Searched defs:GrGLShaderBuilder (Results 1 - 4 of 4) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/
H A DGrGLShaderBuilder.h28 class GrGLShaderBuilder { class
64 void init(GrGLShaderBuilder* builder,
75 fSamplerUniform = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
84 void init(GrGLShaderBuilder* builder, const GrTextureAccess* access, int idx) {
96 friend class GrGLShaderBuilder; // to call init().
107 GrGLShaderBuilder(const GrGLContextInfo&, GrGLUniformManager&, const GrGLProgramDesc&);
407 * Features that should only be enabled by GrGLShaderBuilder itself.
H A DGrGLShaderBuilder.cpp8 #include "gl/GrGLShaderBuilder.h"
65 const GrGLShaderBuilder::TextureSampler& texSampler,
94 GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctxInfo, function in class:GrGLShaderBuilder
165 bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) {
182 bool GrGLShaderBuilder::enablePrivateFeature(GLSLPrivateFeature feature) {
213 void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) {
220 void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* name) {
235 const char* GrGLShaderBuilder::dstColor() {
259 void GrGLShaderBuilder
[all...]
/external/skia/src/gpu/gl/
H A DGrGLShaderBuilder.h28 class GrGLShaderBuilder { class
64 void init(GrGLShaderBuilder* builder,
75 fSamplerUniform = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
84 void init(GrGLShaderBuilder* builder, const GrTextureAccess* access, int idx) {
96 friend class GrGLShaderBuilder; // to call init().
107 GrGLShaderBuilder(const GrGLContextInfo&, GrGLUniformManager&, const GrGLProgramDesc&);
407 * Features that should only be enabled by GrGLShaderBuilder itself.
H A DGrGLShaderBuilder.cpp8 #include "gl/GrGLShaderBuilder.h"
65 const GrGLShaderBuilder::TextureSampler& texSampler,
94 GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctxInfo, function in class:GrGLShaderBuilder
165 bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) {
182 bool GrGLShaderBuilder::enablePrivateFeature(GLSLPrivateFeature feature) {
213 void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) {
220 void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* name) {
235 const char* GrGLShaderBuilder::dstColor() {
259 void GrGLShaderBuilder
[all...]

Completed in 110 milliseconds