Lines Matching refs:EGL_SUCCESS
67 EGLint i, err = EGL_SUCCESS;
70 return EGL_SUCCESS;
96 if (err != EGL_SUCCESS) {
116 EGLint i, err = EGL_SUCCESS;
119 return EGL_SUCCESS;
144 if (err != EGL_SUCCESS)
157 if (err != EGL_SUCCESS)
230 if (err != EGL_SUCCESS)
247 if (err != EGL_SUCCESS)
264 if (err != EGL_SUCCESS) {
344 if (err != EGL_SUCCESS)
429 EGLint err = EGL_SUCCESS;
453 if (err != EGL_SUCCESS)
470 if (err != EGL_SUCCESS)
479 if (err != EGL_SUCCESS)