Searched defs:Sampler (Results 1 - 7 of 7) sorted by relevance

/frameworks/rs/
H A DrsSampler.cpp25 Sampler::Sampler(Context *rsc) : ObjectBase(rsc) { function in class:Sampler
30 Sampler::Sampler(Context *rsc, function in class:Sampler
47 Sampler::~Sampler() {
51 void Sampler::preDestroy() const {
60 void Sampler::bindToContext(SamplerState *ss, uint32_t slot) {
65 void Sampler::unbindFromContext(SamplerState *ss) {
71 void Sampler
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H A DrsSampler.h37 class Sampler : public ObjectBase { class in namespace:android::renderscript
56 static ObjectBaseRef<Sampler> getSampler(Context *,
68 static Sampler *createFromStream(Context *rsc, IStream *stream);
74 virtual ~Sampler();
77 Sampler(Context *);
78 Sampler(Context *,
90 ObjectBaseRef<Sampler> mSamplers[RS_MAX_SAMPLER_SLOT];
99 Vector<Sampler *> mAllSamplers;
/frameworks/rs/cpp/
H A DSampler.cpp22 Sampler::Sampler(sp<RS> rs, void* id): function in class:Sampler
32 RsSamplerValue Sampler::getMinification() {
36 RsSamplerValue Sampler::getMagnification() {
40 RsSamplerValue Sampler::getWrapS() {
44 RsSamplerValue Sampler::getWrapT() {
48 float Sampler::getAnisotropy() {
52 sp<Sampler> Sampler::create(sp<RS> rs, RsSamplerValue min, RsSamplerValue mag, RsSamplerValue wrapS, RsSamplerValue wrapT, float anisotropy) {
55 return new Sampler(r
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H A DrsCppStructs.h46 class Sampler;
237 sp<const Sampler> CLAMP_NEAREST;
238 sp<const Sampler> CLAMP_LINEAR;
239 sp<const Sampler> CLAMP_LINEAR_MIP_LINEAR;
240 sp<const Sampler> WRAP_NEAREST;
241 sp<const Sampler> WRAP_LINEAR;
242 sp<const Sampler> WRAP_LINEAR_MIP_LINEAR;
243 sp<const Sampler> MIRRORED_REPEAT_NEAREST;
244 sp<const Sampler> MIRRORED_REPEAT_LINEAR;
245 sp<const Sampler> MIRRORED_REPEAT_LINEAR_MIP_LINEA
1869 class Sampler : public BaseObj { class in namespace:android::RSC
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/frameworks/base/graphics/java/android/renderscript/
H A DSampler.java31 * Sampler object that defines how Allocations can be read as textures within a
35 * Any Allocation used with a Sampler must have been created with {@link
36 * android.renderscript.Allocation#USAGE_GRAPHICS_TEXTURE}; using a Sampler on
40 public class Sampler extends BaseObj { class in inherits:BaseObj
63 Sampler(int id, RenderScript rs) { method in class:Sampler
108 * @return Sampler
110 public static Sampler CLAMP_NEAREST(RenderScript rs) {
128 * @return Sampler
130 public static Sampler CLAMP_LINEAR(RenderScript rs) {
148 * @return Sampler
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
H A DSampler.java31 * Sampler object that defines how Allocations can be read as textures within a
35 * Any Allocation used with a Sampler must have been created with {@link
37 * Sampler on an {@link android.support.v8.renderscript.Allocation} that was not
42 public class Sampler extends BaseObj { class in inherits:BaseObj
65 Sampler(int id, RenderScript rs) { method in class:Sampler
110 * @return Sampler
112 public static Sampler CLAMP_NEAREST(RenderScript rs) {
130 * @return Sampler
132 public static Sampler CLAMP_LINEAR(RenderScript rs) {
150 * @return Sampler
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/frameworks/rs/driver/runtime/
H A Drs_structs.h132 * internal members of the C++ class Sampler owned by librs. Unfortunately,
145 typedef struct Sampler { struct

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