Lines Matching defs:matrix
338 * Converts a quaternion to a rotation matrix.
340 * @param[out] rot Rotation matrix in fixed point. One is 2^30. The
341 * First 3 elements of the rotation matrix, represent
342 * the first row of the matrix. Rotation matrix multiplied
577 /** Converts an orientation matrix made up of 0,+1,and -1 to a scalar representation.
578 * @param[in] mtx Orientation matrix to convert to a scalar.
579 * @return Description of orientation matrix. The lowest 2 bits (0 and 1) represent the column the one is on for the
583 * bit number 8 being the sign. In binary the identity matrix would therefor be:
704 void mlMatrixVectorMult(long matrix[9], const long vecIn[3], long *vecOut) {
705 // matrix format
717 temp += inv_q30_mult(matrix[i+j*3], vecIn[j]);