hw_w, hw_h); 2062 glDisable(GL_BLEND); 2063 glDisable(GL_TEXTURE_2D); 2064 glColorMask(1,1,1,1); 2065 for (int i=nbFrames-1 ; i>=0 ; i--) { 2066 const float v = itg(i); 2067 hverts(vtx, v); 2068 glClear(GL_COLOR_BUFFER_BIT); 2069 glColor4f(1-v, 1-v, 1-v, 1); 2070 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2071 hw.flip(screenBounds); 2072 } 2073 2074 nbFrames = 4; 2075 v_stretch vverts(hw_w, hw_h); 2076 glEnable(GL_BLEND); 2077 glBlendFunc(GL_ONE, GL_ONE); 2078 for (int i=nbFrames-1 ; i>=0 ; i--) { 2079 float x, y, w, h; 2080 const float vr = itr(i); 2081 const float vg = itg(i); 2082 const float vb = itb(i); 2083 2084 // clear screen 2085 glColorMask(1,1,1,1); 2086 glClear(GL_COLOR_BUFFER_BIT); 2087 glEnable(GL_TEXTURE_2D); 2088 2089 // draw the red plane 2090 vverts(vtx, vr); 2091 glColorMask(1,0,0,1); 2092 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2093 2094 // draw the green plane 2095 vverts(vtx, vg); 2096 glColorMask(0,1,0,1); 2097 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2098 2099 // draw the blue plane 2100 vverts(vtx, vb); 2101 glColorMask(0,0,1,1); 2102 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2103 2104 hw.flip(screenBounds); 2105 } 2106 2107 glColorMask(1,1,1,1); 2108 glEnable(GL_SCISSOR_TEST); 2109 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2110 glDeleteTextures(1, &tname); 2111 glDisable(GL_TEXTURE_2D); 2112 2113 return NO_ERROR; 2114} 2115 2116// --------------------------------------------------------------------------- 2117 2118status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2119{ 2120 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2121 if (!hw.canDraw()) { 2122 // we're already off 2123 return NO_ERROR; 2124 } 2125 2126 // turn off hwc while we're doing the animation 2127 hw.getHwComposer().disable(); 2128 // and make sure to turn it back on (if needed) next time we compose 2129 invalidateHwcGeometry(); 2130 2131 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2132 electronBeamOffAnimationImplLocked(); 2133 } 2134 2135 // always clear the whole screen at the end of the animation 2136 glClearColor(0,0,0,1); 2137 glDisable(GL_SCISSOR_TEST); 2138 glClear(GL_COLOR_BUFFER_BIT); 2139 glEnable(GL_SCISSOR_TEST); 2140 hw.flip( Region(hw.bounds()) ); 2141 2142 hw.setCanDraw(false); 2143 return NO_ERROR; 2144} 2145 2146status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2147{ 2148 class MessageTurnElectronBeamOff : public MessageBase { 2149 SurfaceFlinger* flinger; 2150 int32_t mode; 2151 status_t result; 2152 public: 2153 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2154 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2155 } 2156 status_t getResult() const { 2157 return result; 2158 } 2159 virtual bool handler() { 2160 Mutex::Autolock _l(flinger->mStateLock); 2161 result = flinger->turnElectronBeamOffImplLocked(mode); 2162 return true; 2163 } 2164 }; 2165 2166 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2167 status_t res = postMessageSync(msg); 2168 if (res == NO_ERROR) { 2169 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2170 2171 // work-around: when the power-manager calls us we activate the 2172 // animation. eventually, the "on" animation will be called 2173 // by the power-manager itself 2174 mElectronBeamAnimationMode = mode; 2175 } 2176 return res; 2177} 2178 2179// --------------------------------------------------------------------------- 2180 2181status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2182{ 2183 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2184 if (hw.canDraw()) { 2185 // we're already on 2186 return NO_ERROR; 2187 } 2188 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2189 electronBeamOnAnimationImplLocked(); 2190 } 2191 hw.setCanDraw(true); 2192 2193 // make sure to redraw the whole screen when the animation is done 2194 mDirtyRegion.set(hw.bounds()); 2195 signalEvent(); 2196 2197 return NO_ERROR; 2198} 2199 2200status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2201{ 2202 class MessageTurnElectronBeamOn : public MessageBase { 2203 SurfaceFlinger* flinger; 2204 int32_t mode; 2205 status_t result; 2206 public: 2207 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2208 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2209 } 2210 status_t getResult() const { 2211 return result; 2212 } 2213 virtual bool handler() { 2214 Mutex::Autolock _l(flinger->mStateLock); 2215 result = flinger->turnElectronBeamOnImplLocked(mode); 2216 return true; 2217 } 2218 }; 2219 2220 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2221 return NO_ERROR; 2222} 2223 2224// --------------------------------------------------------------------------- 2225 2226status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2227 sp<IMemoryHeap>* heap, 2228 uint32_t* w, uint32_t* h, PixelFormat* f, 2229 uint32_t sw, uint32_t sh, 2230 uint32_t minLayerZ, uint32_t maxLayerZ) 2231{ 2232 status_t result = PERMISSION_DENIED; 2233 2234 // only one display supported for now 2235 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2236 return BAD_VALUE; 2237 2238 // make sure none of the layers are protected 2239 const LayerVector& layers(mDrawingState.layersSortedByZ); 2240 const size_t count = layers.size(); 2241 for (size_t i=0 ; i<count ; ++i) { 2242 const sp<LayerBase>& layer(layers[i]); 2243 const uint32_t flags = layer->drawingState().flags; 2244 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2245 const uint32_t z = layer->drawingState().z; 2246 if (z >= minLayerZ && z <= maxLayerZ) { 2247 if (layer->isProtected()) { 2248 return INVALID_OPERATION; 2249 } 2250 } 2251 } 2252 } 2253 2254 if (!GLExtensions::getInstance().haveFramebufferObject()) 2255 return INVALID_OPERATION; 2256 2257 // get screen geometry 2258 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2259 const uint32_t hw_w = hw.getWidth(); 2260 const uint32_t hw_h = hw.getHeight(); 2261 2262 if ((sw > hw_w) || (sh > hw_h)) 2263 return BAD_VALUE; 2264 2265 sw = (!sw) ? hw_w : sw; 2266 sh = (!sh) ? hw_h : sh; 2267 const size_t size = sw * sh * 4; 2268 2269 //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2270 // sw, sh, minLayerZ, maxLayerZ); 2271 2272 // make sure to clear all GL error flags 2273 while ( glGetError() != GL_NO_ERROR ) ; 2274 2275 // create a FBO 2276 GLuint name, tname; 2277 glGenRenderbuffersOES(1, &tname); 2278 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2279 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2280 glGenFramebuffersOES(1, &name); 2281 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2282 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2283 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2284 2285 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2286 2287 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2288 2289 // invert everything, b/c glReadPixel() below will invert the FB 2290 glViewport(0, 0, sw, sh); 2291 glScissor(0, 0, sw, sh); 2292 glEnable(GL_SCISSOR_TEST); 2293 glMatrixMode(GL_PROJECTION); 2294 glPushMatrix(); 2295 glLoadIdentity(); 2296 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2297 glMatrixMode(GL_MODELVIEW); 2298 2299 // redraw the screen entirely... 