1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "rsContext.h" 18#include "rsScriptC.h" 19 20#if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB) 21#include "utils/Timers.h" 22#endif 23 24#include <time.h> 25 26namespace android { 27namespace renderscript { 28 29 30////////////////////////////////////////////////////////////////////////////// 31// Context 32////////////////////////////////////////////////////////////////////////////// 33 34void rsrAllocationSyncAll(Context *, Script *, Allocation *); 35 36#ifndef RS_COMPATIBILITY_LIB 37void rsrBindTexture(Context *, ProgramFragment *, uint32_t slot, Allocation *); 38void rsrBindConstant(Context *, ProgramFragment *, uint32_t slot, Allocation *); 39void rsrBindConstant(Context *, ProgramVertex*, uint32_t slot, Allocation *); 40void rsrBindSampler(Context *, ProgramFragment *, uint32_t slot, Sampler *); 41void rsrBindProgramStore(Context *, ProgramStore *); 42void rsrBindProgramFragment(Context *, ProgramFragment *); 43void rsrBindProgramVertex(Context *, ProgramVertex *); 44void rsrBindProgramRaster(Context *, ProgramRaster *); 45void rsrBindFrameBufferObjectColorTarget(Context *, Allocation *, uint32_t slot); 46void rsrBindFrameBufferObjectDepthTarget(Context *, Allocation *); 47void rsrClearFrameBufferObjectColorTarget(Context *, uint32_t slot); 48void rsrClearFrameBufferObjectDepthTarget(Context *); 49void rsrClearFrameBufferObjectTargets(Context *); 50 51////////////////////////////////////////////////////////////////////////////// 52// VP 53////////////////////////////////////////////////////////////////////////////// 54 55void rsrVpLoadProjectionMatrix(Context *, const rsc_Matrix *m); 56void rsrVpLoadModelMatrix(Context *, const rsc_Matrix *m); 57void rsrVpLoadTextureMatrix(Context *, const rsc_Matrix *m); 58void rsrPfConstantColor(Context *, ProgramFragment *, float r, float g, float b, float a); 59void rsrVpGetProjectionMatrix(Context *, rsc_Matrix *m); 60 61////////////////////////////////////////////////////////////////////////////// 62// Drawing 63////////////////////////////////////////////////////////////////////////////// 64 65void rsrDrawPath(Context *, Path *); 66void rsrDrawMesh(Context *, Mesh *); 67void rsrDrawMeshPrimitive(Context *, Mesh *, uint32_t primIndex); 68void rsrDrawMeshPrimitiveRange(Context *, Mesh *, 69 uint32_t primIndex, uint32_t start, uint32_t len); 70void rsrMeshComputeBoundingBox(Context *, Mesh *, 71 float *minX, float *minY, float *minZ, 72 float *maxX, float *maxY, float *maxZ); 73 74 75////////////////////////////////////////////////////////////////////////////// 76// 77////////////////////////////////////////////////////////////////////////////// 78 79 80void rsrColor(Context *, float r, float g, float b, float a); 81#endif 82 83void rsrAllocationCopy1DRange(Context *, Allocation *dstAlloc, 84 uint32_t dstOff, 85 uint32_t dstMip, 86 uint32_t count, 87 Allocation *srcAlloc, 88 uint32_t srcOff, uint32_t srcMip); 89void rsrAllocationCopy2DRange(Context *, Allocation *dstAlloc, 90 uint32_t dstXoff, uint32_t dstYoff, 91 uint32_t dstMip, uint32_t dstFace, 92 uint32_t width, uint32_t height, 93 Allocation *srcAlloc, 94 uint32_t srcXoff, uint32_t srcYoff, 95 uint32_t srcMip, uint32_t srcFace); 96 97#ifndef RS_COMPATIBILITY_LIB 98void rsrPrepareClear(Context *); 99uint32_t rsrGetWidth(Context *); 100uint32_t rsrGetHeight(Context *); 101void rsrDrawTextAlloc(Context *, Allocation *, int x, int y); 102void rsrDrawText(Context *, const char *text, int x, int y); 103void rsrSetMetrics(Context *, Font::Rect *metrics, 104 int32_t *left, int32_t *right, int32_t *top, int32_t *bottom); 105void rsrMeasureTextAlloc(Context *, Allocation *, 106 int32_t *left, int32_t *right, int32_t *top, int32_t *bottom); 107void rsrMeasureText(Context *, const char *text, 108 int32_t *left, int32_t *right, int32_t *top, int32_t *bottom); 109void rsrBindFont(Context *, Font *); 110void rsrFontColor(Context *, float r, float g, float b, float a); 111#endif 112 113////////////////////////////////////////////////////////////////////////////// 114// Time routines 115////////////////////////////////////////////////////////////////////////////// 116 117float rsrGetDt(Context *, const Script *sc); 118time_t rsrTime(Context *, time_t *timer); 