SurfaceFlinger.h revision f171ab6da9cf9793093e50947aacdab8f2b0c9b2
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <utils/Atomic.h>
24#include <utils/Errors.h>
25#include <utils/KeyedVector.h>
26#include <utils/RefBase.h>
27#include <utils/SortedVector.h>
28#include <utils/threads.h>
29
30#include <binder/BinderService.h>
31#include <binder/IMemory.h>
32
33#include <ui/PixelFormat.h>
34#include <surfaceflinger/IGraphicBufferAlloc.h>
35#include <surfaceflinger/ISurfaceComposer.h>
36#include <surfaceflinger/ISurfaceComposerClient.h>
37
38#include "Barrier.h"
39#include "Layer.h"
40
41#include "MessageQueue.h"
42
43namespace android {
44
45// ---------------------------------------------------------------------------
46
47class Client;
48class DisplayHardware;
49class FreezeLock;
50class Layer;
51class LayerDim;
52class LayerScreenshot;
53struct surface_flinger_cblk_t;
54
55#define LIKELY( exp )       (__builtin_expect( (exp) != 0, true  ))
56#define UNLIKELY( exp )     (__builtin_expect( (exp) != 0, false ))
57
58// ---------------------------------------------------------------------------
59
60class Client : public BnSurfaceComposerClient
61{
62public:
63        Client(const sp<SurfaceFlinger>& flinger);
64        ~Client();
65
66    status_t initCheck() const;
67
68    // protected by SurfaceFlinger::mStateLock
69    size_t attachLayer(const sp<LayerBaseClient>& layer);
70    void detachLayer(const LayerBaseClient* layer);
71    sp<LayerBaseClient> getLayerUser(int32_t i) const;
72
73private:
74    // ISurfaceComposerClient interface
75    virtual sp<ISurface> createSurface(
76            surface_data_t* params, const String8& name,
77            DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
78            uint32_t flags);
79    virtual status_t destroySurface(SurfaceID surfaceId);
80    virtual status_t onTransact(
81        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
82
83    // constant
84    sp<SurfaceFlinger> mFlinger;
85
86    // protected by mLock
87    DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
88    size_t mNameGenerator;
89
90    // thread-safe
91    mutable Mutex mLock;
92};
93
94class GraphicBufferAlloc : public BnGraphicBufferAlloc
95{
96public:
97    GraphicBufferAlloc();
98    virtual ~GraphicBufferAlloc();
99    virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
100        PixelFormat format, uint32_t usage, status_t* error);
101};
102
103// ---------------------------------------------------------------------------
104
105class GraphicPlane
106{
107public:
108    static status_t orientationToTransfrom(int orientation, int w, int h,
109            Transform* tr);
110
111                                GraphicPlane();
112                                ~GraphicPlane();
113
114        bool                    initialized() const;
115
116        void                    setDisplayHardware(DisplayHardware *);
117        status_t                setOrientation(int orientation);
118        int                     getOrientation() const { return mOrientation; }
119        int                     getWidth() const;
120        int                     getHeight() const;
121
122        const DisplayHardware&  displayHardware() const;
123        DisplayHardware&        editDisplayHardware();
124        const Transform&        transform() const;
125        EGLDisplay              getEGLDisplay() const;
126
127private:
128                                GraphicPlane(const GraphicPlane&);
129        GraphicPlane            operator = (const GraphicPlane&);
130
131        DisplayHardware*        mHw;
132        Transform               mGlobalTransform;
133        Transform               mDisplayTransform;
134        int                     mOrientation;
135        float                   mDisplayWidth;
136        float                   mDisplayHeight;
137        int                     mWidth;
138        int                     mHeight;
139};
140
141// ---------------------------------------------------------------------------
142
143enum {
144    eTransactionNeeded      = 0x01,
145    eTraversalNeeded        = 0x02
146};
147
148class SurfaceFlinger :
149        public BinderService<SurfaceFlinger>,
150        public BnSurfaceComposer,
151        public IBinder::DeathRecipient,
152        protected Thread
153{
154public:
155    static char const* getServiceName() { return "SurfaceFlinger"; }
156
157                    SurfaceFlinger();
158    virtual         ~SurfaceFlinger();
159            void    init();
160
161    virtual status_t onTransact(
162        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
163
164    virtual status_t dump(int fd, const Vector<String16>& args);
165
166    // ISurfaceComposer interface
167    virtual sp<ISurfaceComposerClient>  createConnection();
168    virtual sp<IGraphicBufferAlloc>     createGraphicBufferAlloc();
169    virtual sp<IMemoryHeap>             getCblk() const;
170    virtual void                        bootFinished();
171    virtual void                        setTransactionState(const Vector<ComposerState>& state,
172                                                            int orientation);
173    virtual status_t                    freezeDisplay(DisplayID dpy, uint32_t flags);
174    virtual status_t                    unfreezeDisplay(DisplayID dpy, uint32_t flags);
175    virtual int                         setOrientation(DisplayID dpy, int orientation, uint32_t flags);
176    virtual bool                        authenticateSurfaceTexture(const sp<ISurfaceTexture>& surface) const;
177
178    virtual status_t captureScreen(DisplayID dpy,
179            sp<IMemoryHeap>* heap,
