1/* 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 18 19typedef uint8_t uchar; 20typedef uint16_t ushort; 21typedef uint32_t uint; 22 23typedef float float2 __attribute__((ext_vector_type(2))); 24typedef float float3 __attribute__((ext_vector_type(3))); 25typedef float float4 __attribute__((ext_vector_type(4))); 26typedef uchar uchar2 __attribute__((ext_vector_type(2))); 27typedef uchar uchar3 __attribute__((ext_vector_type(3))); 28typedef uchar uchar4 __attribute__((ext_vector_type(4))); 29typedef ushort ushort2 __attribute__((ext_vector_type(2))); 30typedef ushort ushort3 __attribute__((ext_vector_type(3))); 31typedef ushort ushort4 __attribute__((ext_vector_type(4))); 32typedef uint uint2 __attribute__((ext_vector_type(2))); 33typedef uint uint3 __attribute__((ext_vector_type(3))); 34typedef uint uint4 __attribute__((ext_vector_type(4))); 35typedef char char2 __attribute__((ext_vector_type(2))); 36typedef char char3 __attribute__((ext_vector_type(3))); 37typedef char char4 __attribute__((ext_vector_type(4))); 38typedef short short2 __attribute__((ext_vector_type(2))); 39typedef short short3 __attribute__((ext_vector_type(3))); 40typedef short short4 __attribute__((ext_vector_type(4))); 41typedef int int2 __attribute__((ext_vector_type(2))); 42typedef int int3 __attribute__((ext_vector_type(3))); 43typedef int int4 __attribute__((ext_vector_type(4))); 44typedef long long2 __attribute__((ext_vector_type(2))); 45typedef long long3 __attribute__((ext_vector_type(3))); 46typedef long long4 __attribute__((ext_vector_type(4))); 47 48enum IntrinsicEnums { 49 INTRINSIC_UNDEFINED, 50 INTRINSIC_CONVOLVE_3x3, 51 INTRINXIC_COLORMATRIX 52 53}; 54 55static inline int4 convert_int4(uchar4 i) { 56 int4 f4 = {i.x, i.y, i.z, i.w}; 57 return f4; 58} 59 60static inline uint4 convert_uint4(uchar4 i) { 61 uint4 f4 = {i.x, i.y, i.z, i.w}; 62 return f4; 63} 64 65static inline int4 convert_int4(float4 i) { 66 int4 f4 = {i.x, i.y, i.z, i.w}; 67 return f4; 68} 69 70static inline short4 convert_short4(uchar4 i) { 71 short4 f4 = {i.x, i.y, i.z, i.w}; 72 return f4; 73} 74 75static inline float4 convert_float4(uchar4 i) { 76 float4 f4 = {i.x, i.y, i.z, i.w}; 77 return f4; 78} 79 80static inline float4 convert_float4(int4 i) { 81 float4 f4 = {i.x, i.y, i.z, i.w}; 82 return f4; 83} 84 85static inline uchar4 convert_uchar4(short4 i) { 86 uchar4 f4 = {(uchar)i.x, (uchar)i.y, (uchar)i.z, (uchar)i.w}; 87 return f4; 88} 89 90static inline uchar4 convert_uchar4(int4 i) { 91 uchar4 f4 = {(uchar)i.x, (uchar)i.y, (uchar)i.z, (uchar)i.w}; 92 return f4; 93} 94 95static inline uchar4 convert_uchar4(uint4 i) { 96 uchar4 f4 = {(uchar)i.x, (uchar)i.y, (uchar)i.z, (uchar)i.w}; 97 return f4; 98} 99 100static inline uchar4 convert_uchar4(float4 i) { 101 uchar4 f4 = {(uchar)i.x, (uchar)i.y, (uchar)i.z, (uchar)i.w}; 102 return f4; 103} 104 105 106static inline int4 clamp(int4 amount, int low, int high) { 107 int4 r; 108 r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); 109 r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); 110 r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); 111 r.w = amount.w < low ? low : (amount.w > high ? high : amount.w); 112 return r; 113} 114 115static inline float4 clamp(float4 amount, float low, float high) { 116 float4 r; 117 r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); 118 r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); 119 r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); 120 r.w = amount.w < low ? low : (amount.w > high ? high : amount.w); 121 return r; 122} 123 124 125