Lines Matching defs:cmd

17     cmds::AttachShader cmd;
20 expected.cmd.Init(1, 2);
29 cmds::BindBuffer cmd;
32 expected.cmd.Init(GL_ARRAY_BUFFER, 2);
43 cmds::BindFramebuffer cmd;
46 expected.cmd.Init(GL_FRAMEBUFFER, 2);
57 cmds::BindRenderbuffer cmd;
60 expected.cmd.Init(GL_RENDERBUFFER, 2);
71 cmds::BlendColor cmd;
74 expected.cmd.Init(1, 2, 3, 4);
82 cmds::BlendEquation cmd;
85 expected.cmd.Init(GL_FUNC_SUBTRACT);
93 cmds::BlendEquationSeparate cmd;
96 expected.cmd.Init(GL_FUNC_SUBTRACT, GL_FUNC_ADD);
104 cmds::BlendFunc cmd;
107 expected.cmd.Init(GL_ZERO, GL_ZERO);
115 cmds::BlendFuncSeparate cmd;
118 expected.cmd.Init(GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO);
126 cmds::CheckFramebufferStatus cmd;
133 expected.cmd.Init(1, result1.id, result1.offset);
146 cmds::Clear cmd;
149 expected.cmd.Init(1);
157 cmds::ClearColor cmd;
160 expected.cmd.Init(1, 2, 3, 4);
168 cmds::ClearDepthf cmd;
171 expected.cmd.Init(1);
179 cmds::ClearStencil cmd;
182 expected.cmd.Init(1);
190 cmds::ColorMask cmd;
193 expected.cmd.Init(true, true, true, true);
201 cmds::CompileShader cmd;
204 expected.cmd.Init(1);
214 cmds::CopyTexImage2D cmd;
217 expected.cmd.Init(GL_TEXTURE_2D, 2, GL_ALPHA, 4, 5, 6, 7, 0);
225 cmds::CopyTexSubImage2D cmd;
228 expected.cmd.Init(GL_TEXTURE_2D, 2, 3, 4, 5, 6, 7, 8);
236 cmds::CullFace cmd;
239 expected.cmd.Init(GL_FRONT);
275 cmds::DeleteProgram cmd;
278 expected.cmd.Init(1);
300 cmds::DeleteShader cmd;
303 expected.cmd.Init(1);
325 cmds::DepthFunc cmd;
328 expected.cmd.Init(GL_NEVER);
336 cmds::DepthMask cmd;
339 expected.cmd.Init(true);
347 cmds::DepthRangef cmd;
350 expected.cmd.Init(1, 2);
358 cmds::DetachShader cmd;
361 expected.cmd.Init(1, 2);
369 cmds::DisableVertexAttribArray cmd;
372 expected.cmd.Init(1);
380 cmds::DrawArrays cmd;
383 expected.cmd.Init(GL_POINTS, 2, 3);
391 cmds::EnableVertexAttribArray cmd;
394 expected.cmd.Init(1);
402 cmds::Flush cmd;
405 expected.cmd.Init();
413 cmds::FramebufferRenderbuffer cmd;
416 expected.cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 4);
425 cmds::FramebufferTexture2D cmd;
428 expected.cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 4, 0);
437 cmds::FrontFace cmd;
440 expected.cmd.Init(GL_CW);
464 cmds::GenerateMipmap cmd;
467 expected.cmd.Init(GL_TEXTURE_2D);
527 cmds::GetBooleanv cmd;
533 expected.cmd.Init(123, result1.id, result1.offset);
544 cmds::GetBufferParameteriv cmd;
550 expected.cmd.Init(123, GL_BUFFER_SIZE, result1.id, result1.offset);
561 cmds::GetFloatv cmd;
567 expected.cmd.Init(123, result1.id, result1.offset);
578 cmds::GetFramebufferAttachmentParameteriv cmd;
584 expected.cmd.Init(
599 cmds::GetIntegerv cmd;
605 expected.cmd.Init(123, result1.id, result1.offset);
616 cmds::GetProgramiv cmd;
622 expected.cmd.Init(123, GL_DELETE_STATUS, result1.id, result1.offset);
634 cmds::GetRenderbufferParameteriv cmd;
640 expected.cmd.Init(123, GL_RENDERBUFFER_RED_SIZE, result1.id, result1.offset);
651 cmds::GetShaderiv cmd;
657 expected.cmd.Init(123, GL_SHADER_TYPE, result1.id, result1.offset);
670 cmds::GetTexParameterfv cmd;
