1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.gallery3d.ui;
18
19import android.content.Context;
20import android.graphics.Matrix;
21
22import com.android.gallery3d.anim.CanvasAnimation;
23import com.android.gallery3d.glrenderer.GLCanvas;
24
25public interface GLRoot {
26
27    // Listener will be called when GL is idle AND before each frame.
28    // Mainly used for uploading textures.
29    public static interface OnGLIdleListener {
30        public boolean onGLIdle(
31                GLCanvas canvas, boolean renderRequested);
32    }
33
34    public void addOnGLIdleListener(OnGLIdleListener listener);
35    public void registerLaunchedAnimation(CanvasAnimation animation);
36    public void requestRenderForced();
37    public void requestRender();
38    public void requestLayoutContentPane();
39
40    public void lockRenderThread();
41    public void unlockRenderThread();
42
43    public void setContentPane(GLView content);
44    public void setOrientationSource(OrientationSource source);
45    public int getDisplayRotation();
46    public int getCompensation();
47    public Matrix getCompensationMatrix();
48    public void freeze();
49    public void unfreeze();
50    public void setLightsOutMode(boolean enabled);
51
52    public Context getContext();
53}
54