Searched defs:depthStencilState (Results 1 - 2 of 2) sorted by relevance

/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
H A DRenderer11.cpp706 void Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, argument
710 memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0 ||
713 if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask ||
715 depthStencilState.stencilMask != depthStencilState.stencilBackMask)
722 ID3D11DepthStencilState *dxDepthStencilState = mStateCache.getDepthStencilState(depthStencilState);
731 mCurDepthStencilState = depthStencilState;
H A DRenderer9.cpp928 void Renderer9::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, argument
932 memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0;
939 if (depthStencilState.depthTest)
942 mDevice->SetRenderState(D3DRS_ZFUNC, gl_d3d9::ConvertComparison(depthStencilState.depthFunc));
949 mCurDepthStencilState = depthStencilState;
954 if (depthStencilState.stencilTest && mCurStencilSize > 0)
963 if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask ||
965 depthStencilState.stencilMask != depthStencilState
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