SurfaceFlinger.cpp revision f384cc3008a25ad1b00403aca0cc001547f029c6
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <stdint.h>
20#include <unistd.h>
21#include <fcntl.h>
22#include <errno.h>
23#include <math.h>
24#include <limits.h>
25#include <sys/types.h>
26#include <sys/stat.h>
27#include <sys/ioctl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35#include <binder/PermissionCache.h>
36
37#include <utils/String8.h>
38#include <utils/String16.h>
39#include <utils/StopWatch.h>
40
41#include <ui/GraphicBufferAllocator.h>
42#include <ui/GraphicLog.h>
43#include <ui/PixelFormat.h>
44
45#include <pixelflinger/pixelflinger.h>
46#include <GLES/gl.h>
47
48#include "clz.h"
49#include "GLExtensions.h"
50#include "DdmConnection.h"
51#include "Layer.h"
52#include "LayerDim.h"
53#include "SurfaceFlinger.h"
54
55#include "DisplayHardware/DisplayHardware.h"
56#include "DisplayHardware/HWComposer.h"
57
58#include <private/surfaceflinger/SharedBufferStack.h>
59
60/* ideally AID_GRAPHICS would be in a semi-public header
61 * or there would be a way to map a user/group name to its id
62 */
63#ifndef AID_GRAPHICS
64#define AID_GRAPHICS 1003
65#endif
66
67#define DISPLAY_COUNT       1
68
69namespace android {
70// ---------------------------------------------------------------------------
71
72const String16 sHardwareTest("android.permission.HARDWARE_TEST");
73const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
74const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
75const String16 sDump("android.permission.DUMP");
76
77// ---------------------------------------------------------------------------
78
79SurfaceFlinger::SurfaceFlinger()
80    :   BnSurfaceComposer(), Thread(false),
81        mTransactionFlags(0),
82        mResizeTransationPending(false),
83        mLayersRemoved(false),
84        mBootTime(systemTime()),
85        mVisibleRegionsDirty(false),
86        mHwWorkListDirty(false),
87        mDeferReleaseConsole(false),
88        mFreezeDisplay(false),
89        mElectronBeamAnimationMode(0),
90        mFreezeCount(0),
91        mFreezeDisplayTime(0),
92        mDebugRegion(0),
93        mDebugBackground(0),
94        mDebugDDMS(0),
95        mDebugDisableHWC(0),
96        mDebugDisableTransformHint(0),
97        mDebugInSwapBuffers(0),
98        mLastSwapBufferTime(0),
99        mDebugInTransaction(0),
100        mLastTransactionTime(0),
101        mBootFinished(false),
102        mConsoleSignals(0),
103        mSecureFrameBuffer(0)
104{
105    init();
106}
107
108void SurfaceFlinger::init()
109{
110    LOGI("SurfaceFlinger is starting");
111
112    // debugging stuff...
113    char value[PROPERTY_VALUE_MAX];
114
115    property_get("debug.sf.showupdates", value, "0");
116    mDebugRegion = atoi(value);
117
118    property_get("debug.sf.showbackground", value, "0");
119    mDebugBackground = atoi(value);
120
121    property_get("debug.sf.ddms", value, "0");
122    mDebugDDMS = atoi(value);
123    if (mDebugDDMS) {
124        DdmConnection::start(getServiceName());
125    }
126
127    LOGI_IF(mDebugRegion,       "showupdates enabled");
128    LOGI_IF(mDebugBackground,   "showbackground enabled");
129    LOGI_IF(mDebugDDMS,         "DDMS debugging enabled");
130}
131
132SurfaceFlinger::~SurfaceFlinger()
133{
134    glDeleteTextures(1, &mWormholeTexName);
135}
136
137sp<IMemoryHeap> SurfaceFlinger::getCblk() const
138{
139    return mServerHeap;
140}
141
142sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
143{
144    sp<ISurfaceComposerClient> bclient;
145    sp<Client> client(new Client(this));
146    status_t err = client->initCheck();
147    if (err == NO_ERROR) {
148        bclient = client;
149    }
150    return bclient;
151}
152
153sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
154{
155    sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
156    return gba;
157}
158
159const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
160{
161    LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
162    const GraphicPlane& plane(mGraphicPlanes[dpy]);
163    return plane;
164}
165
166GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
167{
168    return const_cast<GraphicPlane&>(
169        const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
170}
171
172void SurfaceFlinger::bootFinished()
173{
174    const nsecs_t now = systemTime();
175    const nsecs_t duration = now - mBootTime;
176    LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
177    mBootFinished = true;
178
179    // wait patiently for the window manager death
180    const String16 name("window");
181    sp<IBinder> window(defaultServiceManager()->getService(name));
182    if (window != 0) {
183        window->linkToDeath(this);
184    }
185
186    // stop boot animation
187    property_set("ctl.stop", "bootanim");
188}
189
190void SurfaceFlinger::binderDied(const wp<IBinder>& who)
191{
192    // the window manager died on us. prepare its eulogy.
193
194    // unfreeze the screen in case it was... frozen
195    mFreezeDisplayTime = 0;
196    mFreezeCount = 0;
197    mFreezeDisplay = false;
198
199    // reset screen orientation
200    setOrientation(0, eOrientationDefault, 0);
201
202    // restart the boot-animation
203    property_set("ctl.start", "bootanim");
204}
205
206void SurfaceFlinger::onFirstRef()
207{
208    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
209
210    // Wait for the main thread to be done with its initialization
211    mReadyToRunBarrier.wait();
212}
213
214static inline uint16_t pack565(int r, int g, int b) {
215    return (r<<11)|(g<<5)|b;
216}
217
218status_t SurfaceFlinger::readyToRun()
219{
220    LOGI(   "SurfaceFlinger's main thread ready to run. "
221            "Initializing graphics H/W...");
222
223    // we only support one display currently
224    int dpy = 0;
225
226    {
227        // initialize the main display
228        GraphicPlane& plane(graphicPlane(dpy));
229        DisplayHardware* const hw = new DisplayHardware(this, dpy);
230        plane.setDisplayHardware(hw);
231    }
232
233    // create the shared control-block
234    mServerHeap = new MemoryHeapBase(4096,
235            MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
236    LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
237
238    mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
239    LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
240
241    new(mServerCblk) surface_flinger_cblk_t;
242
243    // initialize primary screen
244    // (other display should be initialized in the same manner, but
245    // asynchronously, as they could come and go. None of this is supported
246    // yet).
247    const GraphicPlane& plane(graphicPlane(dpy));
248    const DisplayHardware& hw = plane.displayHardware();
249    const uint32_t w = hw.getWidth();
250    const uint32_t h = hw.getHeight();
251    const uint32_t f = hw.getFormat();
252    hw.makeCurrent();
253
254    // initialize the shared control block
255    mServerCblk->connected |= 1<<dpy;
256    display_cblk_t* dcblk = mServerCblk->displays + dpy;
257    memset(dcblk, 0, sizeof(display_cblk_t));
258    dcblk->w            = plane.getWidth();
259    dcblk->h            = plane.getHeight();
260    dcblk->format       = f;
261    dcblk->orientation  = ISurfaceComposer::eOrientationDefault;
262    dcblk->xdpi         = hw.getDpiX();
263    dcblk->ydpi         = hw.getDpiY();
264    dcblk->fps          = hw.getRefreshRate();
265    dcblk->density      = hw.getDensity();
266
267    // Initialize OpenGL|ES
268    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
269    glPixelStorei(GL_PACK_ALIGNMENT, 4);
270    glEnableClientState(GL_VERTEX_ARRAY);
271    glEnable(GL_SCISSOR_TEST);
272    glShadeModel(GL_FLAT);
273    glDisable(GL_DITHER);
274    glDisable(GL_CULL_FACE);
275
276    const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
277    const uint16_t g1 = pack565(0x17,0x2f,0x17);
278    const uint16_t textureData[4] = { g0, g1, g1, g0 };
279    glGenTextures(1, &mWormholeTexName);
280    glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
281    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
282    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
283    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
284    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
285    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
286            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData);
287
288    glViewport(0, 0, w, h);
289    glMatrixMode(GL_PROJECTION);
290    glLoadIdentity();
291    // put the origin in the left-bottom corner
292    glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h
293
294    mReadyToRunBarrier.open();
295
296    /*
297     *  We're now ready to accept clients...
298     */
299
300    // start boot animation
301    property_set("ctl.start", "bootanim");
302
303    return NO_ERROR;
304}
305
306// ----------------------------------------------------------------------------
307#if 0
308#pragma mark -
309#pragma mark Events Handler
310#endif
311
312void SurfaceFlinger::waitForEvent()
313{
314    while (true) {
315        nsecs_t timeout = -1;
316        const nsecs_t freezeDisplayTimeout = ms2ns(5000);
317        if (UNLIKELY(isFrozen())) {
318            // wait 5 seconds
319            const nsecs_t now = systemTime();
320            if (mFreezeDisplayTime == 0) {
321                mFreezeDisplayTime = now;
322            }
323            nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
324            timeout = waitTime>0 ? waitTime : 0;
325        }
326
327        sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
328
329        // see if we timed out
330        if (isFrozen()) {
331            const nsecs_t now = systemTime();
332            nsecs_t frozenTime = (now - mFreezeDisplayTime);
333            if (frozenTime >= freezeDisplayTimeout) {
334                // we timed out and are still frozen
335                LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
336                        mFreezeDisplay, mFreezeCount);
337                mFreezeDisplayTime = 0;
338                mFreezeCount = 0;
339                mFreezeDisplay = false;
340            }
341        }
342
343        if (msg != 0) {
344            switch (msg->what) {
345                case MessageQueue::INVALIDATE:
346                    // invalidate message, just return to the main loop
347                    return;
348            }
349        }
350    }
351}
352
353void SurfaceFlinger::signalEvent() {
354    mEventQueue.invalidate();
355}
356
357bool SurfaceFlinger::authenticateSurfaceTexture(
358        const sp<ISurfaceTexture>& surfaceTexture) const {
359    Mutex::Autolock _l(mStateLock);
360    sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder());
361
362    // Check the visible layer list for the ISurface
363    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
364    size_t count = currentLayers.size();
365    for (size_t i=0 ; i<count ; i++) {
366        const sp<LayerBase>& layer(currentLayers[i]);
367        sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
368        if (lbc != NULL) {
369            wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
370            if (lbcBinder == surfaceTextureBinder) {
371                return true;
372            }
373        }
374    }
375
376    // Check the layers in the purgatory.  This check is here so that if a
377    // SurfaceTexture gets destroyed before all the clients are done using it,
378    // the error will not be reported as "surface XYZ is not authenticated", but
379    // will instead fail later on when the client tries to use the surface,
380    // which should be reported as "surface XYZ returned an -ENODEV".  The
381    // purgatorized layers are no less authentic than the visible ones, so this
382    // should not cause any harm.
