SurfaceTextureLayer.h revision a67932fe6864ac346e7f78b86df11cf6c5344137
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_TEXTURE_LAYER_H 18#define ANDROID_SURFACE_TEXTURE_LAYER_H 19 20#include <stdlib.h> 21#include <stdint.h> 22#include <sys/types.h> 23 24#include <utils/Errors.h> 25#include <gui/SurfaceTexture.h> 26 27namespace android { 28// --------------------------------------------------------------------------- 29 30class Layer; 31 32class SurfaceTextureLayer : public SurfaceTexture 33{ 34 wp<Layer> mLayer; 35 uint32_t mDefaultFormat; 36 37public: 38 SurfaceTextureLayer(GLuint tex, const sp<Layer>& layer); 39 ~SurfaceTextureLayer(); 40 41 status_t setDefaultBufferSize(uint32_t w, uint32_t h); 42 status_t setDefaultBufferFormat(uint32_t format); 43 44public: 45 virtual status_t setBufferCount(int bufferCount); 46 47protected: 48 virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h, 49 uint32_t format, uint32_t usage); 50}; 51 52// --------------------------------------------------------------------------- 53}; // namespace android 54 55#endif // ANDROID_SURFACE_TEXTURE_LAYER_H 56