Searched defs:GrGLShaderBuilder (Results 1 - 4 of 4) sorted by relevance
/external/chromium_org/third_party/skia/src/gpu/gl/ |
H A D | GrGLShaderBuilder.h | 28 class GrGLShaderBuilder { class 64 void init(GrGLShaderBuilder* builder, 75 fSamplerUniform = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 84 void init(GrGLShaderBuilder* builder, const GrTextureAccess* access, int idx) { 96 friend class GrGLShaderBuilder; // to call init(). 107 GrGLShaderBuilder(const GrGLContextInfo&, GrGLUniformManager&, const GrGLProgramDesc&); 407 * Features that should only be enabled by GrGLShaderBuilder itself.
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H A D | GrGLShaderBuilder.cpp | 8 #include "gl/GrGLShaderBuilder.h" 65 const GrGLShaderBuilder::TextureSampler& texSampler, 94 GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctxInfo, function in class:GrGLShaderBuilder 165 bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) { 182 bool GrGLShaderBuilder::enablePrivateFeature(GLSLPrivateFeature feature) { 213 void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) { 220 void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* name) { 235 const char* GrGLShaderBuilder::dstColor() { 259 void GrGLShaderBuilder [all...] |
/external/skia/src/gpu/gl/ |
H A D | GrGLShaderBuilder.h | 28 class GrGLShaderBuilder { class 64 void init(GrGLShaderBuilder* builder, 75 fSamplerUniform = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 84 void init(GrGLShaderBuilder* builder, const GrTextureAccess* access, int idx) { 96 friend class GrGLShaderBuilder; // to call init(). 107 GrGLShaderBuilder(const GrGLContextInfo&, GrGLUniformManager&, const GrGLProgramDesc&); 407 * Features that should only be enabled by GrGLShaderBuilder itself.
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H A D | GrGLShaderBuilder.cpp | 8 #include "gl/GrGLShaderBuilder.h" 65 const GrGLShaderBuilder::TextureSampler& texSampler, 94 GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctxInfo, function in class:GrGLShaderBuilder 165 bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) { 182 bool GrGLShaderBuilder::enablePrivateFeature(GLSLPrivateFeature feature) { 213 void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) { 220 void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* name) { 235 const char* GrGLShaderBuilder::dstColor() { 259 void GrGLShaderBuilder [all...] |
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