676 expected.cmd.Init(123, GL_TEXTURE_MAG_FILTER, result1.id, result1.offset);
687 cmds::GetTexParameteriv cmd;
693 expected.cmd.Init(123, GL_TEXTURE_MAG_FILTER, result1.id, result1.offset);
707 cmds::GetVertexAttribfv cmd;
713 expected.cmd.Init(
725 cmds::GetVertexAttribiv cmd;
731 expected.cmd.Init(
743 cmds::Hint cmd;
746 expected.cmd.Init(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
754 cmds::IsBuffer cmd;
761 expected.cmd.Init(1, result1.id, result1.offset);
774 cmds::IsEnabled cmd;
781 expected.cmd.Init(1, result1.id, result1.offset);
794 cmds::IsFramebuffer cmd;
801 expected.cmd.Init(1, result1.id, result1.offset);
814 cmds::IsProgram cmd;
821 expected.cmd.Init(1, result1.id, result1.offset);
834 cmds::IsRenderbuffer cmd;
841 expected.cmd.Init(1, result1.id, result1.offset);
854 cmds::IsShader cmd;
861 expected.cmd.Init(1, result1.id, result1.offset);
874 cmds::IsTexture cmd;
881 expected.cmd.Init(1, result1.id, result1.offset);
894 cmds::LineWidth cmd;
897 expected.cmd.Init(1);
905 cmds::LinkProgram cmd;
908 expected.cmd.Init(1);
916 cmds::PixelStorei cmd;
919 expected.cmd.Init(GL_PACK_ALIGNMENT, 1);
927 cmds::PolygonOffset cmd;
930 expected.cmd.Init(1, 2);
938 cmds::ReleaseShaderCompiler cmd;
941 expected.cmd.Init();
949 cmds::RenderbufferStorage cmd;
952 expected.cmd.Init(GL_RENDERBUFFER, GL_RGBA4, 3, 4);
960 cmds::SampleCoverage cmd;
963 expected.cmd.Init(1, true);
971 cmds::Scissor cmd;
974 expected.cmd.Init(1, 2, 3, 4);
982 cmds::StencilFunc cmd;
985 expected.cmd.Init(GL_NEVER, 2, 3);
993 cmds::StencilFuncSeparate cmd;
996 expected.cmd.Init(GL_FRONT, GL_NEVER, 3, 4);
1004 cmds::StencilMask cmd;
1007 expected.cmd.Init(1);
1015 cmds::StencilMaskSeparate cmd;
1018 expected.cmd.Init(GL_FRONT, 2);
1026 cmds::StencilOp cmd;
1029 expected.cmd.Init(GL_KEEP, GL_INCR, GL_KEEP);
1037 cmds::StencilOpSeparate cmd;
1040 expected.cmd.Init(GL_FRONT, GL_INCR, GL_KEEP, GL_KEEP);
1048 cmds::TexParameterf cmd;
1051 expected.cmd.Init(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 3);
1060 cmds::TexParameterfvImmediate cmd;
1068 expected.cmd.Init(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &data[0]);
1075 cmds::TexParameteri cmd;
1078 expected.cmd.Init(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 3);
1087 cmds::TexParameterivImmediate cmd;
1095 expected.cmd.Init(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &data[0]);
1102 cmds::Uniform1f cmd;
1105 expected.cmd.Init(1, 2);
1114 cmds::Uniform1fvImmediate cmd;
1124 expected.cmd.Init(1, 2, &data[0][0]);
1131 cmds::Uniform1i cmd;
1134 expected.cmd.Init(1, 2);
1143 cmds::Uniform1ivImmediate cmd;
1153 expected.cmd.Init(1, 2, &data[0][0]);
1160 cmds::Uniform2f cmd;
1163 expected.cmd.Init(1, 2, 3);
1172 cmds::Uniform2fvImmediate cmd;
1182 expected.cmd.Init(1, 2, &data[0][0]);
1189 cmds::Uniform2i cmd;
1192 expected.cmd.Init(1, 2, 3);
1201 cmds::Uniform2ivImmediate cmd;
1211 expected.cmd.Init(1, 2, &data[0][0]);
1218 cmds::Uniform3f cmd;
1221 expected.cmd.Init(1, 2, 3, 4);
1230 cmds::Uniform3fvImmediate cmd;
1240 expected.cmd.Init(1, 2, &data[0][0]);
1247 cmds::Uniform3i cmd;
