Lines Matching refs:gl

80     public void onSurfaceCreated(GL10 gl, EGLConfig config) {
85 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST);
87 gl.glClearColor(0.0f, 0.0f, 0.0f, 1);
88 gl.glShadeModel(GL10.GL_FLAT);
89 gl.glDisable(GL10.GL_DEPTH_TEST);
90 gl.glEnable(GL10.GL_TEXTURE_2D);
96 gl.glDisable(GL10.GL_DITHER);
97 gl.glDisable(GL10.GL_LIGHTING);
99 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE);
101 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
103 String extensions = gl.glGetString(GL10.GL_EXTENSIONS);
104 String version = gl.glGetString(GL10.GL_VERSION);
105 String renderer = gl.glGetString(GL10.GL_RENDERER);
142 public void loadTextures(GL10 gl, TextureLibrary library) {
143 if (gl != null) {
144 library.loadAll(mContext, gl);
149 public void flushTextures(GL10 gl, TextureLibrary library) {
150 if (gl != null) {
151 library.deleteAll(gl);
156 public void loadBuffers(GL10 gl, BufferLibrary library) {
157 if (gl != null) {
158 library.generateHardwareBuffers(gl);
163 public void flushBuffers(GL10 gl, BufferLibrary library) {
164 if (gl != null) {
165 library.releaseHardwareBuffers(gl);
179 public void onDrawFrame(GL10 gl) {
204 DrawableBitmap.beginDrawing(gl, mWidth, mHeight);
208 OpenGLSystem.setGL(gl);
231 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
235 DrawableBitmap.endDrawing(gl);
266 public void onSurfaceChanged(GL10 gl, int w, int h) {
276 gl.glViewport(0, 0, viewportWidth, viewportHeight);
287 gl.glMatrixMode(GL10.GL_PROJECTION);
288 gl.glLoadIdentity();
289 gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);