Lines Matching refs:srvDesc

211     D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
212 mSRV->GetDesc(&srvDesc);
213 mShaderResourceFormat = srvDesc.Format;
330 D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
331 srvDesc.Format = mShaderResourceFormat;
332 srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
333 srvDesc.Texture2D.MostDetailedMip = level;
334 srvDesc.Texture2D.MipLevels = 1;
337 result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv);
416 D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
417 srvDesc.Format = mShaderResourceFormat;
418 srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
419 srvDesc.Texture2D.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels);
420 srvDesc.Texture2D.MostDetailedMip = 0;
422 HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV);
550 D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
551 srvDesc.Format = mShaderResourceFormat;
552 srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
553 srvDesc.Texture2DArray.MostDetailedMip = level;
554 srvDesc.Texture2DArray.MipLevels = 1;
555 srvDesc.Texture2DArray.FirstArraySlice = faceIdx;
556 srvDesc.Texture2DArray.ArraySize = 1;
559 result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv);
641 D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
642 srvDesc.Format = mShaderResourceFormat;
643 srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
644 srvDesc.TextureCube.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels);
645 srvDesc.TextureCube.MostDetailedMip = 0;
647 HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV);