Searched defs:appendTextureLookup (Results 1 - 4 of 4) sorted by relevance
/external/chromium_org/third_party/skia/src/effects/ |
H A D | SkMatrixConvolutionImageFilter.cpp | 366 static void appendTextureLookup(GrGLShaderBuilder* builder, function 384 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, sampler, coord); 421 appendTextureLookup(builder, samplers[0], "coord2", fTileMode); 434 appendTextureLookup(builder, samplers[0], coords, fTileMode);
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
H A D | GrGLShaderBuilder.cpp | 160 this->appendTextureLookup(kFragment_ShaderType, fDstCopySampler, "_dstTexCoord"); 295 void GrGLShaderBuilder::appendTextureLookup(SkString* out, function in class:GrGLShaderBuilder 308 void GrGLShaderBuilder::appendTextureLookup(ShaderType type, function in class:GrGLShaderBuilder 313 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType); 324 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
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/external/skia/src/effects/ |
H A D | SkMatrixConvolutionImageFilter.cpp | 366 static void appendTextureLookup(GrGLShaderBuilder* builder, function 384 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, sampler, coord); 421 appendTextureLookup(builder, samplers[0], "coord2", fTileMode); 434 appendTextureLookup(builder, samplers[0], coords, fTileMode);
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/external/skia/src/gpu/gl/ |
H A D | GrGLShaderBuilder.cpp | 160 this->appendTextureLookup(kFragment_ShaderType, fDstCopySampler, "_dstTexCoord"); 295 void GrGLShaderBuilder::appendTextureLookup(SkString* out, function in class:GrGLShaderBuilder 308 void GrGLShaderBuilder::appendTextureLookup(ShaderType type, function in class:GrGLShaderBuilder 313 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType); 324 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
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