383    size_t purgatorySize =  mLayerPurgatory.size();
384    for (size_t i=0 ; i<purgatorySize ; i++) {
385        const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
386        sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
387        if (lbc != NULL) {
388            wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
389            if (lbcBinder == surfaceTextureBinder) {
390                return true;
391            }
392        }
393    }
394
395    return false;
396}
397
398status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
399        nsecs_t reltime, uint32_t flags)
400{
401    return mEventQueue.postMessage(msg, reltime, flags);
402}
403
404status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
405        nsecs_t reltime, uint32_t flags)
406{
407    status_t res = mEventQueue.postMessage(msg, reltime, flags);
408    if (res == NO_ERROR) {
409        msg->wait();
410    }
411    return res;
412}
413
414// ----------------------------------------------------------------------------
415#if 0
416#pragma mark -
417#pragma mark Main loop
418#endif
419
420bool SurfaceFlinger::threadLoop()
421{
422    waitForEvent();
423
424    // check for transactions
425    if (UNLIKELY(mConsoleSignals)) {
426        handleConsoleEvents();
427    }
428
429    // if we're in a global transaction, don't do anything.
430    const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
431    uint32_t transactionFlags = peekTransactionFlags(mask);
432    if (UNLIKELY(transactionFlags)) {
433        handleTransaction(transactionFlags);
434    }
435
436    // post surfaces (if needed)
437    handlePageFlip();
438
439    if (UNLIKELY(mHwWorkListDirty)) {
440        // build the h/w work list
441        handleWorkList();
442    }
443
444    const DisplayHardware& hw(graphicPlane(0).displayHardware());
445    if (LIKELY(hw.canDraw() && !isFrozen())) {
446        // repaint the framebuffer (if needed)
447
448        const int index = hw.getCurrentBufferIndex();
449        GraphicLog& logger(GraphicLog::getInstance());
450
451        logger.log(GraphicLog::SF_REPAINT, index);
452        handleRepaint();
453
454        // inform the h/w that we're done compositing
455        logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index);
456        hw.compositionComplete();
457
458        logger.log(GraphicLog::SF_SWAP_BUFFERS, index);
459        postFramebuffer();
460
461        logger.log(GraphicLog::SF_REPAINT_DONE, index);
462    } else {
463        // pretend we did the post
464        hw.compositionComplete();
465        usleep(16667); // 60 fps period
466    }
467    return true;
468}
469
470void SurfaceFlinger::postFramebuffer()
471{
472    if (!mInvalidRegion.isEmpty()) {
473        const DisplayHardware& hw(graphicPlane(0).displayHardware());
474        const nsecs_t now = systemTime();
475        mDebugInSwapBuffers = now;
476        hw.flip(mInvalidRegion);
477        mLastSwapBufferTime = systemTime() - now;
478        mDebugInSwapBuffers = 0;
479        mInvalidRegion.clear();
480    }
481}
482
483void SurfaceFlinger::handleConsoleEvents()
484{
485    // something to do with the console
486    const DisplayHardware& hw = graphicPlane(0).displayHardware();
487
488    int what = android_atomic_and(0, &mConsoleSignals);
489    if (what & eConsoleAcquired) {
490        hw.acquireScreen();
491        // this is a temporary work-around, eventually this should be called
492        // by the power-manager
493        SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode);
494    }
495
496    if (mDeferReleaseConsole && hw.isScreenAcquired()) {
497        // We got the release signal before the acquire signal
498        mDeferReleaseConsole = false;
499        hw.releaseScreen();
500    }
501
502    if (what & eConsoleReleased) {
503        if (hw.isScreenAcquired()) {
504            hw.releaseScreen();
505        } else {
506            mDeferReleaseConsole = true;
507        }
508    }
509
510    mDirtyRegion.set(hw.bounds());
511}
512
513void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
514{
515    Mutex::Autolock _l(mStateLock);
516    const nsecs_t now = systemTime();
517    mDebugInTransaction = now;
518
519    // Here we're guaranteed that some transaction flags are set
520    // so we can call handleTransactionLocked() unconditionally.
521    // We call getTransactionFlags(), which will also clear the flags,
522    // with mStateLock held to guarantee that mCurrentState won't change
523    // until the transaction is committed.
524
525    const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
526    transactionFlags = getTransactionFlags(mask);
527    handleTransactionLocked(transactionFlags);
528
529    mLastTransactionTime = systemTime() - now;
530    mDebugInTransaction = 0;
531    invalidateHwcGeometry();
532    // here the transaction has been committed
533}
534
535void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
536{
537    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
538    const size_t count = currentLayers.size();
539
540    /*
541     * Traversal of the children
542     * (perform the transaction for each of them if needed)
543     */
544
545    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
546    if (layersNeedTransaction) {
547        for (size_t i=0 ; i<count ; i++) {
548            const sp<LayerBase>& layer = currentLayers[i];
549            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
550            if (!trFlags) continue;
551
552            const uint32_t flags = layer->doTransaction(0);
553            if (flags & Layer::eVisibleRegion)
554                mVisibleRegionsDirty = true;
555        }
556    }
557
558    /*
559     * Perform our own transaction if needed
560     */
561
562    if (transactionFlags & eTransactionNeeded) {
563        if (mCurrentState.orientation != mDrawingState.orientation) {
564            // the orientation has changed, recompute all visible regions
565            // and invalidate everything.
566
567            const int dpy = 0;
568            const int orientation = mCurrentState.orientation;
569            const uint32_t type = mCurrentState.orientationType;
570            GraphicPlane& plane(graphicPlane(dpy));
571            plane.setOrientation(orientation);
572
573            // update the shared control block
574            const DisplayHardware& hw(plane.displayHardware());
575            volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
576            dcblk->orientation = orientation;
577            dcblk->w = plane.getWidth();
578            dcblk->h = plane.getHeight();
579
580            mVisibleRegionsDirty = true;
581            mDirtyRegion.set(hw.bounds());
582        }
583
584        if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
585            // freezing or unfreezing the display -> trigger animation if needed
586            mFreezeDisplay = mCurrentState.freezeDisplay;
587            if (mFreezeDisplay)
588                 mFreezeDisplayTime = 0;
589        }
590
591        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
592            // layers have been added
593            mVisibleRegionsDirty = true;
594        }
595
596        // some layers might have been removed, so
597        // we need to update the regions they're exposing.
598        if (mLayersRemoved) {
599            mLayersRemoved = false;
600            mVisibleRegionsDirty = true;
601            const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
602            const size_t count = previousLayers.size();
603            for (size_t i=0 ; i<count ; i++) {
604                const sp<LayerBase>& layer(previousLayers[i]);
605                if (currentLayers.indexOf( layer ) < 0) {
606                    // this layer is not visible anymore
607                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
608                }
609            }
610        }
611    }
612
613    commitTransaction();
614}
615
616sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
617{
618    return new FreezeLock(const_cast<SurfaceFlinger *>(this));
619}
620
621void SurfaceFlinger::computeVisibleRegions(
622    const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
623{
624    const GraphicPlane& plane(graphicPlane(0));
625    const Transform& planeTransform(plane.transform());
626    const DisplayHardware& hw(plane.displayHardware());
627    const Region screenRegion(hw.bounds());
628
629    Region aboveOpaqueLayers;
630    Region aboveCoveredLayers;
631    Region dirty;
632
633    bool secureFrameBuffer = false;
634
635    size_t i = currentLayers.size();
636    while (i--) {
637        const sp<LayerBase>& layer = currentLayers[i];
638        layer->validateVisibility(planeTransform);
639
640        // start with the whole surface at its current location
641        const Layer::State& s(layer->drawingState());
642
643        /*
644         * opaqueRegion: area of a surface that is fully opaque.
645         */
646        Region opaqueRegion;
647
648        /*
649         * visibleRegion: area of a surface that is visible on screen
650         * and not fully transparent. This is essentially the layer's
651         * footprint minus the opaque regions above it.
652         * Areas covered by a translucent surface are considered visible.
653         */
654        Region visibleRegion;
655
656        /*
657         * coveredRegion: area of a surface that is covered by all
658         * visible regions above it (which includes the translucent areas).
659         */
660        Region coveredRegion;
661
662
663        // handle hidden surfaces by setting the visible region to empty
664        if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
665            const bool translucent = !layer->isOpaque();
666            const Rect bounds(layer->visibleBounds());
667            visibleRegion.set(bounds);
668            visibleRegion.andSelf(screenRegion);
669            if (!visibleRegion.isEmpty()) {
670                // Remove the transparent area from the visible region
671                if (translucent) {
672                    visibleRegion.subtractSelf(layer->transparentRegionScreen);
673                }
674
675                // compute the opaque region
676                const int32_t layerOrientation = layer->getOrientation();
677                if (s.alpha==255 && !translucent &&
678                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
679                    // the opaque region is the layer's footprint
680                    opaqueRegion = visibleRegion;
681                }
682            }
683        }
684
685        // Clip the covered region to the visible region
686        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
687
688        // Update aboveCoveredLayers for next (lower) layer
689        aboveCoveredLayers.orSelf(visibleRegion);
690
691        // subtract the opaque region covered by the layers above us
692        visibleRegion.subtractSelf(aboveOpaqueLayers);
693
694        // compute this layer's dirty region
695        if (layer->contentDirty) {
696            // we need to invalidate the whole region
697            dirty = visibleRegion;
698            // as well, as the old visible region
699            dirty.orSelf(layer->visibleRegionScreen);
700            layer->contentDirty = false;
701        } else {
702            /* compute the exposed region:
703             *   the exposed region consists of two components:
704             *   1) what's VISIBLE now and was COVERED before
705             *   2) what's EXPOSED now less what was EXPOSED before
706             *
707             * note that (1) is conservative, we start with the whole
708             * visible region but only keep what used to be covered by
709             * something -- which mean it may have been exposed.
710             *
711             * (2) handles areas that were not covered by anything but got
712             * exposed because of a resize.
713             */
714            const Region newExposed = visibleRegion - coveredRegion;
715            const Region oldVisibleRegion = layer->visibleRegionScreen;
716            const Region oldCoveredRegion = layer->coveredRegionScreen;
717            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
718            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
719        }
720        dirty.subtractSelf(aboveOpaqueLayers);
721
722        // accumulate to the screen dirty region
723        dirtyRegion.orSelf(dirty);
724
725        // Update aboveOpaqueLayers for next (lower) layer
726        aboveOpaqueLayers.orSelf(opaqueRegion);
727
728        // Store the visible region is screen space
729        layer->setVisibleRegion(visibleRegion);
730        layer->setCoveredRegion(coveredRegion);
731
732        // If a secure layer is partially visible, lock-down the screen!
