Lines Matching refs:left
32 * Each point in the Quad represents a specific corner of the Quad. These are top-left, top-right,
33 * bottom-left, and bottom-right. These labels allow mapping a transformed Quad back to an up-right
35 * the top-left corner is actually at the top-left of coordinate space.
47 * The unit Quad has its top-left point at (0, 0) and bottom-right point at (1, 1).
61 return new Quad(new PointF(rect.left, rect.top),
63 new PointF(rect.left, rect.bottom),
70 * @param x the top left x coordinate
71 * @param y the top left y coordinate
86 * The returned Quad has the specified top-left and top-right points, and the specified height
89 * @param topLeft the top-left of the quad
144 * The top-left point of the Quad.
145 * @return top-left point of the Quad.
160 * The bottom-left point of the Quad.
161 * @return bottom-left point of the Quad.
227 * The order of coordinates is top-left, top-right, bottom-left, bottom-right. This is the
288 * Returns the Quad's left-to-right edge.
290 * Returns a vector that goes from the Quad's top-left to top-right (or bottom-left to
302 * Returns a vector that goes from the Quad's top-left to bottom-left (or top-right to