gralloc.h revision 7cb277a5c26447df01196bb19650235603062e93
1/* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 18#ifndef ANDROID_GRALLOC_INTERFACE_H 19#define ANDROID_GRALLOC_INTERFACE_H 20 21#include <cutils/native_handle.h> 22 23#include <hardware/hardware.h> 24 25#include <stdint.h> 26#include <sys/cdefs.h> 27#include <sys/types.h> 28 29__BEGIN_DECLS 30 31#define GRALLOC_API_VERSION 1 32 33/** 34 * The id of this module 35 */ 36#define GRALLOC_HARDWARE_MODULE_ID "gralloc" 37 38/** 39 * Name of the graphics device to open 40 */ 41 42#define GRALLOC_HARDWARE_FB0 "fb0" 43#define GRALLOC_HARDWARE_GPU0 "gpu0" 44 45enum { 46 /* buffer is never read in software */ 47 GRALLOC_USAGE_SW_READ_NEVER = 0x00000000, 48 /* buffer is rarely read in software */ 49 GRALLOC_USAGE_SW_READ_RARELY = 0x00000002, 50 /* buffer is often read in software */ 51 GRALLOC_USAGE_SW_READ_OFTEN = 0x00000003, 52 /* mask for the software read values */ 53 GRALLOC_USAGE_SW_READ_MASK = 0x0000000F, 54 55 /* buffer is never written in software */ 56 GRALLOC_USAGE_SW_WRITE_NEVER = 0x00000000, 57 /* buffer is never written in software */ 58 GRALLOC_USAGE_SW_WRITE_RARELY = 0x00000020, 59 /* buffer is never written in software */ 60 GRALLOC_USAGE_SW_WRITE_OFTEN = 0x00000030, 61 /* mask for the software write values */ 62 GRALLOC_USAGE_SW_WRITE_MASK = 0x000000F0, 63 64 /* buffer will be used as an OpenGL ES texture */ 65 GRALLOC_USAGE_HW_TEXTURE = 0x00000100, 66 /* buffer will be used as an OpenGL ES render target */ 67 GRALLOC_USAGE_HW_RENDER = 0x00000200, 68 /* buffer will be used by the 2D hardware blitter */ 69 GRALLOC_USAGE_HW_2D = 0x00000400, 70 /* buffer will be used with the framebuffer device */ 71 GRALLOC_USAGE_HW_FB = 0x00001000, 72 /* mask for the software usage bit-mask */ 73 GRALLOC_USAGE_HW_MASK = 0x00001F00, 74 75 /* buffer should be displayed full-screen on an external display when 76 * possible 77 */ 78 GRALLOC_USAGE_EXTERNAL_DISP = 0x00002000, 79 80 /* Must have a hardware-protected path to external display sink for 81 * this buffer. If a hardware-protected path is not available, then 82 * either don't composite only this buffer (preferred) to the 83 * external sink, or (less desirable) do not route the entire 84 * composition to the external sink. 85 */ 86 GRALLOC_USAGE_PROTECTED = 0x00004000, 87 88 /* implementation-specific private usage flags */ 89 GRALLOC_USAGE_PRIVATE_0 = 0x10000000, 90 GRALLOC_USAGE_PRIVATE_1 = 0x20000000, 91 GRALLOC_USAGE_PRIVATE_2 = 0x40000000, 92 GRALLOC_USAGE_PRIVATE_3 = 0x80000000, 93 GRALLOC_USAGE_PRIVATE_MASK = 0xF0000000, 94}; 95 96/*****************************************************************************/ 97 98typedef const native_handle* buffer_handle_t; 99 100enum { 101 /* FIXME: this only exists to work-around some issues with 102 * the video and camera frameworks. don't implement unless 103 * you know what you're doing. 104 */ 105 GRALLOC_MODULE_PERFORM_CREATE_HANDLE_FROM_BUFFER = 0x080000001, 106}; 107 108/** 109 * Every hardware module must have a data structure named HAL_MODULE_INFO_SYM 110 * and the fields of this data structure must begin with hw_module_t 111 * followed by module specific information. 112 */ 113typedef struct gralloc_module_t { 114 struct hw_module_t common; 115 116 /* 117 * (*registerBuffer)() must be called before a buffer_handle_t that has not 118 * been created with (*alloc_device_t::alloc)() can be used. 119 * 120 * This is intended to be used with buffer_handle_t's that have been 121 * received in this process through IPC. 122 * 123 * This function checks that the handle is indeed a valid one and prepares 124 * it for use with (*lock)() and (*unlock)(). 125 * 126 * It is not necessary to call (*registerBuffer)() on a handle created 127 * with (*alloc_device_t::alloc)(). 128 * 129 * returns an error if this buffer_handle_t is not valid. 130 */ 131 int (*registerBuffer)(struct gralloc_module_t const* module, 132 buffer_handle_t handle); 133 134 /* 135 * (*unregisterBuffer)() is called once this handle is no longer needed in 136 * this process. After this call, it is an error to call (*lock)(), 137 * (*unlock)(), or (*registerBuffer)(). 