733        if (layer->isSecure() && !visibleRegion.isEmpty()) {
734            secureFrameBuffer = true;
735        }
736    }
737
738    // invalidate the areas where a layer was removed
739    dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
740    mDirtyRegionRemovedLayer.clear();
741
742    mSecureFrameBuffer = secureFrameBuffer;
743    opaqueRegion = aboveOpaqueLayers;
744}
745
746
747void SurfaceFlinger::commitTransaction()
748{
749    mDrawingState = mCurrentState;
750    mResizeTransationPending = false;
751    mTransactionCV.broadcast();
752}
753
754void SurfaceFlinger::handlePageFlip()
755{
756    bool visibleRegions = mVisibleRegionsDirty;
757    const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
758    visibleRegions |= lockPageFlip(currentLayers);
759
760        const DisplayHardware& hw = graphicPlane(0).displayHardware();
761        const Region screenRegion(hw.bounds());
762        if (visibleRegions) {
763            Region opaqueRegion;
764            computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
765
766            /*
767             *  rebuild the visible layer list
768             */
769            const size_t count = currentLayers.size();
770            mVisibleLayersSortedByZ.clear();
771            mVisibleLayersSortedByZ.setCapacity(count);
772            for (size_t i=0 ; i<count ; i++) {
773                if (!currentLayers[i]->visibleRegionScreen.isEmpty())
774                    mVisibleLayersSortedByZ.add(currentLayers[i]);
775            }
776
777            mWormholeRegion = screenRegion.subtract(opaqueRegion);
778            mVisibleRegionsDirty = false;
779            invalidateHwcGeometry();
780        }
781
782    unlockPageFlip(currentLayers);
783    mDirtyRegion.andSelf(screenRegion);
784}
785
786void SurfaceFlinger::invalidateHwcGeometry()
787{
788    mHwWorkListDirty = true;
789}
790
791bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
792{
793    bool recomputeVisibleRegions = false;
794    size_t count = currentLayers.size();
795    sp<LayerBase> const* layers = currentLayers.array();
796    for (size_t i=0 ; i<count ; i++) {
797        const sp<LayerBase>& layer(layers[i]);
798        layer->lockPageFlip(recomputeVisibleRegions);
799    }
800    return recomputeVisibleRegions;
801}
802
803void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
804{
805    const GraphicPlane& plane(graphicPlane(0));
806    const Transform& planeTransform(plane.transform());
807    size_t count = currentLayers.size();
808    sp<LayerBase> const* layers = currentLayers.array();
809    for (size_t i=0 ; i<count ; i++) {
810        const sp<LayerBase>& layer(layers[i]);
811        layer->unlockPageFlip(planeTransform, mDirtyRegion);
812    }
813}
814
815void SurfaceFlinger::handleWorkList()
816{
817    mHwWorkListDirty = false;
818    HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer());
819    if (hwc.initCheck() == NO_ERROR) {
820        const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ);
821        const size_t count = currentLayers.size();
822        hwc.createWorkList(count);
823        hwc_layer_t* const cur(hwc.getLayers());
824        for (size_t i=0 ; cur && i<count ; i++) {
825            currentLayers[i]->setGeometry(&cur[i]);
826            if (mDebugDisableHWC || mDebugRegion) {
827                cur[i].compositionType = HWC_FRAMEBUFFER;
828                cur[i].flags |= HWC_SKIP_LAYER;
829            }
830        }
831    }
832}
833
834void SurfaceFlinger::handleRepaint()
835{
836    // compute the invalid region
837    mInvalidRegion.orSelf(mDirtyRegion);
838
839    if (UNLIKELY(mDebugRegion)) {
840        debugFlashRegions();
841    }
842
843    // set the frame buffer
844    const DisplayHardware& hw(graphicPlane(0).displayHardware());
845    glMatrixMode(GL_MODELVIEW);
846    glLoadIdentity();
847
848    uint32_t flags = hw.getFlags();
849    if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
850        (flags & DisplayHardware::BUFFER_PRESERVED))
851    {
852        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
853        // takes a rectangle, we must make sure to update that whole
854        // rectangle in that case
855        if (flags & DisplayHardware::SWAP_RECTANGLE) {
856            // TODO: we really should be able to pass a region to
857            // SWAP_RECTANGLE so that we don't have to redraw all this.
858            mDirtyRegion.set(mInvalidRegion.bounds());
859        } else {
860            // in the BUFFER_PRESERVED case, obviously, we can update only
861            // what's needed and nothing more.
862            // NOTE: this is NOT a common case, as preserving the backbuffer
863            // is costly and usually involves copying the whole update back.
864        }
865    } else {
866        if (flags & DisplayHardware::PARTIAL_UPDATES) {
867            // We need to redraw the rectangle that will be updated
868            // (pushed to the framebuffer).
869            // This is needed because PARTIAL_UPDATES only takes one
870            // rectangle instead of a region (see DisplayHardware::flip())
871            mDirtyRegion.set(mInvalidRegion.bounds());
872        } else {
873            // we need to redraw everything (the whole screen)
874            mDirtyRegion.set(hw.bounds());
875            mInvalidRegion = mDirtyRegion;
876        }
877    }
878
879    // compose all surfaces
880    setupHardwareComposer(&mDirtyRegion);
881    composeSurfaces(mDirtyRegion);
882
883    // clear the dirty regions
884    mDirtyRegion.clear();
885}
886
887void SurfaceFlinger::setupHardwareComposer(Region* dirtyInOut)
888{
889    const DisplayHardware& hw(graphicPlane(0).displayHardware());
890    HWComposer& hwc(hw.getHwComposer());
891    hwc_layer_t* const cur(hwc.getLayers());
892    if (!cur) {
893        return;
894    }
895
896    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
897    size_t count = layers.size();
898
899    LOGE_IF(hwc.getNumLayers() != count,
900            "HAL number of layers (%d) doesn't match surfaceflinger (%d)",
901            hwc.getNumLayers(), count);
902
903    // just to be extra-safe, use the smallest count
904    if (hwc.initCheck() == NO_ERROR) {
905        count = count < hwc.getNumLayers() ? count : hwc.getNumLayers();
906    }
907
908    /*
909     *  update the per-frame h/w composer data for each layer
910     *  and build the transparent region of the FB
911     */
912    Region transparent;
913    for (size_t i=0 ; i<count ; i++) {
914        const sp<LayerBase>& layer(layers[i]);
915        layer->setPerFrameData(&cur[i]);
916    }
917    status_t err = hwc.prepare();
918    LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
919
920    if (err == NO_ERROR) {
921        Region transparentDirty(*dirtyInOut);
922        for (size_t i=0 ; i<count ; i++) {
923            // Calculate the new transparent region and dirty region
924            // - the transparent region needs to always include the layers
925            // that moved from FB to OVERLAY, regardless of the dirty region
926            // - the dirty region needs to be expanded to include layers
927            // that moved from OVERLAY to FB.
928
929            const sp<LayerBase>& layer(layers[i]);
930            if ((cur[i].hints & HWC_HINT_CLEAR_FB) && layer->isOpaque()) {
931                transparent.orSelf(layer->visibleRegionScreen);
932            }
933
934            bool isOverlay = (cur[i].compositionType != HWC_FRAMEBUFFER) &&
935                !(cur[i].flags & HWC_SKIP_LAYER);
936
937            if (!isOverlay && layer->isOverlay()) {
938                dirtyInOut->orSelf(layer->visibleRegionScreen);
939            }
940
941            if (isOverlay && !layer->isOverlay()) {
942                transparentDirty.orSelf(layer->visibleRegionScreen);
943            }
944
945            layer->setOverlay(isOverlay);
946        }
947
948        /*
949         *  clear the area of the FB that need to be transparent
950         */
951        transparent.andSelf(transparentDirty);
952        if (!transparent.isEmpty()) {
953            glClearColor(0,0,0,0);
954            Region::const_iterator it = transparent.begin();
955            Region::const_iterator const end = transparent.end();
956            const int32_t height = hw.getHeight();
957            while (it != end) {
958                const Rect& r(*it++);
959                const GLint sy = height - (r.top + r.height());
960                glScissor(r.left, sy, r.width(), r.height());
961                glClear(GL_COLOR_BUFFER_BIT);
962            }
963        }
964    }
965}
966
967void SurfaceFlinger::composeSurfaces(const Region& dirty)
968{
969    if (UNLIKELY(!mWormholeRegion.isEmpty())) {
970        // should never happen unless the window manager has a bug
971        // draw something...
