Lines Matching refs:left

218     DrawBoundedOp(float left, float top, float right, float bottom, SkPaint* paint)
219 : DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
230 mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
330 SaveLayerOp(float left, float top, float right, float bottom,
332 : mArea(left, top, right, bottom), mAlpha(alpha), mMode(mode), mFlags(flags) {}
342 deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
347 renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom, mAlpha, mMode, mFlags);
362 DisplayListOp* reinit(float left, float top, float right, float bottom,
364 mArea.set(left, top, right, bottom);
526 ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
527 : ClipOp(op), mArea(left, top, right, bottom) {}
530 renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
544 DisplayListOp* reinit(float left, float top, float right, float bottom, SkRegion::Op op) {
546 mArea.set(left, top, right, bottom);
565 bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
586 bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
732 DrawBitmapOp(SkBitmap* bitmap, float left, float top, SkPaint* paint)
733 : DrawBoundedOp(left, top, left + bitmap->width(), top + bitmap->height(), paint),
743 return renderer.drawBitmap(mBitmap, mLocalBounds.left, mLocalBounds.top,
758 TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
790 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
792 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
794 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
799 renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom);
808 OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top);
875 return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
876 mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
899 DrawBitmapDataOp(SkBitmap* bitmap, float left, float top, SkPaint* paint)
900 : DrawBitmapOp(bitmap, left, top, paint) {}
903 return renderer.drawBitmapData(mBitmap, mLocalBounds.left,
954 float left, float top, float right, float bottom, SkPaint* paint)
955 : DrawBoundedOp(left, top, right, bottom, paint),
1023 patchOp->mLocalBounds.left + 0.5f);
1047 const float x = tx + quadBounds.left;
1066 mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
1119 DrawStrokableOp(float left, float top, float right, float bottom, SkPaint* paint)
1120 : DrawBoundedOp(left, top, right, bottom, paint) {};
1144 DrawRectOp(float left, float top, float right, float bottom, SkPaint* paint)
1145 : DrawStrokableOp(left, top, right, bottom, paint) {}
1148 return renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
1194 DrawRoundRectOp(float left, float top, float right, float bottom,
1196 : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
1199 return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
1238 DrawOvalOp(float left, float top, float right, float bottom, SkPaint* paint)
1239 : DrawStrokableOp(left, top, right, bottom, paint) {}
1242 return renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
1255 DrawArcOp(float left, float top, float right, float bottom,
1257 : DrawStrokableOp(left, top, right, bottom, paint),
1261 return renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
1283 float left, top, offset;
1285 PathCache::computePathBounds(path, paint, left, top, offset, width, height);
1286 left -= offset;
1288 mLocalBounds.set(left, top, left + width, top + height);