180            uint32_t* width, uint32_t* height,
181            PixelFormat* format, uint32_t reqWidth, uint32_t reqHeight,
182            uint32_t minLayerZ, uint32_t maxLayerZ);
183
184    virtual status_t                    turnElectronBeamOff(int32_t mode);
185    virtual status_t                    turnElectronBeamOn(int32_t mode);
186
187            void                        screenReleased(DisplayID dpy);
188            void                        screenAcquired(DisplayID dpy);
189
190            status_t renderScreenToTexture(DisplayID dpy,
191                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
192
193            status_t postMessageAsync(const sp<MessageBase>& msg,
194                    nsecs_t reltime=0, uint32_t flags = 0);
195
196            status_t postMessageSync(const sp<MessageBase>& msg,
197                    nsecs_t reltime=0, uint32_t flags = 0);
198
199    status_t removeLayer(const sp<LayerBase>& layer);
200    status_t addLayer(const sp<LayerBase>& layer);
201    status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
202    void invalidateHwcGeometry();
203
204    sp<Layer> getLayer(const sp<ISurface>& sur) const;
205
206    GLuint getProtectedTexName() const { return mProtectedTexName; }
207
208
209    class MessageDestroyGLTexture : public MessageBase {
210        GLuint texture;
211    public:
212        MessageDestroyGLTexture(GLuint texture) : texture(texture) { }
213        virtual bool handler() {
214            glDeleteTextures(1, &texture);
215            return true;
216        }
217    };
218
219
220private:
221    // DeathRecipient interface
222    virtual void binderDied(const wp<IBinder>& who);
223
224private:
225    friend class Client;
226    friend class LayerBase;
227    friend class LayerBaseClient;
228    friend class Layer;
229
230    sp<ISurface> createSurface(
231            ISurfaceComposerClient::surface_data_t* params,
232            const String8& name,
233            const sp<Client>& client,
234            DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
235            uint32_t flags);
236
237    sp<Layer> createNormalSurface(
238            const sp<Client>& client, DisplayID display,
239            uint32_t w, uint32_t h, uint32_t flags,
240            PixelFormat& format);
241
242    sp<LayerDim> createDimSurface(
243            const sp<Client>& client, DisplayID display,
244            uint32_t w, uint32_t h, uint32_t flags);
245
246    sp<LayerScreenshot> createScreenshotSurface(
247            const sp<Client>& client, DisplayID display,
248            uint32_t w, uint32_t h, uint32_t flags);
249
250    status_t removeSurface(const sp<Client>& client, SurfaceID sid);
251    status_t destroySurface(const wp<LayerBaseClient>& layer);
252    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
253
254    class LayerVector : public SortedVector< sp<LayerBase> > {
255    public:
256        LayerVector() { }
257        LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { }
258        virtual int do_compare(const void* lhs, const void* rhs) const {
259            const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
260            const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
261            // sort layers by Z order
262            uint32_t lz = l->currentState().z;
263            uint32_t rz = r->currentState().z;
264            // then by sequence, so we get a stable ordering
265            return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
266        }
267    };
268
269    struct State {
270        State() {
271            orientation = ISurfaceComposer::eOrientationDefault;
272            freezeDisplay = 0;
273        }
274        LayerVector     layersSortedByZ;
275        uint8_t         orientation;
276        uint8_t         orientationFlags;
277        uint8_t         freezeDisplay;
278    };
279
280    virtual bool        threadLoop();
281    virtual status_t    readyToRun();
282    virtual void        onFirstRef();
283
284public:     // hack to work around gcc 4.0.3 bug
285    const GraphicPlane&     graphicPlane(int dpy) const;
286          GraphicPlane&     graphicPlane(int dpy);
287          void              signalEvent();
288          void              repaintEverything();
289
290private:
291            void        waitForEvent();
292            void        handleConsoleEvents();
293            void        handleTransaction(uint32_t transactionFlags);
294            void        handleTransactionLocked(uint32_t transactionFlags);
295
296            void        computeVisibleRegions(
297                            const LayerVector& currentLayers,
298                            Region& dirtyRegion,
299                            Region& wormholeRegion);
300
301            void        handlePageFlip();
302            bool        lockPageFlip(const LayerVector& currentLayers);
303            void        unlockPageFlip(const LayerVector& currentLayers);
304            void        handleWorkList();
305            void        handleRepaint();
306            void        postFramebuffer();
307            void        setupHardwareComposer(Region& dirtyInOut);
308            void        composeSurfaces(const Region& dirty);
309
310
311            ssize_t     addClientLayer(const sp<Client>& client,
312                    const sp<LayerBaseClient>& lbc);
313            status_t    addLayer_l(const sp<LayerBase>& layer);
314            status_t    removeLayer_l(const sp<LayerBase>& layer);
315            status_t    purgatorizeLayer_l(const sp<LayerBase>& layer);
316
317            uint32_t    getTransactionFlags(uint32_t flags);
318            uint32_t    peekTransactionFlags(uint32_t flags);
