Searched defs:PhysicsRigidBody (Results 1 - 2 of 2) sorted by relevance

/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
H A DPhysicsRigidBody.java59 * <p>PhysicsRigidBody - Basic physics object</p>
62 public class PhysicsRigidBody extends PhysicsCollisionObject { class in inherits:PhysicsCollisionObject
69 public PhysicsRigidBody() { method in class:PhysicsRigidBody
73 * Creates a new PhysicsRigidBody with the supplied collision shape
77 public PhysicsRigidBody(CollisionShape shape) { method in class:PhysicsRigidBody
82 public PhysicsRigidBody(CollisionShape shape, float mass) { method in class:PhysicsRigidBody
313 * Sets the mass of this PhysicsRigidBody, objects with mass=0 are static.
352 * Set the local gravity of this PhysicsRigidBody<br/>
422 * The "bouncyness" of the PhysicsRigidBody, best performance if restitution=0
432 * Get the current angular velocity of this PhysicsRigidBody
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
H A DPhysicsRigidBody.java62 * <p>PhysicsRigidBody - Basic physics object</p>
65 public class PhysicsRigidBody extends PhysicsCollisionObject { class in inherits:PhysicsCollisionObject
80 public PhysicsRigidBody() { method in class:PhysicsRigidBody
84 * Creates a new PhysicsRigidBody with the supplied collision shape
87 public PhysicsRigidBody(CollisionShape shape) { method in class:PhysicsRigidBody
92 public PhysicsRigidBody(CollisionShape shape, float mass) { method in class:PhysicsRigidBody
314 * Sets the mass of this PhysicsRigidBody, objects with mass=0 are static.
348 * Set the local gravity of this PhysicsRigidBody<br/>
399 * The "bouncyness" of the PhysicsRigidBody, best performance if restitution=0
408 * Get the current angular velocity of this PhysicsRigidBody
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