1250 expected.cmd.Init(1, 2, 3, 4);
1259 cmds::Uniform3ivImmediate cmd;
1269 expected.cmd.Init(1, 2, &data[0][0]);
1276 cmds::Uniform4f cmd;
1279 expected.cmd.Init(1, 2, 3, 4, 5);
1288 cmds::Uniform4fvImmediate cmd;
1298 expected.cmd.Init(1, 2, &data[0][0]);
1305 cmds::Uniform4i cmd;
1308 expected.cmd.Init(1, 2, 3, 4, 5);
1317 cmds::Uniform4ivImmediate cmd;
1327 expected.cmd.Init(1, 2, &data[0][0]);
1335 cmds::UniformMatrix2fvImmediate cmd;
1345 expected.cmd.Init(1, 2, false, &data[0][0]);
1353 cmds::UniformMatrix3fvImmediate cmd;
1363 expected.cmd.Init(1, 2, false, &data[0][0]);
1371 cmds::UniformMatrix4fvImmediate cmd;
1381 expected.cmd.Init(1, 2, false, &data[0][0]);
1388 cmds::UseProgram cmd;
1391 expected.cmd.Init(1);
1399 cmds::ValidateProgram cmd;
1402 expected.cmd.Init(1);
1410 cmds::VertexAttrib1f cmd;
1413 expected.cmd.Init(1, 2);
1422 cmds::VertexAttrib1fvImmediate cmd;
1430 expected.cmd.Init(1, &data[0]);
1437 cmds::VertexAttrib2f cmd;
1440 expected.cmd.Init(1, 2, 3);
1449 cmds::VertexAttrib2fvImmediate cmd;
1457 expected.cmd.Init(1, &data[0]);
1464 cmds::VertexAttrib3f cmd;
1467 expected.cmd.Init(1, 2, 3, 4);
1476 cmds::VertexAttrib3fvImmediate cmd;
1484 expected.cmd.Init(1, &data[0]);
1491 cmds::VertexAttrib4f cmd;
1494 expected.cmd.Init(1, 2, 3, 4, 5);
1503 cmds::VertexAttrib4fvImmediate cmd;
1511 expected.cmd.Init(1, &data[0]);
1518 cmds::Viewport cmd;
1521 expected.cmd.Init(1, 2, 3, 4);
1529 cmds::BlitFramebufferEXT cmd;
1532 expected.cmd.Init(1, 2, 3, 4, 5, 6, 7, 8, 9, GL_NEAREST);
1540 cmds::RenderbufferStorageMultisampleEXT cmd;
1543 expected.cmd.Init(GL_RENDERBUFFER, 2, GL_RGBA4, 4, 5);
1551 cmds::FramebufferTexture2DMultisampleEXT cmd;
1554 expected.cmd.Init(
1564 cmds::TexStorage2DEXT cmd;
1567 expected.cmd.Init(GL_TEXTURE_2D, 2, GL_RGB565, 4, 5);
1608 cmds::PopGroupMarkerEXT cmd;
1611 expected.cmd.Init();
1649 cmds::IsVertexArrayOES cmd;
1656 expected.cmd.Init(1, result1.id, result1.offset);
1673 cmds::ResizeCHROMIUM cmd;
1676 expected.cmd.Init(1, 2, 3);
1685 cmds::DestroyStreamTextureCHROMIUM cmd;
1688 expected.cmd.Init(1);
1697 cmds::TexImageIOSurface2DCHROMIUM cmd;
1700 expected.cmd.Init(GL_TEXTURE_2D, 2, 3, 4, 5);
1708 cmds::CopyTextureCHROMIUM cmd;
1711 expected.cmd.Init(1, 2, 3, 4, GL_ALPHA, GL_UNSIGNED_BYTE);
1719 cmds::DrawArraysInstancedANGLE cmd;
1722 expected.cmd.Init(GL_POINTS, 2, 3, 4);
1730 cmds::VertexAttribDivisorANGLE cmd;
1733 expected.cmd.Init(1, 2);
1742 cmds::ProduceTextureCHROMIUMImmediate cmd;
1750 expected.cmd.Init(GL_TEXTURE_2D, &data[0]);
1758 cmds::ConsumeTextureCHROMIUMImmediate cmd;
1766 expected.cmd.Init(GL_TEXTURE_2D, &data[0]);
1774 cmds::BindTexImage2DCHROMIUM cmd;
1777 expected.cmd.Init(GL_TEXTURE_2D, 2);
1785 cmds::ReleaseTexImage2DCHROMIUM cmd;
1788 expected.cmd.Init(GL_TEXTURE_2D, 2);
1797 cmds::DiscardFramebufferEXTImmediate cmd;
1807 expected.cmd.Init(1, 2, &data[0][0]);
1814 cmds::LoseContextCHROMIUM cmd;
1817 expected.cmd.Init(1, 2);
1826 cmds::WaitSyncPointCHROMIUM cmd;
1829 expected.cmd.Init(1);
1838 cmds::DrawBuffersEXTImmediate cmd;
1848 expected.cmd.Init(1, &data[0][0]);