Lines Matching refs:left

171      * @param left The left coordinate of the dirty rectangle
179 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
225 ANDROID_API int saveLayer(float left, float top, float right, float bottom,
229 return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
231 ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
233 return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
235 virtual int saveLayer(float left, float top, float right, float bottom,
238 int saveLayerDeferred(float left, float top, float right, float bottom,
257 bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
262 bool quickReject(float left, float top, float right, float bottom, bool snapOut = false);
264 return quickReject(bounds.left, bounds.top, bounds.right, bounds.bottom);
271 ANDROID_API bool quickRejectNoScissor(float left, float top, float right, float bottom,
274 return quickRejectNoScissor(bounds.left, bounds.top, bounds.right, bounds.bottom,
278 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
286 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
293 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
299 float left, float top, float right, float bottom, SkPaint* paint);
301 float left, float top, float right, float bottom, SkPaint* paint);
303 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
304 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
307 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
308 virtual status_t drawArc(float left, float top, float right, float bottom,
425 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
432 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
449 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
460 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
575 void discardFramebuffer(float left, float top, float right, float bottom);
650 * @param left The left coordinate of the layer
661 bool createLayer(float left, float top, float right, float bottom,
701 void dirtyLayer(const float left, const float top,
707 void dirtyLayer(const float left, const float top,
715 * @param left The left coordinate of the rectangle
723 void drawColorRect(float left, float top, float right, float bottom,
731 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
746 * the extra left/top offset and the texture offset to correctly
749 * @param left The left coordinate of the shape to render
754 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
761 * @param left The x coordinate of the bitmap
765 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
789 * @param left The left coordinate of the rectangle
798 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
805 * @param left The left coordinate of the rectangle
812 void drawTextureRect(float left, float top, float right, float bottom,
820 * @param left The left coordinate of the rectangle
837 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
843 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
849 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
909 * @param u1 The left coordinate of the texture
982 void setupDrawModelView(float left, float top, float right, float bottom,
984 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,