proximity_info_state.h revision 37b153e205c9672b299b47e97921fee2462a78bb
1/* 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef LATINIME_PROXIMITY_INFO_STATE_H 18#define LATINIME_PROXIMITY_INFO_STATE_H 19 20#include <cstring> // for memset() 21#include <stdint.h> 22#include <string> 23#include <vector> 24 25#include "char_utils.h" 26#include "defines.h" 27 28namespace latinime { 29 30class ProximityInfo; 31 32class ProximityInfoState { 33 public: 34 static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2 = 10; 35 static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR = 36 1 << NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2; 37 // The upper limit of the char code in mCodeToKeyIndex 38 static const int MAX_CHAR_CODE = 127; 39 static const float NOT_A_DISTANCE_FLOAT = -1.0f; 40 static const int NOT_A_CODE = -1; 41 42 ///////////////////////////////////////// 43 // Defined in proximity_info_state.cpp // 44 ///////////////////////////////////////// 45 void initInputParams(const int pointerId, const float maxPointToKeyLength, 46 const ProximityInfo *proximityInfo, const int32_t *const inputCodes, 47 const int inputSize, const int *xCoordinates, const int *yCoordinates, 48 const int *const times, const int *const pointerIds, const bool isGeometric); 49 50 ///////////////////////////////////////// 51 // Defined here // 52 ///////////////////////////////////////// 53 ProximityInfoState() 54 : mProximityInfo(0), mMaxPointToKeyLength(0), 55 mHasTouchPositionCorrectionData(false), mMostCommonKeyWidthSquare(0), mLocaleStr(), 56 mKeyCount(0), mCellHeight(0), mCellWidth(0), mGridHeight(0), mGridWidth(0), 57 mInputXs(), mInputYs(), mTimes(), mDistanceCache(), mLengthCache(), 58 mTouchPositionCorrectionEnabled(false), mInputSize(0) { 59 memset(mInputCodes, 0, sizeof(mInputCodes)); 60 memset(mNormalizedSquaredDistances, 0, sizeof(mNormalizedSquaredDistances)); 61 memset(mPrimaryInputWord, 0, sizeof(mPrimaryInputWord)); 62 } 63 64 virtual ~ProximityInfoState() {} 65 66 inline unsigned short getPrimaryCharAt(const int index) const { 67 return getProximityCharsAt(index)[0]; 68 } 69 70 inline bool existsCharInProximityAt(const int index, const int c) const { 71 const int *chars = getProximityCharsAt(index); 72 int i = 0; 73 while (chars[i] > 0 && i < MAX_PROXIMITY_CHARS_SIZE_INTERNAL) { 74 if (chars[i++] == c) { 75 return true; 76 } 77 } 78 return false; 79 } 80 81 inline bool existsAdjacentProximityChars(const int index) const { 82 if (index < 0 || index >= mInputSize) return false; 83 const int currentChar = getPrimaryCharAt(index); 84 const int leftIndex = index - 1; 85 if (leftIndex >= 0 && existsCharInProximityAt(leftIndex, currentChar)) { 86 return true; 87 } 88 const int rightIndex = index + 1; 89 if (rightIndex < mInputSize && existsCharInProximityAt(rightIndex, currentChar)) { 90 return true; 91 } 92 return false; 93 } 94 95 // In the following function, c is the current character of the dictionary word 96 // currently examined. 97 // currentChars is an array containing the keys close to the character the 98 // user actually typed at the same position. We want to see if c is in it: if so, 99 // then the word contains at that position a character close to what the user 100 // typed. 101 // What the user typed is actually the first character of the array. 102 // proximityIndex is a pointer to the variable where getMatchedProximityId returns 103 // the index of c in the proximity chars of the input index. 104 // Notice : accented characters do not have a proximity list, so they are alone 105 // in their list. The non-accented version of the character should be considered 106 // "close", but not the other keys close to the non-accented version. 107 inline ProximityType getMatchedProximityId(const int index, 108 const unsigned short c, const bool checkProximityChars, int *proximityIndex = 0) const { 109 const int *currentChars = getProximityCharsAt(index); 110 const int firstChar = currentChars[0]; 111 const unsigned short baseLowerC = toBaseLowerCase(c); 112 113 // The first char in the array is what user typed. If it matches right away, 114 // that means the user typed that same char for this pos. 115 if (firstChar == baseLowerC || firstChar == c) { 116 return EQUIVALENT_CHAR; 117 } 118 119 if (!checkProximityChars) return UNRELATED_CHAR; 120 121 // If the non-accented, lowercased version of that first character matches c, 122 // then we have