2300 glClearColor(0,0,0,1); 2301 glClear(GL_COLOR_BUFFER_BIT); 2302 2303 for (size_t i=0 ; i<count ; ++i) { 2304 const sp<LayerBase>& layer(layers[i]); 2305 const uint32_t flags = layer->drawingState().flags; 2306 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2307 const uint32_t z = layer->drawingState().z; 2308 if (z >= minLayerZ && z <= maxLayerZ) { 2309 layer->drawForSreenShot(); 2310 } 2311 } 2312 } 2313 2314 // XXX: this is needed on tegra 2315 glEnable(GL_SCISSOR_TEST); 2316 glScissor(0, 0, sw, sh); 2317 2318 // check for errors and return screen capture 2319 if (glGetError() != GL_NO_ERROR) { 2320 // error while rendering 2321 result = INVALID_OPERATION; 2322 } else { 2323 // allocate shared memory large enough to hold the 2324 // screen capture 2325 sp<MemoryHeapBase> base( 2326 new MemoryHeapBase(size, 0, "screen-capture") ); 2327 void* const ptr = base->getBase(); 2328 if (ptr) { 2329 // capture the screen with glReadPixels() 2330 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2331 if (glGetError() == GL_NO_ERROR) { 2332 *heap = base; 2333 *w = sw; 2334 *h = sh; 2335 *f = PIXEL_FORMAT_RGBA_8888; 2336 result = NO_ERROR; 2337 } 2338 } else { 2339 result = NO_MEMORY; 2340 } 2341 } 2342 glEnable(GL_SCISSOR_TEST); 2343 glViewport(0, 0, hw_w, hw_h); 2344 glMatrixMode(GL_PROJECTION); 2345 glPopMatrix(); 2346 glMatrixMode(GL_MODELVIEW); 2347 } else { 2348 result = BAD_VALUE; 2349 } 2350 2351 // release FBO resources 2352 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2353 glDeleteRenderbuffersOES(1, &tname); 2354 glDeleteFramebuffersOES(1, &name); 2355 2356 hw.compositionComplete(); 2357 2358 // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2359 2360 return result; 2361} 2362 2363 2364status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2365 sp<IMemoryHeap>* heap, 2366 uint32_t* width, uint32_t* height, PixelFormat* format, 2367 uint32_t sw, uint32_t sh, 2368 uint32_t minLayerZ, uint32_t maxLayerZ) 2369{ 2370 // only one display supported for now 2371 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2372 return BAD_VALUE; 2373 2374 if (!GLExtensions::getInstance().haveFramebufferObject()) 2375 return INVALID_OPERATION; 2376 2377 class MessageCaptureScreen : public MessageBase { 2378 SurfaceFlinger* flinger; 2379 DisplayID dpy; 2380 sp<IMemoryHeap>* heap; 2381 uint32_t* w; 2382 uint32_t* h; 2383 PixelFormat* f; 2384 uint32_t sw; 2385 uint32_t sh; 2386 uint32_t minLayerZ; 2387 uint32_t maxLayerZ; 2388 status_t result; 2389 public: 2390 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2391 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2392 uint32_t sw, uint32_t sh, 2393 uint32_t minLayerZ, uint32_t maxLayerZ) 2394 : flinger(flinger), dpy(dpy), 2395 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2396 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2397 result(PERMISSION_DENIED) 2398 { 2399 } 2400 status_t getResult() const { 2401 return result; 2402 } 2403 virtual bool handler() { 2404 Mutex::Autolock _l(flinger->mStateLock); 2405 2406 // if we have secure windows, never allow the screen capture 2407 if (flinger->mSecureFrameBuffer) 2408 return true; 2409 2410 result = flinger->captureScreenImplLocked(dpy, 2411 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2412 2413 return true; 2414 } 2415 }; 2416 2417 sp<MessageBase> msg = new MessageCaptureScreen(this, 2418 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2419 status_t res = postMessageSync(msg); 2420 if (res == NO_ERROR) { 2421 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2422 } 2423 return res; 2424} 2425 2426// --------------------------------------------------------------------------- 2427 2428sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2429{ 2430 sp<Layer> result; 2431 Mutex::Autolock _l(mStateLock); 2432 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2433 return result; 2434} 2435 2436// --------------------------------------------------------------------------- 2437 2438Client::Client(const sp<SurfaceFlinger>& flinger) 2439 : mFlinger(flinger), mNameGenerator(1) 2440{ 2441} 2442 2443Client::~Client() 2444{ 2445 const size_t count = mLayers.size(); 2446 for (size_t i=0 ; i<count ; i++) { 2447 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2448 if (layer != 0) { 2449 mFlinger->removeLayer(layer); 2450 } 2451 } 2452} 2453 2454status_t Client::initCheck() const { 2455 return NO_ERROR; 2456} 2457 2458size_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2459{ 2460 Mutex::Autolock _l(mLock); 2461 size_t name = mNameGenerator++; 2462 mLayers.add(name, layer); 2463 return name; 2464} 2465 2466void Client::detachLayer(const LayerBaseClient* layer) 2467{ 2468 Mutex::Autolock _l(mLock); 2469 // we do a linear search here, because this doesn't happen often 2470 const size_t count = mLayers.size(); 2471 for (size_t i=0 ; i<count ; i++) { 2472 if (mLayers.valueAt(i) == layer) { 2473 mLayers.removeItemsAt(i, 1); 2474 break; 2475 } 2476 } 2477} 2478sp<LayerBaseClient> Client::getLayerUser(int32_t i) const 2479{ 2480 Mutex::Autolock _l(mLock); 2481 sp<LayerBaseClient> lbc; 2482 wp<LayerBaseClient> layer(mLayers.valueFor(i)); 2483 if (layer != 0) { 2484 lbc = layer.promote(); 2485 LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2486 } 2487 return lbc; 2488} 2489 2490 2491status_t Client::onTransact( 2492 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2493{ 2494 // these must be checked 2495 IPCThreadState* ipc = IPCThreadState::self(); 2496 const int pid = ipc->getCallingPid(); 2497 const int uid = ipc->getCallingUid(); 2498 const int self_pid = getpid(); 2499 if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) { 2500 // we're called from a different process, do the real check 2501 if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger)) 2502 { 2503 LOGE("Permission Denial: " 2504 "can't openGlobalTransaction pid=%d, uid=%d", pid, uid); 2505 return PERMISSION_DENIED; 2506 } 2507 } 2508 return BnSurfaceComposerClient::onTransact(code, data, reply, flags); 2509} 2510 2511 2512sp<ISurface> Client::createSurface( 2513 ISurfaceComposerClient::surface_data_t* params, 2514 const String8& name, 2515 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2516 uint32_t flags) 2517{ 2518 /* 2519 * createSurface must be called from the GL thread so that it can 2520 * have access to the GL context. 2521 */ 2522 2523 class MessageCreateSurface : public MessageBase { 2524 sp<ISurface> result; 2525 SurfaceFlinger* flinger; 2526 ISurfaceComposerClient::surface_data_t* params; 2527 Client* client; 2528 const String8& name; 2529 DisplayID display; 2530 uint32_t w, h; 2531 PixelFormat format; 2532 uint32_t flags; 2533 public: 2534 MessageCreateSurface(SurfaceFlinger* flinger, 2535 ISurfaceComposerClient::surface_data_t* params, 2536 const String8& name, Client* client, 2537 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2538 uint32_t flags) 2539 : flinger(flinger), params(params), client(client), name(name), 2540 display(display), w(w), h(h), format(format), flags(flags) 2541 { 2542 } 2543 sp<ISurface> getResult() const { return result; } 2544 virtual bool handler() { 2545 result = flinger->createSurface(params, name, client, 2546 display, w, h, format, flags); 2547 return true; 2548 } 2549 }; 2550 2551 sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(), 2552 params, name, this, display, w, h, format, flags); 2553 mFlinger->postMessageSync(msg); 2554 return static_cast<MessageCreateSurface*>( msg.get() )->getResult(); 2555} 2556status_t Client::destroySurface(SurfaceID sid) { 2557 return mFlinger->removeSurface(this, sid); 2558} 2559 2560// --------------------------------------------------------------------------- 2561 2562GraphicBufferAlloc::GraphicBufferAlloc() {} 2563 2564GraphicBufferAlloc::~GraphicBufferAlloc() {} 2565 2566sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2567 PixelFormat format, uint32_t usage, status_t* error) { 