319            uint32_t    setTransactionFlags(uint32_t flags);
320            void        commitTransaction();
321
322
323            status_t captureScreenImplLocked(DisplayID dpy,
324                    sp<IMemoryHeap>* heap,
325                    uint32_t* width, uint32_t* height, PixelFormat* format,
326                    uint32_t reqWidth, uint32_t reqHeight,
327                    uint32_t minLayerZ, uint32_t maxLayerZ);
328
329            status_t turnElectronBeamOffImplLocked(int32_t mode);
330            status_t turnElectronBeamOnImplLocked(int32_t mode);
331            status_t electronBeamOffAnimationImplLocked();
332            status_t electronBeamOnAnimationImplLocked();
333            status_t renderScreenToTextureLocked(DisplayID dpy,
334                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
335
336            friend class FreezeLock;
337            sp<FreezeLock> getFreezeLock() const;
338            inline void incFreezeCount() {
339                if (mFreezeCount == 0)
340                    mFreezeDisplayTime = 0;
341                mFreezeCount++;
342            }
343            inline void decFreezeCount() { if (mFreezeCount > 0) mFreezeCount--; }
344            inline bool hasFreezeRequest() const { return mFreezeDisplay; }
345            inline bool isFrozen() const {
346                return (mFreezeDisplay || mFreezeCount>0) && mBootFinished;
347            }
348
349
350            void        debugFlashRegions();
351            void        debugShowFPS() const;
352            void        drawWormhole() const;
353
354
355    mutable     MessageQueue    mEventQueue;
356
357                // access must be protected by mStateLock
358    mutable     Mutex                   mStateLock;
359                State                   mCurrentState;
360    volatile    int32_t                 mTransactionFlags;
361                Condition               mTransactionCV;
362                SortedVector< sp<LayerBase> > mLayerPurgatory;
363                bool                    mResizeTransationPending;
364
365                // protected by mStateLock (but we could use another lock)
366                GraphicPlane                mGraphicPlanes[1];
367                bool                        mLayersRemoved;
368                DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
369
370                // constant members (no synchronization needed for access)
371                sp<IMemoryHeap>             mServerHeap;
372                surface_flinger_cblk_t*     mServerCblk;
373                GLuint                      mWormholeTexName;
374                GLuint                      mProtectedTexName;
375                nsecs_t                     mBootTime;
376
377                // Can only accessed from the main thread, these members
378                // don't need synchronization
379                State                       mDrawingState;
380                Region                      mDirtyRegion;
381                Region                      mDirtyRegionRemovedLayer;
382                Region                      mSwapRegion;
383                Region                      mWormholeRegion;
384                bool                        mVisibleRegionsDirty;
385                bool                        mHwWorkListDirty;
386                bool                        mFreezeDisplay;
387                int32_t                     mElectronBeamAnimationMode;
388                int32_t                     mFreezeCount;
389                nsecs_t                     mFreezeDisplayTime;
390                Vector< sp<LayerBase> >     mVisibleLayersSortedByZ;
391
392
393                // don't use a lock for these, we don't care
394                int                         mDebugRegion;
395                int                         mDebugBackground;
396                int                         mDebugDDMS;
397                int                         mDebugDisableHWC;
398                int                         mDebugDisableTransformHint;
399                volatile nsecs_t            mDebugInSwapBuffers;
400                nsecs_t                     mLastSwapBufferTime;
401                volatile nsecs_t            mDebugInTransaction;
402                nsecs_t                     mLastTransactionTime;
403                bool                        mBootFinished;
404
405                // these are thread safe
406    mutable     Barrier                     mReadyToRunBarrier;
407
408
409                // protected by mDestroyedLayerLock;
410    mutable     Mutex                       mDestroyedLayerLock;
411                Vector<LayerBase const *>   mDestroyedLayers;
412
413                // atomic variables
414                enum {
415                    eConsoleReleased = 1,
416                    eConsoleAcquired = 2
417                };
418   volatile     int32_t                     mConsoleSignals;
419
420   // only written in the main thread, only read in other threads
421   volatile     int32_t                     mSecureFrameBuffer;
422};
423
424// ---------------------------------------------------------------------------
425
426class FreezeLock : public LightRefBase<FreezeLock> {
427    SurfaceFlinger* mFlinger;
428public:
429    FreezeLock(SurfaceFlinger* flinger)
430        : mFlinger(flinger) {
431        mFlinger->incFreezeCount();
432    }
433    ~FreezeLock() {
434        mFlinger->decFreezeCount();
435    }
436};
437
438// ---------------------------------------------------------------------------
439}; // namespace android
440
441#endif // ANDROID_SURFACE_FLINGER_H
442