972        drawWormhole();
973    }
974
975    const DisplayHardware& hw(graphicPlane(0).displayHardware());
976    HWComposer& hwc(hw.getHwComposer());
977    hwc_layer_t* const cur(hwc.getLayers());
978
979    /*
980     * and then, render the layers targeted at the framebuffer
981     */
982    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
983    size_t count = layers.size();
984    for (size_t i=0 ; i<count ; i++) {
985        if (cur && (cur[i].compositionType != HWC_FRAMEBUFFER) &&
986                !(cur[i].flags & HWC_SKIP_LAYER)) {
987            continue;
988        }
989        const sp<LayerBase>& layer(layers[i]);
990        const Region clip(dirty.intersect(layer->visibleRegionScreen));
991        if (!clip.isEmpty()) {
992            layer->draw(clip);
993        }
994    }
995}
996
997void SurfaceFlinger::debugFlashRegions()
998{
999    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1000    const uint32_t flags = hw.getFlags();
1001    const int32_t height = hw.getHeight();
1002    if (mInvalidRegion.isEmpty()) {
1003        return;
1004    }
1005
1006    if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
1007            (flags & DisplayHardware::BUFFER_PRESERVED))) {
1008        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
1009                mDirtyRegion.bounds() : hw.bounds());
1010        composeSurfaces(repaint);
1011    }
1012
1013    glDisable(GL_BLEND);
1014    glDisable(GL_DITHER);
1015    glDisable(GL_SCISSOR_TEST);
1016
1017    static int toggle = 0;
1018    toggle = 1 - toggle;
1019    if (toggle) {
1020        glColor4f(1, 0, 1, 1);
1021    } else {
1022        glColor4f(1, 1, 0, 1);
1023    }
1024
1025    Region::const_iterator it = mDirtyRegion.begin();
1026    Region::const_iterator const end = mDirtyRegion.end();
1027    while (it != end) {
1028        const Rect& r = *it++;
1029        GLfloat vertices[][2] = {
1030                { r.left,  height - r.top },
1031                { r.left,  height - r.bottom },
1032                { r.right, height - r.bottom },
1033                { r.right, height - r.top }
1034        };
1035        glVertexPointer(2, GL_FLOAT, 0, vertices);
1036        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1037    }
1038
1039    hw.flip(mInvalidRegion);
1040
1041    if (mDebugRegion > 1)
1042        usleep(mDebugRegion * 1000);
1043
1044    glEnable(GL_SCISSOR_TEST);
1045}
1046
1047void SurfaceFlinger::drawWormhole() const
1048{
1049    const Region region(mWormholeRegion.intersect(mDirtyRegion));
1050    if (region.isEmpty())
1051        return;
1052
1053    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1054    const int32_t width = hw.getWidth();
1055    const int32_t height = hw.getHeight();
1056
1057    glDisable(GL_BLEND);
1058    glDisable(GL_DITHER);
1059
1060    if (LIKELY(!mDebugBackground)) {
1061        glClearColor(0,0,0,0);
1062        Region::const_iterator it = region.begin();
1063        Region::const_iterator const end = region.end();
1064        while (it != end) {
1065            const Rect& r = *it++;
1066            const GLint sy = height - (r.top + r.height());
1067            glScissor(r.left, sy, r.width(), r.height());
1068            glClear(GL_COLOR_BUFFER_BIT);
1069        }
1070    } else {
1071        const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
1072                { width, height }, { 0, height }  };
1073        const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } };
1074        glVertexPointer(2, GL_SHORT, 0, vertices);
1075        glTexCoordPointer(2, GL_SHORT, 0, tcoords);
1076        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1077#if defined(GL_OES_EGL_image_external)
1078        if (GLExtensions::getInstance().haveTextureExternal()) {
1079            glDisable(GL_TEXTURE_EXTERNAL_OES);
1080        }
1081#endif
1082        glEnable(GL_TEXTURE_2D);
1083        glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
1084        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1085        glMatrixMode(GL_TEXTURE);
1086        glLoadIdentity();
1087        glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
1088        Region::const_iterator it = region.begin();
1089        Region::const_iterator const end = region.end();
1090        while (it != end) {
1091            const Rect& r = *it++;
1092            const GLint sy = height - (r.top + r.height());
1093            glScissor(r.left, sy, r.width(), r.height());
1094            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1095        }
1096        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1097        glDisable(GL_TEXTURE_2D);
1098        glLoadIdentity();
1099        glMatrixMode(GL_MODELVIEW);
1100    }
1101}
1102
1103void SurfaceFlinger::debugShowFPS() const
1104{
1105    static int mFrameCount;
1106    static int mLastFrameCount = 0;
1107    static nsecs_t mLastFpsTime = 0;
1108    static float mFps = 0;
1109    mFrameCount++;
1110    nsecs_t now = systemTime();
1111    nsecs_t diff = now - mLastFpsTime;
1112    if (diff > ms2ns(250)) {
1113        mFps =  ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
1114        mLastFpsTime = now;
1115        mLastFrameCount = mFrameCount;
1116    }
1117    // XXX: mFPS has the value we want
1118 }
1119
1120status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
1121{
1122    Mutex::Autolock _l(mStateLock);
1123    addLayer_l(layer);
1124    setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1125    return NO_ERROR;
1126}
1127
1128status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
1129{
1130    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
1131    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
1132}
1133
1134ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
1135        const sp<LayerBaseClient>& lbc)
1136{
1137    // attach this layer to the client
1138    size_t name = client->attachLayer(lbc);
1139
1140    Mutex::Autolock _l(mStateLock);
1141
1142    // add this layer to the current state list
1143    addLayer_l(lbc);
1144
1145    return ssize_t(name);
1146}
1147
1148status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
1149{
1150    Mutex::Autolock _l(mStateLock);
1151    status_t err = purgatorizeLayer_l(layer);
1152    if (err == NO_ERROR)
1153        setTransactionFlags(eTransactionNeeded);
1154    return err;
1155}
1156
1157status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
1158{
1159    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
1160    if (lbc != 0) {
1161        mLayerMap.removeItem( lbc->getSurfaceBinder() );
1162    }
1163    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
1164    if (index >= 0) {
1165        mLayersRemoved = true;
1166        return NO_ERROR;
1167    }
1168    return status_t(index);
1169}
1170
1171status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
1172{
1173    // First add the layer to the purgatory list, which makes sure it won't
1174    // go away, then remove it from the main list (through a transaction).
1175    ssize_t err = removeLayer_l(layerBase);
1176    if (err >= 0) {
1177        mLayerPurgatory.add(layerBase);
1178    }
1179
1180    layerBase->onRemoved();
1181
1182    // it's possible that we don't find a layer, because it might
1183    // have been destroyed already -- this is not technically an error
1184    // from the user because there is a race between Client::destroySurface(),
1185    // ~Client() and ~ISurface().
1186    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
1187}
1188
1189status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
1190{
1191    layer->forceVisibilityTransaction();
1192    setTransactionFlags(eTraversalNeeded);
1193    return NO_ERROR;
1194}
1195
1196uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags)
1197{
1198    return android_atomic_release_load(&mTransactionFlags);
1199}
1200
1201uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1202{
1203    return android_atomic_and(~flags, &mTransactionFlags) & flags;
1204}
1205
1206uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1207{
1208    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1209    if ((old & flags)==0) { // wake the server up
1210        signalEvent();
1211    }
1212    return old;
1213}
1214
1215
1216void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state) {
1217    Mutex::Autolock _l(mStateLock);
1218
1219    uint32_t flags = 0;
1220    const size_t count = state.size();
1221    for (size_t i=0 ; i<count ; i++) {
1222        const ComposerState& s(state[i]);
1223        sp<Client> client( static_cast<Client *>(s.client.get()) );
1224        flags |= setClientStateLocked(client, s.state);
1225    }
1226    if (flags) {
1227        setTransactionFlags(flags);
1228    }
1229
1230    signalEvent();
1231
1232    // if there is a transaction with a resize, wait for it to
1233    // take effect before returning.
1234    while (mResizeTransationPending) {
1235        status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1236        if (CC_UNLIKELY(err != NO_ERROR)) {
1237            // just in case something goes wrong in SF, return to the
1238            // called after a few seconds.
1239            LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
1240            mResizeTransationPending = false;
1241            break;
1242        }
1243    }
1244}
1245
1246status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
1247{
1248    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1249        return BAD_VALUE;
1250
1251    Mutex::Autolock _l(mStateLock);
1252    mCurrentState.freezeDisplay = 1;
1253    setTransactionFlags(eTransactionNeeded);
1254
1255    // flags is intended to communicate some sort of animation behavior
1256    // (for instance fading)
1257    return NO_ERROR;
1258}
1259
1260status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
1261{
1262    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1263        return BAD_VALUE;
1264
1265    Mutex::Autolock _l(mStateLock);
1266    mCurrentState.freezeDisplay = 0;
1267    setTransactionFlags(eTransactionNeeded);
1268
1269    // flags is intended to communicate some sort of animation behavior
1270    // (for instance fading)
1271    return NO_ERROR;
1272}
1273
1274int SurfaceFlinger::setOrientation(DisplayID dpy,
1275        int orientation, uint32_t flags)
1276{
1277    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1278        return BAD_VALUE;
1279
1280    Mutex::Autolock _l(mStateLock);
1281    if (mCurrentState.orientation != orientation) {
1282        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1283            mCurrentState.orientationType = flags;
1284            mCurrentState.orientation = orientation;
1285            setTransactionFlags(eTransactionNeeded);
1286            mTransactionCV.wait(mStateLock);
1287        } else {
1288            orientation = BAD_VALUE;
1289        }
1290    }
1291    return orientation;
1292}
1293
1294sp<ISurface> SurfaceFlinger::createSurface(
1295        ISurfaceComposerClient::surface_data_t* params,
1296        const String8& name,
1297        const sp<Client>& client,
1298        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
1299        uint32_t flags)
1300{
1301    sp<LayerBaseClient> layer;
1302    sp<ISurface> surfaceHandle;
1303
1304    if (int32_t(w|h) < 0) {
1305        LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
1306                int(w), int(h));
1307        return surfaceHandle;
1308    }
1309
1310    //LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
1311    sp<Layer> normalLayer;
1312    switch (flags & eFXSurfaceMask) {
1313        case eFXSurfaceNormal:
1314            normalLayer = createNormalSurface(client, d, w, h, flags, format);
1315            layer = normalLayer;
1316            break;
1317        case eFXSurfaceBlur:
1318            // for now we treat Blur as Dim, until we can implement it
1319            // efficiently.
1320        case eFXSurfaceDim:
1321            layer = createDimSurface(client, d, w, h, flags);
1322            break;
1323    }
1324
1325    if (layer != 0) {
1326        layer->initStates(w, h, flags);
1327        layer->setName(name);
1328        ssize_t token = addClientLayer(client, layer);
1329
1330        surfaceHandle = layer->getSurface();
1331        if (surfaceHandle != 0) {
1332            params->token = token;
1333            params->identity = layer->getIdentity();
1334            if (normalLayer != 0) {
1335                Mutex::Autolock _l(mStateLock);
1336                mLayerMap.add(layer->getSurfaceBinder(), normalLayer);
1337            }
1338        }
1339
1340        setTransactionFlags(eTransactionNeeded);
1341    }
1342
1343    return surfaceHandle;
1344}
1345
1346sp<Layer> SurfaceFlinger::createNormalSurface(
1347        const sp<Client>& client, DisplayID display,
1348        uint32_t w, uint32_t h, uint32_t flags,
1349        PixelFormat& format)
1350{
1351    // initialize the surfaces
1352    switch (format) { // TODO: take h/w into account
1353    case PIXEL_FORMAT_TRANSPARENT:
1354    case PIXEL_FORMAT_TRANSLUCENT:
1355        format = PIXEL_FORMAT_RGBA_8888;
1356        break;
1357    case PIXEL_FORMAT_OPAQUE:
1358#ifdef NO_RGBX_8888
1359        format = PIXEL_FORMAT_RGB_565;
1360#else
1361        format = PIXEL_FORMAT_RGBX_8888;
1362#endif
1363        break;
1364    }
1365
1366#ifdef NO_RGBX_8888
1367    if (format == PIXEL_FORMAT_RGBX_8888)
1368        format = PIXEL_FORMAT_RGBA_8888;
1369#endif
1370
1371    sp<Layer> layer = new Layer(this, display, client);
1372    status_t err = layer->setBuffers(w, h, format, flags);
1373    if (LIKELY(err != NO_ERROR)) {
1374        LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
1375        layer.clear();
1376    }
1377    return layer;
1378}
1379
1380sp<LayerDim> SurfaceFlinger::createDimSurface(
1381        const sp<Client>& client, DisplayID display,
1382        uint32_t w, uint32_t h, uint32_t flags)
1383{
1384    sp<LayerDim> layer = new LayerDim(this, display, client);
1385    layer->initStates(w, h, flags);
1386    return layer;
1387}
1388
1389status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
1390{
1391    /*
1392     * called by the window manager, when a surface should be marked for
1393     * destruction.
1394     *
1395     * The surface is removed from the current and drawing lists, but placed
1396     * in the purgatory queue, so it's not destroyed right-away (we need
1397     * to wait for all client's references to go away first).