119tm* rsrLocalTime(Context *, tm *local, time_t *timer); 120int64_t rsrUptimeMillis(Context *); 121int64_t rsrUptimeNanos(Context *); 122 123////////////////////////////////////////////////////////////////////////////// 124// Message routines 125////////////////////////////////////////////////////////////////////////////// 126 127uint32_t rsrToClient(Context *, int cmdID, void *data, int len); 128uint32_t rsrToClientBlocking(Context *, int cmdID, void *data, int len); 129 130////////////////////////////////////////////////////////////////////////////// 131// 132////////////////////////////////////////////////////////////////////////////// 133 134void rsrSetObject(const Context *, ObjectBase **dst, ObjectBase * src); 135void rsrClearObject(const Context *, ObjectBase **dst); 136bool rsrIsObject(const Context *, const ObjectBase *src); 137 138void rsrAllocationIncRefs(const Context *, const Allocation *, void *ptr, 139 size_t elementCount, size_t startOffset); 140void rsrAllocationDecRefs(const Context *, const Allocation *, void *ptr, 141 size_t elementCount, size_t startOffset); 142 143 144void rsrAllocationSyncAll(Context *, Allocation *a, RsAllocationUsageType source); 145 146 147void rsrForEach(Context *, Script *target, 148 Allocation *in, 149 Allocation *out, 150 const void *usr, 151 uint32_t usrBytes, 152 const RsScriptCall *call); 153 154 155////////////////////////////////////////////////////////////////////////////// 156// Heavy math functions 157////////////////////////////////////////////////////////////////////////////// 158 159 160void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v); 161float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col); 162void rsrMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v); 163float rsrMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col); 164void rsrMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v); 165float rsrMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col); 166void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m); 167void rsrMatrixLoadIdentity_3x3(rs_matrix3x3 *m); 168void rsrMatrixLoadIdentity_2x2(rs_matrix2x2 *m); 169void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v); 170void rsrMatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v); 171void rsrMatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v); 172void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v); 173void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v); 174void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v); 175void rsrMatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v); 176void rsrMatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v); 177void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); 178void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z); 179void rsrMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z); 180void rsrMatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs, 181 const rs_matrix4x4 *rhs); 182void rsrMatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs); 183void rsrMatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs, 184 const rs_matrix3x3 *rhs); 185void rsrMatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs); 186void rsrMatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs, 187 const rs_matrix2x2 *rhs); 188void rsrMatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs); 189void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); 190void rsrMatrixScale(rs_matrix4x4 *m, float x, float y, float z); 191void rsrMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z); 192void rsrMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, 193 float bottom, float top, float near, float far); 194void rsrMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, 195 float bottom, float top, float near, float far); 196void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far); 197 198// Returns true if the matrix was successfully inversed 199bool rsrMatrixInverse_4x4(rs_matrix4x4 *m); 200// Returns true if the matrix was successfully inversed 201bool rsrMatrixInverseTranspose_4x4(rs_matrix4x4 *m); 202 203void rsrMatrixTranspose_4x4(rs_matrix4x4 *m); 204void rsrMatrixTranspose_3x3(rs_matrix3x3 *m); 205void rsrMatrixTranspose_2x2(rs_matrix2x2 *m); 206 207} 208} 209