138 * 139 * This function doesn't close or free the handle itself; this is done 140 * by other means, usually through libcutils's native_handle_close() and 141 * native_handle_free(). 142 * 143 * It is an error to call (*unregisterBuffer)() on a buffer that wasn't 144 * explicitly registered first. 145 */ 146 int (*unregisterBuffer)(struct gralloc_module_t const* module, 147 buffer_handle_t handle); 148 149 /* 150 * The (*lock)() method is called before a buffer is accessed for the 151 * specified usage. This call may block, for instance if the h/w needs 152 * to finish rendering or if CPU caches need to be synchronized. 153 * 154 * The caller promises to modify only pixels in the area specified 155 * by (l,t,w,h). 156 * 157 * The content of the buffer outside of the specified area is NOT modified 158 * by this call. 159 * 160 * If usage specifies GRALLOC_USAGE_SW_*, vaddr is filled with the address 161 * of the buffer in virtual memory. 162 * 163 * THREADING CONSIDERATIONS: 164 * 165 * It is legal for several different threads to lock a buffer from 166 * read access, none of the threads are blocked. 167 * 168 * However, locking a buffer simultaneously for write or read/write is 169 * undefined, but: 170 * - shall not result in termination of the process 171 * - shall not block the caller 172 * It is acceptable to return an error or to leave the buffer's content 173 * into an indeterminate state. 174 * 175 * If the buffer was created with a usage mask incompatible with the 176 * requested usage flags here, -EINVAL is returned. 177 * 178 */ 179 180 int (*lock)(struct gralloc_module_t const* module, 181 buffer_handle_t handle, int usage, 182 int l, int t, int w, int h, 183 void** vaddr); 184 185 186 /* 187 * The (*unlock)() method must be called after all changes to the buffer 188 * are completed. 189 */ 190 191 int (*unlock)(struct gralloc_module_t const* module, 192 buffer_handle_t handle); 193 194 195 /* reserved for future use */ 196 int (*perform)(struct gralloc_module_t const* module, 197 int operation, ... ); 198 199 /* reserved for future use */ 200 void* reserved_proc[7]; 201} gralloc_module_t; 202 203/*****************************************************************************/ 204 205/** 206 * Every device data structure must begin with hw_device_t 207 * followed by module specific public methods and attributes. 208 */ 209 210typedef struct alloc_device_t { 211 struct hw_device_t common; 212 213 /* 214 * (*alloc)() Allocates a buffer in graphic memory with the requested 215 * parameters and returns a buffer_handle_t and the stride in pixels to 216 * allow the implementation to satisfy hardware constraints on the width 217 * of a pixmap (eg: it may have to be multiple of 8 pixels). 218 * The CALLER TAKES OWNERSHIP of the buffer_handle_t. 219 * 220 * Returns 0 on success or -errno on error. 221 */ 222 223 int (*alloc)(struct alloc_device_t* dev, 224 int w, int h, int format, int usage, 225 buffer_handle_t* handle, int* stride); 226 227 /* 228 * (*free)() Frees a previously allocated buffer. 229 * Behavior is undefined if the buffer is still mapped in any process, 230 * but shall not result in termination of the program or security breaches 231 * (allowing a process to get access to another process' buffers). 232 * THIS FUNCTION TAKES OWNERSHIP of the buffer_handle_t which becomes 233 * invalid after the call. 234 * 235 * Returns 0 on success or -errno on error. 236 */ 237 int (*free)(struct alloc_device_t* dev, 238 buffer_handle_t handle); 239 240 /* This hook is OPTIONAL. 