Searched defs:eye (Results 1 - 5 of 5) sorted by relevance
/frameworks/native/include/ui/ |
H A D | mat4.h | 139 static tmat44 lookAt(const tvec3<A>& eye, const tvec3<B>& center, const tvec3<C>& up); 263 tmat44<T> tmat44<T>::lookAt(const tvec3<A>& eye, const tvec3<B>& center, const tvec3<C>& up) { argument 264 tvec3<T> L(normalize(center - eye)); 271 tvec4<T>(-eye, 1));
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/frameworks/ex/carousel/java/com/android/ex/carousel/ |
H A D | CarouselController.java | 715 public void setLookAt(float[] eye, float[] at, float[] up) { argument 716 mEye = eye; 720 mRenderScript.setLookAt(eye, at, up);
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H A D | CarouselView.java | 526 public void setLookAt(float[] eye, float[] at, float[] up) { argument 527 mController.setLookAt(eye, at, up);
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H A D | CarouselRS.java | 286 public void setLookAt(float[] eye, float[] at, float[] up) { argument 288 mEyePoint[i] = eye[i]; 292 mScript.invoke_lookAt(eye[0], eye[1], eye[2], at[0], at[1], at[2], up[0], up[1], up[2]);
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/frameworks/native/opengl/libagl/ |
H A D | context.h | 136 vec4_t eye; member in union:android::gl::vertex_t::__anon1499 289 vec4_t position; // position in eye space
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