Lines Matching refs:v1

42 static void linex_validate(void *con, const GGLcoord* v0, const GGLcoord* v1, GGLcoord w);
43 static void linex(void *con, const GGLcoord* v0, const GGLcoord* v1, GGLcoord w);
44 static void aa_linex(void *con, const GGLcoord* v0, const GGLcoord* v1, GGLcoord w);
96 const GGLcoord* v1,
104 v1[0]*tri, v1[1]*tri, v1[0], v1[1],
336 void linex_validate(void *con, const GGLcoord* v0, const GGLcoord* v1, GGLcoord w)
345 c->procs.linex(con, v0, v1, w);
348 static void linex(void *con, const GGLcoord* v0, const GGLcoord* v1, GGLcoord width)
353 v[1][0] = v1[0]; v[1][1] = v1[1];
355 v1 = v[1];
356 const GGLcoord dx = abs(v0[0] - v1[0]);
357 const GGLcoord dy = abs(v0[1] - v1[1]);
366 v[2][0] = v1[0]; v[2][1] = v1[1];
376 static void aa_linex(void *con, const GGLcoord* v0, const GGLcoord* v1, GGLcoord width)
381 v[1][0] = v1[0]; v[1][1] = v1[1];
383 v1 = v[1];
385 const GGLcoord dx = v0[0] - v1[0];
386 const GGLcoord dy = v0[1] - v1[1];
395 v[2][0] = v1[0]; v[2][1] = v1[1];
463 const GGLcoord* v0, const GGLcoord* v1, const GGLcoord* v2)
467 aa_trianglex(con,v0,v1,v2);
469 trianglex_big(con,v0,v1,v2);
473 linex(con, v0, v1, TRI_ONE);
474 linex(con, v1, v2, TRI_ONE);
480 const GGLcoord* v0, const GGLcoord* v1, const GGLcoord* v2)
482 trianglex_big(con,v0,v1,v2);
483 trianglex_small(con,v0,v1,v2);
493 const GGLcoord* v0, const GGLcoord* v1, const GGLcoord* v2)
502 c->procs.trianglex(con, v0, v1, v2);
508 const GGLcoord* v0, const GGLcoord* v1, const GGLcoord* v2)
516 int32_t x1 = v1[0];
517 int32_t y1 = v1[1];
761 const GGLcoord* v0, const GGLcoord* v1, const GGLcoord* v2)
770 edge_setup( edges, &num_edges, v0, v1, ymin, ymax );
772 edge_setup( edges, &num_edges, v1, v2, ymin, ymax );