a non-accented version of the accented character the user 123 // typed. Treat it as a close char. 124 if (toBaseLowerCase(firstChar) == baseLowerC) 125 return NEAR_PROXIMITY_CHAR; 126 127 // Not an exact nor an accent-alike match: search the list of close keys 128 int j = 1; 129 while (j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL 130 && currentChars[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) { 131 const bool matched = (currentChars[j] == baseLowerC || currentChars[j] == c); 132 if (matched) { 133 if (proximityIndex) { 134 *proximityIndex = j; 135 } 136 return NEAR_PROXIMITY_CHAR; 137 } 138 ++j; 139 } 140 if (j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL 141 && currentChars[j] == ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) { 142 ++j; 143 while (j < MAX_PROXIMITY_CHARS_SIZE_INTERNAL 144 && currentChars[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) { 145 const bool matched = (currentChars[j] == baseLowerC || currentChars[j] == c); 146 if (matched) { 147 if (proximityIndex) { 148 *proximityIndex = j; 149 } 150 return ADDITIONAL_PROXIMITY_CHAR; 151 } 152 ++j; 153 } 154 } 155 156 // Was not included, signal this as an unrelated character. 157 return UNRELATED_CHAR; 158 } 159 160 inline int getNormalizedSquaredDistance( 161 const int inputIndex, const int proximityIndex) const { 162 return mNormalizedSquaredDistances[ 163 inputIndex * MAX_PROXIMITY_CHARS_SIZE_INTERNAL + proximityIndex]; 164 } 165 166 inline const unsigned short *getPrimaryInputWord() const { 167 return mPrimaryInputWord; 168 } 169 170 inline bool touchPositionCorrectionEnabled() const { 171 return mTouchPositionCorrectionEnabled; 172 } 173 174 inline bool sameAsTyped(const unsigned short *word, int length) const { 175 if (length != mInputSize) { 176 return false; 177 } 178 const int *inputCodes = mInputCodes; 179 while (length--) { 180 if (static_cast<unsigned int>(*inputCodes) != static_cast<unsigned int>(*word)) { 181 return false; 182 } 183 inputCodes += MAX_PROXIMITY_CHARS_SIZE_INTERNAL; 184 word++; 185 } 186 return true; 187 } 188 189 int getDuration(const int index) const; 190 191 bool isUsed() const { 192 return mInputSize > 0; 193 } 194 195 uint32_t size() const { 196 return mInputSize; 197 } 198 199 int getInputX(int index) const { 200 return mInputXs[index]; 201 } 202 203 int getInputY(int index) const { 204 return mInputYs[index]; 205 } 206 207 int getLengthCache(int index) const { 208 return mLengthCache[index]; 209 } 210 211 float getPointToKeyLength(int inputIndex, int charCode, float scale); 212 213 int getKeyKeyDistance(int key0, int key1); 214 215 int getSpaceY(); 216 217 private: 218 DISALLOW_COPY_AND_ASSIGN(ProximityInfoState); 219 ///////////////////////////////////////// 220 // Defined in proximity_info_state.cpp // 221 ///////////////////////////////////////// 222 float calculateNormalizedSquaredDistance(const int keyIndex, const int inputIndex) const; 223 224 float calculateSquaredDistanceFromSweetSpotCenter( 225 const int keyIndex, const int inputIndex) const; 226 227 bool pushTouchPoint(const int nodeChar, int x, int y, const int time, const bool sample); 228 ///////////////////////////////////////// 229 // Defined here // 230 ///////////////////////////////////////// 231 inline float square(const float x) const { return x * x; } 232 233 bool hasInputCoordinates() const { 234 return mInputXs.size() > 0 && mInputYs.size() > 0; 235 } 236 237 inline const int *getProximityCharsAt(const int index) const { 238 return mInputCodes + (index * MAX_PROXIMITY_CHARS_SIZE_INTERNAL); 239 } 240 241 // const 242 const ProximityInfo *mProximityInfo; 243 float mMaxPointToKeyLength; 244 bool mHasTouchPositionCorrectionData; 245 int mMostCommonKeyWidthSquare; 246 std::string mLocaleStr; 247 int mKeyCount; 248 int mCellHeight; 249 int mCellWidth; 250 int mGridHeight; 251 int mGridWidth; 252 253 std::vector<int> mInputXs; 254 std::vector<int> mInputYs; 255 std::vector<int> mTimes; 256 std::vector<float> mDistanceCache; 257 std::vector<int> mLengthCache; 258 bool mTouchPositionCorrectionEnabled; 259 int32_t mInputCodes[MAX_PROXIMITY_CHARS_SIZE_INTERNAL * MAX_WORD_LENGTH_INTERNAL]; 260 int mNormalizedSquaredDistances[MAX_PROXIMITY_CHARS_SIZE_INTERNAL * MAX_WORD_LENGTH_INTERNAL]; 261 int mInputSize; 262 unsigned short mPrimaryInputWord[MAX_WORD_LENGTH_INTERNAL]; 263}; 264} // namespace latinime 265#endif // LATINIME_PROXIMITY_INFO_STATE_H 266