1398     */
1399
1400    status_t err = NAME_NOT_FOUND;
1401    Mutex::Autolock _l(mStateLock);
1402    sp<LayerBaseClient> layer = client->getLayerUser(sid);
1403    if (layer != 0) {
1404        err = purgatorizeLayer_l(layer);
1405        if (err == NO_ERROR) {
1406            setTransactionFlags(eTransactionNeeded);
1407        }
1408    }
1409    return err;
1410}
1411
1412status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer)
1413{
1414    // called by ~ISurface() when all references are gone
1415    status_t err = NO_ERROR;
1416    sp<LayerBaseClient> l(layer.promote());
1417    if (l != NULL) {
1418        Mutex::Autolock _l(mStateLock);
1419        err = removeLayer_l(l);
1420        if (err == NAME_NOT_FOUND) {
1421            // The surface wasn't in the current list, which means it was
1422            // removed already, which means it is in the purgatory,
1423            // and need to be removed from there.
1424            ssize_t idx = mLayerPurgatory.remove(l);
1425            LOGE_IF(idx < 0,
1426                    "layer=%p is not in the purgatory list", l.get());
1427        }
1428        LOGE_IF(err<0 && err != NAME_NOT_FOUND,
1429                "error removing layer=%p (%s)", l.get(), strerror(-err));
1430    }
1431    return err;
1432}
1433
1434uint32_t SurfaceFlinger::setClientStateLocked(
1435        const sp<Client>& client,
1436        const layer_state_t& s)
1437{
1438    uint32_t flags = 0;
1439    sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
1440    if (layer != 0) {
1441        const uint32_t what = s.what;
1442        if (what & ePositionChanged) {
1443            if (layer->setPosition(s.x, s.y))
1444                flags |= eTraversalNeeded;
1445        }
1446        if (what & eLayerChanged) {
1447            ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1448            if (layer->setLayer(s.z)) {
1449                mCurrentState.layersSortedByZ.removeAt(idx);
1450                mCurrentState.layersSortedByZ.add(layer);
1451                // we need traversal (state changed)
1452                // AND transaction (list changed)
1453                flags |= eTransactionNeeded|eTraversalNeeded;
1454            }
1455        }
1456        if (what & eSizeChanged) {
1457            if (layer->setSize(s.w, s.h)) {
1458                flags |= eTraversalNeeded;
1459                mResizeTransationPending = true;
1460            }
1461        }
1462        if (what & eAlphaChanged) {
1463            if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1464                flags |= eTraversalNeeded;
1465        }
1466        if (what & eMatrixChanged) {
1467            if (layer->setMatrix(s.matrix))
1468                flags |= eTraversalNeeded;
1469        }
1470        if (what & eTransparentRegionChanged) {
1471            if (layer->setTransparentRegionHint(s.transparentRegion))
1472                flags |= eTraversalNeeded;
1473        }
1474        if (what & eVisibilityChanged) {
1475            if (layer->setFlags(s.flags, s.mask))
1476                flags |= eTraversalNeeded;
1477        }
1478    }
1479    return flags;
1480}
1481
1482void SurfaceFlinger::screenReleased(int dpy)
1483{
1484    // this may be called by a signal handler, we can't do too much in here
1485    android_atomic_or(eConsoleReleased, &mConsoleSignals);
1486    signalEvent();
1487}
1488
1489void SurfaceFlinger::screenAcquired(int dpy)
1490{
1491    // this may be called by a signal handler, we can't do too much in here
1492    android_atomic_or(eConsoleAcquired, &mConsoleSignals);
1493    signalEvent();
1494}
1495
1496status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
1497{
1498    const size_t SIZE = 4096;
1499    char buffer[SIZE];
1500    String8 result;
1501
1502    if (!PermissionCache::checkCallingPermission(sDump)) {
1503        snprintf(buffer, SIZE, "Permission Denial: "
1504                "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
1505                IPCThreadState::self()->getCallingPid(),
1506                IPCThreadState::self()->getCallingUid());
1507        result.append(buffer);
1508    } else {
1509
1510        // figure out if we're stuck somewhere
1511        const nsecs_t now = systemTime();
1512        const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
1513        const nsecs_t inTransaction(mDebugInTransaction);
1514        nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
1515        nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
1516
1517        // Try to get the main lock, but don't insist if we can't
1518        // (this would indicate SF is stuck, but we want to be able to
1519        // print something in dumpsys).
1520        int retry = 3;
1521        while (mStateLock.tryLock()<0 && --retry>=0) {
1522            usleep(1000000);
1523        }
1524        const bool locked(retry >= 0);
1525        if (!locked) {
1526            snprintf(buffer, SIZE,
1527                    "SurfaceFlinger appears to be unresponsive, "
1528                    "dumping anyways (no locks held)\n");
1529            result.append(buffer);
1530        }
1531
1532        /*
1533         * Dump the visible layer list
1534         */
1535        const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1536        const size_t count = currentLayers.size();
1537        snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count);
1538        result.append(buffer);
1539        for (size_t i=0 ; i<count ; i++) {
1540            const sp<LayerBase>& layer(currentLayers[i]);
1541            layer->dump(result, buffer, SIZE);
1542            const Layer::State& s(layer->drawingState());
1543            s.transparentRegion.dump(result, "transparentRegion");
1544            layer->transparentRegionScreen.dump(result, "transparentRegionScreen");
1545            layer->visibleRegionScreen.dump(result, "visibleRegionScreen");
1546        }
1547
1548        /*
1549         * Dump the layers in the purgatory
1550         */
1551
1552        const size_t purgatorySize =  mLayerPurgatory.size();
1553        snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize);
1554        result.append(buffer);
1555        for (size_t i=0 ; i<purgatorySize ; i++) {
1556            const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
1557            layer->shortDump(result, buffer, SIZE);
1558        }
1559
1560        /*
1561         * Dump SurfaceFlinger global state
1562         */
1563
1564        snprintf(buffer, SIZE, "SurfaceFlinger global state:\n");
1565        result.append(buffer);
1566
1567        const GLExtensions& extensions(GLExtensions::getInstance());
1568        snprintf(buffer, SIZE, "GLES: %s, %s, %s\n",
1569                extensions.getVendor(),
1570                extensions.getRenderer(),
1571                extensions.getVersion());
1572        result.append(buffer);
1573        snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension());
1574        result.append(buffer);
1575
1576        mWormholeRegion.dump(result, "WormholeRegion");
1577        const DisplayHardware& hw(graphicPlane(0).displayHardware());
1578        snprintf(buffer, SIZE,
1579                "  display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n",
1580                mFreezeDisplay?"yes":"no", mFreezeCount,
1581                mCurrentState.orientation, hw.canDraw());
1582        result.append(buffer);
1583        snprintf(buffer, SIZE,
1584                "  last eglSwapBuffers() time: %f us\n"
1585                "  last transaction time     : %f us\n",
1586                mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0);
1587        result.append(buffer);
1588
1589        if (inSwapBuffersDuration || !locked) {
1590            snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
1591                    inSwapBuffersDuration/1000.0);
1592            result.append(buffer);
1593        }
1594
1595        if (inTransactionDuration || !locked) {
1596            snprintf(buffer, SIZE, "  transaction time: %f us\n",
1597                    inTransactionDuration/1000.0);
1598            result.append(buffer);
1599        }
1600
1601        /*
1602         * Dump HWComposer state
1603         */
1604        HWComposer& hwc(hw.getHwComposer());
1605        snprintf(buffer, SIZE, "  h/w composer %s and %s\n",
1606                hwc.initCheck()==NO_ERROR ? "present" : "not present",
1607                (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled");
1608        result.append(buffer);
1609        hwc.dump(result, buffer, SIZE);
1610
1611        /*
1612         * Dump gralloc state
1613         */
1614        const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
1615        alloc.dump(result);
1616        hw.dump(result);
1617
1618        if (locked) {
1619            mStateLock.unlock();
1620        }
1621    }
1622    write(fd, result.string(), result.size());
1623    return NO_ERROR;
1624}
1625
1626status_t SurfaceFlinger::onTransact(
1627    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
1628{
1629    switch (code) {
1630        case CREATE_CONNECTION:
1631        case SET_TRANSACTION_STATE:
1632        case SET_ORIENTATION:
1633        case FREEZE_DISPLAY:
1634        case UNFREEZE_DISPLAY:
1635        case BOOT_FINISHED:
1636        case TURN_ELECTRON_BEAM_OFF:
1637        case TURN_ELECTRON_BEAM_ON:
1638        {
1639            // codes that require permission check
1640            IPCThreadState* ipc = IPCThreadState::self();
1641            const int pid = ipc->getCallingPid();
1642            const int uid = ipc->getCallingUid();
1643            if ((uid != AID_GRAPHICS) &&
1644                    !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) {
1645                LOGE("Permission Denial: "
1646                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1647                return PERMISSION_DENIED;
1648            }
1649            break;
1650        }
1651        case CAPTURE_SCREEN:
1652        {
1653            // codes that require permission check
1654            IPCThreadState* ipc = IPCThreadState::self();
1655            const int pid = ipc->getCallingPid();
1656            const int uid = ipc->getCallingUid();
1657            if ((uid != AID_GRAPHICS) &&
1658                    !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
1659                LOGE("Permission Denial: "
1660                        "can't read framebuffer pid=%d, uid=%d", pid, uid);
1661                return PERMISSION_DENIED;
1662            }
1663            break;
1664        }
1665    }
1666
1667    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
1668    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
1669        CHECK_INTERFACE(ISurfaceComposer, data, reply);
1670        if (UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) {
1671            IPCThreadState* ipc = IPCThreadState::self();
1672            const int pid = ipc->getCallingPid();
1673            const int uid = ipc->getCallingUid();
1674            LOGE("Permission Denial: "
1675                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1676            return PERMISSION_DENIED;
1677        }
1678        int n;
1679        switch (code) {
1680            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
1681            case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
1682                return NO_ERROR;
1683            case 1002:  // SHOW_UPDATES
1684                n = data.readInt32();
1685                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
1686                invalidateHwcGeometry();
1687                repaintEverything();
1688                return NO_ERROR;
1689            case 1003:  // SHOW_BACKGROUND
1690                n = data.readInt32();
1691                mDebugBackground = n ? 1 : 0;
1692                return NO_ERROR;
1693            case 1004:{ // repaint everything
1694                repaintEverything();
1695                return NO_ERROR;
1696            }
1697            case 1005:{ // force transaction
1698                setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1699                return NO_ERROR;
1700            }
1701            case 1006:{ // enable/disable GraphicLog
1702                int enabled = data.readInt32();
1703                GraphicLog::getInstance().setEnabled(enabled);
1704                return NO_ERROR;
1705            }
1706            case 1007: // set mFreezeCount
1707                mFreezeCount = data.readInt32();
1708                mFreezeDisplayTime = 0;
1709                return NO_ERROR;
1710            case 1008:  // toggle use of hw composer
1711                n = data.readInt32();
1712                mDebugDisableHWC = n ? 1 : 0;
1713                invalidateHwcGeometry();
1714                repaintEverything();
1715                return NO_ERROR;
1716            case 1009:  // toggle use of transform hint
1717                n = data.readInt32();
1718                mDebugDisableTransformHint = n ? 1 : 0;
1719                invalidateHwcGeometry();
1720                repaintEverything();
1721                return NO_ERROR;
1722            case 1010:  // interrogate.