2568 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2569 status_t err = graphicBuffer->initCheck(); 2570 *error = err; 2571 if (err != 0 || graphicBuffer->handle == 0) { 2572 if (err == NO_MEMORY) { 2573 GraphicBuffer::dumpAllocationsToSystemLog(); 2574 } 2575 LOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2576 "failed (%s), handle=%p", 2577 w, h, strerror(-err), graphicBuffer->handle); 2578 return 0; 2579 } 2580 return graphicBuffer; 2581} 2582 2583// --------------------------------------------------------------------------- 2584 2585GraphicPlane::GraphicPlane() 2586 : mHw(0) 2587{ 2588} 2589 2590GraphicPlane::~GraphicPlane() { 2591 delete mHw; 2592} 2593 2594bool GraphicPlane::initialized() const { 2595 return mHw ? true : false; 2596} 2597 2598int GraphicPlane::getWidth() const { 2599 return mWidth; 2600} 2601 2602int GraphicPlane::getHeight() const { 2603 return mHeight; 2604} 2605 2606void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2607{ 2608 mHw = hw; 2609 2610 // initialize the display orientation transform. 2611 // it's a constant that should come from the display driver. 2612 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2613 char property[PROPERTY_VALUE_MAX]; 2614 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2615 //displayOrientation 2616 switch (atoi(property)) { 2617 case 90: 2618 displayOrientation = ISurfaceComposer::eOrientation90; 2619 break; 2620 case 270: 2621 displayOrientation = ISurfaceComposer::eOrientation270; 2622 break; 2623 } 2624 } 2625 2626 const float w = hw->getWidth(); 2627 const float h = hw->getHeight(); 2628 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2629 &mDisplayTransform); 2630 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2631 mDisplayWidth = h; 2632 mDisplayHeight = w; 2633 } else { 2634 mDisplayWidth = w; 2635 mDisplayHeight = h; 2636 } 2637 2638 setOrientation(ISurfaceComposer::eOrientationDefault); 2639} 2640 2641status_t GraphicPlane::orientationToTransfrom( 2642 int orientation, int w, int h, Transform* tr) 2643{ 2644 uint32_t flags = 0; 2645 switch (orientation) { 2646 case ISurfaceComposer::eOrientationDefault: 2647 flags = Transform::ROT_0; 2648 break; 2649 case ISurfaceComposer::eOrientation90: 2650 flags = Transform::ROT_90; 2651 break; 2652 case ISurfaceComposer::eOrientation180: 2653 flags = Transform::ROT_180; 2654 break; 2655 case ISurfaceComposer::eOrientation270: 2656 flags = Transform::ROT_270; 2657 break; 2658 default: 2659 return BAD_VALUE; 2660 } 2661 tr->set(flags, w, h); 2662 return NO_ERROR; 2663} 2664 2665status_t GraphicPlane::setOrientation(int orientation) 2666{ 2667 // If the rotation can be handled in hardware, this is where 2668 // the magic should happen. 2669 2670 const DisplayHardware& hw(displayHardware()); 2671 const float w = mDisplayWidth; 2672 const float h = mDisplayHeight; 2673 mWidth = int(w); 2674 mHeight = int(h); 2675 2676 Transform orientationTransform; 2677 GraphicPlane::orientationToTransfrom(orientation, w, h, 2678 &orientationTransform); 2679 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2680 mWidth = int(h); 2681 mHeight = int(w); 2682 } 2683 2684 mOrientation = orientation; 2685 mGlobalTransform = mDisplayTransform * orientationTransform; 2686 return NO_ERROR; 2687} 2688 2689const DisplayHardware& GraphicPlane::displayHardware() const { 2690 return *mHw; 2691} 2692 2693DisplayHardware& GraphicPlane::editDisplayHardware() { 2694 return *mHw; 2695} 2696 2697const Transform& GraphicPlane::transform() const { 2698 return mGlobalTransform; 2699} 2700 2701EGLDisplay GraphicPlane::getEGLDisplay() const { 2702 return mHw->getEGLDisplay(); 2703} 2704 2705// --------------------------------------------------------------------------- 2706 2707}; // namespace android 2708