Lines Matching defs:validators_

1717   const Validators* validators_;
2183 validators_(group_->feature_info()->validators()),
2283 validators_->compressed_texture_format.GetValues().size());
2557 validators_->compressed_texture_format.GetValues().size());
2559 validators_->shader_binary_format.GetValues().size());
3953 !validators_->attachment.IsValid(attachments[i])) ||
3955 !validators_->backbuffer_attachment.IsValid(attachments[i]))) {
4154 *num_written = validators_->compressed_texture_format.GetValues().size();
4157 params[ii] = validators_->compressed_texture_format.GetValues()[ii];
4164 *params = validators_->compressed_texture_format.GetValues().size();
4170 *params = validators_->shader_binary_format.GetValues().size();
4174 *num_written = validators_->shader_binary_format.GetValues().size();
4177 params[ii] = validators_->shader_binary_format.GetValues()[ii];
6110 if (!validators_->draw_mode.IsValid(mode)) {
6224 if (!validators_->draw_mode.IsValid(mode)) {
6228 if (!validators_->index_type.IsValid(type)) {
6779 if (!validators_->vertex_attrib_type.IsValid(type)) {
6783 if (!validators_->vertex_attrib_size.IsValid(size)) {
6995 if (!validators_->read_pixel_format.IsValid(format)) {
6999 if (!validators_->pixel_type.IsValid(type)) {
7105 if (!validators_->pixel_store.IsValid(pname)) {
7112 if (!validators_->pixel_store_alignment.IsValid(param)) {
7313 if (!validators_->string_type.IsValid(name)) {
7668 if (!validators_->texture_target.IsValid(target)) {
7673 if (!validators_->compressed_texture_format.IsValid(
7820 if (!validators_->texture_target.IsValid(target)) {
7825 if (!validators_->compressed_texture_format.IsValid(format)) {
7886 if (!validators_->texture_target.IsValid(target)) {
7890 if (!validators_->texture_format.IsValid(internal_format)) {
7895 if (!validators_->texture_format.IsValid(format)) {
7899 if (!validators_->pixel_type.IsValid(type)) {
8383 if (!validators_->texture_target.IsValid(target)) {
8395 if (!validators_->texture_format.IsValid(format)) {
8399 if (!validators_->pixel_type.IsValid(type)) {
8572 if (!validators_->vertex_pointer.IsValid(pname)) {
8711 if (!validators_->shader_type.IsValid(shader_type)) {
8716 if (!validators_->shader_precision.IsValid(precision_type)) {
9012 // I could make validators_ non const but that seems bad as this is the only
9020 const_cast<Validators*>(validators_)->vertex_attrib_type.AddValue(GL_FIXED);
9235 if (!validators_->reset_status.IsValid(current)) {
9239 if (!validators_->reset_status.IsValid(other)) {