1723                reply->writeInt32(0);
1724                reply->writeInt32(0);
1725                reply->writeInt32(mDebugRegion);
1726                reply->writeInt32(mDebugBackground);
1727                return NO_ERROR;
1728            case 1013: {
1729                Mutex::Autolock _l(mStateLock);
1730                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1731                reply->writeInt32(hw.getPageFlipCount());
1732            }
1733            return NO_ERROR;
1734        }
1735    }
1736    return err;
1737}
1738
1739void SurfaceFlinger::repaintEverything() {
1740    Mutex::Autolock _l(mStateLock);
1741    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1742    mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe
1743    signalEvent();
1744}
1745
1746// ---------------------------------------------------------------------------
1747
1748status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
1749        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1750{
1751    if (!GLExtensions::getInstance().haveFramebufferObject())
1752        return INVALID_OPERATION;
1753
1754    // get screen geometry
1755    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
1756    const uint32_t hw_w = hw.getWidth();
1757    const uint32_t hw_h = hw.getHeight();
1758    GLfloat u = 1;
1759    GLfloat v = 1;
1760
1761    // make sure to clear all GL error flags
1762    while ( glGetError() != GL_NO_ERROR ) ;
1763
1764    // create a FBO
1765    GLuint name, tname;
1766    glGenTextures(1, &tname);
1767    glBindTexture(GL_TEXTURE_2D, tname);
1768    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1769            hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1770    if (glGetError() != GL_NO_ERROR) {
1771        while ( glGetError() != GL_NO_ERROR ) ;
1772        GLint tw = (2 << (31 - clz(hw_w)));
1773        GLint th = (2 << (31 - clz(hw_h)));
1774        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1775                tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1776        u = GLfloat(hw_w) / tw;
1777        v = GLfloat(hw_h) / th;
1778    }
1779    glGenFramebuffersOES(1, &name);
1780    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
1781    glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
1782            GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
1783
1784    // redraw the screen entirely...
1785    glClearColor(0,0,0,1);
1786    glClear(GL_COLOR_BUFFER_BIT);
1787    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1788    const size_t count = layers.size();
1789    for (size_t i=0 ; i<count ; ++i) {
1790        const sp<LayerBase>& layer(layers[i]);
1791        layer->drawForSreenShot();
1792    }
1793
1794    // back to main framebuffer
1795    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1796    glDisable(GL_SCISSOR_TEST);
1797    glDeleteFramebuffersOES(1, &name);
1798
1799    *textureName = tname;
1800    *uOut = u;
1801    *vOut = v;
1802    return NO_ERROR;
1803}
1804
1805// ---------------------------------------------------------------------------
1806
1807status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
1808{
1809    status_t result = PERMISSION_DENIED;
1810
1811    if (!GLExtensions::getInstance().haveFramebufferObject())
1812        return INVALID_OPERATION;
1813
1814    // get screen geometry
1815    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1816    const uint32_t hw_w = hw.getWidth();
1817    const uint32_t hw_h = hw.getHeight();
1818    const Region screenBounds(hw.bounds());
1819
1820    GLfloat u, v;
1821    GLuint tname;
1822    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1823    if (result != NO_ERROR) {
1824        return result;
1825    }
1826
1827    GLfloat vtx[8];
1828    const GLfloat texCoords[4][2] = { {0,1}, {0,1-v}, {u,1-v}, {u,1} };
1829    glBindTexture(GL_TEXTURE_2D, tname);
1830    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1831    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1832    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1833    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1834    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1835    glVertexPointer(2, GL_FLOAT, 0, vtx);
1836
1837    /*
1838     * Texture coordinate mapping
1839     *
1840     *                 u
1841     *    1 +----------+---+
1842     *      |     |    |   |  image is inverted
1843     *      |     V    |   |  w.r.t. the texture
1844     *  1-v +----------+   |  coordinates
1845     *      |              |
1846     *      |              |
1847     *      |              |
1848     *    0 +--------------+
1849     *      0              1
1850     *
1851     */
1852
1853    class s_curve_interpolator {
1854        const float nbFrames, s, v;
1855    public:
1856        s_curve_interpolator(int nbFrames, float s)
1857        : nbFrames(1.0f / (nbFrames-1)), s(s),
1858          v(1.0f + expf(-s + 0.5f*s)) {
1859        }
1860        float operator()(int f) {
1861            const float x = f * nbFrames;
1862            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1863        }
1864    };
1865
1866    class v_stretch {
1867        const GLfloat hw_w, hw_h;
1868    public:
1869        v_stretch(uint32_t hw_w, uint32_t hw_h)
1870        : hw_w(hw_w), hw_h(hw_h) {
1871        }
1872        void operator()(GLfloat* vtx, float v) {
1873            const GLfloat w = hw_w + (hw_w * v);
1874            const GLfloat h = hw_h - (hw_h * v);
1875            const GLfloat x = (hw_w - w) * 0.5f;
1876            const GLfloat y = (hw_h - h) * 0.5f;
1877            vtx[0] = x;         vtx[1] = y;
1878            vtx[2] = x;         vtx[3] = y + h;
1879            vtx[4] = x + w;     vtx[5] = y + h;
1880            vtx[6] = x + w;     vtx[7] = y;
1881        }
1882    };
1883
1884    class h_stretch {
1885        const GLfloat hw_w, hw_h;
1886    public:
1887        h_stretch(uint32_t hw_w, uint32_t hw_h)
1888        : hw_w(hw_w), hw_h(hw_h) {
1889        }
1890        void operator()(GLfloat* vtx, float v) {
1891            const GLfloat w = hw_w - (hw_w * v);
1892            const GLfloat h = 1.0f;
1893            const GLfloat x = (hw_w - w) * 0.5f;
1894            const GLfloat y = (hw_h - h) * 0.5f;
1895            vtx[0] = x;         vtx[1] = y;
1896            vtx[2] = x;         vtx[3] = y + h;
1897            vtx[4] = x + w;     vtx[5] = y + h;
1898            vtx[6] = x + w;     vtx[7] = y;
1899        }
1900    };
1901
1902    // the full animation is 24 frames
1903    char value[PROPERTY_VALUE_MAX];
1904    property_get("debug.sf.electron_frames", value, "24");
1905    int nbFrames = (atoi(value) + 1) >> 1;
1906    if (nbFrames <= 0) // just in case
1907        nbFrames = 24;
1908
1909    s_curve_interpolator itr(nbFrames, 7.5f);
1910    s_curve_interpolator itg(nbFrames, 8.0f);
1911    s_curve_interpolator itb(nbFrames, 8.5f);
1912
1913    v_stretch vverts(hw_w, hw_h);
1914    glEnable(GL_BLEND);
1915    glBlendFunc(GL_ONE, GL_ONE);
1916    for (int i=0 ; i<nbFrames ; i++) {
1917        float x, y, w, h;
1918        const float vr = itr(i);
1919        const float vg = itg(i);
1920        const float vb = itb(i);
1921
1922        // clear screen
1923        glColorMask(1,1,1,1);
1924        glClear(GL_COLOR_BUFFER_BIT);
1925        glEnable(GL_TEXTURE_2D);
1926
1927        // draw the red plane
1928        vverts(vtx, vr);
1929        glColorMask(1,0,0,1);
1930        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1931
1932        // draw the green plane
1933        vverts(vtx, vg);
1934        glColorMask(0,1,0,1);
1935        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1936
1937        // draw the blue plane
1938        vverts(vtx, vb);
1939        glColorMask(0,0,1,1);
1940        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1941
1942        // draw the white highlight (we use the last vertices)
1943        glDisable(GL_TEXTURE_2D);
1944        glColorMask(1,1,1,1);
1945        glColor4f(vg, vg, vg, 1);
1946        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1947        hw.flip(screenBounds);
1948    }
1949
1950    h_stretch hverts(hw_w, hw_h);
1951    glDisable(GL_BLEND);
1952    glDisable(GL_TEXTURE_2D);
1953    glColorMask(1,1,1,1);
1954    for (int i=0 ; i<nbFrames ; i++) {
1955        const float v = itg(i);
1956        hverts(vtx, v);
1957        glClear(GL_COLOR_BUFFER_BIT);
1958        glColor4f(1-v, 1-v, 1-v, 1);
1959        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1960        hw.flip(screenBounds);
1961    }
1962
1963    glColorMask(1,1,1,1);
1964    glEnable(GL_SCISSOR_TEST);
1965    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1966    glDeleteTextures(1, &tname);
1967    glDisable(GL_TEXTURE_2D);
1968    return NO_ERROR;
1969}
1970
1971status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
1972{
1973    status_t result = PERMISSION_DENIED;
1974
1975    if (!GLExtensions::getInstance().haveFramebufferObject())
1976        return INVALID_OPERATION;
1977
1978
1979    // get screen geometry
1980    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1981    const uint32_t hw_w = hw.getWidth();
1982    const uint32_t hw_h = hw.getHeight();
1983    const Region screenBounds(hw.bounds());
1984
1985    GLfloat u, v;
1986    GLuint tname;
1987    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1988    if (result != NO_ERROR) {
1989        return result;
1990    }
1991
1992    // back to main framebuffer
1993    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1994    glDisable(GL_SCISSOR_TEST);
1995
1996    GLfloat vtx[8];
1997    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1998    glBindTexture(GL_TEXTURE_2D, tname);
1999    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2000    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
2001    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
2002    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
2003    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
2004    glVertexPointer(2, GL_FLOAT, 0, vtx);
2005
2006    class s_curve_interpolator {
2007        const float nbFrames, s, v;