241 * 242 * If non NULL it will be caused by SurfaceFlinger on dumpsys 243 */ 244 void (*dump)(struct alloc_device_t *dev, char *buff, int buff_len); 245 246 void* reserved_proc[7]; 247} alloc_device_t; 248 249 250typedef struct framebuffer_device_t { 251 struct hw_device_t common; 252 253 /* flags describing some attributes of the framebuffer */ 254 const uint32_t flags; 255 256 /* dimensions of the framebuffer in pixels */ 257 const uint32_t width; 258 const uint32_t height; 259 260 /* frambuffer stride in pixels */ 261 const int stride; 262 263 /* framebuffer pixel format */ 264 const int format; 265 266 /* resolution of the framebuffer's display panel in pixel per inch*/ 267 const float xdpi; 268 const float ydpi; 269 270 /* framebuffer's display panel refresh rate in frames per second */ 271 const float fps; 272 273 /* min swap interval supported by this framebuffer */ 274 const int minSwapInterval; 275 276 /* max swap interval supported by this framebuffer */ 277 const int maxSwapInterval; 278 279 int reserved[8]; 280 281 /* 282 * requests a specific swap-interval (same definition than EGL) 283 * 284 * Returns 0 on success or -errno on error. 285 */ 286 int (*setSwapInterval)(struct framebuffer_device_t* window, 287 int interval); 288 289 /* 290 * This hook is OPTIONAL. 291 * 292 * It is non NULL If the framebuffer driver supports "update-on-demand" 293 * and the given rectangle is the area of the screen that gets 294 * updated during (*post)(). 295 * 296 * This is useful on devices that are able to DMA only a portion of 297 * the screen to the display panel, upon demand -- as opposed to 298 * constantly refreshing the panel 60 times per second, for instance. 299 * 300 * Only the area defined by this rectangle is guaranteed to be valid, that 301 * is, the driver is not allowed to post anything outside of this 302 * rectangle. 303 * 304 * The rectangle evaluated during (*post)() and specifies which area 305 * of the buffer passed in (*post)() shall to be posted. 306 * 307 * return -EINVAL if width or height <=0, or if left or top < 0 308 */ 309 int (*setUpdateRect)(struct framebuffer_device_t* window, 310 int left, int top, int width, int height); 311 312 /* 313 * Post <buffer> to the display (display it on the screen) 314 * The buffer must have been allocated with the 315 * GRALLOC_USAGE_HW_FB usage flag. 316 * buffer must be the same width and height as the display and must NOT 317 * be locked. 318 * 319 * The buffer is shown during the next VSYNC. 320 * 321 * If the same buffer is posted again (possibly after some other buffer), 322 * post() will block until the the first post is completed. 323 * 324 * Internally, post() is expected to lock the buffer so that a 325 * subsequent call to gralloc_module_t::(*lock)() with USAGE_RENDER or 326 * USAGE_*_WRITE will block until it is safe; that is typically once this 327 * buffer is shown and another buffer has been posted. 328 * 329 * Returns 0 on success or -errno on error. 330 */ 331 int (*post)(struct framebuffer_device_t* dev, buffer_handle_t buffer); 332 333 334 /* 335 * The (*compositionComplete)() method must be called after the 336 * compositor has finished issuing GL commands for client buffers. 337 */ 338 339 int (*compositionComplete)(struct framebuffer_device_t* dev); 340 341 /* 342 * This hook is OPTIONAL. 343 * 344 * If non NULL it will be caused by SurfaceFlinger on dumpsys 345 */ 346 void (*dump)(struct framebuffer_device_t* dev, char *buff, int buff_len); 347 348 void* reserved_proc[7]; 349 350} framebuffer_device_t; 351 352 353/** convenience API for opening and closing a supported device */ 354 355static inline int gralloc_open(const struct hw_module_t* module, 356 struct alloc_device_t** device) { 357 return module->methods->open(module, 358 GRALLOC_HARDWARE_GPU0, (struct hw_device_t**)device); 359} 360 361static inline int gralloc_close(struct alloc_device_t* device) { 362 return device->common.close(&device->common); 363} 364 365 366static inline int framebuffer_open(const struct hw_module_t* module, 367 struct framebuffer_device_t** device) { 368 return module->methods->open(module, 369 GRALLOC_HARDWARE_FB0, (struct hw_device_t**)device); 370} 371 372static inline int framebuffer_close(struct framebuffer_device_t* device) { 373 return device->common.close(&device->common); 374} 375 376 377__END_DECLS 378 379#endif // ANDROID_ALLOC_INTERFACE_H 380