2008    public:
2009        s_curve_interpolator(int nbFrames, float s)
2010        : nbFrames(1.0f / (nbFrames-1)), s(s),
2011          v(1.0f + expf(-s + 0.5f*s)) {
2012        }
2013        float operator()(int f) {
2014            const float x = f * nbFrames;
2015            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
2016        }
2017    };
2018
2019    class v_stretch {
2020        const GLfloat hw_w, hw_h;
2021    public:
2022        v_stretch(uint32_t hw_w, uint32_t hw_h)
2023        : hw_w(hw_w), hw_h(hw_h) {
2024        }
2025        void operator()(GLfloat* vtx, float v) {
2026            const GLfloat w = hw_w + (hw_w * v);
2027            const GLfloat h = hw_h - (hw_h * v);
2028            const GLfloat x = (hw_w - w) * 0.5f;
2029            const GLfloat y = (hw_h - h) * 0.5f;
2030            vtx[0] = x;         vtx[1] = y;
2031            vtx[2] = x;         vtx[3] = y + h;
2032            vtx[4] = x + w;     vtx[5] = y + h;
2033            vtx[6] = x + w;     vtx[7] = y;
2034        }
2035    };
2036
2037    class h_stretch {
2038        const GLfloat hw_w, hw_h;
2039    public:
2040        h_stretch(uint32_t hw_w, uint32_t hw_h)
2041        : hw_w(hw_w), hw_h(hw_h) {
2042        }
2043        void operator()(GLfloat* vtx, float v) {
2044            const GLfloat w = hw_w - (hw_w * v);
2045            const GLfloat h = 1.0f;
2046            const GLfloat x = (hw_w - w) * 0.5f;
2047            const GLfloat y = (hw_h - h) * 0.5f;
2048            vtx[0] = x;         vtx[1] = y;
2049            vtx[2] = x;         vtx[3] = y + h;
2050            vtx[4] = x + w;     vtx[5] = y + h;
2051            vtx[6] = x + w;     vtx[7] = y;
2052        }
2053    };
2054
2055    // the full animation is 12 frames
2056    int nbFrames = 8;
2057    s_curve_interpolator itr(nbFrames, 7.5f);
2058    s_curve_interpolator itg(nbFrames, 8.0f);
2059    s_curve_interpolator itb(nbFrames, 8.5f);
2060
2061    h_stretch hverts(hw_w, hw_h);
2062    glDisable(GL_BLEND);
2063    glDisable(GL_TEXTURE_2D);
2064    glColorMask(1,1,1,1);
2065    for (int i=nbFrames-1 ; i>=0 ; i--) {
2066        const float v = itg(i);
2067        hverts(vtx, v);
2068        glClear(GL_COLOR_BUFFER_BIT);
2069        glColor4f(1-v, 1-v, 1-v, 1);
2070        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2071        hw.flip(screenBounds);
2072    }
2073
2074    nbFrames = 4;
2075    v_stretch vverts(hw_w, hw_h);
2076    glEnable(GL_BLEND);
2077    glBlendFunc(GL_ONE, GL_ONE);
2078    for (int i=nbFrames-1 ; i>=0 ; i--) {
2079        float x, y, w, h;
2080        const float vr = itr(i);
2081        const float vg = itg(i);
2082        const float vb = itb(i);
2083
2084        // clear screen
2085        glColorMask(1,1,1,1);
2086        glClear(GL_COLOR_BUFFER_BIT);
2087        glEnable(GL_TEXTURE_2D);
2088
2089        // draw the red plane
2090        vverts(vtx, vr);
2091        glColorMask(1,0,0,1);
2092        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2093
2094        // draw the green plane
2095        vverts(vtx, vg);
2096        glColorMask(0,1,0,1);
2097        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2098
2099        // draw the blue plane
2100        vverts(vtx, vb);
2101        glColorMask(0,0,1,1);
2102        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2103
2104        hw.flip(screenBounds);
2105    }
2106
2107    glColorMask(1,1,1,1);
2108    glEnable(GL_SCISSOR_TEST);
2109    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
2110    glDeleteTextures(1, &tname);
2111    glDisable(GL_TEXTURE_2D);
2112
2113    return NO_ERROR;
2114}
2115
2116// ---------------------------------------------------------------------------
2117
2118status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
2119{
2120    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2121    if (!hw.canDraw()) {
2122        // we're already off
2123        return NO_ERROR;
2124    }
2125
2126    // turn off hwc while we're doing the animation
2127    hw.getHwComposer().disable();
2128    // and make sure to turn it back on (if needed) next time we compose
2129    invalidateHwcGeometry();
2130
2131    if (mode & ISurfaceComposer::eElectronBeamAnimationOff) {
2132        electronBeamOffAnimationImplLocked();
2133    }
2134
2135    // always clear the whole screen at the end of the animation
2136    glClearColor(0,0,0,1);
2137    glDisable(GL_SCISSOR_TEST);
2138    glClear(GL_COLOR_BUFFER_BIT);
2139    glEnable(GL_SCISSOR_TEST);
2140    hw.flip( Region(hw.bounds()) );
2141
2142    hw.setCanDraw(false);
2143    return NO_ERROR;
2144}
2145
2146status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
2147{
2148    class MessageTurnElectronBeamOff : public MessageBase {
2149        SurfaceFlinger* flinger;
2150        int32_t mode;
2151        status_t result;
2152    public:
2153        MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode)
2154            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2155        }
2156        status_t getResult() const {
2157            return result;
2158        }
2159        virtual bool handler() {
2160            Mutex::Autolock _l(flinger->mStateLock);
2161            result = flinger->turnElectronBeamOffImplLocked(mode);
2162            return true;
2163        }
2164    };
2165
2166    sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode);
2167    status_t res = postMessageSync(msg);
2168    if (res == NO_ERROR) {
2169        res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
2170
2171        // work-around: when the power-manager calls us we activate the
2172        // animation. eventually, the "on" animation will be called
2173        // by the power-manager itself
2174        mElectronBeamAnimationMode = mode;
2175    }
2176    return res;
2177}
2178
2179// ---------------------------------------------------------------------------
2180
2181status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
2182{
2183    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2184    if (hw.canDraw()) {
2185        // we're already on
2186        return NO_ERROR;
2187    }
2188    if (mode & ISurfaceComposer::eElectronBeamAnimationOn) {
2189        electronBeamOnAnimationImplLocked();
2190    }
2191    hw.setCanDraw(true);
2192
2193    // make sure to redraw the whole screen when the animation is done
2194    mDirtyRegion.set(hw.bounds());
2195    signalEvent();
2196
2197    return NO_ERROR;
2198}
2199
2200status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
2201{
2202    class MessageTurnElectronBeamOn : public MessageBase {
2203        SurfaceFlinger* flinger;
2204        int32_t mode;
2205        status_t result;
2206    public:
2207        MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode)
2208            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2209        }
2210        status_t getResult() const {
2211            return result;
2212        }
2213        virtual bool handler() {
2214            Mutex::Autolock _l(flinger->mStateLock);
2215            result = flinger->turnElectronBeamOnImplLocked(mode);
2216            return true;
2217        }
2218    };
2219
2220    postMessageAsync( new MessageTurnElectronBeamOn(this, mode) );
2221    return NO_ERROR;
2222}
2223
2224// ---------------------------------------------------------------------------
2225
2226status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
2227        sp<IMemoryHeap>* heap,
2228        uint32_t* w, uint32_t* h, PixelFormat* f,
2229        uint32_t sw, uint32_t sh,
2230        uint32_t minLayerZ, uint32_t maxLayerZ)
2231{
2232    status_t result = PERMISSION_DENIED;
2233
2234    // only one display supported for now
2235    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2236        return BAD_VALUE;
2237
2238    // make sure none of the layers are protected
2239    const LayerVector& layers(mDrawingState.layersSortedByZ);
2240    const size_t count = layers.size();
2241    for (size_t i=0 ; i<count ; ++i) {
2242        const sp<LayerBase>& layer(layers[i]);
2243        const uint32_t flags = layer->drawingState().flags;
2244        if (!(flags & ISurfaceComposer::eLayerHidden)) {
2245            const uint32_t z = layer->drawingState().z;
2246            if (z >= minLayerZ && z <= maxLayerZ) {
2247                if (layer->isProtected()) {
2248                    return INVALID_OPERATION;
2249                }
2250            }
2251        }
2252    }
2253
2254    if (!GLExtensions::getInstance().haveFramebufferObject())
2255        return INVALID_OPERATION;
2256
2257    // get screen geometry
2258    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
2259    const uint32_t hw_w = hw.getWidth();
2260    const uint32_t hw_h = hw.getHeight();
2261
2262    if ((sw > hw_w) || (sh > hw_h))
2263        return BAD_VALUE;
2264
2265    sw = (!sw) ? hw_w : sw;
2266    sh = (!sh) ? hw_h : sh;
2267    const size_t size = sw * sh * 4;
2268
2269    //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d",
2270    //        sw, sh, minLayerZ, maxLayerZ);
2271
2272    // make sure to clear all GL error flags
2273    while ( glGetError() != GL_NO_ERROR ) ;
2274
2275    // create a FBO
2276    GLuint name, tname;
2277    glGenRenderbuffersOES(1, &tname);
2278    glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
2279    glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
2280    glGenFramebuffersOES(1, &name);
2281    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2282    glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
2283            GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
2284
2285    GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
2286
2287    if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
2288
2289        // invert everything, b/c glReadPixel() below will invert the FB
2290        glViewport(0, 0, sw, sh);
2291        glScissor(0, 0, sw, sh);
2292        glEnable(GL_SCISSOR_TEST);
2293        glMatrixMode(GL_PROJECTION);
2294        glPushMatrix();
2295        glLoadIdentity();
2296        glOrthof(0, hw_w, hw_h, 0, 0, 1);
2297        glMatrixMode(GL_MODELVIEW);
2298
2299        // redraw the screen entirely...
2300        glClearColor(0,0,0,1);
2301        glClear(GL_COLOR_BUFFER_BIT);
2302
2303        for (size_t i=0 ; i<count ; ++i) {
2304            const sp<LayerBase>& layer(layers[i]);
2305            const uint32_t flags = layer->drawingState().flags;
2306            if (!(flags & ISurfaceComposer::eLayerHidden)) {
2307                const uint32_t z = layer->drawingState().z;
2308                if (z >= minLayerZ && z <= maxLayerZ) {
2309                    layer->drawForSreenShot();
2310                }
2311            }
2312        }
2313
2314        // XXX: this is needed on tegra
2315        glEnable(GL_SCISSOR_TEST);
2316        glScissor(0, 0, sw, sh);
2317
2318        // check for errors and return screen capture
2319        if (glGetError() != GL_NO_ERROR) {
2320            // error while rendering
2321            result = INVALID_OPERATION;
2322        } else {
2323            // allocate shared memory large enough to hold the
2324            // screen capture
2325            sp<MemoryHeapBase> base(
2326                    new MemoryHeapBase(size, 0, "screen-capture") );
2327            void* const ptr = base->getBase();
2328            if (ptr) {
2329                // capture the screen with glReadPixels()
2330                glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
2331                if (glGetError() == GL_NO_ERROR) {
2332                    *heap = base;
2333                    *w = sw;
2334                    *h = sh;
2335                    *f = PIXEL_FORMAT_RGBA_8888;
2336                    result = NO_ERROR;
2337                }
2338            } else {
2339                result = NO_MEMORY;
2340            }
2341        }
2342        glEnable(GL_SCISSOR_TEST);
2343        glViewport(0, 0, hw_w, hw_h);
2344        glMatrixMode(GL_PROJECTION);
2345        glPopMatrix();
2346        glMatrixMode(GL_MODELVIEW);
2347    } else {
2348        result = BAD_VALUE;
2349    }
2350
2351    // release FBO resources
2352    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
2353    glDeleteRenderbuffersOES(1, &tname);
2354    glDeleteFramebuffersOES(1, &name);
2355
2356    hw.compositionComplete();
2357
2358    // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK");
2359
2360    return result;
2361}
2362
2363
2364status_t SurfaceFlinger::captureScreen(DisplayID dpy,
2365        sp<IMemoryHeap>* heap,
2366        uint32_t* width, uint32_t* height, PixelFormat* format,
2367        uint32_t sw, uint32_t sh,
2368        uint32_t minLayerZ, uint32_t maxLayerZ)
2369{
2370    // only one display supported for now
2371    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2372        return BAD_VALUE;
2373
2374    if (!GLExtensions::getInstance().haveFramebufferObject())
2375        return INVALID_OPERATION;
2376
2377    class MessageCaptureScreen : public MessageBase {
2378        SurfaceFlinger* flinger;
2379        DisplayID dpy;
2380        sp<IMemoryHeap>* heap;
2381        uint32_t* w;
2382        uint32_t* h;
2383        PixelFormat* f;
2384        uint32_t sw;
2385        uint32_t sh;
2386        uint32_t minLayerZ;
2387        uint32_t maxLayerZ;
2388        status_t result;
2389    public:
2390        MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
2391                sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
2392                uint32_t sw, uint32_t sh,
2393                uint32_t minLayerZ, uint32_t maxLayerZ)
2394            : flinger(flinger), dpy(dpy),
2395              heap(heap), w(w), h(h), f(f), sw(sw), sh(sh),
2396              minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
2397              result(PERMISSION_DENIED)
2398        {
2399        }
2400        status_t getResult() const {
2401            return result;
2402        }
2403        virtual bool handler() {
2404            Mutex::Autolock _l(flinger->mStateLock);
2405
2406            // if we have secure windows, never allow the screen capture
2407            if (flinger->mSecureFrameBuffer)
2408                return true;
2409
2410            result = flinger->captureScreenImplLocked(dpy,
2411                    heap, w, h, f, sw, sh, minLayerZ, maxLayerZ);
2412
2413            return true;
2414        }
2415    };
2416
2417    sp<MessageBase> msg = new MessageCaptureScreen(this,
2418            dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ);
2419    status_t res = postMessageSync(msg);
2420    if (res == NO_ERROR) {
2421        res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
2422    }
2423    return res;
2424}
2425
2426// ---------------------------------------------------------------------------
2427
2428sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
2429{
2430    sp<Layer> result;
2431    Mutex::Autolock _l(mStateLock);
2432    result = mLayerMap.valueFor( sur->asBinder() ).promote();
2433    return result;
2434}
2435
2436// ---------------------------------------------------------------------------
2437
2438Client::Client(const sp<SurfaceFlinger>& flinger)
2439    : mFlinger(flinger), mNameGenerator(1)
2440{
2441}
2442
2443Client::~Client()
2444{
2445    const size_t count = mLayers.size();
2446    for (size_t i=0 ; i<count ; i++) {
2447        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
2448        if (layer != 0) {
2449            mFlinger->removeLayer(layer);
2450        }
2451    }
2452}
2453
2454status_t Client::initCheck() const {
2455    return NO_ERROR;
2456}
2457
2458size_t Client::attachLayer(const sp<LayerBaseClient>& layer)
2459{
2460    Mutex::Autolock _l(mLock);
2461    size_t name = mNameGenerator++;
2462    mLayers.add(name, layer);
2463    return name;
2464}
2465
2466void Client::detachLayer(const LayerBaseClient* layer)
2467{
2468    Mutex::Autolock _l(mLock);
2469    // we do a linear search here, because this doesn't happen often
2470    const size_t count = mLayers.size();
2471    for (size_t i=0 ; i<count ; i++) {
2472        if (mLayers.valueAt(i) == layer) {
2473            mLayers.removeItemsAt(i, 1);
2474            break;
2475        }
2476    }
2477}
2478sp<LayerBaseClient> Client::getLayerUser(int32_t i) const
2479{
2480    Mutex::Autolock _l(mLock);
2481    sp<LayerBaseClient> lbc;
2482    wp<LayerBaseClient> layer(mLayers.valueFor(i));
2483    if (layer != 0) {
2484        lbc = layer.promote();
2485        LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
2486    }
2487    return lbc;
2488}
2489
2490
2491status_t Client::onTransact(
2492    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
2493{
2494    // these must be checked
2495     IPCThreadState* ipc = IPCThreadState::self();
2496     const int pid = ipc->getCallingPid();
2497     const int uid = ipc->getCallingUid();
2498     const int self_pid = getpid();
2499     if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) {
2500         // we're called from a different process, do the real check
2501         if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger))
2502         {
2503             LOGE("Permission Denial: "
2504                     "can't openGlobalTransaction pid=%d, uid=%d", pid, uid);
2505             return PERMISSION_DENIED;
2506         }
2507     }
2508     return BnSurfaceComposerClient::onTransact(code, data, reply, flags);
2509}
2510
2511
2512sp<ISurface> Client::createSurface(
2513        ISurfaceComposerClient::surface_data_t* params,
2514        const String8& name,
2515        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2516        uint32_t flags)
2517{
2518    /*
2519     * createSurface must be called from the GL thread so that it can
2520     * have access to the GL context.
2521     */
2522
2523    class MessageCreateSurface : public MessageBase {
2524        sp<ISurface> result;
2525        SurfaceFlinger* flinger;
2526        ISurfaceComposerClient::surface_data_t* params;
2527        Client* client;
2528        const String8& name;
2529        DisplayID display;
2530        uint32_t w, h;
2531        PixelFormat format;
2532        uint32_t flags;
2533    public:
2534        MessageCreateSurface(SurfaceFlinger* flinger,
2535                ISurfaceComposerClient::surface_data_t* params,
2536                const String8& name, Client* client,
2537                DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2538                uint32_t flags)
2539            : flinger(flinger), params(params), client(client), name(name),
2540              display(display), w(w), h(h), format(format), flags(flags)
2541        {
2542        }
2543        sp<ISurface> getResult() const { return result; }
2544        virtual bool handler() {
2545            result = flinger->createSurface(params, name, client,
2546                    display, w, h, format, flags);
2547            return true;
2548        }
2549    };
2550
2551    sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(),
2552            params, name, this, display, w, h, format, flags);
2553    mFlinger->postMessageSync(msg);
2554    return static_cast<MessageCreateSurface*>( msg.get() )->getResult();
2555}
2556status_t Client::destroySurface(SurfaceID sid) {
2557    return mFlinger->removeSurface(this, sid);
2558}
2559
2560// ---------------------------------------------------------------------------
2561
2562GraphicBufferAlloc::GraphicBufferAlloc() {}
2563
2564GraphicBufferAlloc::~GraphicBufferAlloc() {}
2565
2566sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
2567        PixelFormat format, uint32_t usage, status_t* error) {
2568    sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
2569    status_t err = graphicBuffer->initCheck();
2570    *error = err;
2571    if (err != 0 || graphicBuffer->handle == 0) {
2572        if (err == NO_MEMORY) {
2573            GraphicBuffer::dumpAllocationsToSystemLog();
2574        }
2575        LOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) "
2576             "failed (%s), handle=%p",
2577                w, h, strerror(-err), graphicBuffer->handle);
2578        return 0;
2579    }
2580    return graphicBuffer;
2581}
2582
2583// ---------------------------------------------------------------------------
2584
2585GraphicPlane::GraphicPlane()
2586    : mHw(0)
2587{
2588}
2589
2590GraphicPlane::~GraphicPlane() {
2591    delete mHw;
2592}
2593
2594bool GraphicPlane::initialized() const {
2595    return mHw ? true : false;
2596}
2597
2598int GraphicPlane::getWidth() const {
2599    return mWidth;
2600}
2601
2602int GraphicPlane::getHeight() const {
2603    return mHeight;
2604}
2605
2606void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
2607{
2608    mHw = hw;
2609
2610    // initialize the display orientation transform.
2611    // it's a constant that should come from the display driver.
2612    int displayOrientation = ISurfaceComposer::eOrientationDefault;
2613    char property[PROPERTY_VALUE_MAX];
2614    if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
2615        //displayOrientation
2616        switch (atoi(property)) {
2617        case 90:
2618            displayOrientation = ISurfaceComposer::eOrientation90;
2619            break;
2620        case 270:
2621            displayOrientation = ISurfaceComposer::eOrientation270;
2622            break;
2623        }
2624    }
2625
2626    const float w = hw->getWidth();
2627    const float h = hw->getHeight();
2628    GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
2629            &mDisplayTransform);
2630    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
2631        mDisplayWidth = h;
2632        mDisplayHeight = w;
2633    } else {
2634        mDisplayWidth = w;
2635        mDisplayHeight = h;
2636    }
2637
2638    setOrientation(ISurfaceComposer::eOrientationDefault);
2639}
2640
2641status_t GraphicPlane::orientationToTransfrom(
2642        int orientation, int w, int h, Transform* tr)
2643{
2644    uint32_t flags = 0;
2645    switch (orientation) {
2646    case ISurfaceComposer::eOrientationDefault:
2647        flags = Transform::ROT_0;
2648        break;
2649    case ISurfaceComposer::eOrientation90:
2650        flags = Transform::ROT_90;
2651        break;
2652    case ISurfaceComposer::eOrientation180:
2653        flags = Transform::ROT_180;
2654        break;
2655    case ISurfaceComposer::eOrientation270:
2656        flags = Transform::ROT_270;
2657        break;
2658    default:
2659        return BAD_VALUE;
2660    }
2661    tr->set(flags, w, h);
2662    return NO_ERROR;
2663}
2664
2665status_t GraphicPlane::setOrientation(int orientation)
2666{
2667    // If the rotation can be handled in hardware, this is where
2668    // the magic should happen.
2669
2670    const DisplayHardware& hw(displayHardware());
2671    const float w = mDisplayWidth;
2672    const float h = mDisplayHeight;
2673    mWidth = int(w);
2674    mHeight = int(h);
2675
2676    Transform orientationTransform;
2677    GraphicPlane::orientationToTransfrom(orientation, w, h,
2678            &orientationTransform);
2679    if (orientation & ISurfaceComposer::eOrientationSwapMask) {
2680        mWidth = int(h);
2681        mHeight = int(w);
2682    }
2683
2684    mOrientation = orientation;
2685    mGlobalTransform = mDisplayTransform * orientationTransform;
2686    return NO_ERROR;
2687}
2688
2689const DisplayHardware& GraphicPlane::displayHardware() const {
2690    return *mHw;
2691}
2692
2693DisplayHardware& GraphicPlane::editDisplayHardware() {
2694    return *mHw;
2695}
2696
2697const Transform& GraphicPlane::transform() const {
2698    return mGlobalTransform;
2699}
2700
2701EGLDisplay GraphicPlane::getEGLDisplay() const {
2702    return mHw->getEGLDisplay();
2703}
2704
2705// ---------------------------------------------------------------------------
2706
2707}; // namespace android
2708